作者 主题: 【暗影狂奔4E Unwired】 超链者范式 P.149-151  (阅读 3430 次)

副标题: 超链者们信奉的矩阵神秘存在

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【暗影狂奔4E Unwired】 超链者范式 P.149-151
« 于: 2021-09-25, 周六 20:10:41 »
范式——虚拟的神明与魔鬼

虽然一直以来都存在矩阵中的目击传闻,关于虚拟存在和实体的都市传说,关于UMP(Unidentified Matrix Phenomenon,未知矩阵现象)的极客们在兴趣小组(SIGs)中的报告和揣测,AI和网精存在的公开披露为所有这些目击者的叙述带来了一个新的视角。然而……对于这些似乎来自通常矩阵领域之外的实体,没有人能够提出令人满意的解释。据报道,超链者们追随这些实体,或感到与之存有内在的联系。

由于目前缺乏更好的分类方法,并且由于祂们是真正“无与伦比的范例”的矩阵存在,似乎既不是网精,电子幽灵,也不是AI,所以被称为范式的存在——似乎诞生于矩阵或共鸣域,超出了常规矩阵的脉冲和字节层面。

一些人推测,范式是在崩溃2.0之后从需要洞察其新能力或渴望精神信仰的浮现超链者的集体潜意识中自发形成的。然而,事实是,没有人真正知道这些生物来自哪里,甚至祂们是否真的存在。就像法师们没能对他们精魂导师的起源做出可靠的解释一样,在觉醒近60年后,范式似乎也无法轻易地解释。

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PARAGONS—VIRTUAL GODS AND DEMONS

While there have always been rumors of sightings in the Matrix, urban myths of virtual beings and entities, reported and speculated about in SIGs by UMP (Unidentified Matrix Phenomenon) geeks, the public revelation of AI and sprites put all of these eyewitness accounts in a new perspective. And yet … no one has come up with a satisfying explanation about these entities that seem to originate from beyond the normal realms of the Matrix and that technomancers have been reported to follow or feel inherently connected to.

Named paragons—due to the lack of a better categorization and because they are truly “peerless examples” of Matrix beings that seem to be neither sprite, e-ghost, nor AI—they appear to be native to the Matrix or to resonance realms, layers of pulses and bytes beyond the normal Matrix

Some speculate that paragons formed spontaneously and recently, in the wake of Crash 2.0, from the collective subconscious minds of Emerging technomancers who were in need of insight into their new abilities or yearning for a spiritual belief. The truth is, however, that nobody really knows where these beings come from, or even if they really exist. Just as magicians have failed to come up with a reliable explanation of the origin of their mentor spirits, nearly 60 years after the Awakening, paragons seem to defy an easy explanation.

交流

即使是超链者也在他们对范式的看法和信仰上存在分歧。有些人认为祂们是网络世界的神明(或魔鬼),是由人类与代码的进化创造出来的,而另一些人则认为祂们是一种思想、图像或原型的具象化投影,反映了虚拟世界和其住民的本质。其他人认为,祂们实际上是拥有智慧的共鸣程序,与泛人类迄今编写的任何程序(包括AI)不同。虽然这些化身乍看之下与精魂导师类似,但范式的内在有所不同,祂们体现了现代、技术和代码世界的各个方面,而不是精神领域。

不论这些不同的解释如何,与范式的互动都需要遵循一定的模式,这个过程被称为交流(Communion)。超链者报告说,在网上冥想的过程中,他们突然被传送到一个不同于任何虚拟或物理体验的地方。在那里,他们遇到了一个他们感觉与之有内在联系的存在,这个存在赋予了他们对矩阵及其数字机制更深入的洞察。

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COMMUNION

Even technomancers are divided in their view of and belief in paragons. While some see them as gods (or demons) of the cyberworld, created by the evolution of the code and humanity, others view them as embodied projections of an idea, an image, or an archetype, something that reflects the nature of the virtual world and those who reside in it. Others believe that they are actually sapient Resonance programs, unlike anything that metahumanity has programmed so far (including AIs). Although these incarnations seem to resemble mentor spirits on first glance, paragons are inherently different and embody aspects of the modern, technological, and coded world rather than spiritual realms.

Regardless of these differing explanations, interaction with a paragon, called communion, follows certain patterns. Technomancers have reported being suddenly transported to a place, unlike any in their virtual or physical experience, during meditative online sessions. There, they encountered a being to which they felt inherently linked that gifted them with deeper insight into the Matrix and its digital mechanisms.

