作者 主题: 《地狱复仇I:地狱火誓约》  (阅读 11877 次)

副标题: 存在剧透,施工现场,慢慢整理,机翻扎眼,猴版翻译

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The Sermon
« 回帖 #10 于: 2019-01-11, 周五 16:06:38 »
布道

一旦玩家熟悉了艾奥梅黛教堂周边区域并做好了他们认为该做的准备后就可以开始进行女祭司的布道了。艾奥梅黛的第五环剑骑士特莉薇娅·阿拉玛尔(Tileavia Allamar)出现在教堂的其中一个阳台上,她穿着做为信仰象征的黄色镶边的白色祭袍并用清晰且有力的声音向人群讲话。


“朋友们,乡邻们,我有好消息要告诉你们!我们都知道生活中有许多的艰辛——不该有的悲伤,不公的对待甚至虐待。的确这是所有活着的人的斗争。但我们当中有许多人所承受的这些比我们应当承受的更多。我当中许多人所承受的生活之重并非来自后继者,而是来自那些诅咒着她的名讳,辱骂着她的信徒的人。

“但今天,我带来了一封来自艾奥梅黛信徒的信,他们是女神意志的先去,他们知道你们的烦恼并将结束它们。”



阿拉玛尔向她的双胞胎儿子罗兰(Loran)还有拉卡尔(Lacall)做了个手势。这对双胞胎拿着一个用白色亚麻布包裹的盒子放到教堂面前的桌子上。女祭司摊开一卷羊皮纸,再次提高了声音。


“我昨晚收到这封信:

“‘长野镇的人民!你们救赎的时刻临近了。当后继者的赞歌响起,你们必须做出选择:要么做为贪污腐败的邪恶下的附庸活着,要么去拥抱荣誉,去要求你们应得的荣耀。荣耀光复军带来了你们选择的机会!’

“署名:‘Lencia Visserene,荣耀光复军的后继者骑士’

“朋友们,我们有责任在切利亚斯将艾奥梅黛的信仰恢复至其应有的地位,并以后继者之名光复我们的国家。我们得到了一个信号——一个表明‘天使骑士’来到了长野镇并将带领我们走向荣耀的信号。”



阿拉玛尔的两个儿子掀开亚麻布与盒盖,露出一顶雕刻着天使般容貌与一圈短发的装饰华丽的银色头盔。面容上没有双眼的空洞严厉地注视着人群。

根据劳斯利克制革厂事件的发展,阿拉玛尔的演讲可能会诉述第二个令人震惊的消息。如果贾布拉尔·劳斯利克、Shaul Umbre、Pippa Umbre或者任何制革厂的工人在前一天的晚上被杀,阿拉玛尔会让助手抬着棺材展示这位镇民的尸体。她声称,他们的死亡并非是流寇祸事而是因为贾布拉尔曾经公开批评菲克斯男爵的重税以及冷酷无情的行政管理与男爵的堕落所引起的政治暗杀。

一旦阿拉玛尔完成她的演讲,她就会转身进入教堂,给人群留下许多有关荣耀光复军与那位“天使骑士”Lencia Visserene的疑问。阿拉玛尔的两个儿子会留在教堂,在人群前好好地看着头盔。按照他们母亲的指示,他们会在15分钟后将头盔拿进教堂,而在那之前他们会尽职尽责地看好它。

一些人在布道结束后就立即离开,但仍有一些好奇与不安的市民留在广场上以便更近距离地观察教堂广场上的银色头盔并仔细思考女祭司话中深意,这令教堂前聚集起比先前还多的人群。尽管阿拉玛尔并没有公开呼吁长野镇的居民武装起义,但她所传达的话无疑具有煽动性并令留下的居民情绪激昂。虽然这些星火尚不能形成一场革命,但这是长野镇起义的开端,而布道后高涨的情绪便是重点,此时此刻镇民之间的大倒苦水有可能使其演变成真正的叛乱。

发展:在整场冒险之中,可以通过叛乱点来追踪长野镇镇民的反叛与他们起义的成功,这在第二幕中有详细的描述(详见第23页)。在现在,你只要知道叛乱点是一种玩家不希望城镇累积的东西,你不需要做其他事情,只要去累积叛乱点即可。如果玩家什么都不做,城镇将在演讲结束后得到3点叛乱点。幸运的是,玩家可以通过几种途径来缓解人们的愤怒。下面列出一些最可能的办法以及它们是如何行动的,但如果玩家们有自己的想法,你也可以考虑其他可行的行动方案。

抵制演讲:玩家们可以尝试通过他们自己的一番演讲来抵制女祭司所煽动起的群情激愤,这需要成功通过DC16的唬骗,交涉,威吓,表演(演讲)或其他有用的基于魅力的技能检定。他们自己的演讲可能包括诋毁艾奥梅黛的信仰、打断一群喃喃自语的镇民,用威吓性的手段压制那些煽动起的闲言闲语。如果玩家成功地抵制了特莉薇娅·阿拉玛尔的演讲,则减去1个叛乱点(最小值为0)。

驱散人群:玩家们可以通过驱散集会的人群来浇灭残留在教堂广场前萌芽的叛乱星火。这同抵制演说的选项类似玩家要使用基于魅力的技能来宣称这里已经没有什么好看的了。只要这么做的玩家在这个过程中不使用暴力,在场的执法人员就不会去妨碍他们。或者说如果能成功通过一个DC16的交涉检定,他们也可以说服斯塔里希警长或者他的副手,让人群肆意宣泄愤怒不符合所有人的最佳利益,从而促使警长去打破僵局。如果玩家成功驱散人群,减少1点叛乱点(最小值为0)。

窃取头盔:特莉薇娅·阿拉玛尔在演讲中展出那顶有着面具的银色头盔目前仍然在教堂广场上展示着,并且由她的两个儿子罗兰和拉卡尔看守着(如果有必要的话请参阅第33页来了解他们的数据)。这对双胞胎不会允许任何人轻易地拿到头盔,当然在光天化日之下袭击他们肯定也会引起斯塔里希警长与她的部署们的注意。不过如果玩家制造了一些干扰的话,就只需要成功地通过DC14的巧手或者隐匿检定来轻易地将头盔拿到手,不过他们仍需要想办法将头盔悄悄带走。如果玩家成功窃取头盔,减少1点叛乱点(最小为0)。

阻止演讲:若提到对抗阿拉玛尔演讲的胜利的法则的话,那就是直接阻止演讲的进行。但这并不是瑞泽拉戈的计划,并且从逻辑上来讲,玩家也没有理由去干扰女祭司的布道,不过它仍然是一个选项。玩家可以设计出多种干扰方法来缩短演讲时间——比如从商店橱窗(C2区域)里射出的冷箭或者是一辆燃烧着焦油的货车(C4区域)。这些都是有效的干扰并能让阿拉玛尔停止她的演讲并到教堂中寻找掩护,但这也同时是危险的并可能迫使玩家逃离现场或是被捕的行为。斯塔里希警长同她的部署对任何明显的犯罪行为都会迅速做出对应,但他们的行动并不统一,而那些既狡猾又灵活的玩家应该能够在没有太多麻烦的情况下逃脱。如果玩家能够完全阻止演讲,那么就不会累积叛乱点。但即便玩家阻止阿拉玛尔发表她的演讲,荣耀光复军与“天使骑士”的消息仍然开始在镇民之间传播,不过速度要慢得多。

布道之后

当他们在教堂广场上完成他们要做的事情后,希姆莉希望玩家同她一起去向瑞泽拉戈汇报。等他们返回灰烬屋后,如果玩家不主动去讲述下午发生的事情的话,那希姆莉就会主动地去向瑞泽拉戈讲述。而瑞泽拉戈的回应如下。

“这比我想象中地方牧师会做的事情更有戏剧性——这令我印象深刻。特莉薇娅·阿拉玛尔可能比我想的更加有趣。不过我更好奇的是那个头盔还有那位‘天使骑士’。我听说过荣耀光复军的一些传闻。一群过分狂热的艾奥梅黛狂信徒正在追求进行一场全国革命并且似乎还进展地不差。菲克斯大男爵可能会找到这些信息中蕴含的价值。
“无论如何,你们做的够好了。你们可以到客厅里拿到你们的报酬。今天我应该没有其他工作交给你们了,但我想明天或许会有,到那时我会再传讯的。”


如果玩家真的阻止了阿拉玛尔的演讲,瑞泽拉戈会很失望,但他在玩家的错误行动中看到了一些黑色幽默。在这种情况下,他唯一的反应就是上面文本的最后一段。

再一次给玩家机会,让他们向瑞泽拉戈询问任何他们可能有的疑问,这包括他们第一次与控斥魔会面时出现的任何话题(见第14页)。下面给出可能的问题以及瑞泽拉戈的答案。

你能告诉我们更多有关荣耀光复军的事情么?
“我知道的不多。他们似乎都是艾奥梅黛的信徒——大部分是牧师还有一些骑士——他们深信乐观与一些愤怒的农民能够推翻特鲁恩家族。若不是他们非常狂热并且武器精良的话,他们的想法就是个笑话。据我所知,他们主要是在伊斯嘉边境的山区活动。事实上,他们的热情已经蔓延到这里让我有些惊讶。”

你知道有关Lencia Visserene/那位天使骑士的事情么?
“这是我第一次听说这个名字。听上去你和那位女祭司知道得比我多。”

菲克斯大男爵是谁?
“你们不认识长野镇的领主么?他是一位严厉的统治者,也是特鲁恩家族坚定的支者,更是一位有学问的施法者。他无疑是镇上最有影响力的人物,并且不会是你们想要去冒犯的人。”

一旦玩家与瑞泽拉戈的对话结束,希姆莉就会将他们带回楼下,他们在那里会再次发现他们的报酬正放在客厅之中不过这次没有食物以及饮品(见下面宝藏)。因为现在时候还早,所以玩家应该可以随心所欲地去进行其他的活动。

宝藏:客厅(区域B1)的箱子中给每位玩家装有200金币。

剧情奖励:奖励参与特莉薇娅·阿拉玛尔布道并将其汇报给瑞泽拉戈的玩家800经验。此外,在布告结束后每减少一个叛乱点就奖励玩家额外的400经验。
劇透 -   :
The Sermon

Once the PCs have familiarized themselves with the area surrounding the Church of Iomedae and have implemented any preparations they see fit, it’s time for the priestess’s sermon. Tileavia Allamar, Fifth Sword Knight of Iomedae, appears on one of the church’s balconies, dressed in the yellow-trimmed white cassock of her faith, and addresses the crowd in a clear, strong voice.

