作者 主题: 【资源统合】流派专长  (阅读 129999 次)

副标题: 一项伟大的百年工程

离线 张辽

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无瑕流(战斗,流派)(Perfect Style)
来源 冒险者指南Adventurer's Guide pg.106
你接受了无瑕居的训练。
先决条件:感知13,BAB+5或5级武僧等级
专长效果:当你选取该专长时,要从无瑕居流派中选取一种宗派;一旦做出这个选择,就无法再次变更。当你使用这个流派专长时,会根据你选择的无瑕居流派而获得一类能量抗力。难破金宗的门生获得5点强酸抗力。无明火宗的门生获得5点火焰抗力。不定风宗的门生获得5点闪电抗力。若你已经从种族特性或者职业能力中获得了能量抗力,那么从这个流派专长中获得的能量抗力会与其叠加。
此外,你会获得丹田气池,这些气是用来启动你所选择的无瑕居流派能力的。你在1级时气池里会有1点气,在1级之后的每4个等级这个气池会增加1点。若你由其他来源获得了丹田气池,则不会由于该专长而获得额外的气。
特殊情况:你可以多次选取本专长。每次你选择该专长的时候,都必须选择无瑕居流派中的另一个宗派。

业火袭(战斗)(Unblinking Flame Feint)
来源 冒险者指南Adventurer's Guide pg.106
你的行动如同闪烁的火焰一般迅捷而又不可预测,从而把敌人打得措手不及。
先决条件:智力13,感知13,寓守于攻,无瑕流,BAB+9或9级武僧等级
专长效果:若你正在使用无瑕流,则能够在尝试使用唬骗检定进行虚招时,使用感知调整值替代魅力调整值。你能够以迅捷动作花费1点气,来在1轮内获得精通虚招的好处。

业火灼身(战斗)(Unblinking Flame Fist)
来源 冒险者指南Adventurer's Guide pg.106
你能够如同肆虐的火焰一般充分利用敌人防守上的破绽。
先决条件:智力13,感知13,寓守于攻,无瑕流,震慑拳,业火袭,BAB+13或13级武僧等级
专长效果:若你正在使用无瑕流,措手不及的目标在对抗你的震慑拳时,震慑拳DC提高2点。当你你花费1点气来在1轮内获得精通虚招的好处时,可以在冲锋时将虚招的尝试作为移动的一部分。

八风涌(战斗)(Unfolding Wind Strike)
来源 冒险者指南Adventurer's Guide pg.106
你所掷出的武器在经过风的指引后,或直取敌人,或重回手中。
先决条件:敏捷13,感知13,无瑕流,即时备战,BAB+9或9级武僧等级
专长效果:若你正在使用无瑕流,则能够让你所持用的任何投掷武器的射程增量翻倍。你能够以迅捷动作花费1点气,来向数把武器灌入你的真气,受影响的武器数量等同于你的感知调整值,这些武器会在1轮内获得回力或寻踪武器特殊能力。

八风流转(战斗)(Unfolding Wind Rush)
来源 冒险者指南Adventurer's Guide pg.106
你所掷出的武器犹如狂风助力,你走过的道路会产生盘旋的凌风。
先决条件:敏捷13,感知13,灵活移动,无瑕流,即时备战,八风涌,BAB+13或13级武僧等级
专长效果:若你正在使用无瑕流而且持用投掷武器,那么你能够将全力攻击和单个移动动作相结合。你必须放弃最高加值的那次攻击,但是可以在你移动的任意一点如常做出剩余的攻击。你能够以迅捷动作花费1点气,以此来沿着你移动的路径造出一道风,这被视为风墙术,持续1轮;该效果不会影响你的远程攻击。

金刚劲(战斗)(Untwisting Iron Strength)
来源 冒险者指南Adventurer's Guide pg.106
你精通了断金折铁的武艺,你的拳头就如同精金铁锤一般,能够打破坚硬的物体。
先决条件:力量15,感知13,无瑕流,BAB+9或9级武僧等级
专长效果:若你正在使用无瑕流,则能够忽略一定量的硬度,数值与你的角色等级相等。此外,你在破坏物体的力量检定中获得+4加值。若你以迅捷动作花费1点气,则能够在1轮内获得精通破武的好处。

金刚霸体(战斗)(Untwisting Iron Skin)
来源 冒险者指南Adventurer's Guide pg.106
经过训练之后,你的肉体能如同经过千锤百炼的钢铁一般抵御打击。
先决条件:力量15,感知13,无瑕流,健壮,金刚劲,BAB+13或13级武僧等级
专长效果:若你正在使用无瑕流,就会获得DR/精金,伤害减免的数值为你的等级的1/3(最高6点)。此外,每当你击破至少硬度为10的物品时,就会获得DR1/-,持续的轮数等同于物品生命值的一半(最高10轮);物品的硬度每比10高5点,这个伤害减免就会增加1点。你能够以迅捷动作花费1点气来使该专长所赋予的伤害减免中的一种加倍,持续1轮。
劇透 -   :
Perfect Style(Combat,Style)
Source Adventurer's Guide pg.106
You have trained at one of the Houses of Perfection.
Prerequisites:Wis 13; base attack bonus +5 or monk level 5th.
Benefit:When you take this feat, choose one of the Houses of Perfection; once this decision has been made, it cannot be changed. While using this style, you gain a type of energy resistance based on the House of Perfection you have chosen. Students of the Monastery of Untwisting Iron gain acid resistance 5. Students of the Monastery of Unblinking Flame gain fire resistance 5. Students of the Monastery of Unfolding Wind gain electricity resistance 5. If you have energy resistance from a racial trait or class feature, the energy resistance gained from this style stacks.
Additionally, you gain a ki pool that you can use to activate abilities of your chosen House of Perfection style. Your pool contains 2 ki points, and this increases by 1 point at 9th level and every 4 levels thereafter. If you have a ki pool from another source, you do not gain additional ki points from this feat.
Special:You can select Perfect Style multiple times. Each time you do so, you must select a different House of Perfection to belong to.

