哈斯塔的牧师能够将困惑术作为4环神术准备,并且将精神错乱作为7环神术准备。他的牧师也可以使用以下法术:
黄印学派 惑控(胁迫)(影响心灵)
环位 吟游诗人 6,术士/法师 9,女巫 9
施展时间 10分钟
成分 V,S,M(赭石和硫磺,加上金子粉末价值15,000金币的金子粉末)
距离 0 ft;见下文
效果 影响一个圣徽
持续时间 见下文
豁免 见下文;SR 可
这个法术如同死亡徽记一般起作用,除了死于这个法术的生物会被哈斯塔支配(如同支配怪物),这会使得这些生物会在视野内寻找并去帮助任何一个显而易见的哈斯塔的信徒或仆从,任何真正的哈斯塔的信徒都能指挥这些生物,如同信徒已经变成支配他们的一员一样。如果不同的哈斯塔信徒发出冲突的命令,则命令者必须尝试进行一次魅力检定,胜利者能够在那轮命令目标。如果没有哈斯塔的信徒或者代理人在视野内,受影响的生物可以正常行动。
当以这种方式受这个法术的黄印来影响的时候,效果会持续每等级一轮,一但触发,黄印将激活每施法者等级10分钟。有百分之1的几率当生物的豁免失败的时候,哈斯塔会注意到,并且处于自己的某些原因,他决定亲自控制目标。在这种情况,被支配的生物所采取的行动由GM决定,并且这个法术的黄印效果变为每等级1天,并且发出的命令不能被其他生物收回,即便他们是哈斯塔的信徒。无论法术持续多久,或者哈斯塔决定直接控制受害者,如果一个生物在对抗法术的效果时候失败,哈斯塔可以以那个受害者为目标使用黄褐色之梦(fulvous dreams)能力影响被害者余生。古神是否会选择这样做全交由GM决定。黄印可以由18级或者更高的级别的施法者使用魔法恒定术恒定,花费为4000gp。
劇透 - :
YELLOW SIGN
School enchantment (compulsion) [mind-affecting]; Level
bard 6, cleric 9, sorcerer/wizard 9, witch 9
Casting Time 10 minutes
Components V, S, M (ochre and sulfur, plus powdered gold
worth a total of 15,000 gp)
Range 0 ft.; see text
Effect one symbol
Duration see text
Saving Throw Will negates; Spell Resistance yes
This spell functions as per symbol of death, save that
creatures that succumb to this spell become dominated (as
per dominate monster) by Hastur. This causes such creatures
to seek to aid any obvious minions or worshipers of Hastur
in sight, and any true worshiper of Hastur can command the
affected creatures as if that worshiper had been the one to
dominate them. In the case of conflicting commands issued
from different true worshipers of Hastur, the commanders
must attempt opposed Charisma checks, with the winner
being able to command the targets for that round. If no
worshipers or agents of Hastur are in sight, an affected
creature can act normally. When affected by this spell’s
Yellow Sign in this way, the effects last for 1 round per level.
Once triggered, the Yellow Sign remains active for 10 minutes
per caster level.
There is a 1% chance when a creature fails its saving throw
against this spell that Hastur takes note and, for reasons of
his own, decides to control the target personally. In this case,
the actions taken by the dominated creature are left to the
GM to determine, but the effects of this spell’s Yellow Sign
persist for 1 day per level and the commands issued cannot
be countermanded by any other creature, even if they are
Hastur worshipers.
Regardless of how long the effects last or whether Hastur
directly controls a victim, if a creature failed to resist this
spell’s effects, Hastur can target that victim for the rest
of its life with his fulvous dreams ability (Pathfinder RPG
Bestiary 4 140). Whether or not the Great Old One ever
chooses to do so is left to the GM to determine.
Yellow Sign can be made permanent with a
permanency spell by a caster of 18th level or higher
for the cost of 40,000 gp.
