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Re: 杂项收集
« 回帖 #10 于: 2023-06-02, 周五 22:11:02 »
腐化(Corruption)
  即使最纯洁的生物都有可能屈服于黑暗的浪潮。初始时只是一个轻微的疾病或出轨的想法都可能增值成为恶性的存在——腐化的蔓延能掩盖你的道德观、愚弄你的判断、最终吞噬你的灵魂。下列有几种不同的腐化,从血族化的饥渴到魔偶化的恐怖变形。被腐化侵蚀的生活通常是种可怕的经历,但是也提供暗赠礼的诱惑。宿主有时侯选择不抗拒腐化,反而接受并允许它进一步蔓延。这些不幸的人们要么屈服于对腐败力量的欲望,要么尝试克制腐化带来的污染并用这份礼物来干一番大事。

术语表(GLOSSARY)
下列是跟腐化相关的术语。
诱因(Catalyst):在游戏的故事中激发腐化的事件,结合你能迈向完全腐败的方法。
腐化(Corruption):一个邪恶或异种对你的影响的具现化,随着时间的推移改变你。
腐化阶段(Corruption Stage):衡量你接近堕入腐化的程度的指标。你的腐化阶段协助你想像灵魂中有多少部分已被你的腐化扭曲。到达腐化阶段3时,你即被压垮并不再是PC。
赠礼(Gift):你的腐化的显形当中给予好处的部分。
显形(Manifestation):显形是种让你的腐化变得更加突出的方向。被腐化影响人生的你大概每两个角色等级获得显形。每种显形都有赠礼和污染,不过你也许不会两样都获得。
显形等级(Manifestation Level):是个衡量你的腐化已改变了多少你的身心的指标。你的显形等级等同你拥有的显形数目。
污染(Stain):你的腐化的显形当中承受负面效果的部分。

感染腐化(CONTRACTING A CORRUPTION)
每种腐化的诱因栅目提供了多种感染腐化的模式的可能性。一旦你感染腐化,你立即获得一种显形。你的显形等级提升至1,而你的显形数目和你的显形等级能按照第15页的显形等级栅目所描述来提高。你还会随着你的腐化阶段越来越接近失去你的灵魂。此详情参见腐化过程。
多重腐化(Multiple Corruptions):一般情况你只能有种腐化。但在触发了某些非常罕见的条件下有机会导致你被多于一种腐化影响,这情况下你一般承受多重腐化的所有污染,但只获得第一种感染腐化的赠礼,而次要的腐化也会以缓慢的进度给予显形。当描述指向你的显形等级时,只计算该次要腐化的显形等级,而非你的显形等级的总和。

显形(MANIFESTATIONS)
你在第一次感染腐化时获得一种显形,而在后续等级中获得更多。每种显形包括一份赠礼与一份污染(但是按战役变种能改变你是如何获得这些,详情在下列变种栅目)。大多显形有先决条件的限制,只有被腐化更深的角色才能选择。在先决条件中带*号的是同一腐化中的其它显形。
除非特意描述,赠礼的DC=10+1/2你的等级+你的显形等级(详情如下)。你最多能拥有9种显形。[注:有10种显形的腐化]

变种(Variants)
腐化的赠礼与污染不一定相伴相随。你的GM能使用以下变种来改变如何获得赠礼和污染。
实用腐化(Useful Corruption):在此形式的战役中,你的腐化赠礼让你打击黑恶势力。你在腐化时选择你获得的显形并且选择是否提高你的显形等级。你获得该赠礼但不需要承受该污染。若你拒绝接受污染,此显形不会提高你的显形等级,那可能阻止你满足更多显形的先决条件。你能在任何时间接受你的显形中的污染,立即提高你的显形等级。
恶劣腐化(Vile Corruption):在此形式的战役中,腐化是个可怕的负担,越早清除越好。当你感染腐化或提高你的显形等级时,由GM决定你获得的显形。你总是承受该污染但能选择不要该赠礼。若你拒绝接受赠礼,你跟腐化过程相关的豁免检定+1环境加值。每拒绝一份额外赠礼则此加值再+1。你能在任何时间接受你的显形中的赠礼,但这样做使你立即失去对应的豁免检定加值。

