作者 主题: 【暗影狂奔4E CRB】 超链者 P.239-244  (阅读 6018 次)

副标题: 从共鸣域泛出的数据潮水中,新一代矩阵进化之子浮现而出

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【暗影狂奔4E CRB】 超链者 P.239-244
« 于: 2021-09-25, 周六 18:47:34 »
超链者

超链者的神经通路和大脑化学机制使得他们可以发送、接收和解释无线信号,允许他们随时访问无线矩阵而不需要电子设备或赛博殖装。虽然科学家甚至法师们都无法解释这种有机无线连接的确切机制,但超链者自己对于总是和矩阵保持一致这件事并没有什么怨言,数据流的嗡嗡声也总是在他们的耳边低语。或许值得注意的是,脱离了这种数据背景音的超链者往往会变得暴躁和焦虑。

要成为一名超链者,角色必须在角色创建过程中购买超链者特质(第93页)。

劇透 -   :
TECHNOMANCERS

The neural pathways and brain chemistry of technomancers are such that they can send, receive, and interpret wireless signals, giving them instant access to the wireless Matrix, no electronics or cyberware required. Though scientists and even magicians are at a loss to explain the exact mechanics of this organic wireless link, the technomancers themselves have no complaints that they are constantly in tune with the Matrix, with the buzz of the dataflow always whispering in their ears. Perhaps significantly, technomancers who are removed from this digital background hum tend to get grumpy and agitated.

To be a technomancer, a character must purchase the Technomancer quality (p. 93) at character creation.

引用
特质:超链者
花费:5BP

超链者可以通过自身的意志力量访问和操纵矩阵(见超链者,第239页)。在2064年大崩溃之前被称为“宅客”的超链者,在AR技术出现后逐渐浮现在各行各业。

角色必须购买此特质才能成为超链者,并且共鸣属性将从1开始。这个属性可以像其他属性一样增加,最多为6(参见购买属性,第83页)。具有此特质的角色不能具有修士、法师或神秘修士特质。

超链者有一个活体化身——他们在矩阵的另一个自我——它有自己独立的一套属性,用来管理矩阵中的虚拟动作。共鸣属性与某些其他属性结合在一起,决定了化身的强大(或弱小)程度。

劇透 -   :
TECHNOMANCER
Cost: 5 BP

Technomancers can access and manipulate the Matrix through their own sheer force of will (see Technomancers, p. 239). Known as otaku prior to the Crash of 2064, technomancers have emerged among all walks of life since the advent of augmented reality.

A character must purchase this quality in order to be a technomancer and will start with a Resonance attribute of 1. This may be increased like any other attribute, up to a maximum of 6 (see Purchase Attributes, p. 83). A character with this quality cannot take the Adept, Magician, or Mystic Adept qualities.

Technomancers have a living persona—their Matrix alter ego—with its own separate set of attributes that govern virtual actions in the Matrix. The Resonance attribute, combined with certain other attributes, determines how strong (or weak) the persona is.

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Re: 【暗影狂奔4E CRB】 超链者 P.239-244
« 回帖 #1 于: 2022-06-21, 周二 15:48:58 »
共鸣

共鸣是超链者用来描述数据的潮起潮落,以及他们在矩阵中感知到的神秘(至少是奇妙)能量的术语。超链者有一种被称为共鸣的特殊属性,这表明了他们有能力仅凭大脑就能访问和操纵矩阵。超链者的共鸣属性影响他所有的共鸣能力,包括他的活体化身,复合程式等等。

劇透 -   :
RESONANCE

Resonance is the term technomancers use to describe the ebb and flow of data, and the mystical (or at least mysterious) energy they perceive in the Matrix. Technomancers have a special attribute called Resonance that indicates their capability to access and manipulate the Matrix with their minds alone. A technomancer’s Resonance attribute affects all of his Resonance abilities, including his living persona, complex forms, etc.

植入体与共鸣

与魔法一样,赛博殖装和生体改造也限制了共鸣。为了确定这种障碍的严重程度,从精华中取任何因赛博殖装和/或生体改造而减少的值(第68页),并向上取整至最接近的整数。将这个数值从超链者的共鸣属性中扣除。

劇透 -   :
IMPLANTS AND RESONANCE

As with Magic, cyberware and bioware limit Resonance. To determine the severity of this impediment, take any reductions from Essence due to cyberware and/or bioware implants (p. 68) and round up to the nearest whole number. This amount is deducted from the technomancer’s Resonance.

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Re: 【暗影狂奔4E CRB】 超链者 P.239-244
« 回帖 #2 于: 2022-06-21, 周二 15:57:24 »
活体化身

超链者有他们自己版本的化身,而这被称为活体化身。它本质上是一个在超链者的头脑中的有机通讯链和拟感模块。这个活体化身和普通的化身具有相同的属性,每个属性都基于超链者的个人属性和共鸣。

活体化身属性表定义了超链者活体化身的等级。活体化身的任何属性都不能超过超链者的共鸣属性(所以共鸣3和意志5的超链者的活体化身防火墙是3,不是5)。当超链者处于全沉浸VR中, 他们总被认为是在使用热模(第226页);热模的速度奖励已经计入他们的响应能力和主动性。

活体化身没有任何形式的有机存储空间。如果一个超链者想下载一个文件,他需要用意念将它转移到物理存储设备上。

劇透 -   :
THE LIVING PERSONA

Technomancers have their own version of the persona, known as the living persona. It is essentially an organic commlink and sim module in the technomancer’s head. This living persona has attributes just like a regular persona, each based on the technomancer’s personal attributes and Resonance.

