作者 主题: 【DND5e】【自用/机翻】100种没用的魔法物品  (阅读 1665 次)

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【DND5e】【自用/机翻】100种没用的魔法物品
« 于: 2024-01-22, 周一 00:41:34 »
来源:骗子会把100件魔法物品卖给毫无戒心的玩家!
1   隐形戒指:激活后,戒指会变成隐形戒指。
2   夜视魔杖:它只是一个基本的手电筒。
3   缠绕绳:无法解开的绳子。
4   迷茫灵药:只是一小瓶非常便宜的酒。
5   许愿卷轴:激活后,此卷轴会召唤离玩家位置最近的许愿井。
6   法术储存护身符:储存一个施放的法术。永远不会让它出来。
7   炼金术士的罐子:炼金术士曾经拥有的玻璃瓶。
8   骷髅钥匙:由骷髅股骨制成的钥匙。它不会解锁任何东西。
9   炉膛药水:被喝下时时造成 1d4 火焰伤害。
10   调谐戒指:佩戴时,此戒指会为用户提供额外的调谐槽。需要调谐。
11   瓦解魔杖:魔杖使用时会变成灰尘。
12   感知眼镜:一副普通的老花镜。
13   阳光之剑:一把出鞘时像太阳一样闪耀的剑,使视线范围内的所有生物失明,包括持剑者。
14   传送之靴:踢一下脚后跟,能将靴子传送到目的地,但不会传送到穿着者。
15   审判之剑:允许使用者找到最近的认证法官。
16   再生戒指:如果断裂,这个金属戒指会在1d4-1天内缓慢修复。它没有提供其他神奇的好处。
17   无限金袋:一个金袋,每从中抽出一个黄金,就会产生一个额外的虚幻黄金。DC 15 感知检查驱散了虚幻的金片。
18   探测火戒指:帮助您检测某物是否为一处火灾的戒指。范围:触摸。
19   神奇色素沉着魔杖:普通的画笔。
20   补水药水:装满水的玻璃瓶。
21   秘密魔杖:这根魔杖的用途和使用方法是一个秘密。没有人知道它的作用。
22   火灾探测卷轴:如果卷轴周围的区域着火,则卷轴会警告您。通过燃烧。因为它是纸。
23   无指手套:手套使您的手指看不见。
24   斜坡检测球体:它可以滚下任何存在的斜坡。当然,这很神奇。
25   天气地球仪:这个雪球的特点是一个拿着雨伞的雪人。每当发生任何形式的降水时,地球上的小火花就会自行跳舞。
26   小史蒂夫:这个小娃娃的嘴里有一个小洞。当你把手指按在它的背部时,它会发出夸张的“咩咩”声,然后吐出一小撮大约三英寸的五彩纸屑。
27   无尽之水的醒酒器:包括无尽的水,无尽之水单独出售。
28   奇迹魔杖:每个第一次看到魔杖的人都必须说“哇,整洁!”或类似的话。
29   盾牌+1:以“+1”为标志的普通盾牌。
30   创造魔杖的魔杖:使用时,创建一个新的创造魔杖,之前的魔杖会瓦解。
31   隐形斗篷:隐形斗篷是隐形的。
32   可移动杆:这根小杆可以放在挎包里,很容易从一个地方移动到另一个地方。
33   疾病免疫斗篷:斗篷不会被任何疾病感染。
34   阻燃衬衫:当你穿上它时,它会变得湿透。
35   重连枷:一种普通的连枷,使持枷者重 50 磅。
36   火箭:任何被击中的生物都会立即被发射,并且不可避免地从它们所拥有的任何工作中发射。
37   额外动作的靴子:你通过把脚后跟拍在一起来获得一个动作......但要做到这一点,需要采取行动。
38   无用之书:每当打开这本普通的棕色书时,它就会关闭(作为打开/关闭咒语)。
39   宠物石头:乍一看,这似乎是一块完全正常的鹅卵石。确实如此。那个商人只是在它上面放了一个光环,让你觉得它很神奇。
40   自我伪装腰带:这条腰带每天可以使用3次,以伪装自我为法术。但是,您只能将自己伪装成您自己,并且该法术不会给伪装检查带来任何奖励。
41   幸运符:这个符咒非常幸运。不幸的是,它的运气似乎都没有落在它的主人身上。
42   太阳能火炬:这种神奇的火炬没有热量,但只要在明亮的阳光下,它就会一直亮着。
43   可用性之珠:激活后,将使用可用性之珠。一次使用。
44   不可见之戒:只要没有人看着你,你就会变得隐形。
45   伪装自我帽子:每天一次,根据命令,这顶帽子将施放伪装自我。在它自己身上。
46   双手剑:剑柄上有两只不起作用的手。
