作者 主题: 水银团贴卡处  (阅读 5443 次)

副标题: 请各位在此贴卡。团贴太水了

离线 AlbertNi

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水银团贴卡处
« 于: 2008-10-20, 周一 13:09:25 »
ABILITY:
Str 24(+7) = 16+6(lvl)+2(epic)
Con 22(+6) = 15+3(lvl)+2(epic) + 2(race) 
Dex 16(+3) = 11+5(lvl)
Int 12(+1) = 10+2(lvl)
Wis 18(+4) = 14+2(lvl) + 2(race)
Cha  8(-1) = 6+2(lvl)

BUILD:
Class: Fighter
Paragon: Kensei
Epic: Demigod

STATS:
HP: 169 = 15+22(con)+6*22(lvl)
Bloodied: 84 = 169/2
HS: 17 = 9+6(con)+2(feat)
HS Value: 48 = 169/4+6(con)

AC: 42 = 10+11(lvl)+10(Armor)+5(enh)+3(shield)+3(Dex)
Fort: 37 = 10+11(lvl)+2(class)+7(Str)+5(enh)+2(waist)
Ref: 33 = 10+11(lvl)+3(Dex)+3(shield)+5(enh)+1(feet)
Will: 32 = 10+11(lvl)+4(Wis)+1(Armor)+5(enh)+1(head)

Attack: +26 = +11(lvl)+7(Str)+2(prof)+1(Kensei)+5(enh), OA/CC+4(wis)
Damage: +15 = +2(feat)+4(Kensei)+4(item)+5(enh), CC+4(wis), TempHP+4, Mark+4(wis)

Battlerage Vigor: 12(9con+3feat) Temp HP after being hit.
Invagoriting Attack: +9(+6con+3feat) Temp HP if hit.


FEAT:
Heroic:
Dwarven Weapon Training: Prof. w/ Axe and Hammer, +2 to Damage.
Distracting Shield: -2AB if hit by CC
Devoted Challenge: CC +Wis to AB and damage
Dwarf Stoneblood: +half Con to Battlerage Vigor
Improved Vigor: +3 to Temp HP get by Invagoriting/Battlerager Vigor

Paragon:
Dwarven Durability: +2HS, +con HS Value
Shield Specialization: +1 to AC and Ref
Uncanny Dodge: CA doesn't grant +2AB
Marked Scourge: +wis dam to marked enemy
Mighty Battlerage: dam bonus become +4

Epic:
Epic Recovery: SW 2/encounter
Martial Mastery: recharge Encounter on AP
Martial Resolve: SV to dazed, slowed, stunned, weakened, and immobilized at start and end of turn
Practiced Reliability: A fighter encounter power gains reliable keyword


POWER:
At Will:
Crushing Surge
Sure Strike

Encounter:
Appalling Crunch (lvl 13)
Boggling Smash (lvl 17)
Warrior's Urging (lvl 23)
Masterstroke (Paragon)

Daily:
Lasting Threat (lvl 1)
(Stance) Rain of Steel (lvl 5)
(Stance) Unyielding Avalanche (lvl 15)
Weaponsoul Dance (Paragon)

Utility:
(D m Stance) Boundless Endurance (lvl 2)
(E IR) Unbreakable (lvl 6)
(E m) Into the Fray (lvl 10)
(D m) Iron Warrior (lvl 16)
(D IR) Howl of Defiance (lvl 22)
(D IR) Ultimate Parry (Paragon)


ITEM:
Weapon: Magic Craghammer +5 (lvl 21)
Armor: Agile Weavemail Armor +5 (lvl 25)
Neck: Amulet of Protection +5 (lvl 21)

Head: (D II)Carcanet of Psychic Schism (lvl 15)
Feet: (5/D M)Feystep Lacings (lvl 12)
Waist: (D m sm)Girdle of the Umber Hulk (lvl 15)

Hand: (E IR)Strikebacks (lvl 10)
Arm: Iron Armbands of Power (lvl 16)

Ring: None
Ring: None

Wonderous Items:
(D m HS)Salve of Power (lvl 10)
(D m HS)Salve of Power (lvl 10)
(D m HS)Salve of Power (lvl 10)
(E F)Solitaire (Cinnabar) (lvl 6)

Cash: 700,200 gp
« 上次编辑: 2009-01-18, 周日 03:04:18 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

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水银团贴卡处
« 回帖 #1 于: 2008-10-20, 周一 14:34:27 »
我最快 :em001
許願:
戰爭鍛造军团板甲Battleforged Armor  等級25
矮人與龍人為了誰發明了這魔法護甲而爭執。
等級25 +5  625000gp
增強:護甲
特效:如果當你淌血時使用你的重整旗鼓,額外回復3d10的生命值。

再生戒指Ring of Regeneration  等級24
這只簡樸的銀戒鑲嵌著一枚血紅寶石。
裝備欄位:戒指 525000gp
特效:你的醫療回復值獲得+3物品加值。
威能(每日✦治療):次微動作。回復一次你今天已經用過的醫療回復。若你今天已至少達到一次中繼,你也會獲得再生10點直到此次遭遇結束或是直到你消耗一次醫療回復。

緩翼護符Safewing Amulet  等級23
這枚橙色護符能減少你墜落所受的傷害。
等級23 +5  425000gp
裝備欄位:頸部
增強:強韌,反射與意志
特效:當墜落時,以每點增強加值減少50呎距離來計算墜落傷害。你總是以腳先著地。



車卡!!
skype:不可說,普通話一般=大家可能要說慢點

姓名:s2.山丘之王 等级:21 职业:戰士  典范之道:劍聖﹝Kensei﹞傳奇天命:Demigod 经验:
种族:矮人 体型:中型 年龄:4 性别:無 身高:1米1 体重:200磅 阵营:无 信仰:

属性 基础 调整值
力量 22 +6
体质 23 +6
敏捷 14 +2
智力 11 +0
感知 13+1
魅力 13 +1

生命 临时生命 重伤 复原力 复原点 死亡豁免 调整值
173 0 86 49 17/17 3/3 0
抗力:无
当前状态:正常

技能 属性 合计 属性/等级调整值 受训 护甲惩罚 其它
运动 力量  +21
坚韧 体质  +21
杂技 敏捷  +10
隐秘 敏捷 +10
贼活 敏捷 +10
神秘 智力 +10
宗教 智力 +10
历史 智力 +10
地城 感知 +11
自然 感知+11
医疗 感知 +11
侦查 感知 +11
洞察 感知 +11
唬骗 魅力 +11
交涉 魅力 +11
威吓 魅力 +13
市井 魅力 +11

先攻 敏捷 等级 其它
+14 +2 +10 +2
速度 基础 护甲 物品 其它
6格 5格                      +1
被动侦查:15
被动洞察:15
语言:通用语,
行动点:1

