作者 主题: [4E]FR-NEW ADVENTURE REBORN  (阅读 12348 次)

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离线 THEFAITH

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[4E]FR-NEW ADVENTURE REBORN
« 于: 2008-09-08, 周一 20:23:44 »
顺便在卡的最后面写下周一到周日可跑团的时间

离线 Risa

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[4E]FR-NEW ADVENTURE REBORN
« 回帖 #1 于: 2008-09-08, 周一 20:30:27 »
换卡换卡

Glacia, female tiefling
age 20, 5'5"(tail:4'2"), 163 lb.
unaligned

level 8 warload

str 18 (+4+4)
con 10 (+0+4)
dex 13 (+1+4)
int 18 (+4+4)
wis 8 (-1+4)
cha 16 (+3+4)
(22 buy: 16 10 13 14 8 14)

hp 57, hs 14 points / 9 per day
ac 22, fort 21, ref 20, will 20
speed 7, init +9
vision: low-light

bloodhunt (+1 attack against blooded foe)
fire resistance 5+lvl/2 (=9)

combat leader (you (included) and each ally in 10 squares can see you: init +2)
tactical precsence (ally can see you doing AP attack: + half int mod (2) to attack and + int mod (4) to damage)

skills:
trained: athletic (str), diplomacy (cha), endurance (con), history (int)
other: bluff (cha, +2), stealth (dex, +2+2)
passive roll: perception 13, insight 13

feats:
blade opportunist
durable
quick draw
tactical assault
ferocious rebuke

languages: common, giant

equipments:
+2 elven battle leather (ac +4; +5 [item] save against slow and immobilize; encounter power)
+2 glaive (ab/dam +4/+2, 2d4, reach, melee; crit +2d6)
+1 thundering javelin (ab/dam +3/+1, 1d6, 10/20, melee/ranged_heavy; crit +1d6 thunder; daily power)
+2 elven cloak (fort/ref/will +2; stealth +2 included)
boots of striding (+1 [item] to speed when in light or no armor (included))
-------------------
standard adventurer's kit
climber's kit
silk rope (50 ft.)
everburning torch
43 gp

powers:

Commander's Strike
at-will -- martial, weapon
standard -- melee weapon
target: 1 creature
an ally makes a melee basic attack against target, his basic attack damage + your int mod (4)

Wolf Pack Tactics
at-will -- martial, weapon
standard -- melee weapon
target: 1 creature
special: before attack, an ally adjacent to you or target shift 1 as free action
str vs ac, 1[w] +str mod (4) damage

Infernal Wrath
encounter -- racial
minor -- personal
gain +1 [power] to attack roll against an enemy hit you since your last turn. If attack hits and does damage, +cha mod (3) to damage, and push that enemy 1.

Inspiring Word
encounter (2x) -- martial, healing
minor -- close burst 5
target: you or an ally in burst
target can spend a hs and gain 1d6 hp extra.

Hammer and Anvil
encounter -- matial, weapon
standard -- melee weapon
target: 1 creature
str vs ref, 1[w] +str mod (4) damage. an ally adjacent to target makes a melee basic attack against target as free action, and add your cha mod (3) extra damage for that attack.

Shake it Off
encounter -- martial
minor -- ranged 10
target: you or an ally
target makes a saving throw, with your cha mod (+3) [power] bonus.

Steel Monsoon
encounter -- martial, weapon
standard -- melee weapon
target: 1 creature
str vs ac, 2[w] +str mod (4) damage, and an ally within 5 squares of you can shift your int mod (4)

Inspiring Reaction
encounter -- healing, martial
imm. react. -- melee touch
trigger: you or an adjacent ally takes damage
you or the ally can spend a hs and gain your cha mod (3) hp extra

Surprise Attack
encounter -- martial, weapon
standard -- melee weapon
target: 1 creature
str vs ac, 1[w] +str mod (4) damage, and an ally within 5 squares of you makes a basic attack with CA against a target of his choice, and get your int mod (+4) bonus to that attack roll.