47   刀枪不入之戒:戒指永远无法被摧毁。
48   奇迹之杖:激活后,会随机发出“我想知道”的语句。
49   冰冷魔杖:远程触碰攻击,给目标一个感冒。
50   戒指之羽掉落:任何拿着这根羽毛的人都会掉落他们的戒指。
51   流浪之杖:使主人没有方向感的杖。
52   饮用水洞:一个不便携但充满水的洞,可以安全饮用。
53   法术卷轴:使用时,会发出声音喊出“S-C-R-O-L-L”。
54   火焰吐息药水:只是一种非常辛辣的辣酱。
55   悬浮靴:靴子漂浮在离地 1 英尺的地方......但前提是玩家不佩戴。
56   检测魔法护身符:当佩戴者专注于这个护身符时,它会神奇地检测到最近的魔法物品:它自己......
57   水晶球:这只是一个看起来很酷的玻璃球,如果施放检测魔法,它被认为不包含任何奥术属性。
58   闪避之靴:这些神秘的靴子将使用任何必要的手段来躲避用户穿上它们的尝试。如果装备了,闪避靴将跑到最近的大瀑布,并试图杀死使用者。
59   吸血鬼之戒:这枚戒指会诅咒贪得无厌的吸血欲望的使用者。这种血液对他们根本没有好处,使用者很可能会患上血色素沉着症,他们的健康会受到影响。
60   水呼吸之戒:该环允许用户通过改变身体以拥有鳃来在水下呼吸。用户不知道的是,这是以野蛮的代价为代价的。在第三次使用该物品时,使用者会被诅咒永久拥有鳃,并失去呼吸空气的能力,使水成为氧气摄入的必需品。
61   圣水瓶:据说这种水是众神保佑的。然而,它不是,它只是水,有点浑浊。
62   法师之手:从字面上看,这是已故法师的手。经检查,尚不清楚它是如何没有得到的,或者它是否是自愿的。
63   微型小猪“银行”伴侣:这只迷你猪是需要存放黄金的冒险家的完美伴侣。在被喂食金币后,微型猪会吞下它们进行“储存”。实际上,这些硬币很快就会被猪分解和消化,而主人却不知道。当主人最终去从猪身上取出黄金时,他们发现没有黄金可寻。
64   逃跑的靴子:这些靴子有小小的翅膀。当有人试图穿上它们时,他们就会逃跑。
65   袋子中的袋子:只能装钱包、帆布背包等的袋子。
66   勇敢药水:它只是一个装满麦芽酒的普通小瓶。
67   迷惑圆盘:一个苹果大小的黄铜盘子,上面镶嵌着按钮、齿轮、杠杆、开关和其他涂鸦,作为时间杀手出售。用户认为他们玩这个项目的时间比实际时间要长得多——一分钟的摆弄可能感觉像几个小时。
68   原始愤怒之戒:戴上戒指后,使用者和他们身上的一切,包括物品本身,都会变成一个可怕的掠食性生物。在几个小时内,它们失去了知觉并开始下放——一只可怕的狼可能会变成一只普通的狼,然后是剑齿鼠,然后是原始的两栖动物,然后是蝌蚪。在变成单细胞生物后,使用者会立即在最近的开放空间中恢复正常,极度疲倦、口渴,并且还剩下 2D6 生命值。
69   幽灵盗贼的油:当整罐油腻的药膏被擦到皮肤上时,这种辛辣的混合物会使使用者的赤裸身体和他们手中的任何东西都无法被所有自然感官察觉。油在 1D4 小时内逐渐擦掉,效果结束的那一刻,所有目击者立即回忆起那个臭气熏天、赤身裸体、大概是的使用者,就好像从未使用过油一样。
70   Hardwick's Handy Hairbrush:这款帅气的梳理工具由芳香木材制成,镶嵌着闪闪发光的火蛋白石,并镶嵌着柔软的野猪鬃毛。只要一念,画笔就会立即出现在用户的手中。商家已经将同一把刷子卖给了几十个笨蛋,利用它的能力从以前的买家那里远程刷刷。
71   蒸汽刀:这把刀鞘有把手,但没有刀刃。卖家声称其非物质优势在投掷斜线时显现出来,并通过毫不费力地切割一张羊皮纸、一捆棍子等来证明。实际上,没有刀片 - 手柄带有撕裂附近木制物体的诅咒。
72   十字军的圣穹顶:锁在这个冷铁保险箱中的贵金属和宝石从物质位面消失了。如果盒子的主人在背诵简短的祈祷文时解锁了它,所有存储的物品都会重新出现,必要时会溢出来。这些物品并不像卖家声称的那样被存放在一个神圣的位面中——它们实际上被送到了他地下室的一个巨大的 Bag of Holding 中。1D4 周后,或者一旦总数超过 1D10 * 1000 GP,卖家将偷走存放在盒子中的所有东西并跳过城镇。
