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螳螂拳(战斗,流派)
来源 极限战斗Ultimate Combat pg. 108
你学会以破竹之势攻击对手要穴。
先决条件: 精通徒手打击,震慑拳,医疗3级
专长效果: 你获得1次“震慑拳”每日使用次数。当你使用螳螂拳流派架势时,你的震慑拳DC+2。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 125
当你使用这个架势时,你可以消耗5点耐力来使用震慑拳而不需要消耗每日震慑拳使用次数。

六合拳劲(战斗)
来源 极限战斗Ultimate Combat pg. 108
你对要穴的了解令自己在对其瞄准时更为精确。
先决条件: 精通徒手打击,震慑拳,螳螂拳,医疗6级
专长效果: 你可以将你的非武僧等级折半加上你的武僧等级来决定你的“震慑拳”效果。你可以用标准动作进行一次近战接触攻击来消去你的“震慑拳”造成的效果。你使用螳螂拳流派架势时,你的震慑拳攻击骰有+2加值。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 126
你可以消耗2点耐力并使用一个标准动作但不需要接触攻击来移除你给其他生物造成的震慑拳效果。无论被震慑拳影响的生物在什么地点你都可以使用这个能力。

螳螂铁刺(战斗)
来源 极限战斗Ultimate Combat pg. 108
你对解剖知识的了然于心,使你的轻轻一触即可带来巨大痛苦。
先决条件: 精通徒手打击,震慑拳,螳螂拳,六合拳劲,医疗9级
专长效果: 你获得1次“震慑拳”每日使用次数。当你使用螳螂拳流派架势时,你可以消耗2发“震慑拳”进行一次徒手攻击,若然命中且对手豁免失败(使用你的震慑拳豁免),在你下一轮开始前对手会因剧痛而陷入目眩和恍惚状态,你下轮开始后,对手变成疲乏状态。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 125
你可以选择5点耐力或者2点耐力加上一次震慑拳使用次数来使出螳螂铁刺徒手击打,而不需要消耗两次震慑拳使用次数。
劇透 -   :
Mantis Style (Combat, Style)
Source Ultimate Combat pg. 108
You have learned to target vital areas with crippling accuracy.
Prerequisites: Improved Unarmed Strike, Stunning Fist, Heal 3 ranks.
Benefit: You gain one additional Stunning Fist attempt per day. While using this style, you gain a +2 bonus to the DC of effects you deliver with your Stunning Fist.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 125
While using this style, you can spend 5 stamina points to use Stunning Fist without expending a use of Stunning Fist for the day.

Mantis Wisdom (Combat)
Source Ultimate Combat pg. 108
Your knowledge of vital areas allows you to land debilitating strikes with precision.
Prerequisites: Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks.
Benefit: Treat half your levels in classes other than monk as monk levels for determining effects you can apply to a target of your Stunning Fist per the Stunning Fist monk class feature. You can also use a standard action and a successful melee touch attack to remove any Stunning Fist effect you have applied to a target.
While using Mantis Style, you gain a +2 bonus on unarmed attack rolls with which you are using Stunning Fist attempts.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 126
You can spend 2 stamina points and take a standard action to remove any Stunning Fist effect you have applied to a creature without making a touch attack. You can use this ability no matter where the affected creature is located.

Mantis Torment (Combat)
Source Ultimate Combat pg. 108
Your knowledge of the mysteries of anatomy allows you to cause debilitating pain with a simple touch.
Prerequisites: Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist.
Benefit: You gain one additional Stunning Fist attempt per day. While using Mantis Style, you make an unarmed attack that expends two daily attempts of your Stunning Fist. If you hit, your opponent must succeed at a saving throw against your Stunning Fist or become dazzled and staggered with crippling pain until the start of your next turn, and at that point the opponent becomes fatigued.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 125
Instead of expending two uses of Stunning Fist to make the Mantis Torment unarmed strike, you can choose to spend either 5 stamina points or one use of Stunning Fist and 2 stamina points.
« 上次编辑: 2021-06-14, 周一 12:43:58 由 阿泽 »

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雪灵流(战斗,流派)
来源 极限战斗Ultimate Combat pg. 108
你掌中寒冰蔓延,隔空击向敌人。
先决条件: 体质13,感知15,元素之拳,精通徒手打击,基本攻击加值+9或武僧5级。
专长效果: 你获得1次额外“元素之拳”每日使用次数。当你处于此流派架势中时使用元素之拳,你在造成冰系伤害时获得等于你感知加值的额外伤害,且该次徒手打击的攻击范围增加5尺。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 126
当你使用元素拳APG攻击造成寒冷伤害时,你可以消耗最多5点耐力来造成等同于消耗耐力两倍的额外寒冷伤害。

