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1
费逸
职业:精神病人

力量:4投掷: 1d6+4 = (4)+4 = 8
体质:2 投掷: 1d6+2 = (3)+2 = 5
敏捷:4 投掷: 1d6+4 = (5)+4 = 9
智力:0 投掷: 1d6+0 = (6)+0 = 6
感知:2 投掷: 1d6+2 = (4)+2 = 6
习惯动作:自己和自己说话,看书,打扮。

行动点:10
【行动点1】-【潜行】【西面】(小心注意躲开丧尸)
【行动点3】-【探索】【西面】投掷: 1d50 = (45) = 45
【行动点3】-【采集】【西面】
【行动点3】-【采集】【西面】
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Shadowrun 6E / 网精共生 Sprite Symbiosis P.79
« 最新帖子 由 誓约推倒之剑 今天02:22:41 »
网精共生 Sprite Symbiosis P.79
  一名超链者可以选择与他们的盟友网精创造一种共生纽带。这需要超链者拥有正面网精声望、1只盟友网精和[网精共生]回声(本书新回声)。要组建共生纽带,盟友网精需要与超链者的活体化身融合。这需要超链者花费一个次要动作,网精花费一个主要动作,并在共生纽带持续期间提供以下好处:
剧透 -   :
A technomancer may choose to create a symbiotic bond with their ally sprite. This requires a positive sprite rep, an ally sprite, and the Sprite Symbiosis echo. To form a symbiotic bond, the ally sprite merges with the technomancer’s living host. This requires a Minor Action from the technomancer and a Major Action from the sprite, and it provides the following benefits while sustained:
·超链者的矩阵属性会增加等同于其盟友网精同类型网精在矩阵属性上获得的附加值。(译注:例如刺客网精的攻击性为L+3,则超链者在与刺客网精建立网精共生后其攻击性+3)
·超链者在进行网精拥有的技能的检定中获得(盟友网精 L/2)的奖励骰,这个奖励骰被视为协作检定奖励。(译注:即奖励骰上限为超链者自身的技能等级)
·超链者可以使用盟友网精的所有网精能力,使用超链者自己的技能和共鸣属性进行检定(并获得前一能力的协作检定奖励骰)。
·若超链者受到矩阵伤害,则由盟友网精代为承受。
剧透 -   :
The technomancer's Matrix attributes are increased by the same amount that a sprite with the same type as your ally sprite adds to their level on its statblock. The technomancer gains (ally sprite’s level/2) bonus dice on skill tests for which the sprite has a matching skill. This counts as a Teamwork test. The technomancer can use any of the ally sprite’s powers, using their own skills and Resonance attribute for tests (with the Teamwork bonus dice mentioned above). If the technomancer takes Matrix damage, it is suffered by the ally sprite instead.
  当使用网精共生能力时,盟友网精对于拥有共鸣属性之外的实体是无法被侦测的。在共生状态下让盟友网精受到影响的唯一方法是伤害超链者的活体化身。
剧透 -   :
While using sprite symbiosis, the ally sprite is undetectable except to entities with a Resonance attribute. The only ways in which the ally sprite can be affected while in symbiosis is by damaging the technomancer's living persona.
  只有超链者失去意识、盟友网精崩溃或超链者使用一个主要动作自愿结束时,网精共生才会结束。脱离网精共生需要花费网精的全部注意力,因此在下一个战斗轮开始前网精都无法行动。
剧透 -   :
The symbiosis ends if the technomancer falls unconscious, the ally sprite is crashed, or if the technomancer uses a major action to end it willingly. Extricating itself requires all of a sprite's attention, and it will not be able to act until the following combat round.
3
创建永久网精 Permanent Sprite Creation P77~79(施工中)
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Shadowrun 6E / 网精协作 Sprite Teamwork P.76
« 最新帖子 由 誓约推倒之剑 今天02:18:48 »
网精协作 Sprite Teamwork P.76
  一名超链者只能拥有一只未注册的网精,但多个网精能在同样的指令权中被指派共同工作。这允许你以一个次要动作向多个网精下达同一个命令。当网精在同样的指令权下共同工作时,它们可以使用协作检定来提升成功几率。每个参与协作检定的网精都必须拥有相关技能(通常是电子学或破解)。如果多个网精都拥有相同的网精能力,那么这个能力的所有检定骰池都能从协作检定中获益。大多数协作检定是技能检定,但也同样适用于仅使用属性的检定。在这一情况下,领队网精能够从协作检定中获得的奖励骰上限等同于它的能级。如果多个网精在一次骇入行动中进行了协作,所有参与了协作检定的网精都会在行动成功的情况下获得访问权。如果这次协作援助动作产生了负面结果,所有参与协作检定的网精也会如同领队网精承受同样的后果。
剧透 -   :
A technomancer can have only one unregistered sprite, but multiple registered sprites can be assigned to work together on the same task. This allows you to issue the same command to multiple sprites with a single Minor Action. When working together on a task, sprites may use Teamwork tests to improve their chances. Every sprite involved in a Teamwork test must possess the relevant skill (usually Electronics or Cracking). If multiple sprites have the same power, the dice pool for any test required for the power may benefit from a Teamwork test. Most Teamwork tests are skill tests, but this still works exactly the same way even though only attributes are used. In this case, the maximum number of bonus dice the leader sprite can gain from Teamwork is its level. If multiple sprites use teamwork on a hacking action, all sprites involved in the Teamwork test gain access if the action is successful. If there are negative consequences from a teamwork-assisted action, all sprites involved in the Teamwork test suffer the same consequences as the leader.
