作者 主题: Legendary Shifters  (阅读 13434 次)

副标题:

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2636
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Legendary Shifters
« 于: 2019-08-13, 周二 12:00:11 »
傳奇變形者

「你有想过要超越现在的你,成為更加純粹和高尚存在吗?變化是不可避免的,我作為世界變幻不斷的預兆而存在。所以別挡道,若果你能做得到的话。」
——Aeth Felfern,灰泥沼澤的守护者

無論是如獵鷹乘風而翔或是伏於臭潭伺機而動,傳奇變形者都是荒野真正的主人。他們既是德魯伊之環的忠誠守護者,也是兇猛的掠食者,傳奇變形者可以化作大自然非凡威能和無拘狂野的形態,甚至將其合而為一。通過對德魯伊自然變身的訓練,他們成為了荒野的活化身。一開始,他們只能展現簡簡單單的生物,不過隨著時間和練習他們能夠徹底轉變為更加強大的形態。

傳奇變形者给予玩家體驗更拳拳到肉的變形角色,而不是德鲁伊那种施法者變形角色。每一次升级,傳奇變形者的力量都以全新而令人驚訝的方式提升,創造出一个在戰鬥、探索和隱匿中茁壯成長的角色。

傳奇變形者是德魯伊之環的守護者,自然的复仇者,然而傳奇變形者的魔力与他的德魯伊兄弟有所不同。傳奇變形者专注于他们內在的超自然力量来獲得掌控他们自身型態的能力,而非從自然界調用法術或與動物们結盟。他們的變形能力如荒野本身的奇觀一般五花八門,但無一例外有一部分源於自然界。有许多成为傳奇變形者的道路;大多數的變形者是經由德魯伊之環培養,並通過啟蒙儀式解放他們的力量。但偶爾會有那麼些人天生就有此天賦,彷彿傳奇變形者的变身之秘就混含在他們的血液中。

對於那些傾向秩序與善良的來說,傳奇變形者的道路是沉思與理解之路,通過精神上與身體上對自然的模仿而與自然合一,對自然世界的興衰流轉獲得更深刻的靈性理解。而那些傾向於德魯伊哲學中混亂於邪惡教義的人,則用更激烈的手段尋找啟示。這些典型的急功近利的轉變,既殘忍又痛苦,以最悲慘的形式講述大自然的黑暗教訓。只有真正中立的傳奇變形者才能掌握最多的有關變形的秘密。

劇透 -   :
Legendary Shifter

“Haven’t you ever wanted to be more than you were, to be something more pure and noble? Change is inevitable, and I exist as a harbinger of the ever-shifting way of the world. Do be sure to avoid getting in my way if you could.” Aeth Felfern, guardian of the Grey Fen.

Whether riding on the wind as a falcon or hiding in some fetid bog waiting to strike, the legendary shifter is a true master of the wild. Both a devoted defender of druidic circles and a fierce predator, the legendary shifter can take on the forms of nature and even fuse
them together with devastating effect and unbridled savagery. By way of the druidic discipline of wild shape, they become living aspects of the wild. At first, they are able to assume only more simple creatures, but with time and practice they can fully transform into ever more powerful forms.

The legendary shifter class offers players a way to experience a shapeshifting character that is more martially inclined than a spellcasting druid. With each new level, the legendary shifter’s powers grow in new and surprising ways, creating a character that thrives in battle, exploration, and stealth.

Legendary shifters are protectors of druidic circles and avengers of nature, yet a legendary shifter’s magic is different from that of her druidic kin. Rather than invoking spells from the natural world or forging alliances with animals, legendary shifters focus their supernatural powers inward to gain control over their own forms. Their ability to change their forms is as varied as the wonders of the wilds themselves but always remains at least partially rooted in the natural world. There are many paths to becoming a legendary shifter; most are trained in that role by druidic circles and have their powers unlocked via rituals of initiation. Yet some stumble upon the gift naturally, as if their blood bore the secrets of shifter transformation.

For those leaning toward the causes of law and good, the path of the legendary shifter is one of contemplation and understanding. They become one with nature through mental and physical mimicry and gain an ever deeper spiritual understanding of the ebb and flow of the natural world. Those leaning toward the chaotic and evil teachings of druidic philosophy find such enlightenment through more violent means. These are typically quicker transformations, both brutal and painful, imparting the dark lessons of nature through
its most catastrophic forms. Legendary shifters who lean toward true neutrality are the most diverse when it comes to their command of metamorphic secrets.
« 上次编辑: 2019-08-13, 周二 16:22:55 由 杜恩.沃土.大地之子 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2636
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: Legendary Shifters
« 回帖 #1 于: 2019-08-13, 周二 12:14:06 »
传奇职业:传奇變形者跟變形者確實共享一些相似之處,最大的改变是他的变身;不再依賴擬態,传奇變形者能如同德鲁伊般化身成不同形态。而且不用等到4级,传奇變形者1级就踏入了變形的领域,以及基于自然變身的改动而對此擁有更多的控制權。此外,獎勵專長能協助传奇變形者在战鬥方面的需求,即使在第一級,變形者利爪亦進化成更危險的戰鬥手段。

角色定位:传奇變形者調諧於自然與野獸,他可以呼喚這些力量神秘地強化他自己。力量流轉於變身形態和戰鬥能力上,他可以通過變身戰勝困難和支援同伴或僱主。

陣營:任意
生命骰:d10
起始資金:3d6 x 10gp(平均105gp)

本職技能
變形者的本職技能包括:特技(敏捷),攀爬(力量),工藝(智力),飛行(敏捷),馴養動物(魅力),威吓(魅力),知識[自然](智力),察覺(感知),專業(感知),騎術(敏捷),潛行(敏捷),生存(感知),游泳(力量)
每級技能點數:4+智力調整值

引用
Table 1: 传奇變形者職業特性

 等级 

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20



基本攻击加值

+1
+2
+3
+4
+5
+6/+1
+7/+2
+8/+3
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
+16/+11/+6/+1
+17/+12/+7/+2
+18/+13/+8/+3
+19/+14/+9/+4
+20/+15/+10/+5


强韧豁免

+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


反射豁免

+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


意志豁免

+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6


特殊能力

变形者拟态,物競天擇(魔法),变形者變身,野性认同
防御本能,追踪
物競天擇(寒鐵/銀),穿林步
獎勵專長,防御本能(+1)
第二拟态,无踪步
快速變形
物競天擇(虛體)
獎勵專長,防御本能(+2)
第三拟态,奇美拉拟态
迅速變形
物競天擇(陣營)
獎勵專長,防御本能(+3)
第四拟态
高等奇美拉拟态
物競天擇(精金)
獎勵專長,防御本能(+4)
第五拟态
即时變形
物競天擇(—)
獎勵專長,防御本能(+5),持擁千面之主


物競天擇伤害

1d6
1d6
1d6
1d8
1d8
1d8
1d8
1d10
1d10
1d10
1d10
2d6
2d6
2d6
2d6
2d8
2d8
2d8
2d8
2d10


劇透 -   :
Role: The legendary shifter is so attuned to nature and the wild beasts of the world that she can call upon those powers to mystically fortify her being. Fluid in form and function, she can shape herself to overcome hardships and support those she befriends or serves.

Legendary Class: While the legendary shifter does share some similarities with the shifter, the largest changes to the class are in how she transforms; no longer dependent on aspects, a legendary shifter instead can take a variety of forms equal to that of a druid. Rather than waiting until 4th level, a legendary shifter can tap into her shifting at 1st level, as well as having far more control over it due to the changes of shifter shape. In addition, bonus feats help provide the legendary shifter with the edge in combat she requires, as well as changes to shifter’s claws to help make for a more dangerous combatant, even at 1st level.

Role: The shifter is so attuned to nature and the wild beasts of the world that she can call upon those powers to mystically fortify her being. Fluid in form and function, she can shape herself to overcome hardships and support those she befriends or serves.

Alignment: Any.
Hit Die: d10.
Starting Wealth: 3d6x10 gp (average 105 gp).

