作者 主题: 《地狱复仇玩家指南》  (阅读 3886 次)

副标题: 这个可以随便看啦……如果要玩的话

离线 TougouTuyosi

  • 版主
  • *
  • 帖子数: 703
  • 苹果币: 2
  • 两个人的魔法哟~
《地狱复仇玩家指南》
« 于: 2018-11-25, 周日 13:53:57 »
冒险之路地狱复仇始于神爪骑士团的地狱骑士们挖掘出“心之刃”(Heart’s Edge),一柄传说中曾被女神艾奥梅黛挥舞过的剑。一群艾奥梅黛的骑士们自称“辉煌光复军”,他们对由地狱骑士持有他们重要的圣遗物这件事情感到不安,突袭了地狱骑士的Dinyar城堡,并夺回了这柄神器。不过并没有到此为止,他们誓言推翻三重诅咒的特鲁恩家族!阻止他们就是你的职责。

这个冒险之路是专门为邪恶玩家角色设计的,最适合那些渴望(至少是愿意)为斯戎家族以及切利亚斯的合法政府工作,以及有着面对那些来自辉煌光复军的艾奥梅黛骑士的实力的角色。

虽然《地狱复仇》给了你扮演反派的机会,但这并不意味着你可以表现得像个十足的坏蛋。你仍然在进行一场角色扮演游戏,在这个有明确目标的战役中你应当是一位懂得合作的玩家。你需要带着一个符合游戏主题并能与游戏中其他玩家合作的角色来到游戏桌前。也许你和同桌的另一个玩家在游戏结束时有着不同的目标,但在一开始,你们必须协力合作。

劇透 -   :
The Hell’s Vengeance Adventure Path begins when the Hellknight Order of the Godclaw reveals that its members have found Heart’s Edge, the legendary sword once wielded by the goddess Iomedae. A group of Iomedaean knights calling themselves the Glorious Reclamation, upset that a Hellknight order held an important relic of their faith, raided the Hellknights’ fortress, Citadel Dinyar, and reclaimed the divine weapon. And rather than stopping there, they set their sights on overthrowing the diabolical Thrice-Damned House of Thrune! It is your job to stop them.

This Adventure Path is specifically designed for evil player characters, and works best with characters eager, or at least willing, to work for House Thrune and the lawful government of Cheliax, as well as to face off against the might of the Iomedaean knights of the Glorious Reclamation.

But though Hell’s Vengeance gives you the chance to play the villain, that doesn’t mean you can act like a complete jerk. You’re still playing a roleplaying game where you are a cooperative player in a campaign with a defined goal. You need to come to the table with a character that fits with the themes of the campaign and can work with the other players in the game. It may turn out that you and another player at the table have different goals for the endgame, but as starting characters you must to work together.
« 上次编辑: 2019-08-18, 周日 11:00:36 由 TougouTuyosi »
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡連結

思亘七险,点落九宫,神游八极,纵横十方

离线 TougouTuyosi

  • 版主
  • *
  • 帖子数: 703
  • 苹果币: 2
  • 两个人的魔法哟~
Coming Together
« 回帖 #1 于: 2018-11-25, 周日 14:09:53 »
Coming Together

冒险之路地狱复仇开始于长野镇,一处偏僻以及定居有不少切利亚斯退役士兵的地方。这些退役士兵大多都是因为在评论斯戎家族和切利亚斯军事政策时直言不讳而遭到迫害与排挤,并被迫在贫困中被放逐到长野镇——他们的名字甚至从切利亚斯的军事名录上被删除。这些退役士兵的存在使小镇成为一个火药桶,并等待着火花的出现。

为了应对辉煌光复军掀起的叛乱,地狱女皇阿波罗盖二世,在帝国最大的城市宣布戒严令,并敦促所有忠诚的公民站起来,尽自己的一份力量保卫帝国。她已经向全国的每个村庄、城镇以及城市的忠诚臣民发出一条命令:重申你们对斯戎与切利亚斯的忠诚,并宣誓遵守地狱火誓约,以证明你们的忠诚。

你是那些忠诚的臣民中的一员,镇压那些叛乱份子的时候到了!