防御 合计 等级 护甲/属性 职业 专长 增强 其它
防御等级 38 20 +13 +0 +0 +5 +0
强韧 33 20 +6 +2 +0 +5 +0
反射 27 20 +2 +0 +0 +5 +0
意志 28 20 +1 +0 +2 +5 +0

武器      攻擊(oa)  伤害(oa)
矮人巨锤    25(26)  4d6+21(2d6+21)
投錘                     22               2D6+17

专长:
1    盔甲擅长(板甲) Armor Proficiency (Plate)
2   強勢挑戰Potent Challenge〔戰士〕
3   靈契啟蒙者Pact Initiate〔兼職巫士〕
4  盲戰Blind-Fight〕
5   盔甲專精(板甲)Armor Specialization(Plate)
6   棍棒熟稔Bludgeon Mastery。
7  風馳電掣Fleet-Footed
8   即時備戰Quick Draw
9   律動錘擊Hammer Rhythm
10   矮人武器訓練Dwarven Weapon Training〔矮人〕
11   健壯Toughness
12   矮人耐力Dwarven Durability〔矮人〕
13   鋼鐵意志Iron Will。

职业特性:
挑战
在战斗中,忽略一名战士是危险的。每次你攻击一个对手,无论是命中或失手,你可以选择标记目标。标记维持到你下一回合结束以前。当一个目标被标记,除非该次攻击包括你,否则它的任何攻击都承受-2惩罚。一个生物一次只能有一个标记。一个新的标记将取代原来已经放置上去的标记。
另外,只要被你标记的敌人在邻接于你的时候快步或作出不包括你的攻击,你都能够以一个直觉打断动作对它作出基本攻击。

卓越战法
你获得等同于你感知调整值的加值到借机攻击上。如果一个敌人进行会遭致借机攻击的移动,被你借机攻击命中的敌人停止移动。若它还有保留的动作,它可以使用以重新移动。

战士武器天赋
选择单手或双手武器,当使用你选择的武器类型时,你在攻击骰上获得+1加值。


劍聖控制動作Kensei Control Action(十一級)
你可以花費一次行動點重新進行一次攻擊檢定、傷害擲骰、技能檢定或是屬性檢定以取代額外行動。

劍聖專攻Kensei Focus(十一級)
你在選擇的武器上得到+1攻擊加值。

劍聖專精Kensei Mastery(十六級)
你在劍聖專攻上選擇的武器中可以得到+4的傷害加值。如果你曾經使用其他種類的武器,你便會失去此項以及劍聖專攻兩項特性,直到你接受一場短暫的試煉,在這期間中你將經由短暫的調合重新掌握你所選的武器。


體型:中型
速度:5格
視覺:昏暗視覺
語言:通用語,矮人語
技能加值:+2地城,+2忍耐
鐵胃:在對抗毒性效應的豁免檢定獲得+5種族加值。
矮人韌性:你在使用重整旗鼓時視作一個次微動作而非標準動作。
矮人武器嫻熟:你獲得擅長飛錘與戰錘。
負累之速:即使你穿著減緩速度的盔甲或處於重度負荷,你依然維持正常速度移動,但其他效應仍然會正常限制你的速度(如困難地形或魔法效應)。
屹立不移:當某些效應強迫你移動,像是推擠、拉扯或滑移,你可以少移動1格,這意味著在你非自願的情況下,推擠、拉扯或滑移目標使其移動1格的效應無法影響你。此外,當你受到會將你擊倒在地的效果時,可立即進行一次豁免檢定來避免被擊倒

随意威能
順勢斬Cleave  戰士攻擊1
你擊中了一個敵人,並且順勢劈向了另外一人。
隨意✦戰技,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:2〔w〕+力量調整值點傷害,同時一個除原目標外且鄰近你的生物會受到等同於你的力量調整值的傷害。

鐮刃掃擊Reaping Strike  戰士攻擊1
你用著輕刺與小幅度的揮砍施展割草式攻擊以突破敵人的防禦。
隨意✦戰技,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:2〔w〕+力量調整值。
失手:造成等同力量調整值的傷害。


遭遇威能
勇士挑戰Warrior's Challenage  戰士攻擊17
你給予了敵人強力的一擊並且使對方跌步向後。帶著惡意的咧笑,你舉起武器並且對其他週遭的敵人做了一次象徵性的揮舞動作。
遭遇✦戰技,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:3〔w〕+力量調整值的傷害,並推擠目標2格。
特殊:所有在你的目標2格範圍內的敵人皆被標記直到你下一回合結束為止。

碎骨一擊Anvil of Doom  戰士攻擊13
你的武器在它深觸敵人的骨頭時做出了一次完全的粉碎。
遭遇✦戰技,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:2〔w〕+力量調整值的傷害,同時目標陷入暈眩直到你下個回合結束為止。
武器:如果你持用重鎚或是輕鎚類武器,則目標將會震懾而非暈眩。。

挑釁攻擊Come and Get It  戰士攻擊7
你的叫囂使敵人走向你,然後他們將受到一次永難忘懷的痛擊。
遭遇✦戰技,武器
標準動作  近距爆發3
目標:你的視線所及內,範圍中的每個敵人。
效果:你拉扯每個目標2格到鄰近你的位置。若在拉扯2格後仍無法鄰近你的目標便不能被拉扯。接著你對每個鄰近的敵人進行一次近距攻擊。
攻擊:力量vs護甲
命中:1〔w〕+力量調整值的傷害。

神妙一擊Masterstroke  劍聖攻擊11
一記精準的攻擊宣告了敵人的死期。
遭遇✦戰技,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量+2vs護甲
命中:2〔w〕+力量調整值的傷害。

每日威能:
蹂躪亂擊Devastation's Wake  戰士攻擊19
你一連串的攻擊蹂躪著你的敵人,在這之後你繼續宣洩你的狂怒並開始攻擊任何還站著的敵人。
每日✦戰技,武器
標準動作  近距爆發1
目標:在你視線所及中,爆發範圍內的每個敵人
攻擊:力量vs護甲
命中:3〔w〕+力量調整值的傷害。
失誤:造成一半傷害。
效果:直到你下個回合開始,你可以用自由動作對任何在他自己回合開始時鄰近你的敵人進行二次攻擊。
二次攻擊:力量vs護甲
命中:1〔w〕+力量調整值的傷害。

刀盾劍壁Unyielding Avalanche  戰士攻擊15
你旋轉著你的武器並且靠著熟練的技術擋架開敵人們的攻勢。
每日✦治療,戰技,架勢,武器
次微動作  個人
效果:你得到等同你的體質調整值的再生能力,在護甲等級上以及豁免檢定上有+1的威能加值。任何敵人在他的回合開始時如果與你鄰近,則你可以對其造成1〔w〕的傷害並且使對方陷入緩慢狀態直到其行動結束,如同你對其進行機會攻擊一般。