“Friends and neighbors, I have wondrous tidings to share! We have all known hardships in our lives—needless sorrows, injustice, even cruelty. Indeed, such is the struggle of all who live. But many among us have known more than our share. Many among us have shouldered burdens laid upon them not by the Inheritor, but by those who would curse her name and taunt her faithful.

“But today, I bear a missive from champions of Iomedae’s faith, heralds of the goddess’s will, who know your troubles and would see them end.”

Allamar gestures to her twin sons, Loran and Lacall, who carry a box swaddled in white linen between them and place it on the table in front of the church. The priestess unfurls a rolled parchment and again raises her voice.

“I received this letter last night:

“‘People of Longacre! The time of your redemption is at hand. When the song of the Inheritor rises, you all must choose: live as complacent vassals of corruption and evil, or embrace honor and claim the glory that is your right. The Glorious Reclamation gives you a choice.’

“Signed, ‘Lencia Visserene, Knight-Inheritor of the Glorious Reclamation.’

“Friends, it is up to us to restore the worship of Iomedae to its proper place in Cheliax and reclaim our nation in the name of the Inheritor. But we have been given a sign—a sign that the ‘Angel Knight’ has come to Longacre to lead us to glory!”

Allamar’s sons lift the linen and box lid, revealing an ornate silver helmet sculpted with angelic features and a halo of curls. The faceplate’s eyeless hollows stare sternly into the crowd.

Depending on how events at Louslik Tannery unfolded, Allamar’s message might have a second, more shocking announcement. If Jabral Louslik, Shaul Umbre, Pippa Umbre, or any other tannery workers were killed the previous night, Allamar has acolytes carry out coffins displaying her neighbors’ corpses. She claims that their killings were not the result of random brigandage, but were assassinations provoked by Jabral’s open criticism of Archbaron Fex’s excessive taxes, callous administration, and personal decadence.

Once Allamar finishes her announcement, she turns and reenters the temple, leaving the crowd with plenty of questions about the Glorious Reclamation and this “Angel Knight,” Lencia Visserene. Allamar’s sons remain in the churchyard to give the people a good look at the helmet. Following their mother’s directions, they take the helmet inside after 15 minutes, dutifully watching over it until that time.

Some people immediately drift away following the sermon, but several pockets of curious and upset townspeople remain in the square to get a closer look at the silver helmet in the churchyard and muse on the meaning of the priestess’s message, gathering in larger clusters than before. Although Allamar didn’t overtly call on Longacre’s residents to rebel, her message was undoubtedly provocative and put the remaining townsfolk in a fiery mood. While these embers might not appear like much of a revolution, this is the beginning of the uprising in Longacre, and the heightened emotions following in the wake of the assembly are the first point where the townsfolk’s frustrations have the potential to turn into actual rebellion. 

Development: Throughout this adventure, the rebelliousness of Longacre’s citizens and the success of their uprising are tracked with Rebellion Points, which are detailed in Part 2 (see page 23). At this stage, as long as you are aware that Rebellion Points are something the PCs don’t want the townsfolk to accrue, you don’t need to do anything more than keep a running total of the Rebellion Points accrued so far. If the PCs do nothing, the town will gain 3 Rebellion Points in the speech’s aftermath. Fortunately, there are several routes the PCs can take to mitigate the peoples’ ire. Some of the most likely methods and how they might unfold are noted below, though you should entertain other plausible courses of action if the PCs come up with their own ideas.

Counter Oration: The PCs might attempt to counteract the priestess’s rabble-rousing with their own speech, requiring a successful DC 16 Bluff, Diplomacy, Intimidate, Perform (oratory), or other useful Charismabased skill check. This might include making their own speech decrying Iomedae’s faith, or cutting in on groups of muttering townsfolk and overbearing their seditious gossip with Intimidate checks. Subtract 1 Rebellion Point (minimum 0) if the PCs successfully counter Tileavia Allamar’s oration.

Disperse the Crowd: The PCs can douse the rebellious sparks lingering in the churchyard by breaking up the assembly. This can be handled similarly to the Counter Oration option, where the PCs use Charisma-based skills to insist there’s nothing more to be seen here. So long as the PCs aren’t violent in their encouragement, the local law doesn’t impede them. Alternatively, with a successful DC 16 Diplomacy check, they can convince Sheriff Staelish or her deputies that letting the people fume isn’t in anyone’s best interest, prompting the sheriff to break things up. Subtract 1 Rebellion Point (minimum 0) if the PCs successfully disperse the crowd.

Steal the Helmet: The masklike silver helm Tileavia Allamar revealed during her speech remains on display in the church square, guarded by her sons Loran and Lacall (see page 33 for their statistics, if necessary). The twins do not allow anyone to simply take the helmet, of course, and attacking them in broad daylight is a sure way to attract the attention of Sheriff Staelish and her deputies. However, if the PCs manufacture some distraction, the helmet might be easier to take, requiring only a successful DC 14 Sleight of Hand or Stealth check, though the thief still needs to smuggle the helm away. Subtract 1 Rebellion Point (minimum 0) if the PCs successfully steal the helmet.

After the Sermon

When they’re finished at the church square, Cimri encourages the PCs to come with her to report back to Razelago. Once back at the Ash House, if one of the PCs doesn’t take the initiative to recount the afternoon’s events, Cimri does. Razelago’s response is as follows.

“That’s a more dramatic move than I’d expect from a country priestess—I’m impressed. Tileavia Allamar might be more interesting than I’d thought. It’s the helmet and this ‘Angel Knight’ I’m curious about, though. I’ve heard rumors of the Glorious Reclamation. An overzealous mob of Iomedaean fanatics calling for a nationwide revolution, as if there was any hope of that. Still, Archbaron Fex might find this information valuable.

“In any case, you’ve done well. You’ll find your payment in the parlor. I shouldn’t have any more work for you today, but I suspect that might change tomorrow. I’ll send word.”

If the PCs actually prevented Allamar from making her speech, Razelago is disappointed, but he sees some dark humor in the PCs’ misdeeds. In this case, his only response is the last paragraph of the read-aloud text above.

Again, give the PCs the opportunity to ask Razelago any questions they might have, including any of the topics that came up in their first meeting with the accuser devil (see page 14). Possible questions and Razelago’s answers are presented below.

Can you tell us more about the Glorious Reclamation
“Very little. They seem to all be followers of Iomedae— priests, mostly, and a handful of knights—who are convinced that optimism and a few outraged peasants can bring down House Thrune. It would be laughable if they weren’t so fanatical and well armed. From what I’ve heard, they’re mostly operating in the mountains along the Isgeri border. In truth, I’m a bit surprised their zealotry has stretched this far.”

Do you know anything about Lencia Visserene/the Angel Knight?
“This is the first I’ve heard of her. It sounds like you and that priestess know more than me.”

Who is Archbaron Fex?
“Do you not know the lord by right of Longacre? He’s a stern ruler and a staunch supporter of House Thrune, as well as an accomplished practitioner of magic. He’s easily the most influential figure in town and not a man you want to cross.”

Once the PCs are through speaking with Razelago, Cimri leads them back downstairs where, again, they find their payment waiting in the parlor, this time without food and drink (see Treasure below). It’s likely still early in the evening, so the PCs should feel free to conduct other business as they please.

Treasure: The chest in the parlor (area B1) contains 200 gp for each PC.

Story Award: Award the PCs 800 XP for attending Tileavia Allamar’s sermon and reporting back to Razelago. Moreover, award the PCs an additional 400 XP for every Rebellion Point subtracted due to their actions following the announcement.