Item: +2 elven battle leather
encounter
minor
+2 [power] to speed until end of your next turn

Lead the Attack
daily -- martial, weapon
standard -- melee weapon
target: 1 creature
str vs ac, 3[w] +str mod (4) damage, and until end of encounter, you and every ally within 5 squares of you gain 1 + your int mod (4) [power] to attack roll against target.
miss: until end of encounter, you and every ally within 5 squares of you gain +1 [power] to attack roll against target.

Stand the Fallen
daily -- healing, martial, weapon
standard -- melee weapon
target: 1 creature
str vs ac, 3[w] +str mod (4) damage, and each ally within 10 squares of you can spend a hs and gain your cha mod (3) hp extra.

Item: +1 thundering javelin
daily (item) -- thunder
free
use this power when you hit with this weapon. target takes 1d8 thunder damage and be pushed 1.


=============
外貌:
和所有tiefling相仿,格雷西娅拥有标志性的、向两侧舒展而略微前旋的骨质双角,和一条健硕的、随心舞动的长尾。深暗红色的精灵一族引以为傲的机动强化战斗皮甲包裹着蕴含魔性魅力的身躯,银灰色的长柄大刀倚在肩头,映衬着亮紫色飘逸的长发。
 
« 上次编辑: 2008-09-21, 周日 20:45:39 由 Risa »

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[4E]FR-NEW ADVENTURE REBORN
« 回帖 #2 于: 2008-09-09, 周二 09:31:09 »
Name: Aramil
Race: Eladrin
Sex: Male
Height: 6 feet
Weight: 160 lb
alignment: Unaligned
Religion: Kord

LV8 Cleric
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Str 20 (+2 LV)
Dex 14 (+2 Race + 2 LV)
Con 12
Int 10 (+2 race)
Wis 12
Cha 12

(22 buy: 18, 10, 12, 8, 12, 12)

HP: 12 + 12 + 5*7 + 5 (Feat) = 64
Bloodied: 32
HS: 16 , 8 / day
AC: 24 (10+4 LV +8 Chainmail + 2 Heavy Shiled)
Fort: 21 (10+4 LV + 5 Str + 2 item)
Ref: 20 (10+4 LV + 2 Dex + 2 Heavy Shiled + 2 item)
Will: 20 (10+4 LV + 1 Wis + 2 Class + 1 Race + 2 item)
Speed: 5
Init: +6 (+4 LV + 2 Dex)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Racial traits:
Vision: Low-light

Eladrin Education: gain training in one additional skill

Eladrin Weapon Proficiency: gain proficiency with the longsword

Eladrin Will: +1 Will and +5 racial bonus to sv against charm effects

Fey Origin

Trance

Fey Step
Encounter
Move Action
Effect: Teleport up to 5 squares
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Class Feature:
Channel Divinity: Divine Fortune
Encounter
Free Action Personal
Effect: +1 bonus to next atk or sv before the end of next turn.

Channel Divinity: Turn Undead
Encounter
Standard Action Closeburst 2
Each undead in burst
Atk: +7 (+4 LV + 1 Wis + 2 Symbol) VS Will
Hit: 1d10 + 3 (+1 Wis + 2 Symbol) radiant dmg (crit: 2d8+13) and push the target 3 + 1 (Cha) squares. The target is
immobilized until the end of next turn.

 
Healer's Lore: +1 (Wis) to HP when use power with healing keyword

Healing Word
Encounter (Special)
Special: use twice per encounter, but only once per round.
Minor Action  Close burst 5
You or one ally
Effect: spend a HS+1(Wis) and regain an additional 1d6 HP.

Ritual Casting
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Skill:
Acrobat: +3 (+4 LV + 2 Dex - 1 Armor - 2 Shield)
Arcana: +11 (+4 LV + 5 trained + 0 Int + 2 Race)
Athletics: +6 (+4 LV + 5 Str - 1 Armor - 2 Shiled)
Bluff: +5 (+4 LV + 1 Cha)
Diplomacy: +5 (+4 LV + 1 Cha)
Dungeoneering: +5 (+4 LV + 1 Wis)
Endurance: +2 (+4 LV + 1 Con - 1 Armor - 2 Shield)
Heal: +10 (+4 LV + 5 trained + 1 Wis)
History: +6 (+4 LV +0 Int + 2 Race)
Insight: +10 (+4 LV + 5 trained + 1 Wis)
Intimidate: +5 (+4 LV + 1 Cha)
Nature: +5 (+4 LV + 1 Wis)
Perception: +5 (+4 LV + 1 Wis)
Religion: +9 (+4 LV + 5 trained + 0 Int)
Stealth: +3 (+4 LV + 2 Dex - 1 Armor - 2 Shield)
Streetwise: +5 (+4 LV + 1 Cha)
Thievery: +3 (+4 LV + 2 Dex - 1 Armor - 2 Shield)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Feat:
Eladrin Soldier: gain proficiency with all spears and a +2 feat bonus to dmg with longswords and all spears