Unblinking Flame Feint(Combat)
Source Adventurer's Guide pg.106
You move as swiftly and unpredictably as a flickering flame.
Prerequisites:Int 13; Wis 13; Combat Expertise; Perfect Style; base attack bonus +9 or monk level 9th.
Benefit:While using Perfect Style, you can use your Wisdom modifier in place of your Charisma modifier when attempting Bluff checks to feint. You can spend 1 ki point as a swift action to gain the benefits of Improved Feint for 1 round.

Unblinking Flame Fist(Combat)
Source Adventurer's Guide pg.106
You can exploit the weaknesses in your opponents’ defenses, like a flame seeking fuel to consume.
Prerequisites:Int 13; Wis 13; Combat Expertise; Perfect Style; Stunning Fist; Unblinking Flame Feint; base attack bonus +13 or monk level 13th.
Benefit:When using Perfect Style, the save DC of your stunning fist attack increases by 2 against flat-footed targets. When you spend 1 ki point to gain the benefits of Improved Feint for 1 round, you can attempt a feint as part of your movement when charging.

Unfolding Wind Strike(Combat)
Source Adventurer's Guide pg.106
The wind through which your thrown weapons fly directs them to their targets or back to your hand.
Prerequisites:Dex 13; Wis 13; Perfect Style; Quick Draw; base attack bonus +9 or monk level 9th.
Benefit:When using Perfect Style, you double the range increment of any thrown weapon you wield. You can spend 1 ki point as a swift action to imbue a number of thrown weapons equal to your Wisdom bonus with the returning or seeking weapon special ability for 1 round.

Unfolding Wind Rush(Combat)
Source Adventurer's Guide pg.106
Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as you move.
Prerequisites:Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind Strike; base attack bonus +13 or monk level 13th.
Benefit:When using Perfect Style and wielding thrown weapons, you can combine a full-attack action with a single move action. You must forgo the attack at your highest bonus but can take the remaining attacks as normal at any point during your movement. You can spend 1 ki point as a swift action to create a path of wind along your path of movement that functions as wind wall for 1 round; this effect does not affect your ranged attacks.

Untwisting Iron Strength(Combat)
Source Adventurer's Guide pg.106
You are a master at breaking even the toughest of objects.
Prerequisites:Str 15; Wis 13; Perfect Style; base attack bonus +9 or monk level 9th.
Benefit:When using Perfect Style, your attacks ignore an amount of hardness equal to your character level. Additionally, you gain a +4 bonus on Strength checks to break objects. If you spend 1 ki point as a swift action, you also gain the benefits of Improved Sunder for 1 round.

Untwisting Iron Skin(Combat)
Source Adventurer's Guide pg.106
Your training has tempered your flesh to resist blows as though it were forged iron.
Prerequisites:Str 15; Wis 13; Perfect Style; Toughness; Untwisting Iron Strength; base attack bonus +13 or monk level 13th.
Benefit:When using Perfect Style, you gain an amount of DR/adamantine equal to 1/3 your character level (maximum 6). Additionally, whenever you break an item with a hardness of 10 or more, you gain DR 1/— for a number of rounds equal to half the item’s hit points (maximum 10 rounds); the value of this damage reduction increases by 1 for every 5 points of hardness above 10 the broken item had. You can spend 1 ki point as a swift action to double either of the damage reduction values granted by this feat for 1 round.
« 上次编辑: 2021-06-25, 周五 15:52:34 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

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欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
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  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
译注:这是PF一个漫画的资源
噬心流(战斗,流派)(Psychovore Style)
来源 螺旋之骨Spiral of Bones #3 pg.30
你能感知其他人的思想并预判他们的动作。
先决条件:精通徒手击打,察言观色3级
专长效果:当使用此流派时,你可以用一个移动动作尝试对一个智力为3或更高的生物进行察言观色检定(DC=15+目标的CR)。如果你成功了,你对目标生物的攻击获得AC+1的闪避加值,直到你不再使用此流派。你同时只能对一个生物保存这个加值:如果你对另一个生物的察言观色成功,你将失去对第一个生物的奖励。当你的察言观色等级达到8级时,这个加值增加到+2,当你的察言观色等级达到13级时,这个加值增加到+3。

噬心击(战斗)(Psychovore Strike)
来源 螺旋之骨Spiral of Bones #3 pg.30
你的打击令敌人陷入困惑。
先决条件:噬心流,精通徒手击打,察言观色8级
专长效果:当你用徒手击打攻击一个你从噬心流中获得AC闪避加值的生物时,你除了正常造成伤害外,还可以强迫该生物尝试意志豁免(DC=10+1/2你的角色等级+你的感知调整)。豁免失败的生物会困惑1d6回合。你必须在进行攻击之前声明你正在使用这个专长(因此,攻击失败会使这次尝试失败)。你每天可以使用这个专长的次数等于1+你的感知调整(最少每天一次),每回合不超过一次。这是一个影响心灵的效果,以这种方式被困惑的生物永远不会攻击你。

