作者 主题: 自制跑团怪物需要注意什么  (阅读 2008 次)

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自制跑团怪物需要注意什么
« 于: 2019-03-27, 周三 21:03:30 »
 :em007

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Re: 自制跑团怪物需要注意什么
« 回帖 #1 于: 2019-03-27, 周三 21:47:41 »
什么规则呢,
我的分区冰原之下
COC7规则测试除了纯规则,还包括更实操的题目,欢迎提供意见,尤其是参考答案方面
各职业的挑战与两种生成适用于COC的随机遭遇表

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Re: 自制跑团怪物需要注意什么
« 回帖 #2 于: 2019-03-28, 周四 03:26:56 »
Is this something someone need to make a separate acc for? Cause vast majority of the time this won't be the 1st post of anyone... Anyhow.  :em005


"A Boy and His Orc/Slime" rule of:

i)
Assuming you have one "average"... Wait, that doesn't exist... One unskilled non-specific PC (think of s/he as a peasant/tourist class.)  character at basic abilities (eg. Lv1).

On the other hand you have your baseline monster. - Western RPG it'd be Goblin or Orc, JRPG usually a slime. - Whatever is fine. It is supposedly a beginner-based monster with no surprise nor overkill. (Seriously, the point is to not pull any Goblin-Slayer level Goblin Master Race crap here... UNLESS the point is exactly that, but in that case that'd be a whole different mechanical question otherwise.) 

Now,
1) How difficult should it take our peasant to slay our monster?
2) How much effort it would cost our peasant to slay our monster?
3) How long would it take our peasant to slay our monster?
>Note the whole idea is that the basic PC should be able to slay the basic monster aside of crit/fumble situations. If that isn't the idea, adjust parameter to your needs.
>Special abilities are intentionally not included. Cause them being "special" means anyone without that particular "special" would be unable to be included in the formula ie. They're completely not designed to run with that monster. That type of monsters are usually reserved for boss-type or medium-high+ difficulties, throwing that at your beginner PC is about the same as trolling them (actual trolls monsters not included.)
Also avoiding SP-abilities at this time means you don't need to always have a uniquely-specific "rote" to deal with it, of which again are usually reserved for boss or medhigh+ types. It makes things more unpredictable and dealable instead of "f__k I can't win so I might as well not play" reactions.
>"Not scaring your players" is not included in the question. It's also kinda unanswerable in specific ways as well. :em016

Those are the questions you need to answer for yourself. This is the basis of how brutal you want your game to be.

Once you figure that out,

ii)
1) Take your basic monster.
2) Try the same thing with all your basic classes at Lv.1 capabilities. Note what happens.

iii)
And the when your done, get other people who have enough idea about your thing to do a blind dry-run through ii) and see if your estimate fits general perception.
(If you don't have anyone, the it depends on how good you can think like other people... Not impossible, but harder than one might think. :em012 )

iv)
From then on, you can gradually:
>increase abilities for both monsters and PC-classes
>increase numbers involved on both sides.
>Change monsters to other types. It might not be a "one can handle one" situation anymore, but you still have to have a general idea for what happens.
>start throwing in "rote-required" monsters and see how all classes handle them.

--)
If you are not designing all the way down to the foundation:
Get your estimated generic PC to designated level instead of Lv1. Other stuffs would be the same.

And you can gradually adjust the outcome as you see them.


« 上次编辑: 2019-03-28, 周四 05:58:11 由 Mounrou »
我用不來中文輸入法,所以我只能手寫中文字
在電腦上打中文字相比起英文而言大概要花我10倍的時間,而且會累死我。 >3< (Which has no point when people just skip it anyhow.)
所以,除非這事情非常非常重要,否則我一般只會用英文。
如果你看不懂英文,非常重要時我會盡可能嘗試去打中文。 -w-b
( Except Grammar Nazis cause, you know, THEY'RE RELATED TO NAZIS!!! And pretty impolite to boot too. =_+\ )

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Re: 自制跑团怪物需要注意什么
« 回帖 #3 于: 2019-03-28, 周四 18:47:24 »

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Re: 自制跑团怪物需要注意什么
« 回帖 #4 于: 2019-03-28, 周四 19:28:29 »
虽然我不懂pf,但是我觉得不外乎四个字
自制怪物
自:个人风格
制:不必拘泥于PC资源,定制化
怪:要有特色,独一无二的能力
物:与主体相对,造出来是被杀的,而不是和玩家公平竞技的
即便签名档受限,我也要呐喊——和(带)女朋友跑团♾️/♾️!分手了,绝赞单身中
跑团三年,敢称无团不开,带团三年,方知无团可跑,迩来已有一十二年。
“你是律师吗?”“是啊,你要看资格证吗?”

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Re: 自制跑团怪物需要注意什么
« 回帖 #5 于: 2020-11-17, 周二 14:16:34 »
虽然我不懂pf,但是我觉得不外乎四个字
自制怪物
自:个人风格
制:不必拘泥于PC资源,定制化
怪:要有特色,独一无二的能力
物:与主体相对,造出来是被杀的,而不是和玩家公平竞技的
理解到位233
适合跑团萌新的自设凡人规则
 http://www.goddessfantasy.net/bbs/index.php?topic=98494.0

如果想要更简单的话那还有黑屋规则
http://www.goddessfantasy.net/bbs/index.php?topic=84999.0