冰魂(战斗)
来源 极限战斗Ultimate Combat pg. 108
你能以寒冰之力保护自己,冻结敌人。
先决条件: 体质15,感知15,元素之拳,雪灵,精通徒手打击,基本攻击加值+11或武僧9级
专长效果: 你获得1次额外“元素之拳”使用次数。当你处于雪灵流派架势时获得以下好处:你获得寒系抗力,数值等同于你的基本攻击加值,或你的武僧等级加上你其他职业得到的基本攻击加值(取高者)。当你失去AC的敏捷加值时,你也会失去此抗力。受到你元素之拳寒冷伤害的对手须进行一次DC为“10+1/2角色等级+感知修正”的强韧豁免,失败将在1d4轮内被冰冻住陷入纠缠状态,寒冰的力量检定破坏DC为“15+基本攻击加值或武僧等级(视何者为高)”,HP是你的基本攻击加值或武僧等级的3倍,二者取高。冰被破坏则纠缠状态结束。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 126
当一个生物因为你的元素拳APG攻击而受到寒冷伤害时,你可以消耗至多5点耐力来提升生物避免纠缠的豁免DC,提升的点数等于你消耗的耐力。

雪暴(战斗)
来源 极限战斗Ultimate Combat pg. 108
你能够召唤冰泉冲刷敌人,令其领受彻骨之寒。
先决条件: 体质15,感知17,元素之拳,雪灵,冰魂,精通徒手打击,基本攻击加值+13或武僧11级
专长效果: 当你处于雪灵流派架势时,以一个标准动作,消耗2次“元素之拳”使用次数,你可以召唤出一道30尺线状的极寒雪柱,对范围内所有生物造成你的徒手打击伤害,外加元素之拳的寒冷伤害,并陷入寒冰纠缠(缠绕规则同“冰魂”)。通过DC为“10+1/2角色等级+感知修正”的反射豁免则伤害减半,且不会被冻住。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 126
你可以消耗一次元素拳APG和2点耐力来释放一股寒流,而不是消耗2次元素拳。
劇透 -   :
Marid Style (Combat, Style)
Source Ultimate Combat pg. 108
You conjure tendrils of icy water to strike your enemies from a distance.
Prerequisites: Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit: You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using this style and Elemental Fist to deal cold damage, you gain a bonus on cold damage rolls equal to your Wisdom modifier, and your reach with your unarmed strike increases by 5 feet.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 126
When you make an Elemental FistAPG attack to deal cold damage, you can spend up to 5 stamina points to deal an amount of additional cold damage equal to double the number of stamina points you spent.

Marid Spirit (Combat)
Source Ultimate Combat pg. 108
You can manipulate cold energy to protect yourself and freeze your foes.
Prerequisites: Con 15, Wis 15, Elemental Fist, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
Benefit: You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using Marid Style, you gain cold resistance equal to your base attack bonus, or monk level plus base attack bonus gained from levels in classes other than monk, whichever is higher. While denied your Dexterity bonus to AC you are also denied this resistance. Creatures that take cold damage from your Elemental Fist attack must succeed at a Fortitude save (DC 10 + 1/2 your character level + your Wis modifier) or become entangled in ice for 1d4 rounds. The ice has hit points equal to three times your base attack bonus or monk level, whichever is higher, and a break DC of 15 + your base attack bonus or monk level, whichever is higher. Destroying or breaking the ice ends the entangled condition.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 126
When a creature takes cold damage from your Elemental FistAPG attack, you can spend up to 5 stamina points to increase the DC of the saving throw to avoid becoming entangled by an amount equal to the number of stamina points you spent.

Marid Coldsnap (Combat)
Source Ultimate Combat pg. 108
You can summon a torrent of water to blast your enemies, chilling them to the bone.
Prerequisites: Con 15, Wis 17, Elemental Fist, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
Benefit: While using Marid Style, as a standard action, you can spend two Elemental Fist (Advanced Player’s Guide 158) attempts to unleash a 30-foot line of frigid water. Creatures caught in the line take your unarmed strike damage plus the cold damage from your Elemental Fist attack and are entangled in ice as per the Marid Spirit feat. A successful Reflex save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from becoming entangled.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 126
Instead of spending two uses of Elemental FistAPG to unleash a line of frigid water, you can spend one use of Elemental Fist and 2 stamina points.
« 上次编辑: 2021-06-14, 周一 12:50:15 由 阿泽 »