逆轉激發Victorious Surge  戰士攻擊9
你確實的擊中對手,他因為疼痛而哀嚎的聲音對你而言就像是音樂般悅耳,使你忘記了你身上的傷勢。
每日✦治療,戰技,確實,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:3〔w〕+力量調整值的傷害,你同時回復如同你花費一次醫療回復所得到的生命值。

劍魂之舞Weaponsoul Dance  劍聖攻擊20
你在敵陣間跳動著,並在敵陣中如灌林般的劍雨中擊出逐漸精準的攻擊。
每日✦戰技,武器
標準動作  近戰武器
初始目標:一個生物
攻擊:力量vs護甲
命中:3〔w〕+力量調整值的傷害,並且目標被擊倒並定身直到你下一回合結束為止。
效果:你可以移步5格,並進行第二次的攻擊。
第二目標:初始目標之外的一個生物。
二次攻擊:力量+2vs護甲
命中:2〔w〕+力量調整值的傷害,並且目標被擊倒並定身直到你下一回合結束為止。
效果:你可以移步5格,並進行第三次的攻擊。
第三目標:前兩個目標之外的一個生物。
三次攻擊:力量+3vs護甲
命中:1〔w〕+力量調整值的傷害,並且目標被擊倒並定身直到你下一回合結束為止。


辅助威能:
移位術Displacement  法師輔助16
此法術的受術者看起來像是站在他實際位置的左邊或右邊,令敵人們難以命中他。
遭遇✦奧秘,幻象
立即干涉  遠程5
觸發:一個遠程或近戰攻擊命中你或是射程內的一個盟友時
效果:該攻擊者重擲該次攻擊檢定。

叫囂Into the Fray  戰士輔助10
在你跳進決鬥時,你爆出了充滿怒氣的戰吼。
遭遇✦戰技
次微動作  個人
效果:你能夠移動額外三格,只要這次的移動能使你鄰近敵人。

堅若磐石Unbreakable  戰士實用6
對抗著蠻橫的攻擊,你使自己如同鋼鐵般堅硬。
遭遇✦戰技
立即動作  個人
觸發:你被一次攻擊命中
效果:對該次傷害得到5+你體質調整值的傷害抗性。

黑鋼之罩Shroud of Black Steel*3  巫士(煉獄)輔助6
?\用你黑暗庇護者的力量,你轉化你的皮膚成為活體鋼鐵,黑暗堅硬卻仍夠柔軟讓人可以移動。你的靈敏受到些許影響,但你變得更強健更有韌性。
每日✦奧秘,變形
次微動作  個人
效果:你的皮膚轉化為活體鋼鐵。你在護甲等級與強韌防禦上獲得+2威能加值,但在速度上承受-2減值直到此次遭遇結束。你可以用一個次微動作來終止此效果。

無窮堅韌Boundless Endurance  戰士實用2
你減弱了傷勢帶來的影響
每日✦治療,戰技,架勢
次微動作  個人
效果:當你在淌血狀態時,你得到2+體質調整值的再生能力。

絕頂格擋Ultimate Parry  劍聖輔助12
靠著旋轉武器,你巧妙的將敵人的攻擊力道偏斜。
每日✦戰技
立即反應  個人
觸發:你受到一次攻擊的傷害
效果:該傷害減少等同於你的等級的點數。

魔法物品:
魔法军团板甲Magic Armor  等級21
一套基本而有效的魔法盔甲。
等級21 +5  225000gp
增強:護甲
附着型盔甲在计算你的负重时只相当于普通盔甲重量的3/4。

惡毒矮人巨锤Vicious Weapon  等級22
一些持有者聲稱這武器樂於製造苦痛。
等級22 +5  325000gp
增強:攻擊檢定與傷害擲骰
致命一擊:每個增強加值+5d12傷害


黑钢护体魔杖Wand of Eldritch Rain*3  等級13
這把魔杖裝載著巫士法術。
等級13 +3 17000gp
法器(魔杖)
增強:攻擊檢定與傷害擲骰
致命一擊:每個增強加值+1d6傷害
威能(每日✦奧秘,法器):標準動作。如同巫士的黑钢护体

iron armbands of power lvl16

防護護符Amulet of Protection  等級21
這枚淡藍色護符增強你的防禦。
等級21 +5  225000gp
裝備欄位:頸部
增強:強韌,反射與意志

夜視鏡片Goggles of Night  等級14
這副鏡片提供你黑暗視覺。
裝備欄位:頭部 21000gp
特效:獲得黑暗視覺。

Healer’s Sash Level9
With this white homespun wrap, you can keep your allies going
long after they have exhausted their healing resources.
Lvl 11 9,000 gp (Lvl 21 225,000 gp)
Item Slot: Waist
Property: This sash can have no more than 5 charges at one
time and resets to 1 charge after an extended rest.
Power (At-Will): Standard Action. You or an adjacent ally
expends a healing surge but does not regain hit points as
normal. Instead, add 1 charge to this sash.
Power (Encounter   Healing): Immediate Reaction. Use
this power when an ally within 5 squares of you takes
damage. Expend 1 charge from the belt. The ally regains
hit points as though he or she had spent a healing surge,
and regains an extra 1d6 hit points.
(Level 21: +2d6 hit points)


麥登的護脛 (Greaves of Maldeen) 等級 12( 求開:D
狼毛環繞著這魔法脛甲,讓你可以輕易獵下邪惡的對手
部位:足部  $13,000
特性:當你接近一名敵人時,只要敵人一直保持在你的時線內,你的速度即獲得 +2 裝備加值。
每天威能:立即反應
  當一名敵人移動遠離你的時候,你進行三格快步接近該敵人。

活力藥水Potion of Vitality*14  等級15
這瓶強效治療藥能治癒創傷更甚至能去除病害。
藥水 1000gp
威能(消耗✦治療):次微動作。飲用此藥水並且花費一次醫療回復。你回復50點生命值而非正常的回復值並且對一個可豁免終止的效應進行一次豁免檢定。

防護戒指Ring of Protection  等級17
這只簡單的白金色戒指銘刻著一個細小的盾形。
裝備欄位:戒指 65000gp
特效:在豁免檢定上獲得+1物品加值。
威能(每日):立即干涉。當你被一個攻擊命中時你可以使用此威能。在對該攻擊的單一防禦值上獲得+2威能加值。若你今天已至少達到一次中繼,此加值改為持續到你下個回合開始

撞錘護手Gauntlets of the Ram  等級8
這副裝甲手套上有著一個公羊頭徽記。
裝備欄位:手部 3400gp
特效:增加你所製造的任何推擠效應的距離1格。

+2魔法投擲用鎚Magic Weapon  
有200
« 上次编辑: 2008-10-31, 周五 22:58:28 由 357753777 »
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« 回帖 #2 于: 2008-10-21, 周二 21:59:29 »