范式修正

范式可以被超链者角色用作超链者范式特质(第37页)。在游戏中,对范式的忠诚会改变超链者的行为,并以积极和消极的方式影响她操纵共鸣的方式(通过某些优势和缺陷反映出来)。超链者在范式的影响范围内调整共鸣(通过使用复合程式、技能、编制或编译网精)时,会获得奖励骰。另一方面,超链者会在范式的影响范围外失去骰池或受到阻碍。这些加值和惩罚在所有方面都被视为类似精魂导师的修正。

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PARAGON MODIFIERS

A paragon can be taken by a technomancer character with the Paragon quality (p. 37). In game terms, allegiance to a paragon alters a technomancer’s behavior and affects how she manipulates Resonance in both positive and negative ways—reflected by certain advantages and disadvantages. A technomancer gains bonus dice when modulating Resonance (through the use of complex forms, skills, threading, or the use of Compiling) in accordance with the paragon’s area of influence. On the other hand, the technomancer may lose dice or become otherwise hampered outside the paragon’s sphere. These bonuses and penalties are in all regards treated like mentor spirit modifiers (p. 192, SR4).

引用
范式

费用:5BP

这个特质只适用于那些拥有超链者特质的角色。这个角色已经与一个神秘而强大的矩阵实体取得了联系,祂会作为一个向导并赋予角色某些优势和缺陷,参见《超链者范式》,第149页。一个角色只能拥有一个范式。

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PARAGON

Cost: 5 BP

This quality is available only to those with the Technomancer quality. The character has made contact with a mysterious and powerful Matrix entity, which acts as a guide and grants certain advantages and disadvantages, see Paragons, p. 149. A character may only have one Paragon.

扮演范式

与精魂导师(SR4页,第192页)类似,范式应该被GM用作沟通信息和加强角色扮演的工具。然而,范式因祂们与数字世界的联系而应该被描绘成不同于精魂导师的形象。范式还没有与泛人类建立长期的联系并且来自数字化的领域。因此,祂们的行为和本性应该是非人类的,抽象的,陌生的,比泛人类的“碳基”生命形式或精神更缺少激情。

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ROLEPLAYING PARAGONS

Similar to mentor spirits (p. 192, SR4), paragons should be used by the gamemaster as tool to communicate information and enhance roleplaying. However, paragons should be portrayed differently from mentor spirits, due to their connection to the digital world. Paragons haven’t yet established a long-term connection to metahumanity and originate from a computerized realm. Thus, their behavior and nature should be non-human, abstract, alien, and less passionate than metahuman “carbon-based” life forms or spirits.

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Re: 【暗影狂奔4E Unwired】 超链者范式 P.149-151
« 回帖 #1 于: 2022-08-29, 周一 15:06:10 »
范式样例

每个范式都代表着不同的、通常是某种非类人的偶像化原型。由于矩阵的无所不在,这些概念大多是全球性的,所以与精魂导师不同,范式的形象通常更加统一,较少受到文化或传统差异的影响。下面的范式样例只是作为存在的不同概念的范例,远不是一个完整的列表。玩家可以随时与GM合作,创造出最适合他们自己角色观念的范式形象。

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SAMPLE PARAGONS

Each paragon represents some kind of archetype idolized in different, often non-humanoid, personas. Since most of these concepts are global due to the omnipresence of the Matrix, paragons are often more uniform and are less subject to cultural or traditional differences, unlike mentor spirits. The paragons below serve merely as examples of different concepts that exist and are far from a complete list. Players can always work with their gamemaster to develop a paragon profile that fits their character’s outlook best.

引用
01

01是开始和结束,是阿尔法和欧米伽。有些人称之为“深层共鸣”(Deep Resonance),因为难以找到更恰当的描述,祂是无处不在的虚拟世界的意识,是虚拟和谐的体现,是代码的本质。01的追随者往往会从祂那里寻求指导和灵感。

优势:编译和注册任何类型网精+1DP

缺陷:01是代码的完美化身,并要求祂的追随者也如此,或者至少在他们失败时给他们一个严厉的教训。追随01的超链者必须花费2点极限来消除失误或降低严重失误。

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01

Zero-One is the beginning and the end, the alpha and the omega. While some call it the Deep Resonance, for lack of a better word, it is the consciousness of the virtual world that permeates everything, the embodiment of virtual harmony, the essence of the code. Followers of Zero-One tend to seek it for guidance and inspiration.