73   命运的琵琶 - 在这件黑色珐琅乐器上弹奏的音符,用恶魔右臂的肌肉纤维串起,声音大得令人难以置信,而且略微失真。当拿着时,音乐灵感充斥着用户的脑海,当演奏时,不可避免地会形成人群。实际上,“灵感”歌曲是语无伦次且令人讨厌的,人群是只有玩家才能看到的幻觉。
74   Pulsipher's Pocket Privy:外屋的瓷器模型,大约有手掌大小。当门打开时,一个简单的木制外屋突然出现在附近的空地上。倾倒在蓄水池中的“废物”从物质平面上消失了。2D6 天后,或者当模型被粉碎时,魔法消失,外屋永久重新出现......以及积累的“废物”。
75   Miska's Tonic:当涂抹在眼睛之间时,这种发光的液体会为智力提供一个小的增益,阅读和记忆信息的能力是原来的两倍,并且精神清晰,持续约两个小时。不幸的是,它对心灵毁灭者来说也是一种强大的信息素,他们可以在数百英里外通过精神感知到它......重复应用可加强和延长效果。
76   赚钱机器:将一枚硬币插入这个咔哒作响、热气腾腾的装置中,大约一分钟后,两枚硬币会弹出。令该党惊讶的是,这是真正的交易;卖家声称他们需要尽快赚很多钱才能兑现赌注。他们没有告诉你的是,他们从当地暴徒那里偷走了它,他们最强壮的膝盖盖在你的尾巴上很热。
77   爱的药水:它让你坠入爱河......用药水。它的味道真的很好。
78   飞行扫帚:扫帚只有在没有人拿着它时才能飞行,使人无法骑它。
79   魔法勺子:从这把勺子上吃的任何东西都有去除毒药的作用。然而,用这把勺子吃的任何食物总是味道很糟糕。
80   法术储存珍珠:这颗珍珠只能储存 1 级法术。一旦从珍珠上施放法术,它就会随机瞄准一个生物(包括 PC)。
81   傻瓜书:一本旨在学习学科基础知识的书。完成后,目标可以在下一个劣势掷骰子上增加 +5。但是,在接下来的一分钟内制作的所有其他卷也将有缺点。一旦读取,就不能再次用于此目的。
82   奇迹魔杖:使用时,方圆 10 英尺内的每个人都可以完全一致地发出哇。个人的转折仍然可以被解释为真实的或讽刺的,而不是被魔杖强迫的。
83   情感弹珠:弹珠会根据对话者的情绪而改变颜色,但实际上它只是以随机模式改变颜色。
84   延伸楼梯:一个神奇的楼梯,可以舒适地背在某人的背上,可以延伸到 50 英尺。唯一的障碍是,它真的是一个模仿者,每天晚上(安静时间)都试图回到它的主人和喂食者 - 供应商。
85   雪球魔杖:在稀薄的空气中制造一个雪球,然后向敌人发射。天气好的时候不能使用。投掷时的降雪量越大,雪球就越大。
86   消失的墨水瓶:在1d6天内,瓶子或小瓶消失,墨水弄得一团糟。
87   解开绳索:一种绳子,其结总是在轻微拉扯时松动。
88   读心镜:当你戴上这些护目镜时,你周围的世界可以听到你的想法。
89   猫科动物敏捷靴:穿着这些靴子可以使穿着者在隐身检查中具有优势。然而,每当佩戴者感到惊讶时,他们就会立即向随机方向跳跃整个动作(滚动 1d4/1d8 选择方向)。
90   睡眠法杖:任何生物都可以用这块木头入睡,只要你用它足够用力地击打它们。
91   无声但致命的警报:每当有生物进入大理石 10 英尺以内时,这颗小弹珠就会向主人发送无声信息。该信息以看不见的恶臭云的形式出现。其他人可以闻到它,但不知道它是什么意思。
92   骗子的硬币:骗子给玩家的任何零钱都至少有一个跟踪硬币。如果玩家已经非常有利可图并且看起来很容易被欺骗,那么所有零钱也会在 1d4 天后返还给骗子。
93   溺水免疫环:一个全尺寸的橙色救生圈。佩戴时不能浸入水中。
94   召唤小卷轴,卡班诺格的兔子:召唤一只普通的白兔。
95   斜坡检测球:这个球会从任何存在的斜坡上滚下来。当然,这很神奇。
96   天气地球仪:这个雪球的特点是一个拿着雨伞的雪人。每当发生任何形式的降水时,地球上的小火花就会自行跳舞。
97   创造魔杖的魔杖:使用时,这根魔杖会创建一个新的创造魔杖,而之前的魔杖会瓦解。
98   最强大的剑:一把精灵般的剑,上面有复杂的羽毛外观设计。当它的命令词被说出时,据说它变得比任何剑都强大。(它变成了一支巨大的羽毛笔/笔。
99   可移动杆:这根小杆可以放在挎包里,很容易从一个地方移动到另一个地方。
100   幸运护身符:一个非常幸运的护身符,永远不会受到任何伤害。此效果完全不会影响用户。