« 上次编辑: 2019-01-23, 周三 19:14:40 由 TougouTuyosi »
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡連結

思亘七险,点落九宫,神游八极,纵横十方

离线 TougouTuyosi

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The Archbaron’s Decree
« 回帖 #11 于: 2019-01-23, 周三 19:50:55 »
大男爵的法令

第五环剑骑士阿拉玛尔布道后的当天晚上,瑞泽拉戈向他的主人,菲克斯大男爵汇报这天发生的事情。大男爵对女祭司或者少数愤怒的农民并不在意,但他无法忽视这其中牵扯到的荣耀光复军还有那神秘的天使骑士。事有巧合,菲克斯刚刚收到来自首都的命令。鉴于当前全国各地反动势力活动激增,地狱女皇已经在切利亚斯最大的城市实施戒严令。虽说这种极端措施并不是必要的,不过地方领主已经被授予了极大的权利而能够去执行宵禁,剥夺公民权利并颁布更残酷的法律。考虑到目前长野镇荣耀光复军的活动,菲克斯大男爵对这座城市强加了几项严格的法律——现在他所需要的只是有人来执行这些法律。

第二天清晨,希姆莉再次召集玩家到瑞泽拉戈的办公室碰头,在那里魔鬼给他们安排了一份新工作。


“今天只有一件差事,不过它非常适合你们的能力。我昨晚同大男爵见了一面。”瑞泽拉戈的侧影将一只手伸向桌上一叠卷好的羊皮纸,“他设计了几条新法律希望能够张贴到全镇各地通知镇民知道。”

给玩家一些时间来查看这些文件,它们都是“大男爵的法令”的副本(见20页的材料1)。

引述: 大男爵的法令
所有长野镇的镇民和旅行者:

遵照尊敬的地狱女皇,三重诅咒之特鲁恩家族的女王阿波罗盖二世之愿,贵族达雷洛斯·菲克斯,长野镇的大男爵在此下令,以下法令即日生效:

1.长野镇的西大门“城堡门”即日起关闭直到另行通知为止。所有旅行进出长野镇的人都必须通过北边或南边的大门并且还要得到官方认可。只有大男爵的代理人,得到认可的当地商人,或者持有菲克斯家族纹章的通过许可证的人才被允许通过。所有其他的人都必须到长野镇公证处那里获取许可证,不然就去其他地方做生意。

2.长野镇镇民不能私下聚集六人以上或是公共场所聚集十二人以上。只有那些家庭人口超过六人或是从事自然业务的人是例外。为庆祝的目的而举行集会,教育或是宗教也不能在这条法令中例外。

3.现在开始宵禁。黄昏直至黎明前一小时,没有持有印着菲克斯家族纹章的通行证的镇民不得留在镇上的街道。大男爵的代理人以及得到认可的商人不用执行此法令。需求通行证的人可以到长野镇公证处办理。

4.任何被发现违反这些法令或者任何其他长野镇的法律约束的人将被认为是参与煽动而受到问讯以及监禁,并交由长野镇大男爵和镇政府官员进行判决。

为了特鲁恩家族的荣耀以及守卫帝国还有长野镇的昌盛。

长野镇大男爵达雷洛斯·菲克斯


“将这些法令张贴到教堂广场、监狱、末座酒馆还有‘城堡门’的告示栏上。你们去监狱的时候顺便去一趟警长办公室。大男爵有第二项命令要你去下达”瑞泽拉戈的影子向希姆莉倾斜了一下,希姆莉拿起桌上一张折叠的纸。“开除罗娜·斯塔里希长野镇警长一职。”

“在正午前搞定。若是你们像前两项任务那样可靠地完成了,Perform as reliably as you have in your last two tasks, and I’ll pay what we agreed upon for your first task.如果这次的任务进展顺利的话,大男爵希望见你们。听起来他很可能需要一些人去填补政府职位。”



阅读了“大男爵的法令”之后,玩家们可能会有比平常更多的问题。瑞泽拉戈会耐心地回答他所能回答的问题,但却会回避他与大男爵的关系的细节。他对一些可能出现的问题的回答如下。

为什么大男爵要颁布这些法律?
“菲克斯大男爵非常认真地去对待荣耀光复军的消息。他不打算眼睁睁地看着长野镇变成一个有着恶臭思想的泥潭而试图在它生根前巩固自己的领土。”

这些法律将持续多久?
“直到大男爵另有命令”

为什么大男爵要开除警长?
“斯塔里希很受欢迎——因为她很温和。她从来没有同大男爵见过面。而在现在,我们需要我们的领导人同那些愿意执行他们愿望的人站到一起。”

你跟大男爵是什么关系?
“我们过去有各种各样的业务往来。这只是又一个而已。”

大男爵希望人民对此做何反应?
“当然会有人抱怨吧,不过长野镇的大多数镇民都知道自己的地位。至于那些对此说‘不’的人……很好,我想大男爵会需要一个比他还要严厉的警长。”

法令中提到的公证人是谁?
“公证人布莱肯伯(Brackenbol)维护着小镇的记录并且他在警长附近有办公室。新法律已经通知他了。”

一旦瑞泽拉戈回答完玩家的问题,希姆莉就会将他们带回客厅。玩家可以按照他们自己的想法来进行准备,但希姆莉会催促他们不要磨磨蹭蹭的,如果这些法令到中午还没有发布玩,不止是他们的雇主还有大男爵都会感到不高兴。同时,希姆莉还会在房子周围摸出一个木槌和一些弯曲的钉子。

当玩家准备好后,他们就可以按照他们自己的想法去四个地方张贴法令,不过希姆莉会希望大家最后再前往警长办公室,她并不希望发生口角——同她的姑妈。在每处地点,玩家们都将与长野镇的居民碰面,他们对这些新法律表达的意见从不满到愤怒不等。但是除非玩家选择将其升级为战斗,否则不会导致致命的暴力发生。

像往常一样,瑞泽拉戈始终保持着隐形状态并用他的地狱之眼监视着玩家,但绝不会干涉任何可能发生的事情。

公告栏

长野镇的公告栏位于教堂广场(区域C1)

一根十五英尺高的木头柱子树在教堂广场的花坛之中,上面钉满了钉子还贴满了褪色的公告。一个铜绿色的铜制弓箭手风向标在公告栏的顶端旋转着。

教堂广场中心的这根木柱上张贴着长野镇的当地新闻,商店名录以及过去不太重要的法令。仔细阅读这里的文件并成功通过DC16的察觉检定的人会发现菲克斯大男爵颁布了至少5项对当地商户征收新税或者是提高现有税率的法令。成功通过DC16的知识(地方)检定的玩家会认出在顶端的弓箭手是强盗克星阿丽莎(Alisa),他曾杀死从默语森林深处出来掠夺了长野镇的强盗头目卡里斯波勒(Kalisboro)。使用12页的方形地图上的布道来表示该地区。

生物:在公告栏上添加任何东西都会引起一些当地人的注意,他们会很快聚集起来阅读这些法令。第一个靠近的是一个看起来非常严厉,被叫做Gerya Rohalendi医生的女人(中立善良 女性 人类 平民5)。当一些同她在一起的平民——大约10个或更多——开始抱怨宵禁的不公平以及他们被当做囚犯对待的时候,Rohalendi医生依旧保持冷静。她会平静地跟上玩家或者如果玩家还在附近的话她会叫住他们,并就法令的具体内容向他们提出几个问题:那些因为医疗上的紧急情况而违反宵禁的人会被逮捕么?长野镇半数人之间是有关系的,这种情况下“家庭”该如何判断?Is a  group gathering at the tavern assisting the establishment in “the natural course of its business?”如果不允许外地人进入小镇去拜访公证人,他们怎么能获得通行许可证呢?

她会认真地询问问题,而对于答案不会有任何感情上的表露。如果玩家用合乎逻辑的合理方式回答了所有问题,或者玩家成功通过DC16的唬骗与交涉检定的话,医生同她的边上的群众就会缓和下来。如果玩家没有通过检定,拒绝回答任何问题或者通过威胁或武力来回答问题的话,城镇将获得1点叛乱点。

故事奖励:如果玩家在教堂广场张贴法令并且没有获得叛乱点的话就奖励他们600经验值。

D.城堡门

长野镇的西门看上去就像是被巨人从一个崎岖的边境要塞里捡起的石门然后被扔到通往城镇的路上一样。在坚固的石墙中一扇风化的木门敞开着。


“城堡门”,也就是人们通常说的长野镇西门,若是它位于一处城墙上那它可能会成为入侵者的障碍。但事实上这座大门不过一座与一段短短的石桥相连,长满青苔的石塔拦断了围绕小镇的齐胸高的老木栅栏。对长野镇大多数居民来说,这座大门象征着他们这个城镇的勇气与决心,但对小镇的荣誉守门人来说,管理这座大门是一项庄严的职责。

使用第12页的地图表示这个位置;除此之外,有关城堡门的更多细节可以翻阅第32页。

生物:这里的守门人波若伊西亚(Bolouisia)和丹顿·格拉默(Denton Gramel)住在邻近大门的屋子中并且很少让这里长满青苔的岩石离开他们的视线。波和丹顿会留意每一个路过的人,向每一位邻居问好,评论每一辆满载的马车,询问那些新面孔就仿佛他们是皇宫之前的守卫一般。不过在大多数情况下这对夫妇很乐意看到人们来来往往同时也时刻警惕着来自路上的危险。小镇里鲜少有人知道丹顿曾经在艾格利安第二皇家炮兵师中担任炮手,并且波是他的长官,不过玩家还是可能通过一次成功的DC20的知识(地方)检定或交涉检定了解到这个信息。尽管这对退役军人没有合法的权利,但长野镇的居民尤其是年轻人都将他们视为与警长相同的官员。

波坐在塔顶伸出的遮阳棚下的椅子上看着玩家靠近大门。当玩家们接近时她会向他们打招呼,不过她会将她的弩上好弩矢并将其放在玩家视线看不到的地方。当她了解到大男爵的命令时,波会非常愤怒。她会一边咒骂着大男爵同“他的走狗”(也就是玩家)一边讲述着“我们是如何在18年的时间里保护这个小镇的安全并让大门敞开着——除了夜晚与节假日——我和丹顿都对此非常在意!”以及“没有哪个牛屎男爵和他的滚粪牛能让我关闭它!”