Kord's Favor: use Kord's Favor power.
Encounter
Free Action Ranged 5
Trigger: You or an ally within range scores a critical hit with a melee atk.
Effect: You or the ally can spend a HS+1(Wis).


Toughness: +5 HP at 1st, 11th, 21st level

Shield Proficiency (Light)

Shield Proficiency (Heavy)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Magic Item:
Weapon:  +2 Frost longword (LV8)  Crit: +2d6 cold dmg

Weapon: +1 Thundering javelin (LV3, 680GP) Crit: +1d6 thunder dmg

Weapon:

Symbol: +2 Symbol of Victory (LV9) Crit: +2d8

Armor: +2 Dwarven Armor (LV7)

Arms:

Feet:

Hands:

Neck: +2 Amulet of protection (LV6, 1800GP)

Ring:

Waist:

Item Power:
+2 Symbol of Victory
Power (Daily):
Free Action
You can use this power when you or an ally within 5 squares of you scores a crit. That character
gains an action point.

+2 Frost longword
Power (At-will):
Free Action
All dmg is cold dmg.

Power (Daily):
Free Action
When you hit the target takes an extra 1d8 cold dmg and is slowed until the end of next ture.

+1 Thundering Weapon
Power (Daily):
When you hit, deal an extra 1d8 thunder dmg and push the target 1 square.

+2 Dwarven Armor
Power (Daily):
Free Action
Regain HP as if you had spent a healing surge
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Other Equipment:
Standard adventurer's kit (15GP)
Everburning torch (50GP)
Healing potion (50GP)

5GP left
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Power:
At-will Power:
Melee Basic Attack
Standard Action
one creature
Atk: +14 (+4 LV + 5 Str + 3 Prof + 2 Enh) VS AC
Hit: 1d8 + 9 (+5 Str + 2 Feat + 2 Enh)  (Crit: 2d6+17)

Range Basic Attack
Standard Action
one creature
Atk: +12 (+4 LV + 5 Str + 2 Prof + 1 Enh) VS AC
Hit: 1d6 + 6 (+5 Str + 1 Enh) (Crit: 1d6+12)

Priest's Shield
Standard Action
one creature
Atk: +14 VS AC
Hit: 1d8 + 9 (Crit: 2d6+17) you and one adjacent ally gain a +1 power bonus to AC until the end of next turn.

Righteous Brand:
Standard Action
one creatures
Atk: +14 VS AC
Hit: 1d8 + 9 (Crit: 2d6+17) and one ally within 5 squares of you gains +5 (Str) atk against the target until the end
of next turn.

Encounter Power:
Healing Strike:
Standard Action
one creature
Atk: +14 VS AC
Hit: 1d8+9 (Crit: 2d6+17) and the target is marked until the end of next turn. You or one ally within 5 squares
of you can spend a HS + 1 (Wis).

Split the Sky:
Standard Action
one creature
Atk: +14 VS Fort
Hit: 1d8+9 (Crit: 2d6+17) thunder dmg and you push the target 2 squares and knock it prone.

Strengthen the Faithful:
Standard Action
one creature
Atk: +14 VS AC
Hit: 2d8+9 (Crit: 2d6+25), and you and each ally adjacent to the target can spend a HS+1 (Wis) +1 (Cha).

Daily Power:
Avenging Flame:
Standard Action
one creature
Atk: +14 VS AC
Hit: 2d8+9 (Crit: 2d6+25) ongoing 5 fire dmg (save ends).
Miss: half damage, no ongoing fire dmg.
Special: if the target attackes on its turn, it can't attempt a saving throw against the ongoing dmg.