The Living Persona Table defines the ratings for a technomancer’s living persona. None of the attributes of this persona may exceed a technomancer’s Resonance rating (so a technomancer with Resonance 3 and Willpower 5 has a living persona Firewall of 3, not 5). When technomancers immerse themselves in full VR, they are always considered to be running with hot sim (p. 226); the speed bonus for hot sim is already calculated into their Response and Initiative.

The living persona has no form of organic storage memory whatsoever. If a technomancer wants to download a file, he needs to mentally transfer it to a physical storage device.

超链者的CM

由于超链者的活体化身是由他的大脑生成的,所以超链者没有单独的矩阵CM。相反,他们使用自己的眩晕和物理CM。这意味着超链者在现实世界中受到的任何伤害都会阻碍他的矩阵能力,反之亦然。对超链者来说,矩阵伤害被视为眩晕伤害。如果一名超链者被击昏,他的活体化身就会崩溃。

劇透 -   :
TECHNOMANCERS AND CONDITION MONITORS

Since a technomancer’s Living Persona is generated by his brain, technomancers do not have a separate Matrix Condition Monitor. Instead, they use their own Stun and Physical Condition Monitors. This means that any damage a technomancer takes in the real world will impede his Matrix abilities, and vice versa. Matrix damage is treated as Stun damage to a technomancer. If a technomancer is knocked unconscious, his Living Persona crashes.

引用
活体化身属性表

化身属性等级
防火墙意志
响应能力直觉(在全沉浸VR模式+1)
信号强度共鸣÷2,向上取整
系统等级逻辑
其他等级
生物反馈过滤器魅力
VR矩阵主动性(直觉x2) + 1
VR矩阵主动性流程3

劇透 -   :
LIVING PERSONA TABLE

PERSONA ATTRIBUTESRATING
FirewallWillpower
ResponseIntuition(+1 in full VR)
SignalResonance÷2, round up
SystemLogic
OTHER RATINGSRATING
Biofeedback FilterCharisma
VR Matrix Initiative(Intuition x 2) + 1
VR Matrix Initiative Passes3

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Re: 【暗影狂奔4E CRB】 超链者 P.239-244
« 回帖 #3 于: 2022-06-21, 周二 16:03:20 »
超链者的技能

除了超链者们用于处理网精的共鸣技能(第240页)外,他们还使用与黑客相同的技能:计算机、矩阵战斗、数据搜索、电子战、骇入、硬件和软件。然而,超链者使用这些技能的方式与非超链者使用它们的方式有很大的不同。超链者通过心智训练和对机械世界运作的直观感觉来锻炼这些技能;他们学习的不是如何使用电子产品,而是如何让设备和软件为他们服务。

因此,这些技能的超链者版本从根本上不同于标准版本。在游戏中,超链者可能永远不会向非超链者传授这些技能,超链者的技能版本也不会作为技能软件出现。超链者可以单独学习这些技能的“正常”版本(或使用“正常”的技能软件),但他们经常发现“正常”的做事方式是如此令人绝望的笨拙和落后。

劇透 -   :
TECHNOMANCER SKILLS

Aside from the Resonance skills that technomancers use to handle sprites (p. 240), technomancers use the same skills common to hackers: Computer, Cybercombat, Data Search, Electronic Warfare, Hacking, Hardware, and Software. The way technomancers use these skills, however, is vastly different from the way non-technomancers use them. Technomancers exercise these skills through mental gymnastics and an intuitive feel for the functioning of the machine world; they do not learn to use electronics so much as they learn to make devices and software do what they want.

As a result, the technomancer versions of these skills are fundamentally different from the standard versions. In game terms, technomancers may never teach these skills to non-technomancers, nor are the technomancer skill versions available as skillsofts. Technomancers may learn the “normal” versions of these skills separately (or use normal skillsofts), but they often find the normal way of doing things to be hopelessly clumsy and backward.

矩阵侦察

由于他们与矩阵中数据潮涌的共鸣联系,超链者在所有矩阵侦察检定中获得+2骰池奖励。

劇透 -   :
MATRIX PERCEPTION

Due to their resonance with the ebb and flow of data in the Matrix, technomancers receive a +2 dice pool bonus on all Matrix Perception tests.

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Re: 【暗影狂奔4E CRB】 超链者 P.239-244
« 回帖 #4 于: 2022-06-21, 周二 16:16:37 »
复合程式

超链者不像黑客那样使用程序(如果他们想要那种“复古”的体验,没有什么能阻止他们拿起通讯链浪费精力,但很少有人这样做)。相反,他们学习如何用复合程式操纵矩阵的数字本质,使用他们创建的心理算法来克服给定的障碍。

超链者必须通过冥想、内省和练习来学习如何使用他们的复合程式。在角色创建过程中,超链者支付BP获得已经掌握的复合程式。之后,超链者通过支付业力来学习额外的复合程式(第269页)。

为简单起见,复合程式由其所模拟功能的程序来标识。每个程序都有一个等效的复合程式,除了生物反馈过滤器,它是活体化身的一部分。有些程序在作为复合程式使用时具有不同的效果,这在程序的描述中有所说明。超链者不能学习或使用代理、IC与自动软件。超链者可以使用任意数量的复合程式而不影响其响应能力;超链者的所有复合程式都被认为是正在运行的,除非被超链者特意“停用”。

复合程式像程序一样发挥作用,但它们不是程序。它们不能被只影响程序的动作作为目标。没有共鸣属性的角色不能使用复合程式。

劇透 -   :
COMPLEX FORMS

Technomancers don’t use programs the way hackers do (nothing prevents them from picking up a commlink and going to town if they want that “retro” experience, but few do). Instead, they learn how to manipulate the digital nature of the Matrix with complex forms, mental algorithms they create to overcome given obstacles.