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铁壁流(战斗,流派)
来源 护甲大师手册Armor Master's Handbook pg. 12
你可以疾风般地挥舞塔盾。
先决条件:力量13,盾牌专攻,擅长塔盾,BAB+1
专长效果:当你持用一面塔盾时,将盾牌的AC加值(包括增强加值)加到你对冲撞和闯越战技的CMD上。开启本流派后,你可以用移动动作使用塔盾制造沿着你所处空间一条边的全掩蔽。(见CRB153页)

铁壁·坚(战斗)
来源 护甲大师手册Armor Master's Handbook pg. 12
你可以随时使用塔盾保护自己或盟友。
先决条件:力量15,铁壁流,盾牌专攻,擅长塔盾,BAB+4
专长效果:当你持用一面塔盾时,将一半的盾牌AC加值(包括增强加值)加到你的接触AC上,并且由塔盾造成的对攻击检定的减值仅为-1。开启铁壁流后,每当你使用塔盾制造全掩蔽效果时,对于越过你选取的那条边到来的攻击,你所有邻接盟友均视为有全掩蔽。

铁壁·固(战斗)
来源 护甲大师手册Armor Master's Handbook pg. 12
你能用塔盾格挡魔法攻击。
先决条件:力量17,铁壁流,铁壁·坚,盾牌专攻,擅长塔盾,BAB+7
专长效果:当你持用一面塔盾时,你不会因塔盾的沉重而在攻击检定上承受减值。开启铁壁流后,每当你使用塔盾制造全掩蔽效果时,对于从你选取的那条边过来的法术,你和你所有邻接盟友均视为有部分掩蔽。同时,使用本流派时,你能够用直觉或迅捷动作在对抗一次攻击时获得全掩蔽。
劇透 -   :
Mobile Bulwark Style (Combat, Style)
Source Armor Master's Handbook pg. 12
You are able to swing your tower shield around quickly.
Prerequisites: Str 13, Shield Focus, Tower Shield Proficiency, base attack bonus +1.
Benefit: While using a tower shield, add the shield’s bonus to AC (including its enhancement bonus) to your CMD against bull rush and overrun combat maneuvers. While using this style, you can use a tower shield to grant you total cover along one edge of your space (Pathfinder Roleplaying Game Core Rulebook 153) as a move action.

Mobile Fortress (Combat)
Source Armor Master's Handbook pg. 12
You use your tower shield to defend yourself or an ally at a moment’s notice.
Prerequisites: Str 15, Mobile Bulwark Style, Shield Focus, Tower Shield Proficiency, base attack bonus +4.
Benefit: While using a tower shield, you add half of the shield’s bonus to AC (including its enhancement bonus) to your touch AC and take only a –1 penalty on attack rolls because of the shield’s encumbrance. While using Mobile Bulwark Style, whenever you would use a tower shield to gain total cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space.

Mobile Stronghold (Combat)
Source Armor Master's Handbook pg. 12
You can use your tower shield to block magical attacks.
Prerequisites: Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, base attack bonus +7.
Benefit: While using a tower shield, you do not suffer a penalty on attack rolls because of the shield’s encumbrance. While using Mobile Bulwark Style, whenever you use a tower shield to gain total cover, you also gain partial cover (and grant partial cover to adjacent allies) against spells passing through the selected edge of your space. Also, while using this style, you can gain total cover against a single attack made against you as an immediate or swift action.
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猴拳(战斗,流派)
来源 极限战斗Ultimate Combat pg. 110
你的徒手攻击灵巧难测,滚地和跃步动作接连不断。
先决条件:感知13,精通徒手击打,特技5级,攀爬5级。
专长效果:你可以将你的感知修正加到特技检定上。当你使用猴拳流派架势并处于俯卧状态时,你不会在俯卧时受到近战攻击检定和近战AC的罚值,而且你匍匐前进与俯卧状态中站立都不会引发藉机攻击。如果你成功通过一个DC为20的特技检定,你可以用一个迅捷动作站起来。
通常状况:你在俯卧时在近战攻击检定与近战AC上受-4罚值。从俯卧状态中站立是一个会引发藉机攻击的标准动作。【编注:此处胡说。核心手册说明了从俯卧中站立是一个会引发藉机攻击的移动动作。】
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 127
当你使用这个专长时,你可以消耗2点耐力来以一个迅捷动作起身。而不需要成功通过一个DC20的特技检定。

