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群峦回响 / 【水楼】白垩之城随机饮料机
« 最新帖子 由 At3ozphear 今天18:23:35 »
白垩之城随机饮料机

这又是什么地方?
        这是本版水楼,用于存放各种饮料闲聊杂谈。算是个双关冷笑话,虽然好像也没多好笑。

水楼为什么叫这个名字?
        因为版主是月球圆桌爱好者,固桌不少朋友也是。白垩之城即卡美洛,里面之所以会有饮料机是因为这是超级卡美洛,内容之所以随机是因为这里什么都有。橙子汽水,陈酿蜜酒,热苹果酒,鱼味白开水,矮人淡麦酒,甚至某法师爱喝的芒果乳酸菌饮料,无所不包。

我在这里具体能看到什么?
        固桌笑话,很多固桌笑话。也欢迎各种各样的友好留言,讨论团或者只是闲聊都没问题。发布纯水和寻衅滋事内容前还请三思,版主保留清理门户权利。

哦,所以……
        固桌朋友催着我装这个饮料机,所以我装了。全场饮料免费自取,请勿浪费,祝你玩得开心。
2
这三个啥时候搞一起了,而且搞一起也就算了,怎么没有醉人蜂的事?
嚴格來說這三個女神從1版開始就是戀人,她們的睡衣派對有卡利翠絲參與其中才奇怪
他們在2版還有個只由他們三女神組成的萬神殿七彩光芒
3
不过这个就是很普通的群殴打死了,感觉没啥花样。
4
这三个啥时候搞一起了,而且搞一起也就算了,怎么没有醉人蜂的事?
5
大佬,您那有这个模组的英文PDF么?想找一个做参考。
6
已升级为2R版本
改动说明:描述有少量调整,AC降低2点
7
原文:
劇透 -   :
Golem, Mask Golem
This creature is made of hundreds of metal masks, welded together to form a roughly humanoid body. The masks are mostly iron, but some—such as the hands, knees, and feet— are made of silver lined with gold. The mask that makes up its head is made of porcelain with gold trim and has a large sapphire set into its brow. At the creature moves, the masks seem to shift and stare.

Mask Golem CR 4
Source Masks of the Living God pg. 30
XP 1,200
N Medium construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +5
Defense
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 42 (4d10+20)
Fort +1, Ref +6, Will +2
DR 5/bludgeoning; Immune construct traits, magic
Weaknesses vulnerability to sonic
Offense
Speed 40 ft.
Melee 2 slams +8 (1d8+4)
Special Attacks masks of control, swarm form
Spell-Like Abilities (CL 4th)
Constant - see invisibility
Statistics
Str 18, Dex 17, Con —, Int 7, Wis 12, Cha 13
Base Atk +4; CMB +8; CMD 21
Feats Improved Initiative, Lightning Reflexes
Skills Perception +5
Ecology
Environment any
Organization solitary
Treasure standard
Special Abilities
Immunity to Magic (Ex) A mask golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
•   A shatter spell deals 4d6 points of damage (no save).
•   A grease spell prevents the mask golem from using its masks of control ability for the duration of the spell (no save). Masks that are already in place are unaffected.
•   A make whole spell heals the golem as normal and automatically restores one of its masks of control if any have been destroyed.
•   Any magical attack against a mask golem that deals sonic damage affects the mask golem normally.
Masks of Control (Su) As a standard action, a mask golem can force one of its masks onto a humanoid opponent’s face. This ability has a range of 30 feet. Attaching a mask in this way requires a successful combat maneuver check and does not provoke an attack of opportunity. Once in place, the mask has one of two effects.

Obedience: The target must make a DC 13 Will save each round or fall under the mask golem’s control for 1 round. This functions as dominate person. The save DC is Charisma-based.

Solitude: The target cannot speak, breathe, or hear while the mask is in place.

The mask can be removed with a successful combat maneuver check against the mask golem’s CMD. The mask can also be destroyed, but half of any damage dealt is made to the target instead of the mask. The mask has Hardness 5 and 5 hit points. A mask golem has a number of masks equal to its Hit Dice (usually 4). If removed from a victim, the mask returns to the golem immediately and can be used again. Destroyed masks are replenished at the rate of 1 per day.

Swarm Form (Ex) Once per day as a standard action, a mask golem can assume the form of a swarm of masks. While in this form, it gains the swarm subtype, a fly speed of 60 feet (average), a swarm attack that deals 1d6 points of damage, and the distraction quality (DC 12). Anyone who takes damage from the swarm attack can also be attacked with one of the golem’s masks of control as a free action (assuming the golem has enough masks available). The swarm is made up of Tiny creatures, but does not gain any additional damage reduction. A mask golem can maintain this form for a number of minutes equal to its Hit Dice. Any damage dealt to the swarm is subtracted from the golem’s hit points, as normal.