Class Skills
The legendary shifter’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier
« 上次编辑: 2019-08-13, 周二 17:17:45 由 杜恩.沃土.大地之子 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2636
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: Legendary Shifters
« 回帖 #2 于: 2019-08-13, 周二 12:28:55 »
職業特性
以下內容為變形者的職業特性。

武器和防具擅長(Weapon and Armor Proficiency):传奇變形者擅長所有簡易和軍用武器,以及物竞天择职业特性中的天生攻击(嚙咬、爪抓之类)。
  传奇變形者擅長輕型和中型盔甲,以及盾牌(塔盾除外)。

獎勵語言(Bonus Languages):传奇變形者的額外語言包括木族語——一種森林生物使用的語言和邪靈語——某些陰險的精類以及那些罕有人至的世外之地的居民們的語言,這些選擇是屬於人物因其種族而可獲得的額外語言之外的可選語言。
  除此之外,成為1級變形者之後他還能使用德魯伊語——這種僅為德魯伊和传奇變形者知曉的秘密語言。角色成为1级變形者时學会此語言,且不佔用語言欄位。传奇變形者禁止將此種語言傳授給非德魯伊或非传奇變形者,雖然他们这样做了也不会遭受任何后果。
  用于教授和学习德鲁伊语言时,传奇變形者被视为德鲁伊——语言的细微差别有助于教授两个职业的角色使用並控制他们的能力。雖然有些罕见的德魯伊之坏会將變形者拒之门外,而有些乖僻的传奇變形者会將德鲁伊视为竞争对手甚至是敌人,所有的传奇變形者都假设能说德魯伊語。

變形者擬態(Shifter aspect,Su):1級起,传奇變形者獲得他的第一種擬態——一種與他的肉體和靈魂產生超自然調諧的動物。變形者可以在他的回合以迅捷動作進入次級形態,而終止這個效果是一個只能在他回合內作出的自由動作。传奇變形者能无限維持他的擬態,而变換他的擬態是一个迅捷動作。
  直至變形者到9級獲得〖奇美拉擬態〗職業能力前,他一次只能展現一種次級形態。進入新的擬態(或多個擬態,如使用〖奇美拉擬態〗或〖高等奇美拉擬態〗)將會終止當前已展現的全部次級形態。變形者擬態的次級形態不是變形效果(polymorph effects),传奇變形者受變形效果影響期間不會失去擬態帶來的好處。传奇變形者在升级时獲得更多的擬態;他在5级和之后每4级獲得另一種擬態,直到17级时的最高5个。

变形者变身(Shifter Shape,Su):1級起,传奇變形者獲得变身成小型或中型动物並变回来的能力,不过他被限制变身成以下形態:獾(badger)、禽(bird)、駱駝(camel)、小型貓科動物(cat, small)、凶暴鼠(dire rat)、狗(dog)、海豚(dolphin)、马(horse)、蝠鲼(manta ray)、小马(pony)、蟒蛇(snake, constrictor)、毒蛇(snake, viper)、狼(wolf)。此能力如同野獸形態I(beast shape I)法術,除了以下幾點。此效果持續小時數等於变形者等級+其感知调整值(最少为1),而他能隨意自由拆分持續时间,但是必須以1小時為使用單位,每個小時視為1次使用次數。传奇變形者在他的变形者变身中能改变他的形态,但如此將減少1个其持續总小時數。
  变形者变身在滿足能影響自然變身的专長的先決條件时被视为自然變身。
  變成動物形态的传奇變形者失去說話能力,只能發出該正常兼未受訓的動物的聲音,但他可以與其他同種動物正常溝通(野生鸚鵡的聲音是呱呱叫,所以即使變成鸚鵡也不能說話)。
  此外,以一个标準动作,每天1/2角色等级+其感知调整值(最少为1),传奇變形者能在变形者变身中能改变他的形态;如此將不消耗其变形者变身的持續小時數。[註:大概是用完这次免費次數后就要付费改变形]
  3级起,传奇變形者在变形时不再受限于提供的形态选项。
  6级起,传奇變形者能用变形者变身化为大型或超小型动物。当变身成动物形态时,变形者变身如同野獸形態II(beast shape II)生效。
  8级起,传奇變形者能用变形者变身化为超大型或微型动物,或小型或中型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同野獸形態III(beast shape III)生效。
  12级起,传奇變形者能用变形者变身化为大型或超小型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同野獸形態IV(beast shape IV)生效。
  16级起,传奇變形者能用变形者变身化为超大型或微型魔法兽。当变身成动物或魔法兽形态时,变形者变身如同魔法兽形態(magical beast shapeUW)生效。

物竞天择(Shifter Evolution,Su):传奇變形者在他的天生形态时能隨意以一个迅捷动作,伸出他的利爪並長出一套尖牙作为武器使用。
  此神奇的轉變是由傳奇變形者對自然界的信仰以及天生的才能所構成。这些都是主要天生攻击。他的爪抓造成穿刺和揮砍伤害,而他的嚙咬造成鈍击、穿刺和揮砍伤害,伤害骰已列在Table 1: 传奇变形者职业特性。
  此外,他的爪抓和嚙咬攻击无视DR/魔法。若他混合持用武器攻击,他的爪抓和嚙咬则为次要天生攻击。由于这些爪抓和嚙咬的超自然特性,他们的伤害骰不会按變形者的体型调整。
  当传奇變形者升级时,他的尖牙利爪也同样在增强。3级起,他的爪抓和嚙咬攻击无视DR/寒铁和DR/銀。
  7级起,传奇變形者的爪抓和嚙咬攻如同擁有幽冥(Ghost Touch)附魔。
  11级起,他能选择他的陣營其中一侧,在判斷是否克服傷害減免時,他的爪抓和嚙咬攻击被視為與此陣營相同的攻击(若传奇變形者是絕对中立,在此能力上他能选择任何陣營)。
  15级起,他的尖牙利爪无视DR/精金。
  最后,19级起,尖牙利爪无视DR/—。[註:你写书写到不想打字了?写着写着bite attack变fangs了]
  当传奇變形者受到变形效果(polymorph)(例如改變外形或变形者变身)而化为另一种形态时,他的所有天生攻击獲得他的物竞天择的相同好處。若该形态擁有爪抓和嚙咬攻击,他能使用物竞天择的伤害骰或该形态的伤害骰,取其高者。若该形态没有爪抓和嚙咬攻击,他能选择至多3种天生攻击来將它们的伤害骰提升至物竞天择同样的伤害骰。此能力在滿足专長的先決條件和其它能力时被视为变形者利爪。

野性認同(Wild Empathy,Ex):传奇變形者能夠提高動物的起始態度。此能力如同使用交涉檢定來提高人的態度一样)。传奇變形者投擲1d20+其變形者等級+其魅力調整值,以此來確定野性認同檢定的結果。通常來說,家養動物的起始態度為冷漠(indifferent),野生動物的起始態度為不友善(unfriendly)。
  要使用野性認同,一般情況下传奇變形者和動物相互間的距離不得超過30尺。通常以此方式影響動物需要1分鐘,但是如同交涉影響普通人一般,實際花費的時間可能更長或更短。
  传奇變形者還能夠使用此能力影響智力屬性為1或2的魔法獸,但是會在檢定中承受-4減值。

防禦本能(Defensive Instinct,Ex):2級時,當不穿甲、沒有使用盾牌、沒有過度負重、且而保持意識時,變形者將其感知調整值(如果有)加至其AC與CMD上。若他穿著護甲或使用盾牌時,則將其一半的感知調整值加至其AC與CMD上(最小為0)。另外,4級起和之後每4級,變形者的此AC與CMD加值額外+1(直到20級最大+5)。
  此加值在传奇變形者對抗接觸攻擊或者措手不及時依然起效。當他無法動作或者無助時他將失去此加值。這些加值不與武僧的AC加值職業能力疊加。