显形等级(MANIFESTATION LEVEL)
每个腐化的生物都有显形等级,一般而言等同该生物拥有的显形数目(使用变种规则除外)。有时侯赠礼与污染在生物提高显形等级时变得更加极端。
你大概每2级获得一种新的显形。GM最早能在你的角色等级为1时引进腐化。1级感染腐化的PCk在正常进度下获得首个污染,3级获得第2个,5级获得第3个等等。由于你被限制只能拥有9种显形,你的显形等级不可能超过9级。
所谓的正常进度是个指引而非严格的规则。许多腐化专题的故事基于考虑因素能加速或减缓此过程,GM能改变进度速度来为战役的故事叙述服务。当在高级团中引进腐化时,GM能加速获得首个显形的进度,又或者同时间给予多个显形。在任何情况,腐化进度是由GM决定,而不是你(但是变种规刖能改变此情况,详情参见变种栅目)。

腐化过程(THE CORRUPTION’S PROGRESS)
每种腐化都有相关的豁免检定。每次你豁免检定失败,你的腐化进入下一个腐化阶段。每个阶段都会引起你的内在更显着地变化,直到你堕入完全不可挽救的腐化阶段3。当你被拖向黑暗时,那些豁免一般持续一段长时间(通常是几星期或几个月)。正因如此,允许或强制重骰的能力(或双骰取高取低之类)永远不能用于腐化过程的豁免,即使它们是持久的。

劇透 -   :
Corruption

Even the most pure creature can succumb to tides of darkness. What begins as a minor malady or errant idea can grow into something malignant—a spreading corruption that can obscure your morals, cloud your judgment, and ultimately devour your soul. There are a number of different types of corruptions, from the hunger of vampirism to the horrifying transformation of the promethean. Living with a corruption is often a terrifying experience, but also offers the temptation of dark gifts. Hosts sometimes choose not to fight the corruption, but rather accept it and allow it to progress. These unfortunate folk either succumb to lust for the corruption’s power or attempt to control the stain of corruption and use its gifts for some greater good.

Each corruption detailed on the pages that follow features a general description, followed by its catalysts and manifestations. The catalyst section explains how a creature might contract the corruption, how it progresses, and how it can be cured. When a creature first contracts a corruption and its manifestation level increases, the corrupted creature gains manifestations. Manifestations carry both beneficial gifts and detrimental stains. Also, as the manifestation level increases, the stains and gifts of previous manifestations might grow more powerful. Lastly, as a creature’s manifestation level increases, so does the possibility of the corruption taking hold entirely, defiling its host forever.

GLOSSARY
A short list of terms related to corruptions follows.
Catalyst: The inciting incident that corrupted you in the game’s story, combined with ways you can progress toward total corruption.
Corruption: A dark manifestation of evil or alien influence that changes you over time.
Corruption Stage: A measure of how close you are to falling to your corruption. Think of your corruption stage as how much your soul has been altered by your corruption. At corruption stage 3, you succumb and are no longer a PC.
Gift: A benefit granted by a manifestation of your corruption.
Manifestation: A manifestation is a way in which your corruption becomes more prominent. You gain manifestations roughly every 2 character levels you live with your corruption. Each manifestation has both a gift and a stain, although you might not get both.
Manifestation Level: This is a measure of how much your corruption has changed your body and mind. Your manifestation level equals the number of manifestations you have.
Stain: A negative effect granted by a manifestation of your corruption.

CONTRACTING A CORRUPTION
The catalyst section of each corruption offers a number of possible methods for contracting that corruption. Once you contract a corruption, you immediately gain a manifestation. Your manifestation level becomes 1, and your number of manifestations and your manifestation level can increase as described in Manifestation Level on page 15. You also draw closer to losing your soul, as represented by your corruption stage. This is described under The Corruption’s Progress.
Multiple Corruptions: Typically, you can have only one corruption. If some exceedingly rare condition arises that would cause you to be affected by more than one, you typically gain stains from both corruptions’ manifestations but gifts from only the first one you contracted, and the secondary corruption also grants manifestations at a slower rate. When the text refers to your manifestation level, use only your manifestation level for the second corruption, not the sum of all your manifestation levels.

