Build 47 (11/18/08)
* Fix bug: player view is showing token states and health bar in soft fog
Contributed by Applekor
*The "Export Macro Set" command now displays a save dialog and gives confirmation of success.
*There is now an option on the Preferences/Application tab to enable/disable the warning about client macros not updating with changes from the GM's Campaign macro panel. Additionally, the warning itself was changed to give the user the option to disable it.
Build 46 (11/17/08)
* Optimize player view when using vision
* Clarify UPnP error messages (Contributed by Phergus)
* Updates to spanish translation (Contributed by Patricio Acevedo)
* Turned on scroll bars for states tab of token editor dialog. (Contributed by Jay)
* Added isBarVisible & setBarVisible to turn bars on & off (Contributed by Jay)
Contributed by k.fan
* New looping options for rolls: WHILE(condition), FOR(var,start,end), FOREACH(var,list)
* New branching options for rolls: IF(condition), SWITCH(expression)
* New code calling options for rolls: MACRO("macro@location"), CODE
Contributed by Lindharin
* Token macros (selection/impersonate panels) now have most of the same properties as the global/campaign macro, including color, sort, etc
* New macro properties have been added to all macros: group, text color, text size, and button minimum width. Macros are now sorted by group first, then the sort prefix, then the label.
* When editing a token's properties, the Macros tab should work correctly with the new macros, but it still only allows you to edit the label and command.
* When you right click on a token and look at the Macros menu entry, it should now split up macros into sub-menus based on the group property
* The global, campaign, selection and impersonate macro panels should refresh/redraw properly whenever a change is made
* Changes to token macros should be posted to all clients (with the normal short update delay, like when moving a token).
* There is a new server policy checkbox labeled "Players Receive Campaign Macros" when you start a server. If it is checked, then the macros in the GM's campaign panel will be displayed on all clients, so players will see and be able to use macros from the GMs campaign panel.
* All macros with the same group property (case insensitive) will be visually grouped together with a border and group label.
* Macros can be dragged between groups in the same panel, and also between groups on different panels.
* If multiple tokens are selected, the selection panel will have a "Common Macros" group at the top. Macros that are dragged into the Common Macros group will still be copied to all the selected tokens.
* When impersonating a token in the impersonate panel, you can use macros on other tokens (via the selection panel or Apply To Each Selected options) without breaking your impersonation. It runs the macro on the currently selected tokens, then automatically re-impersonates whichever token you had been impersonating originally.
那么下次用不用?