人物姓名:宫本武藏  XP:204820 AP:1
****************************************************************************
种族:human 阵营:无 信仰:无
体型:中 性别:男 语言:Common, Supernal
职业等级:lv. 21 Ranger (Two-Blade Ranger)
PARAGON PATH:Kensei ;Epic Destiny:Eternal Seeker
****************************************************************************
投点属性:17 12 15 9 13 12
力量  25(+6等级,+2种族)
体质  14(+2等级)
敏捷  17(+2等级)
智力  11(+2等级)
感知  19(+6等级)
魅力  14(+2等级)
****************************************************************************
HP 12+14+5*20+15=141/Bloodied 70
Healing Surge +35
Healing Surge 8次
Initiative +15(+3敏捷,+10等级, +2专长)
Speed 6
Passive Perception 29
Passive Insight 24
Vision: normal
****************************************************************************
Defenses
装甲 37(10+10等级, +15盔甲, +1专长, +1 盾牌)
强韧 33(10+10等级, +7属性, +1种族, +1职业, +4增强)
反射 30(10+10等级, +3属性, +1种族, +1职业, +4增强, +1盾牌)
意志 31(10+10等级, +4属性, +1种族, +4增强, +1盔甲,+1其他)
豁免 +1
****************************************************************************
Basic Attack
[Melee] 主手: Att +7str+10lvl+5enh+3prof+1PARAGON=26,dmg 2d10+24, crit 44+5d10
副手: Att +7str+10lvl+5enh+3prof=25,dmg 2d10+19,crit(19-20) 39+20ongoing
****************************************************************************
At Will Power:

Careful Attack Ranger Attack 1
You study the enemy, looking for a gap in his defenses. Only
when you find it do you strike.
At-Will ? Martial,Weapon
Standard Action Melee
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +28 vs. AC (melee)
Hit:2d10+17

Hit and Run Ranger Attack 1
Let the fighter stand toe to toe with the monster. You prefer to make your attack, then withdraw to safer ground.
At-Will ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: +26 vs. AC
Hit: 2d10+24
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.

Twin Strike Ranger Attack 1
If the first attack doesn’t kill it, the second one might.
At-Will ? Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a
ranged weapon.
Targets: One or two creatures
Attack: +26/+25 vs. AC (melee; main weapon and off-hand weapon), two attacks
Hit: 2d10+17/2d10+12.
****************************************************************************
Encounter Power

ATTACK

Masterstroke Kensei Attack 11
An unerring strike foretells your enemy’s demise.
Encounter ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: +28 vs. AC
Hit: 2d10+24 damage.

Claws of the Griffon Ranger Attack 7
Your steel blades flash menacingly as you taunt your foes with parries and cut deep wounds into their flesh.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One or two creatures
Attack: +26/+25 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 2d10+24 (main weapon) and 1d10+19 (off-hand weapon).

Armor Splinter Ranger Attack 13
You attack the weak spots in your opponent’s armor, not only dealing damage but also leaving your prey vulnerable to later attacks.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +26/+25 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 1d10+24/1d10+19. If one attack hits, the target takes -4 penalty to AC  until the end of your next turn. If both attacks hit, the target takes a -6 penalty to AC until the end of your next turn.

Two-Weapon Eviscerate Ranger Attack 17
You swing your blades in lethal arcs, dousing the battlefield in your enemy’s blood.
Encounter ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +26/+25 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 1d10+24/1d10+19 damage . If both attacks hit, the target takes an extra 1d10 damage and is weakened until the end of your next turn.

Utility

Yield Ground Ranger Utility 2
Even as your foe connects, you leap backward, out of the way of further harm.
Encounter ? Martial
Immediate Reaction Personal
Trigger: An enemy damages you with a melee attack
Effect: You can shift 4 squares. Gain a +2 power bonus to all defenses until
the end of your next turn.

Weave through the Fray Ranger Utility 6
You dodge through the thick of the fight, denying your foes a chance to pin you down in one spot.
Encounter ? Martial
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift 4 squares .

****************************************************************************
Daily Power

ATTACK

Weaponsoul Dance Kensei Attack 20
You leap from one foe to the next, striking with ever-increasing accuracy while negotiating your way through your enemies’thicket of swords.
Daily ? Martial,Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: +26 vs. AC
Hit: 3d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.
Effect: You can shift 5 squares, and then make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +28 vs. AC
Hit: 2d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.
Effect: You can shift 5 squares, and then make a tertiary attack.
Tertiary Target: One creature other than the primary and secondary targets
Tertiary Attack: +29 vs. AC
Hit: 1d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.

Attacks on the Run Ranger Attack 9
Without breaking stride, you make two attacks against a single foe or two different targets.
Daily ? Martial,Weapon
Standard Action Melee or Ranged weapon
Target: One or two creatures
Attack: You can move your speed. At any point during your move, you can make two +26 vs. AC attacks with a melee weapon.
Hit: 3d10+24 damage  per attack.
Miss: Half damage per attack.

Blade Cascade Ranger Attack 15
Time seems to slow down as your weapons fall upon your hapless foes like rain from an ominous sky.
Daily ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One or more creatures
Attack: +26/+25/+26/+25/+26 vs. AC.  As soon as an attack misses, this attack ends.
Hit: 2d10+24/2d10+19/2d10+24/2d10+19/2d10+24

Cruel Cage of Steel Ranger Attack 19
You move swiftly around your enemies, weaving back and forth and delivering a vicious slash with each soft step.
Daily ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One, two, or three creatures
Attack: +28/+27/+28 vs. AC, three attacks
Hit: 2d10+24 damage (first attack; main),
2d10+19 modifier damage (second attack; offhand),
and 1d10+24 modifier (third attack; main).
A target hit once is dazed until the end of your next turn.A target hit twice is stunned until the end of your next turn. A target hit three times is weakened and stunned until the end of your next turn.
Miss: Half damage per attack, and the target is not dazed, stunned, or weakened.
Effect: After the first attack and after the second attack, you can shift 1 square.

Utility

Ultimate Parry Kensei Utility 12
With a whirl of your weapon, you expertly deflect an enemy’s attack.
Daily ? Martial
Immediate Reaction Personal
Trigger: You take damage from an attack
Effect: Reduce the damage by 21.

Undaunted Stride Ranger Utility 10
You expertly navigate through difficult terrain.
Daily ? Martial, Stance
Minor Action Personal
Effect: Your movement is not hindered by difficult terrain.

Stoneskin Wizard Utility 16
You sprinkle a tiny pinch of diamond dust over the subject, and his skin turns gray and hard as granite.
Daily ? Arcane
Standard Action Melee touch
Target: You or one ally
Effect: The target gains resist 10 to all damage until the end of the encounter or for 5 minutes.
****************************************************************************
Item Power

Power (Daily): Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest(short or extended).

Power (Daily): Minor Action. Until the end of the encounter, your attacks ignore any resistance of 10 or lower.

Power (Daily): Immediate Interrupt. Use this power when you would be hit by an attack. Gain a +4 power bonus to AC until the end of your next turn.

