作者 主题: 【占坑翻译】位面冒险(Planar Adventures)第三章:伟大彼岸-半位面与维度子章节翻译  (阅读 10699 次)

副标题: 等我搞定这块如果没人搞前面的我在回头搞前面的

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主要是带诡秘顺手翻了,干脆都整完算了,先丢一部分在这。

半位面与维度
Demiplanes and Dimensions
内环宇宙(Inner Spheres)与外环宇宙(Outer Spheres)的位面构成了 多元宇宙的整体结构。凭借其难以想象的古老历史和庞大规模,它们的边界内包含了大多数现实。 然而现实的维度并非静态的,尤其是在星界(Astral)和灵界/以太位面(Ethereal Planes),它们被用于链接其他位面。 在适当的条件下,任何位面都可以被剧烈的扭曲,使其部分合并形成全新的位面。 这些独立的现实区域被称为半位面。
劇透 -  原文:
The planes of the and the Outer Sphere form the overarching structure of the multiverse. With their unimaginably ancient histories and vast scales, they contain most of reality within their borders. Yet the dimensions of reality are not static, particularly in the Astral and Ethereal Planes, which serve to connect the other planes. Under the right conditions, any plane can warp so profoundly that portions coalesce into entirely new planes. These self-contained pockets of reality are known as demiplanes.

A typical demiplane is a relatively small, finite plane governed by its own set of laws determined upon its creation. Some of these pocket dimensions owe their existence to the collision of natural forces within other planes. The Positive and Negative Energy Planes exert powerful tidal forces upon the Ethereal Plane, generating ethereal mists. However, these forces are not perfectly synchronized, and when the strain from opposing forces grows too great, the Ethereal Plane sometimes releases energy by coalescing ethereal mists into a demiplane. Occasionally, instead of forming a new demiplane, these mists graft themselves onto an existing demiplane, which expands to accommodate the new material. Meanwhile, in the Astral Plane, the ever-shifting currents of the River of Souls combine with energy from the Maelstrom and the Plane of Fire to produce massive, hurricane-shaped astral storms. Like hurricanes on Golarion, these storms have stable eyes at their centers. When conditions are right, the Astral Plane can release some of a storm’s energy by creating a demiplane in its eye. These demiplanes can grow over time as they absorb storm-tossed fragments of the Astral Plane into their mutable structures. Astral and ethereal demiplanes are similar in structure, though the differences in their creation leave lingering effects. Because of the role of currents on the River of Souls in their creation, astral demiplanes bear fragments of the nature and memories of passing souls. Meanwhile, ethereal demiplanes can absorb echoes of dreams, most commonly from the pull of the Dimension of Dreams, and particularly from dreams tied to strong emotions. In the absence of outside interference, these lingering fragments determine the demiplane’s properties and characteristics.

While some demiplanes arise from planar forces, others are born when individuals deliberately fracture pieces of the Astral or Ethereal Planes and reshape them into pocket dimensions to suit their needs. Even mortals can weave demiplanes into existence with complex rituals or powerful magic. The most common reason behind the creation of demiplanes is a desire to isolate their contents. Demiplanes serve as ideal, protected havens for experiments, as well as for manipulations of time and space that would prove difficult or impossible to produce in other places.

The true definition of a demiplane is a matter of debate. In its most restrictive definition, only self-contained pockets of reality formed from the Astral or Ethereal Planes and accessible via typical methods of planar travel—such as plane shift—qualify. This definition excludes secluded places that the gods have formed by reshaping portions of other planes, such as Desna’s realm of Cynosure, and places that are difficult or impossible to access via standard methods, such as the mythical Akashic Record and Rovagug’s prison, the Dead Vault.

Some demiplanes include the word “Dimension” in their title, as is the case for the Dimension of Dreams and the Dimension of Time. A dimension is a type of demiplane that breaks two of the common rules most demiplanes share. First, a dimension is always a Transitive Plane that overlays all other planes, including other dimensions. Second, a dimension is an infinite space that encompasses all of reality; it is never a small, finite plane. However, some scholars believe that dimensions are not demiplanes at all, and insist that other Transitive Planes like the Astral Plane, the Ethereal Plane, and the Shadow Plane are, in fact, dimensions.

The following pages present a number of the most prominent and best-known demiplanes. A summary of several others appears below.