离线 厘仔仔

  • Hero
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  • 帖子数: 127
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Re: 【DND5e】【自用/机翻】100种没用的魔法物品
« 回帖 #1 于: 2024-01-22, 周一 00:42:00 »
原文
劇透 -   :
1   Invisible Ring: When activated, the ring turns invisible.
2   Wand of Night Vision: It's just a basic torch.
3   Rope of Entanglement: A rope that cannot be untangled.
4   Elixir of Confusion: Just a vial of very cheap booze.
5   Wish Scroll: When activated, this scroll summons the closest wishing well to the player's location.
6   Amulet of Spell Storing: Stores one spell cast into it. Never let's it out.
7   Alchemist's Jar: A glass bottle once owned by an alchemist.
8   Skeleton Key: A key made from a skeleton's femur bone. It doesn't unlock anything.
9   Hearth Potion: Deals 1d4 fire damage when consumed.
10   Ring Of Attunement: While worn, this ring grants the user an extra attunement slot. Requires attunement.
11   Wand of Disintegration: The wand turns into dust when used.
12   Glasses of Perception: A normal pair of reading glasses.
13   Sword of Sunlight: A sword that shines as bright as the sun when unsheathed, blinding all creatures within line of sight, including the wielder.
14   Boots of Teleportation: Clicking the heels together teleports the boots, but not the wearer, to the destination.
15   Sword of Judgment: Allows wielder to locate the nearest certified judge.
16   Ring of Regeneration: This steel ring will slowly repair itself over the course of 1d4-1 days if broken. It provides no other magical benefits.
17   The Infinite Gold Pouch: A gold pouch that produces an additional illusory gold for every gold pulled from it. A DC 15 perception check dispels the illusory gold pieces.
18   Ring of Detect Fire: A ring that helps you detect if something is one fire. Range: touch.
19   Wand of Amazing Pigmentation: An ordinary paint brush.
20   Potion of Hydration: A glass vial filled with water.
21   Wand of Secrets: The purpose and how to use this wand is a secret. No one knows what it does.
22   Scroll of Fire Detection: If the area around the scroll is on fire, then the scroll will warn you. By burning. Because it's paper.
23   Fingerless Gloves: The gloves make your fingers invisible.
24   The Orb of Slope Detection: It rolls down any slope present. Magically, of course.
25   The Weather Globe: This snow globe features a snowman holding an umbrella. The little sparkles in the globe dance around on their own whenever precipitation of any kind is going on.
26   Little Steve: This tiny doll has a small hole in its mouth. When you press your finger into its back it makes an over exaggerated "Bleh' sound and spits a tiny handful of confetti about three inches.
27   Decanter of Endless Water: Decanter included, endless water sold separately.
28   Wand of Wonder: Everyone who sees the wand for the first time must say 'wow, neat!' or something to that effect.
29   Shield +1: A regular shield with "+1" as the emblem.
30   Wand of Create Wand: When used, creates a new Wand of Create Wand, previous wand disintegrates.
31   Invisibility Cloak: The cloak is invisible.
32   Movable Rod: This small rod, that fits in a satchel, is easily moved from place to place.
33   Cloak of Disease Immunity: The cloak cannot be infected by any diseases.
34   Flame Resistant Shirt: When you put it on, it becomes soaking wet.
35   Heavy Flail: A normal flail that makes the wielder 50lbs heavier.
36   Fire Arrow: Any creature hit is immediately and inextricably fired from any employment they have.
37   Boots of Extra Action: You gain an Action by tapping the heels together... but it takes an Action to do so.
38   Tome of Uselessness: Whenever this plain brown tome is opened, it closes (as the open/close spell).
39   Pet Rock: At first look, this seems to be a completely normal pebble. And it is. That merchant just put an aura on it to make you think it was magical.
40   Belt of Self-Disguise: This belt can be used 3 times per day to use Disguise Self as the spell. However, you may only disguise yourself as yourself and the spell gives no bonus to Disguise checks.
41   The Lucky Charm: This charm is very lucky. Unfortunately, none of its luck seems to brush off on its owner.
42   Solar Torch: This magical torch is devoid of heat but will stay lit as long as it's in bright sunlight.
43   Bead of Usability: When activated, the Bead of Usability is used. One use.
44   Ring of Non-visibility: You become invisible, as long as no one is looking at you.
45   Hat of Disguise Self: Once per day, on command, this hat will cast Disguise Self. On itself.
46   Two-Handed Sword: Has two nonfunctional hands built into the hilt.
47   Ring of Invulnerability: The ring can never be destroyed.
48   Rod of Wonder: When activated, makes a random 'I wonder' statement.
49   Wand of Cold: Ranged touch attack, gives the target a cold.
50   Feather of Ring Falling: Anyone holding this feather has their rings fall off.
51   Rod of Wander: A rod that causes the owner to have no sense of direction.