Technomancers must learn how to use their complex forms, through meditation, introspection, and practice. During character creation, technomancers pay Build Points to start with complex forms already learned. Afterward, technomancers learn additional complex forms by paying Karma (p. 269).

For simplicity, complex forms are identified by the programs their functions mimic. For each program there is an equivalent complex form, with the exception of Biofeedback Filter, which is part of the living persona. Some programs have different effects when used as a complex form, which are noted in the program’s description. Agents, IC, and autosofts may not be learned or used by technomancers. Any number of a technomancer’s complex forms can be used without affecting Response; all of a technomancer’s complex forms are considered running unless specifically “deactivated” by the technomancer.

Complex forms act like programs, but they are not programs. They cannot be targeted by actions that only affect programs. Characters without a Resonance attribute cannot use complex forms.

复合程式等级

复合程式与程序一样具有等级,可以在角色创建过程中购买,也可以在游戏过程中使用业力购买或提升。复合程式的基础等级不能超过超链者的共鸣属性。

劇透 -   :
COMPLEX FORM RATINGS

Complex forms have ratings just as programs do, purchased during character creation or bought or improved with Karma during game play. A complex form’s base rating may not exceed the technomancer’s Resonance.

学习复合程式

超链者必须从其他超链者或网精那里学习新的复合程式。向超链者学习的成本通常是他的教导技能x1000新元,不过也可以通过人情或其他事物进行交易。要向网精学习,则该网精必须被注册,教学需要花费一个协助学习任务(241页)。

超链者必须在直觉+共鸣(5,1天)的延续检定中成功。教师可以每天进行一次教导检定(第134页),为学习检定增加额外的骰子。如果成功,超链者将花费2业力并学会等级1的复合程式;如果检定失败,则没有业力被消耗,但也没有学到复合程式。

提高现有复合程式1级的检定是直觉+共鸣(新等级x2,1周)的延续检定。教师不是改进复合程式的必要条件,但他可以协助超链者学习新的复合程式。

劇透 -   :
LEARNING COMPLEX FORMS

Technomancers must learn new complex forms from either another technomancer or a sprite. The cost to learn from a technomancer is usually his Instruction skill x 1,000¥, though deals can be made to trade for favors or other goods. To learn from a sprite, the sprite must be registered, and teaching costs one Aid Study task (p. 241).

The technomancer must succeed in an Intuition + Resonance (5, 1 day) Extended Test. Instructors can make an Instruction Test (p. 134) each day to add extra dice to the learning test. If successful, the technomancer spends 2 Karma and learns the complex form at rating 1; if the test fails, no Karma is spent, but neither is the complex form learned.

The test to improve an existing complex form by 1 point is an Intuition + Resonance (new level x 2, 1 week) Extended Test. An instructor is not necessary to improve a complex form, but one may assist as with learning a new complex form.

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Re: 【暗影狂奔4E CRB】 超链者 P.239-244
« 回帖 #5 于: 2022-06-21, 周二 16:21:47 »
编制

超链者有能力即兴创作他们未知的复合程式,或提高他们已知的复合程式的等级。这个过程称为编制。为了编制复合程式,超链者进行软件+共鸣检定。在检定中每一个成功都可以将复合程式的等级提高一级;如果复合程式是新创建的,则从等级0开始。超链者可以选择放弃一些他得到的成功。任何编制复合程式的等级都不可以超过超链者共鸣属性的两倍。

编制复合程式必须被维持(类似于法师维持法术)。维持需要超链者消耗精力,所以每维持一个复合程式,他的所有检定遭受-2DP修正。这个修正并不适用于编制复合程式的使用,但它适用于超链者做出的所有其他动作。

编制是一个耗费精力的过程,并会导致衰褪(见第243页)。

劇透 -   :
THREADING

Technomancers have the ability to improvise Complex Forms that they do not know on the fly, or increase the rating of a complex form they do know. This process is known as threading. To thread a complex form, the technomancer makes a Software + Resonance Test. Each hit scored on the test can be used to increase the rating of a complex form by one; if the complex form is created from scratch, start at Rating 0. The technomancer can choose to discard some of the hits he scores. No threaded complex form can have a rating greater than twice the technomancer’s Resonance.

Threaded complex forms must be sustained (similar to how magicians sustain spells). Sustaining requires effort on the technomancer’s part, so he suffers a –2 dice pool modifier to all tests for each sustained complex form. This modifier does not apply to use of the threaded complex form, but it does apply to all other actions the technomancer makes.

Threading is an exhausting process, and causes Fading (see p. 243).