Power (Daily): Free Action. Use this power after you use an encounter power of the torc’s level or lower. Roll 1d20 + the torc’s enhancement bonus. If the result is 10 or higher, that power renews as if you had taken a short rest. If the result is lower than 10, you don’t expend the use of this power and no daily use of a magic item power occurs.

Property: When an ally adjacent to you uses a teleport power, he or she can increase the distance teleported by 4 squares.

Power (Daily ? Teleportation): Minor Action. Choose one ally within 20 squares of you and within line of sight.That ally is teleported to any unoccupied square adjacent to you.
If you’ve reached at least one milestone today, you can instead teleport to a square adjacent to an ally within 20 squares of you.

Power (Encounter ? Radiant): Free Action. Use this power when making an attack that targets AC. The attack targets Reflex defense instead. All damage from the attack is radiant damage.

****************************************************************************
Class Feature
(此处列出需要选择的Class Feature)

Two-Blade Fighting Style
Hunter’s Quarry(+3d8)
Prime Shot

Kensei Control Action (11th level): You can spend an action point to reroll one attack roll, damage roll, skill check, or ability check, instead of taking an extra action.

Kensei Focus (11th level): You gain a +1 bonus to attack rolls with a melee weapon of your choice.

Kensei Mastery (16th level): You gain a +4 bonus to damage rolls with the same weapon you selected for Kensei Focus. If you ever use a different type of weapon, you lose this benefit, and the benefit for Kensei Focus, until you take a short rest, during which time you reattune yourself to your chosen weapon with a short meditation.

Seeker of the Many Paths (21st level): When you gain a class encounter or daily power by gaining a level, you can choose your new power from any class.
****************************************************************************
Racial Traits
(此处列出非Power形式,并且不在其他栏目中出现的Racial Traits)

****************************************************************************
Feat
Action Surge,Armor Proficiency(Chainmail),Human Perseverance,Lethal Hunter,Power Attack,Quick Draw,Two-Weapon Defense,Two-Weapon Fighting,Weapon Focus(heavy blade),Weapon Proficiency(Bastard sword),Armor Specialization (Chainmail),Heavy Blade Opportunity,Blind-Fight,Student of the Sword(one-handed),Toughness(bonus)

****************************************************************************
技能 属性 合计 属性 等级 受训   其它
运动 力量 22  7 10  5   攀爬+2  
坚韧 体质 17  2 10  5 
杂技 敏捷 18  3 10  5   
隐秘 敏捷 13  3 10      
贼活 敏捷 13  3 10      开锁或解除陷阱+2
神秘 智力 10  0 10      
宗教 智力 10  0 10
历史 智力 10  0 10      
地城 感知 14  4 10   
自然 感知 19  4 10  5
医疗 感知 19  4 10  5
侦查 感知 19  4 10  5     
洞察 感知 14  4 10
唬骗 魅力 12  2 10
交涉 魅力 12  2 10
威吓 魅力 12  2 10      
市井 魅力 17  2 10  5

****************************************************************************
Gear
Armor: +5 Summoned Weavemail armor (lv21,av p53)
Weapon: +5 Jagged Bastard sword(lv22,av p71),+5 Brilliant Energy Bastard sword
Arms:iron armbands of power (lv16,45000,av p117)
Feet: Battlestrider Greaves(13000)
Hands: Gloves of Piercing
Head: Circlet of indomitability(lv8)
Neck: +4 Torc of Power Preservation(Lv20,av p154)
Rings:Ring of Calling(21000)
Waist: Shielding girdle
Wondrous Items:Restful Bedroll
Potions:

标准冒险包,蜡烛10000根,链条,宝箱,攀爬工具,浴衣,10个瓶子,旅行面包(100天份),灯笼,帐篷,火把(10根),盗贼工具,日光棒50个

560gp left

****************************************************************************
在去严流岛找小次郎决斗的途中,武藏不知如何误入传送门,穿越到了一个奇妙的世界。

****************************************************************************
wish list:
lv24:+5 Amulet of Elusive Prey
lv23:+5 Hydra Weavemail armor
lv22:Helm of ghostly defense
« 上次编辑: 2008-11-03, 周一 09:37:48 由 donkey »

离线 水银

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« 回帖 #3 于: 2008-10-24, 周五 02:44:47 »
朴素的随队政委。

Lv.21 Genasi Warlord Battle Captain Demigod

Earthsoul: You gain a +1 racial bonus to your Fortitude
defense, a +1 racial bonus to saving throws, and the
earthshock power.
Firesoul: You gain a +1 racial bonus to your Reflex
defense, resist 15 fire, and the firepulse power.

Skill Bonuses: +2 Endurance, +2 Nature


投点: 16 12 13 16 6 7

Str: 16 + 2rac + 8lvl = 26
Con: 13 + 2lvl = 15
Dex: 6 + 2lvl = 8
Int: 16 + 2rac + 8lvl = 26
Wis: 12 + 2lvl = 14
Cha: 7 + 2lvl = 9

HP: 12 + 15 + 5*20 + 15 = 142
Bloodied: 71
HS value: 35
HS: 11/day
AC: 10 + 10lvl + 8 Int + 9Armor + 2Shield + 1feat= 40 (42 against ranged)
Fort: 10 + 10lvl + 4 enh + 1rac + 1cls + 8Str + 1Armor = 35
Ref: 10 + 10lvl + 4 enh + 1rac + 2Shield + 8Int = 35
Will: 10 + 10lvl + 4 enh + 1cls + 2Wis + 2feat + 2item = 31
Res 15fire, Res 5 to ranged, SV + 1


feats:
Heavy Shield Proficiency
Armor Specialization (Hide)
Combat Commander
Toughness
Durable
兼牧师
换daily(换9级神能)
换utility(换10级shielding word)
Iron Will


Shocking Flame [Genasi]
Prerequisite: Genasi
Benefit: When manifesting firesoul or stormsoul,
your melee attacks deal an extra 2 fire damage or an
extra 2 lightning damage, respectively.
At 21st level, the extra damage increases to 4.

Stoneguard [Genasi]
Prerequisite: Genasi
Benefit: When manifesting earthsoul, you gain a
+2 bonus to AC against ranged attacks.

Extra Manifestation

Double Manifestation [Genasi]
Prerequisites: Genasi, Extra Manifestation
Benefit: You can manifest two different elements
simultaneously (such as Firesoul and Stormsoul). This
feat doesn’t grant you any extra elemental manifestations,
so you can only manifest elements that you
already have access to.



At-will:
Commander’s Strike Warlord Attack 1
With a shout, you command an ally to attack.
At-Will ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: An ally of your choice makes a melee basic attack
against the target
Hit: Ally’s basic attack damage + your Intelligence modifier.

Viper’s Strike Warlord Attack 1
You trick your adversary into making a tactical error that gives
your comrade a chance to strike.
At-Will ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Effect: If the target shifts before the start of your next turn,
it provokes an opportunity attack from an ally of your
choice.