Spiritual Weapon
Standard Action
one creature
Atk: +7 VS AC
Hit: 1d10+1 (Wis) (crit: 2d8+11)
Effect: Your allies gain combat advantage against the target. The weapon lasts until the end of next turn.
Sustain Minor: When you sustain the power, repeat the attack. Your allies continue to gain combat
advantage against the weapon's target.


Utility Power:
Shield of Faith (Daily)
Standard Action Close burst 5
You and each ally in burst
Effect: +2 power bonus to AC until the end of the encounter

Divine Vigor (Daily):
Minor Action Close burst 5
You and each ally in burst
Effect: Each target regains his or her second wind.
« 上次编辑: 2008-09-16, 周二 11:55:33 由 Farrell »

离线 Risa

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[4E]FR-NEW ADVENTURE REBORN
« 回帖 #3 于: 2008-09-09, 周二 18:49:28 »
继续等同伴...
« 上次编辑: 2008-09-15, 周一 01:08:49 由 Risa »

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[4E]FR-NEW ADVENTURE REBORN
« 回帖 #4 于: 2008-09-10, 周三 18:03:51 »
Morphy, male human
age 24, 5'7", 150 lb.
alignment: neutral

lvl 8 warlock

str 13 (+1+4)
con 22 (+6+4)
dex 10+0+4)
int 14 (+2+4)
wis 08 (-1+4)
cha 11 (+0+4)
(22 buy:                13 18 8 12 10 11        )

hp 72, hs 19 points / 12 per day
ac 22, fort 23, ref 20, will 18
speed 5, init +4
vision: normal

Inferno pact
Dark one’s blessing: gain 11 temp HP when a cursed enemy reduced to 0 HP
Prime shot: +1 to range attack if no ally is nearer to the target than you
warlock’s curse: +1d6

skill:
trained: arcane; bluff; insight; street wise; thievery
passive roll: perception 13, insight 18

feat:
action surge
armor proficiency (chainmail)
Improving Dark One’s blessing
Improving initiative
human perserverance
tough

language: common, goblin

equipment:
+2 dwarven chainmail armor (ac +8, ACP -1; endurance +2; daily power) (lv7)

+2 pact blade sickle (ab/dam +4/+2, 1d6, melee; +2/+2, implement crit +2d6, cursed enemies take 2 damage when make a melee attack against you ) (lv8)

+2 cloak of survival (fort/ref/will +2; endurance +2 included; resist 5 cold, 5 fire) (lv9)

bracer of perfect shot (+2 to damage roll with basic range attack) (680gp)

belt of vigor (+1 to healing surge value) (520gp)

catstep boots (take half damage when falling, daily:+5 to next athletics or acrobats check) (680 gp)

glove of piecing (ignore resistance of 10 or lower till the end of encounter) (680 gp)

--------------
standard adventurer's kit
climber's kit
silk rope (50 ft.)
everburning torch
20 gp


power:

at will:

Eldritch blast: counts as a basic range attack. Ranged 10 +12 vs ref. 1d10+10 dam

Dire radiance: ranged 10 +12 vs fort, 1d6+8 radiance dam, extra 1d6+8 if the target moves nearer to you on its next turn.

Hellish rebuke: ranged 10 +12 vs ref, 1d6+8 fire dam, extra 1d6+8 if you take damage before the end of you next turn

Encounter:

Diabolic grasp: ranged 10 +12 vs fort, 2d8+8 dam and slide targets 3 squares

Fiery bolt: ranged 10 +12 vs ref, 3d6+8 fire dam and the creatures adjacent to the target take 1d6+10 dam

Infernal moon curse: ranged 10, +12 vs fort 2d8+10 poison dam, and the target is held immobilized 5 feet off the ground until the end of your next turn

Daily:

Armor of Agathys: gain 12 temp HP, until the end of the encounter, an enemy adjunct to you at the start of its turn takes 1d6+6 dam

Hunger of Hadar: burst 1 with 10, creatures enter the zone or start their turn there takes 2d10+2 necrotic dam; second attack: +12 vs fort 1d6+8 necrotic dam

Utility:

Ethereal stride: encounter: teleport 3 squares, +2 to all defenses to the next turn

