作者 主题: [4e]Male Changelings Warlock  (阅读 3277 次)

副标题: Angus Einstein

离线 胡子

  • Chivary
  • *****
  • 帖子数: 1851
  • 苹果币: 1
    • http://mylogs.blog.sohu.com/
[4e]Male Changelings Warlock
« 于: 2008-11-04, 周二 19:09:51 »
Angus Einstein

Male Changelings Warlock
Level 1
Good (Chaotic)
Representing Huzi

Strength    8   (-1)
Constitution    14   (+2)
Dexterity    10   (+0)
Intelligence    16   (+3)
Wisdom    10   (+0)
Charisma    19   (+4)
   
Maximum Hit Points: 26

      Bloodied: 13
      Surge Value: 6
      Surges / Day: 8
            

Size: Medium
Speed: 6 squares
Vision: Normal

Initiative:   1d20 +4   = + 0 [dexterity] + 4 [improved initiative]
Base Strength Attack:   1d20 -1   = -1 [strength]
Base Dexterity Attack:   1d20 +0   = + 0 [dexterity]
Base Constitution Attack:   1d20 +2   = + 2 [constitution]
Base Intelligence Attack:   1d20 +3   = + 3 [intelligence]
Base Wisdom Attack:   1d20 +0   = + 0 [wisdom]
Base Charisma Attack:   1d20 +4   = + 4 [charisma]

Armor Class:   15   = 10 + 3 [intelligence] + 2 [leather]
Fortitude Defense:   12   = 10 + 2 [constitution]
Reflex Defense:   14   = 10 + 1 [warlock] + 3 [intelligence]
Will Defense:   16   = 10 + 1 [warlock] + 1 [Changelings]+ 4 [charisma]

Armor: Leather (15 lb)

Shield: None

Attacks:

      Unarmed Melee: -1 [base strength attack] vs AC; damage 1[W]=1d4-1 [strength]
      Daggers (x2): +2 vs AC [-1 strength] [+3 proficiency]; damage 1[W]=1d4-1 [strength] range 5/10 1 lb (Light blade); usable off-hand; light throwable
              Thrown: +3 vs AC [0 dexterity] [+3 proficient, damage 1d4
      Eldritch Blast +4i (constitution / charisma) vs reflex
      Eyebite +4i [base charisma attack] vs will
      Witchfire +4i [charism] vs reflex
      Crown of Stars +4i [charism] vs reflex

      i Implement-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 vs 10

Encumberance

Normal Load:80 lb.
Heavy Load:160 lb.
Maximum Drag Load:400 lb.

Languages:   Common; Elven;

Skills:

      Acrobatics:   +0   = 0 [dexterity]
      Arcana:   +3   = 3 [intelligence]
      Athletics:   -1   = -1 [strength]
      Bluff:   +11   = 4 [charisma] + 2 [Changelings] + 5 [class training]
      Diplomacy:   +4   = 4 [charisma]
      Dungeoneering:   +0   = 0 [wisdom]
      Endurance:   +2   = 2 [constitution]
      Heal:   +0   = 0 [wisdom]
      History:   +3   = 3 [intelligence]
      Insight:   +7   = 0 [wisdom] + 2 [Changelings] + 5 [class training]
      Intimidate:   +11   = 4 [charisma] + 2 [Changelings]+ 5 [class training]
      Nature:   +0   = 0 [wisdom]
      Perception:   +0   = 0 [wisdom]
      Religion:   +3   = 3 [intelligence]
      Stealth:   +0   = 0 [dexterity]
      Streetwise:   +9   = 4 [charisma] + 5 [class training]
      Thievery:   +0   = 0 [dexterity]

Feats:

      Improved Initiative   

At-Will:

      Basic Melee Attack: By weapon, damage 1[W]-1 [strength]
      Basic Ranged Attack: By weapon, damage 1[W]
      Bull Rush: -1 [base strength attack] vs fortitude
      Grab: -1 [base strength attack] vs reflex
      Move grabbed target: -1 [base strength attack] vs fortitude
      Escape: +0 [acrobatics] vs reflex / -1 [athletics] vs fortitude
      Warlock's Curse [Warlock][minor action]
      Eldritch Blast [Level 1]
      Eyebite [Level 1]