  你也可以向你的注册网精请求进行协作援助。无论你想要多少只网精参与这次协作你都只需要消耗一个次要动作,并消耗每只参与协作检定的网精1次指令权。为了向你提供帮助,网精们必须拥有你使用于检定中的相同技能。如果这次协作检定是为了援助骇入动作,你的网精会获得与你相同的访问等级。如果造成了负面结果,你所有的网精也同样受到影响。
剧透 -   :
You can also request Teamwork assistance from your registered sprites. This takes one Minor Action regardless of how many sprites you wish to include, and it requires a task from each sprite involved in the Teamwork test. In order to help, the sprites must have the same skill as the one you are using on the test. If the Teamwork test assists a hacking action, your sprites gain the same access level that you achieve. If there are negative consequences, your sprites suffer them as well.
  网精在援助超链者编制复合程式时尤为有效。如果你请求在复合程式中进行协作援助,网精会直接将它的能级作为奖励骰加入你的电子学技能检定。这些奖励骰被视为从协作检定中获得,因此获得的奖励骰上限等同于你的电子学技能等级。你必须在编制复合程式前使用一个次要动作来命令网精协助你。
剧透 -   :
Sprites are particularly effective at assisting technomancers with threading complex forms. If you request Teamwork assistance on a complex form, the sprite provides its level in bonus dice on your Electronics skill test. These count as dice gained from a Teamwork test, and so the maximum number of bonus dice you can benefit from is equal to your ranks in Electronics. You must use a Minor Action to command the sprite before threading the complex form.
5
网精声誉 Sprite Rep P.75~76
  没有人知道到底是谁在记录网精声誉,是共鸣、网精或者超链者们自己的良知?但哪位超链者善待了网精、哪位超链者又亏待了网精这种事从来就不是秘密。任何能编制或注册网精的超链者(几乎就是所有的超链者)一开始的网精声誉都是0,也就是中立。某些事情会导致你的网精声誉上升或下降。当你的一只网精在耗尽指令权时没有受到过矩阵CM伤害,你的网精声誉就有了提升的机会。网精们似乎很喜欢使用它们的能力。每节故事(session)限1次,当你的一只网精在你的命令下成功使用了它的网精能力时,你的网精声誉就有可能提升。此外,每节故事(session)限1次,如果你使用了复合程式去援助网精,你的网精声誉就有了提升的机会。
剧透 -   :
No one really knows who's keeping tabs, whether it's the Resonance, the sprites themselves, or a technomancer's own conscience, but word seems to get around about which technomancers treat their sprites well and which ones don't. Any technomancer capable of compiling and registering sprites (which is pretty much all of them) begins with a Sprite Rep of 0, which is neutral. Certain things can cause your Sprite Rep to improve or decline. When one of your sprites runs out of tasks with an undamaged Matrix condition monitor, your Sprite Rep has a chance to go up. Sprites seem to enjoy using their powers. Once per session, when one of your sprites successfully uses one of its sprite powers at your orders, your Sprite Rep might go up. Additionally, once per session, if you use a complex form to aid a sprite, your Sprite Rep has a chance to go up.
  每当你有机会提升你的网精声誉时,骰1d6并加入你的深潜等级作为加值。如果合计结果大于你现有的网精声誉,则你的网精声誉+1。如果合计结果小于等于你的网精声誉,则你的网精声誉不变。
剧透 -   :
Whenever your Sprite Rep has a chance to go up, roll 1D6 and add your submersion grade. If this total exceeds your current Sprite Rep, it goes up by 1. If the total is equal to or less than your Sprite Rep, it stays the same.
  如果你导致了一只网精崩溃,无论是因为你的行动还是因为网精执行了你的命令,你的网精声誉会下降1。如果你的一只网精崩溃,你的网精声誉也会下降1。只有诱错网精(它们看起来真的不在乎这种事)和失谐网精(没有人会在乎它们怎么样)在上述的情况中是例外。
剧透 -   :
If you cause a sprite to crash, whether through your own actions or by a sprite acting on your commands, your Sprite Rep goes down by 1. If one of your own sprites is crashed, your Sprite Rep goes down by 1.The exceptions to this are fault sprites (who don’t really seem to mind the experience) and Dissonant sprites (who don't count, as far as the rest are concerned).
  网精会因再注册和长时间提供服务而苦恼。每当你第二次再注册一只网精时,你的网精声誉下降1。说得清楚一点,你能够编制、注册和再注册1次一只网精而没有任何不良后果——只有第二次和更多次地再注册网精才会有上述的不良后果。如果你命令你的网精执行一项长期性的指令,每经过24小时你的网精声誉就会降低1。如果你的一只网精用尽了指令权并受到了6格或更多的矩阵CM伤害,你的网精声誉就会降低1。
剧透 -   :
Sprites begin to chafe after repeated registrations and long service. Each time you re-register a sprite after the first, reduce your Sprite Rep by 1. Just to be clear, you may compile a sprite, register a sprite, and re-register a sprite once with no effect to your Sprite Rep—it’s only the second re-registration and beyond that has a negative effect. If you order your sprite to take on a long-term task, reduce your Sprite Rep by 1 after every twenty-four hours passes. If one of your sprites runs out of tasks and has six or more boxes of damage filled on its Matrix condition monitor, your Sprite Rep goes down by 1.


