比安,5英尺1英寸,141磅,18岁;CR 14
male human,ardent14;经验 92000
阵营:N;中型类人生物;
先攻:-1; 感知力:darkvision60.,spot+8,lisen+8
语言:通用语,矮人语
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防御等级:19,接触9,措手不及19;
生命值:121(14HD);
豁免:强韧+14,反射+8,意志+22;(对法术类法+3,毒素+2)
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速度:25英尺;
近战:+11/+6
基本攻击:+10/+5;擒抱:+11
while psionically focused:cannot be confused
Primary Mantles:Corruption and Madness,Pain and Suffering
Secondary Mantles:Death(lv2),Evil(lv5),Consumption(lv10)
Power Points/Day:226(manifester level:15)
Powers Known:Psionic Daze(lv1),Primal Fear(lv1),Disable(lv2),Brain Lock(lv3),Recall Agony(lv4),Forced Share Pain(lv5),Psionic Speak with Dead(lv6),Death Urge(lv7),Mindwipe(lv8),Fiendish Conduit(lv9),Hostile Empathic Transfer(lv10),Empathic Feedback(lv11),Fuse Flesh(lv12),Decerebrate(lv13),Insanity(lv14)
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属性:力量11(13),敏捷8,体质18(20),智力8,感知20(26),魅力8;
特性:Stonecunning
专长:Mantle Focus[Corruption and Madness](human),Illithid Heritage(lv1),Illithid Compulsion(lv3),Psionic Endowment(lv6),Greater Psionic Endowment(lv9),Psionic Meditation(lv12)
技能:Autohypnosis+11,Concentration+20,Heal+9,Psicraft+13
装备:
战斗装备加冒险家服装
Periapt of Wisdom+6 36000gp
Orange Prism Ioun Stone 30000gp
Ring of Blinking(每半分钟启动一次,遭遇时投7-d5来决定还剩几轮) 27000gp
Cloak of resistance+5 25000gp
Gauntlets of ogre power 4000gp
Belt of Dwarvenkind 14900gp
Chain shirt+2 4250gp
Heavy wooden shield+2 4157gp
Boots of Landing 1000gp
Bag of Tricks(grey,bat)
价值3000GP的宝石
60PP93GP
负重:42
轻载:50 中载:100 重载:150
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Boots of Landing: These boots allow the wearer to recover instantly from a fall and can absorb some damage from falling once per day. The wearer lands on her feet no matter how far she falls, and takes 2 fewer dice of damage from the fall than normal.
Faint psychoportation; ML 2nd; Craft Universal Item, catfall; Price 1,000 gp; Weight 1 lb.
灵吸传承(ILLITHID HERITAGE)[cp62]
在时间长河中的某处,你的血统被灵吸怪亵渎了。认识到了这个污点但是决定充分利用它,因为它带来的力量你接受了你的灵吸怪血统。
先决条件:灵能池容量为1或更多。
效果:你得到威吓作为本职技能。另外,你在对抗法术、异能、类法术能力、类灵能能力的豁免检定上得到一个加值。该加值等于你所拥有的灵吸专长数(包括本专长)的一半(向下取整,最少为1)。
灵吸强迫(ILLITHID COMPULSION)[cp61]
你唤起你的血统以增强操纵其他生物心智的能力。
先决条件:灵吸传承。
效果:在展现“强迫(Compulsion)”子能系异能时你的显能者等级增加1。你展现的强迫子能系异能的所有豁免检定DC也获得+1加值。
Mantle Focus[Psionic][cp55]
Prerequisite:Access to one psionic mantle.
Benefit:Add 1 to the Difficulty Class for all saving throws against powers from the mantle you select.This bonus stacks with the bonus provided from feats such as Psionic Endowment.
Granted Abilities:
Consumption:You can expend your focus as an immediate action to gain 5 temporary hit points when someone within 10 feet is wounded.These temporary hit points last for up to 1 minute.
Corruption and Madness:You insights into corruption and madness have touched you with insanity and terrible clarity.While you are psionically focused,you cannot be confused.
Death:You can expend your psionic focus to kill a dying creature,as the death knell spell.
Evil:You can expend your psionic focus to deal additional damage to a non-evil creature.You deal an additional 1d6 ponits of damage with a melee or ranged attack or a spell that deals damage and targets a single creature.