Book of the Damned: The multiverse’s greatest chronicle of blasphemy, the Book of the Damned, is more than a simple tome. Its holder can enter the demiplane within and wander its chronicles of depravity.
The Circle Between: The Bramble Maiden and her circle of druidic followers watch over this wilderness demiplane, where plants and animals from myriad worlds flourish. The plane’s name comes from a circle of standing stones that hold dozens of extraplanar portals.
Crypt of the Dying Sun: The pale red glow of a dying star illuminates the tomb at this demiplane’s heart. This tomb serves as the lair of an ancient vampire sorcerer named Larynsang the Wasted.
Fleshwarren: This demiplane appears to be entirely encased in a massive corpse. Most travelers who find themselves in the Fleshwarren’s repulsive halls are trapped. The plane blocks most planar travel magic, forcing many visitors to survive off the plane’s flesh. However, those who do so are forever cursed, unable to draw nourishment from any other source.
Freehold of the Rogue Angel: The fallen celestial known only as the Forsaken Martyr rules over this domain. The Martyr plies his visitors with an obsessive series of questions and sometimes offers them treasures in exchange for specific tasks on distant planes.
Immortal Ambulatory: While most gods keep their realms firmly situated on a plane, the dragon god Apsu has created the Immortal Ambulatory, a demiplane that he can pilot freely through the multiverse.
Kakishon: The legendary archwizard Nex compelled proteans to weave the realm of Kakishon from the raw substance of the Maelstrom as a tool for his wars against Geb. The demiplane remained lost for centuries, until the wizard Andrathi discovered it and repurposed it as a prison for his genie enemies.
The Lost: Visitors to this demiplane find themselves adrift in a sea of childhood memories. The immortal children who live here encourage travelers to stay and enjoy themselves, savoring a life free from the burdens of adulthood.
Machine Armory: Thousands of machine soldiers await orders in this mechanical demiplane. The Machine Armory’s most striking feature is its central tower, a massive metallic structure with no apparent entrance that emits the constant whir of turning gears.
Mnemovore: Mnemovore appears as a collection of halls of arcane knowledge, stringing together grand libraries and arcane laboratories from a wide variety of times and cultures. Many of the these places were once independent demiplanes of their own before Mnemovore absorbed them, sating its eternal hunger for arcane knowledge. Nine different factions of outsiders roam its halls, but none of them can remember what happened before they appeared on the demiplane.
Prison of the Laughing Fiend: Tegresin the Laughing Fiend is the lord of this astral demiplane. The story of how Tegresin came to be trapped here changes each time he tells it, but what remains consistent is that a group of powerful warlords summoned him for aid, and, when all was said and done, Tegresin wound up imprisoned here along with the souls of the warlords’ descendants.
Runeforge: Seven runelords of Thassilon constructed Runeforge to serve as a joint magical research facility. Runeforge was the site of great collaboration between the empire’s brightest minds.
Worldscape: The powerful wizard Nex created the Worldscape to aid him in his siege of the city of Absalom. The demiplane draws in and imprisons legendary warriors from Golarion and two other worlds. Its reality-warping powers can lift these champions from the past or future, or even capture alternate versions of them from multiple versions of the same world. During the siege of Absalom, Nex channeled the demiplane’s power to create phantom duplicates of these warriors and force them to aid him in battle.
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阿卡西记录Akashic Record
« 回帖 #2 于: 2023-07-01, 周六 00:44:55 »
阿卡西记录
阅览室
据说阿卡什记录是所有已经存在或将会存在的知识的宝库,若它们不是那么难以获取的话,它的知识和秘密可能是一种无价的资源。
类别:半位面
特征
重力 正常
时间 流动(1天=1小时)
界域 有限
结构 静态(1小时)
源素 混合
阵营 轻微中立阵营
魔法 普通
居民
核心神祇
其他神祇
异界生物 御衡者B2,檀那婆泰坦B5
祈并者
注能
基础 来自阿卡西记录的力量注入你的记忆,但你很难将它们全部存留于你的思想中。 每天一次(通常是当你从睡眠中醒来时),选择一项知识技能。 在当天剩余的时间里,使用该技能进行检定时,你将获得+2加值。 如果你在该技能上有至少拥有 10 个等级,那么你在使用该技能的检定上会获得 +4 加值。
精通 每天一次,你可以将预言术Divination作为类法术释放。
高等 每天一次,你可以将回溯过去RetrocognitionOA作为类法术释放。

阅览室READING ROOM

劇透 -  原文:
AKASHIC RECORD
The Reading Room
Said to be a repository of all knowledge that has been or shall be, the Akashic Record’s lore and secrets could be an invaluable resource, were they not so difficult to reach.
Category demiplane
TRAITS
Gravity normal
Time flowing (1 day = 1 hour)
Realm finite
Structural static (1 hour)
Essence mixed
Alignment mildly neutral-aligned
Magic normal
DENIZENS
Core Divinities none
Other Divinities none
Outsiders aeonsB2, danava titansB5
Petitioners none
INFUSIONS
Basic Your memories have been infused with energies from the Akashic Record, but it’s difficult to keep them all at the forefront of your thoughts. Once per day (typically when you wake from sleep), select one Knowledge skill. You gain a +2 bonus on checks using that skill for the remainder of the day. If you have at least 10 ranks in that skill, you instead gain a +4 bonus on checks using that skill.
Improved You can use divination once per day as a spell-like ability.
Greater You can use retrocognitionOA once per day as a spell-like ability.

The Akashic Record is one of the multiverse’s greatest mysteries. According to occult lore, the true Akashic Record is a demiplane deep within the Astral Plane that contains all information in the multiverse in a single, vast visual library of psychic experiences collected and guarded by powerful aeons. Supposedly, these psychic records provide perfect and unambiguous understanding of all knowledge, and they present this knowledge on command. The existence of such a location flies in the face of nearly every other philosophy and tradition, including the death of prophecy in the Age of Lost Omens, and it would seem to negate all the mysteries of the multiverse.
The truth of the Akashic Record is shrouded in its own mysteries and uncertainty. No known spell or ritual allows direct travel to the Akashic Record, and divinations about the demiplane often grant contradictory results. Some occult sources tell tales of those who reached the demiplane by piggybacking off the Dimension of Time. The most reputable of those sources indicate that the planar travelers gained access to a sort of “reading room” of the Akashic Record’s library with limited access to the record’s knowledge, under the watchful eyes of lipika aeons. The most extreme tales indicate that the travelers discovered how to alter the record and thus change the past, but supposedly those travelers were lost in the alternate realities their actions created or erased from the timestream.

According to occult scholars, the crux that holds the Akashic Record together is a danava titan known as the Akashic Guru, a being made nearly invincible by her ability to automatically recall previous versions of herself from the Akashic Record, thereby undoing any injuries she might have sustained—up to and including her own destruction.

