Osdove de Treseau
Male Human Diviner 2
Chaotic Good
Representing yttrium
Strength 8 (-1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 18 (+4)
Wisdom 10 (+0)
Charisma 10 (+0)
Size: Medium
Height: 5' 11"
Weight: 160 lb
Skin: Pale
Eyes: Blue
Hair: Gray; Curly; Light Beard
Specialty: Divination
Gave up: Necromancy
Total Hit Points: 13 [includes toughness x1]
Speed: 30 feet
Armor Class: 12 = 10 +2 [dexterity]
Touch AC: 12
Flat-footed: 10
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +3 = 3 [base]
Attack (handheld): +0 = 1 [base] -1 [strength]
Attack (unarmed): +0 = 1 [base] -1 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +0 = 1 [base] -1 [strength]
Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.
Languages: Abyssal Celestial Common Draconic Elven
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Raven familiar
Feats:
Combat Casting
Toughness x1
Scribe Scroll [free to wizard]
Traits:
Appraise Int 6 = +4 +2 [raven]
Balance Dex* 2 = +2
Bluff Cha 0 = +0
Climb Str* -1 = -1
Concentration Con 7 = +2 +5
Craft(painting) Int 6 = +4 +2
Craft(calligraphy) Int 6 = +4 +2
Decipher Script Int 7 = +4 +3
Diplomacy Cha 2 = +0 +2 [Knowledge, nobility]
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 4 = +4
Gather Information Cha 0 = +0
Heal Wis 0 = +0
Hide Dex* 2 = +2
Intimidate Cha 0 = +0
Jump Str* -1 = -1
Knowledge (arcana) Int 9 = +4 +5
Knowledge (geography) Int 6 = +4 +2
Knowledge (history) Int 7 = +4 +3
Knowledge (nobility) Int 9 = +4 +5
Knowledge (religion) Int 7 = +4 +3
Listen Wis 0 = +0
Move Silently Dex* 2 = +2
Ride Dex 2 = +2
Search Int 4 = +4
Sense Motive Wis 0 = +0
Spellcraft Int 11 = +4 +5 +2 [Knowledge, arcane]
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** -1 = -1
Use Rope Dex 2 = +2
* = check penalty for wearing armor
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Diviner spells: 5 (4+1) per day
light×2, daze×2 message×1
First-level Diviner spells: 4 (2+1+1) per day
Comprehend Languages×1
burning hand×1 sleep×2
Human:
• Extra feat at first level (already included)
• Four extra skill points at first level (already included)
• One extra skill point at each additional level (already included)
Wizard (Diviner):
• Familiar / Alertness, etc.
• Bonus Feats (already included)
• High intelligence gains bonus spells daily
• Specialist gets 1 extra divination spell/level/day
Class HP rolled
Level 1: Diviner 4
Level 2: Diviner 2
Equipment:
Masterwork, Dagger 1d4 (1)
Crossbow, light 1d8 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Candle (10) (1)
Ink (1)
Inkpen (1)
Mirror (1)
Mug 1lb (1)
Paper (5)
Parchment (2)
Rations 1lb (10)
Sealing wax 1lb (4)
Signet ring (1)
Hourglass 1lb (1)
Magnifying glass (1)
Spell component pouch 2lb (1)
Spell book 3lb (1)
Noble's outfit 10lb (1)
Scholar's outfit 6lb (1)
Horse, heavy (1)
Riding saddle 25lb (1)
Money: 4 gp 412 sp
Wizard Spells
Resistance -- Abjur -- 0
Acid Splash -- Conj -- 0
Detect Poison -- Div -- 0
Read Magic -- Div -- 0
Daze -- Ench -- 0
Dancing Lights -- Evoc -- 0
Flare -- Evoc -- 0
Light -- Evoc -- 0
Ray of Frost -- Evoc -- 0
Ghost Sound -- Illus -- 0
Mage Hand -- Trans -- 0
Mending -- Trans -- 0
Message -- Trans -- 0
Open/Close -- Trans -- 0
Acrane Mark -- Univ -- 0
Prestidigitation -- Univ -- 0
Mage Armor -- Conj -- 1
Comprehend Languages -- Div -- 1
Sleep -- Ench -- 1
Burning Hands -- Evoc -- 1
Magic Missle -- Evoc -- 1
Disguise Self -- Illus -- 1
Raven familiar: Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 6; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +5, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link;
More about Alexandre de Treseau:
谜样的预言师,似乎有着非同寻常的出身