52   Potable Hole: A hole that is not portable, but is full of water that is safe to drink.
53   Spell Scroll: When used, a voice calls out "S-C-R-O-L-L".
54   Potion of Fire Breath: Just an extremely spicy hot sauce.
55   Boots of Levitation: The boots float 1 foot off the ground... but only when not worn by the player.
56   Amulet of Detect Magic: When the wearer concentrates on this amulet, it will magically detect the closest magical item: itself...
57   Crystal Ball: This is just a ball of glass that looks kind of cool, if detect magic is cast it is seen to not contain any arcane properties.
58   Boots of Evasion: These arcane boots will use whatever means necessary to evade the user's attempts to put them on. If equipped, the boots of evasion will run to the nearest large fall, and attempt to kill the user.
59   Ring of Vampirism: This ring will curse the user with the insatiable desire to drink blood. This blood does not benefit them at all and the user will most likely develop hemochromatosis and their health will suffer.
60   Ring of Water Breathing: This ring allows the user to breathe underwater by altering their body to have gills. Unbeknownst to the user, this comes at a savage price. Upon the third use of the item, the user is cursed to have gills permanently, and loses their ability to breathe air, making water an essential for oxygen intake.
61   Vial Of Holy Water: This water is said to be blessed by the gods. It's not however, it's just water, slightly muddy at that.
62   Mage's Hand: This is quite literally the hand of a deceased Mage. Upon inspection, it is unclear how it was unobtained or if it was willingly.
63   Miniature Piggy "Bank" Companion: This miniature pig is the perfect companion for an adventurer with a need for a place to store their gold. Upon being fed gold coins, the miniature pig swallows them for "storage." In actuality, the coins are quickly broken down and digested by the pig, unbeknownst to the owner. When the owner does finally go to remove gold from the pig, they discover there is no gold to be found.
64   Boots of Fleeing: These Boots have tiny little wings. When an attempt is made to wear them, they flee.
65   The Bag of Bags: a bag of holding that may only hold purses, rucksacks and the like.
66   Potion of Bravery: It's just a regular vial filled with ale.
67   Disc of Bemusement: An apple-sized brass plate studded with buttons, gears, levers, switches, and other doodads, sold as a time-killer. The user believes they've been playing with the item much longer than they really did - a minute of fiddling could feel like hours.
68   Ring of Primal Rage: Upon donning the ring, the user and everything on their person, including the item itself, transforms into a dire predatory creature. Over a period of hours, they lose their sentience and begin devolving - a dire wolf could turn into a regular wolf, then a saber-toothed rat, then a primitive amphibian, then a tadpole. Upon devolving into a single-celled organism, the user instantly reverts to normal in the nearest open space, extremely tired, thirsty, and with 2D6 hit points remaining.
69   Oil of the Ghost Thief: When the entire jar of greasy ointment is rubbed into the skin, this pungent concoction renders the user's naked body, and anything in their hands, imperceptible to all natural senses. The oil gradually rubs off over 1D4 hours, and the instant the effect ends, all witnesses immediately recall the stinky, naked, presumably larcenous user as if the oil was never applied.
70   Hardwick's Handy Hairbrush: This handsome grooming tool is sculpted from aromatic wood, inlaid with glistening fire opals, and studded with supple boar bristles. With a thought, the brush instantly appears in the user's hand. The merchant has sold the same brush to dozens of chumps, using its ability to remotely swipe it from the previous buyer.
71   The Vaporblade: This scabbard holds a handle, but no blade. The seller claims its immaterial edge manifests upon throwing a slash, and demonstrates by effortlessly cutting a sheet of parchment, a bundle of sticks, etc. In reality, there is no blade - the handle bears a curse that rends nearby wooden objects.
72   Holy Vault of the Crusaders: Precious metals and gemstones locked in this cold-iron strongbox vanish from the material plane. If the box's owner unlocks it while reciting a brief prayer, all of the stored objects will reappear, spilling out if necessary. The items aren't held in a holy plane like the seller claimed - they're actually sent to a gigantic Bag of Holding in his basement. After 1D4 weeks, or once the total exceeds 1D10 * 1000 GP, the seller will steal everything stored in the boxes and skip town.
73   The Lute of Destiny - Notes strummed on this black-enameled instrument, strung with muscle fibers from a demon's right arm, are uncannily loud and mildly distorted. When held, musical inspiration floods the user's mind, and when played, a crowd inevitably forms. In reality, the "inspired" songs are incoherent and obnoxious, and the crowd is an illusion visible only to the player.