Pain and Suffering:As an immediate action,you can expend your psionic focus to share the pain of the next melee attack that deals damage to you.The attacker takes damage equal to half the damage it deals you.
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Daze, Psionic
Telepathy (Compulsion) [Mind-Affecting]
Level: Corruption and Madness 1
Display: Material and mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature that has 4 HD or less
Duration: 1 round
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
This telepathy clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. A dazed subject is not stunned, so attackers get no special advantage against it.
Augment: For every additional power point you spend, this power can affect a target that has Hit Dice equal to 4 + the additional points.
Primal Fear[cp95]
Telepathy[Mind-Affecting]
Level: Corruption and Madness 1
Display: Mental
Manifesting Time: 1 swift action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature with an Intelligence of 3 or higher
Duration: 1 round
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
Primal fear slips past the target's mental defenses to blast his subconscious mind with pure visceral terror.The victim can't even describle what he saw,but he is shaken for 1 round.This effect doesn't stack with other fear effects.
Augment: For every additional power point you spend, you can designate an additional target for the power.
Disable
Telepathy (Compulsion) [Mind-Affecting]
Level: Pain and Suffering 1
Display: Visual
Manifesting Time: 1 standard action
Range: 20 ft.
Area: Cone-shaped emanation centered on you
Duration: 1 min./level (D)
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
You broadcast a mental compulsion that convinces one or more creatures of 4 Hit Dice or less that they are disabled. Creatures with the fewest HD are affected first. Among creatures with equal Hit Dice, those who are closest to the power's point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Creatures that are rendered helpless or are destroyed when they reach 0 hit points cannot be affected.
Creatures affected by this power believe that they have somehow been brought to the brink of unconsciousness and must act accordingly. While it's possible for an important nonplayer character to attempt some sort of "heroic" action, common
NPCs and creatures under the effect of this power typically cower or retreat.
Any creature that attempts to take a standard action immediately breaks the compulsion and can act normally. A creature that attempts to heal itself or that receives healing is likewise freed of the compulsion, and if it is not actually wounded, the healing is wasted. A creature that takes damage is also instantly freed of the compulsion (although the damage still counts against its actual current hit points).
Augment: For every 2 additional power points you spend, this power's range increases by 5 feet and its save DC increases by 1.
In addition, for every additional power point you spend to increase the range and the save DC, this power can affect targets that have Hit Dice equal to 4 + the number of additional points.
Brain Lock
Telepathy (Compulsion) [Mind-Affecting]
Level: Corruption and Madness 2
Display: Material and visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One humanoid
Duration: Concentration + 1 round
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3
The subject's higher mind is locked away. He is dazed and cannot take psionic actions for the duration of the power. A brain locked subject is not stunned, so attackers get no special advantage against him.
Augment: You can augment this power in one or both of the following ways.
1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
Recall Agony
Clairsentience [Mind-Affecting]
Level: Pain and Suffering 2
Display: Material
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 3
The fabric of time parts to your will, revealing wounds your foe has received in the past (or has yet to receive). That
foe takes 2d6 points of damage as the past (or future) impinges briefly on the present.
Augment: For every additional power point you spend, this power's damage increases by 1d6 points. For each extra 2d6 points of damage, this power's save DC increases by 1.
Share Pain, Forced
Psychometabolism
Level: Pain and Suffering 3
Display: Material and mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level (D)
Saving Throw: Fortitude negates
Power Resistance: Yes
Power Points: 5
This power creates a psychometabolic connection between you and an unwilling subject so that some of your wounds are transferred to the subject. You take half damage from all attacks that deal hit point damage to you, and the subject
takes the remainder. The amount of damage not taken by you is taken by the subject. If your hit points are reduced by a lowered Constitution score, that reduction is not shared with the subject because it is not a form of hit point damage. When this power ends, subsequent damage is no longer divided between the subject and you, but damage already shared is
not reassigned.
If you and the subject move farther away from each other than close range, the power ends. You attempt to force the sharing
of your wounds with an unwilling creature, and for less time. If you are immune to the type of damage dealt, or if you convert lethal damage into nonlethal damage, the target takes no damage.