不过波的嗓门远强于她骂人的词汇,不管怎样,她难以用言语来完全表达出自己的愤怒。就在这时,丹会从附近的家里面出来询问到底发生了什么——让波有机会告诉她的丈夫她对玩家的看法。这会让他同样情绪激动,尽管事实证明他同样对此无能为力。最后成功通过DC20的交涉或者DC14的威吓检定会让守门人让步。这对夫妇显然非常沮丧,在他们回家的路上边走边喃喃自语与恶毒咒骂。如果有必要,波和丹的角色数据可以在第37页找到。

这扇门可以通过DC12的力量检定手动关闭或者使用在门塔内的简单滑轮组来关门。一扇大门后面有两个笨重的铁架。一对能够举起200磅的玩家可以通过把这对铁架滑到适当位置来闭锁大门。除非被强迫,否则波和丹都不会去协助玩家关闭大门。

发展:如果玩家攻击波或者丹,那这对夫妇会试图逃到警长办公室(区域F)或者在门塔设置路障。

剧情奖励:因玩家城堡门并张贴大男爵法令而奖励600经验值。

E.末座酒馆(挑战等级3)

彩色的木盾和风化鹿角悬挂在屋顶环绕着这处乡村的公共场所。在顶部有一块刻着“The Last Stand Tavern”字样的标牌,其中字母“L”和“T”由绿色尾翼的箭头拼成。


末座酒馆的门廊有充足的地方钉上大男爵的法令。如果玩家在张贴法令时足够狡猾并且成功地通过DC14的隐匿检定,那么他们就可以在无人注意到的情况下干好这件事情。否则就会引起店主人的注意。

使用第12页的地图表示这个地点。

生物:当玩家开始往酒馆的门廊打钉子的时候,酒馆的老板、厨师同时也是经验丰富的酒客博加特·卡根(Bolgart Caggan)会拿着一柄结实的木勺冲出来,他的另一只胳膊下夹着一罐半满的辛辣红辣椒。如果他看到玩家将一颗钉子钉进他那锃亮的门廊他会对此感到心烦意乱——而他主要通过勺子来表达这种情绪。不过等他读到法令的时候他将立刻意识到宵禁以及五花八门的限制将对他的生意带来巨大的影响而变得怒不可遏。他愤怒地要求玩家们拿起他们那荒谬的法令并将其交还给大男爵进行修正——此外还有其他不太礼貌的建议。如果玩家拒绝那他会要求他们滚出门廊离开他的视线。如果玩家们还不打算离开,卡根会在盲目的愤怒中将他手中几乎沸腾的辣椒甩到最近的玩家上。如果成功命中的话,目标就需要通过DC10的反射豁免,否则将在1d3轮内因为卡根的特殊香料混合物刺痛他的双眼而失明。一旦卡根甩出他的锅,他会恢复冷静不再进一步地攻击,除非玩家先攻击他。

玩家需要思考如果应对这次攻击,但不管怎么做周围都会有十几位酒馆的顾客见证他们的做法。最终玩家能做到的最好的选择就是忽略这位厨师等待其他的时机。以后会有机会来报复的。

博加特·卡根(Bolgart Caggan) 挑战等级3
经验值 800
生命值 26(见28页)
远程 辛辣锅+4接触(1d2火焰附加失明)

发展:玩家还没有任何权利去逮捕卡根,即便他们尝试将其逮捕,斯塔里希警长也会当即释放他。如果他们将卡根打昏,镇上很快会风传暴徒殴打长野镇最善谈的酒馆老板的消息而致使小镇得到1点叛乱点。如果玩家杀死卡根,城镇将会因为镇民对此感到震惊和愤怒而获得3点叛乱点。

剧情奖励:奖励在末座酒馆张贴大男爵法令的玩家600经验值。如果他们这样做并且没让小镇得到任何叛乱点就奖励他们额外的200经验值。

F.长野镇监狱和警长办公室(挑战等级3)

这座低矮的建筑物看上去就像是一座微型的堡垒,它有着不均匀的灰泥砌成的石墙与带栅栏的窗户。尽管其标牌下悬挂着一排的马蹄铁,但并没有什么能让“监狱”这个简单的词语受到欢迎的东西。还有两个空木柱立在建筑之前。


在里面有着一间大厅,大厅内有着三张办公桌与一张围着四把椅子的方桌。大厅北面开着两扇通往一条狭窄走廊的门,走廊上则有两间牢房。大厅西面一段齐腰高的栏杆将警长办公室与大厅隔开。

使用12页的地图表示这个地点。

生物:最初没有人会注意玩家们靠近监狱,但当他们开始将大男爵的法令钉到墙上的时候,罗娜·斯塔里希警长和她的四名年轻警员就会一起出来。而如果玩家先进入监狱,那他们就会看到斯塔里希警长在里面同她的警员们一起喝着茶,同时愉快地聊着他们这一周的小烦恼。

虽然斯塔里希警长对大男爵的法令并不感到高兴,不过她的警员——Ashel Ballenry, Curtwyn Skape, Ertha Casada和Saster Figgs——对此更为不满,特别是当他们得知斯塔里希警长被除职后态度更加恶劣。斯塔里希警长会接过大男爵的信并反复读了两三遍,然后她脱下那绣有切利亚斯标志的黑色背心,并将她的黑柄长剑重重地拍打在原本属于她的书桌上。她从桌子上拿起她自己的弩与其他个人物品并在玩家面前压抑住自己的沮丧。她可能会对大男爵的命令发表一些看法:“他太懦弱了都不敢亲自干这种脏活。”,“我不担心我自己,我在担心的是像你们这样的恶徒将给长野镇的民众带来什么。”她很快就安静地离开并且一直有意地避开她侄女希姆莉的眼神。

另一边,斯塔里希的警员们不愿意如此轻易地放弃。Curtwyn会将他的轻弩上弦喊道:“不能这样。你们不能将镇上唯一的正义赶走!这是不对的!”其他警员也有类似的看法。如果玩家表现出歉意同时能跟大男爵的法令保持距离,或是他们成功通过DC24的交涉检定或者DC12的威吓检定的话他们就可以说服警员们放弃。否则,在事态发展即将演变成武力冲突的时候,比其他同伴更加冷静的Ertha会说话调停。她安慰其他人放下武器,然后脱下自己的背心扔到地上。斯塔里希的警员们会一个接一个地用这种方式表明他们不干了,将没人的监狱丢给玩家。

然后警员们很快就不那么冷静了。他们走到外面转过街角后就决定决不能容忍这种不公正的对待。他们拿起闷棍等玩家出来就往他们脑袋砸去,然后丢到镇外的森林里。这当然不是一个好计划,但它会让警员们感到自己并非无能为力。战斗发生的时候,斯塔里希已经走远不会注意到战斗,更不会参与战斗,但如果有需要的话她的角色数据可以在第42页里找到。

年轻警员(4)  挑战等级1/2
经验值200 每位
人类 武者2
守序中立 中型类人生物(人类)
先攻+5;感官 察觉+3

防御

防御等级 13 接触11 措手不及12(+2护甲)
生命值 15 每位(2d10+4)
强韧+4,反射+1,意志+0

攻击

速度 30尺
近战 精致木棒+4(1d6+1)或闷棍(1d6+1非致命)
远程 轻弩+3(1d8/19-20)

战术

战斗中 警员们会首先使用他们的闷棍发动攻击,试图造成非致命伤害在那之后会切换成他们的木棒尝试将敌人击昏。
士气 如果任何一名警员被杀害或者击昏,其他警员就会尝试扛起他们同伴的尸体逃到镇外去。如果阻止他们的逃跑,那么当其中两位警员被杀害或者击昏后他们就会选择投降。

数据

力量13 敏捷12 体质13 智力9 感知10 魅力8
基本攻击加值+2 战技加值+3 战技防御14
专长 警觉 精通先攻
技能 威吓+3 察觉+3 骑术+5 察言观色+3
语言 通用语
装备 皮甲 轻弩与10枚弩矢 精致木棒 闷棍 F区域柜子的钥匙 44金币。

宝藏:监狱里有三个柜子其中两个在大厅,一个在警长办公室。每个柜子都上着锁(解除装置DC16,警长还有警员们都有着钥匙)并且里面放有各式各样的武器盔甲:三套皮甲,四个轻木盾,六根木棒,四把轻弩与四十枚弩矢。四柄长剑和六根闷棍。里面还有6瓶治疗轻伤药水上面清晰地标有“艾奥梅黛”的字样此外还有两瓶移除疾病药水。其中一个柜子里还有一把刻着“刑台”字样的钥匙,这把钥匙可以打开监狱面前刑台上挂着的坚固的锁。

除此之外,在警长桌子后面还有一个锁盒。它被上了锁,但成功通过一个DC20的解除装置检定可以将其打开(斯塔里希警长有着唯一的一把钥匙)。这个锁箱里面有各式各样的武器与多年来没收的违禁品。里面放有一根电爪魔杖(16发),雕刻有骷髅狮子的装饰的精制青铜角斗剪(探索者角色扮演 UE36页,53页),一剂青嘶泣,十剂仙人掌萃(探索者角色扮演城主手册237页), a collection of 17 pornographic Taldan quartos containing scripts for two-performer “plays” (including “Her Highness’s Tea Service” and “The Guardsman’s Fine Salute”) worth 2 gp each,七枚头骨状的玛瑙(每枚价值25金币),还有一个小袋子里面放有10枚白金币与一张奴隶所有证,上面记录着“半身人,男性,20岁,经过调教,左脚缺少脚趾,叫做‘Ardin’”

剧情奖励:如果玩家们在监狱张贴了大男爵的法令并解除了斯塔里希警长的职务,然后还没有与那些警员发生战斗就奖励他们如同他们在战斗中击败了警员的经验值。

回报瑞泽拉戈

一旦玩家发布完大男爵的命令,希姆莉就会再度领着他们回到灰烬屋向那位神秘的老板汇报。瑞泽拉戈并不担心,只要玩家们成功地张贴了公告,他就会对玩家们成功地为他完成三项任务而表示感谢与钦佩。做为感谢他有两位奖励。首先他将所有玩家的报酬增加了一半并和往常一样放在楼下的客厅里。第二,他邀请所有人在第二天的黎明时分到达雷洛斯·菲克斯大男爵的庄园猩红之冠与他会面。瑞泽拉戈想将玩家们介绍给大男爵,并且他还有一个提议。不过在那之前,玩家们还可以自由地去做他们想做的事情。