Description
Made up of hundreds of masks, a mask golem is a construct forged by the faithful of Razmir to honor the Living God. These constructs are often placed in their temples or other locations that they wish to protect, such as treasure vaults or private sanctuaries for powerful priests. They spend much of their time completely immobile, only coming to life when their instructions force them to take action. Many acolytes are unaware of their true nature, having spent years viewing them as simple statues.

Mask golems can understand Common, but they cannot speak. While they possess intelligence, they are bound by the orders of their creators and are seldom given free reign when assigned to a task. Rarely, these golems are employed as assassins, sent out to punish or kill those that threaten the church.

While all of the masks that make up the golem’s body are copies of the holy symbol of Razmir, they are made of different materials. Most are simple iron, but the masks around the joints are made of silver with gold trim, and the head is made from a specially crafted porcelain mask, set with a sapphire. When a mask golem is destroyed, these valuable masks remain, and are worth 1,000 gp in total. The sapphire is worth 500 gp. A mask golem stands 5 feet tall and weighs 300 pounds.

Construction
A mask golem’s body is made from hundreds of iron masks, as well as a few that are plated in silver and trimmed with gold, worth a total of 2,000 gp. In addition, the crafter must place a sapphire worth 500 gp into the golem’s forehead to complete its creation.

CL 9th; Price 22,500 gp
Requirements Craft Construct, dominate person, see invisibility, telekinesis, creator must be caster level 9th; Skill Craft (sculptures) DC 16; Cost 12,500 gp
8
魔像,假面魔像(Golem,Mask Golem)
该造物由数百个金属面具制成,焊接在一起形成一个大致人形的身体。面具大多是铁的,但也有一些——比如手部、膝部和足部的面具——是由镶金之银制成的。构成它头部的面具是由带有镶金之瓷制成的,其额上镶嵌着一大块蓝宝石。当该造物移动时,其面具似乎也会移动并注视着什么。

假面魔像(Mask Golem) CR 4
XP:1,200
绝对中立(N)  中型构装体
先攻:+7;感官: 60尺黑暗视觉(darkvision),昏暗视觉(low-light vision);察觉:+5

防御能力(Defense)

AC:17;接触:13;措手不及:14(+3敏捷,+4天生)
HP:42(4d10+20);
强韧:+1; 反射:+6; 意志:+2;
DR:10/钝击;免疫:构造体特性(construct traits),魔法免疫(magic);
弱点:音波易伤(vulnerability to sonic)

攻击能力(Offense)

速度:40尺
近战:2挥击(slams)+8(1d8+4)
特殊攻击:控制假面(masks of control),集群形态(swarm form);
类法术能力:(CL 4th)
常驻——识破隐形(see invisibility)

数据(Statistics)

力量:18;敏捷:17;体质:-;智力:7;感知:12;魅力:13;
基础攻击:+4;CMB:+8;CMD:21;
专长:精通先攻(Improved Initiative),闪电反射(Lightning Reflexes);
技能:察觉+5;

生态背景(Ecology)

环境:任意。
组织:单独。
宝藏:标准。

特殊能力(Special Abilities)


魔法免疫(Immunity to Magic,Ex):假面魔像免疫任何能被法术抗力抵抗的法术或类法术能力。此外,某些法术和效果作用于假面魔像时会有所不同,见下:
•粉碎音波(shatter)法术会造成4d6点伤害(无豁免)。
•油腻术(grease)法术可在其持续期内,阻止假面魔像使用其控制假面(masks of control)能力(无豁免)。那些已经就位的假面则不受影响。
•完全修复术(make whole)法术可如常治疗该魔像,并且倘若有任何控制假面(masks of control)被摧毁了的话,该法术自动恢复其中的一个假面。
•任何能对假面魔像造成音波伤害的魔法攻击,可如常影响假面魔像。

控制假面(Masks of Control,Su):以一个标准动作,假面魔像可以将其身上的一个面具强行戴在一名类人生物敌手的脸上。该能力的射程为30尺。以这种方式戴上面具的话,需要一次成功的战技检定,且不会引发借机攻击。一旦被戴上面具的话,就会具备以下两种效果之一。

服从(Obedience):目标每轮必须进行一次DC 13的意志豁免,否则就会处于假面魔像的控制下1轮。该效果如同支配人类(dominate person)般运作。该豁免DC基于魅力。