追蹤(Track,Ex):2級起,传奇變形者能夠將其一半等級加到追蹤的生存檢定。

穿林步(Woodland Stride,Ex):3級起,传奇變形者能以正常速度通過任何種類的矮樹叢(例如自然的荊棘、石楠、茂密的灌木叢,以及其他類似地形),並且不會受到傷害或者其他懲罰。但是被魔法強化的、或使用魔法手段特意用來阻礙行動的此類地形還是會阻礙传奇變形者的行動。

獎勵專長(Bonus Feats,Ex):4級起及之後每4級,传奇變形者獲得獨立於角色升級時獲得的獎勵專長。這些專長必須是戰鬥專長或擁有自然变身作為先決條件的专長。在選擇这些專長時,传奇變形者的变形者变身职业特性视为自然变身职业特性,並使用其變形者等級作為德魯伊等級滿足專長的先決條件。

無蹤步(Trackless Step,Ex):5級起,传奇變形者在自然地形上不會留下足跡,也無法被追跡,但他也可以選擇留下足跡。

快速变形(Speed Shift,Ex):6級起,以一个不引起借机攻击的移动动作,传奇變形者能使用其变形者变身职业特性。

奇美拉擬態(Chimeric Aspect,Su):9級起,當传奇變形者使用其變形者擬態能力進入次級形態时,他可以選擇兩種擬態並同時展現兩者的次級形態。

迅速变形(Lightning Shift,Ex):10級起,以一个不引起借机攻击的迅捷动作,传奇變形者能使用其变形者变身职业特性。

高等奇美拉擬態(Greater Chimeric Aspect,Su):14級起,當传奇變形者使用其變形者擬態能力進入次級形態时,他可以選擇至多三種擬態並同時展現三者的次級形態。

即时变形(Instant Shift,Ex):18級起,以一个不引起借机攻击的即时动作,传奇變形者能使用其变形者变身职业特性。

持擁千面之主(Master of the Many Forms,Ex):20級起,传奇變形者能隨意使用其变形者变身並獲得变形亚种,他变得免疫變化(Transmutation)效果,除非是他自願接受。

劇透 -   :
Class Features
The following are the class features of the shifter.

Weapon and Armor Proficiency: A legendary shifter is proficient with all simple and martial weapons and the natural attacks (claw, bite, and so forth) from the shifter evolution class feature and of forms she assumes with shifter shape.
Legendary shifters are proficient with light and medium armor and shields (except tower shields).

Bonus Languages: A legendary shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.

A legendary shifter speaks Druidic, a secret language known only to druids and legendary shifters, which she learns upon becoming a 1st-level shifter. Druidic is a free language for a legendary shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Legendary shifters are forbidden to teach this language to non-druids or non-legendary shifters, although they do not suffer any consequences for doing so.

For the purposes of teaching and learning the Druidic language, legendary shifters are considered to be druids—the nuances of the language are instrumental in teaching characters of both classes to use and control their abilities. While the rare druidic circle might bar shifters from its order, and while some eccentric legendary shifters may view druids as competitors or even enemies, all legendary shifters are assumed to speak it.

Shifter Aspect (Su): At 1st level, a legendary shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s form (see Aspects) as a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. A legendary shifter can maintain her aspect indefinitely, and a shifter may switch which aspect’s form she is taking as a swift action.

Until a legendary shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all forms currently manifested. The forms of aspects are not polymorph effects, and the legendary shifter does not lose the benefits of a form while affected by polymorph effects. As the legendary shifter gains levels, she gains more aspects; she gains her second aspect at 5th level and an additional aspect every four levels afterwards, to a maximum number of 5 at 17th level.

Shifter Shape (Su): At 1st level, a legendary shifter gains the ability to turn herself into any small or Medium animal and back again, although she is limited to the following forms; badger, bird, camel, cat (small), dire rat, dog, dolphin, horse, manta ray, pony, snake (viper or constrictor), or wolf. This ability functions like the beast shape I spell, except as noted here. The effect lasts for a number of hours equal to her legendary shifter class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. A legendary shifter can change form while in her shifter shape, but doing so reduces her total duration by 1 hour.
Shifter shape is treated as wild shape for the purpose of feats which would affect it.

A legendary shifter loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

In addition, a legendary shifter can change her form while in shifter shape as a standard action a number of times per day equal to 1/2 her character level + her Wisdom modifier (minimum 1); doing so does not consume any duration of her shifter shape ability.

At 3rd level, a legendary shifter is no longer limited in which forms she can take from the options provided by beast shape I.

At 6th level, a shifter can use shifter shape to change into a Large or Tiny animal. When taking the form of an animal, a legendary shifter’s shifter shape now functions as beast shape II.

At 8th level, a legendary shifter can use shifter shape to change into a Huge or Diminutive animal or a small or medium magical beast. When taking the form of animals or magical beasts, a legendary shifter’s shifter shape now functions as beast shape III.

At 12th level, a legendary shifter can use shifter shape to transform into a Tiny or Large magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as beast shape IV.

At 16th level, a legendary shifter can use shifter shape to transform into a Diminutive or Huge magical beast. When taking the form of magical beasts, a legendary shifter’s shifter shape now functions as magical beast shape.

Shifter Evolution (Su): At will, a legendary shifter in her natural form can extend her claws and grow out a set of fangs as a swift action to use as a weapon.
This magical transformation is fueled as much by the legendary shifter’s faith in the natural world as it is by inborn talent. These are primary natural attacks. Her claws deal piercing and slashing damage while her fangs deal bludgeoning, piercing, and slashing damage listed on Table 1: Legendary Shifter Class Features.
In addition, her claw and bite attacks ignore DR/ magic. If she uses one of her claw attacks and/or bite in concert with a weapon held in the other hand, the claw and bite act as secondary natural attacks instead.
Due to the supernatural nature of these claws and bite, their damage does not increase or decrease due to the legendary shifter’s size.

As the legendary shifter gains levels, the power of her claws and fangs increases. At 3rd level, her claws and fangs ignore DR/cold iron and DR/silver. At 7th level, the legendary shifter’s claws and bite are treated as though they had the ghost touch enhancement. At 11th level, she can select one aspect of her alignment, treating her claws and bite attacks as though they were that element for the purpose of damage reduction (if the legendary shifter is neutrally aligned, she may select any alignment for this ability). At 15th level, the claws and fangs ignore DR/adamantine. Lastly, at 19th level, the claws and fangs ignore DR/—.

While a legendary shifter is under the effects of a polymorph (such as change shape or shifter shape) to assume another form, all of her natural attacks gain the same benefits granted by her shifter evolution ability. If the form she takes has claw or bite attacks, she can use either the base damage of her shifter evolution claws and bite or the damage of the form’s claws or bites, whichever is greater. If the form does not have claw or bite attacks, she can choose up to three natural attacks that would deal less damage than her shifter evolution damage and have those attacks instead deal the same damage. This ability is treated as shifter’s claws for the purpose of meeting the prerequisites of feats and other abilities.

Wild Empathy (Ex): A legendary shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The legendary shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the legendary shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

The legendary shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Defensive Instinct (Ex): At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the legendary shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing armor or using a shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the legendary shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 legendary shifter levels thereafter (up to a maximum of +5 at 20th level).

These bonuses to AC apply even against touch attacks and when the legendary shifter is flat-footed. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.

Track (Ex): At 2nd level, a legendary shifter adds half her level as a bonus on Survival checks to follow tracks.

Woodland Stride (Ex): At 3rd level, a legendary shifter can move through any sort of undergrowth (such as briars, natural thorns, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Briars, thorns, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the legendary shifter.

Bonus Feat (Ex): At 4th level, and every four levels thereafter, a legendary shifter gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat feats or feats which have wild shape as a prerequisite. She treats her shifter shape class feature as the Wild Shape class feature, and uses her shifter level as her druid level for qualifying for such feats.

Trackless Step (Ex): At 5th level, a legendary shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.

Speed Shift (Ex): At 6th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a move action which does not provoke attacks of opportunity.

Chimeric Aspect (Su): At 9th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose two aspects and assume the form of each aspect.

Lightning Shift (Ex): At 10th level, whenever a legendary shifter uses her shifter shape class feature, she can use it as a swift action which does not provoke attacks of opportunity.