宝藏:灰烬屋客厅(区域B1)的一个柜子里放有几个深红色的袋子,里面分别装有玩家们和希姆莉的报酬,每个袋子里装有150金币。

剧情奖励:奖励发布了所有的大男爵法令,解除斯塔里希警长职务并向瑞泽拉戈回报的玩家们1200经验值。
劇透 -   :
The Archbaron’s Decree

The evening after Fifth Sword Knight Allamar’s sermon, Razelago reports to his master, Archbaron Fex. The archbaron isn’t terribly concerned about the priestess or a few irate peasants, but he can’t ignore the mention of the Glorious Reclamation or the mysterious Angel Knight. As fate would have it, though, Fex has recently received word from the capital. In light of the surge in dissident activity across the nation, the Infernal Majestrix has placed Cheliax’s largest cities under martial law. While such extreme measures are not necessary (or feasible) everywhere in Cheliax, local lords have been empowered with extended authority to impose curfews, curtail citizens’ rights, and enact more brutal forms of justice. Given word of Glorious Reclamation activity in Longacre, Archbaron Fex imposes several strict new laws upon the town—now all he needs is someone to carry them out.

The following morning at dawn, Cimri once more gathers the PCs to meet in Razelago’s office, where the devil has a new job for them.

“Nothing more than an errand today, but one well suited to your skills. I met with the Archbaron last night.” Razelago’s silhouette inclines a hand toward a stack of rolled parchments on the table. “He has issued several new decrees that he’d like posted across town to inform the citizenry.”

Give the PCs a moment to investigate the documents, which are all copies of the archbaron’s decree (see Handout #1 on page 20).

引用
All Citizens of and Visitors to the Town of Longacre,

By Order of His Lordship Darellus Fex, Archbaron of Longacre, and in accordance with the wishes of Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune, the following decrees are now in effect:

Longacre’s western gate, known as the Castle Gate, is closed until further notice. All travel into and out of Longacre must employ the north or south gates and be officially sanctioned. Only the archbaron’s agents, sanctioned local businesses, or those displaying a writ of passage bearing the seal of House Fex, will be granted passage. All others must obtain a writ from the Longacre notary or do business elsewhere.

Longacre citizens shall not congregate in groups numbering greater than six in private, or in numbers greater than twelve in public. Exceptions will be made only for families with more than six members or for individuals undertaking the natural course of their business. Gatherings for the purposes of celebration, education, or religion are not exempt from this order.

A curfew is now in effect. From the hour after dusk to the hour before dawn, no citizen of Longacre is allowed upon the town’s streets without a writ of exception bearing the seal of House Fex. The archbaron’s agents and sanctioned local businesses are exempt from this order. Those seeking a writ of exception may apply at the Longacre Notary.

Any persons found in violation of these mandates or any other laws and sanctions of Longacre will be considered seditious agents and are subject to questioning, imprisonment, and summary judgment by the Archbaron of Longacre and officials of the town government.

For the prosperity of Longacre, the protection of the Empire, and the glory of House Thrune,

Darellus Fex, Archbaron of Longacre

“Post these decrees at the notice post in the church square, the jail, the Last Stand Tavern, and the Castle Gate. And while you’re at the jail, stop by the sheriff’s office. The Archbaron has a second decree for you to deliver.” Razelago’s shadow tilts toward Cimri, who picks up a folded page from the table. “One that dismisses Rhona Staelish as the sheriff of Longacre.

“You have until noon today. Perform as reliably as you have in your last two tasks, and I’ll pay what we agreed upon for your first task. If this assignment goes smoothly, the Archbaron would like to meet with you. It sounds as though he might soon have some civil positions to fill.”

The PCs are likely to have more questions than usual after reading the archbaron’s decree. Razelago patiently answers what he can, but dances around particulars of his relationship with the archbaron. His answers to some of the more likely questions include the following.

Why is the archbaron making these decrees?
“Archbaron Fex takes word of the Glorious Reclamation very seriously. Rather than seeing Longacre become a mire of fetid thinking, he seeks to steel his holdings against it before it takes root.”

How long will these laws remain in effect?
 “Until the archbaron decrees otherwise.”

Why would the archbaron get rid of the sheriff?
 “Staelish is popular with the people—because she’s soft. She’s never seen eye to eye with the archbaron. In these times, we need unity between our leaders and those who would enforce their will.”

What’s your involvement with the archbaron?
“We’ve had a variety of business dealings in the past. This is but one more.”

How does the archbaron expect the people to react?
“There will be grumbling, of course, but most of Longacre’s citizens know their place. For those that don’t—well, I should think the archbaron will need a sterner sheriff than the one he has.”

Who is the notary mentioned in the decree?
“Notary Brackenbol maintains the town’s records and has an office near the sheriff’s. He’s already been notified of the new laws.”

Once Razelago has answered the PCs’ questions, Cimri leads them back to the parlor. The PCs can prepare however they wish, but Cimri encourages them not to dawdle, expecting not just their employer, but also the archbaron, to be displeased if the decrees aren’t posted by noon. Meanwhile, Cimri retrieves a mallet and a few bent nails from about the house.

When the PCs are ready, they can visit the four locations where the decrees are to be posted in whatever order they wish, though Cimri encourages the group to visit the sheriff’s office last, not looking forward to the run-in with her aunt. At each location, the PCs will meet Longacre residents who express opinions about the new laws ranging from annoyance to outrage. None should result in deadly violence, though, unless the PCs escalate them into fights.

As before, Razelago follows the PCs, remaining invisible the whole time and spying on them with his infernal eye, but not interfering with anything that might transpire.

Notice Post

Longacre’s notice post is located in the church square (area C1).

A fifteen-foot-tall wooden post, scarred by nails and plastered with faded pronouncements, rises from a bed of posies in the church square. A verdigris-stained copper archer swivels atop a squeaky weather vane at the post’s summit.

Local news, business listings, and past decrees of lesser importance cover the stake at the center of Longacre’s church square. Those who peruse the papers here and succeed at a DC 16 Perception check find at least five decrees by Archbaron Fex imposing new or raising existing taxes on local businesses. A PC who succeeds at a DC 16 Knowledge (local) check identifies the archer atop the post as Alisa the Bandit Buster, who slew a bandit lord named Kalisboro who once preyed upon the town from the depths of the Whisperwood. Use the Sermon in the Square map on page 12 for this location.

Creatures: Adding anything to the notice post attracts the attention of several locals, who soon gather to read the decree. One of the first to approach is a rather severe woman named Doctor Gerya Rohalendi (NG female human commoner 5). While several of the townsfolk with her—about 10 or so—immediately get upset and start complaining about the injustice of a curfew and being treated like prisoners, Doctor Rohalendi keeps her head. She calmly follows the PCs, or calls out to them if they’re still nearby, and puts several questions to them about the decree’s specifics: Will those who break curfew to see to a medical emergency be arrested? Half of Longacre is related—what does “family” mean in this context? Is a  group gathering at the tavern assisting the establishment in “the natural course of its business?” How can those from outside town obtain a writ of passage if they’re not allowed in to visit the notary?

She asks her questions earnestly and without any emotional response to the answers. If the PCs answer them all in a logical, reasonable fashion or succeed at a DC 16 Bluff or Diplomacy check, the doctor and those with her are assuaged. If the PCs fail the check, refuse to answer any questions, or respond to the questions with threats or force, the town accrues 1 Rebellion Point.

Story Award: Award the PCs 600 XP if they post the decree in the church square and don’t provoke a Rebellion Point.

D. Castle Gate

Longacre’s western gate looks almost as if some great giant picked up the stone gate from a rugged frontier fort and dropped it across the road leading into town. A set of weathered wooden doors stands open in the fortified stone.

The Castle Gate, as Longacre’s western gate is popularly called, might present a hindrance to invaders were it situated in a wall. As it is, the gate is merely a mossy stone tower connected to a short stone span that interrupts the aged, chest-high wooden fence surrounding the town. For most of Longacre’s residents, the gate is a symbol of their town’s grit and determination, but for the town’s honorary gatekeepers, managing it is a solemn charge.

Use the map on page 12 for this location; in addition, the Castle Gate is further detailed on page 32

Creatures: These gatekeepers, Bolouisia and Denton Gramel, live in a house close to the gate and rarely let the mossy pile of rocks out of their sight. Bo and Dent note everyone who passes through, greeting every neighbor, commenting on every loaded cart, and questioning newcomers as though they were guards at the imperial palace. For the most part, though, the couple is content to watch people come and go, and keep on alert for danger coming down the road. Few people in town know that Denton once served as an artillerist in the Second Egorian Royal Engineers and that Bo was his commanding officer, though the PCs might learn this information with a successful DC 20 Knowledge (local) check or Diplomacy check to gather information. Although the retired military couple wields no legal power, Longacre’s residents—especially the young folk— treat them as officials on par with the sheriff.

Bo watches the PCs approach the gate from a chair beneath a rigged-up awning atop the tower beside the gate. She greets the PCs as they draw near, but keeps her loaded heavy crossbow out of sight. Once she’s confronted with the archbaron’s decree, Bo is furious. She curses the archbaron and “his lackeys” (the PCs) as she goes on about how “We’ve kept this town safe and this gate open—except for nights and holidays—for all the eighteen years Dent and I have minded it!” and how “No cow-pile baron or his trumped-up dung-berries are going to make us close it.”