噬心大师(战斗)(Psychovore Master)
来源 螺旋之骨Spiral of Bones #3 pg.30
当你的徒手打击正中要害,你同时也能损害对手的心智并从中汲取力量。
先决条件:精通徒手击打,噬心流,噬心击,察言观色15级。
专长效果:当你用徒手攻击一个你从噬心流中获得AC闪避加值的生物造成重击时,该目标也会受到1点智力和感知伤害,并且你获得2d8临时生命。这些临时生命持续1小时,并且不与你通过此专长可能获得的其他临时生命叠加。
劇透 -   :
Psychovore Style(Combat,Style)
Source Pathfinder: Spiral of Bones pg.30
You can sense the thoughts of others, allowing you to predict their movements.
Prerequisites:Improved Unarmed Strike, Sense Motive 3 ranks.
Benefit:When using this style, you can attempt a Sense Motive check (DC = 15 + CR of target) as a move action against a creature with an Intelligence score of 3 or higher. If you succeed, you gain a +1 dodge bonus to your AC against attacks from the target creature until you are no longer using this style. You can have this bonus against only one creature at a time: if you succeed at this Sense Motive check against another creature, you lose the bonus against the first creature. This bonus increases to +2 when you have 8 ranks in Sense Motive, and to +3 when you have 13 ranks in Sense Motive.

Psychovore Strike(Combat)
Source Pathfinder: Spiral of Bones pg.30
You can land blows that confuse your enemies.
Prerequisites:Improved Unarmed Strike, Psychovore Style, Sense Motive 9 ranks.
Benefit:When you strike the creature you are gaining a dodge bonus to AC against from Psychovore Style with your unarmed strike, you can force that creature to attempt a Will saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier), in addition to dealing damage normally. A creature who fails its save is confused for 1d6 rounds. You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). You can use this ability a number of times per day equal to 1 + your Wisdom bonus (minimum once per day), and no more than once per round. This is a mind-affecting effect, and a creature confused in this way never attacks you.

Psychovore Master(Combat)
Source Pathfinder: Spiral of Bones pg.30
When your unarmed attacks strike true. you also damage your target's mind and gain power from it.
Prerequisites:Improved Unarmed Strike, Psychovore Strike, Psychovore Style, Sense Motives 15 ranks.
Benefit:When you score a critical hit against the creature you are gaining a dodge bonus to AC against from Psychovore Style with your unarmed strike, that target also takes 1 point of Intelligence and Wisdom damage and you gain 2d8 temporary hit points. These temporary hit points last for 1 hour and don't stack with other temporary hit points you might gain with this feat.
« 上次编辑: 2021-06-25, 周五 16:01:50 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
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  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
刚烈掌(战斗,流派)(Pummeling Style)
来源 进阶职业手册Advanced Class Guide pg.154
你汇聚全身的力道,打出刚猛的一击。
先决条件:精通徒手击打,BAB+6,连打职业能力或疾风连击职业能力
专长效果:当你用徒手攻击对单个目标进行全回合攻击或疾风连击时,在应用敌方的DR之前先合计自己的伤害。无论你有什么其它的特殊能力,该专长都只对徒手攻击生效。

刚掌波(战斗)(Pummeling Bully)
来源 进阶职业手册Advanced Class Guide pg.153
你的力道刚猛无比,足以将弱者吹走或掀翻。
先决条件: 精通复位,精通绊摔,精通徒手击打,刚烈掌,BAB+9或5级拳师等级或5级武僧等级
专长效果:在使用刚烈掌流派时,若全回合疾风连击只针对单个目标,则你伴随攻击可以发动一次复位或摔绊战技攻击尝试。

天将奔烈(战斗)(Pummeling Charge)
来源 进阶职业手册Advanced Class Guide pg.154
挟裹着呼啸之势,你聚起至强至刚的斗气冲击敌人
先决条件:精通徒手击打,刚烈掌,BAB+12或8级拳师等级或8级武僧等级
专长效果:在使用刚烈掌流派攻击时,你可以在冲锋后进行全回合攻击或者疾风连击,以作为冲锋动作的一部分。你必须在预定对目标发动刚烈掌的情况下,才能发动天将奔烈。
通常情况:你无法在冲锋时进行全回合攻击。
劇透 -   :
Pummeling Style(Combat,Style)
Source Advanced Class Guide pg.154
Your unarmed strikes weave together in an effortless combo, focusing on the spots you’ve weakened with the last hit.
Prerequisites:Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature.
Benefit:Whenever you use a full-attack action or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess.

Pummeling Bully(Combat)
Source Advanced Class Guide pg.153
Your punch has the chance to trip or move your target.
Prerequisites:Improved Reposition, Improved Trip, Improved Unarmed Strike, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5th.
Benefit:When you use Pummeling Style to make an entire full attack or flurry of blows against a single target, if you hit with any of your attacks, you can attempt a reposition or trip combat maneuver check as a free action.

Pummeling Charge(Combat)
Source Advanced Class Guide pg.154
Your charge ends with a mighty haymaker.
Prerequisites:Improved Unarmed Strike, Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8th.
Benefit:You can charge and make a full attack or flurry of blows at the end of your charge as part of the charge action. You can use Pummeling Charge in this way only if all of your attacks qualify for using Pummeling Style against a single target.
Normal:You cannot make a full attack on a charge.
« 上次编辑: 2021-06-25, 周五 16:54:43 由 张辽 »
有没有想写小说的少年啊,可以找我涅。

独阅读

欧陆风云
PF私用翻译

1人话是一种接近失传的语言,地球上活着的会说人话的人应该没有超过一百个。
2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

离线 张辽

  • Chivary
  • *****
  • 帖子数: 1019
  • 苹果币: 4
  • 年轻的人啊,去读陀思妥耶夫斯基吧,那里有你要的所有答案。
土灵(战斗,流派)(Shaitan Style)
来源 极限格斗Ultimate Combat pg.118
你以大地之力谨慎进击。
先决条件:体质13,感知15,元素之拳,精通徒手打击,BAB+9或5级武僧
专长效果:你获得1次额外“元素之拳”每日使用次数。当你在此流派中使用元素之拳,你在造成强酸伤害时获得等于你感知调整值的额外伤害。如果你在此流派中使用酸系元素之拳没有命中,你仍然能给予对手1d6强酸伤害。

