作者 主题: 关于反圣武的战栗灵光  (阅读 300 次)

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离线 qqhihi1230

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关于反圣武的战栗灵光
« 于: 2024-01-27, 周六 21:04:01 »
描述里写道,“免疫恐惧的单位身处反圣骑士周围10尺内时,失去其免疫恐惧能力”,所以一切无心智或不受心灵影响的生物,例如死灵,构装体,泥怪,植物,在接近反圣武时也要被威吓到畏缩么?
那当它们离开了10尺之后是不是又恢复正常了?
如果是,反圣武再次接近,是重新吓一次它们,还是延续之前的状态呢?

离线 亿吨

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Re: 关于反圣武的战栗灵光
« 回帖 #1 于: 2024-02-05, 周一 11:32:29 »
这些是纯粹DM说了算了。
事实上他存在好些问题,都需要DM决定,建议和DM讨论清楚再使用这个构筑
1、通过“免疫心灵影响效果”从而免疫恐惧的生物,是否可以被战栗灵光破除免疫恐惧?
2、免疫恐惧的生物,受到恐惧影响之后,离开战栗灵光范围,是否会立刻免疫先前所受的恐惧效果?
3、若2所提的生物离开战栗灵光之后,又回到战栗灵光内,原先所受的恐惧效果是否延续?
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离线 Noven

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Re: 关于反圣武的战栗灵光
« 回帖 #2 于: 2024-02-05, 周一 20:51:58 »
死灵不免疫恐惧,所以反圣的灵光对死灵基本毫无意义,结束

离线 Mokirainbow

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Re: 关于反圣武的战栗灵光
« 回帖 #3 于: 2024-02-07, 周三 00:18:18 »
显然免疫影响心灵不等于免疫恐惧,并非所有的恐惧效果都是影响心灵的,例如:黑色印记就是一个不影响心灵的恐惧效果
劇透 -   :
黑色印记 (Black Mark) [人类]

学派              死灵系 [诅咒,恐惧]

环位              德鲁伊 7, 女巫 7

施法时间       标准动作

成分              语言, 姿势, 材料 (一瓶海水)

范围              接触

目标              一个生物

持续时间       永久

豁免              意志, 通过则无效

法术抗力       可

  你用黑色的印记标记在目标的皮肤上;你可以精确地决定它的外观,但是大小不能超过你的手掌。黑色印记是制裁的印记,当它被激活时,只要目标离开海岸超过5尺并且在海面或者海里则总处在战栗状态。只要黑色印记保持激活状态,目标就如同受到‘自然流放’法术一般,不同点在于所有水生生物、水系亚种以及或者有游泳速度的生物的态度均为敌对,即使它们并不是动物。非水生生物不受此影响。

  【法术速查】自然流放 (Nature's Exile, APG): 使受术者的生存检定-10。
其原文为
劇透 -   :
PFS Legal Black Mark
Source Advanced Race Guide pg. 69
School necromancy [curse, fear]; Level druid 7, witch 7 (human)
Casting
Casting Time 1 standard action
Components V, S, M (a flask of seawater)
Effect
Range touch
Target one creature
Duration permanent
Saving Throw Will negates; Spell Resistance yes
Description
You mark the target with a black marking on its skin; the mark’s exact appearance determined by you, but can be no larger than your hand. The black mark functions as a mark of justice, and when the mark is activated, the target becomes shaken anytime it is on or in the water more than a 5 feet from shore. In addition, as long as the black mark is active, the target is affected as if subject to nature’s exile, but all creatures with the aquatic or water subtype or with a swim speed are made hostile, even those not of the animal type, though non-aquatic animals are not.

除此之外,另一种能破坏免疫恐惧的法术明确的有同样破除免疫影响心灵的描述
龙威术
劇透 -   :
【惑控】龙威术(Draconic Malice)[龙类]



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等级:反圣武士3,吟游诗人/歌者3,血脉狂怒者3,牧师/先知/战斗祭司3,审判者3,催眠师3,异能者3,萨满3,术士/法师/奥能师3,女巫3
施放时间:标准动作
成分:言语,姿势
范围:个人
目标:自己
效果:以你为中心的10尺灵光
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:不可



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你散发出一道蕴含龙威的灵光。灵光中的活物若免疫恐惧或影响心灵能力,则他们无法免疫你的法术、类法术能力、超自然能力所造成的恐惧,你试图挫败敌人士气的威吓检定也是一样无法免疫。
如果你拥有反圣武士的战栗灵光职业特长,这种法术将在其持续时间内将战栗灵光施加的处罚变为-6。


Draconic Malice
Source Legacy of Dragons pg. 29
School enchantment [draconic]; Level antipaladin 3, arcanist 3, bard 3, bloodrager 3, cleric 3, inquisitor 3, mesmerist 3, oracle 3, psychic 3, shaman 3, skald 3, sorcerer 3, warpriest 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range personal
Target you
Effect 10-foot aura centered on you
Duration 1 minute/level
Saving Throw Will negates (harmless); Spell Resistance no
Description
You surround yourself with a palpable aura of draconic fear and dread. Living creatures within this aura that are normally immune to fear or mind-affecting abilities lose those immunities against your spells, spell-like abilities, and supernatural abilities that create fear effects, as well as any Intimidate checks you attempt to demoralize foes.

If you have the antipaladin aura of cowardice class feature, this spell instead changes the penalty imposed by aura of cowardice to –6 for its duration.

而反圣武士的战栗灵光能力是没有提到影响心灵“mind-affecting”的 :em020
劇透 -   :
Aura of Cowardice (Su): At 3rd level, an antipaladin radiates a palpably daunting aura that causes all enemies within 10 feet to take a –4 penalty on saving throws against fear effects. Creatures that are normally immune to fear lose that immunity while within 10 feet of an antipaladin with this ability. This ability functions only while the antipaladin remains conscious, not if he is unconscious or dead.

所以反圣武士的战栗灵光根本就无法破坏你描述的一系列生物的免疫影响心灵的效果 :em020

离线 NOKO

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Re: 关于反圣武的战栗灵光
« 回帖 #4 于: 2024-02-07, 周三 10:25:38 »
我在這裡召喚反帕拉丁原作者的意見。

>>Ask *James Jacobs* ALL your Questions Here!<<

引述: James Jacobs, Creative Director
引述: Metalmonster87
The Antipaladin ability Aura of Cowardice says that creatures with immunity to fear lose that immunity. Does this mean that you can intimidate undead or constructs? Or do they remain unaffected because they are immune to all mind-affecting effects?
It means that they remain immune since they're still immune to mind-affecting effects. The aura of cowardice does nothing to "immunity to mind-affecting effects."