Fey switch: you and your ally trades spaces
« 上次编辑: 2008-09-15, 周一 20:41:20 由 earthmoon »
我路过山的时候山不说话
我路过海的时候海不说话  
我乘着的毛驴一步一步滴滴答答 
我带着的倚天喑哑 
人们说我爱着杨过大侠 
找不到所以在峨嵋安家 
其实我只是爱山中的烟雾 
象十六岁那年绽放的烟花

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[4E]FR-NEW ADVENTURE REBORN
« 回帖 #5 于: 2008-09-15, 周一 03:04:52 »
姓名: 巴库斯
种族: 龙人
性别: 男
身高: 6 尺
重量: 160 磅
阵营: 善良

LV8 战士
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
力量: 22 (+2 race + 2 LV)
敏捷: 11
体质: 16 (+2 LV)
智力: 10
感知: 8
魅力: 12 (+2 race)

(22 buy: 18, 11, 14, 10, 8, 10)

生命值: 15+16+6*7 = 73
浴血: 36
复原力: 22 = 18 + 3 (Con) + 1(item)
复原次数: 14 = 9 + 3 (Con) + 2(Feat) / 天
盔甲: 24 (10+4 LV + 10 armor)
强韧: 24 (10+4 LV + 6 Str + 2 Class + 2 item)
反射: 16 (10+4 LV + 0 Dex + 2 item)
意志: 17 (10+4 LV + 1 Cha + 2 item)
速度: 5
先攻: +4 (+4 LV + 0 Dex)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
种族特性:
龙血之怒:浴血后,获得+1攻击种族加值

天命传人:你的恢复能力相当于1/4生命值+体质修正值的生命

龙息 (遭遇威能):
遭遇· 闪电
次要动作 近距爆发 3
目标:所有范围内生物。
攻击:+12 VS 反射
命中伤害:1D6+3 (Con)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
职业特性:
挑战
在战斗中,忽略一名战士是危险的。每次你攻击一个对手,无论是命中或失手,你可以选择标记目标。标记维持到你下一回合结束以前。当一个

目标被标记,除非该次攻击包括你,否则它的任何攻击都承受-2惩罚。一个生物一次只能有一个标记。一个新的标记将取代原来已经放置上去的

标记。另外,只要被被标记的敌人在邻接于你的时候块步或作出不包括你的攻击,你都能够以一个直觉打断动作对它作出基本攻击。

卓越战法
你获得等同于你感知调整值的加值到借机攻击上。如果一个敌人进行会遭致借机攻击的移动,被你借机攻击命中的敌人停止移动。若它还有保留

的动作,它可以使用以重新移动。

战士武器天赋 (选择双手)
选择单手或双手武器,当使用你选择的武器类型时,你在攻击骰上获得+1加值。
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
技能:
杂技(Acrobatics): +2 (+4 LV + 0 Dex - 2 armor )
神秘(Arcana): +4 (+4 LV +0 Int)
竞技(Athletics): +13 (+4 LV + 6 Str + 5 trained - 2 armor )
欺骗(Bluff): +5 (+4 LV + 1 Cha)
交涉(Diplomacy): +5 (+4 LV + 1 Cha)
地城(Dungeoneering): +3 (+4 LV - 1 Wis)
坚韧(Endurance): +10 (+4 LV + 3 Con + 5 trained - 2 armor )
医疗(Heal): +3 (+4 LV - 1 Wis)
历史(History): +6 (+4 LV + 0 Int + 2 Race)
洞察(Insight): +3 (+4 LV - 1 Wis)
威吓(Intimidate): + 12 (+4 LV + 1 Cha + 5 trained + 2 Race)
自然(Nature): +3 (+4 LV - 1 Wis)
观察(Perception): +3 (+4 LV - 1 Wis)
宗教(Religion): +4 (+4 LV + 0 Int)
隐秘(Stealth): +2 (+4 LV + 0 Dex - 2 armor)
市井(Streetwise): +5 (+4 LV +1 Cha)
偷盗(Thievery): +2 (+4 LV + 0 Dex - 2 armor )
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
专长:
盔甲擅长(板甲) Armor Proficiency (Plate)
先决条件:力量13,体质13,擅长鳞甲
好处:你经过了板甲的训练。