      Other Standard Actions:   Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)

      Other Move Actions:   Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

      Other Minor Actions:   Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

      Other Immediate Action:   Readied action

      Other Opportunity Action:   Opportunity attack

      Other Free Actions:   Drop held items; End a grab; Talk

      Other Non-Actions:   Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

      Short rest:   Healing surges as available

      Five minutes:   Normal escape from restraints (Acrobatics)

      One hour:   Forage; Streetwise check

Encounter Powers:

        Second Wind
        Spend an Action Point [free action, not in surprise round]
        Change Shape [Changelings]
        Witchfire [Level 1]

Daily Powers:

        Crown of Stars [Level 1]

Warlock

    * Eldritch Blast
    * This warlock's pact is fey, with the Misty Step pact boon.
    * Prime Shot
    * Shadow Walk
    * Warlock's Curse
   

Skamos's Equipment:

      17 lb   Weapons / Armor / Shield (from above)
      2 lb      Backpack
      5 lb      Bedroll
      0 lb      Flint and steel
      1 lb      Pouch (belt) x1
      10 lb   Rations (1 day) x10
      10 lb   Rope (50', hempen) x1
      2 lb      Sunrods x2
      4 lb      Waterskins x1
      2 lb      108GP
      _____
      53 lb   Total
     
Magic items:

        Weapon:
        Weapon:
        Weapon:
        Weapon:
        Armor:
        Shield:
        Arms:
        Feet:
        Hands:
        Head:
        Neck:
        Ring:
        Ring:
        Waist:

Resistances:
« 上次编辑: 2008-11-04, 周二 19:35:07 由 胡子 »
有人管这叫懒惰,我称其为深思。

离线 胡子

  • Chivary
  • *****
  • 帖子数: 1851
  • 苹果币: 1
    • http://mylogs.blog.sohu.com/
[4e]Male Changelings Warlock
« 回帖 #1 于: 2008-11-05, 周三 22:27:22 »
wish:
lv3 Rod of Corruption
lv4 Bloodcut Armor
lv5 Rod of Reaving
lv6 +2Amulet of Protection
« 上次编辑: 2008-12-02, 周二 18:55:21 由 胡子 »
有人管这叫懒惰,我称其为深思。

离线 胡子

  • Chivary
  • *****
  • 帖子数: 1851
  • 苹果币: 1
    • http://mylogs.blog.sohu.com/
[4e]Male Changelings Warlock
« 回帖 #2 于: 2008-12-02, 周二 18:50:21 »
Angus Einstein

Male Changelings Warlock
Level 2
Good (Chaotic)
Representing Huzi

Strength    8   (-1)
Constitution    14   (+2)
Dexterity    10   (+0)
Intelligence    16   (+3)
Wisdom    10   (+0)
Charisma    19   (+4)
   
Maximum Hit Points: 31

      Bloodied: 15
      Surge Value: 7
      Surges / Day: 8
            

Size: Medium
Speed: 6 squares
Vision: Normal

Initiative:   1d20 +5   =+1[level] + 0 [dexterity] + 4 [improved initiative]
Base Strength Attack:   1d20    =+1[level] -1 [strength]
Base Dexterity Attack:   1d20 +1   =+1[level] + 0 [dexterity]
Base Constitution Attack:   1d20 +3   =+1[level] + 2 [constitution]
Base Intelligence Attack:   1d20 +4   =+1[level] + 3 [intelligence]
Base Wisdom Attack:   1d20 +1   =+1[level] + 0 [wisdom]
Base Charisma Attack:   1d20 +5   =+1[level] + 4 [charisma]

Armor Class:   16   =+1[level] 10 + 3 [intelligence] + 2 [leather]
Fortitude Defense:   13   =+1[level] 10 + 2 [constitution]
Reflex Defense:   15   =+1[level] 10 + 1 [warlock] + 3 [intelligence]
Will Defense:   17   =+1[level] 10 + 1 [warlock] + 1 [Changelings]+ 4 [charisma]

Armor: Leather (15 lb)

Shield: None

Attacks:

      Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4-1 [strength]
      Daggers (x2): +3 vs AC [-1 strength] [+3 proficiency]; damage 1[W]=1d4-1 [strength] range 5/10 1 lb (Light blade); usable off-hand; light throwable
              Thrown: +4 vs AC [0 dexterity] [+3 proficient], damage 1d4
      Eldritch Blast +5i (constitution / charisma) vs reflex
      Eyebite +5i [base charisma attack] vs will
      Witchfire +5i [charism] vs reflex
      Crown of Stars +5i [charism] vs reflex
      Scorching Burst +4i [Intelligence] vs reflex

      i Implement-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 vs 10

Encumberance

Normal Load:80 lb.
Heavy Load:160 lb.
Maximum Drag Load:400 lb.