Encounter:
Thunderous Fury Warlord Attack 17
The ferocity of your blow quiets the storm of battle for a moment.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and the target is
dazed until the end of your next turn.
Tactical Presence: Until the end of your next turn, your
allies gain a power bonus to attack rolls against the target
equal to your Intelligence modifier.

Beat Them into the Ground Warlord Attack 13
You sweep the legs out from under your adversary and knock him
to the ground with a mighty overhead swing. Your allies, inspired
by the sight, follow suit.
Encounter ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier damage, and the target is
knocked prone. Every ally within 5 squares of you makes
a basic attack on one target of his or her choice as a free
action. These attacks deal no damage but knock a target
prone on a hit.
Tactical Presence: Your allies gain a bonus to the attack rolls
granted by this power equal to your Intelligence modifier.

Force Retreat Battle Captain Attack 11
You hurl yourself into your adversary, knocking him back into his
allies and causing them all to stumble away from you.
Encounter ? Martial,Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: Strength vs. Reflex
Hit: 1[W] damage, and you push the target a number of
squares equal to your Intelligence modifier. Make a secondary
attack.
Secondary Target: Each enemy that was adjacent to the
primary target, is its size or smaller, and is within your
melee reach
Secondary Attack: Strength vs. Fortitude
Hit: 2d6 + Strength modifier damage, and you push the
secondary target 1 square.

Sunder Armor Warlord Attack 7
You probe your opponent’s defenses and eventually land a blow
that creates a momentary chink in his armor.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. Until the end of your
next turn, any attack roll against the target can score a
critical hit on a roll of 18–20.

Warlord’s Banner Warlord Utility 16
You rally your closest troops before sending them into battle.
Encounter ? Healing, Martial
Standard Action Close burst 5
Target: Each ally in burst
Effect: Each target can spend a healing surge. Until the end
of your next turn, each target gains a +2 power bonus to
attack rolls.

Shielding Word Cleric Utility 10
You invoke a prayer that instantly defends one of your allies.
Encounter ? Divine
Immediate Interrupt Ranged 5
Trigger: An ally in range is hit by an attack
Effect: The ally gains a +4 power bonus to AC until the end
of your next turn.

Guide the Charge Warlord Utility 6
You direct your ally’s charge, allowing him to strike a deadlier
blow and push his foe backward.
Encounter ? Martial
Immediate Interrupt Ranged 10
Trigger: An ally charges
Effect: If the ally hits, he or she adds your Intelligence
modifier to the damage roll and pushes the attack’s target
2 squares. The ally can shift 2 squares to remain adjacent
to the target.

Knight’s Move Warlord Utility 2
With a sharp wave of your arm, you direct one of your allies to a
more tactically advantageous position.
Encounter ? Martial
Move Action Ranged 10
Target: One ally
Effect: The target takes a move action as a free action.


Earthshock Earthsoul Genasi Racial Power
The earth moves in response to your stomping foot or slapping
hand, buckling to knock your enemy to its knees.
Encounter
Minor Action Close burst 1
Target: Enemies in burst that are touching the ground
Attack: Strength +6 vs. Fortitude
Hit: The target is knocked prone.

Firepulse Firesoul Genasi Racial Power
As an enemy lands a blow, retributive fire ignites from your
arms and fists.
Encounter ? Fire
Immediate Reaction Melee 1
Trigger: An enemy hits you with a melee attack
Target: The triggering enemy
Attack: Strength +6 vs. Reflex
Hit: 3d6 + Strength modifier fire damage.

Inspiring Word Warlord Feature
You call out to a wounded ally and offer inspiring words of courage
and determination that helps that ally heal.
Encounter (Special) ? Martial, Healing
Special: You can use this power twice per encounter, but only
once per round. At 16th level, you can use inspiring word
three times per encounter.
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an
additional 1d6 hit points.
The amount of additional hit points regained is 2d6 at 6th
level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level,
and 6d6 at 26th level.


Daily:
Divine Power Cleric Attack 9
You swing your weapon in a wide arc around you, creating a halo
of divine energy that drives foes back while fortifying you and
your allies.
Daily ? Divine, Healing, Radiant, Weapon
Standard Action Close burst 2
Target: Each enemy in burst you can see
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier radiant damage, and you push
the target 1 square.
Effect: Until the end of the encounter, you gain regeneration
5, and you and each ally within the burst gain a +2 power
bonus to AC.

Make Them Bleed Warlord Attack 15
You bleed your foe with a wicked strike, exposing a fatal flaw in
its armor.
Daily ? Martial,Weapon
Standard Action
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and ongoing 5 damage
(save ends).
Effect: Until the end of the encounter, when you or an ally hits
the target, that attack also deals ongoing 5 damage (save ends).

Victory Surge Warlord Attack 19
Victory is within your grasp, so with a mighty roar, you push your
allies to seize every opportunity and fight like never before.
Daily ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. Until the start of
your next turn, every ally within 10 squares of you can
follow up a standard action with a basic attack made as a
free action.
Miss: Until the start of your next turn, one ally of your choice
within 10 squares of you can follow up a standard action
with a basic attack made as a free action.
Sustain Minor: Until the start of your next turn, one ally of
your choice within 10 squares of you can follow up a standard
action with a basic attack made as a free action.

Bolt of Genius Battle Captain Utility 12
You share a moment of brilliant clarity with a close comrade.
Daily ? Martial
Standard Action Ranged 5
Target: One ally
Effect: The target regains an encounter power he or she has
already used.

Cunning Flurry Battle Captain Attack 20
You whirl around like a cyclone of steel terror, slashing at foes.
With each landed blow, you knock your enemy prone or send it
stumbling backward.
Daily ? Martial,Weapon
Standard Action Close burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. AC, one attack per target
Hit: 2[W] + Strength modifier damage, and you push the
target 1 square or knock the target prone.
Miss: Half damage, no push, and the target is not knocked
prone.



+5 Magic 长剑
+5 Magic Hide甲 (+4 AC +1 Fort)
Healer’s Brooch Level 4+
This innocuous adornment boosts your healing powers.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: When you use a power that enables you or an ally
to regain hit points, add the brooch’s enhancement bonus
to the hit points gained.

245000-13000-85000-9000-45000-13000-2600 = 77400gp left

Shield of Deflection Level 12
This enchanted shield reduces the damage you suffer from ranged
attacks.
Lvl 12 13,000 gp
Item Slot: Arms
Property: Gain resist 5 to damage from all ranged attacks.

Circlet of Indomitability Level 18
This simple golden circlet fortifies your mind.
Lvl 18 85,000 gp
Item Slot: Head
Property: +2 bonus to Will defense.

