技能點:8=8
威嚇+8/+14(8+3本职-2魅力/+4主人等級+2表現)
把戲:22個=3*6+4
別問,問就是全學了
攻擊 (DC 20): 動物開始攻擊一個明顯的敵人。你可以指揮動物攻擊某個特定的生物,並且它也會盡力完成你的命令。通常情況下,動物只會攻擊類人生物、人形怪物、巨人或其他動物。教授動物攻擊所有種類的生物 (包括不死生物和異怪等超自然生物) 記為教授2個技巧。
l 過來 (DC 15): 動物向你靠近,即使它通常不會這麼做。
l 護衛 (DC 20): 動物護衛你 (即使當前沒有威脅靠近),即使沒有直接命令它在必要時也會這麼做。當然你也可以命令動物前去護衛某個特定的目標。
l 退下 (DC 15): 動物脫離當前的戰鬥並後退。不理解這個技巧的動物會一直戰鬥,直至被迫逃離 (重傷或者因為恐懼等效果影響) 或者目標被擊敗。
l 撿拾 (DC 15): 動物會撿來一件物品。如果你沒有指定特別的目標,動物會隨機撿取一件物品。
l 看守 (DC 20): 動物將看住一片區域,禁止其他人接近。
l 跟隨 (DC 15): 動物將緊緊地跟著你,即使是去一些它平常不會去的地方。
l 表演 (DC 15): 動物表演一些簡單的小把戲,比如跳舞、打滾、吼叫之類。
l 搜索 (DC 15): 動物進入一片區域,並開始搜尋任何活物或者是活動的物體。
l 停留 (DC 15): 動物停在原地直到你返回為止。它不會主動攻擊接近的生物,但在受到攻擊時會自衛。
l 追蹤 (DC 20): 動物通過氣味追蹤某個事物 (需要該動物具備「靈敏嗅覺」能力)。
l 工作 (DC 15): 動物可以拖運或者推送相當於中或重載的貨物。
援助(Aid,DC 20)
動物能通過攻擊正與某一盟友交戰的單一敵手來進行援助他人的動作。你能指定一名特定生物作為動物援助的對象,同時指定另一個生物作為攻擊骰對抗的對象,如果條件允許,則動物會響應你的指令去行動。然而正常的攻擊技巧裡生物類型限制依然有效。
衝破(Break Out,DC 20)
動物能聽從指令嘗試去打破,或者咬爛任何限制住自己,主人,或者主人指定對象自由的束縛或者障礙。即使僅靠動物自身也無能為力,該技巧也能為對象在逃脫檢定上提供+4的環境加值。同時動物也能進行某些諸如抬起門栓,或是為主人弄來夠不到的鑰匙等基本行動。然而重量以及力量限制仍然有效,另外,從別人身上偷走鑰匙或是撬鎖仍然遠遠超出動物能力所及。
埋藏(Bury,DC 15)
學會該技巧的動物能聽指令將帶著的某一物品埋藏起來。動物通常會找到一個隱蔽的地方來埋藏這個物品。而同時學會埋藏和撿拾技巧的動物則能遵照命令將其之前埋藏起來的物品拿回來。
傳遞(Deliver,DC 15)
動物能將某一物品(可以是你或者你盟友給予的物品,又或是通過撿拾技巧獲得的東西)帶到指定的地方或者個人那裡。如果你指定的是單一地方,動物會將物品投下然後回到你的身邊。如果你指定的是單一個人,則動物會停留在那個人的臨近方格處,直到物品被拿走為止。而從使用傳遞技巧的動物身上獲得物品是一個移動動作。
Demolish (DC 15): The companion can be commanded to attack and damage objects and structures. A companion must know the attack trick before it can be taught the demolish trick, and the companion must be trained to attack creatures of all types. The companion’s handler can direct it either to make natural attacks against the object in question or to make a Strength check to attempt to break it (if applicable).