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Re: 【暗影狂奔4E CRB】 超链者 P.239-244
« 回帖 #6 于: 2022-06-21, 周二 17:20:53 »
网精

超链者还拥有从矩阵的结构中创造出半自主实体的能力,这些数字生物听从超链者的召唤。这些网精被一些超链者视为宠物或不寻常的虚拟朋友,而其他人则将它们视为机械精魂。黑客和其他矩阵专家们无法解释这些构造物的真实性质;对大多数分析来说,它们似乎是不寻常的、无中生有的复杂程序。网精的图标涵盖了可爱而有动感的设计到奇异、深奥的图案。

在游戏过程中,网精与代理非常相似(第234页)。每个网精都有一个能级,相当于代理的自驾属性等级,并决定了它其他的矩阵属性。网精的矩阵属性与它所运行的任何节点的属性无关;它依靠其他难以解释的资源运行。

劇透 -   :
SPRITES

Technomancers also have the ability to create semi-autonomous entities out of the fabric of the Matrix, digital creatures that answer to the technomancer’s beck and call. These sprites are viewed as pets or unusual virtual friends by some technomancers, while others view them as spirits of the machine. Hackers and other Matrix specialists are at a loss to explain the true nature of these constructs; to most analyses they seem to be unusual and complex programs that form out of nothing. Sprite icons range from the cute and animated to bizarre and esoteric designs.

In game terms, sprites are very similar to agents (p. 234). Each sprite has a rating that is equivalent to the Pilot rating of an agent and determines its other Matrix attributes. A sprite’s Matrix attributes are independent of the attributes of any node in which it is running; it runs on other, inexplicable resources.

编译网精

为了创造(或有人说是召唤)一个网精,超链者首先选择网精的类型(网精的类型,第242页)和他想要的网精能级。他执行一个编译网精的动作,用他的编译+共鸣和网精的能级进行对抗检定。超链者的每个净成功都允许他向网精要求一个任务。

这个过程将一个未注册的网精带到超链者面前。超链者在同一时间只能有一个未注册的网精为他服务。如果他想要更多,他需要注册网精以延长服务(第241页)。编译网精是一项耗费精力的工作;超链者每次编译网精时都会受到衰褪的影响(第243页)。

劇透 -   :
COMPILING SPRITES

To create (or some would say call) a sprite, the technomancer first chooses the type of sprite (Types of Sprites, p. 242) and the rating he wants for the sprite. He performs a Compile Sprite action, making an Opposed Test between his Compiling + Resonance and the sprite’s rating. Each net hit scored by the technomancer allows him to demand one task from the sprite.

This process brings an unregistered sprite to the technomancer. A technomancer can only have one unregistered sprite in his service at a time. If he wants more, he needs to register the sprite for longer service (p. 241). Compiling a sprite is a draining task; technomancers suffer the effects of Fading (p. 243) each time they compile one.

网精任务

网精可以被要求承担被称为任务的工作。任务是超链者要求、哄骗或命令网精提供的一项持续服务。网精所欠的任务数量取决于超链者在其编译检定中获得的净成功数。

网精将执行它们所欠的任务长达8个小时,或者直到它们完成所有欠下的任务。8小时后,网精就会逐渐消失(有人说它们会回到共鸣中),不管它们还欠多少任务。让网精保持更长时间的唯一方法就是注册它。

网精只会从编译它们的超链者那里接受任务,除非另一个超链者伪造了指令(《伪造指令》,第232页)。网精不会受到黑客伪造指令的影响;黑客根本无法像超链者那样用共鸣印证他们的指令。与代理一样,网精的数据踪迹也与超链者的数据踪迹相连接。

连续使用特定的能力,无论是对单一目标还是群体,都只算作一个任务。如果一个任务的参数发生变化,就会使用另一个任务。在矩阵战斗中,在一个节点上与对手交战只算一个任务,不管涉及的敌人有多少。

网精必须留在超链者身边。网精可以在任何时候被暂时解散,并在稍后的时间点(在那8小时内)被召回;两者都需要一个简单动作。网精只有在超链者的陪同或召唤下,或者被派去执行远程任务时,才能访问其他节点。

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SPRITE TASKS

Sprites can be asked to undertake jobs referred to as tasks. A task is a continuous service the technomancer asks, cajoles, or demands from the sprite. The number of tasks owed by the sprite depends on the number of net hits gained by the technomancer on his Compiling Test.

Sprites will perform the tasks they owe for up to 8 hours or until they complete all owed tasks. After 8 hours, sprites fade away to static (some say they return to the Resonance), no matter how many tasks they still owe. The only way to keep a sprite longer is to register it.

Sprites will only take tasks from the technomancer who compiled them, unless another technomancer spoofs an order (Spoof Command, p. 232). Sprites are not vulnerable to spoofed orders from hackers; hackers simply can’t imprint their orders with Resonance like technomancers can. Like agents, a sprite’s datatrail also connects back to the technomancer’s datatrail.

Continuous use of a specific power, whether on a single target or a group, counts as only one task. If the parameters of a task are changed, another task is used. Engaging opponents in a single node in cybercombat only counts as one task, regardless of the number of foes involved.

Sprites must remain with the technomancer. Sprites can be temporarily dismissed at any time and called back at a later point (within that 8-hour period); both requiring a Simple Action. Sprites can only access other nodes if they are accompanying or called by the technomancer, or if they are sent on a remote task.

远程任务

网精可以被指示在另一个节点中承担远程任务,前往远离超链者的地方工作。网精只能访问公开节点或它有密码的私有节点,或者它可以使用利用漏洞复合程式入侵这些节点。远程任务会丧失网精所欠的任何其他任务。

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REMOTE TASKS

Sprites can be instructed to undertake a remote task in another node, sent to operate away from the technomancer. The sprite can only access public nodes or private nodes for which it has the passcodes or that it can hack with an Exploit complex form. Remote tasks forfeit any further tasks the sprite owes.