服从仪典以下描述了哈斯塔的信徒为了从崇神仪典中获取好处而必须履行的仪式。也对应了内海诸神中的进阶职业传音者,颂教者,卫道者的恩典。
服从仪典(哈斯塔)
花费一个小时完全静止,在一个被昂贵的陈设所围绕的区域中冥想,并穿着优雅而昂贵的服装和珠宝。在你冥想的30尺范围内的所有衣服和陈设的总价值必须至少有每个角色等级1000gp。(魔法物品在计算你周围物品的总价值的时候不能计算在内,除非他们特别的华丽,在那种情况下只计算它超出其正常花费的数值。)二者选一,你可以在亮出黄印的情况下执行仪典。如果你熟知教条,你必须在冥想的时候背诵黄衣之王的教条—不然你可以将一无所获。你在所有的表演检定上获得+4加值。
传音者神恩
第一神恩:混乱之言(Sp)次等困惑术3次/天,狂笑术 2次/天,或者狂暴术 1次/天
第二神恩:混乱命令(Su)以一个迅捷动作,你可以向30尺之内一个正受到困惑或者类似效果的生物发出口头命令,这允许你选择受影响的生物下一轮如何行动。
第三神恩:黄印(sp)每天一次,你能够以类法术能力使用黄印
颂教者神恩
第一神恩:颓废恩典(sp)易容术1次/天,鹰之威仪2次/天,或者花言巧语1次/天
第二神恩:无须面具(Su)你获得改变形状的能力(变身术,符合你体型的任意类人生物),每天可使用一次。变回你的真实形态是一个自由行动,但是当你这样做时,这个令人不安的变化效果会导致20尺范围内的所有生物进行一次意志豁免检定(DC = 10 +你的感知调整+1/2你的生命骰),失败时会动摇1d4轮。如果你在同一轮中进行先攻检定时你变回了真实形态,则你在先攻检定上获得+4加值。
第三神恩:享乐主义者(Su)只要你穿着至少每个角色等级价值500金币的精美衣服和珠宝(魔法物品不计入此值),你的AC将获得与你的魅力修正值相等的偏斜加值。如果你穿戴盔甲或携带盾牌(包括给予护甲或盾牌加值的物品),此能力无效。
传音者神恩
第一神恩:万物必将终结(Sp)丧志术3次/天,死亡丧钟 2次/天,降咒 1次/天
第二神恩:不可能的思维(Su)你可以免疫困惑和疯狂效果,除了哈斯塔或者那些生命骰比你高的哈斯塔教徒或仆从。
第三神恩:虚无主义者(Su)你免疫死亡和石化效果,除此之外,每天一次,如果只有你成为了死亡或者石化效果的目标,那么你可以如同法术反转一般,选择将死亡效果反射给它的来源。
劇透 - :
The following describes the
ritual a worshiper of Hastur must
perform to take full advantage of
the Deific Obedience feat, as well as
the boons for the evangelist, exalted, and
sentinel prestige classes found in Pathfinder
Campaign Setting: Inner Sea Gods.
OBEDIENCE (HASTUR)
Spend an hour in absolute stillness, meditating
in an area surrounded by rich furnishings and
dressed in elegant and expensive clothing
and jewelry. The total combined value of your
clothing and the furnishings of the area within
30 feet of your meditation spot must be at least
1,000 gp per character level (magical items do
not count in determining the overall value of
your surroundings unless they are particularly
ornate, in which case only the value over
and above the item’s normal cost counts).
Alternatively, you can perform this obedience
in the presence of an active Yellow Sign. If
you know them, you must silently recite lines
from The King In Yellow as you meditate—
otherwise, you can simply concentrate on
nothingness. You gain a +4 profane bonus
on all Perform checks.
EVANGELIST BOONS
1: Words of Disorder (Sp) lesser confusion 3/day, hideous
laughter 2/day, or rage 1/day
2: Confusion Command (Su) As a swift action, you can
issue a verbal command to a single creature within
30 feet that is currently suffering from a confusion
effect or a similar effect. This allows you to choose how
that creature is affected on its turn that round.
3: Yellow Sign (Sp) You gain the ability to cast Yellow Sign
once per day as a spell-like ability.
EXALTED BOONS
1: Decadent Grace (Sp) disguise self 3/day, eagle’s
splendor 2/day, or glibness 1/day
2: No Mask! (Su) You gain the change shape (alter self,
any humanoid of your size) ability, which is usable once
per day. Transforming back to your true form is a free
action, but as you do so, the unsettling effect of
this change causes all creatures within 20 feet to
become shaken for 1d4 rounds if they fail a Will
saving throw (DC = 10 + your Wisdom modifier +
1/2 your Hit Dice). If you make an initiative
check in the same round that you assume your
true form, you gain a +4 bonus on the
initiative check.
3: Hedonist (Su) As long as you wear
fine clothing and jewelry worth at
least 500 gp per character level (magic
items do not count in determining this
value), you gain a deflection bonus to
your Armor Class equal to your Charisma
modifier. This ability doesn’t function
if you wear armor or carry a shield
(including items that grant armor or
shield bonuses).
SENTINEL BOONS
1: All Things Must End (Sp)
doom 3/day, death knell 2/day,
or bestow curse 1/day
2: Impossible Mind (Ex) You
are immune to confusion and
insanity effects, save those
created by Hastur or worshipers
and servants of Hastur who have
more Hit Dice than you.
3: Nihilist (Ex) You are immune
to death and petrification
effects. In addition, once per
day if you are targeted by
a death or petrification
effect of any level that
targets you alone, you
can choose to reflect
that death effect back
on its source as per
spell turning.