猿步(战斗)
来源 极限战斗Ultimate Combat pg. 110
你从诡异的角度攻击,令敌人防不胜防。
先决条件:感知13,精通徒手打击,猴拳,特技8级,攀爬8级。
专长效果:当你处于猴拳流派架势时,你获得以下好处:你可以将你的感知修正加到攀爬检定上。你可以用半速攀爬或匍匐前进。你可以用跳跃,匍匐前进或攀爬来进行五尺快步。当你进行攀爬时,你保留AC上的敏捷加值。如果在你的回合你成功用徒手击打命中一个敌人两次以上,就算你之前进行过移动,也能以一个迅捷动作做一次五尺快步。
通常状况:你的爬行速度为你移动速度的1/4。在攀爬中你失去敏捷的AC加值。五尺快步只能用你通常的移动方式进行,且你只能在该轮没移动过的情况下使用五尺快步。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 127
在你回合开始时,你可以消耗5点耐力来获得等同于你陆地速度的攀爬速度,直到你的下一回合开始。

猿搏(战斗)
来源 极限战斗Ultimate Combat pg. 110
结合特技与取巧,你向敌人发动攻势。
先决条件:感知13,精通徒手打击,猿步,猴拳,震慑拳,特技11级,攀爬11级。
专长效果:当你使用猴拳流派架势时,你成功施展“震慑拳”后,作为震慑拳的额外效果,你可以不引发藉机攻击地用一个自由动作进入你邻接的一个被敌人占据的格子。当你处于目标的方格中时,你对抗这个敌人的近战攻击时AC能获得+4闪避加值,并在近战攻击检定获得+4加值。除非被阻碍,否则对手依旧能离开你的方格,但会引发你的藉机攻击,即使他采取不会引发藉机攻击的移动方法。
通常状况:你不能进入敌人的方格。
引述: 战策 (来自战斗耐力Combat Stamina专长)
来源 掉链子Pathfinder Unchained pg. 127
在你使用这个专长进入一个对手的空间时,如果这个对手远离了你,你可以消耗耐力点来和他一起移动。每移动5尺你需要消耗2点耐力。如果你和对手一起移动,他不会引发你的借机攻击,但你也不会因为这种方式移动而引发借机攻击。
劇透 -  原文:
Monkey Style (Combat, Style)
Source Ultimate Combat pg. 110
Your unarmed fighting style is nimble and unpredictable, full of ground rolls and short leaps.
Prerequisites: Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks.
Benefit: You add your Wisdom bonus on Acrobatics checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Further, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you succeed at a DC 20 Acrobatics check.
Normal: You take a –4 penalty on attack rolls and AC against melee attacks while prone. Standing up is a standard action that provokes attacks of opportunity.
Combat Trick (from the Combat Stamina feat)
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 127
When using this style, you can spend 2 stamina points to stand up as a swift action without having to succeed at a DC 20 Acrobatics check.

Monkey Moves (Combat)
Source Ultimate Combat pg. 109
You scramble around your foes, moving and striking in an erratic fashion.
Prerequisites: Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks.
Benefit: While using Monkey Style, you gain a Wisdom bonus on Climb checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing; and you retain your Dexterity bonus to AC while climbing. Further, while using Monkey Style, when you use your unarmed strike to hit an opponent twice or more on your turn, you can spend a swift action to take a 5-foot step even if you have moved this round.
Normal: You climb at one-quarter your speed, and you lose your Dexterity bonus to AC while doing so. A 5-foot step is made using your normal movement modes, and you can take one only if you have not otherwise moved this round.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 127
At the start of your turn, you can spend 5 stamina points to gain a climb speed equal to your land speed until the start of your next turn.

Monkey Shine (Combat)
Source Ultimate Combat pg. 110
You combine acrobatics and opportunity to devastating effect against your opponent.
Prerequisites: Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks.
Benefit: While using Monkey Style, if you successfully deliver a Stunning Fist attempt, in addition to the normal effect of Stunning Fist, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does, he provokes an attack of opportunity from you even if his choice of movement does not normally do so.
Normal: You cannot enter an opponent’s space.
引述: Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 127
After you have used this feat to enter an opponent’s space, if that opponent moves away from you, you can spend stamina points to move along with the opponent. You must spend 2 stamina points per 5 feet you move. The opponent’s movement doesn’t provoke attacks of opportunity from you if you move with the opponent, nor do you provoke attacks of opportunity when moving in this way.
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章鱼流(战斗,流派)
你擅长洞悉同时来自多个敌人的攻击。
先决条件:敏捷13,闪避,精通徒手打击,特技1级,察觉1级
专长效果:在使用这一流派时以一个移动动作,你可以选择等同于你敏捷调整值你所察觉的敌人。你在下一回合开始前不会被所选择生物夹击。