网精-超链者链接

超链者只要保持在线,就能与他们的网精保持精神链接。这种联系使他们能够通过矩阵进行交流,并发送文本、图像和文件等。出于这个原因,如果网精被摧毁,超链者就会立刻知道,因为精神链接将停止运作。

如果超链者失去了与矩阵的链接,他就失去了与网精的联系。在这种情况下,网精们会继续运作。如果超链者重新上线,他必须通过共鸣+直觉(3)检定来恢复与网精的精神链接。

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SPRITE-TECHNOMANCER LINK

Technomancers maintain a mental link with their sprites as long as they remain online. This link allows them to communicate through the Matrix and send text, images, files, etc. For this reason, a technomancer will know if a sprite is destroyed, as the mental link will cease to function.

If a technomancer loses his connection to the Matrix, he loses contact with his sprites. In this case, the sprites continue to operate. If the technomancer comes back online, he must succeed in a Resonance + Intuition (3) Test to regain the mental link to the sprite.

注册网精

注册是强制网精执行长期任务的方法。为了注册一个网精,超链者必须与网精进入一个不间断的VR“冥想”会话,将自己与矩阵其他部分的连接断开。注册需要的小时数与网精的能级相等,在此期间,网精甚至在8小时后仍然存在。在程序结束时,超链者进行一次对抗检定,将他的注册+共鸣与网精的能级×2进行对抗。超链者需要至少一个净成功来注册网精;额外的净成功会加到网精所欠的任务数上。一个已注册的网精在8小时后不会消失,对于超链者一直可用,直到它的所有任务都被使用。超链者可以拥有与他的魅力相等的注册网精数量。任何试图注册超过此上限的网精的尝试都会自动失败。

注册网精不需要保持在超链者的面前;它们可以被置于待机状态,逐渐消失在共鸣中,直到超链者再次召唤它们(为每个网精执行一个简单动作)。

如果GM选择的话,注册网精可能会消耗超链者的精神资源,就像束缚精魂可能会影响法师一样(束缚精魂,第187页)。

每连续使用一种能力8小时,就会消耗一个任务。

除了可以使用网精的标准任务外,注册网精还可以执行下列任务。

远程任务: 注册网精像未注册的网精一样进行远程任务,但超链者不会再失去任何欠下的任务,而且网精在8小时后不会消散,因此可以继续使用一段时间。除非有特别的指示,否则一个已注册的网精在完成其远程任务后将进入待命状态。

借用任务:一个注册网精可以被命令服从另一个角色(无论其是否为超链者)的命令。超链者会有效地将一个或多个借用任务授予其他角色。当然,非超链者不能使用网精来学习、编制或维持复合程式,但任何其他任务都可以要求网精完成。借用给他人的网精仍然会服从超链者而不是其他角色。

协助操作:一个注册网精可以将其能级添加到超链者使用的任何单一复合程式中。这种协助的持续战斗轮数最多与网精的能级相等;例如,一个能级为3的网精可以将超链者的矩阵护甲复合程式的等级提高3,每个任务最多3个战斗轮。

维持复合程式:任何由超链者编制的复合程式都可以由注册网精代替维持,这样超链者就不会受到-2的维持修正。在维持复合程式的过程中,每隔一段相当于网精能级的战斗轮数的时间就会用掉一个任务。例如,一个欠下两个任务的能级4的网精,只能维持8个战斗轮的编制复合程式。当网精完成这个任务时(或在任何时候),超链者可以接手维持这个复合程式。如果网精被摧毁(如在矩阵战斗中或被反编译),维持的复合程式就会结束。

辅助学习: 注册网精可以提供额外的骰子来帮助超链者学习新的复合程式,但要付出一个任务的代价。该网精在学习延续检定(第134页)中加入了它的能级个骰子。

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REGISTERING SPRITES

Registering is the method of compelling long-term tasks from a sprite. To register a sprite, the technomancer must enter into an uninterrupted VR "meditation" session with the sprite, disconnecting himself from the rest of the Matrix. Registering requires a number of hours equal to the rating of the sprite, during which time the sprite remains even after eight hours. At the end of the procedure, the technomancer makes an Opposed Test pitting his Registering + Resonance against the sprite’s rating x 2. The technomancer needs at least one net hit to register the sprite; additional net hits are added to the number of tasks the sprite owes. A registered sprite will not fade away after 8 hours, but will remain available to the technomancer until all of its tasks are used. A technomancer may have a number of registered sprites equal to his Charisma. Any attempt to register a sprite beyond this maximum automatically fails.

Registered sprites do not need to remain in the technomancer’s presence; they may be placed on standby, fading away into the Resonance until the technomancer calls them back again (taking a Simple Action for each).

Registered sprites may be a drain on the technomancer’s mental resources, if the gamemaster chooses, in the same way that bound spirits might affect a magician (Bound Spirits, p. 187).

Each 8 hour period of continuous use of a power uses up one task.

In addition to the standard tasks for which a sprite can be used, registered sprites can perform the following tasks:

REMOTE TASKS: Registered sprites conduct remote tasks just like unregistered sprites, but the technomancer does not lose any further owed tasks and the sprite does not dissipate after 8 hours and so can continue on for some time. A registered sprite that still owes tasks will go on standby when it finishes its remote task, unless specifically instructed otherwise.

Loaned Tasks: A registered sprite can be ordered to obey the orders of another character (technomancer or not). The technomancer effectively grants one or more of the owed tasks to the other character. Naturally, a non-technomancer cannot use a sprite to learn, thread, or sustain complex forms, but any other task may be demanded from the sprite. Sprites loaned out to others will still obey the technomancer over the other character.

