Name: Eikya
Race: Human
Sex: Male
Height: 6 feet
Weight: 160 lb
alignment: Lawful Good
Religion: Bahamut
LV5 Paladin
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Str 19 (+2 Race + 1 LV)
Dex 12
Con 14
Int 10
Wis 14 (+1 LV)
Cha 11
HP: 15 + 14 (Con) + 6*4 + 5 (Feat) = 58
Bloodied: 29
HS: 14 , 12 / day
AC: 23 (10+2 LV + 9 Armor + 2 Heavy Shiled)
Fort: 19 (10+2 LV + 4 Str + 1 Class + 1 Race + 1 item)
Ref: 18 (10+2 LV + 1 Dex + 2 Heavy Shiled + 1 Class + 1 Race + 1 item)
Will: 17 (10+2 LV + 2 Wis + 1 Class + 1 Race + 1 item)
Speed: 5
Init: +3 (+2 LV + 1 Dex)
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Racial traits:
Bonus At-will Power: one extra at-will power
Bonus Feat: at 1st level, gain one extra feat
Bonus Skill: gain training in one extra skill
Human Defense Bonuses: +1 to Fort, Ref and Will
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Class Feature:
Channel Divinity: Divine Mettle
Encounter
Minor Action Close Burst 10
Target: one creature in burst
Effect: The creature takes SV with a bonus +1 (Cha)
Channel Divinity: Divine Strength
Encounter
Minor Action Personal
Effect: Apply +4 (str) to dmg of next attack this turn
Divine Challenge
Lay on Hand ( 2 / day )
At-will
Minor Action Melee touch
Special: 2 (Wis) times per day and only once per round.
Target: one creature
Effect: The target regains HP as if he spent a HS.
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Skill:
Acrobat: -1 (+2 LV + 1 Dex - 2 Armor - 2 Shield)
Arcana: +2 (+2 LV + 0 Int )
Athletics: +2 (+2 LV + 4 Str - 2 Armor - 2 Shiled)
Bluff: +2 (+2 LV + 0 Cha)
Diplomacy: +7 (+2 LV + 5 trained + 0 Cha)
Dungeoneering: +4 (+2 LV + 2 Wis)
Endurance: +5 (+2 LV + 2 Con + 5 trained - 2 Armor - 2 Shield)
Heal: +9 (+2 LV + 5 trained + 2 Wis)
History: +2 (+2 LV +0 Int)
Insight: +9 (+2 LV + 5 trained + 2 Wis)
Intimidate: +2 (+2 LV + 0 Cha)
Nature: +4 (+2 LV + 2 Wis)
Perception: +4 (+2 LV + 2 Wis)
Religion: +7 (+2 LV + 5 trained + 0 Int)
Stealth: -1 (+2 LV + 1 Dex - 2 Armor - 2 Shield)
Streetwise: +2 (+2 LV + 0 Cha)
Thievery: -1 (+2 LV + 1 Dex - 2 Armor - 2 Shield)
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Feat:
Toughness: +5 HP at 1st, 11th and 21st level.
Power Attack: -2 atk +2 dmg
Weapon Proficiency: Bastard Sword
Weapon Focus: Bastard Sword +1 dmg
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Magic Item:
Weapon: +1 Terror Bastard Sword (LV 4) Crit: +1d8
Weapon: +1 Resounding Javelin (LV 2, 520 GP) Crit: +1d6
Weapon:
Symbol:
Armor: +1 Battleforged Armor (LV 5)
Arms:
Feet:
Hands:
Neck: +1 Safewing Amulet (LV 3)
Ring:
Waist:
Item Power:
+1 Terror Bastard Sword
Power (Daily Fear):
Free Action
Effect: The target hit takes -2 to all defenses (save ends).
+1 Resounding Javelin
Power (Daily):
Free Action
Effect: The target hit is dazed until the end of the next turn.
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Other Equipment:
Standard adventurer's kit (15GP)
Everburning torch (50GP)
Healing potion (50GP)
45GP left
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Power:
At-will Power:
Basic Melee Attack
Standard Action
One creature
Atk: +10 (+4 Str + 2 LV + 3 Prof + 1 Enh) VS AC
Hit: 1d10 + 6 (+4 Str + 1 Feat + 1 Enh) (Crit: 1d8 + 16)
Basic Range Attack
Standard Action
One creature
Atk: +9 (+4 Str + 2 LV + 2 Prof + 1 Enh) VS AC
Hit: 1d6 + 5 (+ 4 Str + 1 Enh) (Crit: 1d6 + 11)
Enfeebling Strike
Standard Action
Target: One creature
Atk: +6 (+0 Cha + 2 LV + 3 Prof + 1 Enh) VS AC
Hit: 1d10 + 2 (+0 Cha + 1 Feat + 1 Enh) (Crit: 1d8 + 12), if you marked the target, the target takes -2
to attack until the end of your next turn.
Holy Strike
Standard Action
Target: One creature
Atk: +10 VS AC
Hit: 1d10 + 6 (Crit: 1d8 + 16) radiant dmg, if the target is marked by you, dmg + 2 (Wis)
Valiant Strike
Standard Action
Target: One creature
Atk: +10 + 1 per enemy adjacent to you VS AC
Hit: 1d10 + 6 (Crit: 1d8 + 16)
Encounter Power:
Piercing Smite
Standard Action
Target: One creature
Atk: +10 VS Ref
Hit: 2d10 + 6 (Crit: 1d8 + 26) the target and 2 (Wis) enemies are marked.
Arcing Strike
Standard Action
Target: one or two creatures
Atk: +10 VS AC, one atk per target
Hit: 1d10 + 6 (Crit: 1d8 + 16) the target is marked.
Daily Power:
Paladin's Judgement
Standard Action
Target: One creature
Atk: +10 VS AC
Hit: 3d10 + 6 (Crit: 1d8 + 36) one ally within 5 squares can spend a HS.
Miss: only one ally within 5 squares can spend a HS.
Martyr's Retribution
Standard Action
Target: One creature
Atk: +10 VS AC
Hit: 4d10+6 (Crit: 1d8+46) spend one HS but no gain of HP
Miss: half the dmg
Utility Power:
Sacred Circle (Daily)
Standard Action Close burst 3
Effect: +1 power bonus to AC