章鱼专注(战斗)
围绕你的敌人越多,你的攻击就越发精准。
先决条件:敏捷13,闪避,章鱼流,特技3级,察觉3级
专长效果:当使用这一流派时,你因每个威胁你的敌人在近战攻击上获得可累加的+1加值,最高相当于你的敏捷调整值。另外,当你没有空出两只手的情况下尝试擒抱时,你只需要受到-2减值而非正常情况下的-4减值。

章鱼鞭打(战斗)
你的手臂以难于预测的拳路舞动,摔绊和鞭笞你的敌人。
先决条件:敏捷13,闪避,精通摔绊,章鱼专注,章鱼流,特技7级,察觉7级
专长效果:当你使用章鱼流时,且你威胁到两个互相相邻的敌人,你可以尝试一次摔绊战技检定取代你的近战攻击,同时对抗两个目标。你进行一次受到-5减值的战技检定并且将结果应用于这两个目标。
劇透 -  原文:
Octopus Style (Combat, Style)
Source Martial Arts Handbook pg. 15
You anticipate the attacks of more than one enemy at once.
Prerequisites: Dex 13, Dodge, Improved Unarmed Strike, Acrobatics 1 rank, Perception 1 rank.
Benefit: As a move action when using this style, you can select a number of creatures you are aware of equal to your Dexterity modifier. You can’t be flanked by the selected creatures until the start of your next turn.

Octopus Focus (Combat)
Source Martial Arts Handbook pg. 14
The more enemies that surround you, the more accurate your attacks become.
Prerequisites: Dex 13, Dodge, Octopus Style, Acrobatics 3 ranks, Perception 3 ranks.
Benefit: When using this style, you gain a cumulative +1 bonus on melee attacks for each enemy that threatens you, up to a maximum equal to your Dexterity modifier. In addition, when you attempt to grapple without two free hands, you take only a –2 penalty on your combat maneuver check instead of the usual –4.

Octopus Thrash (Combat)
Source Martial Arts Handbook pg. 15
Your arms flail about in a confusing pattern of strikes that trips and batters your foes.
Prerequisites: Dex 13, Dodge, Improved Trip, Octopus Focus, Octopus Style, Acrobatics 7 ranks, Perception 7 ranks.
Benefit: While using Octopus Style, when you threaten two enemies who are adjacent to each other, you can attempt a trip combat maneuver check against both targets at once in place of a melee attack. You attempt a single combat maneuver check at a –5 penalty and apply the result to both targets.
« 上次编辑: 2021-06-14, 周一 16:59:37 由 阿泽 »

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兽人暴怒斩(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 13
你能在敌群中散播恐惧。
先决条件:威吓猛击ARGBullying Blow,威逼Intimidating Prowess,威吓3级,武器熟悉Weapon Familiarity种族特性
专长效果:当你持用巨斧Greataxe弯刃大刀Falchion、或任何冠有“兽人orc”之名的近战武器时,能够以全力攻击full-attack action的首次攻击或以标准动作的一部分做出一次或更多次攻击(比如使用顺势斩专长)时使用威吓猛击ARGBullying Blow专长。

兽人狂怒斩(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 13
你能轻松地斩杀心生惧意的敌人。
先决条件:威吓猛击ARG,威逼,兽人暴怒斩,威吓5级,武器熟悉种族特性
专长效果:当你使用兽人暴怒斩时,对抗战栗shaken敌人的攻击检定和伤害检定会获得+1加值,而且你的攻击不再会因为使用威吓猛击ARG专长而承受减值。

兽人咆哮斩(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 13
你的攻击会把敌人吓得屁滚尿流。
先决条件:威吓猛击ARG,威逼,兽人暴怒斩,兽人狂怒斩,威吓7级,武器熟悉种族特性
专长效果:若你正在使用兽人暴怒斩,你的豁免检定便会在对抗战栗shaken敌人创造的效果时获得+4加值。
劇透 -  原文:
Orc Fury Style (Combat, Style)
Source Weapon Master's Handbook pg. 13
You inspire great fear in your enemies.
Prerequisites: Bullying BlowARG, Intimidating Prowess, Intimidate 3 ranks, weapon familiarity racial trait.
Benefit: While wielding a greataxe, a falchion, or any melee weapon that has “orc” in its name, you can use the Bullying Blow feat with the first attack of a full-attack action or as part of a standard action to make one or more attacks (such as with the Cleave feat).