偵察(Detect,DC 25)
動物能受訓以通過氣味找出爆炸物或毒藥,以及找出不同尋常的噪音,迴響,氣流或者其他意味著潛在危險或秘密通路的事物。若被下達該指令,動物則會嘗試在單一室內或者地方找出任何對它來說不同尋常的發現及其源頭所在。要注意的是,因為動物並不具備靈智,因此任何數量的奇異裝置,門,氣溫,或是不熟悉的物品都可能引起動物的注意,同時該察覺檢定一旦嘗試後無法重複。
娛樂(Entertain,DC 25)
動物能通過跳舞,歌唱或者表演一些印象深刻的技巧來取悅周圍的人。遵從其主人的命令,動物能進行一次表演檢定以炫耀其天賦(如果沒有在表演上投入技能則用魅力檢定取代)。而自願圍觀以及沒能通過察言觀色檢定的對象在注意動物表演以外事物的察覺檢定上承受-2罰值。欺詐師和騙子經常把這種把戲教給他們飼養的動物,然後趁機扒走觀眾們的錢包或是悄悄落跑。
把持(Exclusive,DC 20)
動物只會聽從教授它這個技巧的馴獸人的指令。如果動物同時具有把持以及服侍兩種技巧,則它只會聽從來自教授它把持技巧的馴獸人,以及被訓練員指定的服務對象的指令。而具有把持技巧的動物不會聽從來自其他人的技巧指令,哪怕它對其他人的態度是友善或是樂於幫助也是如此(比如說魅惑動物法術的效果等)。但這仍然無法讓其避免受到其他惑控法術的控制(例如支配動物等的),同時動物只要可能的話仍將如同處於友善或者樂於幫助的態度那樣行動。
Feint (DC 20): The companion is trained to feint against opponents. A companion must know the attack trick before it can be taught the feint trick, and it performs feints only against targets it would normally attack.
夾擊(Flank,DC 20)
你能讓動物按照自己的指令攻擊指定的敵人,同時它會一直努力嘗試與敵人保持鄰接以對其造成威脅。如果你或某一盟友也同樣正在對該敵人造成威脅,如果條件允許,則動物會嘗試去夾擊目標。而動物也總是會進行藉機攻擊。動物必須先學會攻擊技巧才能學習夾擊技巧。
(譯者:原文那一句It always takes attacks of opportunity嚴格按照字面意思翻譯的確是「動物則總是會進行藉機攻擊」,換言之就出現了以下幾種解釋:1、沒這個技巧的動物夥伴「不一定」會進行藉機攻擊;2,沒這個技巧的動物夥伴不會去藉機「指定攻擊目標以外」的敵人;3,P子又抽大麻,把provoke attacks of opportunity寫成了takes attacks of opportunity。請各位根據實際情況酌情解讀)
逃離(Flee,DC 20)
動物會盡力嘗試逃開或者藏匿,直到馴導員下令才會回來。而在喚回的命令發出前,動物會儘量遠遠地追蹤在主人及其陪同的任意生物後面,並且期間會儘可能地把自己藏匿起來,然而跟蹤的距離仍會控制在動物目力或耳力所及的範圍。這個技巧對於竊賊和冒險者來說尤為有用——動物可以因此擺脫被俘虜的命運,並且在之後再回來解救它的朋友。
求助(Get Help,DC 20)
只要教會了動物該技巧,馴導師能指定數量等同於動物智力屬性的生物作為求助對象。一旦發出指令,動物就會嘗試找到上述對象中的其中一個,然後將求助對象領向主人,即使這意味著動物可能要踏上一段漫長的遠行以回到與求助對象最後一次碰面的地方也是如此。
Guide (DC 15): The companion can serve as a guide to a character that is blinded or otherwise unable to see. While serving as a guide, the companion remains adjacent to the guided creature at all times, readying an action each round to move when that creature moves. This allows the guided creature to automatically succeed at Acrobatics checks to move at more than half speed while blinded. Additionally, the companion identifies obstacles in the guided creature’s path and pushes them, pulls them, or otherwise signals to the creature how to avoid them, allowing the guided creature to locate and move around obstacles such as hazards, opponents, and other terrain features as though she were able to see them (though she can’t distinguish between obstacles). Finally, while serving as a guide, the companion indicates to the guided creature the presence and direction of any adjacent allies, allowing the guided creature to pinpoint the locations of such creatures. The companion can serve as a guide only as long as it is able to see in some fashion, and its ability to detect and avoid creatures and obstacles is limited by what it is able to perceive normally.
捕獵(Hunt,DC 20)
該技巧能讓動物發揮出覓食本能或天生捕獵的本領,以找到食物並將其帶回給主人。具備該技巧的動物能嘗試通過生存檢定(如果沒有在生存技能上投入技能點則進行感知檢定)來為他人覓食,或是將後者引領到水源或者庇護所所處位置,如同使用生存技能進行荒野求生一樣。同時,具備該技巧的動物能使用援助他人動作,為主人進行的用於荒野求生的生存檢定提供支援。
Intimidate (DC 15): The companion bares its teeth, barks, bristles, growls, or otherwise threatens a creature you designate, or, alternatively, it can be trained to do so when it encounters any creature besides its handler. The companion takes a –4 penalty on Intimidate checks against creatures other than those with the animal or humanoid types unless it has also been trained to attack creatures of any type. A companion that knows this trick automatically uses the aid another action to assist Intimidate checks attempted by its handler, provided that it is within 15 feet of its handler at the time and has not been ordered to perform another task.