Bo’s bark is far worse than her bite, however, and she’s unwilling to back up her anger with more than words. At some point, Dent comes out from their nearby home and asks what the fuss is all about—giving Bo the opportunity to tell her husband what she thinks about the PCs. This gets him just as worked up, though he proves just as impotent. Ultimately, a successful DC 20 Diplomacy check or DC 14 Intimidate check causes the gatekeepers to back down. Obviously upset, the couple leaves a trail of muttering and nasty names behind them as they return to their home. If needed, Bo and Dent’s statistics can be found on page 37.

The gate can be closed manually with a successful DC 12 Strength check or by using the simple pulley mechanism inside the gate tower. Two awkward iron braces stand behind one of the gate doors. A pair of PCs capable of lifting 200 pounds can slide these brackets into place to lock the gates. Unless forced, neither Bo nor Dent assists the PCs in closing the gate.

Development: If the PCs attack either Bo or Dent, the couple attempt to flee to the sheriff’s office (area F), or try to barricade themselves in the gate tower.

Story Award: Award the PCs 600 XP for closing the Castle Gate and posting the archbaron’s decree.

E. The Last Stand Tavern (CR 3)

Colorful wooden shields and weathered antlers hang upon the deck girdling this rustic public house. Overhead, a sign carved with crenellations bears the name “The Last Stand Tavern”—the letters “L” and “T” formed with painted greenfletched arrows.

There are ample places to hang the archbaron’s decree upon the supports of The Last Stand’s porch. If the PCs are particularly subtle and succeed at a DC 14 Stealth check while posting the decree, they can do so without anyone noticing. Otherwise, they attract the attention of the tavern’s owner (see Creature below).

Use the map on page 12 for this location.

Creature: As soon as the PCs start hammering nails into the tavern’s porch, the tavern’s owner, cook, and most experienced drinker, Bolgart Caggan, bursts through the front doors holding a sturdy wooden spoon and, under his other arm, a half-full pot of spicy chili. If he lays eyes on the PCs in the act of beating a nail into his well-polished porch, he’s upset—an emotion he primarily conveys with his spoon. As soon as he reads the decree, though, he’s furious, immediately realizing the impacts a curfew and gathering restrictions have for his business. He colorfully demands the PCs take their ridiculous decree and return it to the archbaron for revision—among other less polite suggestions. If the PCs refuse, he demands they get off his porch and out of his sight. If they still don’t leave, Caggan throws his nearly boiling chili on the closest PC in a moment of blind anger. On a successful hit, the target must succeed at a DC 10 Reflex save or be blinded for 1d3 rounds as Caggan’s special blend of spices stings her eyes. Once Caggan throws his pot, he regains his composure, and makes no further attacks unless attacked first.

The PCs are in a challenging position to respond to this attack, but however they do, it’s witnessed by at least a dozen tavern patrons. Ultimately, probably the best thing PCs can do is to ignore the cook and bide their time. There will be opportunity for revenge later.

BOLGART CAGGAN CR 3
XP 800
hp 26 (see page 28)
Ranged pot of chili +4 touch (1d2 fire plus blinded)

Development: The PCs don’t have any authority to arrest Caggan and, even if they try, Sheriff Staelish frees him immediately once she gets involved. If they knock Caggan unconscious, the town soon hears of the thugs who clubbed Longacre’s most bombastic restaurateur, and the town gains 1 Rebellion Point. If the PCs kill Caggan, the town is shocked and enraged, accruing 3 Rebellion Points.

Story Award: Award the PCs 600 XP for posting the archbaron’s decree at The Last Stand. Award them an additional 200 XP if they do so without accruing any Rebellion Points.

F. Longacre Jail and Sheriff’s Office (CR 3)

With its unevenly mortared stones and barred windows, this squat structure looks like a miniature fortress. Despite the row of horseshoes hung beneath its sign, nothing can make the plain word “Jail” look welcoming. Two wooden pillories stand empty in front of the building. 

Inside, a large common room contains three desks and a table with four chairs. Two doors exit the common room to the north, opening onto a narrow hallway with two jail cells. To the west of the common room, a waisthigh railing separates the sheriff’s office from the rest of the jail.

Use the map on page 12 for this location.

Creatures: No one likely notices the PCs’ initial approach to the jail, but once they start nailing the archbaron’s decree to the building, Sheriff Rhona Staelish and four of her junior deputies come outside in a group. If the PCs enter the jail first, they find Sheriff Staelish inside, enjoying a cup of tea with her deputies, goodnaturedly chatting over the small annoyances of their week.

While Sheriff Staelish isn’t pleased about the archbaron’s decrees, her deputies— Ashel Ballenry, Curtwyn Skape, Ertha Casada, and Saster Figgs—are far more troubled, and grow even more so when they learn that Sheriff Staelish is being dismissed from her post. Upon accepting the archbaron’s letter and rereading it two or three times, Staelish removes her black vest—embroidered with the symbol of Cheliax—and slaps her ebonhandled longsword on her former desk. She retrieves her personal crossbow, as well as a few effects from her desk, keeping her frustration bottled up in front of the PCs. She might make some comment about the archbaron being “too much of a coward to do his dirty work himself ” and that “I’m not worried about me, I’m worried about what the townspeople are in store for with thugs like you in charge.” She leaves quietly soon after, refusing to make eye contact with her niece Cimri the entire time.

Staelish’s deputies, on the other hand, aren’t willing to give up quite so easily. Curtwyn draws and loads his light crossbow, saying, “This ain’t right. You can’t just throw out this town’s only justice. It ain’t right!” The other deputies share similar sentiments. If the PCs seem apologetic and distance themselves from the archbaron’s decrees, or if they succeed at a DC 24 Diplomacy check or DC 12 Intimidate check, they can talk the deputies down. Otherwise, Ertha—more coolheaded than the other deputies—intercedes before things erupt into violence. She tells the others to put down their weapons, then takes off her own vest and throws it to the floor. One by one, Staelish’s deputies resign, leaving the jail to the PCs.

The deputies’ cool doesn’t last for long, though. They get outside and walk around the corner before deciding they can’t live with this injustice. Hefting their saps, they wait until the PCs come back outside to ambush them. The plan is to knock the PCs out and dump them in the woods outside town. It’s not a good plan, but it makes the deputies feel less helpless. Staelish is out of earshot of the fight by the time it happens and does not participate, but her stat block can be found on page 42, if needed.

JUNIOR DEPUTIES (4) CR 1/2
XP 200 each
Human warrior 2
LN Medium humanoid (human)
Init +5; Senses Perception +3
DEFENSE
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 15 each (2d10+4)
Fort +4, Ref +1, Will +0
OFFENSE
Speed 30 ft.
Melee mwk club +4 (1d6+1) or
sap +3 (1d6+1 nonlethal)
Ranged light crossbow +3 (1d8/19–20)
TACTICS
During Combat The deputies initially attack with their saps, trying to deal non lethal damage, then switch to their clubs, trying to beat foes unconscious.

Morale If any of the deputies are killed or knocked unconscious, the others attempt to collect their comrade’s body and escape out of town. If prevented from fleeing, the deputies surrender once two of their number are slain or debilitated.
STATISTICS
Str 13, Dex 12, Con 13, Int 9, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 14
Feats Alertness, Improved Initiative
Skills Intimidate +3, Perception +3, Ride +5, Sense Motive +3
Languages Common
Gear leather armor, light crossbow with 10 bolts, mwk club, sap, key to cabinets in area F, 44 gp

Treasure: The jail contains three cabinets, two in the common room and one in the sheriff’s office. The cabinets are locked (Disable Device DC 16; the sheriff and deputies all have keys) and hold an assortment of weapons and armor: three suits of leather armor, four light wooden shields, six clubs, four light crossbows and 40 bolts, four longswords, and six saps, as well as six potions of cure light wounds clearly marked with the symbol of Iomedae and two potions of remove disease. One of the cabinets also holds a key etched with the word “pillory,” which unlocks the sturdy padlocks on the pillories in front of the jail.

In addition, a lockbox sits behind the sheriff’s desk. It’s locked, but can be opened with a successful DC 20 Disable Device check (Sheriff Staelish has the only key). The lockbox contains an assortment of weapons and contraband confiscated over the years. Inside is a wand of shocking grasp (16 charges), a masterwork bronze scizore (Pathfinder RPG Ultimate Equipment 36, 53) decorated with a sculpted skeletal lion, 1 dose of blue whinnis, 10 doses of pesh (Pathfinder RPG GameMastery Guide 237), a collection of 17 pornographic Taldan quartos containing scripts for two-performer “plays” (including “Her Highness’s Tea Service” and “The Guardsman’s Fine Salute”) worth 2 gp each, seven skull-shaped onyxes (worth 25 gp each), and a pouch containing 10 pp and a bill of ownership for a “Halfling, male, 20 years, service-trained. Missing toe on left foot. Responds to the name ‘Ardin.’”

Story Award: If the PCs post the archbaron’s decree at the jail, relieve Sheriff Staelish of duty, and face down the deputies without fighting, award them XP as if they had defeated the deputies in combat.

Reporting to Razelago

Once the PCs have posted the archbaron’s decrees across town, Cimri again directs them to the Ash House to report to the group’s mysterious patron. As long as the PCs successfully posted the proclamations, Razelago is not concerned about the locals’ response, and he’s both thankful and impressed that the PCs have now successfully performed three tasks for him. In appreciation, he has two rewards for them. First, he’s increased the PCs’ payment by half; as before, it’s waiting in the parlor below (see Treasure). Second, he invites the entire group to meet him at Scarlet Crown, the manor of Archbaron Darellus Fex, at dawn the next day. Razelago wants to introduce the PCs to the archbaron, who has a proposal for them. Until then, however, the PCs are free to do as they want.