As might be expected given the reverence with which occult scholars speak of the Akashic Record, its putative existence serves as a linchpin they use to account for countless phenomena. These range from humble psychometry all the way up to powerful magic that allows the mightiest psychics to emulate imperfectly Akashic Guru’s signature power and restore themselves to a version from the past. Even arcane and divine scholars begrudgingly accept the effectiveness of such spells, but they maintain that the mysterious magic that could be explained by accessing the Akashic Record is not necessarily proof of the record’s existence.
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极星营帐CYNOSURE
« 回帖 #4 于: 2023-07-01, 周六 13:08:03 »
极星营帐
引路之星
极星营帐是繁星与旅者女神黛丝娜的领域,位于物质位面的一颗星辰的内外。
类别:半位面
特征
重力
时间 正常
界域 有限
结构 恒常
性质 混合
阵营 强烈混乱阵营,强烈善良阵营
魔法 增强(带有混乱或善良描述符的法术和类法术能力,有益的梦境相关法术),妨碍(带有守序或邪恶描述符的法术和类法术能力,有害的梦境相关法术)
居民
核心神祇 黛丝娜
其他神祇 黑蝴蝶,微光少女
异界生物 爱塔天使,塞诺索玛丝cynosomasPA
祈并者 被选中的梦想家(散发柔和光芒且有着理想化躯体的凡人灵魂)
特质 寒冷与火焰抗力10,+2魅力
注能
基础 你在睡觉时保持警觉,并且可以更好的抵抗迫使你入睡的效果影响。 当你睡着时,你的察觉检定DC不会因此改变,并且你在所有对抗睡眠效果的豁免检定上获得+4加值。
精通 每天一次,你可以将凌空而行air walk作为类法术释放。
高等 每天一次,你可以将梦境旅行Dream TravelOA作为类法术释放。当你这样做时,在确定旅程结束所到达位置精确程度的检定时双骰取高。

劇透 -  原文:
CYNOSURE
The Guiding Star
Cynosure is the realm of Desna, goddess of stars and travelers, and lies beyond—and within—a star on the Material Plane.
Category demiplane
TRAITS
Gravity light
Time normal
Realm finite
Structural lasting
Essence mixed
Alignment strongly chaos-aligned, strongly good-aligned
Magic enhanced (spells and spell-like abilities with the chaotic or good descriptor, beneficial dream-related spells), impeded (spells and spell-like abilities with the lawful or evil descriptor, harmful dream-related spells)
DENIZENS
Core Divinities Desna
Other Divinities Black Butterfly, Pulura
Outsiders azatas, cynosomas*
Petitioners chosen dreamers (idealized and softly glowing versions of souls’ mortal bodies)
Qualities resistance 10 to cold and fire 10, +2 Charisma
INFUSIONS
Basic You remain alert as you sleep and have more control over effects that force you to slumber. Perception check DCs are not modified for you when you are asleep, and you gain a +4 bonus on all saving throws against sleep effects.
Improved You can use air walk once per day as a spell-like ability.
Greater You can use dream travelOA once per day as a spell-like ability. When you do so, you roll twice to determine how accurate your arrival is at the end of the journey and take the better of the two results as your actual result.

Cynosure’s presence manifests on the Material Plane as an immense, silvery-blue star that, on the world of Golarion, functions as the north star and is an invaluable aid in navigation. To those Desna welcomes, direct approach to this star does not blind or burn, but instead embraces in a welcome warmth before depositing the stellar traveler on the surface of the demiplane nestled within.
Cynosure basks in eternal night, its sky a wheeling dome of stars that provides plenty of light to navigate by (treat this light as normal light rather than dim light, as if the star Cynosure manifests as on the Material Plane lit the realm softly while itself being invisible to the eye). The majority of Cynosure is a tranquil landscape of forest glades and luminous pools, interspersed with delicate dwellings of fluted crystal or many-pillared temples of alabaster and  marble. When one gazes into one of its numerous bodies of water, the wheeling array of stars reflected within are in fact those on the opposite side of the plane, as if one were looking through Cynosure rather than at a normal reflection. These pools allow swift travel for those who know their secrets.
The majority of Cynosure’s inhabitants are its petitioners, known as the chosen dreamers. Statistically identical to the chosen petitioners of Elysium, chosen dreamers radiate soft nimbuses of glittering starlight. Most were worshipers of Desna in life, but followers of the empyreal lords Black Butterfly and Pulura often find their way to Cynosure as well. Temples to any or all of the three can be found across the plane; the natives often refer to these three collectively as the Starlight Triad. Black Butterfly keeps a small realm within Cynosure. Pulura is a more nomadic demigod who prefers to spend her time in the vastness of the Material Plane.
The azatas of Cynosure are often more serene and less wild than their Elysian kin, but they share the same love of beauty and freedom. Rarer are the cynosomas, the so-called “moth angels” of Cynosure. Shy and retiring, these delicate outsiders prefer the more secluded corners of the plane.
Desna is the unrivaled ruler of Cynosure. Though she does so with the lightest touch, nothing transpires on Cynosure without her knowledge. She can reshape the plane at her whim, though her alterations are often of unparalleled subtlety—as gradual as the turning stars overhead.
Desna’s palace, the Sevenfold Cynosure, rests at the plane’s heart, and it is this feature that functions as “north” in the plane. The palace constantly shifts and changes to match the goddess’s moods and whims, from ephemeral mistiness to elaborate perfection. Despite this, those invited inside find it as perfect as the most pleasant dream, their every need anticipated and met.
The Song of the Spheres is absent from Cynosure more often than not, preferring to wander the cosmos. When present, Desna prefers privately hosting friends or lovers rather than holding court. While Black Butterfly and Pulura are the most common of these, many deities have been known to accept Desna’s invitation, from Sarenrae to Shelyn to Calistria; tales hold that even Pharasma, wearied by her eternal duties, once left her throne for a time to find solace in Desna’s realm (and, some whisper, in Desna’s arms).
By and large, Cynosure is a peaceful place, with little to threaten those who share the realm’s benevolent whimsy. The most common threats come from without—evil invaders crossing over from the Dimension of Dreams or the Plateau of Leng, or malevolent spacefarers such as mi-go or neh-thalggus entering through the star paths. While the natives are long accustomed to repelling such incursions, any visitor who stands beside them in the demiplane’s defense may be rewarded. These rewards rarely come in the form of material wealth: Cynosure’s dwellers instead offer blessed dreams and wanderers’ lore, solace, and secrets.
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死亡地窟Dead Vault
« 回帖 #5 于: 2023-07-17, 周一 16:13:31 »
死亡地窟
囚笼
死亡地窟位于格拉利昂的核心深处,这是一个半位面,其建造目的只有一个:囚禁一位神。
类别:半位面
特征
重力 强重力,目标指向重力(见下文)
时间 正常
界域 有限
结构 恒常
性质 混合
阵营 强烈混乱阵营,强烈邪恶阵营
魔法 普通
居民
核心神祇 拉瓦古格
其他神祇
异界生物 净魂魔
祈并者 囚徒(他们凡人身体的化身,只是它们的脸孔看上去像是极其狰狞的虫类)
特质 再生 2/秩序,使用啮咬取代挥击
注能
基础 死亡地窟的无情力量充斥着你,使你难以违背自己的意愿行动,并增强你拘束他人的能力。 在对抗试图迫使你改变位置的战技(例如冲撞或移位APG)时,你的CMD获得+4加值,并且在维持擒抱的擒抱检定上获得+4加值。
精通 每天一次,你可以将次元锚dimensional anchor作为类法术释放。
高等 每天一次,你可以将力场监牢forcecage作为类法术释放,但只能用以创造无窗牢房。