戰技(Maneuver,DC 20)
受訓過該技巧的動物能依照命令來使用特定的戰技。動物必須先學會攻擊技巧才能學會戰技技巧,而且動物也只會向其通常能攻擊的對象使用戰技。這個技巧能多次教授給動物,而其中的每一個都對應著不同的戰技。
Mark Territory (DC 25): Whether by spraying musk, rubbing its back against trees and rocks, or simply howling loudly, the companion lets other nearby animals know that it has claimed an area. By spending 1 hour performing this trick, the companion can mark an area of up to half a square mile in this fashion. If it does so, after 24 hours, whenever there would be a random encounter within that area that involves a wild animal or other creature of Intelligence 2 or less (including vermin but not other mindless creatures, such as oozes and mindless undead), there is a 25% chance that the encounter doesn’t actually occur, as creatures might be warded off by the markings. The companion must renew any territorial markings at least once per week, or they lose their effectiveness. There is also a 10% chance per week that the markings attract the attention of a powerful predator, which actively seeks out the companion to challenge it (and its master) for the territory.
威逼(Menace,DC 20)
具備該技巧的動物能會設法讓一個你指定的生物待在原地。它會盡力地威嚇該目標,但只會在目標嘗試從當前位置離開,或是做出任何別有用意的舉動時(尤其是那些看起來具有敵意的行動)才會攻擊。只要該對象停止移動,則動物也將停止攻擊,但其仍將會繼續威逼對手。
Receive Spell (DC 25): The companion has been trained to be the recipient of a specific spell (chosen at the time the animal is taught the trick), allowing it to fully take advantage of the spell’s effects. The spell should be one that grants the companion an ability it might not normally be intelligent enough to make use of or one that it might not even realize it has (such as air walk). The companion is able to recognize when it has been affected by this spell and can take full advantage of the spell’s effects. At the GM’s discretion, a companion can also be trained to receive certain nonspell effects, such as those granted by an elixir of fire breathing. The companion can be taught this trick multiple times; each time it learns this trick, it becomes trained to utilize a different spell effect.
Rescue (DC 20): The companion has been trained to drag its handler or another creature that the handler designates out of danger and to a safe place in the event that the handler or creature is incapacitated. If a creature that the companion is defending is rendered helpless or is slain, the companion will carry, drag, or otherwise move that creature out of danger. If the companion knows the get help trick, it will attempt to bring the creature it is rescuing to one of the creatures designated as “help.” Otherwise, you can designate a single location in advance as a safe place, and the companion will attempt to bring the creature it is rescuing to that place. If it is unable to do either of these, the companion simply moves the creature to the nearest location of relative safety. A companion must have the deliver and guard tricks in order to learn this trick.
Speak (DC 25): The companion is able to communicate very simple concepts through barks, gestures, whistles, or similar actions. The companion’s vocabulary is extremely limited, generally restricted to “yes,” “no,” and counting up to three. The companion is also able to recognize and respond to up to two specific questions per point of Intelligence. The companion does not so much understand the words as recognize the sound of them, and it responds accordingly. This trick does not actually increase the companion’s capacity to understand concepts and ideas; it can be taught a way to communicate the concept of “food,” for example, but it won’t distinguish cooked food from raw food, and it might not even recognize as food anything that is not part of its own diet. A companion must have an Intelligence score of 2 or higher to learn this trick.
服侍(Serve,DC 15)
受訓過該技巧的動物願意聽從你所指定對象的指令。如果指定的服務對象知曉動物具備何種技巧,則他能命令動物執行這些技巧,並且使用你的馴養動物技能加值,而不是他自己的,去進行相關檢定。動物對待指定服務盟友的態度將會是友善。而動物也能通過為時一週的訓練忘卻這個技巧。這個技巧能多次教授給動物,而每一次都可以讓你指定一個額外的服務對象。
隱匿(Sneak,DC 15)
動物能聽命進行隱匿檢定以讓自己保持隱藏,並且即使在環境或其自然本能通常會使其脫離隱藏的狀況下仍然會繼續進行隱匿。
Subdue (DC 15): The companion can attempt to subdue opponents. Once the command is given, the companion makes all its natural attacks as nonlethal attacks (taking the typical –4 penalty on attack rolls when using normally lethal attacks) until ordered to do otherwise.
甩下(Throw Rider,DC 15)
動物能嘗試將騎乘在自己身上的生物甩到地面。該行動如同對任何騎乘在動物身上的生物使用摔絆戰技,而且動物不會因此引起藉機攻擊。而同時學會了把持以及甩下技巧的動物能通過事先下達的指令自動將任何不是馴導員卻嘗試去騎乘它的傢伙給甩下來。
警戒(Watch,DC 15)
動物能聽命警戒一個特定的區域,比如營地等,並在注意到有任何體型較大或者危險的生物進入時發出警報。而這個技巧通常會被包括在防衛任務裡面。