Greater Chimeric Aspect (Su): At 14th level, when a legendary shifter uses her shifter aspect ability to take on a form, she can choose up to three aspects and assume the form of each aspect.

Instant Shift (Ex): At 18th level, a legendary shifter may use her shifter shape ability as an immediate action.

Master of the Many Forms (Ex): At 20th level, a legendary shifter may use shifter shape at will and gains the shapechanger subtype, becoming immune to any transmutation effect unless she is willing to accept it.
« 上次编辑: 2019-08-13, 周二 17:27:55 由 杜恩.沃土.大地之子 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2636
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: Legendary Shifters
« 回帖 #3 于: 2019-08-13, 周二 12:31:31 »
擬態

「你在想伐木工会是个值得尊敬的职业,是个能让你跟你的祖先一样過上好生活的职业。结果卻是那些瘋癲的变形傢伙中跑来一个叫你住手时,你没想到他们不会说第二遍。」
——John Wayre,薪水森林的前伐木工

BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA
看原版变形者就行了,没啥要翻的,就是没了專攻形態的動物擬態≈猎人的动物之力

劇透 -   :
Aspects

“You’d think logging would be a respectable job, something you could make a real living doing just like your ancestors. Turns out when one of those crazy shifting people comes to tell you to stop, they don’t ask twice.” John Wayre, former logger of the Sueldo Woods.

A legendary shifter draws strength from an association with a specific type of animal, eventually forming spiritual bonds with many different animals. However, her aspect has no influence on which forms she can take with shifter shape. Until reaching 5th level, a legendary shifter has only a single aspect, but as she increases in level, she gains more control over her metamorphosis, allowing her to take on multiple aspects and even merge aspects. All shifter aspects have a form in which they manifest. This form grants a legendary shifter a few of the animal’s physical traits.

The following options represent only the most common choices used by legendary shifters. Other aspects based on different animals certainly exist, and might grant similar powers or entirely new abilities based on the animal’s themes and nature. You can use the following aspects as guides for developing aspects of your own design, but if you wish to do so, you must secure your GM’s permission.
« 上次编辑: 2019-08-13, 周二 17:37:21 由 杜恩.沃土.大地之子 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2636
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: Legendary Shifters
« 回帖 #4 于: 2019-08-13, 周二 12:46:06 »
New Archetypes

“I am what you wish to be, what you can never hope to achieve, and what you will learn to fear. Understand that I will make you embrace perfection, and yield to the destiny which I have written for you.” Black Chains, master of the Onyx Link.

The core of a legendary shifter is their ever changing nature. Due to this willingness to experiment, legendary shifters are far more diverse than other classes, some taking forms that other would consider impossible. Others focus solely on emulating a single type of creature to the exclusion of all others, mastering that form in a way that lesser legendary shifters could never hope to achieve.

Each archetype listed is meant to allow characters to modify their character in a variety of ways, including completely new ways of transforming. This section includes all new archetypes for the legendary shifter, including reimaginings of some classic archetypes. For more information on using and selecting archetypes, see Chapter 2 in Pathfinder Roleplaying Game Advanced Player’s Guide.

以下择錄

Bound Beastmaster
Shifters are known to revere nature in all its forms, but some prefer to form bonds with the physical embodiments of those concepts. Bound beastmasters are those who enjoy the company and companionship of nature in all forms.

Animal Companion A bound beastmaster gains an animal companion as though she was a druid of her shifter level.

Bound Evolution (Su) A bound beastmaster’s shifter evolution damage does not increase as she levels up, but it applies to the natural attacks of her animal companion.
This ability alters shifter evolution.

Shared Aspect (Su) A bound beastmaster’s animal companion can choose to gain the benefit of any aspect her master possesses.
This ability alters shifter’s aspect and replaces defensive instinct.

Dual Beasts (Ex) At 9th level, whenever a bound beastmaster uses her shifter shape class feature, she can choose to have it also affect her animal companion, although it consumes twice the amount of duration it normally would. Both the shifter and her animal companion must take the same of the same creature, and if the effect ends for either herself or her animal companion, it ends for both creatures. At 14th level, a bound beastmaster no longer decreases the duration of her shifter shape used while using this ability.
This ability replaces chimeric aspect and greater chimeric aspect.

Giant Shifter
The blood of giants is a strong force in this world, and for giant shifters, they are the inheritors of that great power. Filled with boundless energy, these titans among men manage to tower above their peers.

Giant-Heritage (Ex) At 1st level, a giant shifter gains the giant subtype.

Shifter’s Slam (Ex) A giant shifter gains a bite attack and a pair of slam attacks instead of claw attacks.
This ability alters shifter evolution.

Giant Shape (Su) At 1st level, a giant shifter can increase her size to Large, gaining a +2 size bonus to Constitution and Strength, a -2 size penalty to Dexterity, a +10 enhancement bonus to her base speed, and a +1 bonus to her natural armor bonus. In addition, she gains rock throwingB1 (range 60 feet, 2d6 damage) and rock catchingB1 special abilities.
The effect lasts for a number of hours equal to 1/2 her giant shifter class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. These bonuses replace the normal bonuses for increasing her size, and this is a polymorph effect.
At 8th level, a giant shifter can increase her size to Huge, gaining a +4 size bonus to Constitution and Strength, a -2 size penalty to Dexterity, a +20 enhancement bonus to her base speed, and a +2 bonus to her natural armor bonus. In addition, she gains the rend (2d6 damage) special ability while in her giant form.
At 14th level, a giant shifter can increase her size to Gargantuan, gaining a +8 size bonus to Constitution and Strength, a -4 size penalty to Dexterity, a +30 enhancement bonus to her base speed, and a +4 bonus to her natural armor bonus. In addition, she gains fast healing 5 and rend (2d8 damage) while in her giant form.
This ability replaces shifter shape.

Titan Shifter (Su) At 20th level, a giant shifter can increase her size to Colossal, gaining a +12 size bonus to Constitution and Strength, a -8 size penalty to Dexterity, a +30 enhancement bonus to her base speed, and a +6 bonus to her natural armor bonus. In addition, she
gains fast healing 10 while in her giant form.
This ability replaces master of many forms.

Lycanthropic Warrior
The curse of lycanthropy is a much-feared blight, the loss of one’s sense of self considered unthinkable by most. Lycanthropic warriors however have managed to master this curse, making its power their own.

Limited Aspect (Ex) A lycanthropic warrior can only select the following aspects; each aspect comes with an animal which is treated as their lycanthropic focus:
• Bear (black, brown, polar)
• Bull (auroch, bison, war bull)
• Monkey (baboon, gorilla, orangutan)
• Shark (bull, great white, shark)
• Tiger (dire tiger, tiger) Note: Despite normally being a large creature, a lycanthropic warrior may still transform into a tiger with her weretouched form ability, although she becomes a medium tiger rather than a large tiger
• Wolf (dire wolf, wolf)
In addition, a lycanthropic warrior does not gain an additional aspect at 9th or 17th level.
This ability alters shifter aspect.

Lycanthropic Resistance (Ex) At 2nd level a lycanthropic warrior gains DR/silver equal to half her shifter level, to a maximum of DR 10/silver at 20th level. Additionally, a weretouched shifter becomes immune to a lycanthrope’s curse of lycanthropy.
This ability replaces defensive instinct.

Weretouched Form (Ex) At 1st level, a lycanthropic warrior can choose to assume a hybrid of her base type and alternate form instead of her usual alternate form during her shifter shape. If she does, the animal’s forelimbs (or pectoral fins for the shark) remain hands able to manipulate objects and wield weapons as well as human hands do, she can walk on two legs (the shark’s tail fins remain legs), and she can talk. Despite being a polymorph effect, a lycanthropic warrior’s gear does not meld into this form.
This ability alters shifter shape.

Mimickin
The art of transformation is a mystery to some, but few can grasp the level of control of their bodies that a mimickin possesses. Able to take nearly any inanimate form, mimickin are masters of disguise.

Skills A mimickin gains Disguise as a class skill.