Healer’s Sash Level 11
With this white homespun wrap, you can keep your allies going
long after they have exhausted their healing resources.
Lvl 11 9,000 gp
Item Slot: Waist
Property: This sash can have no more than 5 charges at one
time and resets to 1 charge after an extended rest.
Power (At-Will): Standard Action. You or an adjacent ally
expends a healing surge but does not regain hit points as
normal. Instead, add 1 charge to this sash.
Power (Encounter ? Healing): Immediate Reaction. Use
this power when an ally within 5 squares of you takes
damage. Expend 1 charge from the belt. The ally regains
hit points as though he or she had spent a healing surge,
and regains an extra 1d6 hit points.

Ring of Personal Gravity Level 16
This gray metal band keeps your enemies within reach.
Item Slot: Ring 45,000 gp
Property: When an effect forces you to move—through a
pull, a push, or a slide—you can move 1 square less than
the effect specifies.
Power (Daily): Minor Action. You and enemies adjacent
to you or marked by you are either slowed or immobilized
(your choice). For marked enemies, save ends. For
adjacent enemies, no saving throw is allowed. As a free
action, you can end the effect of this power on you and
all affected creatures.
If you’ve reached at least one milestone today, while you
are under the effect of this power’s condition, any newly
marked enemies or enemies that move adjacent to you
are also affected by the chosen condition.

Gloves of the Healer Level 12
Your healing is enhanced by this elegant handwear.
Lvl 12 13,000 gp
Item Slot: Hands
Property: When you use a power that has the healing
keyword, one target regains an extra 1d6 hit points.
Power (Daily ? Healing): Standard Action. Spend a healing
surge. An adjacent ally regains hit points equal to the
value of the healing surge you lost.

Boots of the Fencing Master Level 7
Your swift step befuddles your foes.
Item Slot: Feet 2,600 gp
Property: When you shift, gain a +1 item bonus to AC and
Reflex defense until the end of your next turn.
Power (Encounter): Minor Action. Shift 2 squares.
« 上次编辑: 2008-10-24, 周五 20:53:09 由 水银 »

离线 胡子

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« 回帖 #4 于: 2008-10-25, 周六 16:34:08 »
忙啊忙……希望明儿个不要再忙了…… :em007
------------------
Durkon Thundershield

Male Dwarf Cleric / Divine oracle / Demigod
Level 21
Good
Representing Huzi

Strength    12   (+1)
Constitution    16   (+3)
Dexterity    15   (+2)
Intelligence    12   (+1)
Wisdom    26   (+8)
Charisma    22   (+6)
   
Height:    4' 7"
Weight:    195 lb
Skin:    Brown
Eyes:    Black
Hair:    Dark Brown; Wavy; Average Beard

Maximum Hit Points: 143 [includes toughness]

      Bloodied: 71
      Surge Value: 35
      Surges / Day: 10 [includes constitution modifier]
            

Size: Medium
Speed: 5 squares
Vision: Low-light

Initiative:   1d20 +16   = + 10 [half level] + 2 [dexterity] + 4 [improved initiative]
Base Strength Attack:   1d20 +11   = + 10 [half level + 1 [strength]
Base Dexterity Attack:   1d20 +12   = + 10 [half level + 2 [dexterity]
Base Constitution Attack:   1d20 +13   = + 10 [half level + 3 [constitution]
Base Intelligence Attack:   1d20 +11   = + 10 [half level + 1 [intelligence]
Base Wisdom Attack:   1d20 +18   = + 10 [half level + 8 [wisdom]
Base Charisma Attack:   1d20 +16   = + 10 [half level + 6 [charisma]

Armor Class:   36   = 10 + 10 [half level] + 13 [+5scale] + 1 [if carrying light shield] + 1 [shield specialization] + 1 [combat anticipation]
Fortitude Defense:   28   = 10 + 10 [half level] + 1 [combat anticipation] + 3 [constitution]+4[Amulet of Protection]
Reflex Defense:   30   = 10 + 10 [half level] + 2 [lightning reflexes] + 2 [dexterity] + 1 [if carrying light shield] + 1 [shield specialization]+4[Amulet of Protection]
Will Defense:   35   = 10 + 10 [half level] + 1 [combat anticipation] + 2 [cleric] + 8 [wisdom]+4[Amulet of Protection]

Armor: Scale (45 lb)

Shield: Small (6 lb)

Attacks:

      Unarmed Melee: +11 vs AC [+11 strength]; damage 2[W]=2d4+1 [strength]
      Macev: +13 vs AC [+11 strength] [+2 proficiency]; damage 1[W]=1d8+1 [strength] 6 lb (Mace) versatile
      Throwing hammers (x3): +13 vs AC [+11 strength] [+2 proficiency]; damage 1[W]=1d6+1 [strength] range 5/10 2 lb (Hammer); usable off-hand; heavy throwable
              Thrown: Same as melee
      Warhammerv: +13 vs AC [+11 strength] [+2 proficiency]; damage 1[W]=1d10+1 [strength] 5 lb (Hammer) versatile
      Crossbow: +14 vs AC [+12 dexterity] [+2 proficiency]; damage 1[W]=1d8+2 [dexterity] range 15/30 4 lb (Crossbow) Load minor
      Turn Undead +18i [wisdom] vs will
      Lance of Faith +18i [wisdom] vs reflex
      Sacred Flame +18i [wisdom] vs reflex
      Cause Fear +18i [wisdom] vs will
      Beacon of Hope +18i [wisdom] vs will
      Daunting Light +18i [wisdom] vs reflex
      Break the Spirit +18i [wisdom] vs will
      Flame Strike +18i [wisdom] vs reflex
      Prophecy of Doom [special]
      Plague of Doom +18i [wisdom] vs fortitude
      Purifying Fire +18i [wisdom] vs reflex
      Thundrous Word +18i [wisdom] vs reflex
      Knight of Glory +18i [wisdom] vs AC
      Hammer of Fate +18i [wisdom] vs will
      v Versatile weapon. Add +1 to damage if using two-handed.
      i Implement-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
   130 lb.
260 lb.
650 lb.
   Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

Languages:   Common; Dwarven;

Rituals Known:

      Comprehend Language [Level 1]
      Gentle Repose [Level 1]
      Silence [Level 1]
      Endure Elements [Level 2]
      Cure Disease [Level 6]
      Speak With Dead [Level 6]
      Raise Dead [Level 8]
      Remove Affliction [Level 8]

Skills:

      Acrobatics:   +12   = 2 [dexterity] + 10 [half level]
      Arcana:   +11   = 1 [intelligence] + 10 [half level]
      Athletics:   +11   = 1 [strength] + 10 [half level]
      Bluff:   +16   = 6 [charisma] + 10 [half level]
      Diplomacy:   +21   = 6 [charisma] + 10 [half level] + 5 [class training]
      Dungeoneering:   +20   = 8 [wisdom] + 10 [half level] + 2 [Dwarf]
      Endurance:   +15   = 3 [constitution] + 10 [half level] + 2 [Dwarf]
      Heal:   +23   = 8 [wisdom] + 10 [half level] + 5 [class training]
      History:   +11   = 1 [intelligence] + 10 [half level]
      Insight:   +23   = 8 [wisdom] + 10 [half level] + 5 [class training]
      Intimidate:   +16   = 6 [charisma] + 10 [half level]
      Nature:   +18   = 8 [wisdom] + 10 [half level]
      Perception:   +18   = 8 [wisdom] + 10 [half level]
      Religion:   +16   = 1 [intelligence] + 10 [half level] + 5 [class training]
      Stealth:   +12   = 2 [dexterity] + 10 [half level]
      Streetwise:   +16   = 6 [charisma] + 10 [half level]
      Thievery:   +12   = 2 [dexterity] + 10 [half level]

