作者 主题: 好的...原创规则要招募测试玩家要怎么走?  (阅读 1182 次)

副标题: 3年没回来的回来说一下

离线 RabbitKnight

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Re: 好的...原創規則要招募測試玩家要怎麼走?
« 回帖 #40 于: 2023-10-18, 周三 23:26:58 »
TO28
感謝,但是果園的IP地址是多少?我等等查查看,如果能順手貼出來就...先感謝了
我的天!右上角!原來之前是沒看過嗎!

就像http問題已經有好一段時間了,還是能找到苦於無法引用的人一樣,我真的覺得這東西該公告之類的。

离线 Lagore

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Re: 好的...原创规则要招募测试玩家要怎么走?
« 回帖 #41 于: 2023-10-18, 周三 23:44:29 »
写了很多最后想想都删了,这种“A骂了我我抓着B喷,发现认错人了还觉得不算什么问题,谁叫别人骂得太多了让我应激了”我是真欣赏不来,祝你成功吧。
« 上次编辑: 2023-10-18, 周三 23:46:15 由 Lagore »
“尤卢斯啊尤卢斯,你说你好好的,怎么就沦落到这地步了呢?”——布拉特
“布拉特啊布拉特,你有什么问题可以直接来问我,怎么非得用绑架的方式把我请过来?”——尤卢斯

离线 冰川

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Re: 好的...原创规则要招募测试玩家要怎么走?
« 回帖 #42 于: 2023-10-19, 周四 00:59:02 »
找点团跑跑或者带带,参考一下别的类似规则,感觉你没有对实际的跑团有多少认知,毕竟一个回合一小时对于绝大多数规则来说是长得过分的
比起第一次啊如何如何之类的,更重要的是你玩家只有两个人,然后主持人包办了计算规则etc。
也就是说在4-5人,玩家参与度更高的情况下时间的拉长会达到一个比较恐怖的程度,更别提玩家决策和因为等待分神的时间
额,还有你觉得世设不重要也不喜欢随机性。实际上能不能吸引玩家除了规则本身以外世设本身也很重要,光是丢出一坨数值体系没人看的。丢掉随机性,那玩家更像是做数学题,算好什么时候丢什么资源就完事了。


离线 水瓶盖•迷惘记忆•八哥大王I世

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Re: 好的...原创规则要招募测试玩家要怎么走?
« 回帖 #43 于: 2023-10-19, 周四 14:58:18 »
友情提醒一下,通常来说反弹,反弹反弹这种思路并不是个好玩的答案。至于实际情况,最好的办法还是拉人玩一下最好。
2C2D最高7L,我果然就是弱鸡么.....

离线 landbuilding

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Re: 好的...原创规则要招募测试玩家要怎么走?
« 回帖 #44 于: 2023-10-21, 周六 08:16:35 »


其他可能有难度,但是引用应该还是不难的,你找要引用的帖子的右上角,有个引用

我的评价是不如养个AI和你玩游戏


编辑:上面原来已经有人教过了
« 上次编辑: 2023-10-21, 周六 08:40:38 由 landbuilding »
Tunnel esp

离线 Mounrou

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Re: 好的...原創規則要招募測試玩家要怎麼走?
« 回帖 #45 于: 2023-10-21, 周六 09:24:22 »
4 words:

Go read Twilight 2000 (Both Versions)

...That's 6 words though. :em026 Anyhow.



Twilight 2000 is the type which they called "Simulationist Rules" of which on the Spectrum of TRPG rules is like "Simulationist-----DnD-----Freeform."

TW2K is a good example of how something that's seriously complicated to the point of wanting computers to calculate, in an era that didn't use computer for these stuffs, moved onto the next century and streamlined while still trying to retain the simulationist elements.
(Though old fans still hated it for being "not complicated enough". :em032)

You're doing Simulationist ruleset. Looking at how people streamline that might give you an idea. v=3=v




As for finding players... Weeeeeeeeeell, looking at the previous way you did it......

No you don't. v=3=v

I mean, when you did it you:

1) Did everything important on your own.
2) One player disappeared.
3) The other was phone-gaming.
4) You said the other players didn't require to do the calculations anyhow.

... Now, the roles of the playtester is the basically "mess the game up as much as possible, so that you can know what doesn't work and what needs more refinement"

A playtester that doesn't need to look at the rules is, for all purposes, useless.

You just want a bunch of "sounding boards" to know that you've done something. Now that is perfectly understandable. I was like that 20 years ago too. And nobody liked their life's effort being picked on too. I also get that. (I still remember how pissed off I was when my playtester messed my game up... But then that guy's a troll who was doing it intentionally cause he didn't get to munchkin everything so... The memory that he tried to run his own new thing with similar theme right after me and couldn't even get out of camp was... :em020 )

Yeah, train an AI player. If you think the last playtest was okay then AI players are enough for your purpose.

But if you really want your players to get your rules... That way you are doing right now is still crap.

Streamlining.
Presentations.
Explainations.
Sequences.
Formats.
The guts to trash some ideas, some of which are precious "at this moment"
etc.

There are so many things to do when making anything. And it's literally a forever work. Why do you think established systems all have multiple versions? Even FATE have versions and its literally a "talking-game".



And right now your biggest problem is step one: getting out of your own head.

That's essentially the first thing you need to do, if you're seriously wanting others to care about what you do. v=3=v
Without this, everything else would be stuck.




Finally,


It is okay for you to make your things alone without input from anybody else.
Most DIY-guys eventually do that, alone or with friends-only.
I am doing that myself, cause I'm just one of them who couldn't get players even if I tried. (Tried it here 3 times. No answer. Whatev'. v=w=v )

What's the problem with that?
I do this because I like doing this. :em024


That should always be enough.

If that's not enough for you... Welllllllllllllllllll, you sure you're doing what you want?
« 上次编辑: 2023-10-21, 周六 09:26:31 由 Mounrou »
我用不來中文輸入法,所以我只能手寫中文字
在電腦上打中文字相比起英文而言大概要花我10倍的時間,而且會累死我。 >3< (Which has no point when people just skip it anyhow.)
所以,除非這事情非常非常重要,否則我一般只會用英文。
如果你看不懂英文,非常重要時我會盡可能嘗試去打中文。 -w-b
( Except Grammar Nazis cause, you know, THEY'RE RELATED TO NAZIS!!! And pretty impolite to boot too. =_+\ )

离线 无名之月

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Re: 好的...原创规则要招募测试玩家要怎么走?
« 回帖 #46 于: 2023-10-26, 周四 22:41:31 »
无意人身攻击,原本含义:
“你难道没有一起跑团的朋友吗?网友呢?”