MANIFESTATIONS
You gain a manifestation of your curse when you first contract a corruption, and gain more at later levels. Each manifestation includes both a gift and a stain (though campaign variants can change how you acquire these gifts and stains as described in the Variants section below). Many manifestations have prerequisites that limit them to characters farther along in their corruptions. A prerequisite marked with an asterisk (*) is another manifestation in the same section.
Unless stated otherwise, the DC for gifts that allow a saving throw is equal to 10 + 1/2 your level + your manifestation level (see below). You can have a maximum of nine manifestations.

Variants
A corruption’s gift and stain don’t have to manifest together. Your GM can use the following variants to alter how gifts and stains are gained.
Useful Corruption: In this form of campaign, your corruption’s gifts allow you to fight sinister forces. You select which manifestation to take when you gain the corruption and with each increase to your manifestation level. You receive the gift, but you don’t have to take the stain. If you refuse the stain, that manifestation doesn’t increase your manifestation level, which could prevent you from qualifying for additional manifestations. You can accept the stain of your manifestations at any time, immediately increasing your manifestation level.
Vile Corruption: In this form of campaign, corruptions are terrible burdens to be purged as soon as possible. When you contract a corruption or your manifestation level increases, the GM decides which manifestation you gain. You always acquire the stain, but you can choose not to take the gift. If you refuse the gift, you gain a +1 circumstance bonus on saving throws related to the corruption progressing. For each additional gift you refuse, this bonus increases by 1. You can accept the gifts of your manifestations at any time, but once you do, you immediately lose the corresponding bonus on saving throws.

MANIFESTATION LEVEL
Each creature with a corruption has a manifestation level, which is normally equal to the number of manifestations the corrupted creature has (see Variants for exceptions). Sometimes gifts and stains become more extreme as a creature’s manifestation level increases.
You gain a new manifestation roughly every 2 levels. GMs can introduce corruptions as early as your 1st character level. A standard rate of corruption starts with a PC gaining the first stain at 1st level, the second at 3rd level, and another at 5th, 7th, 9th, and so on. Because you are limited to nine manifestations, your manifestation level can’t exceed 9th.
This standard rate of acquisition is a guideline rather than a strict rule. Many corruptions feature story considerations that could speed up or slow down the process, and individual GMs can alter the speed to serve the campaign’s narrative. When introducing a corruption at higher levels, a GM could accelerate the rate at which the first manifestations are acquired or grant multiple manifestations at once. In any case, the GM decides when a corruption progresses, not you (though variants can alter this, as described in Variants).

THE CORRUPTION’S PROGRESS
Every corruption has an associated saving throw. Each time you fail it, your corruption progresses to the next corruption stage. Each stage causes a more significant change within you, until you become completely irredeemable at corruption stage 3. When you gain a corruption, you begin at what is effectively stage 0, with no direct penalties. You must attempt a saving throw when you are being pulled toward darkness, and these saves are usually spread over a long period of time (often weeks or months). As such, abilities that allow or force rerolls (or rolling twice and taking the higher or lower result) can never be used on these saving throws, and temporary bonuses don’t apply on the progression saving throw, even if they are long-lasting.
影契(Shadowbound)
黑暗和恐惧是指引你的一切。当阴影吞噬你的时候,你正在变成一个憔悴的、没有生命和色彩的本我的黑白画。
诱因(Catalyst)
在接触影界或阴影魔法,或与残忍的链魔、异怪、不死生物或阴影精类接触一个月或更长时间后,就会带来影契腐化。只有在一个月内至少六次被以深刻的私人方法被用来折磨或幻灭(disillusion)时,腐化才会发生