強勢挑戰Potent Challenge〔戰士〕
先決條件:體質15,戰士,戰鬥挑戰職業特性
效果:當你藉由戰鬥挑戰職業特性所獲得的攻擊命中敵人時,你此次的傷害擲骰獲得等同你體質調整值的加值。
特殊:此效果只在你使用雙手武器時有效。


猛力攻擊Power Attack
先決條件:力量15
效果:當進行近戰攻擊時,你的攻擊檢定將承受-2減值,如果此攻擊命中,你在傷害擲骰上獲得+2加值(使用雙手武器的話為+3加值)。此額外傷害會隨等級提升,如同下表所示,但攻擊檢定的減值不會變。
     等級  額外傷害(雙手武器)
 1級到10級   +2(+3)
11級到20級   +4(+6)
21級到30級   +6(+9)


武器專攻Weapon Focus斧钺

坚忍 Durable
好处:你的复原力增加2。
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
魔法物品:
武器: 恶毒巨斧+2 等级7

雷爆武器Thunderburst Weapon  标枪+1 840



盔甲: 矮人盔甲,板甲+2 LV7




手臂: 強力打擊護腕520GP 等级2

脚:

双手: 穿刺手套Gloves of Piercing  680GP 等級3

头部:

脖颈: +2 临时生命护符 (LV9)

戒指:

腰部: 活力腰带: 复员力+1 (LV2 520GP)

物品威能:
虛幻生命護符Amulet of False Life  
增強:強韌,反射與意志
威能(每日):次微動作。當你淌血時使用此威能以獲得等同你的醫療回復值的暫時生命值。

惡毒武器Vicious Weapon  
致命一擊:每個增強加值+1d12傷害
雷爆武器Thunderburst Weapon  
增強:攻擊檢定與傷害擲骰
致命一擊:每個增強加值+1d6雷鳴傷害
威能(每日?雷鳴):次微動作。在你回合結束之前,你以此武器進行的下個遠程基本攻擊變成以目標為中心的爆發1攻擊。在此基本攻擊上使用你正常的攻擊加值,但改為對抗強韌。每個被命中的目標受到雷鳴傷害,該傷害值等同你以該武器進行的遠程基本攻擊的正常傷害。


強力打擊護腕:當你以近戰基本攻擊命中時,你在傷害擲骰上獲得+2物品加值。

穿刺手套Gloves of Piercing  :威能(每日):次微動作。直到此次遭遇結束,你的攻擊忽略任何10點以下的抗性
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
其它物品:
标准冒险包(-GP)
不灭火把 (-GP)


20GP left
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

基础近战攻击
随意
标准动作
目标: 一个生物
恶毒巨斧+2攻击: +15 (+4 LV + 6 Str + 1 class +2 Prof + 2 Enh) VS AC
Hit: 1d12 + 11 (+6 Str + 2 Enh+2物品+1专长); (Crit: 3d12+23)

远程基础攻击
随意d
标准动作
目标: 一个生物
雷暴标枪射程10/20 Atk: +13 (+4 LV + 6 Str + 2 Prof+1 ) VS AC
Hit: 1d6 + 7 (+6 Str+1 ); (重击: D6+13)

随意威能:
順勢斬Cleave  戰士攻擊1
你擊中了一個敵人,並且順勢劈向了另外一人。
隨意?戰技,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:1〔w〕+力量調整值點傷害,同時一個除原目標外且鄰近你的生物會受到等同於你的力量調整值的傷害。在二十一級時傷害會提升為2〔w〕+力量調整值。

鐮刃掃擊Reaping Strike  戰士攻擊1
你用著輕刺與小幅度的揮砍施展割草式攻擊以突破敵人的防禦。
隨意?戰技,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:1〔w〕+力量調整值點傷害。在二十一級時傷害會提升至2〔w〕+力量調整值。
失手:造成力量調整值一半的傷害。如果你持用雙手武器,則可以造成等同力量調整值的傷害。

遭遇威能:
掩護攻擊Covering Attack  戰士攻擊1
你發動一次令人眼花撩亂的亂擊猛攻你的敵人,使他不得不將所有的注意力擺在你的身上。在你猛烈的掩護攻擊之下,你其中一位夥伴得以安全的從那位敵人面前撤退。
遭遇?戰技,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:2〔w〕+力量調整值點傷害,同時一個鄰近目標的夥伴可以移步兩格。

