让你自己陷入疯狂陷入疯狂是克苏鲁迷踪的乐趣之一。为了帮助玩家们陷入疯狂,使用这些把进行
坚毅检定的责任交给玩家自己的替代规则。
首先,给他们一张坚毅损失表。然后,当扰乱调查员们的情况出现时,不由你来进行坚毅检定,而是让玩家们自己来进行检定。让他们参照表格自己设定可能的坚毅损失。
为了进一步鼓励疯狂,无视通常的低坚毅惩罚:也就是说,当调查员的坚毅小于0时,他们不再面临使用通用技能的惩罚(*所有检定难度+1),而且,仍然可以使用调查技能。
另外,也给他们一份与克苏鲁神话相关的坚毅和心智损失表。
当玩家们使用克苏鲁神话技能发现线索时,让他们参照表格自行决定如此做的坚毅和心智损失。
这些规则鼓励玩家们享受,而非抵抗,陷入疯狂。让他们将心智和坚毅损失当做一种乐趣,而非一种惩罚。在理想状态下,玩家们将会把握住每一个能够损失坚毅和心智的机会。
劇透 - 原文:
Drive Yourself Crazy
One of the pleasures of Trail of Cthulhu is going mad. To assist players in doing so, use these alternative rules, which hand the responsibility checks for Stability over to the players.
Firstly, give the players the Stability Loss Table. Then, instead of calling for Stability Checks yourself, let players call for them, whenever something happens that disturbs their Investigator. Let them set their own potential Stability Losses, using the charts as guides.
To further encourage madness, ignore the usual penalties associated with low Stability: that is, when Investigators fall below zero Stability, they get no penalty to General Ability checks and can spend Investigative Abilities.
Additionally, let players have the Cthulhu Mythos Stability and Sanity Loss table.
Whenever they discover something using the Cthulhu Mythos ability, ask them to decide their own Stability and Sanity losses, using the table as a guide.
These rules encourage players to enjoy going mad, rather than resisting it. They treat Sanity and Stability loss as a pleasure, not a punishment. In an ideal game, the players will seize on every attempt to lose Stability and Sanity.