Augment: For every 2 additional power points you spend, this power's save DC increases by 1.
Speak with Dead, Psionic[cp99]
Clairsentience
Level: Death 3
Display: Auditory and material
Manifesting Time: 10 minutes
Range: Touch
Target: One dead creature
Duration: 1 min./level
Saving Throw: Will negates; see text
Power Resistance: No
Power Points: 5
You grant the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it. You can ask up to five questions, unless you augment the power. Unasked questions are wasted if the duration expires. The corpse's knowledge is limited to what the creature knew during life, including the languages it spoke (if any). Answers are usually brief, cryptic, or repetitive. If the creature's alignment was different from yours, the corpse gets a Will save to resist the power as if it were alive.
If the corpse has been subject to psionic speak with dead within the past week, the new power fails. You can manifest this power on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all.
This power does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information.
Indeed, it can't even remember being questioned.
This power does not affect a corpse that has been turned into an undead creature.
This is considered a negative energy power for the purpose of the Stygian Archon feat.
Augment: For every 4 additional power points you spend, you can ask one additional question.
Death Urge
Telepathy (Compulsion) [Mind-Affecting]
Level: Death 4
Display: Mental
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One living creature
Duration: 1 round
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7
You plant a hidden death-urge impulse in the subject's unconscious. On the subject's next turn, it looks for the quickest method to end its life and attempts to do so. The subject takes no other action on its turn except attempting to harm itself.
If armed, the subject attacks itself as a full-round action. The attack automatically succeeds and deals damage as a critical hit. If unarmed, the subject moves adjacent to the nearest enemy and provokes an attack of opportunity, offering its opponent an opening, which the opponent may or may not choose to take advantage of.
If the subject is unarmed and no enemy is nearby, the subject simply does nothing at all. At the Dungeon Master's option, a subject close to an immediate and lethal hazard such as a cliff or a fire might hurl itself off the cliff or into the fire instead of striking itself with a weapon.
Augment: For every 4 additional power points you spend, this power's save DC increases by 2 and its duration increases by 1 round.
Mindwipe
Telepathy [Mind-Affecting]
Level: Corruption and Madness 4
Display: Auditory, mental, and visual
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Power Resistance: Yes
Power Points: 7
You partially wipe your victim's mind of past experiences, bestowing two negative levels upon it.
If the subject has at least as many negative levels as Hit Dice, it dies. If the subject survives, each negative level gives it several disadvantages. In addition, for each negative level it gains, a psionic creature loses knowledge of one power from its highest available level, and a number of power points from its maximum power point total sufficient to manifest that power. The effects of multiple negative levels stack.
If the subject survives, it loses these two negative levels after 1 hour. (No Fortitude save is necessary to avoid gaining the negative level permanently.)
Augment: You can manifest this power in one or both of the following ways.
1. For every 2 additional power points you spend, this power's save DC increases by 1.
2. For every 3 additional power points you spend, this power bestows an additional negative level on the subject.
Fiendish Conduit[cp89]
Psychokinesis
Level: Evil 5
Display: Material and visual
Manifesting Time: 1 standard action
Range: 120ft.
Area:120-ft. line
Duration:Instantaneous
Saving Throw:Reflex half
Power Resistance: Yes
Power Points: 9
Reaching across the planes,you form a momentary link between yourself and the Negative Energy Plane.With the connection made, you instantly guide a massive charge of negative energy from your psyche into the material world,channeling it along a dark ectoplasmic line that extends from your outstretched hands.The power heals undead creatures of 9d6 points of damage,and deals 9d6 points of damage to all other creatures.This power is a negative energy effect.
Augment: For every additional power point you spend, this power heals undead of an additional 1d6 points of damage, or deals an additional 1d6 points of damage to all other creatures.
Empathic Transfer, Hostile[cp85]
Telepathy [Mind-Affecting]
Level: Pain and Suffering 3
Display: Auditory and material
Manifesting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round or until discharged
Saving Throw: Will half
Power Resistance: Yes
Power Points: 5
You transfer your hurt to another. When you manifest this power and then make a successful touch attack, you can transfer 25 points of damage from yourself to the touched creature. You cannot transfer more points than the damage you have already taken.You immediately regain hit points equal to the amount of damage you transfer. You cannot use this power to gain hit points in excess of your full normal total. The transferred damage is empathic in nature, so powers and abilities the subject might have( such as damage reduction and regeneration) do not lessen or change this damage. The damage transferred by this power has no type, so even if the subject has immunity to the type of damage you originally took, the transfer occurs normally and deals hit point damage to the subject.
