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致命一击(Coup de Grace, CDG以一个整轮动作,你可以用一次近战攻击终结一个无助对手的性命。你也可以使用弓或弩发动CDG,不过前提是目标需要处于邻接你的位置。CDG会自动命中目标且造成重击。如果目标在受到了这次攻击之后依然生存,那么他还要再进行一次DC为“10+CDG伤害”的强韧豁免检定,如果检定失败就会立刻死亡。盗贼能在进行CDG时加上自己的偷袭伤害。 进行CDG会导致威胁着你的敌人对你进行藉机攻击。你无法对免疫重击的生物发动CDG。你可以对拥有全隐蔽的生物发动CDG,不过这样做需要消耗两个连续的整轮动作(先花1轮找到目标现在所处的方格,再用第二个动作进行致命一击)。
原文:劇透 - : Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets his sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die. Delivering a coup de grace provokes attacks of opportunity.Creatures that are immune to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.
沉眠(Slumber, Su):女巫能够令30尺内一名生物陷入深沉的魔法睡眠,如同‘睡眠术’的效果。目标生物可以通过成功的意志豁免令其无效。若豁免失败生物将陷入沉睡,持续轮数等同于女巫等级。本巫术能够影响任意HD的生物。目标生物不会因为噪音或光亮而醒来,但他人可以使用标准动作唤醒目标。若目标生物遭受了任何伤害,巫术立刻结束。无论豁免成功与否,该生物在1天内都不会再次成为此巫术的目标。 【法术速查】睡眠术(Sleep):使4HD的生物陷入魔法睡眠。
原文劇透 - : Slumber (Su) (Advanced Player's Guide pg. 66): A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch's level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.