Mimic Aspect (Ex) At 1st level, a mimickin gains darkvision 60 feet and a +1 bonus to Disguise checks. For every four levels the mimickin possesses, her bonus to Disguise checks increases by +1.
At 5th level, as a swift action while in mimic shape, a mimickin can secrete a powerful adhesive. Any weapon that strikes an adhesive-coated mimickin is stuck fast unless the wielder succeeds on a Reflex save (DC = 10+ 1/2 the mimickin’s level + her Wisdom modifier). A successful Strength check (DC 10 + the mimickin’s level) is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the mimickin dies.
At 9th level, a mimickin can change her form while in mimic shape at will as a move action, changing to a different kind of object.
At 13th level, as a full-round action while in mimic shape, a mimickin can make a single bite attack that deals double base damage and functions as if she had the grab and swallow whole special attacks, allowing her to grab and swallow a creature of her size or smaller. Her stomach doesn’t deal damage to swallowed creatures, but a living creature she swallows must succeed at a Fortitude save (DC = 10 + 1/2 her mimickin level + Wisdom modifier) at the beginning of each of its turns or become nauseated for 1 round.
While she has a creature swallowed, a mimickin is treated as if she were carrying a heavy load if the creature is the same size and a medium load if it’s one size smaller; regardless, she can swallow only one such creature at a time. She can regurgitate a swallowed
creature of her choice as a move action, leaving it prone in an adjacent open square. If she is struck with a confirmed critical hit while she has a creature swallowed, the swallowed creatures each take half as much damage as the mimickin does (this doesn’t reduce
the damage the mimickin takes). If a mimickin leaves mimic form, she must regurgitate any creature she has swallowed with this ability.
At 17th level, a mimickin gains blindsight 30 feet.
This ability replaces shifter aspect, chimeric aspect, and greater chimeric aspect.

Mimic Shape (Su) At 1st level, a mimickin can assume the general shape of any Small or Medium object, such as a massive chest, a stout bed, or a door. A mimickin’s body is hard and has a rough texture, no matter what appearance it might present. A mimickin gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Multiple mimickin can join together to form larger objects, although they each occupy their own space. While taking the shape of an object, a mimickin’s speed is reduced to 5 feet. As a swift action while disguised as an object, a mimickin can manifest or hide a pair of clawed hands and a mouth; doing so causes her to lose her racial bonus on Disguise checks, although her speed is no longer reduced by her form. Mimic shape is treated as wild shape for the purpose of feats which would affect it.
The effect lasts for a number of hours equal to 1/2 her mimickin class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it. These bonuses replace the normal bonuses for increasing her size, and this is a polymorph effect.
In addition, a mimickin can change her form while in mimic shape as a standard action a number of times per day equal to 1/2 her character level + her Wisdom modifier (minimum 1); doing so does not consume any duration of her mimic shape ability.
While taking the form of a Small object, a mimickin gains a +2 size bonus to her Dexterity and a +1 bonus to her natural armor. While taking the form of a Medium object, a mimickin gains a +2 size bonus to her Strength and a +2 bonus to her natural armor.
At 8th level, a mimickin can take the form of a Large or Tiny object. While taking the form of a Tiny object, a mimickin gains a +4 size bonus to her Dexterity and a +2 bonus to her natural armor. While taking the form of a Large object, a mimickin gains a +4 size bonus to her Strength and a +3 bonus to her natural armor.
At 14th level, a mimickin can take the form of a Diminutive or Gargantuan object. While taking the form of a Diminutive object, a mimickin gains a +8 size bonus to her Dexterity and a +4 bonus to her natural armor. While taking the form of a Gargantuan object, a mimickin gains a +8 size bonus to her Strength and a +5 bonus to her natural armor.
This ability replaces shifter shape.

Silent Stalk (Ex) At 5th level, while a mimickin is in mimic shape without manifesting her claws or bite, whenever she moves 5 feet or less while being observed, she can make a Stealth check opposed by all observer’s Perception checks. If her Stealth check is higher, those observing her do not notice that she has moved.
This ability replaces trackless step.

Polymaster (Ex) At 20th level, a mimickin can use her mimic shape at will and can transform into Colossal objects, gaining a +12 size bonus to Strength and a +7 bonus to her natural armor bonus.
This ability replaces master of many forms.

Mystically Trained
The abilities of most shifters are innate to who they are, but a mystically trained gains even more power from the natural world in exchange for their connection to certain animals.

Spellcasting (Sp) At 4th level, a mystic animal can cast divine spells as a ranger.
This ability replaces bonus feats and trackless step.

Protean Mutant
For the majority of shifters, the forms they take are relatively stable, composed of those found in nature. Protean mutants however take forms far more esoteric, becoming entirely new creations of their own designs.

Alternate Form (Ex) At 1st level, a protean mutant gains an evolution point as though she was an unchained eidolon. She may use this evolution point however she sees fit, treating herself as an unchained summoner of her shifter level to determine which evolutions she may select, and she is treated as though she had all subtypes when determining if she can select an evolution. She is also treated as an unchained eidolon when determining how many natural attacks she may possess, and those gained by shifter evolution count against this limit.
Once every 24 hours, she may choose to change the designation of her evolutions granted to her by this ability. At 5th level and every four levels afterwards, she gains an additional evolution point.
This ability replaces shifter aspect.

Mutant Evolution (Ex) A protean mutant’s shifter evolution damage does not increase as she levels up, but it applies to all natural attacks she gains from evolution points.
This ability alters shifter evolution.

Mutant Shape (Ex) At 1st level, a protean mutant can choose to take another shape, allowing her to take any base form available to an unchained eidolon (although her ability scores do not change). When she uses this ability, she also gains a number of additional evolution points equal to 1/2 her class level as well as allowing her to change the designation of her evolution points she has gained through her alternate form class feature (the changes to her evolution points are permanent until changed again). The effect lasts for a number of hours equal to 1/2 her protean mutant class level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it, and this is a polymorph effect.
This ability replaces shifter shape.

Mercurial Shift (Ex) At 9th level, as a full-round action a protean mutant can change the designation of all of her evolution points a number of times per day equal to her Wisdom modifier. At 14th level, she can use this ability as a swift action as well as changing her base form.
This ability replaces chimeric aspect and great chimeric aspect.

Infinite Variety (Ex) At 20th level, a protean mutant may use mutant shape at will and gains the shapechanger subtype, becoming immune to any transmutation effect unless she is willing to accept it. In addition, she permanently gains 5 evolution points.
This ability replaces master of many forms.
« 上次编辑: 2019-08-13, 周二 17:57:37 由 杜恩.沃土.大地之子 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2636
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: Legendary Shifters
« 回帖 #5 于: 2019-08-13, 周二 13:00:59 »
如果不按2版那送了变形者之怒,千面万相,不老身躯算的话,这是全分位的增强

不过最大的变化大概是Alignment: Any和Weapon and Armor Proficiency中擅長軍武和不限制金屬盔甲,这是完全脫離了小德的影子

如果没出WO的话,以前的wild shpae也没什么大不了,但出了WO和HOG之后,Shifter的wild shpae就变得有看点了,这里只跟着法术走算是最大的缺失吧……不过现在你变什么动物,甚至魔法兽都行,这可是小德都变不出来的哦
不过他的進度写快了吧,按小德的变体,一般都是4级才跟回wild shpae的進度,这里就快了1级

变得更像僧爹而不是小德

我的HR:
SHIFTER使用第三方版本
保留官方阵营限制
保留官方武器与防具擅长限制
保留官方变形者拟态每日使用的分钟数
变形者变身在第4级时才能不再受限于提供的形态选项
« 上次编辑: 2019-08-20, 周二 11:23:50 由 杜恩.沃土.大地之子 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 白貓