进程(Progression)
当你再次被阴影折磨时,当你因为忧郁而破坏了一件美丽或快乐的东西时,或者当你播种恐惧时,该腐化就会进展。每个月,你所拥有的每个显形等级将令你必须花费至少2个整天的时间,远离所有的光和其他生命。如果你不这样做,在月末你必须尝试一次意志豁免。如果你失败了,在接下来的24小时内的某个时候,你会发狂并破坏一些珍贵的东西。当你每天第一次遇到一个非常美丽的生物或物体,或者一个具有强烈或压倒性的善良光环的生物或物体时,你也需要尝试这样的豁免。该豁免DC等于15+你的显形等级。如果盟友能够在24小时内约束你,或以其他方式阻止你在这段时间内破坏任何珍贵的东西,你的腐化就不会发展。然而,防止你腐化的意志豁免的DC会增加2。这些增加会在每次发生时叠加,并且会持续到你的腐化达到下一个腐化阶段。

当你的豁免失败时,你所摧毁的珍贵物品取决于你的腐化阶段,如下所述。如果你自愿摧毁一个与后来的腐败阶段有关的生命或物品,你就会自动进展到那个阶段(你可能会以这种方式跳过中间的阶段)。例如,你第一次故意恐吓无辜者或摧毁一个重要的美物,你就会立即进入第二阶段。重复你的行为不会使你的腐化阶段进一步发展(如果你再次恐吓无辜者,你不会发展到第三阶段)。

腐化阶段1(Corruption Stage 1):你第一次豁免失败时,你破坏了一个可靠的光明、快乐或美丽的来源,例如一件艺术品或一处自然美景。
腐化阶段2(Corruption Stage 2):第二次失败时,你会恐吓无辜的人或破坏一个重要的美丽、光明或快乐的物体。
腐化阶段3(Corruption Stage 3):第三次失败,你摧毁了帮助你在腐化中保持自我的支柱之一,要么是杀死了一个支持你的人,要么是摧毁了一个重要的私人物品。你会完全失去你的认知能力,成为一个由GM控制的NPC。

移除腐化(Removing the Corruption)
移除该腐化需要摧毁最初扭曲你的生物,或者恢复所有由于你的腐化而陷入黑暗的希望和欢乐。

腐化显形(Manifestations)
后续内容是影缚腐化的显形。

阴森感知(Eerie Perception)
你的眼睛产生了变化,适应了阴影中的生活。
赠礼:你获得60英尺范围内的黑暗视觉。如果你已经有黑暗视觉,你的黑暗视觉范围会增加30英尺。你在察觉和隐匿也获得了+2加值。在显形等级3级时,这些加值会增加到+4。
污染:你的眼睛颜色褪去变为暗灰色,你的眼睛对光线反应过度。你获得了强光敏感,这使你在强光的地方陷入目眩(dazzled)。

虚空空虚(Emptiness of the Void)
朋友和盟友只是你可以伤害得更深的人。
赠礼:你灵魂中的黑暗可以抽取盟友的生命力。每天一次,当你承受属性伤害、属性吸取或HP伤害时,你可以将伤害或消耗平均分配给你和30英尺内的一个盟友。只有当该次伤害或吸取会使你的属性或HP降至0时,你才可以这样做。你可以用自由动作来激活这个能力,即使不在你的回合。
污染:你几乎回忆不起同袍之情。你无法使用援助动作,也无法从其中获益。

骇人(Frightful)
恐惧在你脑海中挥之不去,你可以把它传播给别人。
赠礼:你有一种猜测如何吓唬他人的诀窍。你在威吓检定中获得+2的加值,并且你创造的恐惧效果的DC增加1。显形等级3时,威吓检定的加值增加到+4,DC增加2而不是1。
污染:你的头发会失去颜色,你的睡眠会萦绕在脑海的噩梦所打断。你对恐惧效果的豁免会受到-2罚值,并且你会失去你曾有过的对恐惧的任何免疫。你对可以消除你的恐惧的效果(如移除恐惧)获得了免疫。在显形等级3级时,罚值变为-4。

