Grapple
擒抱
As a standard action, you can attempt to grapple a foe, hindering his combat options.
用一个标准动作,你可以试图擒抱一个敌人,以限制对方的战斗选项。
If you do not have Improved Grapple, grab or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver.
如果你没有精通擒抱专长、攫抓或类似能力,试图擒抱一个敌人,会引起对方因为你擒抱他而发起的借机攻击。
Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll.
类人生物没有空出两只手而试图擒抱一个敌人会受到战技检定-4的减值。
If successful, both you and the target gain the grappled condition (see the Appendices).
如果检定成功,你和你擒抱的目标都进入擒抱状态(见附件)。
If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).
如果你成功擒抱一个不临近你的生物,移动对方到一个与你临近的空间(如果没有临近的空间,则擒抱失败)。//注意占有超过一个格子的生物,如果没有相应的空间,则会失败。
Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target.
尽管两个生物都进入了擒抱状态,但你作为那个发起擒抱的生物可以,以一个自由动作松开擒抱,解除你与对方的擒抱状态。//两个生物都进入擒抱状态,可没说两个生物在擒抱状态里是相同的。详见下方的擒抱状态
If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold.
如果你不松开擒抱,你必须每轮做一次擒抱检定,用一个标准动作维持擒抱状态。
If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds.
如果对方选择不挣脱擒抱,你会在下一轮获得对对方擒抱检定+5的环境加值。//不是对方挣脱擒抱失败,而是对方选择另一种方式,进行受限的动作,比如施法、攻击等。
Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).
当你擒抱一个对手,一个成功的检定允许你继续擒抱对手,并且允许你做一个如下动作(作为标准动作维持擒抱的一部分)。//意味着第一个擒抱成功轮无法施展
Move: You can move both yourself and your target up to half your speed.
移动:你可以拖着你和你的擒抱目标以你的半速移动。
At the end of your movement, you can place your target in any square adjacent to you.
在移动结束时,你可以将你的擒抱目标放在任意临近你的方格。//注意,并不要求为空!
If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.
如果你试图将你的敌人放在一个危险的地方,如火墙里或深坑里,对方将获得一次+4加值的额外的挣脱擒抱的机会。//这个危险的地方定义是怎样的值得商榷,一个擒抱者未知的陷阱算危险的地方吗,如果算,那就可以用这个擒抱队友来侦测陷阱了;一个擒抱者知道但被擒抱者不知道的陷阱,被擒抱者为什么要挣脱擒抱呢?个人感觉此危险的地方指被擒抱者明确知道的危险,和擒抱者知晓与否无关。
Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon.
伤害:你可以对你的目标造成等同于你徒手打击、天武攻击的伤害,或用甲刺或者轻型武器或单手武器做一次攻击。//徒手和天武不需要攻击检定而直接造成伤害,使用甲刺、轻型武器、单手武器攻击则需要攻击检定。
This damage can be either lethal or nonlethal.
这个伤害既可以是致命的也可以是非致命的。
Pin: You can give your opponent the pinned condition (see Appendix 2).
压制:你可以使你的对手进入压制状态(见附录2)
Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.
尽管你的对手被压制,但你仍处于擒抱状态,但是你失去你的敏捷AC加值。//并不失去减值
Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up.
绑缚:如果你将你的目标压制,被其它所束缚,或者失去意识,你可以用绳索将其绑缚。
This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD).
与压制效果类似,只是逃脱DC等于20+你的CMB(取代你的CMD)。
The ropes do not need to make a check every round to maintain the pin.
绳子不需要每回合进行维持压制的检定。
If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty.
如果你只擒抱这个目标,你可以尝试用绳子绑缚对方,但是需要做一个-10减值的战技检定。
If the DC to escape from these bindings is higher than 20 + the target’s CMB, the target cannot escape from the bonds, even with a natural 20 on the check.
如果逃脱捆绑的DC高于20+目标CMB,则目标无法逃脱捆绑,即使骰出一个天然20的检定。
If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent’s CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent’s CMD).
如果你被擒抱:如果你被擒抱,你可以尝试用一个标准动作做一个战技检定(DC为对方CMD,不会引发借机攻击)或逃脱技能检定(DC为对方CMD)去挣脱擒抱。
If you succeed, you break the grapple and can act normally.
如果你成功,你挣脱擒抱并能自由行动。
Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can).
或者,如果你成功了,你可以成为擒抱者,擒抱对方(意味着对方无法自由的松开擒抱而不使用战技检定,但你可以)。//并非成功了就反擒抱。
Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you.
如不挣脱擒抱或者反擒抱,你可以做一个不需要双手来完成的动作,例如施展法术或者用轻型或者单手武器做一次攻击或者全回合攻击,攻击你所能触及到的生物,包括正擒抱你的生物。//这就是前面说的没有挣脱擒抱所做的事情。所做动作应包括战技,如使用单手长鞭绊摔另一个敌人,抑或单手擒抱一个临近的另一个生物等。
See the grappled condition for additional details.
见擒抱状态中更多的细节。
If you are pinned, your actions are very limited.
如果你被压制,你的行动将更加受限。
See the pinned condition in Appendix 2 for additional details.
见附件2的压制状态更多的细节。
Multiple Creatures: Multiple creatures can attempt to grapple one target.
多人擒抱:多个生物可以尝试擒抱一个目标。
The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action).
仅发起擒抱的生物进行唯一一次擒抱检定,而其它擒抱者(使用援助他人动作)只为检定提供每个协助者+2的加值。
Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature’s combat maneuver check.
多个生物也可以帮助其它生物挣脱擒抱,每个援助的生物(使用援助他人动作)给予挣脱擒抱生物战技检定+2加值。
Grappled: A grappled creature is restrained by a creature, trap, or effect.
擒抱状态:一个被擒抱的生物被一个生物、陷阱、或状态所限制。
Grappled creatures cannot move and take a –4 penalty to Dexterity.
擒抱各方不能移动并且受到敏捷-4的减值。
A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple.
一个被擒抱的生物受到攻击检定和战技检定-2的减值,除非检定用来擒抱或者挣脱擒抱。
In addition, grappled creatures can take no action that requires two hands to perform.
另外,擒抱各方不能做需要双手来完成的动作。
A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see page 206), or lose the spell.
一个被擒抱的角色试图释放一个法术或使用类法术能力必须做一个专注检定(DC为10+擒抱者的CMB+法术等级),或者失去这个法术。
Grappled creatures cannot make attacks of opportunity.
擒抱各方不能借机攻击。
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so.
一个被擒抱的生物无法使用隐匿来躲藏擒抱他的对手,即使是一个特殊能力,例如视线躲藏也无法隐藏。
If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
如果一个被擒抱的生物通过法术或其它能力进入隐形,他仅获得+2环境加值在避免被擒抱的CMD上,而无其它受益。