作者 主题: TOC可选规则 - 让你自己陷入疯狂 / 在狂乱中前进 / 保持头脑  (阅读 6753 次)

副标题: Drive Yourself Crazy / Rave On / Keep Your Head

离线 Rincewind

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来自the Final Revelation的三个可选规则,适用于原旨风格的冒险。
« 上次编辑: 2018-12-31, 周一 15:14:30 由 Rincewind »
......Apart from that, he was nothing more than a comma on the page of History. It's sad, but that's all you can say about some people.
                                                      ——Terry Pratchett, Sourcery

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离线 Rincewind

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在狂乱中前进
如果幸运的话,调查员们可能会发疯。然而,按照标准规则,当他们的坚毅达到-12或者心智达到0时,他们必须退出游戏。这不仅仅阻碍了他们继续参与游戏,也剥夺了玩家扮演真正地、完全地疯掉的人的机会。不过,这个可选规则允许调查员们继续参与游戏。
心智达到0或者坚毅达到-12时,调查员将陷入不可扭转的疯狂。让玩家扮演这种状态。
不过,就像《疯狂山脉》中的丹弗斯一样,调查员能够继续工作下去。他甚至能够使用调查技能和通用技能。然而,他不再能够获得或失去任何心智坚毅
这个调查员,实际上,已经被终结了。他已经只剩一具空壳,仅仅是勉强维持着活动。一旦有机会,玩家就应该让调查员退役:或许是在这一幕中断的时候;或许是在这个游戏章节的末尾;一定是在这场调查结束前。
然而,在当下,调查员仍然能够继续调查下去,在肾上腺素和疯狂的推动之下。

劇透 -  原文:
Rave On
With luck, the Investigators will go insane. However, by the standard rules, they must leave the game when Sanity reaches zero or Stability reaches -12. Not only is this a disincentive, but it robs the player of the opportunity to play someone truly, utterly mad. This alternative rule, then, allows mad Investigators to continue playing.
When Sanity reaches zero or Stability reaches -12, the Investigator goes incurably mad. Get the player to roleplay this.
Yet, like Danforth in At The Mountains Of Madness, the Investigator can continue to function. They can even use Investigative and General skills. However, the Investigator cannot no longer gain or lose Sanity or Stability.
The Investigator is, effectively, finished. They are an empty shell, barely continuing to function. The player should retire the Investigator at the earliest opportunity: perhaps at a break in the action; probably at the end of the game session; certainly, by the end of the Investigation.
Meanwhile, however, the Investigator keeps going, powered by adrenaline and madness
« 上次编辑: 2018-07-27, 周五 12:44:29 由 Rincewind »
......Apart from that, he was nothing more than a comma on the page of History. It's sad, but that's all you can say about some people.
                                                      ——Terry Pratchett, Sourcery

Assistant Librarian's Lodge | Rowan, Rook and Decard

离线 Rincewind

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保持你的头脑
在调查员们面对非常高的坚毅损失(比如在剧本末尾)的时候,使用这个可选规则。
当调查员将会损失足以使他陷入不可逆转的疯狂的坚毅点数的时候,作为代替,他可以选择损失心智点数。每损失一点心智可以用来抵消三点原本将会损失的坚毅。
这个决定可以在坚毅检定结束后做出,无论检定成功与否。
如此以来,这个调查员保持了心灵的平静,因为他已经看到了一个更加巨大和恐怖的事实。
一个例子:
劇透 -  含有the Rending Box剧透:
在逃离Horsefalls森林之后,Dolores Muir剩下-2点坚毅和6点心智,然后她看到了莎布·尼古拉斯。她的坚毅检定失败了,这意味着她将面对11点坚毅损失和4点心智损失。这将会导致她的坚毅低于12,使她陷入不可逆转的疯狂。作为替代,她选择多消耗一点心智点数来减少三点坚毅损失。如此以来,她损失8点坚毅和5点心智,最后以-10点坚毅和1点心智收场(也就是没有撕卡的意思2333)。
劇透 -  原文(含有the Rending Box剧透):
Use this optional rule when Investigators are faced with a huge Stability loss, such as the one at the end of the scenario.
When an Investigator would lose enough Stability to drive them incurably insane, they may instead choose to lose Sanity. For each Sanity point they sacrifice, they keep three Stability points they would otherwise have lost.
They make this decision after their Stability roll, whether they fail or succeed.
Thus, the Investigator retains their peace of mind, because they have seen a greater and more terrible truth.
For example: After escaping from Horsefalls Wood, Dolores Muir has Stability -2 and Sanity 6. Then she sees Shub Niggurath. She fails her Stability roll, meaning she faces a loss of 11 Stability and 4 Sanity. This would take her below -12 Stability, making her incurably insane. Instead, she chooses to sacrifice an extra point of Sanity, but retain three Stability points. Hence, she loses 8 Stability and 5 Sanity, taking her to Stability -10 and Sanity 1.
« 上次编辑: 2018-07-26, 周四 15:57:42 由 Rincewind »
......Apart from that, he was nothing more than a comma on the page of History. It's sad, but that's all you can say about some people.
                                                      ——Terry Pratchett, Sourcery

Assistant Librarian's Lodge | Rowan, Rook and Decard

离线 Rincewind

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让你自己陷入疯狂
陷入疯狂是克苏鲁迷踪的乐趣之一。为了帮助玩家们陷入疯狂,使用这些把进行坚毅检定的责任交给玩家自己的替代规则。
首先,给他们一张坚毅损失表。然后,当扰乱调查员们的情况出现时,不由你来进行坚毅检定,而是让玩家们自己来进行检定。让他们参照表格自己设定可能的坚毅损失。
为了进一步鼓励疯狂,无视通常的低坚毅惩罚:也就是说,当调查员的坚毅小于0时,他们不再面临使用通用技能的惩罚(*所有检定难度+1),而且,仍然可以使用调查技能。
另外,也给他们一份与克苏鲁神话相关的坚毅和心智损失表。
当玩家们使用克苏鲁神话技能发现线索时,让他们参照表格自行决定如此做的坚毅和心智损失。
这些规则鼓励玩家们享受,而非抵抗,陷入疯狂。让他们将心智和坚毅损失当做一种乐趣,而非一种惩罚。在理想状态下,玩家们将会把握住每一个能够损失坚毅和心智的机会。
劇透 -  原文:
Drive Yourself Crazy
One of the pleasures of Trail of Cthulhu is going mad. To assist players in doing so, use these alternative rules, which hand the responsibility checks for Stability over to the players.
Firstly, give the players the Stability Loss Table. Then, instead of calling for Stability Checks yourself, let players call for them, whenever something happens that disturbs their Investigator. Let them set their own potential Stability Losses, using the charts as guides.
To further encourage madness, ignore the usual penalties associated with low Stability: that is, when Investigators fall below zero Stability, they get no penalty to General Ability checks and can spend Investigative Abilities.
Additionally, let players have the Cthulhu Mythos Stability and Sanity Loss table.
Whenever they discover something using the Cthulhu Mythos ability, ask them to decide their own Stability and Sanity losses, using the table as a guide.
These rules encourage players to enjoy going mad, rather than resisting it. They treat Sanity and Stability loss as a pleasure, not a punishment. In an ideal game, the players will seize on every attempt to lose Stability and Sanity.
« 上次编辑: 2018-07-26, 周四 16:10:49 由 Rincewind »
......Apart from that, he was nothing more than a comma on the page of History. It's sad, but that's all you can say about some people.
                                                      ——Terry Pratchett, Sourcery

Assistant Librarian's Lodge | Rowan, Rook and Decard