  • 兇八八的金吉拉
  • Chivary
  • *****
  • 帖子数: 1572
  • 苹果币: 4
Re: Legendary Shifters
« 回帖 #6 于: 2019-08-13, 周二 16:42:31 »
膜拜翻譯大佬 :em002
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v2.0Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2636
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: Legendary Shifters
« 回帖 #7 于: 2019-08-13, 周二 17:47:05 »
膜拜翻译大佬 :em002
膜拜白猫 :em003抄到不少好东西呢
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2636
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: Legendary Shifters
« 回帖 #8 于: 2019-08-20, 周二 11:45:34 »
Dragon Touched
The bond between dragons and lesser lived races often
manifests in strange and unique fashions. For dragon
touched, these connections show in a far more obvious
form, being able to draw upon ancient draconic power.
Dragon-Blooded (Ex) A dragon touched must select
one type of dragon, using its energy type for his abilities.
Red, Brass, Gold: fire
Black, Green, Copper: acid
Blue, Bronze: electricity
White, Silver: cold
This choice cannot be changed later, and affects the
dragon touched’s breath weapon class features.
Breath Weapon (Su) At 1st level, a dragon touched
gains a breath weapon; as a standard action she
can release a gout of elemental energy from her
mouth in either a 15 foot cone or 30 foot line and
deals 1d8 + her class level (Reflex for half damage). At
5th level and every five levels afterwards, this damage
increases by +1d8.
This ability replaces the claws gained from shifter evolution.
Dragon Heritage (Su) At 1st level, a dragon touched
gains low-light vision.
At 5th level, a dragon touched gains darkvision 120
feet as well as a pair of wings; these wings are not strong
enough for normal flight, but do allow her to glide.
At 9th level, a dragon touched’s wings grant her a fly
speed of 60 feet with average maneuverability.
At 13th level, a dragon touched gains blindsense 30 feet.
At 17th level, a dragon touched’s flight speed increases
to 120 feet and her blindsense increases to 60 feet.
This ability replaces shifter aspect.
Draconic Shape (Su) At 1st level, a dragon touched
gains the ability to turn herself into a metallic or
chromatic Small dragon and back again, although she
may only shift into a type of dragon she has selected with
her dragon-blooded or chimeric dragon class features.
This ability functions like the form of the dragon I spell,
except as noted here. The effect lasts for a number of
hours equal to 1/2 her legendary shifter class level + her
Wisdom modifier (minimum 1), and she may split the
duration of this ability however she wants. Each use
of this ability uses up at least an hour of its duration,
regardless of how long she stays in it. A dragon touched
can change form while in her draconic shape, but doing
so reduces her total duration by 1 hour. Draconic shape
is treated as wild shape for the purpose of feats which
would affect it.
In addition, a dragon touched can change her form
while in shifter shape as a standard action a number
of times per day equal to 1/2 her character level + her
Wisdom modifier (minimum 1); doing so does not
consume any duration of her draconic shape ability.
A dragon touched who takes the form of a small dragon
does not gain the wing attacks, fly speed, energy resistance,
breath weapon or movement types, and she gains a +2 size
bonus to Dexterity and +1 natural armor rather than the
benefits normally granted by form of the dragon I. At 5th
level, she gains the fly speed normally granted by form of the
dragon I. At 8th level, she gains the wing attacks normally
granted by form of the dragon I. At 11th level, she gains the
movement type granted by form of the dragon I.
At 5th level, a dragon touched can take the form of a
Medium dragon as per the form of the dragon I except as
noted here. A dragon touched who takes the form of a
medium dragon does not gain the wing attacks, energy
resistance, breath weapon or movement types, and she
gains a +2 size bonus to Strength and Constitution, a -2 size
penalty to Dexterity, and +2 natural armor rather than the
benefits normally gained from form of the dragon I. At 8th
level, she gains the wing attacks normally granted by form of
the dragon I and her size bonuses increase to +4 to Strength
and Constitution. At 11th level, she gains the movement
type and energy resistance granted by form of the dragon I.
At 11th level, a dragon can take the form of a Large dragon,
as per the form of the dragon II spell, except as noted here. A
dragon touched who takes the form of a Large dragon does
not gain the damage reduction or breath weapon granted
by form of the dragon II. At 15th level, she gains the damage
reduction granted by form of the dragon II.
At 15th level, a dragon can take the form of a Huge dragon,
as per the form of the dragon III spell, except as noted here. A
dragon touched who takes the form of a Large dragon does
not gain the breath weapon form of the dragon III.
This ability alters
shifter shape.
Chimeric Dragon (Ex) At 9th level, a dragon
touched selects a different type of dragon, gaining
that dragon’s breath weapon. At 14th level, she selects
a third type of dragon.
This ability replaces chimeric aspect and greater
chimeric aspect.
Master of Many Dragons (Su) At 20th level, a dragon
touched can use her dragon shape at will.
This ability replaces master of many forms.


Elemental Nexus
The power of shifters often manifests in different
animals of the woods, but for some, it forms itself as
the elements themselves. An elemental nexus fuels
themselves with the raw power of nature, building an
internal flow of energy which makes even the natural
world shudder in fear.
Elemental Focus (Ex) At 1st level, an elemental nexus
chooses one primary element on which to focus. This
element determines how she accesses the raw power of
the Ethereal Plane, and grants her access to specific wild
talents (see below) and additional class skills. She gains
her selected element’s basic utility wild talent (basic
telekinesis, basic aerokinesis, etc.) as a bonus wild talent.
Elemental Evolution (Su) At 1st level, an elemental nexus
gains a kinetic blast wild talent of her choice, the blast
dealing damage as though she was a kineticist of
her shifter level. This kinetic blast must be a
simple blast that matches her element. Simple
blasts are listed with their corresponding
elements. She also gains the kinetic fist form
infusion and the Improved Unarmed Strike
feat, and the infusion costs 0 points of burn
instead of 1 point. She can’t use her kinetic
blast without the kinetic fist form infusion.
This ability replaces shifter evolution.
Elemental Brethren (Ex) At 1st level, an
elemental nexus gains a utility wild talent. At
5th level and every 4 levels afterwards, she gains
an additional utility wild talent. She may also
use any wild talent she possesses while using her
shifter shape class feature. An elemental nexus
can lower the burn cost of a utility wild talent by
1 (to a minimum of 0) a number of times per
day equal to her Wisdom modifier. In
addition, she is treated as though she was
a kineticist of her level + 4 when selecting
the Extra Wild Talent feat.
This ability replaces shifter aspect.
(Note: This does not apply if selecting
the Legendary Extra Wild Talent feat from
Legendary Kineticists II).
Elemental Defense (Su) At 2nd level, an elemental nexus
gains her element’s defensive wild talent and is treated as
though had accepted 1 burn when determining the effect
of her elemental defense. At 5th level, and every three levels
thereafter, she is treated as having accepted an additional
burn in her elemental defense. If the elemental nexus has
more than 1 elemental defense, she can split this effective
burn between them in whatever way she wishes.
This ability replaces defensive instinct.
Bonus Feat (Ex) An elemental nexus can select Extra Wild
TalentOA or Legendary Extra Wild Talent as a bonus feat.
This alters bonus feats.
Elemental Shape (Su) At 5th level, an elemental nexus
can use shifter shape to change into a Small elemental.
When taking the form of an elemental, the elemental
nexus’s shifter shape functions as elemental body I.
At 8th level, an elemental nexus can use shifter shape
to change into a Medium elemental. When taking the
form of an elemental, the elemental nexus’s shifter shape
now functions as elemental body II.
At 10th level, an elemental nexus can use shifter shape
to change into a Large elemental When taking the form
of an elemental, the elemental nexus’s shifter shape
now functions as elemental body III.
At 12th level, an elemental nexus can use shifter
shape to change into a Huge elemental. When taking
the form of an elemental, the elemental nexus’s
shifter shape now functions as elemental body IV.
An elemental nexus cannot take the shape of a
magical beast.
This ability alters shifter shape.
Expanded Element (Ex) At 9th and 14th level, an
elemental nexus gains the expanded element class
feature of the kineticist class.
This ability replaces chimeric aspect and greater
chimeric aspect.