劇透 -  原文:
DEAD VAULT
The Cage
Deep within the heart of Golarion lies the Dead Vault, a demiplane crafted for but one purpose: to imprison a god.
Category demiplane
TRAITS
Gravity heavy, objective directional (see below)
Time normal
Realm finite
Structural lasting
Essence mixed
Alignment strongly chaotic-aligned, strongly evil-aligned
Magic normal
DENIZENS
Core Divinities Rovagug
Other Divinities none
Outsiders qlippoth
Petitioners caged (chained incarnations of their mortal bodies with faces that unfold into horrific insectile maws)
Qualities regeneration 2 (lawful), replace slam attack with a bite attack
INFUSIONS
Basic The Dead Vault’s inexorable strengths suffuse you,making you difficult to move against your will and enhancing your ability to detain others. You gain a +4 bonus to CMD against combat maneuvers that attempt to force you to change position (such as bull rush or repositionAPG), and a +4 bonus on grapple checks to maintain an existing grapple.
Improved You can use dimensional anchor as a spell-like ability once per day.
Greater You can use forcecage as a spell-like ability once per day, but only to create a windowless cell.

Long before the birth of Golarion, Rovagug, the Rough Beast, rampaged throughout creation. Rovagug’s wrath and power were so great that those who stood against him were devoured; no records exist today to enumerate the number of divinities Rovagug consumed. In time, it became apparent that to prevent his destruction of the Great Beyond, Rovagug would need to be defeated, and as timing would have it, a group of divinities banded together to oppose Rovagug as he turned his attention to the Material Plane world of Golarion.
The battle against Rovagug on primordial Golarion raged for an era, and the struggle saw the deaths of many more divinities until an unlikely alliance formed. These deities created the Dead Vault—a prison plane linked to Golarion, nestled within the planet’s molten core. In the final battle against the Rough Beast, many gods and goddesses came together in cooperation. Calistria distracted Rovagug while Torag and Gorum forged the shell that would become the prison plane, which Pharasma then imbued with potent wards against escape. Sarenrae delivered the blow that sent Rovagug stumbling back into the Dead Vault. Dou-Bral drove the spikes of several Star Towers through the world to impale Rovagug within the Dead Vault and prevent him from hearing the prayers of his faithful. Asmodeus then used a mysterious key to seal the Dead Vault tight, locking the Rough Beast away, it was hoped, forever.
As time wore on, though, it became apparent that the Dead Vault is not a perfect prison. Dou-Bral’s Star Towers began to degrade in the ages after his transformation into Zon-Kuthon, allowing the Rough Beast to once more grant spells to his faithful. This influence corrupted the inhabitants of the city of Gormuz. Sarenrae, in a rare fit of wrath, smote the city in hopes of quashing Rovagug’s faith, only to open a vast pit that allowed Rovagug to periodically unleash his spawn upon the world (this act of Sarenrae’s is one she regrets immensely). Yet the prison plane has held well enough that Rovagug himself remains imprisoned within to this day.
To those who manage the nearly impossible physical journey to Golarion’s molten core, the physical boundaries of the Dead Vault are visible from outside as a faceted, topaz-colored gem wrapped in vicious iron bands and innumerable binding runes. The gem appears to contain Rovagug’s immobile form, like a bug encased in amber. Those who approach these walls find themselves repelled by an inexorable divine force.
The interior of the Dead Vault does not actually exist within the world of Golarion, but rather is its own demiplane. It is a massive, hollow shell lit by faint flickers of sickly light and measuring hundreds of miles in diameter, where gravity pulls outward from the center with crushing weight, forcing those who visit to stagger or crawl upon the inner surface so that Rovagug’s imprisoned form, impaled by the lengths of crumbling Star Towers, is always visible in the “sky” above.
The primary inhabitants of the Dead Vault are Rovagug’s petitioners, but the demiplane also hosts a population of creatures from the Darklands. Whether these creatures and their homes were locked in the Dead Vault at the time of its creation or came to be absorbed into the Dead Vault later remains one of the demiplane’s many disturbing mysteries. The other major denizens of the Dead Vault are legions of qlippoth, once parasites clinging to Rovagug’s flanks or following in his wake but swept up and imprisoned alongside him so long ago. Many believe Rovagug itself to be the most powerful qlippoth of them all—a possibility that begs the disturbing question of what deep, undiscovered Abyssal trough may have once served as his divine realm—but for now, Rovagug remains imprisoned far from that theoretical domain.
« 上次编辑: 2023-07-17, 周一 17:48:53 由 阿泽 »