Treasure: A chest in the Ash House’s parlor (area B1) holds several crimson pouches, one for each PC and Cimri, each containing 150 gp.

Story Award: Award the PCs 1,200 XP for posting all of the archbaron’s decrees, relieving Sheriff Staelish of duty, and reporting back to Razelago.
« 上次编辑: 2019-02-09, 周六 21:32:57 由 TougouTuyosi »
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
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« 回帖 #12 于: 2019-02-09, 周六 21:40:12 »
当《地狱火誓约》的故事进行到这里,不出意外的话玩家将提升到2级。如果你使用经验值而玩家还没有达到升级的经验,做为GM你应当为没有达到的玩家安排自定义遭遇,考虑到长野镇的镇民可能还没有适应大男爵关于宵禁的法律,与一群醉汉,伐木工人或者码头搬运工打一架会是不错的选择。

在地狱火誓约第一幕的内容中有着不少的槽点,考虑到本身就是低质量的翻译所以并没有将一些吐槽加入其中,本楼的内容便是一些吐槽以及带团的一些经验,之后每次玩家升级的空隙我都会写这么一楼,而在整本书的最后我也许可能会尝试搬运下paizo论坛里《地狱火誓约》的GM讨论贴里其他GM对故事的建议与有趣的经历。

故事的一开始玩家们便要去抢劫一个制革厂,书中的内容更是直接就从开始行动的那一刻做为起点,仅仅通过一些检定来安排这次行动的准备与情报获取。事实上打算带这个冒险之路的GM完全可以将时间放宽一些,玩家可以在当天的白天开始活动并与希姆莉约好在夜晚展开行动,然后他们有一个白天的时间来调查这个制革厂或者进行准备或是进行其他的事务。

而事实上抢劫制革厂的整个环节本质就是打算让玩家偏向邪恶的事件,甚至考虑到抢劫行动倾向于战斗,这让技能役与交涉役在一开始缺少闪光点,所以用给玩家的自定义事件来替代抢劫制革厂这个环节也是不错的选择,当然这取决于GM创作水平。假设玩家是个小偷,那么像《上古卷轴5天际》里进入盗贼工会那样为这位玩家安排个盗窃的任务就非常合适。这样每个人做了自己的事情然后到夜晚时候大家在灰烬屋集合回报给瑞泽拉戈,当然也别忘了将制革厂的loot巧妙地分布到那些自定义的事件里。

不过很显然直接使用抢劫制革厂遭遇是最轻松的做法,所以我们说回这个遭遇。虽然作者将其分为屋内,屋外两场遭遇,但实际上只要发生战斗动静,只要一到两回合两方遭遇就会汇合到一起。不过因为初战所以基本没有难度,如果有谁被粪罐砸昏可以分享到闲谈区给大家带来快乐。尽管制革厂存在恶臭的场地魔法,但比起冬临已经是好上一百倍了。

假设玩家之中存在蛮子滥强,那么劳斯利克肯定死定了。但若是相反,劳斯利克侥幸活了下来而玩家也没有补刀的意识或是特意让这位制革厂老板活下来的话,那在这种情况下可以让瑞泽拉戈在玩家们潜逃而斯塔里希警长还未出现在现场的时候出场——就如同后面所说的一样瑞泽拉戈一直通过隐形注视着希姆莉与玩家——并将劳斯利克推到粪池或者用其他的方法将其杀害。这么做有多个原因,在第二幕中有个事件就是制革厂的新证据来指控玩家是这场案件的犯罪者,假设到那个时候当事人还活着,那镇民能很轻易地让他来判断玩家是否就是犯人——如果玩家没有掩饰他们的声音或者面貌的话。此外,当第二天斯塔里希警长去试探玩家与希姆莉的时候,劳斯利克的死讯或许能给玩家一个小惊喜,而女祭司对这场事件的谴责才更有力一些。

当然最重要的是,让玩家成为坏人,至少在不清楚瑞泽拉戈真实身份的情况下确实抢劫了制革厂的玩家将是明确的谋杀了劳斯利克的犯人,更别说女祭司将劳斯利克的死归根于制革厂老板对抗大男爵之上,而为大男爵办事的玩家也很容易被镇民找上麻烦(送经验)。

然后是灵质生物我在查书后发现这货是不死生物,emmmmmm。见鬼这东西难道不是像魅影一样么?好吧,她是不死生物,那这里可以描述地恐怖一点——让这位夫人从那摊污水中站起来,san cheak 请。

整个第一幕里可以说只有三场战斗,而且各项剧情奖励也基本只要完成瑞泽拉戈的要求就能搞定,几乎是吃喝玩乐就到第二级了。唯一有点难度的就是与年轻警员的战斗,而他们却会打非致命,这里需要注意这四人只是打算出气,所以他们不会杀害玩家,即便玩家在这里被揍昏也只需要让他们被丢到没人的监狱里就好。如果四位年轻警员在这段剧情中活下来(或者被玩家给说服)并且没有被玩家捉住,那么应当在之后的故事中让他们出个场,例如在最后的树堡里给玩家多加几个敌人。而如果玩家自卫将警员们杀死,即便他们是自卫也应当按照第二幕的叛乱点说明给长野镇添加叛乱点。
« 上次编辑: 2019-02-11, 周一 20:56:34 由 TougouTuyosi »
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
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PART 2: Sworn to Serve
« 回帖 #13 于: 2019-02-09, 周六 21:43:51 »
虽然两人从未谋面,但Lencia Visserene与Archbaron Darellus Fex之间已经开始暗斗,影响长野镇的镇民。大男爵对高风险的行动并不陌生,并且预料到他那煽动民心的对手的行动。他需要比他的警卫还要多的人手来应付这种情况。为了诱使骑士暴露,Fex计划将她想要的给她——渴望反抗的城镇。因此,他把Razelago还有他最喜欢的跑腿——也就是玩家——叫到庄园。

追踪叛乱
在Tileavia Allamar布道之后,长野镇新生的叛乱开始升温。第24页的叛乱追踪表描述着如果没有大男爵及其代理人介入的情况下叛乱将如何进展,但在影响叛乱上玩家也具有很大的潜在作用。

镇民群体性的愤怒与反抗的强烈程度会被量化为“叛乱点”(RP)。叛乱份子的挑衅以及Fex与玩家的不公正行为都将导致叛乱点的增加;增加叛乱点的情况会在遭遇描述中详细讲解。很可能你已经记录了一些玩家积累的叛乱点,并且你还需要在冒险的第二幕中继续记录长野镇的叛乱点。随着长野镇叛乱点数的积累,长野镇的反叛事件发生几率也随之增加。

天数事件叛乱点
第一周
第一天事件一:最后通牒叛乱点—
第二天次要事件叛乱点4
第三天
第四天次要事件叛乱点6
第五天
第六天事件二:Caggan的报复*叛乱点8
第七天
额外次要事件次要事件叛乱点10
第二周
第八天事件三:守门人叛乱点—
第九天
第十天次要事件叛乱点12
第十一天
第十二天事件四:劫狱*叛乱点15
第十三天
第十四天事件五:大男爵的审判叛乱点18
额外次要事件次要事件叛乱点20
第三周
第十五天次要事件叛乱点—
第十六天
第十七天事件六:军械库围攻叛乱点24
第十八天
第十九天事件七:复活的尝试*叛乱点28
第二十天
第二十一天事件八:不请自来的救援叛乱点30
额外次要事件次要事件叛乱点32
*其他先决条件见事件详细。

你应当公开地记录长野镇的叛乱点。随着叛乱点的增加,你应该强调镇民对玩家越来越多的怀疑和负面的反应,比如说在街上对他们避之不及,当他们进入建筑内时立刻闭上嘴或者用其他恶意的恶作剧以及破坏行为来攻击他们。

长野镇的叛乱持续了21天。特定的事件会发现在特定的日子里;这些事件将在第二幕中详细介绍。这些事件大多是孤立的遭遇,不管玩家的行动如何,其中一些只会在满足额外的条件后才会发生(叛乱追踪表上星号和遭遇描述中有详细说明)。有两种类型的事件:大型事件(特定名字和编号的遭遇战)和小型事件(对剧情不重要的主题事件)

正如同叛乱追踪表所指出的这样,每个重大事件最初都与一个特定的日期相关联,但是如果叛乱聚集得更快的话,重大事件可以发生得更早。大多数事件都有一个叛乱点阈值(叛乱追踪表上标注在叛乱点后的数字)。如果累计的叛乱点达到或超过事件的叛乱点阈值,则该事件会提前发生,就在接下来第一个尚未安排事件的那天。每周还有一些与特定日期无关的小活动。一旦小型事件的叛乱点阈值达到,它将在该周的下一个可用日期的发生。如果玩家的行为导致城镇积累大量的叛乱点,这不会改变事件发生的顺序,但会导致它们以更快的速度发生——这可能会让玩家无法在危险事件之间获得喘息的机会。

事件总是按照叛乱追踪表上列出的顺序发生。无论事件的时间轴如何变化,也不管镇里积累了多少叛乱点,叛乱追踪表上也不会发生超过一个事件。除非另有说明否则任何大型事件或者小型事件都不会在周与周之间变动

例如 长野镇在第五天积累了12点叛乱点,那么事件二:Caggan的报复将从第六天移动到第五天,因为该事件的叛乱点阈值已经超过。同样,第一周的附加事件将在第六天发生,因为它的叛乱点阈值也已经达到。事件三:看门人将在第八天正常发生,因为它与该日期相关联,并且没有叛乱点阈值。小型事件从第十天移动至第九天,尽管它的叛乱点阈值已经达到。在这种情况下,如果城镇没有积累更多的叛乱点的话,在事件四:劫狱发生的第十二天之前玩家将有两天的和平时间。

大多数叛乱点数都是在特定遭遇与事件中积累的,但是玩家所犯下的罪行和冷酷无情的行动都有可能会导致更多的叛乱点积累。这类行为的例子在27页的边栏中列出。

更多的可选次要事件将在81页的怪物图鉴中介绍,这些内容可以根据需要来选用并在任何时机插入到冒险之中。
劇透 -   :
Although the two have never met, Lencia Visserene and Archbaron Darellus Fex have now traded blows, catching the people of Longacre in their opening skirmish. The archbaron is no stranger to high-stakes manipulations and already anticipates his rabble-rousing foe’s reaction. To counter it, he needs more versatile tools than those his house guards afford him. In order to coax the knight farther out into the open, Fex plans to give her what she wants: a town all too eager to rebel. As such, he calls Razelago and his new favorite errand-runners—the PCs—to his home.