开始的时候玩家便会参与到一个行动之中。所以在开始游戏之前,和团队里的其他玩家谈一谈,看看你们是怎么来到长野镇,以及你们是怎么在第一次冒险之前认识希姆莉·斯塔里什(Cimri Staelish)的。

创造一个有动力为斯戎家族工作的角色会有很大的帮助。可能是渴望成为统治贵族的贪婪欲望(或者至少能够从与统治一个庞大帝国的人交往中获得一些回报)。你的动机也可能来自爱国主义和对国家的极端忠诚(在这种情况下,你可以随意渲染民族主义丑陋的一面)。为斯戎工作的另一个动机可能是简单的贪婪或获得许可去做你想做的事,沉溺于邪恶的行为而不受任何社会影响。

What Hell’s Vengeance Is Not

地狱复仇的内容是为斯戎家族工作,阻止遍及切利亚斯全境的革命。这个国家正处于动荡之中,哪怕很小的一件事情都有可能成为导火索引起更庞大的叛乱——甚至有可能推翻合法的切利亚斯政府。

而在这之前的冒险之路地狱叛军则是讲述与之不相关的在金塔格爆发的叛乱,那个冒险之路中给玩家一个机会将斯戎家族赶出他们的城市。而冒险之路地狱复仇与地狱叛军同时发生,但它并不打算妨碍地狱叛军的成就。确实,金塔格发生的叛乱对切利亚斯的战况影响不大。这两条冒险之路并不是要相互对抗,而是展现冲突之中的两面。

此外,地狱复仇假设冒险之路盗贼议会的事件已经发生。即便是到最后的冒险这都对整个冒险之路没有影响,但如果你或你的GM正计划在未来游玩盗贼议会,那必须提醒您,如果不按照假定的顺序进行游戏,这两场冒险之路之间可能会有一些相互矛盾的地方。

劇透 -   :
The Hell’s Vengeance Adventure Path begins in the town of Longacre, a place where old Chelish army veterans have settled and where other folk go to slip away from the public eye. Many of the town’s veterans are outspoken in their criticism of House Thrune and Cheliax’s military policies, and have been mistreated, shunned, and driven to Longacre in poverty and effective exile—some have even had their names struck from Cheliax’s military rolls. Their presence makes Longacre a powder keg just waiting for a spark.

As a reaction to the recent insurgency of the Glorious Reclamation, Her Infernal Majestrix, Queen Abrogail II, has declared martial law in Cheliax’s largest cities and urged all loyal citizens to stand up and do their part to keep the empire strong. She has sent a commandment to loyal subjects in every village, town, and city across the nation: reaffirm your loyalty to Thrune and Cheliax and prove your devotion by swearing the Hellfire Compact.

You are among those loyal subjects, and now is the time to put down these reckless insurgents.

The PCs begin the campaign right in the middle of the action. Before beginning the campaign, talk with the other players in the group and decide how you all happen to be in Longacre and how you know the shady character Cimri Staelish, who appears early in the first adventure.

It’s helpful to create a character that is motivated to work for House Thrune. This could be a greedy desire to be part of the ruling aristocracy (or at least be able to reap some of the rewards of being associated with the ones in charge of a huge empire). Your motivation could also stem from patriotism and extreme loyalty to your nation (feel free to play up the ugly sides of nationalism in this case). Another incentive to work for Thrune in stopping the Glorious Reclamation could be simple greed or obtaining permission to do what you want and indulge in evil acts without any societal repercussions.

What Hell’s Vengeance Is Not
Hell’s Vengeance is about working with House Thrune to stop an uprising that is gathering strength throughout the nation of Cheliax. The country is in turmoil and even minor events could spark greater rebellion—possibly even toppling the rightful government of Cheliax.

The Adventure Path just before this one, Hell’s Rebels, concerns an unrelated rebellion that explodes in the city of Kintargo, giving the characters in that campaign a chance to run Thrune out of their city. This Adventure Path, Hell’s Vengeance, takes place concurrently with the events of Hell’s Rebels, but it is not intended to undo the events from Hell’s Rebels. Indeed, what happens in Kintargo has little impact on the wider hostilities in Cheliax. The two Adventure Paths are not meant to cancel each other out, but instead show two sides of a similar conflict.

In addition, Hell’s Vengeance assumes that the events of the Council of Thieves Adventure Path have already occurred. This has little effect on the Adventure Path as a whole until the final adventure, but if you or your GM are planning to play or run Council of Thieves in the future, you should be aware that there will likely be some inconsistencies between the two campaigns if they are run outside of the assumed order.
« 上次编辑: 2019-08-18, 周日 11:01:57 由 TougouTuyosi »
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡連結

思亘七险,点落九宫,神游八极,纵横十方

离线 TougouTuyosi

  • 版主
  • *
  • 帖子数: 703
  • 苹果币: 2
  • 两个人的魔法哟~
Character tips ,Alignment
« 回帖 #2 于: 2018-11-27, 周二 15:35:18 »
角色建议

玩家即将开始冒险之路地狱复仇,但是玩家应该扮演什么样的角色呢?怎么样能让一个角色适合这个模组并在未来的遭遇中脱颖而出?下面的提示,建议以及人物选项是设计来帮助玩家创建一个能完美地适合与辉煌光复军以及善良的力量作战,并为您和您的队伍在未来克服冒险之路地狱复仇内的挑战的角色。这些建议并非全部——在这个模组中,成千上万可行的角色概念都能闪耀光芒。想要了解更多关于冒险之路地狱复仇中的角色的讨论,请查看paizo.com的留言板,并与正在玩这个游戏的其他玩家分享你的经历。