橫掃千軍Sweeping Blow  戰士攻擊3
你用盡全力作出一次旋風般的掃擊襲向週遭眾多的敵人。
遭遇?戰技,武器
標準動作  近距爆發1
目標:爆發範圍內你能看見的所有敵人
攻擊:力量vs護甲
武器:如果你持用斧鉞、連枷、重刃或是鎬類武器時,你在攻擊檢定上所得到的力量調整值加值改為1.5倍而非正常調整值。
命中:1〔w〕+力量調整值的傷害。

挑釁攻擊Come and Get It  戰士攻擊7
你的叫囂使敵人走向你,然後他們將受到一次永難忘懷的痛擊。
遭遇?戰技,武器
標準動作  近距爆發3
目標:你的視線所及內,範圍中的每個敵人。
效果:你拉扯每個目標2格到鄰近你的位置。若在拉扯2格後仍無法鄰近你的目標便不能被拉扯。接著你對每個鄰近的敵人進行一次近距攻擊。
攻擊:力量vs護甲
命中:1〔w〕+力量調整值的傷害。

每日威能:
復元打擊Comeback Strike  戰士攻擊1
一次適時對仇敵的攻擊振奮了你自己,給予了你力量並使你能夠繼續戰鬥。
每日?治療,戰技,確實,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:2〔w〕+力量調整值點傷害,並且你可以使用一次醫療回復。


裂顱Dizzying Blow  戰士攻擊5
你擊碎了敵人的頭蓋骨。
每日?戰技,確實,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:3〔w〕+力量調整值的傷害,此外目標會被定身(豁免終止)。


辅助威能:
無窮堅韌Boundless Endurance  戰士實用2
你減弱了傷勢帶來的影響
每日?治療,戰技,架勢
次微動作  個人
效果:當你在淌血狀態時,你得到2+體質調整值的再生能力。


毫無破綻No Opening  戰士實用2
你舉起你的劍或盾擋住你防禦上的破綻。
遭遇?戰技
立即動作  個人
觸發:一個敵人在對你有著戰鬥優勢的狀況下攻擊你
效果:終止對方在攻擊你時具有的戰鬥優勢

--------------------
人物背景:。。。。
« 上次编辑: 2008-09-16, 周二 12:47:47 由 Stuart »
人不是什么时候都能活得光明正大,本想抬头挺胸前进,却不知何时就会沾一身泥巴。

离线 Risa

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« 回帖 #6 于: 2008-09-15, 周一 11:53:31 »
我说,ctrl-c ctrl-v的时候,也该把不一样的地方都修改了吧……

bracer和shield同占arm位,二者只能用其一。

hellish rebuke是con vs ref。
inferno moon curse是con vs fort。
armor of agathys是没有implement关键字的,伤害不加implement的加值。(1d6+6)
hunger of hadar有implement关键字,命中和伤害都加implement的加值。(2d10+2, +12 vs fort, 1d6+8)
 
« 上次编辑: 2008-09-15, 周一 13:28:59 由 Risa »

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« 回帖 #7 于: 2008-09-15, 周一 12:55:45 »
巴库斯战斗口号:嗷~~~~~~~~~~~~~~~~~~~~~~~~~~
« 上次编辑: 2008-09-15, 周一 13:35:40 由 Stuart »
人不是什么时候都能活得光明正大,本想抬头挺胸前进,却不知何时就会沾一身泥巴。

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« 回帖 #8 于: 2008-09-15, 周一 13:30:43 »
是在说楼上上的warlock啦。
/me 摸摸水晶

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« 回帖 #9 于: 2008-09-15, 周一 18:46:54 »
嗯,改了。

shield和bracer的问题,我理解是两件魔法物品不能在同一位置起作用,但魔法手镯和普通盾可以同时作用。不过又查了下PHB,也并没有明确说可以。那就换个专长,不用盾好了。
我路过山的时候山不说话
我路过海的时候海不说话  
我乘着的毛驴一步一步滴滴答答 
我带着的倚天喑哑 
人们说我爱着杨过大侠 
找不到所以在峨嵋安家 
其实我只是爱山中的烟雾 
象十六岁那年绽放的烟花