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梦境维度
幻梦境
当我们安眠,我们都将进入梦的维度。
类别:维度(过渡)/半位面†
特征
重力 应梦境而异/正常†
时间 流动(可变,但通常1小时=1天)
界域 无量/有限†
结构 可塑(见下文)/恒常†
源素 混合
阵营 轻微中立阵营/轻微混乱阵营†
魔法 狂野/普通†
居民
核心神祇
其他神祇 古老神话诸神
异界生物 活化梦境B2, 老鬼婆
祈并者梦想家(人类身体的理想化版本)
特质 +2全豁免,+2魅力
注能
基础 你在到达梦境维度的魅力检定中获得+4加值的好处,你可以在进入梦境期间于通常限制外进行一个额外的不可思议行动。
精通 每天一次,你可以将托梦术 Dream作为类法术释放。
高等 每天一次,你可以将梦境会议Dream CouncilOA作为类法术释放。
†斜杠前列出的特质适用于梦境维度;之后列出的适用于幻梦境

迷魅森林THE ENCHANTED FOREST

     梦境维度是漂浮在以太位面上的一个维度。沉睡的生物通过被称为醒梦体的梦中化身自然地进入这个维度,出现在其他生物无法通过普通方式(如位面传送)进入的梦境中;相反地,这需要像梦境旅行dream travelOA这样的特殊法术。当一个生物入梦,它与梦境维度相互时如同梦境维度覆盖了所有的位面,而不管入梦者在哪。
     一个生物以醒梦体进入一个梦境时,它必须进行一个魅力检定(DC 15)才能不在进入幻梦境时就处于恶劣情况之下——比如丢失了一件重要的装备,或者在雪崩时出现在一座极地的雪山旁边。豁免成功的生物将以完全健康、装备齐全的状态出现(在梦中用掉的法术和魔法物品在现实世界并不会被消耗)。然而即使在最糟糕的情况下,醒梦体也可以做到神奇甚至绝无可能的壮举。入梦者可以以一个标准动作尝试进行一件不可思议壮举,次数为该生物的魅力调整值(最小为1),这包括施展一个平时不能施放的法术,如同施展了一个法术一般获得一个法术的效果,或者召唤一个魔法物品。这么做需要成功进行一个魅力检定(DC 10+施展的法术等级、复制法术效果的法术等级或者被召唤的魔法物品施法者等级的一半;非魔法物品视作施法者等级0)。在GM允许的情况下也可以进行其他的壮举。
     在梦境之海中隐藏着一个稳定的国度,它由极富想象力的凡人和极可能是最初入梦者的古老存在所创造。幻梦境作为梦境维度的一个半位面存在,但与其保持分离。往返于这个半位面比前往独立梦境更加容易,但也比前往天堂或地狱等位面更困难。某些神秘仪式可以让人进入幻梦境。 通常,入梦的凡人第一次进入幻梦境时,她会沿着从一棵大树的侧面出现的螺旋楼梯走下,进入雄伟的迷魅森林Enchanted Forest[1]。 整个国家都存在于幻梦境中——一些由人类统治,另一些则由古老神话中的梦魇生物统治,例如旧日支配者波库鲁格。
劇透 -  原文:
DIMENSION OF DREAMS
The Dreamlands
When we sleep, we all visit the Dimension of Dreams.
Category dimension (Transitive)/demiplane†
TRAITS
Gravity varies by dreamscape/normal†
Time flowing (varies, but typically 1 hour = 1 day)
Realm immeasurable/finite†
Structural morphic (see below)/lasting†
Essence mixed
Alignment mildly neutral-aligned/mildly chaotic-aligned†
Magic wild/normal†
DENIZENS
Core Divinities none
Other Divinities Elder Mythos pantheon
Outsiders animate dreamsB2, night hags
Petitioners dreamers (idealized versions of mortal bodies)
Qualities +2 bonus on all saving throws, +2 Charisma
INFUSIONS
Basic You gain a +4 bonus on Charisma checks to arrive in the Dimension of Dreams at an advantage, and you can attempt one additional impossible action beyond the normal limit during a visit to a Dreamscape.
Improved You can use dream as a spell-like ability once per day.
Greater You can use dream councilOA as a spell-like ability once per day.
† Traits listed before the slash apply to the Dimension of Dream; those listed after apply to the Dreamlands.

The Dimension of Dreams is a dimension adrift in the Ethereal Plane. Sleeping creatures enter the dimension naturally via dream avatars known as lucid bodies, appearing in dreamscapes that other creatures can’t access via ordinary means such as plane shift; rather, this requires specialized spells like dream travelOA. When a creature dreams, it interacts with the Dimension of Dreams as if that dimension overlaid all planes, regardless of the dreamer’s location.
When a creature enters a dreamscape by way of a lucid body, it must succeed at a DC 15 Charisma check or arrive in the Dimension of Dreams at a disadvantage, such as without important equipment or on the side of an arctic mountain during an avalanche. On a success, the dreamer manifests in perfect health with all of its regular equipment (spells and magic items used in a dream are not actually expended in the real world). Even in the worst of circumstances, however, the lucid body is capable of fantastic—even impossible—feats.As  a standard action a number of times during the dream equal to the creature’s Charisma bonus (minimum 1), the dreamer can attempt one impossible action, such as casting a spell you can’t normally cast, gaining an effect of a spell as if it had been cast, or conjuring a magic item. This requires a successful Charisma check (DC = 10 + the level of the spell being cast, level of the spell effect replicated, or half the caster level of the item conjured; nonmagical items are caster level 0). Other fantastic feats are also possible with GM approval.
Hidden within the sea of dreamscapes lies a stable realm created by the dreaming minds of powerfully imaginative mortals and ancient entities who may well have been the first to dream. The Dreamlands exists as a demiplane within the Dimension of Dreams but remains separate from it. Travel to and from this demiplane is easier than traveling to individual dreamscapes but more difficult than traveling to planes such as Heaven or Hell. Certain occult rituals can allow a person to enter the Dreamlands. Typically, the first time a dreaming mortal enters the Dreamlands, she does so by descending a spiral staircase that emerges from the side of a great tree into the majestic Enchanted Forest. Entire nations exist within the Dreamlands—some ruled by people and others by nightmare creatures of the Elder Mythos, such as the Great Old One Bokrug.
[注1]:Enchanted Forest在克苏鲁神话的系列原著中被译作迷魅森林,这里译者采用该译名,不过原著原词为Enchanted wood。
« 上次编辑: 2023-07-30, 周日 16:02:07 由 阿泽 »