Languages:   Common; Elven;

Skills:

      Acrobatics:   +6   =+1[level] 0 [dexterity]+ 5 [class training]
      Arcana:   +4   =+1[level] 3 [intelligence]
      Athletics:   =0   =+1[level] -1 [strength]
      Bluff:   +12   =+1[level] 4 [charisma] + 2 [Changelings] + 5 [class training]
      Diplomacy:   +5   =+1[level] 4 [charisma]
      Dungeoneering:   +1   =+1[level] 0 [wisdom]
      Endurance:   +3   =+1[level] 2 [constitution]
      Heal:   +1   =+1[level] 0 [wisdom]
      History:   +4   =+1[level] 3 [intelligence]
      Insight:   +8   =+1[level] 0 [wisdom] + 2 [Changelings] + 5 [class training]
      Intimidate:   +12   =+1[level] 4 [charisma] + 2 [Changelings]+ 5 [class training]
      Nature:   +1   =+1[level] 0 [wisdom]
      Perception:   +1   =+1[level] 0 [wisdom]
      Religion:   +4   =+1[level] 3 [intelligence]
      Stealth:   +1   =+1[level] 0 [dexterity]
      Streetwise:   +10   =+1[level] 4 [charisma] + 5 [class training]
      Thievery:   +1   =+1[level] 0 [dexterity]

Feats:

      Improved Initiative   

      Arcane Initiate

At-Will:

      Basic Melee Attack: By weapon, damage 1[W]-1 [strength]
      Basic Ranged Attack: By weapon, damage 1[W]
      Bull Rush: -1 [base strength attack] vs fortitude
      Grab: -1 [base strength attack] vs reflex
      Move grabbed target: -1 [base strength attack] vs fortitude
      Escape: +0 [acrobatics] vs reflex / -1 [athletics] vs fortitude
      Warlock's Curse [Warlock][minor action]
      Eldritch Blast [Level 1]
      Eyebite [Level 1]

      Other Standard Actions:   Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)

      Other Move Actions:   Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

      Other Minor Actions:   Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

      Other Immediate Action:   Readied action

      Other Opportunity Action:   Opportunity attack

      Other Free Actions:   Drop held items; End a grab; Talk

      Other Non-Actions:   Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

      Short rest:   Healing surges as available

      Five minutes:   Normal escape from restraints (Acrobatics)

      One hour:   Forage; Streetwise check

Encounter Powers:

        Second Wind
        Spend an Action Point [free action, not in surprise round]
        Change Shape [Changelings]
        Witchfire [Level 1]
        Scorching Burst[Feat]
        Ethereal Stride[Level 2]

Daily Powers:

        Crown of Stars [Level 1]

Warlock

    * Eldritch Blast
    * This warlock's pact is fey, with the Misty Step pact boon.
    * Prime Shot
    * Shadow Walk
    * Warlock's Curse
   

Skamos's Equipment:

      17 lb   Weapons / Armor / Shield (from above)
      2 lb      Backpack
      5 lb      Bedroll
      0 lb      Flint and steel
      1 lb      Pouch (belt) x1
      10 lb   Rations (1 day) x10
      10 lb   Rope (50', hempen) x1
      2 lb      Sunrods x2
      4 lb      Waterskins x1
      2 lb      108GP
      _____
      53 lb   Total
     
Magic items:

        Weapon:
        Weapon:
        Weapon:
        Weapon:
        Armor:
        Shield:
        Arms:
        Feet:
        Hands:
        Head:
        Neck:
        Ring:
        Ring:
        Waist:

Resistances:
有人管这叫懒惰,我称其为深思。