秘术师神术列表
0 Level
Create water
Cure minor wounds
Detect magic
Ghost sound
Guidance
Light
Mending
Touch of fatigue
1st Level
Bless
Burning hands
Cause fear
Command
Comprehend languages
Cure light wounds
Endure elements
Entangle
Obscuring mist
Produce Flame
Sleep
2nd Level
Aid
Animal trance
Cure moderate wounds
Darkness
Delay poison
Enhance Ability
Flaming Sphere
Invisibility
Mirror image
Resist energy
Scorching ray
See invisibility
Web
3rd Level
Bestow curse
Continual flame
Cure serious wounds
Daylight
Deeper darkness
Lightning bolt
Neutralize poison
Remove curse
Remove disease
Spike Growth
Tongues
Water Breathing
Wind Wall
4th Level
Cure critical wounds
Dispel Magic
Minor creation
Restoration
Rusting Grasp
Spike Stones
Stoneskin
Wall of fire
5th Level
Baleful polymorph
Break enchantment
Cone of Cold
Cure Light Wounds, Mass
Major creation
Raise dead
True seeing
Wall of stone
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驱魔师神术列表:
0-LEVEL
Create Water: Creates 2 gallons/level of pure water.
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Guidance: +1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds: Touch attack, 1 point of damage.
Light: Object shines like a torch.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Virtue: Subject gains 1 temporary hp.
1ST-LEVEL
Bane: Enemies take –1 on attack rolls and saves against fear.
Bless: Allies gain +1 on attack rolls and saves against fear.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Command: One subject obeys selected command for 1 round.
Comprehend Languages: You understand all spoken and written languages.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Endure Elements: Exist comfortably in hot or cold environments.
Entropic Shield: Ranged attacks against you have 20% miss chance.
Hide from Undead: Undead can’t perceive one subject/level.
Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
Magic Weapon: Weapon gains +1 bonus.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Sanctuary: Opponents can’t attack you, and you can’t attack.
Shield of Faith: Aura grants +2 or higher deflection bonus.
2ND-LEVEL
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Augury M F: Learns whether an action will be good or bad.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Delay Poison: Stops poison from harming subject for 1 hour/level.
Enhance Ability*: Subjict gains +5 bonus to one ability score for 1 min./level.
Hold Person: Paralyzes one humanoid for 1 round/level.
Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Shatter: Sonic vibration damages objects or crystalline creatures.
Silence: Negates sound in 20-ft. radius.
Spider Climb: Grants ability to walk on walls and ceilings.
Zone of Truth: Subjects within range cannot lie.
3RD-LEVEL
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Dispel Magic: Cancels spells and magical effects.
Glyph of Warding: Inscription harms those who pass it.
Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
Locate Object: Senses direction toward object (specific or type).
Prayer: Allies +1 bonus on most rolls, enemies –1 penalty.
Remove Curse: Frees object or person from curse.
Remove Disease: Cures all diseases affecting subject.
Searing Light: Ray deals 1d8/two levels damage, more against undead.
Status: Monitors condition and position of one ally per 3 caster levels.
Water Breathing: Subjects can breathe underwater.
4TH-LEVEL
Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Discern Lies: Reveals deliberate falsehoods.
Faith's Fury*: Damages and blinds creatures with a specific allegiance.
Freedom of Movement: Subject moves normally despite impediments.
Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
Magic Weapon, Greater: +1 bonus/four levels (max +5).
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Restoration: Restores level and ability score drains.
Tongues: Speak any language.
5TH-LEVEL
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Command, Greater: As command, but affects one subject/level.
Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
Flaming Wrath*: Smite foes with fire (1d6/level damage).
Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.
Insect Plague: Locust swarms attack creatures.
Raise Dead: Restores life to subject who died as long as one day/level ago.
Spell Resistance: Subject gains SR 12 + level.
True Seeing: Lets you see all things as they really are.
Wall of Stone: Creates a stone wall that can be shaped.
*Enhance Ability
变化系
等级: 驱魔师2
组件: V,S,DF
施放时间:单动作
距离: 接触
目标: 接触到的生物
持续时间:1分钟/级
豁免: 意志,通过则无效(无害)
魔法抗力:可(无害)
此法术在释放时,由你选择暂时给与某一属性+5增强加值。对施法者来说,暂时获得的属性值不能带来更多的额外法术位,但法术的豁免DC提高。暂时获得的智力值不增加人物的技能点。
*Faith's Fury
塑能系
等级: 驱魔师4
组件: V,S
施放时间:单动作
距离: 中距(100尺+10尺/级)
范围: 20尺半径爆发
持续时间:立即
豁免: 强韧,通过则部分生效(见说明)
魔法抗力:可
你引导神圣力量打击某一阵营的敌人,阵营由你选择:混乱,邪恶,守序,善良。法术对所选阵营的生物造成1d8/2级(最大5d8)的伤害并使其目盲1轮。成功的强韧豁免减半伤害且免除目盲效果。
此法术对没有所选阵营的生物无效。
有所选阵营的异界生物改为受到1d6/级(最大10d6)的伤害。
*Flaming Wrath
塑能系[火]
等级: 驱魔师5
组件: V,S,DF
施放时间:单动作
距离: 中距(100尺+10尺/级)
范围: 半径10尺,高40尺的柱状
持续时间:立即
豁免: 反射减半
魔法抗力:可
火焰之怒创造出一束神圣火焰从天而降,造成1d6/级(最大10d6)的火焰伤害。