范式——虚拟的神明与魔鬼虽然一直以来都存在矩阵中的目击传闻,关于虚拟存在和实体的都市传说,关于UMP(Unidentified Matrix Phenomenon,未知矩阵现象)的极客们在兴趣小组(SIGs)中的报告和揣测,AI和网精存在的公开披露为所有这些目击者的叙述带来了一个新的视角。然而……对于这些似乎来自通常矩阵领域之外的实体,没有人能够提出令人满意的解释。据报道,超链者们追随这些实体,或感到与之存有内在的联系。
由于目前缺乏更好的分类方法,并且由于祂们是真正“无与伦比的范例”的矩阵存在,似乎既不是网精,电子幽灵,也不是AI,所以被称为范式的存在——似乎诞生于矩阵或共鸣域,超出了常规矩阵的脉冲和字节层面。
一些人推测,范式是在崩溃2.0之后从需要洞察其新能力或渴望精神信仰的浮现超链者的集体潜意识中自发形成的。然而,事实是,没有人真正知道这些生物来自哪里,甚至祂们是否真的存在。就像法师们没能对他们精魂导师的起源做出可靠的解释一样,在觉醒近60年后,范式似乎也无法轻易地解释。
劇透 - :
PARAGONS—VIRTUAL GODS AND DEMONS
While there have always been rumors of sightings in the Matrix, urban myths of virtual beings and entities, reported and speculated about in SIGs by UMP (Unidentified Matrix Phenomenon) geeks, the public revelation of AI and sprites put all of these eyewitness accounts in a new perspective. And yet … no one has come up with a satisfying explanation about these entities that seem to originate from beyond the normal realms of the Matrix and that technomancers have been reported to follow or feel inherently connected to.
Named paragons—due to the lack of a better categorization and because they are truly “peerless examples” of Matrix beings that seem to be neither sprite, e-ghost, nor AI—they appear to be native to the Matrix or to resonance realms, layers of pulses and bytes beyond the normal Matrix
Some speculate that paragons formed spontaneously and recently, in the wake of Crash 2.0, from the collective subconscious minds of Emerging technomancers who were in need of insight into their new abilities or yearning for a spiritual belief. The truth is, however, that nobody really knows where these beings come from, or even if they really exist. Just as magicians have failed to come up with a reliable explanation of the origin of their mentor spirits, nearly 60 years after the Awakening, paragons seem to defy an easy explanation.
交流 即使是超链者也在他们对范式的看法和信仰上存在分歧。有些人认为祂们是网络世界的神明(或魔鬼),是由人类与代码的进化创造出来的,而另一些人则认为祂们是一种思想、图像或原型的具象化投影,反映了虚拟世界和其住民的本质。其他人认为,祂们实际上是拥有智慧的共鸣程序,与泛人类迄今编写的任何程序(包括AI)不同。虽然这些化身乍看之下与精魂导师类似,但范式的内在有所不同,祂们体现了现代、技术和代码世界的各个方面,而不是精神领域。
不论这些不同的解释如何,与范式的互动都需要遵循一定的模式,这个过程被称为交流(Communion)。超链者报告说,在网上冥想的过程中,他们突然被传送到一个不同于任何虚拟或物理体验的地方。在那里,他们遇到了一个他们感觉与之有内在联系的存在,这个存在赋予了他们对矩阵及其数字机制更深入的洞察。
劇透 - :
COMMUNION
Even technomancers are divided in their view of and belief in paragons. While some see them as gods (or demons) of the cyberworld, created by the evolution of the code and humanity, others view them as embodied projections of an idea, an image, or an archetype, something that reflects the nature of the virtual world and those who reside in it. Others believe that they are actually sapient Resonance programs, unlike anything that metahumanity has programmed so far (including AIs). Although these incarnations seem to resemble mentor spirits on first glance, paragons are inherently different and embody aspects of the modern, technological, and coded world rather than spiritual realms.
Regardless of these differing explanations, interaction with a paragon, called communion, follows certain patterns. Technomancers have reported being suddenly transported to a place, unlike any in their virtual or physical experience, during meditative online sessions. There, they encountered a being to which they felt inherently linked that gifted them with deeper insight into the Matrix and its digital mechanisms.
范式修正范式可以被超链者角色用作超链者范式特质(第37页)。在游戏中,对范式的忠诚会改变超链者的行为,并以积极和消极的方式影响她操纵共鸣的方式(通过某些优势和缺陷反映出来)。超链者在范式的影响范围内调整共鸣(通过使用复合程式、技能、编制或编译网精)时,会获得奖励骰。另一方面,超链者会在范式的影响范围外失去骰池或受到阻碍。这些加值和惩罚在所有方面都被视为类似精魂导师的修正。
范式
费用:5BP
这个特质只适用于那些拥有超链者特质的角色。这个角色已经与一个神秘而强大的矩阵实体取得了联系,祂会作为一个向导并赋予角色某些优势和缺陷,参见《超链者范式》,第149页。一个角色只能拥有一个范式。
扮演范式 与精魂导师(SR4页,第192页)类似,范式应该被GM用作沟通信息和加强角色扮演的工具。然而,范式因祂们与数字世界的联系而应该被描绘成不同于精魂导师的形象。范式还没有与泛人类建立长期的联系并且来自数字化的领域。因此,祂们的行为和本性应该是非人类的,抽象的,陌生的,比泛人类的“碳基”生命形式或精神更缺少激情。