Advantages: +1 die for compiling and registering sprites of any type

Disadvantages: Zero-One is the perfection of the code and demands the same from his followers, or at least teaches them a harsh lesson if they fail. Zero-One technomancers must spend 2 points of Edge to negate a glitch or downgrade a critical glitch.

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化名

化名是矩阵的间谍,是不断变化的黑客化身或匿名用户的体现。化名是关于切换或改变访问ID、代码和位置的一切,无论是在矩阵中还是在现实世界中。化名没有外貌。祂通过窃取其他用户的代码来欺骗和冒充他们,变得与其他矩阵用户毫无区别。

优势:欺骗检定+2DP,破解或侦探网精(玩家必须选择一个)+1DP

缺陷:追随化名的超链者无法忍受支付他们的生活方式,因此必须使用他们的能力来欺骗他们的生活方式(黑客手册,第80页)。

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ALIAS

Alias is the spy of the Matrix, the embodiment of the changing hacker persona or anonymous user. Alias is all about switching or exchanging access IDs, codes, and places, both in the Matrix and real life. Alias has no face. He becomes indistinguishable from other Matrix users, fooling and impersonating other users by stealing their codes.

Advantages: +2 dice to Spoof Tests, +1 die for Crack or Sleuth sprites (player must choose one)

Disadvantage: Alias technomancers cannot abide to pay for their lifestyle and must therefore use their abilities to spoof their lifestyle (Hacker’s Handbook, p. 80).

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司书官

司书官是积累信息的化身。作为虚拟的记录者,她在矩阵无以计数的档案中存储和整理人类的历史与世界的知识财富,从不忘记信息是如何相互联系和交叉引用的。

优势:所有浏览检定+2DP,代码网精或数据网精(玩家必须选择一个)+1DP

缺陷:追随司书官的超链者不能主动破坏或损坏数据。超链者必须在意志+逻辑(3)检定中成功,才能故意删除或破坏数据(或命令网精这么做)。

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ARCHIVIST

The Archivist is the embodiment of amassed information. As the virtual chronicler, she hoards and sorts the history of man and the world’s intellectual wealth and knowledge within the innumerable archives in the Matrix, never losing track of how information interconnects and cross-references.

Advantages: +2 dice for all Browse Tests, +1 die for Code or Data sprites (player must choose one)

Disadvantages: Technomancers following the Archivist cannot willingly destroy or corrupt data. The technomancer must succeed at a Willpower + Logic (3) Test to purposely delete or corrupt data (or order a sprite to do so).

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架构师

架构师是有序拓扑的化身,是节点和网络的缔造者。每个节点都有一个精心选择的文件、从属设备和订阅设备的架构,以确保功能正确和数据排序。动作必须有精确的时间和精准地控制才能顺利进行。虚拟的混乱则是诅咒。

优势:编辑检定+2DP,数据网精或机械网精(玩家必须选择一个)+1DP

缺陷:破解检定-1DP

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ARCHITECT

The Architect is the personification of ordered topography, the creator of nodes and meshworks. Each node has a well-chosen architecture of files, slaves, and subscribed devices that ensure functionality and sorting of data. Actions must be precisely timed and neatly controlled to run smoothly. Virtual chaos is anathema.

Advantages: +2 die to Edit Tests, +1 die for Data or Machine sprites (player must choose one)

Disadvantages: –1 die to Crash Tests

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巴别塔

巴别塔是宇宙语言的化身,无论祂是口头的、视觉的(以图标和符号的形式),还是编程的。祂是即时的全能翻译者,也是交互式程序或界面的原型。追随巴别塔的超链者都是思想开放的人,他们喜欢聊天、写博客和交流。

优势:线上的礼仪和语言检定+1DP,情报网精或引导网精(玩家必须选择一个)+1DP

缺陷:加密是通信的祸根,所以追随巴别塔的超链者必须进行意志+逻辑(3)检定来加密任何东西。

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BABEL

Babel is the embodiment of universal language, whether it be spoken, visual (in the form of glyphs and symbols), or programmed. He is an instant omnitranslator, the archetype of an interactive program or interface. Technomancers following Babel are open-minded individuals who like to chat, blog, and communicate.

Advantage: +1 to online Etiquette and Language Tests, +1 die for Courier or Tutor sprites (player must choose one)

Disadvantage: Secrecy is the bane of communication, so Babel technomancers must make a Willpower + Logic (3) Test to encrypt anything.

