Randy.Moore

Male Human Rogue
Level 1
Good
Representing Huzi
Strength 14 (+2)
Constitution 12 (+1)
Dexterity 18 (+4)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 12 (+1)
Maximum Hit Points: 24
Bloodied: 12
Surge Value: 6
Surges / Day: 7 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +6 = + 4 [dexterity] + 2 [quick draw]
Base Strength Attack: 1d20 +2 = + 2 [strength]
Base Dexterity Attack: 1d20 +4 = + 4 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [constitution]
Base Intelligence Attack: 1d20 +1 = + 1 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 0 [wisdom]
Base Charisma Attack: 1d20 +1 = + 1 [charisma]
Armor Class: 16 = 10 + 4 [dexterity] + 2 [leather]
Fortitude Defense: 13 = 10 + 1 [Human] + 2 [strength]
Reflex Defense: 17 = 10 + 1 [Human] + 2 [rogue] + 4 [dexterity]
Will Defense: 12 = 10 + 1 [Human] + 1 [charisma]
Armor: Leather (15 lb)
Shield: None
Attacks:
Unarmed Melee: 2 vs AC [+2 strength]; damage 1[W]=1d4+2 [strength]
Dagger: +6 vs AC [+2 strength] [+3 proficiency][+1 rogue]; damage 1[W]=1d4+2 [strength] range 5/10 1 lb (Light blade); usable off-hand; light throwable
Thrown: +8 vs AC [+4 dexterity] [+3 proficient, +1 rogue]; damage 1d4+4 [dexterity];
Short sword: +5 vs AC [+2 strength] [+3 proficiency]; damage 1[W]=1d6+2 [strength] 2 lb (Light blade) Usable Off-hand
Rapier: +5 vs AC [+2 strength] [+3 proficiency]; damage 1[W]=1d8+2 [strength] 2 lb (Light blade)
Shurikens (x10): +7 vs AC [+4 dexterity] [+3 proficiency]; damage 1[W]=1d6 [rogue] +4 [dexterity] range 6/12 1/2 lb (Light blade) Light throwable
Deft Strike +4w [dexterity] vs AC
Piercing Strike +4w [dexterity] vs reflex
Riposte Strike +4w [dexterity] vs AC
Torturous Strike +4w [dexterity] vs AC
Easy Target +4w [dexterity] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:140 lb.
Heavy Load:280 lb.
Maximum Drag Load:700 lb.
Languages: Common; Draconic;
Skills:
Acrobatics: +9 = 4 [dexterity] + 5 [class training]
Arcana: +1 = 1 [intelligence]
Athletics: +7 = 2 [strength] + 5 [class training]
Bluff: +6 = 1 [charisma] + 5 [class training]
Diplomacy: +1 = 1 [charisma]
Dungeoneering: +0 = 0 [wisdom]
Endurance: +1 = 1 [constitution]
Heal: +0 = 0 [wisdom]
History: +1 = 1 [intelligence]
Insight: +5 = 0 [wisdom] + 5 [class training]
Intimidate: +1 = 1 [charisma]
Nature: +0 = 0 [wisdom]
Perception: +5 = 0 [wisdom] + 5 [class training]
Religion: +1 = 1 [intelligence]
Stealth: +9 = 4 [dexterity] + 5 [class training]
Streetwise: +1 = 1 [charisma]
Thievery: +9 = 4 [dexterity] + 5 [class training]
Feats:
Quickdraw
Weapon Proficiency -- Rapier
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+2 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+4 [dexterity]
Bull Rush: +2 [strength] vs fortitude
Grab: +2 [strength] vs reflex
Move grabbed target: +2 [strength] vs fortitude
Escape: +9 [acrobatics] vs reflex / +7 [athletics] vs fortitude
Deft Strike [Level 1]
Piercing Strike [Level 1]
Riposte Strike [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Torturous Strike [Level 1]
Daily Powers:
Easy Target [Level 1]
Human
* One extra at-will power from your class (already included)
* One bonus feat at 1st level (already included)
* One bonus skill from the skill class list (already included)
* +1 to fortitude, reflex, and will defenses
Rogue
* First Strike
* Rogue Weapon Talent
* This rogue chose the Brutal Scoundrel style.
* Sneak Attack [+2d6 at level 1] [once per round with combat advantage]
Vingo's Equipment:
Backpack 25 lb
Bedroll 2 lb
Flint and steel 5 lb
Grappling hook 4 lb
Hammer 2 lb
Pitons x10 5 lb
Pouch (belt) x1 1 lb
Rations (1 day) x10 10 lb
Rope (50', hempen) x1 10 lb
Sunrods x2 2 lb
Waterskins x1 4 lb
Thieves' tools 1 lb
Total 71 lb