Assist Operation: A registered sprite can add its rating to any single complex form used by the technomancer. This assistance lasts for a maximum number of Combat Turns equal to the sprite’s rating; a Rating 3 sprite, for example, can boost the rating of the technomancer’s Armor complex form by 3, for a maximum of 3 Combat Turns per task.

Sustain Complex Form: Any complex form threaded by a technomancer may be sustained by a registered sprite instead, so that the technomancer does not suffer the –2 sustaining modifier. One task is used up for each period equal to the sprite’s rating in Combat Turns that it sustains the complex form. A Rating 4 sprite that owes two tasks, for example, can only sustain a threaded complex form for 8 Combat Turns. The technomancer can take over sustaining the complex form as the sprite finishes this task (or at any time). If the sprite is destroyed (as in cybercombat or by being decompiled), the sustained complex form ends.

Aid Study: Registered sprites can provide extra dice to help the technomancer learn new complex forms at the cost of one task. The sprite adds its rating in dice to the Extended Learning Test (p. 134).

再注册

超链者可以再注册一个已注册的网精,重复这一过程,以便从该网精那里获得额外的任务。这个过程是与注册是相同的,每个净成功都会增加一个所欠的任务。

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RE-REGISTERING

A technomancer can re-register a registered sprite, repeating the procedure in order to obtain additional tasks from the sprite. The process is the same, with each hit adding another owed task.

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Re: 【暗影狂奔4E CRB】 超链者 P.239-244
« 回帖 #7 于: 2022-06-21, 周二 17:25:20 »
反编译

超链者可以尝试反编译一个网精(无论是否是他的),将其转换为形成它的比特和字节。反编译是一个对抗检定。超链者使用共鸣+反编译与目标网精的能级(如果已注册,再加上其编译者的共鸣属性)进行对抗。如果超链者在反编译检定中获胜,那么每个净成功都会减少一个该网精所欠的任务(包括它目前正在完成的任务)。如果该网精的任务被减少到0,它将在下一个动作时消散。在它离开之前,附近的任何超链者都可以尝试再次编译它,将它重新置于他们的控制之下。

无论是赢还是输,反编译后的超链者必须抵抗衰褪,就像他编译了网精一样。

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DECOMPILING SPRITES

A technomancer can attempt to decompile a sprite (whether his or not), converting it back to the bits and bytes from which it was formed. Decompiling is an Opposed Test. The technomancer rolls Resonance + Decompiling versus the targets sprite’s rating (plus its compiler’s Resonance if registered). If the decompiling technomancer wins, reduce the tasks owed by the sprite (including those it is currently completing) by 1 per net hit. If the sprite’s tasks are reduced to 0, it will dissipate on its next action. Any technomancer on hand may attempt to compile it again before it leaves, bringing it back under their control.

Whether he wins or loses, the decompiling technomancer must resist Fading as if he had compiled the sprite.

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Re: 【暗影狂奔4E CRB】 超链者 P.239-244
« 回帖 #8 于: 2022-06-21, 周二 20:16:33 »
网精种类

网精是以不同的形式出现的有意识的矩阵实体。每个网精都有以下与其类型相适应的能力。网精每有3个能级就有一个可选的复合程式,由超链者在编译网精时选择。所有的技能和复合程式的等级都与网精的能级相等。

超链者可以编译以下五种类型的网精中的任何一种。

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TYPES OF SPRITES

Sprites are sentient Matrix entities that come in several different forms. Each sprite has the powers below as appropriate to its type. A sprite has one optional complex form for every 3 full rating points, chosen by the technomancer when the sprite is compiled. All skills and complex forms are possessed at a rating equal to the sprite’s rating.

Technomancers may compile any of the five types of sprites noted below.

引用
情报网精

这些网精是信使和追踪者,擅长通过矩阵安全地传递重要数据。

自驾响应能力防火墙矩阵主动性主动性流程极限
RR + 1R + 1R × 33R
技能:计算机,数据搜索,骇入
复合程式:分析,编辑,加密,隐匿,追踪
能力:饼干标签,散列算法
可选复合程式:浏览,指令,解密,利用漏洞,扫描

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COURIER SPRITE

These sprites are messengers and trackers, good for securely conveying important data through the Matrix.

PILOTRESPONSEFIREWALLMATRIX INITIPEDGE
RR + 1R + 1R × 33R
Skills:Computer, Data Search, Hacking
Complex Forms:Analyze, Edit, Encrypt, Stealth, Track
Powers:Cookie, Hash
Optional CFs:Browse, Command, Decrypt, Exploit, Scan

引用
破解网精
 
破解网精是寻找编程缺陷和漏洞的高手。它们作为黑客的辅助工具非常有用。

自驾响应能力防火墙矩阵主动性主动性流程极限
RR + 1RR × 33R
技能:计算机,电子战,骇入
复合程式:分析,利用漏洞,隐匿
能力:对策抑制
可选复合程式:解密,拆除,编辑,扫描,欺骗

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CRACK SPRITES

Crack sprites are masters at finding programming flaws and exploits. They are useful as hacking aids.