Fairy Shifter
Bonds with nature tend to take many forms, and some
are more magical than others. Forming pacts with fey,
fairy shifters tend to be far more magical than their
fellow shifters, delving into far more diverse unions.
Reduced Hit Die A fairy shifter uses a d8 to determine
her hit points.
Reduced Base Attack Bonus A fairy shifter possess
the same base attack bonus as a cleric of her level.
Spellcasting A fairy shifter casts divine spells
and orisons as a hunter and uses the druid and
ranger spell lists, although she uses her Charisma
modifier in place of her Wisdom to determine her
spellcasting and bonus spells per day. Only druid spells
of 6th level and lower and ranger spells are considered
to be part of the fairy shifter’s spell list. If a spell appears
on both the druid and ranger spell lists, the fairy shifter
uses the lower of the two spell levels listed for the spell.
This ability replaces shifter aspect, chimeric aspect,
greater chimeric aspect, and bonus feats.
Fairy Shape (Su) At 1st level, a fairy shifter gains the
ability to turn herself into any small or Medium fey
without a fly speed and back again. Her options for new
forms include all creatures with the fey type except for
those with a fly speed. This ability functions like the fey
form IUW spell, except as noted here. The form chosen
must be that of a fey with which the fairy shifter is
familiar. The effect lasts for a number of hours equal to
1/2 her fairy shifter class level + her Charisma modifier
(minimum 1), and she may split the duration of this
ability however she wants. Each use of this ability uses
up at least an hour of its duration, regardless of how
long she stays in it. A fairy shifter can change form
while in her fairy shape, but doing so reduces her total
duration by 1 hour. Fairy shape is treated as wild shape
for the purpose of feats which would affect it.
In addition, a fairy shifter can change her form while
in shifter shape a number of times per day equal to 1/2
her character level + her Charisma modifier (minimum
1); doing so does not consume any duration of her fairy
shape ability.
At 3rd level, a fairy shifter is no longer limited in
which forms she can take with fey form IUW.
At 7th level, a fairy shifter can use shifter shape to
change into a Large or Tiny fey. When taking the form
of an fey, a fair shifter’s fey shape now functions as fey
form IIUW.
At 11th level, a fairy shifter can use shifter shape to
change into a Huge or Diminutive fey. When taking the
form of an fey, a fairy shifter’s fey shape now functions
as fey form IIIUW.
At 17th level, when taking the form of an fey, a fairy
shifter’s shifter shape now functions as fey form IVUW.
This ability replaces shifter shape.
Whimsical Aura (Ex) At 2nd level, when unarmored,
not using a shield, unencumbered, and conscious, the
fairy shifter adds her Charisma bonus (if any) to her AC
and CMD. If she is wearing armor or using a shield,
she instead adds half her Charisma bonus to her AC
(minimum 0). In addition, the fairy gains a +1 bonus
to her AC and CMD at 4th level. This bonus increases
by 1 for every 4 fairy shifter levels thereafter (up to a
maximum of +5 at 20th level).
These bonuses to AC apply even against touch attacks
and when the fairy shifter is flat-footed. She loses these
bonuses when she is immobilized or helpless. These
bonuses do not stack with the monk AC bonus class
feature.
This ability replaces defensive instinct.
Fairy Master (Ex) At 20th level, a fairy shifter’s type
becomes fey and she can use fairy shape at will.
This ability replaces master of many forms.


Metamorphic Genius
Gifted with mental prowess beyond their peers,
metamorphic geniuses use their intelligence to take
a variety of forms, mastering transformations at every
possible level.
Reduced Hit Die A metamorphic genius uses a d8 to
determine her hit points.
Reduced Base Attack Bonus A metamorphic genius
possess the same base attack bonus as a cleric of her level.
Alchemy (Su) The metamorphic genius gains
the alchemy class feature of an alchemistAPG of her
metamorphic genius level and the infusion discovery.
This ability replaces shifter aspect, chimeric aspect,
greater chimeric aspect, and bonus feats.
Advanced Study (Ex) A metamorphic genius can
reduce the level of the following extracts by 1:
• Alter self
• Beast shape I, beast shape II, beast shape III, beast shape IV
• Object form I*, object form II*, object form III* (new spells
listed below)
• Vermin shape I, vermin shape II
• Monstrous physique I, monstrous physique II, monstrous
physique III
• Undead anatomy I, undead anatomy II, undead anatomy III
• Ooze form IUW, ooze form IIUW
• Plant shape I, plant shape II
• Form of the dragon I, form of the exotic dragon ILOD, form of
the alien dragon ILOD
• Giant form I
• Dust formUC
• Verminous transformationHA
• Elemental body I, elemental body II, elemental body III
In addition, as a standard action, a number of times
per day equal to the metamorphic genius’s Intelligence
modifier + 1/3 her class level (minimum 1), when she is
under the effects of an extract listed under her advanced
study, she can choose to change the effects of it to
another extract from her advanced study list of equal or
lower level or change the form she has taken with that
extract. For example, a 5th level metamorphic genius
under the effects of a beast shape I spell could choose to
change the effect to that of a monstrous physique I spell.
Doing so does not reset the duration of the extract, nor
does it require her to spend an additional extract.
This ability replaces shifter shape.
Enduring Polymorph (Ex) Whenever a metamorphic
genius consumes an extract listed in her advanced study
class feature, its duration is increased to 10 mins/level
unless it would normally be longer.
This ability replaces wild empathy, track, and trackless step.
Intelligent Instinct (Ex) At 2nd level, when unarmored,
not using a shield, unencumbered, and conscious, the
metamorphic genius adds her Intelligence bonus (if any)
to her AC and CMD. If she is wearing armor or using
a shield, she instead adds half her Intelligence bonus
to her AC (minimum 0). In addition, the metamorphic
genius gains a +1 bonus to her AC and CMD at 4th level.
This bonus increases by 1 for every 4 metamorphic genius
levels thereafter (up to a maximum of +5 at 20th level).
Speed Sipper (Ex) At 6th level, whenever a metamorphic
genius consumes an extract from those listed in advanced
study, she can choose to imbibe it as a move action. At
11th level, she can instead imbibe one of these extracts as
a swift action. At 18th level, she can instead imbibe one
of these extracts as an immediate action.
This ability replaces speed shifter, lightning shifter,
and instant shifter.
Transformative God (Ex) At 20th level, whenever a
metamorphic genius imbibes an extract listed in her
advanced study class feature, its duration is increased
to 1 hour/level unless it would normally be longer.
This ability replaces master of many forms.