引用
正面网精声誉 Positive Sprite Rep
  如果你拥有正面网精声誉,你在编制或注册一只能级网精小于等于你网精声誉时获得1点极限。这点极限能够花费在这次检定中或留存下来以后再用。
剧透 -   :
If you have a positive Sprite Rep, gain a point of Edge whenever you compile or register a sprite with a level equal to or less than your Sprite Rep. This Edge may be spent on the test or saved for later.
  如果一只网精的能级没有高于你的网精声誉,它就无法在针对你的检定中获得或花费极限。
剧透 -   :
No Edge may be gained or spent on behalf of any sprite's test made against you if that sprite's level does not exceed your current Sprite Rep.

引用
负面网精声誉 Negative Sprite Rep
  如果你拥有负面网精声誉,你将无法在编制、注册或其他与网精互动的检定中获得或花费极限。你能够编制或注册的任何网精的最高能级也会降低你负面网精声誉的数值。
剧透 -   :
If you have a negative Sprite Rep, you may not gain or spend Edge on any tests to compile, register, or otherwise interact with any sprites. Reduce the maximum level of any sprites you are capable of compiling or registering by your Sprite Rep if it is negative.

引用
清赎网精声誉 Atonement
  一旦你的网精声誉过低,你将很难通过正常途径恢复它。当你的网精声誉是负数时,你可以花费一周时间来进行特殊的冥想、为自由网精跑腿、编制一些低能级的网精并讨好它们或做点其他什么事。在你这么做之后,你可以1:1的花费业力来提升你的网精声誉,最高提升至0。如果你宁愿冒生命危险也不愿花费一点儿业力,你也可以试图前往共鸣领域(Resonance Realm)进行一次狂奔来恢复网精声誉。
剧透 -   :
Once your Sprite Rep sinks too low, it becomes difficult to build it back up through normal means. Whenever your Sprite Rep is a negative number, you may spend one week in special meditations, running obscure errands for free sprites, compiling low-level sprites and treating them very nicely, etc. When you do this, you may spend Karma on a one-for-one basis to increase your Sprite Rep, up to a maximum of zero. You may also attempt a run on a Resonance Realm to atone, if you'd rather risk your life than spend a few Karma.