寂寥(Solitude):被戴上面具时,目标无法说话、呼吸或倾听。

通过对抗假面魔像的CMD进行一次成功的战技,可以移除面具。面具也可以被摧毁,但倘若造成了伤害的话,半数伤害将是对戴面具的目标承受,而非是面具。面具拥有5点硬度和5点生命值。假面魔像拥有等同于其生命骰数量的可用面具(通常为4个面具)。如果从受害者身上取下面具的话,则面具会再度回到该魔像身上,并可被再次使用。被破坏的面具则会以每天1个的速度补充。

集群形态(Swarm Form,Ex):每日1次,以一个标准动作,假面魔像可以呈现出面具集群形态。当处于这种形态时,它获得集群亚种(swarm subtype)、60尺飞行速度(一般机动性)、一次造成1d6伤害的集群攻击(swarm attack)、以及扰乱心神(distraction)(DC 12)能力。以一个自由动作,任何被集群攻击伤害的角色也可以被该魔像的控制假面(masks of control)攻击(假如该魔像还有足够的面具可用的话)。该集群由超小型生物(Tiny creatures)组成,但不会获得任何额外的伤害减免。一台假面魔像可维持该形态的分钟数等同于其生命骰。对集群造成的任何伤害都会像如常从魔像的生命值中减去。


描述(Description)


由数百面具组成的假面魔像,是拉兹密尔(Razmir)的信徒们为了向活神(Living God)致敬所打造的构装体。这些构装体通常被放置于神庙或其他希望得到保护的地方,比如宝库或有权势的牧师的私人庇护所。它们的大部分时间都是完全不动的,只有当由指示令它们采取行动时,它们才会苏醒过来。许多的侍从多年来一直只是将它们视为简单的雕像,却没有意识到它们的真实面目。

假面魔像能理解通用语(Common),但它们无法说话交谈。虽然它们拥有智力,但它们受制于其创造者的命令,在被分配了任务后很少得到可支配的自由。少见的,这些魔像能作为刺客,被派去惩罚或杀害那些威胁教会的人。

虽然所有组成该魔像身躯的面具都是拉兹密尔(Razmir)圣徽的复制品,但它们是由不同的材料制成的。大多数都是简单的铁制品,但关节周围的是镶金的银制面具,而头部是由特制的陶瓷面具制成的,其上还镶有一颗蓝宝石。当一台假面魔像被摧毁时,这些有价值的面具会留存下来,且总共价值1000 GP。那颗蓝宝石价值500 GP。一台假面魔像身高5英尺,体重300磅。



制造(Construction)
一台假面魔像的躯体必须由总价为2000 GP的数百个铁面具、少量镀银面具、及少量镶金面具制成。此外,其创造者必须将一颗价值500 GP的蓝宝石置于该魔像的前额才能完成其制造。

假面魔像(Mask Golem)
施法者等级:9;价格:22500GP

需求:制造构装体(Craft Construct),支配人类(dominate person),识破隐形(see invisibility),心灵遥控(telekinesis),制造者必须拥有9个施法者等级;
技能:工艺(制作雕塑)DC26;成本:12500GP
9
怪物大全(Bestiaries & Monsters) / Re: 【MC】地精(Goblin)
« 最新帖子 由 四月 今天16:55:55 »
地精战咏者(Goblin War Chanter)
虽然所有地精都喜欢唱歌,但地精战咏者却为他们所掌握的歌唱艺术而自豪。不可否认的是,他们的民谣和短歌都很朗朗上口,而且在战斗中很好地发挥了作用,在激励地精的同时分散了敌人的注意力。然而这歌是否是令人愉快就是完全值得商榷的事情了。

地精战咏者(Goblin War Chanter)    生物 1
小型 地精 类人 
察觉 +5;黑暗视觉
语言 通用语,地精语
技能 特技+6,欺骗+7,神秘+4,表演+7,隐秘+6
力量 +2,敏捷 +3,体质 +2,智力 +1,感知 +0,魅力 +4
物品 屠狗刀,皮甲,短弓(10支箭)

AC 17;强韧 +7,反射 +8,意志 +5
HP 16
地精小跑[反应] 同地精勇士(Goblin Warrior)

速度 25尺
近战[单动] 屠狗刀+8(灵巧,背刺,娴熟),伤害 1d6+2挥砍
远程[单动] 短弓+8(致命d10,射程增量60尺,装填0),伤害 1d6穿刺
异能自发法术 DC 17,攻击+7
   1环(2法术位) 祝福术(bless),安抚术(soothe)
   戏法(1环) 虚构幻术(figment),英勇颂歌(courageous anthem;《玩家核心》 370页),传讯术(message),念动之手(telekinetic hand),念动射弹(telekinetic projectile)
地精之歌(Goblin Song)[单动] 地精战咏者唱着烦人的地精之歌,用愚蠢和重复的歌词分散敌人的注意力。战咏者尝试1次表演检定对抗30尺内最多两个敌人的意志DC。这具有通常表演检定所带有的特征和限制。
   大成功 目标在察觉检定和意志豁免上承受-1状态减值,持续1分钟。
   成功 同大成功,但是目标只在1轮内受其影响。
   大失败 目标临时免疫地精之歌1小时。


原文
劇透 -  原文:
Goblin War Chanter
While all goblins enjoy singing, goblin war chanters pride themselves on mastering the art of vocal performance. Their ballads and jingles are undeniably catchy, and serve their purpose in battle well, inspiring goblins and distracting foes. Whether they are actually enjoyable is entirely subjective.

