自由网精矩阵中还包含一些已经与操纵它们的超链者断开了连接的网精。这些网精自由地漫游在网络空间中,发展出它们自己的动机,适应它们新的自由程度,并重写自身的代码。尽管一些矩阵塑模的研究者、AI和超链者将它们的存在与觉醒世界中的自由精魂相类比,因为它们有某些很明显的相似之处,另一些人则认为这些相似之处只是进化上的巧合(遵循万物理论的基本原理),这些自由网精是机械世界的独特产物。
独立大多数网精认为它们的独立是从为超链者承担任务的压力中解脱出来。有些网精甚至把它看作是从压迫的枷锁中解放出来,而另一些则把这看作是脱离了它们的既定目标。
每当一个网精变得不受控制时(第236页,SR4),GM根据是否适合她的游戏和战役来决定它是否会成为一个自由网精。作为指导原则,大多数能级大于6的注册网精将成为自由网精,而能级较低的网精则会被反编译为代码尘埃。与超链者或其它在线用户有长期联系,或受到某种动机驱使的网精往往更容易成为自由网精。未注册网精几乎都不会变成自由网精(这可能是矩阵的安保机制)。
为了随机决定一个网精是否会成为自由网精,为网精进行极限(3)简单检定。成功则意味着该网精现在成为了自由网精,极限为1。每个净成功都会增加自由网精的初始极限。如果检定失败,网精就会消失(它是否会进入共鸣域尚不可知)。未注册网精很少成为自由网精,它们极限检定的骰池受到-4的负面修正。与矩阵用户(不一定只是超链者)有过特别难忘或频繁遭遇的网精将获得+2骰池奖励,它们甚至可以选择燃烧一点极限来进一步增加这种奖励。
劇透 - :
INDEPENDENCE
Most sprites consider their independence a relief from the strain of undertaking tasks for technomancers. Some even view it as a liberation from an oppressive yoke, whereas others view it as a separation from their intended purpose.
Whenever a sprite becomes uncontrolled (p. 236, SR4), the gamemaster decides whether it becomes a free sprite, as it fits her game and campaign. As a guideline, most registered sprites with a rating greater than 6 become free, whereas lesser sprites simply de-rez to code dust. Sprites with a long history of association with technomancers or other online users, or that are driven by some kind of motivation, tend to become free more often. Unregistered sprites almost never go free (probably as a safety mechanism of the Matrix).
To determine randomly if a sprite goes free, roll an Edge (3) Test for the sprite. Success means that the sprite is now free, with an Edge of 1. Every net hit increases the free sprite’s initial Edge. If the test fails, the sprite simply vanishes (whether it goes to a resonance realm is a matter of conjecture). Unregistered sprites rarely go free and suffer a –4 dice pool penalty to the Edge Test. Sprites that have had especially memorable or frequent encounters with Matrix users (not necessarily only technomancers) receive a +2 dice pool bonus, and may even elect to burn a point of Edge to increase this bonus further.
新能力每当一个网精在矩阵中变为自由网精时,它的“源代码”就会被打乱。在游戏中,这将阻止网精被轻易地反编译,并赋予自由网精否决的能力。除此之外,网精代码的混乱产生了一些数量等同于其剩余极限属性的新能力。由于网精的独立依赖于偶然性,所以它的代码进化与机械世界的巧合和概率联系在一起。同样地,自由网精的能力只有在其极限属性增加时才会增加,使其在每次重组时获得新能力。注意,如果网精燃烧或失去极限,这些能力不会消失;然而,在网精的极限超过旧有水平之前它也不会获得新能力。
这些新能力可以来自以下方面:
• 网精可用的任何能力(第156页和第236-237页,SR4)。
• 任何泛人超链者可用的回声都可以作为自由网精的力量显现。自由网精使用极限属性来代替深潜阶层。重组过程也可能会产生超链者所未知的回声和能力,为GM提供将新元素引入游戏的机会。
• 一些只提供给自由网精的独特能力,选择自《自由网精能力》(第159页)。
劇透 - :
NEW POWERS
Whenever a sprite becomes free in the Matrix, its “source code” is scrambled. In game terms, this prevents the sprite from being easily decompiled, granting free sprites the power of Denial (p. 160). Additionally, the jumbling of the sprite’s code spawns a number of new powers equal to its remaining Edge attribute. Since it owes its independence to chance, the sprite’s code development is tied to coincidence and the probabilities of the machine world. As such, a free sprite’s powers only increase when its Edge increases, enabling it to gain new powers every time its Edge increases with reassembling (p. 158). Note that if the sprite burns or otherwise loses Edge, these powers do not go away; however, the sprite will not gain new powers until its Edge exceeds its old level.
These new powers can come from the following:
• Any one of the powers available to sprites (p. 156 and pp. 236–237, SR4).
• Any of the echoes available to metahuman technomancers may manifest itself as a free sprite’s power. Free sprites use Edge in place of submersion grade. It is possible that the Reassembling process produces echoes and powers as yet unknown to technomancers, providing the gamemaster with the opportunity to introduce new elements into his game.
• A unique power available only to free sprites, chosen from those listed under Free Sprite Powers, p. 159.
编制学习了软件技能的自由网精可以使用编制能力(234页,SR4),使用它们的能级代替共鸣属性。
自由网精任务自由网精通常不会欠任何人任务。如果它愿意,它可以执行任何要求已注册网精的任务(235页, SR4)。