引用
失谐与网精声誉 Dissonance and Sprite Rep
  因为大多数网精在失谐超链者身边时都会感到不适,失谐超链者无法从正面网精声誉中获得好处。当一名失谐超链者与他们失谐资质(Dissonance aptitude)的偏好类型一致的网精打交道时,失谐超链者不会受到负面网精声誉的影响。有关玩家角色失谐超链者的规则,请查看扩展书Shadow Cast(P.79)
剧透 -   :
Dissonant technomancers do not gain the benefits of a positive Sprite Rep, as most sprites are uncomfortable near them. A Dissonant technomancer does not suffer the drawbacks of a negative Sprite Rep when dealing with sprites that are the preferred type for their Dissonance aptitude. For rules on Dissonant technomancer player characters, see Shadow Cast (p. 79).
6
Shadowrun 6E / 新网精指令 New Sprite Commands P.74~75
« 最新帖子 由 誓约推倒之剑 今天02:17:15 »
新网精指令 New Sprite Commands P.74~75
  超链者们往往充满创造力,使得网精的新用法随着时间的推移不断被发现这件事变得不足为奇。以下的每项新网精指令都属于一种或多种网精,这意味着它们只能搭配特定类型的网精使用。新网精指令也只适用于注册网精——新编译的网精看起来并不拥有这些能力。所有的新网精指令对于模块网精都是可用的,而对于原初网精则是都不可用。
剧透 -   :
Technomancers tend to be creative, so it's no surprise that new uses for sprites are discovered with time. Each of these new commands is specific to one or more types of sprite, which means they can only be used with a sprite of the matching type. These commands only work with registered sprites—newly compiled sprites just don't seem to have the juice. All of these commands are available to modular sprites. None of them are available to primal
sprites.

引用
情报网精指令权 Courier Sprite Tasks
  信号增强:你可以请求你的情报网精强化你的矩阵连接,降低等同于网精共鸣属性的杂讯,持续1轮/每网精能级。这个指令对守卫网精同样可用。
剧透 -   :
Signal Boost: You can tell your courier sprite to enhance your Matrix connections, reducing noise by its Resonance for one combat round per level. This command is also available to defender sprites.

引用
破解网精 Crack Sprite
  主机真知:在你的命令下,你的破解网精能够为你针对主机或IC的矩阵动作和复合程式提供协助,将网精的共鸣属性作为奖励骰加入你的该次检定。
剧透 -   :
Host Ken: At your command, your crack sprite can provide assistance on any Matrix action or complex form that targets a host or IC, adding its Resonance attribute in bonus dice to your test.

引用
数据网精 Data Sprite
  超线程:如果你要求你的数据网精帮助你编制一个复合程式,将该网精的共鸣属性加入你该次检定的骰池。这个指令对音乐网精同样可用。
剧透 -   :
Hyperthreading: If you ask your data sprite to help you thread a complex form, add its Resonance to your dice pool on your threading test.This command is also available to music sprites.
  文件真知:你能够在任何以文件为目标的矩阵行动中请求数据网精的协助,并将其共鸣属性作为奖励骰加入到该次检定中。
剧透 -   :
File Ken: You can request assistance from your data sprite on any Matrix action that targets a file, adding its Resonance attribute as bonus dice on your test.

引用
诱错网精 Fault Sprite
  矩阵战斗增强:你能够请求你的破解网精(疑似催子笔误,应为诱错网精)提升你数据棘刺矩阵动作或共鸣棘刺复合程式的效能,将其共鸣属性加入你的矩阵伤害。这个指令对刺客网精同样可用。
剧透 -   :
Cybercombat Boost: You can tell your crack sprite to crank up your Data Spike Matrix action or Resonance Spike complex form, adding its Resonance to your Matrix damage. This command is also available to assassin sprites.