GOBLIN WAR CHANTER CREATURE 1
SMALL GOBLIN HUMANOID
Perception +5; darkvision
Languages Common, Goblin
Skills Acrobatics +6, Deception +7, Occultism +4, Performance +7, Stealth +6
Str +2, Dex +3, Con +2, Int +1, Wis +0, Cha +4
Items dogslicer, leather armor, shortbow (10 arrows)
AC 17; Fort +7, Ref +8, Will +5
HP 16
Goblin Scuttle [reaction] As goblin warrior.
Speed 25 feet
Melee [one-action] dogslicer +8 (agile, backstabber, finesse), Damage 1d6+2 slashing
Ranged [one-action] shortbow +8 (deadly d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Occult Spontaneous Spells DC 17, attack +7; 1st (2 slots) bless, soothe; Cantrips (1st) figment, courageous anthem (Player Core 370), message, telekinetic hand, telekinetic projectile
Goblin Song [one-action] The war chanter sings annoying goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts a Performance check against the Will DCs of up to two enemies within 30 feet. This has the usual traits and restrictions for a Performance check.
Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
Success As critical success, but the target is affected for only 1 round.
Critical Failure The target is temporarily immune to Goblin Song for 1 hour.
10
怪物大全(Bestiaries & Monsters) / Re: 【MC】地精(Goblin)
« 最新帖子 由 四月 今天16:55:46 »
地精纵火手(Goblin Pyro)
一些地精将他们对火的崇拜带到了走火入魔的地步。这些纵火狂对于一群渴望点燃敌人并且造成破坏的地精突袭者来说是一个巨大的福音。然而,在更多时候,他们的存在都是一把双刃剑;在最燃的时刻,地精纵火手有时会忘记他们部族的目标,然后单纯地把所有能烧的东西都点着——包括他们自己的盟友。地精的队伍很容易分神,队员忙着围观大火导致了多次地精袭击的惨败。

地精纵火手(Goblin Pyro)    生物 1
小型 地精 类人 
察觉 +4;黑暗视觉
语言 通用语,地精语
技能 特技+7,火焰学识+7,隐秘+7
力量 +0,敏捷 +4,体质 +2,智力 +0,感知 -1,魅力 +3
物品 火把

AC 17;强韧 +5,反射 +9,意志 +4
HP 15
地精小跑[反应] 同地精勇士(Goblin Warrior)

速度 25尺
近战[单动] 火把+7(火),伤害 1d4钝击 外加 1火焰
奥术自发法术 DC 16,攻击+6
   1环(3法术位) 燃烧之息(breathe fire),油腻术(grease)
   戏法(1环) 引火术(ignition),光亮术(light),绊足藤(tangle vine),念动之手(telekinetic hand)



原文
劇透 -  原文:
Goblin Pyro
Some goblins take their people’s admiration of fire fully into the realm of deadly obsession. These pyromaniacs can be a great boon to a band of goblin raiders eager to torch their enemies and wreak havoc. More often, however, their presence is a double-edged sword; in the heat of the moment, goblin pyros sometimes lose sight of their tribe’s goals and simply set fire to anything that will burn—including their own allies. Goblin squads are also prone to distraction, and more than one goblin raid has failed because its members were too busy watching a massive blaze.

GOBLIN PYRO CREATURE 1
SMALL GOBLIN HUMANOID
Perception +4; darkvision
Languages Common, Goblin
Skills Acrobatics +7, Fire Lore +7, Stealth +7
Str +0, Dex +4, Con +2, Int +0, Wis –1, Cha +3
Items torch
AC 17; Fort +5, Ref +9, Will +4
HP 15
Goblin Scuttle [reaction] As goblin warrior.
Speed 25 feet
Melee [one-action] torch +7 (fire), Damage 1d4 bludgeoning plus 1 fire
Arcane Spontaneous Spells DC 16, attack +6; 1st (3 slots) breathe fire, grease; Cantrips (1st) ignition, light, tangle vine, telekinetic hand
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