土隐(战斗)(Shaitan Skin)
来源 极限格斗Ultimate Combat pg.118
你能用强酸保护自己、伤害敌人。
先决条件:体质15,感知15,土灵,元素之拳,精通徒手打击,BAB+11或9级武僧
专长效果:你获得1次额外“元素之拳”使用次数。当你处于土灵流派架势时获得以下好处:你获得强酸抗力,数值等同于你的基本攻击加值,或你的武僧等级加上你其他职业得到的基本攻击加值(取高者)。当你失去AC的敏捷加值时,你也会失去此抗力。受到你元素之拳强酸伤害的对手须进行一次DC为“10+1/2角色等级+感知调整”的反射豁免,失败将恍惚1轮。

地裂(战斗)(Shaitan Earthblast)
来源 极限格斗Ultimate Combat pg.118
你以强劲的一记跺脚,使地底喷薄而出的强酸烧灼敌人。
先决条件:体质15,感知17,元素之拳,精通徒手打击,土隐,土灵,BAB+13或11级武僧
专长效果:当你处于土灵流派架势时,以一个标准动作,消耗2次“元素之拳”使用次数,你可以在30尺内召唤一道高20尺半径5尺的酸柱,对范围内所有生物造成你的徒手打击伤害,外加元素之拳强酸伤害,并恍惚1轮。通过DC为“10+1/2角色等级+感知调整”的反射豁免则伤害减半,且不会恍惚。
劇透 -   :
Shaitan Style(Combat,Style)
Source Ultimate Combat pg.118
You strike with the caustic forces from within the earth.
Prerequisites:Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit:You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using the Shaitan Style and Elemental Fist feats to deal acid damage, you gain a bonus on acid damage rolls equal to your Wisdom bonus. Further, if your Elemental Fist melee attack misses while you are using it to deal acid damage, you still deal 1d6 points of acid damage to your target.

Shaitan Skin(Combat)
Source pg.
You can manipulate acid to shield yourself and disable your enemies.
Prerequisites:Con 15, Wis 15, Elemental Fist, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9th.
Benefit:You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using the Shaitan Style feat, you gain acid resistance equal to your base attack bonus, or your monk level plus BAB gained from levels in classes other than monk, whichever is higher. While denied your Dexterity bonus to AC you are also denied this resistance. Creatures that take acid damage from your Elemental Fist attack must succeed at a Reflex save (DC 10 + 1/2 your character level + your Wis modifier) or be staggered for 1 round.

Shaitan Earthblast(Combat)
Source pg.
With a forceful stomp you release a blast of acid from the earth to burn your enemies.
Prerequisites:Con 15, Wis 17, Elemental Fist, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11th.
Benefit:While using the Shaitan Style feat, as a standard action, you can spend two Elemental Fist (Advanced Player’s Guide 158) attempts to unleash a 20-foot column of acid that has a 5-foot radius and erupts from a point of origin within 30 feet of you. Creatures caught in the column take your unarmed strike damage plus the acid damage from your Elemental Fist and are staggered for 1 round. A successful Reflex save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from being staggered.
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化形流(战斗,流派)(Shapeshifter Style)
来源 武术手册Martial Arts Handbook pg.19
你能改变你的生理机能而无需完全变形,这让你在战斗中获得一项优势。
先决条件:BAB+3,变形能力,变形者子类
专长效果:你重塑你的躯体,得到下列好处之一。你在进入这个流派时选择这个好处,或是在该流派中使用一个迅捷动作切换。
暴击:选择你的一个天生武器。你在该流派中使用这种武器攻击时,在伤害骰上得到+1加值,每拥有一个以该专长为前置的专长额外+1(最多+3)。
稳抓:你得到10尺的攀爬速度。
反射:你在反射豁免上得到+1加值,在基础速度上得到+5增强加值。
厚皮:你在已有的天生护甲加值上得到+1增强加值。
特殊情况:在满足先决条件时,一个拥有野性变生职业能力的角色视作拥有变形能力和变形者子类。

化形扭(战斗)(Shapeshifter Twist)
来源 武术手册Martial Arts Handbook pg.19
你的形态以诡异的方式扭曲,这让你的敌人很难故意将你挪动。
先决条件:化形流,BAB+5,变形能力,变形者子类
专长效果:当你处于化形流时,你在对抗冲撞、拖拽、擒抱、闯越、移位与绊摔战技时,CMD获得+2加值。如果你在回合开始时处于擒抱状态,你可以一个移动动作尝试一次战技检定或者一次脱逃检定来解除擒抱。
特殊情况:在满足先决条件时,一个拥有野性变生职业能力的角色视作拥有变形能力和变形者子类。

化形猛击(战斗)(Shapeshifter Savage)
来源 武术手册Martial Arts Handbook pg.19
你能够掌控你的变形过程,这让你能在变形时也能痛殴你的敌人。
先决条件:化形流,化形扭,BAB+8,变形能力,变形者子类
专长效果:当你处于化形流时,如果你以一个标准动作使用变形或者野性变身能力,你也能以最高的基础攻击加值以一个天生武器作一次近战攻击,用对抗触及内的一个敌人。
特殊情况:在满足先决条件时,一个拥有野性变生职业能力的角色视作拥有变形能力和变形者子类。
劇透 -   :
Shapeshifter Style(Combat,Style)
Source pg.19
You can shift your physiology without fully changing your shape, giving you an advantage in battle.
Prerequisites:Base attack bonus +3, change shape ability, shapechanger subtype.
Benefit:You reshape your body, gaining one of the following benefits. You choose the benefit when you enter the style, and while in the style you can change the benefit as a swift action.
Brutal Attack: Choose one of your natural attacks. You gain a +1 bonus on damage rolls with that attack when using this style, plus an additional +1 for every feat you have that lists Shapeshifter Style as a prerequisite (maximum +3).
Steady Grip: You gain a climb speed of 10 feet.
Tensed Sinews: You gain a +1 bonus on Reflex saving throws and a +5 enhancement bonus to your base speed.
Toughened Hide: You gain a +1 enhancement bonus to your existing natural armor bonus.
Special:A character with the wild shape class feature counts as having the change shape ability and shapechanger subtype for the purpose of meeting this feat’s prerequisites.