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黑帽子

黑帽子是黑客的人格化形象,他们利用计算机系统完全是出于某种自私的动机。虽然有些人只是数据窃贼,为了个人和金钱利益而盗取并出售数据,但也有一些人只是出于兴趣、好奇或在黑客社区中的个人声誉而入侵节点。

优势:利用漏洞检定+2DP,破解网精或诱错网精(玩家必须选择一个)+1DP

缺陷:追随黑帽子的超链者很难克制自己入侵一个各方面都很有趣的节点。超链者在有机会时必须在意志+魅力(3)检定中获得成功,才能避免骇入这样一个系统。

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THE BLACK HAT

The Black Hat is the personified essence of the hacker, who works to exploit computer systems out of a certain self-serving motivation. While some are just data thieves who steal and sell data for personal gain and monetary interest, there are also those who intrude on nodes just out of fun, curiosity, or personal fame among the community of hackers.

Advantages: +2 dice to Exploit Tests, +1 die for Crack or Fault Sprites (player must choose one)

Disadvantage: Black Hat technomancers have extreme difficulty restraining themselves from hacking into a node that is interesting in any way. The technomancer must succeed in a Willpower + Charisma (3) Test to avoid hacking such a system when the opportunity arises.

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守密人

守密人是秘密的守护者。祂是隐藏数据的保护者和加密大师,保护隐藏在布满了层层安保措施的保险库里的值钱数据。祂知道所有的保密和机密信息,是用于加密和解密数据的密文与密钥的化身。

优势:所有加密和解密检定+2DP,情报网精或数据网精(玩家必须选择一个)+1DP

缺陷:追随守密人的超链者不会轻易泄露机密,也不会向不可靠的来源泄露。超链者必须进行一个意志+逻辑(3)检定来与他不完全信任的人分享秘密或重要信息……而这种信任是很罕见的。

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CRYPTOME

Cryptome is the keeper of secrets. He is the preserver of hidden data and a master of encryption, protecting paydata stashed away in vaults, riddled with massive layers of protection. Knowing all confidential and classified information, he is the embodiment of cryptograms and cipher keys used to encrypt and decrypt data.

Advantage: +2 dice to all Encryption and Decryption Tests, +1 die for Courier or Data sprites (player must choose one)

Disadvantage: Technomancers who follow Cryptome don’t surrender secrets easily and never to unreliable sources. The technomancer must make a Willpower + Logic (3) Test to share a secret or important information with someone he does not completely trust … and such trust is rare.

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代达罗斯

代达罗斯以希腊著名发明家的名字命名,祂是机器修补匠、设备和(有时是危险的)技术发明的化身。代达罗斯是建造者和创新者的化身,热爱机器人、无人机、载具和电子设备的超链者对这一范式特别感兴趣。

优势:硬件检定+2DP,机械网精或诱错网精(玩家必须选择一个)+1DP

缺陷:追随代达罗斯的超链者倾向于以一种比平常更下意识的方式与他们工作的机器进行交互。因此,他们所做的修改是针对具有他们天赋和世界观的人的,而不是针对普通用户甚至非代达罗斯超链者的直观感受。由这些超链者建造或修改的设备有一个更神秘的用户界面,给任何想要合法使用它的人施加-2dp的修正。

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DAEDALUS

Named after the famous Greek inventor, Daedalus is the embodiment of the machine tinkerer, the master of devices and (sometimes dangerous) technical inventions. As Daedalus is the personification of the constructor and innovator, technomancers with a love of robotic machines, drones, vehicles, and electronic devices feel especially drawn to this paragon.

Advantage: +2 dice to Hardware Tests, +1 die for Machine or Fault sprites (player must choose one)

Disadvantage: Technomancers who follow Daedalus tend to interact with the machines on which they are working in an even more subconscious manner than usual. As a result, modifications they make are geared towards someone with their talents and worldview, rather than something that is intuitive to a mundane user or even a non-Daedalus technomancer. Devices built or modified by such technomancers have a more arcane user interface, imposing a –2 modifier on anyone who wants to legitimately use it.

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德尔斐

德尔斐是神谕,矩阵肠卜师和归纳逻辑的化身。她阅读代码,与数据流互动,通过观察数据流的趋势、如何形成湍流和漩涡,来预测世界、企业甚至个人的命运。由于她是数据的源头,她被认为是一个明智的顾问。

优势:分析检定+2DP,代码网精或引导网精(玩家必须选择一个)+1DP

缺陷:追随德尔斐的超链者不擅长应对意外情况。他们必须进行一个意志+逻辑(3)检定,才能在没有计划的情况下快速做出决定。

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DELPHI

Delphi is the oracle, the haruspex of the Matrix and incarnation of inductive logic. She reads the code, interacting with the flow and predicting the fate of the world, of corporations, and even of individuals by observing the currents in the data streams, how it forms turbulence and vortices. Since she is a source of data, she is considered to be a wise counselor.

