Augments: The use of one ability — whether skill or characteristic — to augment another ability of the same or a different type, in a manner substantially similar to those of the RuneQuest: Roleplaying in Glorantha rules.
Sorcery: If substantially similar to the sorcery mechanics presented in any version of the RuneQuest rules. Original magic systems not derived from RuneQuest may be called “sorcery.”
Spirit Magic: If substantially similar to the spirit or battle magic mechanics presented in any version of the RuneQuest rules. Original magic systems not derived from RuneQuest may be called “spirit magic.”
Rune Magic: If substantially similar to the Rune or divine magic mechanics presented in any version of the RuneQuest rules. Original magic systems not derived from RuneQuest may be called “rune magic” if they do not include any components of the Gloranthan Runes.
Runes: If substantially similar to the Runes contained in the RuneQuest: Roleplaying in Glorantha rules.
Reputation: If substantially similar to the RuneQuest: Roleplaying in Glorantha rules.
没看过规则书,关于符文魔法精魂魔法之类的其实我不太清楚有什么特色,不过看起来好像也是利用冒险中行为提高自身影响力施放魔法,但是法术特性啥的我就不太清楚了。不过里面限定了只有系统一致才不行,不然法术也好精魂魔法也好符文魔法也好都太容易撞名字了。
Reputation应该是一种声望机制,brp的论坛上有人抱怨这东西到50之前没有用,大概是用来判定别人听没听过你的名字的。社交前可以通过rep检定提高自己的成功率。
Glory: If substantially similar to the King Arthur Pendragon rules.
Passions: If substantially similar to the King Arthur Pendragon and/or the RuneQuest: Roleplaying in Glorantha rules.
Personality Traits: If substantially similar to the King Arthur Pendragon rules.
上面三个合起来说吧,我这边阅读下来 King Arthur Pendragon五版的初感受人物特性像是个更加细化的dnd阵营系统,激情也类似但是更轻量级,他们共同指导人物扮演,荣誉像是一种LOOT之类的,也会是一种可用的资源
Pushing: If substantially similar to the Call of Cthulhu rules.
这个是孤注一掷
Sanity: If substantially similar to the Sanity mechanics in the Call of Cthulhu rules, including Bouts of Madness, Temporary, Indefinite, and Permanent Insanity.
就是COC的理智值,包括了疯狂发作、临时疯狂、不定性疯狂和永久疯狂
所以有没有懂剩下RuneQuest: Roleplaying in Glorantha和 King Arthur Pendragon的讲解一下这几个是啥