74   Pulsipher's Pocket Privy: A porcelain model of an outhouse, about the size of one's palm. When the door is opened, a simple wooden outhouse pops into existence in a nearby clearing. "Waste" dumped into the cistern vanishes from the material plane. After 2D6 days, or when the model is shattered, the magic fades and the outhouse permanently reappears... along with the accumulated "waste."
75   Miska's Tonic: When dabbed between the eyes, this glowing fluid provides a small buff to Intelligence, the ability to read and memorize information twice as fast, and a sense of mental clarity that lasts for about two hours. Unfortunately, it's also a powerful pheromone to Mind Flayers, who can psychically sense it from hundreds of miles away... and repeat application strengthens and prolongs the effect.
76   The Money Machine: Insert a coin into this clattering, steaming contraption, and a minute or so later, two pop out. To the party's surprise, it's the real deal; the seller claims they need a lot of money ASAP to make good on a bet. What they don't tell you is that they stole it from the local mob, and their toughest kneecappers are hot on your tail.
77   Potion of Love: It makes you fall in love... With the potion. It just tastes REALLY good.
78   A Flying Broom: The broom can only fly when no-one is holding it making it impossible for someone to ride it.
79   A Magic Spoon: Anything eaten from this spoon has the effect of remove poison. However, any food eaten with this spoon always tastes awful.
80   A Pearl of Spell Storing: This pearl can store a 1st level spell only. Once the spell is casted from the pearl, it targets a creature at random (PC included).
81   Book for Dummies: A book designed to learn the basics of a subject. Upon finishing it, the target can add +5 to the next roll made with disadvantage. However, all other rolls made within the next minute will also have disadvantage. Once read, it cannot be used again for this purpose.
82   Wand of Wonder: When used, everyone in a 10ft radius may let out a Wow in perfect unison. The individual inflections may still be able to be interpreted as genuine or sarcastic and are not forced by the wand.
83   Marble of Emotion: Pitched as a marble that changes color depending on the interlocutor's mood, but in fact it just changes color in a random pattern.
84   Stair of Extending: A magical stair that can be comfortably carried on someone's back and can extend up to 50ft. The only snag is that it's really a mimic that each night ( quiet time ) tries to go back to its owner and feeder - the vendor.
85   Wand of Snowballs: Creates a snowball in thin air and launches it at a foe. Unusable in good weather. The worse the snowfall at time of casting, the bigger the snowball.
86   Disappearing Ink Vial: In 1d6 days, the bottle or vial disappears, leaving the ink to make a mess.
87   Rope of Untying: A rope whose knots always come loose at a slight tug.
88   Goggles of Mind Reading: When you wear these goggles, the world around you can hear your thoughts.
89   Boots of Feline Agility: Wearing these boots gives the wearer advantage on stealth checks. However, whenever the wearer is surprised, they immediately jump their full movement in a random direction (roll 1d4/1d8 to choose direction).
90   Staff of Sleep: Any creature can be put to sleep with this piece of wood if you hit them hard enough with it.
91   Silent But Deadly Alarm: This small marble will send a silent message to the owner every time a creature gets within 10' of the marble. The message is in the form of an invisible cloud of stench. Others can smell it but don't know what it means.
92   Scammer's Coin: Any change given to the players from the scam artist has at least one tracking coin in it. If the players have been quite profitable and seem easy to dupe then all the change also returns to the scammer after 1d4 days.
93   Ring of Drowning Immunity: A full sized orange life ring. You cannot submerge whilst wearing it.
94   Lesser Scroll of Summoning, Rabbit of Caerbannog: Summons a normal white rabbit.
95   The Orb of Slope Detection: This orb rolls down any slope present. Magically, of course.
96   The Weather Globe: This snow globe features a snowman holding an umbrella. The little sparkles in the globe dance around on their own whenever precipitation of any kind is going on.
97   Wand of Create Wand: When used, this wand creates a new Wand of Create Wand, and the previous wand disintegrates.
98   The Mightiest Sword: An elvish looking blade with intricate feathery looking designs on it. When its command word is spoken it is said to become mightier than any sword. (It turns into a giant quill/pen.)
99   Movable Rod: This small rod, that fits in a satchel, is easily moved from place to place.
100   Amulet of Luck: An extremely lucky amulet that never comes to any harm. This effect doesn’t affect the user at all.