Necromorph
Manipulating living flesh is one thing, but necromorphs
live to alter the flesh of the dead, slowly turning
themselves into undead engines of destruction.
Undead Adept (Sp) At 1st level, a necromorph can cast
lesser animate deadUM and command undead as spell-like
abilities a total number of times per day equal to her
Charisma modifier. If the necromorph does not provide
the material components for these spell-like abilities,
they instead only last 10 minutes per character level.
In addition, she gains the channel energy class feature
of a cleric of her level, although she can only channel
negative energy with it.
At 5th level, she can instead cast animate dead.
At 10th level, she can instead cast create undead.
At 15th level, she can instead cast greater create undead
and control undead.
This ability replaces shifter aspect, chimeric aspect,
and greater chimeric aspect.
Necrotic Empathy (Ex) A shifter can improve the
attitude of an undead without an Intelligence score.
This ability functions as a Diplomacy check to improve
the attitude of a person. The shifter rolls 1d20 and adds
her shifter level and Charisma modifier to determine
the wild empathy check result. The typical undead are
usually hostile, but will not attack while this ability is
being used, being treated as fascinated despite normally
being immune to mind-affecting effects.
To use wild empathy, the necromorph and the undead
must be within 30 feet of one another and under normal
conditions. Generally, influencing an undead in this
way takes 1 minute but, as with influencing people, it
might take more or less time.
This ability replaces wild empathy and bonus language.
Necro Shape (Su) At 1st level, a legendary shifter gains the
ability to turn herself into any Small or Medium corporeal
creature of the undead type, which must be vaguely
humanoid-shaped (like a ghoul, skeleton, or zombie). This
ability functions like the undead anatomy I spell, except as
noted here. The effect lasts for a number of hours equal to
1/2 her legendary shifter class level + her Charisma modifier
(minimum 1), and she may split the duration of this ability
however she wants. Each use of this ability uses up at least
an hour of its duration, regardless of how long she stays
in it. A necromorph can change form while in her shifter
shape, but doing so reduces her total duration by 1 hour.
In addition, a necromorph can change her form while
in necro shape as a standard action a number of times
per day equal to 1/2 her character level + her Charisma
modifier (minimum 1); doing so does not consume any
duration of her necro shape ability.
At 6th level, a shifter can use shifter shape to change
into a Large or Tiny corporeal creature of the undead
type. When taking the form of an undead, a shifter’s
shifter shape now functions as undead anatomy II.
At 8th level, a shifter can use shifter shape to change into
a Huge or Diminutive corporeal creature of the undead
type. When taking the form of an undead, a shifter’s shifter
shape now functions as undead anatomy III.
At 14th level, a shifter can use shifter shape to
transform into a Tiny or Large incorporeal creature of
the undead type. When taking the form of an undead,
a shifter’s shifter shape now functions as undead
anatomy IV, although for every 1 minute she spends in
an incorporeal form, the duration of her necro shape is
reduced by 1 hour (each use of this ability used to turn
into an incorporeal form costs 1 minute, regardless of
how long she spends in this form).
This ability replace shifter shape.
Unsettling Aura (Ex) At 2nd level, when unarmored,
not using a shield, unencumbered, and conscious, the
necromorph adds her Charisma bonus (if any) to her
AC and CMD. If she is wearing armor or using a shield,
she instead adds half her Charisma bonus to her AC
(minimum 0). In addition, the necromorph gains a
+1 bonus to her AC and CMD at 4th level. This bonus
increases by 1 for every 4 necromorph levels thereafter
(up to a maximum of +5 at 20th level).
These bonuses to AC apply even against touch attacks
and when the necromorph is flat-footed. She loses
these bonuses when she is immobilized or helpless.
These bonuses do not stack with the monk AC bonus
class feature.
This ability replaces defensive instinct.
Perfect Preservation (Su) At 3rd level, whenever a
necromorph kills a creature with a natural attack while
in her necro shape, she can choose for that creature to
be under the effects of a gentle repose spell indefinitely.
A necromorph can have a number of creatures equal to
her Charisma modifier affected by this ability at a single
time; if she attempts to use this ability while already
affecting the maximum amount of creatures, she must
select one creature affected by this ability, instantly
ending the effect upon that creature.
This ability replaces woodland stride.
Hide in Plain Sight (Su) At 5th level, a necromorph
can use the Stealth skill even while being observed. As
long as she is within 10 feet of an area of dim light, a
necromorph can hide herself from view in the open
without anything to actually hide behind. She cannot,
however, hide in her own shadow.
This ability replaces trackless step.
True Death (Ex) At 20th level, a necromorph gains the
Craft Wondrous Item feat and gains the lich template,
automatically gaining a phylactery. If her alignment is
not evil, it is instantly shifted to evil.
This ability replaces master of many forms.


Oozeling
The allure of taking on a form that is in itself all forms deeply
appeals to an oozeling, allowing them to completely shift their
form at a moment’s notice and take on whatever shape they desire.
Ooze Form (Ex) An oozeling’s body is composed of
protoplasm that takes the form of her original shape,
although to any observer it is obvious that she is an ooze.
An oozeling treats her creature type as both ooze and her
base creature type from her race for the purposes of effects
targeting creatures by type (such as bane weapons and a
ranger’s favored enemy). She also gains compression as
per the universal monster rule. This ability can be used
regardless of the current form the oozeling has taken.
As a swift action, an oozeling can take the form of a
protoplasmic blob or revert to her normal form (she also
takes this form whenever she is unconscious).
In protoplasmic blob form, the oozemorph is
immune to critical hits and precision damage and can’t
be flanked. However, she has no magic item slots and
she cannot benefit from armor; cast spells; hold objects;
speak; or use any magic item that requires activation, is
held, or is worn on the body and has a movement speed
of 10 feet. Shifting into protoplasmic form is treated as
a polymorph effect.
This ability replaces shifter aspects.
Ooze Weaponry (Ex) An oozeling can choose to
manifest up to 3 natural weapons of her choice as a swift
action, each dealing damage equal to her shifter evolution
class feature. At 6th level and every six levels afterwards,
she can manifest an additional natural weapon. The total
number of natural attacks an oozeling has at any given
time includes those gained via her current form. For
example, an 8th-level oozeling who has taken the form
of a wolf with beast shape I has a bite attack as part of
that form; she can create only three additional natural
attacks via ooze weaponry, for a total of four attacks
available to her at that level. If the oozeling later reverts
to a humanoid form with no natural weapons, she can
instead create four morphic weapons.
To determine if a natural attack is primary or
secondary and it’s damage, refer to Table 2: Oozeling
Natural Weapons.
This ability alters shifter evolution.
Ooze Empathy (Ex) An oozeling gains the legendary
shifter’s wild empathy class feature, but she can
use it only to influence the attitude of oozes with an
Intelligence score of 2 or lower. An oozeling can use
this ability on mindless oozes; when she does so, she
imparts a modicum of intellect to the ooze to
allow it to respond to her commands.
This alters wild empathy.
Speedy Ooze (Ex) At 5th level and every
four levels afterwards, an oozeling’s base
land speed increases by +10 feet.
This ability replaces trackless step.
Ooze Shape (Su) At 8th level, an oozeling can use
shifter shape to change into a Small or Medium ooze.
When taking the form of an ooze, the oozling’s shifter
shape functions as ooze form IUW.
At 10th level, an oozeling can use shifter shape to change
into a Large ooze. When taking the form of an ooze, the
oozling’s shifter shape functions as ooze form IIUW.
At 12th level, an oozeling can use shifter shape to change
into a Huge ooze. When taking the form of an ooze, the
oozling’s shifter shape functions as ooze form IIIUW.
An oozeling cannot use her shifter shape to transform
into a magical beast.
This ability alters shifter shape.
Oozekin (Ex) At 9th level, an oozeling always has a 50%
chance to ignore critical hits and precision damage and
gains blindsense 30 feet , regardless of her form. At 14th
level, an oozeling is immune to critical hits and precision
damage and her blindsense becomes blindsight 30 feet.
This ability replace chimeric aspect and greater
chimeric aspect.
Oozemaster (Ex) At 20th level, an oozeling can use
her shifter shape at will and becomes immune to mindaffecting
effects.
This ability replaces master of many forms.

Table 2: Oozeling Natural Weapons
Natural
Attack
Base Damage by Size* Damage
Type
Attack
Dim. Tiny Small Medium Large Huge type
Bite 1d2 1d3 1d4 1d6 1d8 2d6 B, P, and S Primary
Claw 1 1d2 1d3 1d4 1d6 1d8 B and S Primary
Gore 1d2 1d3 1d4 1d6 1d8 2d6 P Primary
Hoof,
Tentacle,
Wing
1 1d2 1d3 1d4 1d6 1d8 B Secondary
Pincers,
Tail Slap
1d2 1d3 1d4 1d6 1d8 2d6 B Secondary
Slam 1 1d2 1d3 1d4 1d6 1d8 B Primary
Sting 1 1d2 1d3 1d4 1d6 1d8 P Primary
Talons 1 1d2 1d3 1d4 1d6 1d8 S Primary
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 白貓

  • 兇八八的金吉拉
  • Chivary
  • *****
  • 帖子数: 1572
  • 苹果币: 4
Re: Legendary Shifters
« 回帖 #9 于: 2019-08-20, 周二 12:29:48 »
https://toolboxy.blogspot.com/2013/08/pdf-copy-corrector-v2.html

這個可以把pdf文字複製後會一直換行的問題解決。
雅各之塔(Jacob's Tower) 個人翻譯的Pathfinder RPG非官方長篇系列冒險模組,一系列13個模組共17萬字,每個模組皆可獨立抽出使用。(已出版,商品頁面) 全彩地圖素材包
[PF]魔戰士變體大全
Pathfinder v2.0Pathfinder RPG的規則資源合集電子書,絕讚好評廢貓中。