Shapeshifter Twist(Combat)
Source pg.19
Your form flexes and contorts in unexpected ways, making it difficult for enemies to move you against your will.
Prerequisites:Shapeshifter Style, base attack bonus +5, change shape ability, shapechanger subtype.
Benefit:While you are using Shapeshifter Style, you gain a +2 bonus to your CMD versus bull rush, drag, grapple, overrun, reposition, and trip combat maneuvers. If you begin your turn with the grappled condition, you can attempt a combat maneuver check or an Escape Artist check as a move action to attempt to break the grapple.
Special:A character with the wild shape class feature counts as having the change shape ability and shapechanger subtype for the purpose of meeting this feat’s prerequisites.

Shapeshifter Savage(Combat)
Source pg.19
You have enough control over your transformations that you can lash out at an opponent while assuming your alternate form.
Prerequisites:Shapeshifter Style, Shapeshifter Twist, base attack bonus +8, change shape ability, shapechanger subtype.
Benefit:While you are using Shapeshifter Style, if you use your change shape or wild shape ability as a standard action, you can also make a single melee attack with one of your natural weapons at your highest base attack bonus against one foe within your reach.
Special:A character with the wild shape class feature counts as having the change shape ability and shapechanger subtype for the purpose of meeting this feat’s prerequisites.
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2耶稣:你们中无罪的,可以拿石头打她。
众人一听纷纷拿起石头争先恐后将其砸死。

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猛鲨流(战斗,流派)
来源 水下冒险Aquatic Adventures pg. 59
你像鲨鱼一样战斗,像鲨鱼一样撕碎你的敌人。
先决条件:精通徒手击打,游泳3级,基本攻击加值+3或者武僧3级
专长效果:你可以在使用徒手攻击时造成穿刺或者钝击伤害。你的穿刺徒手打击和啮咬攻击将会造成1d6点额外的流血伤害。

鲨裂(战斗)
来源 水下冒险Aquatic Adventures pg. 59
你撕裂那些流血的敌人,并能在水中嗅到他们的血腥味。
先决条件:精通徒手击打,猛鲨流,游泳6级,基本攻击加值+6或者武僧6级
专长效果:在处于猛鲨流的架势时,你在水下获得灵敏嗅觉,但仅限对流血的敌人。你还会在对抗流血敌人的伤害骰和攻击骰上获得+1加值。

鲨跃(战斗)
来源 水下冒险Aquatic Adventures pg. 58
像一只致命的掠食者,你从没有警惕的敌人下面闪击他们。
先决条件:精通徒手击打,猛鲨流,鲨裂,游泳10级,基本攻击加值+10或者武僧10级
专长效果:当你处于猛鲨流的架势之下,并且你在水下拥有中等,上升,快速上升的浮力时,你可以做出一次可怖的跃击来攻击你正上方的敌人。这类似于冲锋,除了你只能笔直地向上移动,并且只能使用穿刺徒手击打或者啮咬攻击。如果你的攻击命中了,这将会造成两倍的伤害;如果你的攻击骰结果超过了11+目标的游泳加值,这次攻击将会让目标失去平衡,直到它的下一回合。和冲锋一样,在你只能做一个标准动作时(比如突袭轮),你也可以做一个阉割版本的鲨跃;你只能半速移动,就和部分冲锋一样,而且攻击只会翻倍伤害骰(如同要害打击)而不是所有伤害。
劇透 -   :
Shark Style (Combat, Style)
Source Aquatic Adventures pg. 59
You fight like a shark, shredding your foes.
Prerequisites: Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd.
Benefit: You can deal piercing or bludgeoning damage with your unarmed strikes. Your piercing unarmed strikes and bite attacks deal an additional 1d6 points of bleed damage.

Shark Tear (Combat)
Source Aquatic Adventures pg. 59
You tear into bleeding foes and can smell their blood in the water.
Prerequisites: Improved Unarmed Strike, Shark Style, Swim 6 ranks, base attack bonus +6 or monk level 6th.
Benefit: While in Shark Style, you gain scent while in water, but only against bleeding creatures. You also gain a +1 bonus on attack and damage rolls against bleeding creatures.

Shark Leap (Combat)
Source Aquatic Adventures pg. 58
Like a deadly predator, you bolt at unsuspecting foes from below.
Prerequisites: Improved Unarmed Strike, Shark Style, Shark Tear, Swim 10 ranks, base attack bonus +10 or monk level 10th.
Benefit: While in Shark Style, when you’re underwater with neutral, rising, or swiftly rising buoyancy, you can perform a terrifying leap to attack opponents directly above you. This works similarly to the charge action, except you can move only straight up, and you make a single piercing unarmed strike or bite attack. If the attack hits, it deals double damage; if the attack roll’s result is also higher than 11 + the target’s Swim modifier, the attack knocks the target off-balance until its next turn. Like with a charge, you can perform a partial version when limited to a single standard action (such as in the surprise round); in addition to moving half as far as normal for a partial charge, the attack doubles only the damage dice (as per Vital Strike) rather than the full damage roll.
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铁手流(战斗,流派)
来源 护甲大师手册Armor Master's Handbook pg. 12
你能使用你的铁手套来防止自己受到伤害。
先决条件:武器专攻(铁手套或带刺铁手套),擅长小圆盾和轻盾
专长效果:开启此流派后,如果在你的回合开始时,你副手穿着铁手套,且没有持有或使用武器和盾牌,那你获得+1盾牌AC。无论何时,只要你使用铁手套攻击,或者用该手持有或使用武器和盾牌,你会失去该AC加值。在你获得该盾牌AC时,将你的铁手套(或带刺铁手套)视作小圆盾来使用其他专长和能力(不过你仍然被视为有一只自由手 free hand)。在满足拨挡飞箭和抓取飞箭专长的前置条件时,本专长视为精通徒手打击专长。