PILOTRESPONSEFIREWALLMATRIX INITIPEDGE
RR + 1RR × 33R
Skills:Computer, Electronic Warfare, Hacking
Complex Forms:Analyze, Exploit, Stealth
Powers:Suppression
Optional CFs:Decrypt, Defuse, Edit, Scan, Spoof

引用
数据网精

数据网精擅长于寻找和处理信息。他们是优秀的搜索工具和图书管理员。

自驾响应能力防火墙矩阵主动性主动性流程极限
RRR - 2R × 23R
技能:计算机,数据搜索,电子战
复合程式:分析,浏览,编辑,解密
能力:信息隐写,水印标记
可选复合程式:拆弹,加密,嗅探,隐匿,任意语言软件(第330页)

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DATA SPRITE

Data sprites excel at finding and manipulating information. They make excellent searchbots and librarians.

PILOTRESPONSEFIREWALLMATRIX INITIPEDGE
RRR - 2R × 23R
Skills:Computer, Data Search, Electronic Warfare
Complex Forms:Analyze, Browse, Edit, Decrypt
Powers:Steganography, Watermark
Optional CFs:Defuse, Encrypt, Sniffer, Stealth, any linguasoft(p. 330)

引用
诱错网精

诱错网精被设计用于注入代码错误并导致程序崩溃。

自驾响应能力防火墙矩阵主动性主动性流程极限
RR + 2R + 1R × 33R
技能:计算机,矩阵战斗,骇入
复合程式:分析,矩阵护甲,攻击,隐匿
能力:电子风暴
可选复合程式:黑锤头,断片,利用漏洞,医疗

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FAULT SPRITE

Fault sprites are designed to inject code errors and cause programs to fail.

PILOTRESPONSEFIREWALLMATRIX INITIPEDGE
RR + 2R + 1R × 33R
Skills:Computer, Cybercombat, Hacking
Complex Forms:Analyze, Armor, Attack, Stealth
Powers:Electron Storm
Optional CFs:Black Hammer, Blackout, Exploit, Medic

引用
机械网精

机械网精善于操纵设备。在所有网精中,它们最常通过设备与物理世界进行交互。

自驾响应能力防火墙矩阵主动性主动性流程极限
RRR + 2R × 23R
技能:计算机,电子战,硬件
复合程式:分析,指令
能力:电子诊断,捣蛋降祸,稳定维持
可选复合程式:解密,编辑,医疗,任意自动软件(第246页)

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MACHINE SPRITE

Machine sprites are adept at manipulating devices. Of all sprites, they are the most likely to actually interact with the physical world via a device.

PILOTRESPONSEFIREWALLMATRIX INITIPEDGE
RRR + 2R × 23R
Skills:Computer, Electronic Warfare, Hardware
Complex Forms:Analyze, Command
Powers:Diagnostics, Gremlins, Stability
Optional CFs:Decrypt, Edit, Medic, any autosoft (p. 246)

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Re: 【暗影狂奔4E CRB】 超链者 P.239-244
« 回帖 #9 于: 2022-06-21, 周二 20:49:25 »
网精能力

以下能力只适用于网精。每种能力都是属于某种特定类型的网精的,如网精描述中所列。

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SPRITE POWERS

The following powers are available only to sprites. Each power is specific to a type of sprite, as listed in the sprite description.

饼干标签

一个网精用它的饼干标签能力给目标图标“贴上”一段隐藏的代码,可以用来追踪该图标的矩阵活动。该网精必须在网精的能级×2与目标的防火墙+隐匿的对抗检定中成功击败目标。如果网精成功了,饼干标签(cookie)代码就会嵌入到图标中,并会记录下图标所到的每一个地方和所做的每一件事,例如,图标访问的每个节点,图标参与的任何通信的细节(例如与谁通信、何时接触,但不包含实际内容),图标启动/互动的任何程序,等等。使用净成功来衡量饼干标签所积累的数据深度(1个净成功提供粗略大纲,4或更多则是详细报告)。饼干标签会在网精放置它时预先确定的时间结束,并立即将积累的数据传输给网精(然后网精可以将其移交给超链者)。

饼干标签可以用矩阵侦察检定来检测,一旦被识别,可以用计算机+编辑(2)检定(有或没有共鸣均可)来移除。

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COOKIE

A sprite uses its cookie power to "tag" a target icon with a hidden piece of code that can be used to track the icon’s Matrix activities. The sprite must successfully beat the target in an Opposed Test between the sprite’s rating x 2 vs. the target’s Firewall + Stealth. If the sprite succeeds, the cookie code is embedded in the icon and will log every place the icon goes and everything the icon does, for example each node the icon accesses, the details of any communications the icon engages in (who with and when, but not the actual contents), any programs the icon launches/interacts with, etc. Use the net hits to benchmark the depth of the data the cookie accumulates (1 hit providing a bare outline, 4 or more a detailed report). The cookie will end at a period pre-determined by the sprite when it is placed, immediately transferring the accumulated data to the sprite (who may then turn it over to the technomancer).

Cookies may be detected with a Matrix Perception (4) Test and removed with a Computer + Edit (2) Test (with or without Resonance) once identified.

电子诊断

电子诊断能力允许网精评估电子设备的内部工作情况。该网精必须出现在有关设备的节点上。然后,该网精可以通过团队协作检定来帮助某人使用或修理设备。进行网精等级×2的检定;每个成功都会为角色使用或修理该设备的检定增加1个骰子。角色可以从团队协作检定中获得的最大骰池奖励等于该角色的技能。

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DIAGNOSTICS

The Diagnostics power allows the sprite to evaluate the inner workings of an electronic device. The sprite must be present in the node of the device in question. The sprite can then assist someone using or repairing the device with a Teamwork Test. Make a sprite rating x 2 test; each hit adds 1 die to the character’s test to use or repair the item. The maximum dice bonus the character can recieve from the teamwork test is equal to that character’s skill.