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时间维度
囚笼
时间维度贯穿一切现实。以此为始,亦以此为终——一个触不可及又为众人所往之地。
类别:维度(过渡)
特征
重力 正常
时间 不规则
界域 无量
结构 恒常
性质 混合
阵营 轻微中立阵营
魔法 普通
居民
核心神祇
其他神祇 塔维尔·亚特·乌姆尔,犹格-索托斯
异界生物 檀那婆泰坦B6,廷达罗斯猎犬B2,移理IriiPA
祈并者 无拘者(如同凡人形态一样,但祈并者的外貌年龄随其精神状态而变化)
特质 先攻检定具有+4加值,基础速度提升10。
注能
基础 每天一次,你的先攻检定可以掷两次并使用较高结果。当你获得进阶注能后,你可以每天使用两次此基础注能。当你获得高等注能后,你可以每天使用三次此能力。
精通 每天一次,你可以触碰一个曾为活物的物件,如木头、纸张或尸体。这个物件将不受时间的影响,如同你给它涂上了一剂永恒油膏Unguent of Timelessness一般。你可以在任意时间段内同时对相当于你智力调整值(至少为1)数量的物件保持这个效果。若超过了该限制,最早存在的效果将立即终止。
高等 你免疫永恒静滞Temporal Stasis。此外,每天一次,当一个距离你30尺以内的生物施放时间停止Time Stop法术时,你也被视为受到了时间停止法术效果的影响,且你在法术允许的时间内可以自由行动。无论你是否注意到该法术的施法,该能力都会自动生效。
时间维度极难到达,即便是对那些知道其存在的人来说也是如此。这个维度涉及所有已知位面,只有那些没有时间的位面除外,如星界位面和Jandelay。它无法通过传统的位面旅行手段到达。理论上讲,异界传送Plane Shift可以让人前往时间维度,但没人拥有这趟旅途所需的独特音叉。
希望进入时间维度的人或许会追寻那些经久不息的奇异风闻,关于那些记载在那些诸如《巨蛇,灰烬,橡子之书:往日与未来之影Book of Serpents, Ash, and Acorns: Shadows of What Was and Will Be》或臭名昭著的《死灵之书Necronomicon》等极其罕见的厚重典籍中的古老仪式。穿越这些仪式的旅途和它们所创造的传送门千差万别,但那些成功进行这些仪式的人都会发现自己被来自随机时空的感官旋风所包裹。在这个气泡的中心存在一扇独立、不稳定的门扉可以让来访生物接触到自己生命中的任一时刻,前提是他自己能够长时间专注于那一刻的记忆以稳定门扉,这种尝试需要一次DC30的察觉检定才能完成。如果检定失败,旅行者会被从时间维度逐回起点,并根据仪式的性质不同,可能会遭受痛苦或毁灭性的副作用。至少,那些被拒绝的旅行者常常会发现自己成为了廷达罗斯猎犬等生物的目标。若检定成功,旅行者可以穿过门扉,然后成为自己过往时间中的一个无形无相的存在,通过一条类似星界旅者Astral Traveler[1]的银线的闪光细线与其现在的身体相连。真知术True Seeing让时间旅行者们以闪光的幽魂人形的形象呈现于过去的人们眼中。那些探访自己过去片段的人可以安全地观察与聆听,但试图改变自己历史的将永不复返,被从时间轴上抹去,或永远陷入无休止的时间循环中。

这些旅程并不能让旅行者真正进入时间维度,也不能探索自己出生之前或未来的时代。若要做到如此传奇伟业,就必须举行极其强大的仪式。 关于这个维度的大部分已知信息,都是从离开这个领域远行的原住民处那里收集而来,无论他们是被称之为廷达洛斯猎犬hounds of Tindalos的消瘦又饥渴的猎手,或是强大的个体亦如时间龙time dragons檀那婆泰坦danava titan,或是被称之为移理Irii的奇特异界生物。从这些生物身上收集到的线索说明,这是一个真正的异界领域,这里生活的居民都是活着的时序之力,能够帮助他人往返于维度之间。据说外神犹格-索托斯能够进入时间维度,甚至可能就是这个维度的智能显现,恐怖而有意识。当然,祂的化身塔维尔·亚特·乌姆尔也知道让一个凡人前往时间维度的方法,但据传这样的旅行者必须付出的代价也是是相当可怕的。