铁手·击 (战斗)
来源 护甲大师手册Armor Master's Handbook pg. 12
你的铁手套使你能充分利用对方的弱点。

先决条件:铁手流,武器专攻(铁手套或带刺铁手套),擅长小圆盾和轻盾
专长效果:开启铁手流时,计算你的铁手套(或带刺铁手套)伤害时使用战争祭司的神圣武器伤害值,将你的BAB-4视作战争祭司等级来决定。本流派还可以让你每轮进行一次藉机攻击,不算在你最大的藉机攻击次数之内。这次藉机攻击必须使用你的铁手套(或带刺铁手套)进行攻击,或者进行卸武或盗取APG战技。你不会因使用这两个战技而引起藉机攻击,并且可以使用该藉机攻击尝试进行盗取战技即便它通常需要一个标准动作。

铁手·技 (战斗)
来源 护甲大师手册Armor Master's Handbook pg. 12
你能有效地使用你的铁手套进行进和防御。
先决条件:铁手流,铁手·击,武器专攻(铁手套或带刺铁手套),擅长小圆盾和轻盾
专长效果:开启铁手流后,你不再因为使用铁手套(或带刺铁手套)进行攻击或者使用该手持有武器而失去盾牌AC加值。额外的,你可以将你铁手套的增强加值加到铁手流带来的盾牌AC上,就好像它是盾牌增强加值一样。

劇透 -   :
Shield Gauntlet Style (Combat, Style)
Source Armor Master's Handbook pg. 12
You use your gauntlet to shield you from harm.
Prerequisites: Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.
Benefit: When using this style, if you begin your turn wearing a gauntlet or spiked gauntlet on your off hand, and you are not using that hand to hold or make attacks with any other weapons or shield, you gain a +1 shield bonus to AC. You lose this shield bonus whenever you attack with your gauntlet or hold a weapon or shield in that hand. While receiving this shield bonus to AC, your gauntlet or spiked gauntlet is treated as a buckler for the purpose of using other feats and abilities (though you are also considered to have a free hand). This feat acts as the Improved Unarmed Strike feat for the purpose of satisfying the prerequisites of the Deflect Arrows and Snatch Arrows feats.

Shielded Gauntlet Attack (Combat)
Source Armor Master's Handbook pg. 12
Your gauntlet helps you take advantage of weakness.
Prerequisites: Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.
Benefit: While using Shield Gauntlet Style, you can calculate the damage of your gauntlet or spiked gauntlet using the sacred weapon damage value of a warpriestACG with a level 4 less than your base attack bonus. The style also allows you to take one attack of opportunity each round that does not count toward your maximum number of attacks of opportunity. This must be used to make an attack with your gauntlet (or spiked gauntlet), or a disarm or stealAPG combat maneuver. You do not provoke an attack of opportunity for performing either combat maneuver, and you are able to attempt a steal combat maneuver with this attack of opportunity despite the maneuver normally requiring a standard action.

Shielded Gauntlet Master (Combat)
Source Armor Master's Handbook pg. 12
Your can effectively attack and defend with your gauntlet.
Prerequisites: Shielded Gauntlet Attack, Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.
Benefit: While using Shield Gauntlet Style, you no longer lose your shield bonus to AC when you attack with your gauntlet (or spiked gauntlet) or use it to hold a weapon. In addition, you add your gauntlet’s enhancement bonus to the shield bonus to AC granted by this feat as if it were a shield enhancement bonus.
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盾杖流(战斗,流派)
来源 武术大师手册Martial Arts Handbook pg. 15
你可以用装载在木棍或矛上的盾牌来有效进攻和防御。
先决条件:敏捷15,双武器格斗,武器专攻(木棍,任何长柄武器组中的武器,或者任何矛武器组中的武器),擅长小圆盾和轻盾
专长效果:当你进入这一流派时,你将你的小圆盾或轻盾插在你的木棍、长柄武器或矛上,将它们合成为名为盾杖的武器。在这一流派中时,你可以正常持用盾杖,但是进行的攻击受到-1减值。只要你双手持用盾杖,你的AC获得+2盾牌加值(无视轻盾或小圆盾的增强加值)。你不能用安装的轻盾或小圆盾进行盾击,取下轻盾或小圆盾是一个引起借机攻击的移动动作。
在判别目标为物体的能力或效果时,安装在一起的盾牌和武器记为两个物品,除了卸武将盾杖视为一个物品。任何没有进入这一流派并尝试使用盾杖的人将其视为一个造成钝击伤害的临时武器。

盾杖突袭(战斗)
来源 武术大师手册Martial Arts Handbook pg. 15
你可以出其不意的用战技攻击敌人。
先决条件:敏捷15,盾杖流,双武器格斗,基本攻击加值+4
专长效果:当使用盾杖流时,如果你用盾杖击中一个敌人,你可以用直觉动作尝试一次冲撞、卸武、破武或摔绊战技。如果你尝试战技的话,在下一轮开始前你会失去盾牌加值。