电子风暴

这种攻击允许网精在持续不断的破坏信号弹幕中吞噬目标图标。当网精在矩阵战斗中成功击中目标时,它就会在数字脉冲的呼啸中吞噬目标。在第一次攻击和网精的每个动作阶段,它都会造成(能级)DV的矩阵伤害,AP为-2,如常抵御。当被吞噬时,目标在所有矩阵动作中受到-2的骰池修正。目标可以通过花费复杂动作并在响应能力×2的对抗检定中击败网精来摆脱电子风暴。

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ELECTRON STORM

This attack allows the sprite to engulf a target icon in a sustained barrage of corrupting signals. When the sprite successfully hits the target in cybercombat, it swallows the target in a hail of digital pulses. With the first attack and on each of the sprite’s action phases it inflicts (rating) DV Matrix damage with an AP of –2, resisted as normal. While engulfed, the target suffers a –2 dice pool modifier on all Matrix actions. The target may break free of the electron storm by taking a Complex Action and beating the sprite in an Opposed Response x 2 Test.

捣蛋降祸

这种力量会导致设备神秘地发生故障,或以超出其通常参数的某种(有害的)方式运行。网精必须在该设备的节点中,或在设备所订阅的另一个节点中。在网精的能级×2和设备的系统+防火墙间进行对抗检定。如果网精成功了,该设备就会出现故障(第62页)。GM根据设备和情况选择恰当的故障,比如控制失误、信号循环或错误读数。如果网精获得了4个净成功,就将其视为一个严重故障——设备崩溃、烧毁,或者电击它的使用者。

如果用于对抗无人机或载具,这种能力可以迫使驾驶员进行撞车检定。该网精的能级作为检定的负面骰池修正。

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GREMLINS

This power causes a device to mysteriously malfunction, or operate in some (detrimental) manner outside of its usual parameters. The sprite must be in the device’s node, or in another node to which the device is subscribed. Make an Opposed Test between the sprite’s rating x 2 and the device’s System + Firewall. If the sprite succeeds, the device suffers a glitch (p. 62). The gamemaster chooses a malfunction appropriate to the device and situation, such as a jammed control, a looped signal, or a faulty reading. If the sprite scores 4 net hits, treat it as a critical glitch— the device crashes, burns out, or jolts its user with an electrical shock.

If used against a drone or vehicle, this power can force the driver to make a Crash Test. The sprite’s rating serves as a negative dice pool modifier to the test.

散列算法

散列算法能力允许网精使用独特的共鸣算法对文件进行临时加密,通过这种方式只有网精可以解密它。网精必须留在被加密的文件旁边,如果它离开,文件就会恢复正常。如果网精被破坏,散列文件就会永久损坏,变得毫无价值。

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HASH

The Hash power allows the sprite to temporarily encrypt a file with a unique Resonance algorithm, in such a way that only the sprite can decrypt it. The sprite must remain with the hashed file; if it leaves, the file reverts to normal. If the sprite is destroyed, the hashed file is permanently corrupted and becomes worthless.

信息隐写

网精可以将文件(或数据)隐藏在另一个文件中,使其对搜索和数据挖掘不可见。以这种方式混淆的数据往往隐藏在一个看似不相关的信息的文件中。

隐藏的文件无法通过常规的数据搜索找到。找到隐藏文件的唯一方法是通过矩阵侦察(4)检定。即使是网精也必须通过这个检定才能找到并提取文件。

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STEGANOGRAPHY

The sprite can conceal a file (or piece of data) within another file in such a way as to make it invisible to searches and data mining. Data obfuscated this way is often hidden inside a file of seemingly irrelevant information.

Concealed files cannot be found by a standard data search. The only way to find the hidden file is with a Matrix Perception (4) Test; even the sprite must make this test in order to find and extract the file.

稳定维持

网精可以对它所在的节点或任何特定的设备、程序或图标使用这种能力。稳定维持可以防止常规故障或意外影响目标(包括普通失误和由小魔怪或捣蛋降祸能力引起的故障)。稳定维持还可以将严重失误降低为普通失误。

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STABILITY

A sprite can use this power on the node it is in, or on any particular device, program, or icon. Stability prevents normal malfunctions or accidents from afflicting the target (including both standard glitches and those induced by the Gremlins or Accident powers). Stability also reduces a critical glitch to a standard glitch.

对策抑制

该网精有一种与生俱来的能力,可以混淆检测该网精从事非法活动的防火墙。任何时候该网精触发了警报(第238页),警报就会延迟(等级÷2,四舍五入)战斗轮。

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SUPPRESSION

The sprite has an innate ability to confuse firewalls that detect the sprite engaging in illegitimate activity. Any time the sprite triggers an alert (p. 238), the alert is delayed for (rating ÷ 2, round up) Combat Turns.

水印标记

这个网精可以用只有共鸣驱动的实体才可以看到的无形标记来“标记"一个图标或节点,就像矩阵签名一样。这允许网精在矩阵中秘密地留下信息或以其他方式标记矩阵对象。网精可以用一个新的水印来"覆写”另一个水印。

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WATERMARK

The sprite can "tag" an icon or node with an invisible marking that only Resonance-driven entities can see, just like a Matrix signature. This allows the sprite to secretly leave messages within the Matrix or otherwise mark Matrix objects. A sprite can "overwrite" a watermark with a new one.