Augment: You can augment this power in one or both of the following ways.
1. For every additional power point you spend, you can transfer an additional 5 points of damage.
2. For every 2 additional power points you spend, you can affect one additional target within 20 feet of you. Starting with the creature touched and continuing to the next closer creature, each target takes half the damage this power would deal(with a Will save to further reduce the damage) until each target has taken damage or you have been restored to maximum hit points.
Empathic Feedback
Telepathy [Mind-Affecting]
Level: Pain and Suffering 4
Display: Auditory and material
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
Power Points: 7
You empathically share your pain and suffering with your attacker. Each time a creature strikes you in melee, it takes damage equal to the amount it dealt to you or 5 points, whichever is less. This damage is empathic in nature, so powers and abilities the attacker may have such as damage reduction and regeneration do not lessen or change this damage. The damage from empathic feedback has no type, so even if you took fire damage from a creature that has immunity to fire, empathic feedback will damage your attacker.
Augment: For every additional power point you spend, this power's damage potential increases by 1 point. For example, if a you spends 8 points to manifest this power, your attacker takes damage equal to the amount it dealt to you or 6 points,
whichever is less.
Fuse Flesh
Psychometabolism
Level: Pain and Suffering 6
Display: Visual
Manifesting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Fortitude negates and Fortitude partial; see text
Power Resistance: Yes
Power Points: 11
You cause the touched subject's flesh to ripple, grow together, and fuse into a nearly seamless whole. The subject is forced into a fetal position (if humanoid), with only the vaguest outline of its folded arms and legs visible below the all-encompassing wave of flesh. The subject retains the ability to breathe, eat, and excrete, but may lose the use of its senses (see below). If the sudden transformation would prove fatal to the creature (such as fusing a swimming airbreathing
subject, or a flying subject), the subject gets a +4 bonus on the save. Unless it loses the use of its senses (see below), the creature can still perform purely mental actions, such as manifesting powers.
If the target fails its Fortitude save to avoid the power's effect, the subject must immediately attempt a second Fortitude save. If this second save is failed, the creature's eyes and ears fuse over, effectively blinding and deafening it. Moreover, it loses its extraordinary, supernatural, and spell-like abilities, as well as its ability to manifest powers (if any), and is generally in sorry shape.
Incorporeal or gaseous creatures and creatures not composed of flesh are immune to fuse flesh, and a shapechanger (such as a lycanthrope or a doppelganger) can revert to its unfused form as a standard action.
Augment: For every 2 additional power points you spend, this power's save DC increases by 1.
Decerebrate
Psychoportation [Teleportation]
Level: Corruption and Madness 7
Display: Mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Power Resistance: Yes
Power Points: 13
With decerebrate, you selectively remove a portion of the subject's brain stem. The creature loses all cerebral function, vision, hearing, and other sensory abilities, and all voluntary motor activity. The subject becomes limp and unresponsive. Without extreme measures, such as greater restoration or some other suitable effect of 7th level or higher, the creature perishes in 1d4 days.
Insanity
Telepathy (Compulsion) [Mind-Affecting]
Level: Corruption and Madness 7
Display: Mental
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 13
As confusion, except as noted here.
Creatures affected by this power are permanently confused and constantly behave randomly. Roll on the following table at the beginning the subject's turn each round to see what the subject does in that round.
d% Behavior
01–10 Attack manifester with melee or ranged weapons(or move toward manifester if attack is not possible).
11–20 Act normally.
21–50 Do nothing but babble incoherently.
51–70 Flee from manifester at top possible speed.
71–100 Attack nearest creature (for this purpose, a psicrystal counts as part of the subject's self).
Only psychic chirurgery, reality revision, and other similarly extreme measures can restore the subject's sanity.
Augment: For every 2 additional power points you spend, this power's save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.
lose pp:99
/me 放掉焦点+2 DC manifest
/me manifest Primal Fear
/me 得到灵能焦点