引用
机械网精 Machine Sprite
  设备真知:你能够在任何以设备为目标的矩阵动作或复合程式中请求机械网精的帮助,将其共鸣属性作为奖励骰加入你的该次检定。
剧透 -   :
Device Ken: You can request assistance from a machine sprite on any Matrix action or complex form that targets a device to gain its Resonance attribute in bonus dice on your test.


(译者瞎扯:对于催子搞出来的这个“XX Ken”,向人请教后猜想是来自德语kennen(了解)或者Kenntnis(知识)。同样ken在英语中也可以引相同的词源做知识、眼界解,故翻译为真知。以及也不知道为什么,就第一个网精指令有个Task,后面的都没有了;以及也不知道为什么,明明几乎每个新命令都是讲共鸣加入某个骰池或提升/降低等于共鸣的值,但催子愣是能全部用不同的句式来写,太怪了。)
7
Shadowrun 6E / 新网精能力 New Sprite Powers P73~74
« 最新帖子 由 誓约推倒之剑 今天02:11:14 »
新网精能力 New Sprite Powers P73~74(施工中)

引用
吸引观众 Captivate Audience
  网精的周围环绕起复杂、海量却美丽又迷人的拟感信号。网精进行一次 唬骗(表演)+共鸣 检定,并记录其总成功。网精100米内使用VR模式的化身各自使用 直觉+防火墙 检定进行抵抗。拥有艺术或音乐相关知识的角色因为更容易受到本能力的影响而无法在抵抗检定中使用极限。代理、IC和个人助手通讯链应用不受本能力的影响,没有运行任何设备的化身也是如此,但网精会如同拥有艺术或音乐相关知识的角色一样受到影响。任何没能完全抵抗网精的人必须在进行极限动作或获取极限增益时花费双倍的极限点数,持续 网精的净成功数 轮。这个效果会影响所有动作,而不仅仅是矩阵动作。弹出VR模式或转换为AR模式能够立刻结束这个效果。这个能力不能在矩阵上静默运行时使用。
剧透 -   :
Complex, overwhelming, yet beautiful and entertaining simsense signals surround the sprite. The sprite makes a Con (Performance) + Resonance test and records the total hits. Personas using VR mode within 100 meters of the sprite may attempt to resist independently using Intuition + Firewall. Characters who have a knowledge skill related to art or music are more vulnerable and cannot gain or spend Edge to resist this power. Agents, IC, and personal assistant commlink apps are entirely unaffected, as are any devices that are not running a persona, but sprites are just as vulnerable as characters with artistic knowledge skills. Anyone who does not fully resist the sprite must pay twice the number of points of Edge for all Edge Boosts and Actions for a number of combat rounds equal to the sprite’s net hits. This applies to all actions, not just Matrix Actions. Jacking out or switching to AR ends the effect immediately. This power can not be used while running silently on the Matrix.

引用
死亡标记 Death Mark
8
Shadowrun 6E / 新网精种类 New Sprite Types P.72~73
« 最新帖子 由 誓约推倒之剑 今天02:10:26 »
新网精种类 New Sprite Types P.72~73

  已经有越来越多类型的矩阵居民被观察到,网精自然也不例外。有些人认为这些新发现的网精不过是已知网精的简单变体,但更可能的是,随着越来越多网精的出现,我们会发现更多种类的网精。为了编译和注册这些新种类的网精,超链者必须取得[新网精类型]回声(本书新回声)。
剧透 -   :
More variety has been observed among the denizens of the Matrix, and sprites are no exception. Some may believe that these are simply variants of known sprite types, but it seems much more likely that we will be seeing greater variety among sprites as more of them come into being. In order to compile or register any of these new sprite types, a technomancer must take the New Sprite Type echo.
引用
刺客网精 Assassin Sprite
  那些最恶毒的超链者们学会了编制这种与他们性情匹配的网精。这些网精隐秘而暴力,能够对化身造成生物反馈伤害,而不仅仅是崩溃这些化身。
剧透 -   :
Some of the most vindictive technomancers have learned to compile sprites that match their disposition. These sprites are stealthy and violent, capable of dealing biofeedback damage to personas instead of merely crashing them.
攻击性L+3,隐匿性L+2,数据处理L+1,防火墙L,共鸣L
矩阵主动性: (L×2)+1+4d6