缥缈(Insubstantiality)
你的身体偶尔会闪烁成无实体的阴影。
先决条件:显形等级3
赠礼:你的身体有时会在恢复实体的外观之前瞬间闪烁或模糊。你在AC上获得一个相当于你显形等级一般的偏斜加值。你有20%的几率无视(将其视为普通命中)来自任何武器的确认重击和精确伤害(如偷袭伤害),除非它具有幽冥武器的特殊能力。
污染:你在对抗能迫使你移动或摔倒的攻击与效果的豁免和CMD上受到-6的罚值,同时在所有的战技检定中也会受到相同罚值,除了那些用于逃脱擒抱的检定。

痛苦避难所(Refuge in Pain)
痛苦是你从空虚中得到的唯一慰藉。
先决条件:显形等级4,阴森感知,极致痛苦
赠礼:痛苦使你精神振奋。每当你从一次攻击中受到的伤害大于或等于你的角色等级的三倍时,你在攻击骰、伤害骰、豁免和技能检定中获得+2的士气加成,持续1轮。如果你有来自谎言编织者显形的污染,这些加值改为亵渎加值。
污染:每当你受到伤害时,你受到的伤害量会增加1/2你的显形等级。

悔恨凝视(Regretful Gaze)
你的目光带着你对被挥霍潜力的悔恨。
先决条件:显形等级3,骇人
赠礼:你获得一个凝视攻击,使30英尺范围内的敌人被战栗1轮,除非他们成功通过一次意志豁免。你可以用自由动作压制这个能力,并以迅捷行动使其恢复。豁免成功的生物会在24小时内对你的悔恨凝视免疫。
污染:你像是因衰老而枯萎。你的力量、灵巧和体质属性值各减少1点,或者,在这些属性值上承受等同于你下一个年龄段所承受的减值,以对你来说更坏的结果为准。

坏灭之触(Touch of Ruin)
你被注入了阴影位面的坏灭之力。
先决条件:显形等级4,骇人,悔恨凝视
赠礼:每日每显形等级一次,以一个标准动作,你可以发起一次近战接触攻击以造成每显形等级1d10点伤害。被此接触命中的生物在你选择的一项属性上承受1点属性吸取,除非他成功通过一次强韧豁免。
对魔法老化效果免疫的生物对此接触攻击免疫。
污染:只要你穿戴或携带任何衣服或装备,其上都会出现奇怪的褪色和磨损。将此类物品的硬度视为正常值的一半。你在保护你所拥有的物品不受损害或破坏的豁免中受到-4的罚值。

织谎者(Weaver of Lies)
利用从影子位面汲取的阴影,你可以将虚假的东西变成令人信服的实体仿造物。
先决条件:显形等级2
赠礼:每天一次,你可以类法术能力施展一次阴影咒法,但只能用此模拟一个术士/法师的1环或更低环位的法术。你的施法者等级等同于你的角色等级。该幻影的真实度为10%,你的显形等级每比2级高1级,该幻影的真实度提高10%。
污染:快乐和兴奋对你来说已经变得陌生,痛苦是你唯一剩下的感觉。你不能从士气加值或吟游诗人的表演中获益。

极致痛苦(Wretched Pain)1000-7
痛苦是为数不多的仍然能刺激你的感觉之一。
先决条件:阴森感知
赠礼:以每当你对被你夹击的生物或者对AC上失去敏捷加值的生物造成武器伤害时,你可以以一个直觉动作造成一个剧痛的伤口。目标必须进行一次强韧豁免,否则会因为剧痛而反胃1轮。如果豁免成功,他恶心1轮并在24小时内免疫你在之后使用的该能力。
污染:你的眼睛变成乳白色、全黑或淡黄色,使你看起来像盲人,尽管你在大多数情况下可以正常视物。你获得强光失明,这使你在暴露于日光或其他强光源时失明1轮,此后只要你保持在强光下,就会陷入目眩。