盾杖大师(战斗)
来源 武术大师手册Martial Arts Handbook pg. 15
你的木棍与盾合为一体。

先决条件:敏捷17,精通双武器格斗,盾杖流,双武器格斗,基本攻击加值+8
专长效果:当使用盾杖流时,你将安装的小圆盾或盾牌的增强加值(如果有)加在你从流派获得的盾牌加值上。另外,你不会受到使用盾杖攻击造成的-1攻击减值。如果你的盾牌和武器都拥有增强加值,使用更高的加值来决定你盾杖攻击和伤害骰的加值。
劇透 -   :
Shielded Staff Style (Combat, Style)
Source Martial Arts Handbook pg. 15
You can attack and defend effectively with a shield attached to your staff or spear.
Prerequisites: Dex 15, Two-Weapon Fighting, Weapon Focus (quarterstaff, any weapon from the polearms fighter weapon group, or any weapon from the spears fighter weapon group), proficiency with bucklers and light shields.
Benefit: When you enter this style, you attach your buckler or light shield to your quarterstaff, polearm, or spear, combining them into a weapon known as a shielded staff. While in this style, you can wield the shielded staff normally, but attacks you make with it take a –1 penalty. As long as you wield the shielded staff with two hands, you gain a +2 shield bonus to your AC (regardless of the shield or buckler’s enhancement bonus). You can’t make shield bash attacks with the attached buckler or shield, and detaching the buckler or shield from the weapon is a move action that provokes attacks of opportunity.
The weapon and attached shield count as separate objects for the purposes of abilities or effects that target objects, except for disarm attempts, which treat the shielded staff as a single object. Anyone not in this style who attempts to wield the shielded staff treats it as an improvised weapon that deals bludgeoning damage.

Shielded Staff Ambush (Combat)
Source Martial Arts Handbook pg. 15
You can hit an enemy unexpectedly with a maneuver.
Prerequisites: Dex 15, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +4.
Benefit: While in Shielded Staff Style, if you hit a target with a shielded staff, you can attempt either a bull rush, disarm, sunder, or trip combat maneuver check as an immediate action. You lose your shield bonus until the start of your next turn if you attempt this combat maneuver.

Shielded Staff Master (Combat)
Source Martial Arts Handbook pg. 15
Your staff and shield act as a single item.
Prerequisites: Dex 17, Improved Two-Weapon Fighting, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +8.
Benefit: While using Shielded Staff Style, you add the attached buckler’s or shield’s enhancement bonus (if any) to the shield bonus you gain from this style. In addition, you do not take the –1 penalty to attacks made with a shielded staff. If both your shield and weapon have an enhancement bonus, use the higher of the two bonuses to determine your shielded staff’s enhancement bonus to attack and damage rolls.
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式神流(战斗,流派)
来源 武术手册Martial Arts Handbook pg. 9
你使用临时武器的技巧让它比平时更加危险。
先决条件:随手武器或随手投掷
专长效果:当处于这一流派中时,你使用临时武器造成的伤害视为其体型增大一级。你每拥有一个式神流作为先决条件的专长,都会将临时武器视为增大一级,最多视为体型比原本增大三级。

式神操纵(战斗)
来源 武术手册Martial Arts Handbook pg. 9
你引导魔法物品的力量来增强临时武器的攻击,就算它从未被想过可以作为武器也一样。
先决条件:随手武器或随手投掷,式神模仿,式神流,使用魔法装置5级。
专长效果:使用式神流的时候,你可以将任何你作为临时武器使用的魔法物品视为其攻击骰与伤害骰获得了等同于其施法者等级四分之一的增强加值(最少+1),最多为+5.
特殊情况:拥有这一专长与装备技法(AA 22页)专长的角色在使用魔法武器执行技法时,作为技法的一部分可以获得等同于物品施法者等级四分之一(最小为+1)的技能或战技检定加值.。

式神模仿(战斗)
来源 武术手册Martial Arts Handbook pg. 9
你对临时工具的独到理解可以让你激发任何物品的内在形态来获得战斗力。
先决条件:随手武器或随手投掷,式神流。
专长效果:当处于式神流中时,你可以在攻击骰上受到-2减值让一件临时武器获得以下的武器特殊属性之一:格挡,迎击,卸武,虚实,非致命,演武或摔绊。如果武器拥有易损特殊属性或者破损状态,你可以将其视为拥有jagged武器特殊属性(AA2 22页)。
劇透 -  原文:
Shikigami Style (Combat, Style)
Source Martial Arts Handbook pg. 9
Your skill with improvised weapons makes them more dangerous than they would otherwise be.
Prerequisites: Catch Off-Guard or Throw Anything.
Benefit: While in this style, you deal damage with improvised weapons as if they were one size category larger. For every style feat you have that lists Shikigami Style as a prerequisite, treat the improvised weapon as an additional size category larger, to a maximum of three sizes larger than its actual size.

Shikigami Mimicry (Combat)
Source Martial Arts Handbook pg. 9
Your unique understanding of improvised tools enables you to turn the intrinsic form of all manner of objects to your advantage in combat.
Prerequisites: Catch Off- Guard or Throw Anything, Shikigami Style.
Benefit: While in Shikigami Style, you can take a –2 penalty on attack rolls to treat an improvised weapon as if it had one of the following weapon special qualities until the start of your next turn: blocking, brace, disarm, distracting, nonlethal, performance, or trip. If the weapon has the fragile special quality or broken condition, you can treat it as if it had the jagged special quality (Pathfinder Player Companion: Adventurer’s Armory 2 22).