·技能:电子学, 破解
·能力:死亡标记,幽灵幻影
剧透 -   :
·Skills: Electronics, Cracking
·Powers: Death Mark, Phantom
引用
守卫网精 Defender Sprite
  守卫网精是矩阵守望者角色的完美契合者。它们是高效的保镖,能够保护他人免受矩阵威胁。
剧透 -   :
Some of the most vindictive technomancers have learned to compile sprites that match their disposition. These sprites are stealthy and violent, capable of dealing biofeedback damage to personas instead of merely crashing them.
攻击性L,隐匿性L+1,数据处理L+2,防火墙L+3,共鸣L
矩阵主动性 :(L×2)+2+4d6 [译注:此处根据英文原文,守卫网精的矩阵主动性为(L×2)+1+4d6,但根据矩阵规调整为(L×2)+2+4d6]

·技能:电子学, 破解
·能力:矩阵护罩,稳定维持
剧透 -   :
·Skills: Electronics, Cracking
·Powers: Shield, Stability
引用
模块网精 Modular Sprite
  模块网精相当泛用,能够适应任何安排给它的任务。
剧透 -   :
Modular sprites are extremely versatile, capable of adapting to any required task.
攻击性L+1,隐匿性L+2,数据处理L+1,防火墙L+2,共鸣L
矩阵主动性 :(L×2)+1+4d6

·技能:电子学,工程学,破解
·能力:任意选择一项网精能力。你可以花费1次指令权改变网精能力。更换网精能力会消耗模块网精一个次要动作。你可以按需求随时改变网精能力,但是每次都要消耗1次指令权。该项指令权并不包含使用网精能力所需的指令权花费,但如果网精已经在执行一项要求的过程中,就不需要再花费额外的指令权去命令它在当前要求的范围内使用新能力。
剧透 -   :
·Skills: Electronics,  Engineering, Cracking
·Powers: Choose any one sprite power. You may change the power to a different one at the cost of 1 task. Swapping out for a different power requires the sprite to take a Major Action. You can swap powers as often as needed, but doing so uses up a task each time. The task does not cover actually using the power, but if the sprite is already in the process of following orders, it does not require an extra task to command it to use its new power within the context of its current instructions.
引用
音乐网精 Music Sprite
  一些超链者认为共鸣是一种和声,他们用音乐和艺术的概念来解释共鸣的奥秘。音乐网精具有艺术性和创造性的表现力,用于反映它们所遇见过的所有环境和存在的经验与看法。
剧透 -   :
Some technomancers consider the Resonance to be a thing of harmony, and they use concepts of music and art to relate to its mysteries. Music sprites are artistic and creatively expressive, reflecting the experiences and perspectives of the environment and entities they encounter.
攻击性L,隐匿性L,数据处理L+4,防火墙L,共鸣L
矩阵主动性 :(L×2)+4+4d6

·技能:电子学,唬骗(仅限表演)
·能力:吸引听众,和谐之声
剧透 -   :
·Skills: Electronics, Con (Performance only)
·Powers:  Captivate Audience, Harmonize.
引用
原初网精 Primal Sprite
  原初网精是由超链者编译而成的混乱而神秘的实体,超链者们训练自己的思维使他们几乎不在编译的网精上留下任何个人痕迹,以此来避免泛人类的期愿‘污染’原始的矩阵。这些网精往往形状奇异难以久视,并使用不常见的非语言(亦非文字)的形式进行交流。经典的拨号噪音(modem screams)似乎是它们的首选。因为和它们的交流依赖于这种不明确的方式,原初网精往往难以指挥。它们以完全无视指令并以自己的奇怪方式行事而闻名——但没有人知道原初网精的这种行为到底是想要却没能成功地服从命令,还是本身就我行我素。不过,除了意识形态方面的原因外,超链者编译原初网精还因为它们往往强大而能干,所以当它们真正的服从命令时——任务就能够被完成。
剧透 -   :
Primal sprites are chaotic and mysterious entities compiled by technomancers who have trained their minds to imprint almost none of their own selves onto their compiled sprites in an effort to avoid “corrupting” the wild Matrix with metahuman expectations. Such sprites tend to take bizarre forms that are difficult to look at for long, and they communicate using unusual non-verbal (or non-text) means. Classic modem screams seem to be a popular choice for them. With their reliance on unclear communication techniques, primal sprites can be difficult to command. They've been known to seem to completely ignore instructions and go about things in their own strange ways—whether they’re actually trying to follow orders and failing or just being obstinate is impossible to discern. There are reasons other than ideological ones for compiling them, though. Primal sprites tend to be quite powerful and capable, so drek gets done—when they actually do follow orders.
攻击性L+3,隐匿性L+1,数据处理L+3,防火墙L+1,共鸣L+1
矩阵主动性 :(L×2)+3+4d6

