作者 主题: [4e]Male Human Rogue  (阅读 2582 次)

副标题: Randy.Moore

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[4e]Male Human Rogue
« 于: 2008-08-15, 周五 15:34:12 »
Randy.Moore



Male Human Rogue
Level 1
Good
Representing Huzi

Strength    14   (+2)
Constitution    12   (+1)
Dexterity    18   (+4)
Intelligence    12   (+1)
Wisdom    10   (+0)
Charisma    12   (+1)

Maximum Hit Points: 24

      Bloodied: 12
      Surge Value: 6
      Surges / Day: 7 [includes constitution modifier]
         

Size: Medium
Speed: 6 squares
Vision: Normal

Initiative:   1d20 +6   = + 4 [dexterity] + 2 [quick draw]
Base Strength Attack:   1d20 +2   = + 2 [strength]
Base Dexterity Attack:   1d20 +4   = + 4 [dexterity]
Base Constitution Attack:   1d20 +1   = + 1 [constitution]
Base Intelligence Attack:   1d20 +1   = + 1 [intelligence]
Base Wisdom Attack:   1d20 +0   = + 0 [wisdom]
Base Charisma Attack:   1d20 +1   = + 1 [charisma]

Armor Class:   16   = 10 + 4 [dexterity] + 2 [leather]
Fortitude Defense:   13   = 10 + 1 [Human] + 2 [strength]
Reflex Defense:   17   = 10 + 1 [Human] + 2 [rogue] + 4 [dexterity]
Will Defense:   12   = 10 + 1 [Human] + 1 [charisma]

Armor: Leather (15 lb)

Shield: None

Attacks:

      Unarmed Melee: 2 vs AC [+2 strength]; damage 1[W]=1d4+2 [strength]
      Dagger: +6 vs AC [+2 strength] [+3 proficiency][+1 rogue]; damage 1[W]=1d4+2 [strength] range 5/10 1 lb (Light blade); usable off-hand; light throwable
          Thrown: +8 vs AC [+4 dexterity] [+3 proficient, +1 rogue]; damage 1d4+4 [dexterity];
      Short sword: +5 vs AC [+2 strength] [+3 proficiency]; damage 1[W]=1d6+2 [strength] 2 lb (Light blade) Usable Off-hand
      Rapier: +5 vs AC [+2 strength] [+3 proficiency]; damage 1[W]=1d8+2 [strength] 2 lb (Light blade)
      Shurikens (x10): +7 vs AC [+4 dexterity] [+3 proficiency]; damage 1[W]=1d6 [rogue] +4 [dexterity] range 6/12 1/2 lb (Light blade) Light throwable
      Deft Strike +4w [dexterity] vs AC
      Piercing Strike +4w [dexterity] vs reflex
      Riposte Strike +4w [dexterity] vs AC
      Torturous Strike +4w [dexterity] vs AC
      Easy Target +4w [dexterity] vs AC
      w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:140 lb.
Heavy Load:280 lb.
Maximum Drag Load:700 lb.

Languages:   Common; Draconic;

Skills:

      Acrobatics:   +9   = 4 [dexterity] + 5 [class training]
      Arcana:   +1   = 1 [intelligence]
      Athletics:   +7   = 2 [strength] + 5 [class training]
      Bluff:   +6   = 1 [charisma] + 5 [class training]
      Diplomacy:   +1   = 1 [charisma]
      Dungeoneering:   +0   = 0 [wisdom]
      Endurance:   +1   = 1 [constitution]
      Heal:   +0   = 0 [wisdom]
      History:   +1   = 1 [intelligence]
      Insight:   +5   = 0 [wisdom] + 5 [class training]
      Intimidate:   +1   = 1 [charisma]
      Nature:   +0   = 0 [wisdom]
      Perception:   +5   = 0 [wisdom] + 5 [class training]
      Religion:   +1   = 1 [intelligence]
      Stealth:   +9   = 4 [dexterity] + 5 [class training]
      Streetwise:   +1   = 1 [charisma]
      Thievery:   +9   = 4 [dexterity] + 5 [class training]

Feats:

      Quickdraw   
      Weapon Proficiency -- Rapier   

At-Will:

      Basic Melee Attack: By weapon, damage 1[W]+2 [strength]
      Basic Ranged Attack: By weapon, damage 1[W]+4 [dexterity]
      Bull Rush: +2 [strength] vs fortitude
      Grab: +2 [strength] vs reflex
      Move grabbed target: +2 [strength] vs fortitude
      Escape: +9 [acrobatics] vs reflex / +7 [athletics] vs fortitude
      Deft Strike [Level 1]
      Piercing Strike [Level 1]
      Riposte Strike [Level 1]

      Other Standard Actions:   Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)

      Other Move Actions:   Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

      Other Minor Actions:   Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

      Other Immediate Action:   Readied action

      Other Opportunity Action:   Opportunity attack

      Other Free Actions:   Drop held items; End a grab; Talk

      Other Non-Actions:   Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

      Short rest:   Healing surges as available

      Five minutes:   Normal escape from restraints (Acrobatics)

      One hour:   Forage; Streetwise check

Encounter Powers:

       Second Wind
       Spend an Action Point [free action, not in surprise round]
       Torturous Strike [Level 1]

Daily Powers:

       Easy Target [Level 1]

Human

    * One extra at-will power from your class (already included)
    * One bonus feat at 1st level (already included)
    * One bonus skill from the skill class list (already included)
    * +1 to fortitude, reflex, and will defenses

Rogue

    * First Strike
    * Rogue Weapon Talent
    * This rogue chose the Brutal Scoundrel style.
    * Sneak Attack [+2d6 at level 1] [once per round with combat advantage]

   

Vingo's Equipment:

      Backpack      25 lb

      Bedroll      2 lb

      Flint and steel      5 lb

      Grappling hook      4 lb

      Hammer      2 lb

      Pitons x10      5 lb

      Pouch (belt) x1      1 lb

      Rations (1 day) x10      10 lb

      Rope (50', hempen) x1      10 lb

      Sunrods x2      2 lb

      Waterskins x1      4 lb

      Thieves' tools      1 lb

      Total      71 lb
有人管这叫懒惰,我称其为深思。