Orc Rampage (Combat)
Source Weapon Master's Handbook pg. 13
You effortlessly savage fearful enemies.
Prerequisites: Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Intimidate 5 ranks, weapon familiarity racial trait.
Benefit: While using Orc Fury Style, you gain a +1 bonus on attack rolls and damage rolls against shaken opponents, and you don’t take an attack penalty when using the Bullying Blow feat.

Orc Snarl (Combat)
Source Weapon Master's Handbook pg. 13
Your attacks leave your opponent quivering in fear.
Prerequisites: Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Orc Rampage, Intimidate 7 ranks, weapon familiarity racial trait.
Benefit: While using Orc Fury Style, you gain a +4 bonus on saving throws against effects created by shaken foes.
« 上次编辑: 2021-06-14, 周一 17:17:51 由 阿泽 »

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牙突式(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 16
你如同疾风般突入或撤出战局。
先决条件:智力13,寓守于攻或拳师武学智慧(Brawler`s Cunning)职业能力,对所选武器拥有武器专攻专长
专长效果:选择一件贴身战士武器组中的武器,当你开启此流派架势时,如果你进行一次五尺快步,那么你就可以在防御等级上获得+1闪避加值,在所选的武器伤害上获得+1加值,持续到你的下一轮开始。
特殊情况:一个拥有拳师的殴斗大师或拥有武器训练(贴身武器)职业能力的角色可以使用任何贴身武器而非仅限于他所选的单件武器来获得此流派的好处。

牙突进(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 16
你可以在远处对敌人的要害发动突击。
先决条件:牙突式,智力13,突刺(Lunge),寓守于攻或拳师武学智慧(Brawler`s Cunning)职业能力,对所选武器拥有武器专攻专长
专长效果:当你开启牙突式架势时,你不会在使用突刺专长的效果时在防御等级上承受-2减值。并且,牙突式专长为你在防御等级和武器伤害上提供的加值上升到+2。

牙突零(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 16
你突入和位移的速度快如闪电。
先决条件:牙突式,牙突进,智力13,突刺(Lunge),寓守于攻或拳师武学智慧(Brawler`s Cunning)职业能力,对所选武器拥有武器专攻专长
专长效果:当开启牙突流架势时,你在进行五尺快步时可以额外移动5尺距离。
劇透 -   :
Outslug Style (Combat, Style)
Source Weapon Master's Handbook pg. 16
You dart in and out of combat.
Prerequisites: Int 13; Combat Expertise or brawler’s cunningACG class feature; Weapon Focus with the chosen weapon.
Benefit: Choose one weapon from the close fighter weapon group. While using this style, when you take a 5-foot step, you gain a +1 dodge bonus to AC and a +1 bonus on weapon damage rolls with the chosen weapon until the beginning of your next turn.
Special: In addition to the chosen weapon, a character with the weapon training (close) or the brawler’s close weapon masteryACG class feature can use Outslug Style with any close weapon.

Outslug Weave (Combat)
Source Weapon Master's Handbook pg. 16
You land precise attacks from afar.
Prerequisites: Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Weapon Focus with the chosen weapon.
Benefit: While using Outslug Style, you don’t take a –2 penalty to your AC when using the Lunge feat. The bonuses to AC and on weapon damage rolls that you gain from Outslug Style increase to +2.

Outslug Sprint (Combat)
Source Weapon Master's Handbook pg. 16
You can make quick, defensive movements.
Prerequisites: Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Outslug Weave; Weapon Focus with the chosen weapon.
Benefit: While using Outslug Style, you can move an additional 5 feet when making a 5-foot step.

« 上次编辑: 2021-06-17, 周四 00:41:11 由 阿泽 »

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矢暴式(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 14
你知道何时放开弓弦可以对敌人造成最大的伤害。
先决条件:快速射击,精准射击,对所选武器拥有武器专攻专长
专长效果:当你开启此流派的架势时,你可以以一个整轮动作,使用自己所选的武器准备两次远程攻击,每一次攻击都设定一个你所选的触发条件。你在这两次准备攻击的攻击检定上承受-2减值。
特殊情况:一个拥有武器训练(弓,弩或火器)职业能力的角色可以使用任何弓,弩或火器而非仅限于他所选的单件武器来获得此流派的好处。

矢暴策 (战斗)
来源 武器大师手册Weapon Master's Handbook pg. 15
你可以在短时间内预判敌人的行动并准备箭矢喂给他们。
先决条件:快速射击,精准射击,矢暴式,对所选武器拥有武器专攻专长
专长效果:当你开启矢暴流的架势时,你可以以一个标准动作而非整轮动作准备两次远程攻击。