劇透 -  原文:
Shadowbound Corruption
Source Horror Adventures pg. 34
Darkness and fear are all that guide you. As the shadow consumes you, you are becoming a gaunt caricature of your former self, emptied of life and color.
Catalyst
Shadowbound corruption occurs after a month or more of exposure to the Shadow Plane or shadow magic, or contact with cruel kytons, aberrations, undead, or shadowy fey. Corruption sets in only if it is used to torment or disillusion you at least six times in a month in a deeply personal manner.
Progression
The corruption progresses when you’re tortured by shadow again, when you destroy a thing of beauty or joy because your melancholy makes it unbearable, or when you sow fear. Every month you must spend at least 2 entire days per manifestation level you have away from all light and other life. If you don’t, at the end of the month you must attempt a Will saving throw. If you fail, sometime in the next 24 hours you go berserk and destroy something precious. You also need to attempt such a saving throw the first time each day you come across a being or object of great beauty, or a being or object with a strong or overwhelming aura of good (this includes yourself, so to avoid the save, you might need to ruin or tarnish your own beauty). The save DC is equal to 15 + your manifestation level. If allies are able to restrain you for 24 hours or otherwise prevent you from destroying anything precious during that time, your corruption doesn’t progress. However, the DC of the Will save to prevent your corruption from progressing increases by 2. These increases stack each time this occurs, and they last until your corruption reaches the next corruption stage.