Tracking the Rebellion

Following Tileavia Allamar’s sermon, the nascent rebellion in Longacre starts to pick up steam. The Rebellion Tracker on page 24 outlines how the rebellion progresses without interference from the archbaron and his agents, but the PCs have significant potential to influence how the rebellion unfolds.

The intensity of the townsfolk’s communal outrage and eagerness to rebel are quantified as Rebellion Points (RP). Rebellion Points accrue in response to both provocation by rebellious agents and injustice meted out by Fex and the PCs; circumstances that increase Rebellion Points are detailed in individual encounter descriptions. It’s likely that you have already recorded a few Rebellion Points accrued because of the PCs’ actions up to this point, and you will need to continue keeping a running tally of Longacre’s Rebellion Points throughout Part 2 of the adventure. As Longacre’s Rebellion Points increase in number, the rate of rebellious events in Longacre increases as well.

You should be open about recording Longacre's Rebellion Points. As the total number of Rebellion Points increases, you should highlight the townsfolk’s growing suspicion of and negative reactions toward the PCs, such as avoiding them in the streets, growing quiet when they enter a building, or targeting them with spiteful pranks and vandalism.

The rebellion in Longacre transpires over a span of 21 days. Certain events occur on specific days during this time; these events are detailed throughout Part 2. Most of these events are isolated encounters and happen regardless of the PCs’ actions, though some of them take place only once additional requirements are met (noted by an asterisk on the Rebellion Tracker and detailed in the encounter descriptions). There are two types of events: major events (which are specific named and numbered encounters) and minor events (thematic events that aren’t vital to the plot).

Each major event is initially tied to a specific date, as noted on the Rebellion Tracker, but major events can occur earlier if the rebellion gathers strength more quickly. Most of the events have a Rebellion Point threshold (noted on the Rebellion Tracker as a number following “RP”). If the number of accumulated Rebellion Points meets or exceeds an event’s Rebellion Point threshold, then that event happens earlier, on the first day that does not already have a scheduled event. Each week also has a number of additional minor events that aren’t tied to specific days. Once a minor event’s Rebellion Point threshold is met, it takes place on the next available day of that week. If the PCs cause the town to accrue a high number of Rebellion Points due to their actions, it won’t change the order of the adventure’s events, but it will cause them to occur at an accelerated pace—potentially denying the party reprieves between dangerous events.

Events always occur in the order listed on the Rebellion Tracker. No more than one event from the Rebellion Tracker can occur on any given day, regardless of how the timeline of events has shifted or many Rebellion Points the townsfolk have accrued. No events, whether major or minor, can move between weeks unless otherwise noted.

Most Rebellion Points accrue as the result of specific encounters and events, but crimes and callous acts committed by the PCs might cause more Rebellion Point to accumulate. Examples of such acts are listed in the Additional Rebellion Points sidebar on page 27.

More optional minor events are presented in the introduction to this volume’s bestiary on page 81; these may be used as needed and inserted into the adventure at any point.
« 上次编辑: 2019-03-11, 周一 12:28:20 由 TougouTuyosi »
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡連結

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Meeting The Archbaron
« 回帖 #14 于: 2019-03-11, 周一 12:46:37 »
与大男爵会面

在玩家最后一次与Razelago会面的第二天早上,他们就应该前往Darellus Fex大男爵的庄园猩红之冠。猩红之冠位于长野镇东南的城郊。在通往庄园的路上有两尊凶猛的铁牡鹿守卫着大门。牡鹿角上红色玻璃闪烁着光,隐含着庄园的名字来源。在铁牡鹿之下有两位严肃的守卫看着门。当玩家与Cimir抵达时,守卫将会告诉他们,他们被允许进入庄园。

当玩家们接近庄园时,请阅读或描述以下内容。

Sharp gables and tall, narrow windows lend the archbaron’s manor an abbeylike quality, as though this were more a place for study and solemnity than leisure and laughter. A motif of rampant stags with antlers bloody from battle repeats among iron rooftop finials and on a crest above the stone entrance.


数个卫兵手里拿着弩在院子中巡逻以及屋顶上巡视,半身人奴隶在院子里和庄园里跑来跑去。在庄园门口,一位半身人男管家会向玩家们打招呼,并护送他们到二楼的大男爵办公室。如果这些玩家试图通过前门以外的其他入口进入庄园,一位奴隶或者守卫很快就会找到他们——就好像他们出乎意料的进入方式早被预先料到一番——并给他们带路。尽管Razelago告诉玩家们将会在猩红之冠同他们见面,但玩家的神秘委托人完全没有留下一点他出现过的迹象,Fex的警卫还有奴隶们也对Razelago一无所知。

大男爵的办公室由漆黑乌木同深红色绸缎构成。墙边排列着高耸的书架、目光呆滞的动物标本以及被帘子围起的壁龛。在房间的另一端,一张大桌还有一张如同王座的椅子位于一个盾形纹章之下,纹章展示着正在战斗的血角牡鹿。

Darellus Fex(守序邪恶 男性咒法师12级)这位有着盐与胡椒色头发的瘦削男人就是长野镇的大男爵。A relatively minor lord of a comparatively small barony, the archbaron is nevertheless the most powerful person in Longacre and its environs. He represents Queen Abrogail II and the Chelish government at the local level, and his word carries the force of law. Fex is far beyond the PCs in terms of power and influence at this point in their careers, but he has a continuing role to play as the PCs’ patron as the campaign progresses. His full statistics appear in Pathfinder Adventure Path #105: The Inferno Gate.

当玩家进入他的办公室时,大男爵站在桌子后面


劇透 -   :
Meeting The Archbaron

The morning after the PCs’ last meeting with Razelago, the PCs should head to Scarlet Crown, the manorial home of Archbaron Darellus Fex. Scarlet Crown lies southeast of Longacre on the outskirts of town. A pair of rampant iron stags watches over the gate on the road leading up to the manor. Red glass shimmers upon the stags’ horns, suggesting the source of the manor’s name. Beneath the stags, a pair of grim guards keeps watch. When the PCs and Cimri arrive, the guards tell them they’re expected and admit them onto the manor grounds.

Read or paraphrase the following as the PCs approach the manor.

Sharp gables and tall, narrow windows lend the archbaron’s manor an abbeylike quality, as though this were more a place for study and solemnity than leisure and laughter. A motif of rampant stags with antlers bloody from battle repeats among iron rooftop finials and on a crest above the stone entrance.

Several guards patrol the grounds and stroll atop the rooftop terrace, crossbows in hand, and halfling slaves scurry about the grounds and within the manor. At the manor’s door, a halfling butler greets the PCs and escorts them to the archbaron’s office on the second floor. If the PCs try to enter the manor through any door other than the front, a slave or guard swiftly finds them—as if their unusual entrance had been anticipated— and provides an escort. Although Razelago told the PCs he would meet them at Scarlet Crown, there is no sign of the PCs’ mysterious patron, and Fex’s guards and slaves know nothing about him.

The archbaron’s office is appointed in midnight ebony and crimson satin. Towering bookshelves, glassy-eyed taxidermic creatures, and curtained alcoves line the walls. At the far end of the room, a large desk and throne-like chair sit beneath a coat of arms displaying battling, bloodyhorned stags. Behind the desk, a wide window overlooks the manor grounds.

A spare-looking man with slick salt-and-pepper hair, Darellus Fex (LE male human conjurer 12) is the Archbaron of Longacre. A relatively minor lord of a comparatively small barony, the archbaron is nevertheless the most powerful person in Longacre and its environs. He represents Queen Abrogail II and the Chelish government at the local level, and his word carries the force of law. Fex is far beyond the PCs in terms of power and influence at this point in their careers, but he has a continuing role to play as the PCs’ patron as the campaign progresses. His full statistics appear in Pathfinder Adventure Path #105: The Inferno Gate.

The archbaron stands up behind the desk as the PCs enter his office.

“So you’re the agents Razelago has recommended? I can’t say you’re what I expected—but that might be a boon in the days to come. I am Darellus Fex, Archbaron of Longacre. Razelago tells me you’re the ones who reported our local priestess’s... lack of patriotism. As such, I thought you might be well suited putting an end to the threats to Longacre and the rule of law—my rule. If you’re amenable, of course.”
« 上次编辑: 2019-04-14, 周日 22:40:23 由 TougouTuyosi »
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡連結

思亘七险,点落九宫,神游八极,纵横十方