然而,时间维度的真正神秘在于其中实际存在的东西。 种种迹象表明,空间中真正能够支持物质生命的部分是比较小的。 人们收集到的关于这一实际情况的线索很少,包括绿色的草地、险恶的森林、从无底瀑布溢出的浩瀚汪洋,以及一个只被称为斯特提罗斯Stethelos的神秘之地。
[1]注:“星界旅者Astral Traveler”是来自《Pathfinder第三方:Psionics Unleashed灵能解放》中的灵能法术。
劇透 -  原文:
DIMENSION OF TIME
The Hidden Dimension
The dimension of time lies behind and before all realities. It is the beginning and the end—a place impossible to reach but traveled by all.
Category dimension (Transitive)
TRAITS
Gravity normal
Time erratic
Realm immeasurable
Structural lasting
Essence mixed
Alignment mildly neutral-aligned
Magic normal
DENIZENS
Core Divinities none
Other Divinities Tawil at’UmrB6, Yog-Sothoth
Outsiders danava titansB5, hounds of TindalosB2, iriis*
Petitioners unbound (as mortal form, but apparent age varies based on the petitioner’s mental state)
Qualities +4 bonus on initiative checks, base speed increases by +10
INFUSIONS
Basic Once per day, you can roll twice for initiative and take the higher roll as your actual result. When you gain the improved infusion, you can use this basic infusion twice per day. When you gain the greater infusion, you can use this ability three times per day.
Improved Once per day, you can touch an object that was once alive, such as wood, paper, or a dead body. That object is protected from time, as if you had used a dose of unguent of timelessness on the object. You can maintain this effect on a number of objects equal to your Intelligence modifier (minimum of 1) at any one time. If you exceed this limit, the oldest existing effect immediately ceases.
Greater You are immune to temporal stasis. In addition, once per day, when a creature within 30 feet of you casts time stop, you are treated as if you were under the effects of time stop as well and are free to act for as long as the spell effect allows. This ability activates automatically, whether you notice the casting of the spell or not.

The Dimension of Time is difficult to access, even by those who know that it exists. This dimension touches upon all known planes, save for timeless ones such as the Astral Plane and Jandelay. It cannot be reached by conventional means of planar travel. In theory, plane shift could allow one to travel to the Dimension of Time, but none have the unique tuning fork required for such a journey.
Those wishing to make their way to the Dimension of Time might chase persistent rumors of strange, ancient rituals recorded in fabulously rare tomes such as the Book of Serpents, Ash, and Acorns: Shadows of What Was and Will Be or the notorious Necronomicon. The journeys through these rituals and the portals they create vary wildly, but those who perform them successfully find themselves surrounded on all sides by a whirlwind of sensations and visions from random times and places. A solitary, transient door at the bubble’s center provides a visiting creature with access to any moment in its own life, provided it can focus on the memory of that moment long enough to stabilize the doorway, an effort requiring a successful DC 30 Perception check. On a failed check, the traveler is cast back out of the Dimension of Time to its starting point and, depending on the nature of the ritual used, may suffer excruciating or devastating side effects. At the very least, a traveler thus rejected often find herself targeted by creatures such as the hounds of Tindalos. On a success, the traveler can pass through the doorway, whereupon she becomes an invisible and insubstantial presence in her own past, linked to her present body via a shimmering cord similar to the silver cords of astral travelers. True seeing allows those in the past to observe the time traveler as a shimmering ghostly figure. Those who visit fragments of their own pasts can observe and listen safely, but someone who attempt to alter his own history never returns, erased from the timeline or trapped forever in an unending temporal loop.
These journeys do not allow a traveler to truly enter the Dimension of Time, nor do they allow for the exploration of eras before one’s own birth or in the future. For such a legendary feat, especially powerful rituals must be utilized. Most of what is known about the dimension has been gleaned from natives of the plane who have traveled beyond the realm, be they the lean and athirst hunters known as the hounds of Tindalos, powerful entities such as time dragons and danava titans, or the strange outsiders known as the iriis. Hints gathered from such creatures speak of a truly alien realm and of denizens composed of living temporal power who can aid others in traveling to and from the dimension. The Outer God Yog-Sothoth is said to be able to access the Dimension of Time, and he may even be a sentient manifestation of the dimension made terrible and aware. Certainly his avatar Tawil at’Umr knows the methods by which a mortal may travel to the Dimension of Time, yet the price such a traveler must pay is rumored to be terrible indeed.
The true mystery of the Dimension of Time, though, is what actually exists therein. All indications are that the portion of the dimension that can actually support physical life is relatively small. What few hints of this reality have been gathered mention green meadows, sinister forests, an immense ocean that spills over a bottomless cataract, and a mysterious place known only as Stethelos.
« 上次编辑: 2023-07-30, 周日 16:01:35 由 阿泽 »

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郝金挂毯Hao Jin Tapestry(但我真的想叫它 山河社稷图)
« 回帖 #8 于: 2023-07-23, 周日 00:07:45 »
郝金挂毯
纳宝锦织
就如其他博物馆一般,这个由绯玉凤凰郝金创造的魔法挂毯,被当作储存她最心仪的物质位面风景与人文的动物园与仓库。
类别:半位面
特征
重力 正常
时间 正常
界域 有限
结构 恒常
性质 混合
阵营 轻微中立阵营
魔法 普通
居民
核心神祇
其他神祇
异界生物 多样化
祈并者
注能
基础 你对扭曲现实的存在的超维度空间和魔法门户变得敏感。 你可以使用察觉或知识(位面)代替法术辨识来辨识魔法物品、法术以及与此类效果相关的魔法效果,就像使用侦测魔法detect magic一样。
精通 每天一次,你可以将任意门dimension door作为类法术释放。
高等 每天一次,你可以将法师豪宅mage’s magnificent mansion作为类法术释放。

劇透 -  原文:
HAO JIN TAPESTRY
The Woven Museum
As much a museum as anything else, this world within a magical tapestry was created by the Ruby Phoenix Hao Jin to serve as a menagerie and repository of her favorite sites and cultures from the Material Plane.
Category demiplane
TRAITS
Gravity normal
Time normal
Realm finite
Structural lasting
Essence mixed
Alignment mildly neutral-aligned
Magic normal
DENIZENS
Core Divinities none
Other Divinities none
Outsiders varies
Petitioners none
INFUSIONS
Basic You become sensitive to the reality-warping presence of extradimensional spaces and magical portals. You can use Perception or Knowledge (planes) in place of Spellcraft to identify magic items, spells, and magical effects associated with such effects as if using detect magic.
Improved You can use dimension door once per day as a spell-like ability.
Greater You can use mage’s magnificent mansion once per day as a spell-like ability.