矢暴啸 (战斗)
来源 武器大师手册Weapon Master's Handbook pg. 15
你箭壶里的每一支箭都知道自己的目标地在哪。
先决条件:快速射击,精准射击,矢暴式,矢暴策,对所选武器拥有武器专攻专长,基础攻击加值+11
专长效果:当你开启矢暴流的架势时,你可以以一个整轮动作,使用自己所选的武器准备最多四次次远程攻击,每一次攻击都设定一个你所选的触发条件。你在这四次准备攻击的攻击检定上承受-2减值。
劇透 -   :
Overwatch Style (Combat, Style)
Source Weapon Master's Handbook pg. 14
You have learned to wait until your ranged attacks have the greatest effect.
Prerequisites: Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon.
Benefit: While using this style, as a full-round action you can ready two ranged attacks with the chosen weapon, each with its own triggering event. You take a –2 penalty on attack rolls made with these readied actions.
Special: A character with this feat and the weapon training (bows, crossbows, or firearms) class feature can use Overwatch Style with any bow, crossbow, or firearm, respectively, in addition to the chosen weapon.

Overwatch Tactician (Combat)
Source Weapon Master's Handbook pg. 15
You quickly prepare to react to your enemies’ actions.
Prerequisites: Overwatch Style, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon.
Benefit: While using Overwatch Style, you can ready two ranged attacks as a standard action, rather than a full-round action.

Overwatch Vortex (Combat)
Source Weapon Master's Handbook pg. 15
You are ready to respond to many more of your foes’ actions.
Prerequisites: Overwatch Style, Overwatch Tactician, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon, base attack bonus +11.
Benefit: While using the Overwatch Style, as a full-round action you can ready up to four ranged attacks, each with its own triggering event. You take a –2 penalty on attack rolls made with these readied actions.
« 上次编辑: 2021-06-17, 周四 00:45:05 由 阿泽 »

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枭冲流(Owl Style)【来源:Ultimate Intrigue】【译者:四月】
« 回帖 #58 于: 2021-05-28, 周五 13:07:03 »

枭冲式(战斗,流派)
来源 极限诡道Ultimate Intrigue pg. 88
你的攻击就像枭一般安静。
先决条件:敏捷 13,技能专攻:潜行(Skill Focus:Stealth),潜行1级
专长效果:当你使用这个流派时,能够使用你的基本攻击加值取代你在潜行技能中投入的技能点数,并以此来判断你的潜行技能调整值(与正常情况一样,这不会替换掉其他来源提供的技能加值,比如技能专攻带来的效果)。当你以这种架势进行潜行时,能够在承受以全速潜行(Stealth at full speed)而带来的减值(这通常为-5减值)之外,承受-10减值来进行冲锋(charge)。如果敌人的察觉检定失败,而且没有以其他方式(比如盲感之类的能力)发现你的话,这些敌人在对抗你于冲锋期间或者冲锋结束时作出的攻击(以取代正常的第一次攻击)时,AC会失去敏捷加值。

枭落式(战斗)
来源 极限诡道Ultimate Intrigue pg. 88
武技训练让你能够以华丽的技巧移动。
先决条件:敏捷 15,枭冲式*(Owl Style),技能专攻:潜行(Skill Focus:Stealth),特技动作1级,潜行1级
专长效果:当你使用枭冲式(Owl Style)时,能够使用你的基本攻击加值取代你在特技动作中投入的技能点数,并以此来判断你的特技动作技能加值。你能尝试特技动作检定来在光滑或狭窄的表面上移动,也可以用于避免冲锋时引起的藉机攻击,不过依旧如常承受全速进行移动所带来的检定DC提升和减值。

枭穿式(战斗)
来源 极限诡道Ultimate Intrigue pg. 88
武技训练让你能够在飞行和冲锋时穿过他人所处的空间。
先决条件:敏捷 17,枭冲式*(Owl Style),枭落式*(Owl Swoop),技能专攻:潜行(Skill Focus:Stealth),BAB +7或武僧等级5级,特技动作1级,飞行1级,潜行1级
专长效果:当你使用枭冲式(Owl Style)时,能够使用你的基本攻击加值取代你在飞行中投入的技能点数,并以此来判断你的飞行技能加值。你能够冲锋(charge)穿过其他生物占据的空间,但是和正常情况一样,你必须做出成功的特技动作检定才能通过敌人占据的空间。当你于冲锋途中穿过敌人占据的空间,而且在此时作出的特技动作检定中失败时,你的冲锋便会在进入该名敌人占据的空间时结束;如果你能威胁到该名敌人,则可以用你的冲锋攻击对抗该名敌人。
劇透 -   :
Owl Style (Combat, Style)
Source Ultimate Intrigue pg. 88
You can move with the quiet grace of an owl.
Prerequisites: Dex 13, Skill Focus (Stealth), Stealth 1 rank.
Benefit: While using this style, you can use your base attack bonus in place of your ranks in Stealth to determine your Stealth skill modifier (as usual, this does not replace your ranks for other purposes, such as determining the effects of Skill Focus). While in this stance and using Stealth, you can charge at a –10 penalty beyond the penalty you take for using Stealth at full speed (which is typically –5). Foes that fail their Perception checks and don’t otherwise notice you (for instance, with an ability like blindsight) are denied their Dexterity bonuses to AC against all attacks you make against them during or at the end of that charge instead of just against the first attack.