Advantages: +2 dice for Analyze Tests, +1 die for Code or Tutor Sprites (player must choose one)

Disadvantage: Delphi technomancers don’t adapt easily to unexpected situations. They must make a Willpower + Logic (3) Test to make any quick decisions in situations they have not planned for.

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梯队

梯队是监视的体现,是从不露面的老大哥(Big Brother)的化身。梯队无时无刻不在监视着一切,通过与矩阵相连的监听站和监控设备嗅探传输信息并进行窃听。祂收集有关人员、对象或过程的信息,并追踪他们的活动和联系。

优势:追踪和嗅探检定+1dp,破解网精或侦探网精(玩家必须选择一个)+1DP

缺陷:梯队的追随者痴迷于收集周围正在发生的事情的信息。当玩家措手不及,没有获得所需的信息,或者盲目地进入某个情况时,他们的所有动作都将遭受-1DP的修正。

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ECHELON

Echelon is the incarnation of surveillance, the embodiment of the faceless Big Brother. Echelon monitors everything, all the time, sniffing ransmissions, eavesdropping through listening posts and surveillance devices connected to the Matrix. It gathers information on people, objects, or processes, and tracks their activity and associations.

Advantage: +1 die to Track and Sniffer Tests, +1 die for Crack or Sleuth sprites (player must choose one)

Disadvantage: Echelon followers obsessively work to gather information about what is going on around them. When caught off-guard, without having information they need, or when running blind into a situation, they suffer a –1 dice pool modifier on all actions as long as the situation remains.

引用


流代表了通过计算机网络的持续数据流。就像一条河流,数据在矩阵中不断地从一点移动到另一点,形成潮汐、信息池,甚至是虚拟海洋。流是不断运动的,从源头到达目的地。追随流的超链者更深入地理解数据流的本质,能够更清楚地看到矩阵的流向。

优势:编制检定+2DP,代码网精或数据网精(玩家必须选择一个)+1DP

缺陷:矩阵战斗攻击检定-1DP

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FLOW

The Flow represents the constant stream of data through computer networks. Like a river, data constantly moves from one point to another in the Matrix, forming tides, pools of information, or even virtual oceans. Flow is constantly moving, traveling from source to destination. Technomancers who follow the Flow understand the nature of the data stream more deeply and are able to see the currents of the Matrix more clearly.

Advantage: +2 dice for Threading Tests, +1 die for Code or Data Sprites (player must choose one)

Disadvantage: –1 die to Cybercombat Attack Tests

引用
爱抖露

爱抖露是虚拟名人,矩阵公众形象的象征。外表、宣传、大众营销、控制公关机构和广告是她的最爱。她是信息的操纵者,通过对新闻和数据造成的微小偏差影响大众。

优势:唬骗检定+2DP,破解网精或侦探网精(玩家必须选择一个)+1DP

缺陷:爱抖露的追随者必须在意志+逻辑(3)检定中获得成功,以避免在有机会时操纵对他们有利的数据。

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IDORU

The Idoru is the archetypical virtual celebrity, the public face of the Matrix. Looks, propaganda, mass marketing, the control of public relation machineries, and advertisements are her favorites. She is the manipulator of information, influencing the masses via small biases made to news and data.

Advantage: +2 dice on Con Tests, +1 die for Crack or Sleuth sprites (player must choose one)

Disadvantage: Idoru followers must succeed in a Willpower + Logic (3) Test to avoid manipulating data in their favor when the opportunity affords.

引用
入侵反制(IC)

IC是矩阵的守护者,是抵御恶意软件和敌对影响的卫士。作为矩阵的骑士,祂保护祂所负责的人,保护他们(和他们的数据),耐心地等待入侵者或威胁,祂将用冰冷代码的力量战胜并制裁他们。

优势:除了衰褪以外,所有矩阵伤害抵抗检定+2DP,守卫网精+1DP

缺陷:如果追随IC的超链者不能保护他所承诺的东西,或者不能实现他自己选择的目标,他的所有动作都将遭受-1DP修正,直到他为失败做出补偿。

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INTRUSION COUNTERMEASURE (IC)

IC is the guardian of the Matrix, the defender against hostile influences and malware. As the paladin of the Matrix, it protects those in its charge, safeguarding them (and their data), patiently waiting for intruders or threats which it will challenge and punish with cold-coded force.

