在切利亚斯的贵族家庭里,长子可以继承家族的财产,名望和关系,而之后的孩子却全要靠自己打拼。戈特弗里德就是这样一个倒霉孩子。更糟糕的是,他连自己是修特罗海姆家族的第几个继承人都不清楚————因为他连出生也是一场意外,是修特罗海姆家族的老爷和雇来的裁缝一夜风流留下的麻烦。作为私生子的戈特弗里德本来应该被认为是耻辱永远不会被家族承认,过着穷困而普通的生活直到死去。
然而,意外的继承了家族里很少显现的炼狱血统给了他一点机会。由于修特罗海姆家族并不算什么位高权重的贵族,家族里的掌权者们迫切的想要向上爬,而一个拥有炼狱血统的孩子,即使是私生子,在切利亚斯的环境里也是颇为“有用”的。因此,戈特弗里德姑且是获得了受教育的机会————当然是在家族上层的监视和其他家族成员的白眼中痛苦的度过的。因为难以在生活中获得希望,年轻的半人把大量精力投入到了炼金术的研究里,而天资聪颖的他也确实在这一行上颇有天赋。
家族的领导们渐渐看到了这个私生子的价值所在,也开始派他执行任务。但这对戈特弗里德而言并不是什么开心的事,因为无论是在家族内部还是和其他人的交流里,他只能扮演着自己被指定的角色,一个被轻视,被利用但又不能不担任的角色。这一次,为了家族在矿坑的利益,戈特弗里德不得不跑到这荒僻的小岛来。而且他还被告知,如果事情搞砸了的话,死了或许比活着会少受一些痛苦...Name: Gottfried Stroheim
Player: OckhamTheRazor
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Class: Alchemist 9
Archetype: Mindchemist[UM]
XP:
Alignment: LN
Type: Tiefling Medium Outsider(native)
Traits: Bastard, Fiend Blood
Init: +5(dex)
Senses: Darkvision 60 ft.; Perception +15
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DEFENSE
AC 23, touch 15, flat-footed 18 (+6 armor, +2 shield, +5 dex)
HP 67 (9d8+27)
Fort 11=6(class)+3(fort)+2(resistance), Ref 13=6(class)+5(dex)+2(resistance), Will 7=3(class)+2(resistance)+2(feat)
Defensive Abilities: cold resistance 5, electricity resistance 5, fire resistance 5, Poison Resistance +6
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OFFENSE
Speed 30 ft. (+10 racial charge, run, or withdraw)
Melee
Ranged Mwk Light Crossbow +13(+6bab+5dex+1mwk+1competence) 1d8 19-20/*3
Ranged Bomb +12 touch(+6bab+5dex+1competence) 5d6+5+4.5(favored class) DC19
Special Attacks: Rapid Shot, Fast Bomb
Special Modifier: Cognatogen +4 int, -2 str, bomb dmg +2
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STATISTICS
Str 10, Dex 20=14+2(race)+2(level)+2(enhancement), Con 16, Int 20=16+2(race)+2(enhancement), Wis 10, Cha 8=10-2(race)
Base Atk +6; CMB +6; CMD 21
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FEATS
1 Point-Blank Shot, 3 Precise Shot, 5 Rapid Shot, 7 Far Shot, 9 Iron Will
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SKILLS
Craft:Alchemy 7(rank)+5(int)+9(competence)+3=24
Fly 2(rank)+5(dex)+3=10
Knowledge: Arcane 9(rank)+10(int)+3=22
Knowledge: Nature 9(rank)+10(int)+3=22
Knowledge: Plane 9(rank)+10(int)+1(trait)+3=23
Perception 9(rank)+3+3(competence)=15
Sense Motive 9(rank)+1(trait)+3=13
Spellcraft 9(rank)+5(int)+3=17
Stealth 9(rank)+5(dex)=14
Use Magic Device 9(rank)-1(cha)+3=11
Languages Common, Infernal, Abyssal, Draconic, Goblin, Orc
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RACIAL AND CLASS FEATURES
Fiendish Sprinter[ARG]
Prehensile Tail[ARG]
Darkness(Sp): 1/day
Alchemy(Su)
Bomb(Su):13/day
Brew Potion(Ex)
Cognatogen(Su)
Throw Anything(Ex)
Discovery(Su): Frost Bomb, Precise Bomb, Explosive Bomb, Fast Bomb
Poison Resistance(Ex): +6
Perfect Recall(Ex)
Swift Poisoning(Ex)
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GEARS
Weapon: Mwk Light Crossbow 335 Bolts(20) 2
Weapon: Dagger 2
Armor: +1 Mithral Breastplate 5,200
Shield: +1 Darkwood Buckler 1,205
Headband: Headband of Vast Intelligence +2(Stealth) 4,000
Shoulders: Cloak of Resistance +2 4,000
Belt: Belt of Incredible Dexterity +2 4,000
Feet: Boots of Speed 12,000
Ring: Ring of Sustenance 2,500
Wrists: Bracers of Falcon's Aim 4,000
Formula Alembic 200
Traveler's any-tool 250
Handy Haversack 2,000
Formulae Book +5*(150+40)+4*(375+90)=2810
Potion of Burrow 750
Potion of Remove Deafness/Blindness 750
Wand of CLW 750
Alchemist's Kit(an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin) 40
Alchemist's lab 200
Traveler's Outfit 1
Ration, Drink, etc...
GP 1,005
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Formulae Known
1 ant haul, bomber's eye, comprehend languages, endure elements, identify, reduce person, shield, true strike
2 alchemical allocation, barkskin, false life, resist energy, lesser restoration, see invisibility, perceive cues, blood transcription
3 cure serious wounds, fly, heroism, remove curse, remove disease, water breathing, absorb torxcity
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Extracts per Day(7/5/4)
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劇透 - :
Mindchemist (Archetype)
While most alchemists use mutagens to boost their physical ability at the cost of mental ability, some use alchemy for the opposite purpose—to boost the power of the mind and memory. A mindchemist can reach incredible levels of mental acuity, but suffers lingering debilitating effects to his physique. A mindchemist has the following class features.
Cognatogen: At 1st level, a mindchemist learns how to create a cognatogen, as per the cognatogen discovery. This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen* as a discovery).
Perfect Recall: At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in Knowledge (history) and a +2 Intelligence bonus has a total skill bonus of +9 (5 + 2 + 2) using this ability. The mindchemist can also use this ability when making an Intelligence check to remember something. This ability replaces poison use.
Fiendish Sprinter: Some tieflings have feet that are more bestial than human. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces skilled.
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Bastard: You were born out of wedlock. You have always been an outsider in society, and in your own family. This perspective has sharpened your insight. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Fiend Blood: The blood of fiends taints your line, manifesting physically, though it may be barely noticeable. Choose one of the following skills: Bluff, Intimidate, or Knowledge (planes). You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.