Owl Swoop (Combat)
Source Ultimate Intrigue pg. 88
Your martial training helps you move with acrobatic poise.
Prerequisites: Dex 15, Owl Style, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank.
Benefit: While using Owl Style, you can use your base attack bonus in place of your ranks in Acrobatics to determine your Acrobatics skill bonus. You can attempt Acrobatics checks to move on narrow or slick surfaces and to avoid attacks of opportunity while charging, incurring the same penalties and increased DCs that you usually would apply for moving at full speed.

Owl Dive (Combat)
Source Ultimate Intrigue pg. 88
Your martial training helps you fly and charge through others’ spaces.
Prerequisites: Dex 17, Owl Style, Owl Swoop, Skill Focus (Stealth), base attack bonus +7 or monk level 5th, Acrobatics 1 rank, Fly 1 rank, Stealth 1 rank.
Benefit: While using Owl Style, you can use your base attack bonus in place of your ranks in Fly to determine your Fly skill bonus. You can charge through other creatures’ spaces, but you must make a successful Acrobatics check to move through enemy spaces, as normal. If you fail an Acrobatics check to move through an enemy’s space during a charge, your charge stops just before you enter that enemy’s space; if you threaten that foe, you can make your charge attack against that foe.
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离线 张辽

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豹拳流(战斗,流派)(Panther Style)
来源 极限战斗Ultimate Combat pg.112
你可以反击那些趁你移步而进犯的敌人。
先决条件:感知13,战斗反射,精通徒手打击
专长效果:当你使用豹拳流时,当你在穿过威胁区域而引发借机攻击时,你能以迅捷动作用徒手攻击你的对手。这次攻击在诱发对方借机攻击后才能发动。

豹爪(战斗)(Panther Claw)
来源 极限战斗Ultimate Combat pg.112
你在移动中以眼花缭乱之势反击攻向你的敌人。
先决条件:感知15,战斗反射,精通徒手打击,豹拳流
专长效果:你使用豹拳流时,你可以用自由动作进行对借机攻击的反击。你在你的行动轮中可以做出等同你感知修正次数的反击。

迅豹闪(战斗)(Panther Parry)
来源 极限战斗Ultimate Combat pg.112
你的猛恶攻击削弱了敌人趁你移动时袭击的能力。
先决条件:感知15,战斗反射,精通徒手打击,豹拳流,豹爪。
专长效果:你使用豹拳流时,你的反击可以在对方进行借机攻击前作出,如果你的这次反击对对手造成伤害,对手对你的借机攻击在攻击骰和伤害骰都有-2罚值。
劇透 -   :
Panther Style(Combat,Style)
Source Ultimate Combat pg.112
You can strike back at enemies who attack you when you move.
Prerequisites:Wis 13, Combat Reflexes, Improved Unarmed Strike.
Benefit:While using this style, when an opponent makes an attack of opportunity against you for moving through a threatened square, you can spend a swift action to make a retaliatory unarmed strike attack against that opponent. Your attack is resolved after the triggering attack of opportunity.

Panther Claw(Combat)
Source Ultimate Combat pg.112
You unleash a rapid series of blows on foes that attempt to attack you when you move.
Prerequisites:Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style.
Benefit:While using Panther Style, you can spend a free action, instead of spending a swift action, to make a retaliatory unarmed strike. You can make a number of retaliatory unarmed strikes on your turn equal to your Wisdom modifier.

Panther Parry(Combat)
Source Ultimate Combat pg.112
Your vicious strikes impair your foe’s ability to attack you when you move.
Prerequisites:Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style.
Benefit:While using Panther Style, your retaliatory unarmed strikes are resolved before the triggering attacks. If your retaliatory unarmed strike deals damage to an opponent, that opponent takes a –2 penalty on attack and damage rolls with the triggering attack of opportunity.
有没有想写小说的少年啊,可以找我涅。

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PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。