Advantages: +2 dice to all Matrix Damage Resistance Tests except Fading, +1 die for Paladin sprites

Disadvantages: If an IC technomancer fails to protect or guard something he has committed to, or does not achieve a self-chosen goal, he suffers a –1 dice pool modifier on all actions until he atones for the failure.

引用
探针

探针是矩阵的侦察兵。她进入数字以太定位节点,并在矩阵的深处搜寻不寻常的活动。追随探针的超链者都是充满激情的规划者,他们会在确定路线之前先进行测试。

优势:所有扫描检定+2DP,破解或侦探网精(玩家必须选择一个)+1DP

缺陷:追随探针的超链者在没有提前探查的情况下的即时骇入检定-2DP

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PROBE

Probe is the scout of the Matrix. She reaches into the digital ether to locate nodes and scours the depths of the Matrix for unusual activities. Technomancers following Probe are passionate planners, testing out certain routes before deciding on one.

Advantages: +2 dice to all Scan Tests, +1 die for Crack or Sleuth sprites (player must choose one)

Disadvantages: Probe technomancers receive a –2 dice penalty when hacking on the fly without probing first.

引用
脉冲

脉冲是数字的速度,矩阵的心跳。脉冲崇拜虚拟速度带来的快感、不假思索地处理信息的反应、跳入载具或在网络世界中疾驰时的刺激。寻求刺激者和节点掠袭者经常被脉冲所吸引。

优势:矩阵主动性检定+2DP

缺陷:非即时骇入的骇入检定-2DP

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PULSE

Pulse is digital velocity, the heartbeat of the Matrix. Pulse idolizes the thrill of virtual speed, the reactive processing of information without thinking, the kick while being jumped into vehicles or racing through the cyberverse. Thrillseekers and noderaiders are often drawn to the Pulse.

Advantages: +2 dice on Matrix Initiative Tests

Disadvantage: –2 dice on Hacking Tests when not hacking on the fly

引用
射手

射手是数字世界中士兵或雇佣兵的化身。矩阵是祂的战场,祂是数字战争的战士,是攻击程序的精魂,是游戏领域的征服者。祂只对击败对手的计数感到兴奋,祂不了解骑士准则或荣誉,只识胜利。

优势:所有矩阵攻击检定+2DP,守卫网精或坦克网精(玩家必须选择一个)+1DP

缺陷:追随射手的超链者必须在意志+逻辑(3)检定中获得成功才能从矩阵战斗中撤退。

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Shooter

Shooter is the personification of the soldier or mercenary in the digital world. The Matrix is his battle ground and he is the man at arms of digital warfare, the spirit of the attack program, the conqueror of game realms. Thrilled only by the count of vanquished opponents, he knows no chivalric code or honor, just victory.

Advantages: +2 dice to all Matrix Attack Tests, +1 die for Paladin or Tank sprites (player must choose one)

Disadvantages: A Shooter technomancer must succeed in a Willpower + Logic (3) Test to retreat from a Matrix fight.

引用
世界树

世界树遍布整个矩阵。祂扎根于矩阵深处,祂的分支像血管和神经一样贯穿整个矩阵,连接着每个系统的每个节点。世界树是所有信息连接的化身,在无尽的网络空间中分发数据。从世界树处寻求启示的超链者们信奉信息与知识的普遍传播。

优势:分析检定+2DP,代码网精或情报网精(玩家必须选择一个)+1DP

缺陷:追随世界树的超链者很容易被他们感兴趣的信息分散注意力。当面对新的信息、不寻常的数据或现象时,超链者必须进行意志+魅力(3)检定,以抵制放弃当前任务去筛选、分析和获取信息(如果可能的话)的诱惑。

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THE WORLD TREE

The World Tree pervades the Matrix. Rooted deep inside the Matrix, its branches run through the Matrix like veins and nerves, interconnecting every node in every system. The World Tree is the incarnation of connectivity of all information, distributing data in endless cyberspace. Technomancers looking to the World Tree for enlightenment believe in universal distribution of information and knowledge.

Advantages: +2 dice to Analyze Tests, +1 die for Code or Courier sprites (player must choose one)

Disadvantage: World Tree technomancers are easily distracted by information they find interesting. When faced with new information, unusual data, or phenomena, the technomancer must make a Willpower + Charisma (3) Test to resist dropping his current task to screen, analyze, and acquire the information (if possible).