阵营

冒险之路地狱复仇中给了玩家一个扮演邪恶角色的机会。就像在普通冒险中,你扮演的英雄为更大的利益相互合作,而在地狱复仇中也一样,你所扮演的邪恶角色也是为了比个人更重要的事情而相互合作——你在为拯救你效力的国家而战斗。请记住,在这场冒险中,邪恶并不意味着你冲动或者鲁莽。邪恶角色有着同正派英雄一样的自我保护意思。而且邪恶角色并不一定要总是邪恶的。他们常常会选择恰当的时机展露恶心。一些邪恶角色甚至都不会认为自己是邪恶的。

对待你的角色应当就像我们以前冒险中描述的反派一样。他们每个人都有一个背后的故事以及动机,而不仅仅是恣意地破坏、狂怒地屠杀或者不断地背刺(诚然,有些人是这样的,但他们都是些小喽啰)。就像他们不会到处背叛或攻击他们的盟友一样,你也应该尽量避免与其他玩家的角色发生冲突——毕竟每个人都是想愉快地游戏。

虽然这个冒险之路假定角色是邪恶的,但它没有假定邪恶的倾向。虽然切利亚斯,地狱以及地狱骑士令守序邪恶成为游戏中理所当然的选择,但是也可以在游戏中扮演任何邪恶阵营的角色。虽然切利亚斯是一个守序的邪恶帝国,但政府之中依然有混乱邪恶以及中立邪恶的成员为国家工作。在理想的状况下,这个冒险能够允许一个混乱邪恶的恶魔崇拜者,一个中立邪恶的虚无主义者,以及一位守序邪恶的阿斯摩蒂斯信徒一起合作。

你也可以在游戏开始时扮演一个中立或守序中立的角色,但是由于你在游戏中面对的敌人以及你的行为,你的角色阵营将很快就转变为邪恶。扮演一个角色慢慢地沦落邪恶可能会将是有趣的事情,但你应首先与你的GM讨论好这个概念。
劇透 -   :
Character tips

You’re starting the Hell’s Vengeance Adventure Path, but what kind of character should you play? What is the best way to make a character that will fit into the campaign and excel at the encounters to come? The following hints, suggestions, and character options are designed to help you create a character perfectly suited to fighting against the Glorious Reclamation and the forces of good and overcoming the challenges the Hell’s Vengeance Adventure Path has in store for you and your party. These suggestions are not exhaustive—thousands of viable character concepts can shine in this campaign. For more discussion of characters in the Hell’s Vengeance Adventure Path, visit the messageboards at paizo.com and share your experiences with others who are playing through this campaign.

Alignment

The Hell’s Vengeance Adventure Path gives you the chance to play an evil character. Just like in adventures where you play heroes working together for the greater good, in Hell’s Vengeance you play villains working together for something larger than the individuals in the group—you’re fighting to save your nation. Keep in mind while playing in this campaign that being evil doesn’t mean you are impulsive or reckless. Evil characters have the same sense of self-preservation that heroes do. Also, evil characters don’t have to be evil all the time. They often choose the best times to be bad. Some evil characters might not even think that they’re evil.

Treat your characters like the villains that we’ve presented as the bad guys in our previous Adventure Paths. Each of them has a backstory and motivations that involve more than just wanton destruction, murderous rage, or continuous backstabbing (admittedly, some of them are that, but they aren’t the ones with the grand plans). Just as they don’t go around betraying or attacking their allies, you should likewise try to avoid conflicts with other players’ characters—everyone is here to have fun, after all.

While this Adventure Path assumes that the characters are evil, it makes no assumptions about the particular flavor of evil. Although the themes of Cheliax, Hell, and Hellknights make lawful evil a natural fit for Hell’s Vengeance, you can enjoy this campaign playing a character of any evil alignment. Even though Cheliax is a lawful evil empire, the government still has chaotic evil and neutral evil people working for the strength of the nation. Ideally, this campaign should be able to accommodate a chaotic evil demon worshiper, a neutral evil nihilist, and a lawful evil devotee to Asmodeus in the same group.

You could possibly begin the campaign playing a neutral or lawful neutral character, but due to the foes you encounter and the acts you commit throughout the campaign, your character will almost certainly slip into evil before long. This might be a fun way to play a character who slowly descends into evil, but you should talk over this concept with your GM first.
« 上次编辑: 2019-08-18, 周日 11:03:23 由 TougouTuyosi »
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡連結

思亘七险,点落九宫,神游八极,纵横十方