The precious thing you destroy when you fail your save depends on your corruption stage, as noted below. If you voluntarily destroy a being or object related to a later corruption stage, you automatically progress to that stage (you might skip over intervening stages in this manner). For example, the first time that you intentionally terrorize innocents or destroy an important object of beauty, you then immediately proceed to stage 2. Repeating your actions doesn’t cause your corruption stage to progress further (if you terrorize innocents again, you don’t progress to stage 3).
Corruption Stage 1: The first time you fail the saving throw, you destroy a reliable source of light, joy, or beauty, such as a piece of art or bit of natural beauty.
Corruption Stage 2: The second time you fail the saving throw, you terrorize innocent people or destroy an important object of beauty, light, or joy.
Corruption Stage 3: The third time you fail the saving throw, you destroy one of the pillars that has helped you retain yourself in the face of the corruption, either by killing someone whose support has been essential or destroying an object of vital personal importance. You lose your identity entirely, becoming an NPC under the GM’s control.
Removing the Corruption
Undoing the corruption requires destroying the creature who first twisted you or restoring all the hope and joy that have fallen into darkness as a result of your corruption.
Manifestations
The following are manifestations of the shadowbound corruption.
Eerie Perception
Source Horror Adventures pg. 34
Your eyes change, adapting to a life in the shadows.
Gift: You gain darkvision to a range of 60 feet. If you already have darkvision, the range of your darkvision increases by 30 feet instead. You also gain a +2 bonus on Perception and Stealth checks. At manifestation level 3rd, the bonuses increase to +4.
Stain: Your eye color fades to a dull gray and your eyes overreact to light. You gain light sensitivity, causing you to be dazzled in areas of bright light.
Emptiness of the Void
Source Horror Adventures pg. 34
Friends and allies are just people you can hurt more deeply.
Gift: The darkness in your soul can draw in the life force of allies. Once per day when you take ability damage, ability drain, or hit point damage, you can divide the damage or drain evenly between you and one ally within 30 feet. You can do so only if the damage or drain would reduce your ability score or hit points to 0. The ally can attempt a Will save to resist the link. You can activate this ability as a free action, even if it isn’t your turn.
Stain: You struggle to remember the meaning of alliance and friendship. You can’t benefit from or use the aid another action.
Frightful
Source Horror Adventures pg. 35
Fear lingers in your mind, and you can spread it to others.
Gift: You have a knack for guessing just how to scare others. You gain a +2 bonus on Intimidate checks and the DCs of fear effects you create increase by 1. At manifestation level 3rd, the bonus on Intimidate checks increases to +4 and the DC increases by 2 instead of 1.
Stain: Your hair loses its color and your sleep is interrupted by nightmares that never leave your mind. You take a –2 penalty on saving throws against fear effects, and you lose any immunities to fear you might otherwise possess. You gain immunity to effects that would remove your fear (such as remove fear). At manifestation level 3rd, the penalty changes to –4.
Insubstantiality
Source Horror Adventures pg. 35
Your body flickers occasionally into insubstantial shadow.
Prerequisite: Manifestation level 3rd.
Gift: Your body sometimes shifts or blurs momentarily before resuming the appearance of solidity. You gain a deflection bonus to your AC equal to half your manifestation level. You have a 20% chance to ignore (treat as a normal hit) confirmed critical hits and precision-based damage (such as sneak attack damage) from any weapon unless it has the ghost touch weapon special ability.
Stain: You take a –6 penalty on saving throws and to your CMD against attacks and effects that would move or trip you, as well as on all combat maneuver checks except those made to escape a grapple.
Refuge in Pain
Source Horror Adventures pg. 35
Pain is your only solace from the emptiness of your existence.
Prerequisite: Manifestation level 4th, eerie perception, wretched pain.
Gift: Pain invigorates you. Whenever you take an amount of damage greater than or equal to three times your character level from a single attack, you gain a +2 morale bonus on attack rolls, damage rolls, saving throws, and skill checks for 1 round. If you have the stain from the weaver of lies manifestation, these bonuses are profane bonuses instead.
Stain: Whenever you take damage, increase the amount of damage you take by 1/2 your manifestation level.
Regretful Gaze
Source Horror Adventures pg. 35
Your gaze carries your regret for wasted potential.
Prerequisite: Manifestation level 3rd, frightful.
Gift: You gain a gaze attack that causes foes within 30 feet to become shaken for 1 round unless they succeed at a Will save. You can suppress this ability as a free action and cause it to resume as a swift action. A creature that succeeds at the saving throw is immune to your regretful gaze for 24 hours.
Stain: You are withered as if by age. Reduce your Strength, Dexterity, and Constitution scores by 1 point each, or by however much they would be reduced if you were one age category older, whichever is worse for you.
Touch of Ruin
Source Horror Adventures pg. 35
You are infused with the ruin of the Shadow Plane.
Prerequisite: Manifestation level 4th, frightful, regretful gaze.
Gift: As a standard action a number of times per day equal to your manifestation level, you can make a melee touch attack that deals 1d10 points of damage per manifestation level you have. A creature touched this way takes 1 point of ability drain to the ability score of your choice unless it succeeds at a Fortitude save. Creatures immune to magical aging are immune to this touch attack.
Stain: Any clothing or gear you wear or carry seems strangely faded and timeworn as long as you wear or carry it. Treat such items’ hardness as half the normal amount. You take a –4 penalty on saving throws to protect items in your possession from damage or destruction.
Weaver of Lies
Source Horror Adventures pg. 35
Using shadows drawn from the Plane of Shadow, you can spin falsehoods into convincing imitations of reality.
Prerequisite: Manifestation level 2nd.
Gift: Once per day, you can use shadow conjuration as a spell-like ability, but only to emulate a sorcerer/wizard spell 1 spell level lower than your manifestation level. Your caster level is equal to your character level. The illusion is 10% real + another 10% real for every manifestation level you have beyond 2nd.
Stain: Joy and excitement have become foreign to you, leaving pain the only sensation of much interest. You can’t benefit from morale bonuses or bardic performances.
Wretched Pain
Source Horror Adventures pg. 35
Inflicting pain is one of the few sensations that still stirs you.
Prerequisite: Eerie perception.
Gift: Whenever you deal weapon damage to a creature that you are flanking or a creature that is denied its Dexterity bonus to its AC against you, you can inflict a painful wound as an immediate action. The target must succeed at a Fortitude saving throw or be nauseated by pain for 1 round. If the target succeeds at the save, it is sickened for 1 round and becomes immune to your further uses of this ability for 24 hours.
Stain: Your eyes turn a milky white, utter black, or pale yellow, making you appear blind although you can see normally in most circumstances. You gain light blindness, causing you to be blinded for 1 round whenever you are exposed to daylight or another source of bright light and dazzled for as long as you remain in bright light thereafter.

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