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Storm Step
School conjuration (teleportation) [electricity]; Level magus 3,
sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Target you
Range close (25 ft. + 5 ft./2 levels)
Duration instantaneous
Saving Throw Reflex halves; Spell Resistance yes
You are able to harness the power of the storm to transport
yourself a short distance, by taking the form of a furious,
sizzling bolt of elemental electricity. You must either have
line of sight to your destination or you must specify a direction
and distance within range. Creatures and objects in the path
of your passage take 1d8 points of electricity damage per 2
caster levels (maximum 5d8). A successful Reflex save halves
the damage.
If your path intersects with a solid object, you damage the
barrier accordingly. If the damage is enough to break through
the barrier, you continue beyond the barrier as long as the
spell’s range permits; otherwise, your movement stops in the
square adjacent to the barrier and the effect ends