Shikigami Manipulation (Combat)
Source Martial Arts Handbook pg. 9
You channel a magic item’s power to enhance its improvised attacks, even though it was never meant to be used as a weapon.
Prerequisites: Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranks.
Benefit: While using Shikigami Style, you can treat any magical item you’re using as an improvised weapon as if it granted an enhancement bonus on attack and damage rolls equal to the item’s caster level divided by 4 (minimum +1), to a maximum bonus of +5.
Special: A character with this feat and Equipment Trick who uses magical equipment to perform a trick can add a bonus equal to the item’s caster level divided by 4 (minimum +1) on skill or combat maneuver checks attempted as part of the trick.
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印黥流(战斗,流派)
来源 废土子民People of the Wastes pg. 10
你精准的攻击既如艺术般叹为观止,又致命得让人心生畏惧。
先决条件:精确射击;武器专攻;bab+7;威吓7级;精通狙击、游荡剑客炫技:精确瞄准或铳士炫技:精确瞄准。
专长效果:每一个被你以狙击(《探索者RPG极限战斗》第193页)、游荡剑客精确瞄准炫技或是铳士精确瞄准炫技击中的生物必须通过一个DC=10+1/2你的职业等级+你的魅力修正的意志豁免,否则将颤栗1d3轮。你必须启用该流派且使用武器专攻所选的武器才能获得该好处。这是一个恐惧效果,不与自己或其他恐惧效果相叠加。若生物之前就已经处于颤栗状态,则你成功使用该专长也仅会延长其颤栗的持续时间。
另外,若该次攻击造成伤害,你能留下一个呈现出独特标记的伤口,比如说一个字母,一个图形,或者其他的简单符号。这个标记在目标治愈该次攻击造成的伤害时会自然消失。在该次攻击后,你可以通过一个自由动作花费1点勇毅或时髦值,目标必须通过一个DC=10+1/2你的角色等级+你的魅力修正的强韧检定,否则该次攻击在目标身上留下的标记将会是永久性伤疤。你在看穿带着你留下标记的生物其易容的察觉检定上获得+2加值。

印黥以辱(战斗)
你嘲弄般的攻击敌人羞恨交加。
先决条件:精确射击、印黥流、武器专攻、bab+9、威吓9级
专长效果:因为印黥流而陷入颤栗状态的生物在颤栗持续期间在AC上承受-2罚值。在颤栗状态持续期间,你不会因对该目标使用战技而招致藉机攻击。

印黥扬威(战斗)
你毫不费力地发起猛攻,在鼓舞着盟友的同时把恐惧深深烙在敌人心底。
先决条件:精确射击、印黥流、印黥以辱、武器专攻、bab+11、威吓11级
专长效果:当你以印黥流让某一生物陷入颤栗状态时,其颤栗持续时间延长至1d4+1轮。当你对以印黥流留下标记的生物确认重击时,60尺内能看到你的某一盟友能尝试进行一次新的豁免检定以移除某个由被标记生物造成的带有情绪、恐惧或影响心灵描述符且正在生效的效果。若盟友成功通过该检定,且对应效果的剩余持续时间不大于24小时,则该效果终止。若其剩余持续时间大于24小时,则该效果被压制1分钟。
劇透 -  原文:
Signature Strike Style (Combat, Style)
Source People of the Wastes pg. 10
Your accuracy when attacking is both delightfully artistic and chillingly deadly.
Prerequisites: Precise Shot; Weapon Focus; base attack bonus +7; Intimidate 7 ranks; Improved Called Shot, targeted strike swashbuckler deed, or targeting gunslinger deed.
Benefit: Each creature you hit using a called shot (Pathfinder RPG Ultimate Combat 193), the targeted strike swashbuckler deed, or the targeting gunslinger deed must succeed at a Will save or be shaken for 1d3 rounds (DC = 10 + half your character level + your Charisma modifier). You must be using this style and attacking with a weapon for which you have Weapon Focus to gain this benefit. This is a fear effect that doesn’t stack with itself or with other fear effects. If a creature is already shaken and you make it shaken using this feat, the duration of the shaken condition is merely extended.
If this attack deals damage, you can also have the injury leave a distinctive mark, such as a letter, shape, or other simple symbol. This mark heals naturally and disappears once the target has healed the damage dealt by your attack. As a free action after the attack, you can spend 1 grit point or 1 panache point to make the mark heal as a permanent scar unless the target succeeds at a Fortitude save (DC = 10 + half your character level + your Charisma modifier). You gain a +2 bonus on Perception checks to see through the disguises of creatures that bear your mark.

Signature Strike Taunt (Combat)
Source People of the Wastes pg. 10
Your mocking strikes leave your foe deeply embarrassed and infuriated.
Prerequisites: Precise Shot, Signature Strike Style, Weapon Focus, base attack bonus +9, Intimidate 9 ranks.
Benefit: Creatures that gain the shaken condition as a result of Signature Strike Style also take a –2 penalty to AC for the duration of the shaken condition that feat causes. While the shaken condition persists, you do not provoke attacks of opportunity when performing combat maneuvers against that target.

Signature Strike Triumph (Combat)
Source People of the Wastes pg. 11
With an effortless flourish, you strike terror into your foes and inspire your allies.
Prerequisites: Precise Shot, Signature Strike Style, Signature Strike Taunt, Weapon Focus, base attack bonus +11, Intimidate 11 ranks.
Benefit: When you use Signature Strike Style to give a creature the shaken condition, increase the duration to 1d4+1 rounds. When you confirm a critical hit against a creature marked by your Signature Strike Style, one ally within 60 feet who can see you can attempt a new saving throw against one ongoing effect with the emotion, fear, or mind-affecting descriptor caused by the marked creature. If the ally succeeds at this saving throw and the effect’s remaining duration is 24 hours or less, the effect ends; if the remaining duration is more than 24 hours, the effect is suppressed for 1 minute.
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