·技能:电子学,破解
·能力:数字尖啸,分形之梦
剧透 -   :
·Skills: Electronics, Con (Performance only)
·Powers:  Captivate Audience, Harmonize.

特别规则:每当原初网精进行检定时,在其骰池中加入1枚狂野骰。如果这枚狂野骰掷出了一个1,原初网精将不再听从命令而是自由行动。它不会采取直接的行动去对抗编制它的超链者,但它们可以破坏友方的设备和攻击友方网精和化身。不过更常见的还是它们会直接走开去做别的事情。让一只散漫的原初网精回归正轨需要消耗2个指令权,一个用于取消当前的状态,另一个则用于向它下达新的命令。如果你试图向原初网精下达复杂的命令,原初网精必须进行一个 能级×2+1狂野骰(阈值3,或更多,如果GM认为这个命令异常复杂)的理解检定。如果这枚狂野骰掷出了一个1,网精会误解命令并自由行动。原初网精不受[网精亲和]特质或以[网精亲和]特质为先决条件的特质影响,但它们是[网精灾星]特质的可用选择。
剧透 -   :
Special Rules: Whenever a primal sprite makes any test, add a wild die to its dice pool. If the wild die rolls a 1, the sprite will stop following orders and apparently act at random. It will not take direct actions against the technomancer who compiled it, but these things have been known to start bricking friendly devices and crashing allied sprites and personas. They usually just wander off and do something else, though. Getting a distracted primal sprite back on track requires two tasks—one to cancel the current state of affairs and another to give it a new command. If you ever try to give complicated orders to a primal sprite, the sprite must make a comprehension test. Roll its level x 2 with a threshold of 3 (or more, if the gamemaster decides that the orders are incredibly complex) add a wild die. If the wild die rolls a 1, the sprite misinterprets orders and behaves randomly. Primal sprites are incompatible with the Sprite Affinity quality or any other quality for which Sprite Affinity is a prerequisite. They are an eligible choice for the Sprite Bane quality, however.
9
网精时刻 POINTS OF SPRITE
///////////////////////////////////////////////////////////////////////////////////////////////////////
  本章节提供了更多关于网精的选项,从新种类的网精开始。
剧透 -   :
This chapter provides more options for sprites, starting with new types of sprites.
10
1168.
团外讨论升级拿什么法术的众人
锁: 这东西能把死掉队友的灵魂抓起来吗
DM:well不行
DM:顺带一提我每次看到这法术它都没在做好事,最近是在bg3里
锁:它的效果看起来就不像好事
DM:你该庆幸这是5e
DM:要不然你的阵营岌岌可危

诗:(贴出详细效果)真不是好人啊我草
术:让我下次团看看能不能窃取生命(。)
DM:很遗憾,做不到233
DM:如果它那么好用它的上一任主人会死这么快吗
诗:确切来说它的效果一看就很温和
DM:对阿瑟瑞拉克来说烈度太低是吧

1169.
DM:有类似的东西,看起来是好东西但其实没鸟用
DM:而且你们还试图去抢了
诗:难道是总管的吊坠
术:痛失邪恶神器
诗:痛失邪恶神器
僧:痛失邪恶神器
DM:不仅它本身没太大鸟用,而且本身也是个陷阱

1170.
术:(交卡)学了龙类精魂召唤术,精妙超魔
诗:每次新卡交上来都固定显示后两个字就很绷不住
术:纳斯(未来种)
僧:纳斯,连环反制的终结
剑咏:谢谢你纳斯

1171.
剑咏:其实感觉听起来(活化)5扇铁门好像也挺不错的
术:5扇铁门约等于at立场
僧:?活化铁门夹人
术:命运的铁门再来
诗:泽维尔偷穿史塔夏衣服
术:兔女郎泽维尔