离线 早上好蓝天

  • Adventurer
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Re: 【DND5e】【自用/机翻】100种没用的魔法物品
« 回帖 #2 于: 2024-01-22, 周一 02:49:29 »
这简直太幽默了,不考虑一下发5E区
其实开团把PC当成小猫咪就行了,这里用逗猫棒,那里打打闹闹让她咬,给点吃的喝点水,摸摸头然后贴贴,撸猫也要顺毛呀。碳酸汽水10极简轻规则+其他资源:

离线 杀菌@深坑未填

  • 人型谷歌翻译润色机
  • 工程組
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  • _(:з」∠)_
Re: 【DND5e】【自用/机翻】100种没用的魔法物品
« 回帖 #3 于: 2024-01-22, 周一 12:06:10 »
 :em032 有几个根本就是双关语冷笑话吧喂!
惊奇权杖 (Rod of Wonder)会发出“I wonder”什么的……

离线 H2CO3

  • Hero
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Re: 【DND5e】【自用/机翻】100种没用的魔法物品
« 回帖 #4 于: 2024-01-22, 周一 13:38:02 »
 :em021非常好小垃圾,已加入发给PC的垃圾全家桶套餐

离线 厘仔仔

  • Hero
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  • 一般通过绿狐狸
Re: 【DND5e】【自用/机翻】100种没用的魔法物品
« 回帖 #5 于: 2024-01-22, 周一 13:38:46 »
这简直太幽默了,不考虑一下发5E区
2333本来存着给自己团pl发小垃圾用的没想到能被这么多人刷到

离线 Himu

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Re: 【DND5e】【自用/机翻】100种没用的魔法物品
« 回帖 #6 于: 2024-02-14, 周三 21:00:40 »
实在是太乐了这些东西 :em032