Hao Jin was a legendary sorceress from the city of Goka in the Dragon Empires, but she has been absent from her home city (and indeed the Material Plane) for many centuries. The crown jewel of her collection was her personal demiplane, the Hao Jin Tapestry. She ripped entire cities and mountains out of their places on Golarion and transported them to this demiplane fully intact, where they were preserved in carefully controlled climates. She also used this so-called “Woven Museum” to safeguard her most dangerous artifacts and treasures, but after she left the Material Plane to travel into the Great Beyond, she hid her tapestry away from the world.
Although the demiplane remained sealed away for centuries, it was far from uninhabited when the Pathfinder Society rediscovered and began to explore it. The places that Hao Jin claimed had not all been abandoned, and the descendants of these original peoples maintain communities to this day across the demiplane. The Hao Jin Tapestry is home to races from across Golarion, including dark stalkers whose ancestors once inhabited the Darklands and lizardfolk descended from inhabitants of Osirion’s deserts. Unfortunately for these inhabitants, Hao Jin’s carefully sculpted climate preservation spells have begun to unravel. The demiplane has developed its own strange weather system from the interactions of its once-carefully controlled ecosystems. Rivers have changed course, deserts have flooded, and oceans have evaporated into salty plains. Those who live within the Tapestry fear that the end of their world may be nigh—and they may well be right.
« 上次编辑: 2023-07-23, 周日 00:15:00 由 阿泽 »

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线上 阿泽

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哈罗国度Harrowed Realm(其实我更喜欢叫 哈罗魔域)
« 回帖 #9 于: 2023-07-23, 周日 01:40:24 »
哈罗国度
谋反者的囚笼,叙中人的国度
这个半位面是按照传统瓦瑞西亚风格的哈罗牌上的画面精心制作的,而今哈罗国度被其狡诈的囚徒所统治。
类别:半位面
特征
重力 正常
时间 特殊(时间在哈罗国度正常流逝,半位面内的生物仍然需要正常饮食和睡眠,但他们不会衰老)
界域 无限
结构 恒常
性质 混合
阵营 轻度中立阵营
魔法 限制(只有当施法者通过DC 30的施法者等级检定时,将生物传送到另一个位面的法术才会生效;只有当施法者通过DC 20的施法者等级检定时,召唤子学派的法术才会生效。)
居民
核心神祇
其他神祇
异界生物 多样化
祈并者
注能
基础 每日一次,你可以从哈啰牌组中抽取一张牌以从六种属性值中随机选择一种。(没有哈啰牌组的玩家可以代替为骰1d6以随机决定一种属性值。)在接下来的24小时内的任何时候,你都可以在一个由该属性值调整值决定的d20骰上获得+2加值。你可以在掷骰后添加此加值,但必须在掷骰结果揭示之前添加。
精通 你基础注能获得的加值现在为+4,每天你可以使两个不同的d20骰获得加值。
高等 你基础注能获得的加值现在为+6,每天你可以使三个不同的d20骰获得加值。或者,你可以在掷骰结果揭示后,花费当天全部的三次使用次数来获得加值。

劇透 -  原文:
HARROWED REALM
Conspirator’s Cage, Domain of Storykin
A demiplane crafted in the images found upon the traditional Varisian deck of Harrow cards, the Harrowed Realm is ruled today by its treacherous prisoners.
Category demiplane
TRAITS
Gravity normal
Time special (time passes normally in the Harrowed Realm;creatures in the demiplane must still eat, drink, and sleep normally, but they do not age)
Realm unbounded
Structural lasting
Essence mixed
Alignment mildly neutral-aligned
Magic limited (spells that transport a creature to another plane function only if the caster succeeds at a DC 30 caster level check; spells of the conjuration [summoning] subschool function only if the caster succeeds at a DC 20 caster level check)
DENIZENS
Core Divinities none
Other Divinities none
Outsiders varies
Petitioners none
INFUSIONS
Basic Once per day, you can draw a card from a Harrow deck to randomly choose one of the six ability scores. (Players who don’t have an actual Harrow deck can instead roll 1d6 to randomly determine an ability score.) At any point during the next 24 hours, you can gain a +2 bonus on a single d20 roll modified by that ability score. You can add this bonus after the die is rolled, but must do so before you learn the outcome of the roll.
Improved The bonus granted by your basic infusion is now +4, and you can apply the bonus on two different d20 rolls during the day.
Greater The bonus granted by your basic infusion is now +6, and you can apply the bonus on three different d20 rolls during the day. Alternatively, you can expend all three uses for the day to apply the bonus on a d20 roll after you’ve learned the outcome of the roll.

Sonnorae Imlios was the last in a line of Varisian scribes and storytellers reaching back to the Age of Darkness. Before she died, Sonnorae spun a portion of the Dimension of Dreams into a demiplane where she planned to live forever. She used her Harrow deck as the foundation and anchor for the realm and called the demiplane the Harrowed Realm. As the centuries passed, the characters in her tales took on physical form, becoming immortal beings known as storykin.
Although the storykin were initially content to play out their roles in Sonnorae’s tales, some of them began to yearn for free will. The most powerful among these beings, a group of eight storykin known as the Conspirators, seized upon a moment when they were not occupied in storytelling and made a drastic break for freedom. They killed Sonnorae and devoured her body. This betrayal preserved their free will and granted each Conspirator additional power based upon the part of Sonnorae the Conspirator consumed, but it also gave them knowledge of the world outside of the demiplane and revealed the crushing truth that they would never be able to escape the realm of stories.

           地 出     大 自 能
        修 轴 有  休 器 有 教
        炼 锁 入  惆 晚 孤 倜
        事 天 无  怅 圆 高 傥   │
           关 三     成 栖 化   │
              尺        凤 龙   佚
              剑        质 形   名
QQ:463780255(联系方式放这了)