1172.
摸回大楼梯间的众人嘀嘀咕咕
DM:魔像依旧站在原地,姿势动都没动过。
剑咏:仿佛面对scp173
剑咏:“我听说过一个对上视线就会死的故事。”
DM:
剑咏:血肉魔像在我脑海中替换成这个立绘
诗:wtf such moe moe
术:沙拉拉拉拉
DM:这是阿兹特兰版本

1173.
幽暗地域一日游,哈吉马路哟
剑咏:只能对眼魔滑跪了(跪的时候要小心不要跪到草上
锁:可谓草上飞

1174.
DM:还没到底,你们已经看到了遍布地板的紫色真菌,它们就像在呼吸一样,当你们靠得太近便忽地收缩一下,然后喷出一股孢子。
锁:这地图看起来黏糊糊的、、、、
诗:……妈的姐妖怪!
锁:边上是妹妖怪是吧
DM:

1175.
术:等一下这不会都是同一只眼魔的肢体吧
DM:那你们岂不是在一个超大眼魔上走
剑咏:我操这里好多菌子
剑咏:其实费伦是眼魔
术:我很害怕你说的是真的
DM:其实费伦是眼魔
 
1176.
DM:你们试图在真菌之间找到一块能下脚的地,但这似乎是种奢望。二人干脆从上面飞了过去,但你们不快地意识到天花板上也满是这种装饰。
剑咏:。。。。。。
剑咏:这里是幽暗地域的消化道
剑咏:菌子是小肠绒毛
 
1177.
术:<真是受不了,为什么我们没有招募一位德鲁伊。>
术:(对无声尖叫的诗人)你张嘴会被孢子轰入
锁:<不知道为什么我在出门之前好像听说孢子结社在行商的冒险者保镖团队里不太受欢迎。>
诗:你的死灵法又为什么不能是孢子德
DM:可谓和睦孢子

1178.
锁:*蕈人的歌声*
剑咏:那得是死亡金属
剑咏:尖叫蕈乐队
诗:我打开ipad 刚好看到瓦尔特的死亡重金属*,你有什么头绪吗
DM:暗示卡尔克萨开在幽暗地域
剑咏:下次我就在团里想办法触发一排尖叫蕈给我唱安乐死之歌
诗:伊提先锋音乐鉴赏
诗:没有沃肯,胜似沃肯
(*注:请参照/r/unexpected
 
1179.
DM:
众人:。。。
术:又来萌萌眼魔
DM:那发点不萌的,我找到了眼魔恋和夺心魔觉
DM:
DM:
剑咏:原来觉姐妹是一种眼魔,思路打开!
 
1180.
被娜浪上身的锁无法抗拒在墙上蛛行的冲动
DM:莫兰脚边的真菌丛里伸出一根眼柄。它注视着你。
DM:我好想发一些恐怖游戏里鬼突然趴下然后头扭了720度开始爬行的图
诗:*尖叫*
DM:邪术师从真菌丛之上跳了起来——你落在了恰好炸开的孢子里。
DM:但除了感觉肺部感染以外没有什么大碍。
锁:我的气管已经开始痒了
锁:而莫兰并不能用腮呼吸
 
1181.
众人意识到剐蹭眼魔园艺的下场会很恐怖
锁:邪术师的喉咙里发出了酷似“噫”的惨叫声,<恐怕我们不能和之前一样用火烧过去了。>
DM:它会对你放二重黑死蝶
诗:那眼魔也可以是风见幽香
 
1182.
讨论舔图路径
诗:妈了个蛋的我原来是忘记带浮空术了
剑咏:你有同调坑的话可以拿走我的鞋子
诗:没有父控术寸步难行的植物园
剑咏:我们就会成为穿一双鞋子的兄弟,就像我之前跟嚼嚼一样……?
DM:?
僧:什么术
剑咏:什么术?
锁:、、、我被猫喊走回来就看到父控
 
1183.
剑咏:……莫兰
诗:……毛辫羊打滚
 
1184.
锁往先前探明的墓室里看
DM:两个人影从墓室上方的什么地方落了下来,浮在半空中。这很奇怪……你在看着自己和杰纳斯……
僧:鬼(?)
DM:/r/unexpected
锁:/r/unexpected
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