Feats:

      Armor of Bahamut   
      Armor Proficiency -- Scale   
      Dodge Giants   
      Improved Initiative   
      Shield Proficiency -- Light   
      Toughness   
      Armor Specialization -- Scale   
      Combat Anticipation   
      Dwarven Durability   
      Lightning Reflexes   
      Shield Specialization   
      Uncannydodge   
      Epic Resurgence   

At-Will:

      Basic Melee Attack: By weapon, damage 2[W]+1 [strength]
      Basic Ranged Attack: By weapon, damage 2[W]+2 [dexterity]
      Bull Rush: +11 [strength] vs fortitude
      Grab: +11 [strength] vs reflex
      Move grabbed target: +11 [strength] vs fortitude
      Escape: +12 [acrobatics] vs reflex / +11 [athletics] vs fortitude
      Lance of Faith [Level 1]
      Sacred Flame [Level 1]

      Other Standard Actions:   Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)

      Other Move Actions:   Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

      Other Minor Actions:   Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

      Other Immediate Action:   Readied action

      Other Opportunity Action:   Opportunity attack

      Other Free Actions:   Drop held items; End a grab; Talk

      Other Non-Actions:   Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

      Short rest:   Healing surges as available

      Five minutes:   Normal escape from restraints (Acrobatics)

      One hour:   Forage; Streetwise check

Encounter Powers:

        Second Wind [minor action for dwarf]
        Spend an Action Point [free action, not in surprise round]
        Channel Divinity
                          Divine Fortune [free action]
                          Turn Undead
                          Armor of Bahamut   
        Healing Word [minor action, 2x/encounter, maximum 1x/round]
        Cause Fear [Level 1]
        Divine Aid [Level 2 Utility]
        Daunting Light [Level 3]
        Break the Spirit [Level 7]
        Prophecy of Doom [Divine Oracle Level 11]
        Plague of Doom [Level 13]
        Thundrous Word [Level 17]

Daily Powers:

        Beacon of Hope [Level 1]
        Consecrated Ground [Level 5]
        Cure Serious Wounds [Level 6 Utility]
        Flame Strike [Level 9]
        Astral Refuge [Level 10 Utility]
        Good Omens [Divine Oracle Level 12 Utility]
        Purifying Fire [Level 15]
        Cloak of Peace [Level 16 Utility]
        Knight of Glory [Level 19]
        Hammer of Fate [Divine Oracle Level 20]

Dwarf

    * +2 Constitution, +2 Wisdom (already included)
    * Cast-Iron Stomach (+5 saves vs poison)
    * Dwarven Resilience (second wind is minor rather than standard action)
    * Dwarven Weapon Proficiency (throwing hammer, warhammer)
    * Endumbered Speed
    * Stand your Ground (forced moves are 1 square less; immediate save vs. being knocked prone)

Cleric

    * Channel Divinity -- Divine Fortune
    * Channel Divinity -- Turn Undead
    * Healer's Lore (add your wisdom bonus to healing granted by a power)
    * Healing Word
    * Ritual Casting [bonus feat, not listed above]

Divine Oracle

    * Foresight [Level 11]
    * Prophetic Action [Level 11]
    * Terrifying Insight [Level 16]
    * Prophecy of Doom [paragon attack 11]
    * Good Omens [paragon utility 12]
    * Hammer of Fate [paragon attack 20]

Demigod:

    * Divine Spark [Level 21, already included]
    * Divine Recovery [Level 24]
    * Divine Regeneration [Level 26 Utility]
    * Divine Miracle [Level 30]

   

Durkon Thundershield's Equipment:
      Crossbow bolts (quiver of 20) x1
      Backpack
      Bedroll
      Flint and steel
      Pouch (belt) x1
      Rations (1 day) x10
      Rope (50', hempen) x1
      Sunrods x2
      Waterskins x1
      Ritual book x1
      Ritual components

---------------
Magic item
+5Magic Armor 21
+4Symbol of Victory 19
Shield of Protection 23
---
+4Amulet of Protection 45000
Keoghtom’s Ointment 13000
Helm of Battle 4200
Winged Boots 17000
Keoghtom’s Ointment13000
Ritual Candle 9000
Dust of Appearance 17000
6800GP
--------
wish for:
Helm of Ghostly Defense  22
Cloak of Invisibility  23
+5Amulet of False Life  24
Halo of Fallen Stars  25
有人管这叫懒惰,我称其为深思。

离线 庞西瓦

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« 回帖 #5 于: 2008-11-01, 周六 22:48:13 »
姓名:庞西瓦 等级:21 职业:邪术师 典范之道:凯丰之门徒 传奇天命:半神 经验:
种族:大地精 体型:中型 年龄:正太 性别:男 身高:6英尺3英寸 体重:190磅 阵营:无 契约:星辰,炼狱

属性 基础 调整值
力量 13 +1
体质 25 +7
敏捷 11 +0
智力 16 +3
感知 11 +0
魅力 26 +8

生命 临时生命 重伤 复原力 复原点 死亡豁免 调整值
152 0 76 38 13 3/3

抗力:
当前状态:正常

技能 属性 合计 属性/等级调整值 受训 护甲惩罚 其它
运动 力量 +11 +11
坚韧 体质 +13 +13
杂技 敏捷 +10 +10
隐秘 敏捷 +10 +10
贼活 敏捷 +10 +10
神秘 智力 +10 +10
宗教 智力 +17 +10 +5 +2
历史 智力 +10 +10
地城 感知 +18 +18
自然 感知 +18 +18
医疗 感知 +23 +18 +5
侦查 感知 +25 +18 +5 +2
洞察 感知 +23 +18 +5
唬骗 魅力 +17 +17
交涉 魅力 +22 +17 +5
威吓 魅力 +17 +17
市井 魅力 +17 +17

先攻 敏捷 等级 其它
+12 +0 +10 +2
速度 基础 护甲 物品 其它
6格 6格
被动侦查:35
被动洞察:33
语言:通用语,天界语
行动点:1

专长:擅长链甲,擅长鳞甲,强壮,专精鳞甲,星火之源,双重契约(炼狱),阿萨内尤姆之门徒,改善虚空之运,双重诅咒,光耀洗礼,闪电反射,强韧加强,钢铁意志

防御 合计 等级 护甲/属性 职业 专长 增强 其它
防御等级 37 10 +10 +16 +1
强韧 34 10 +10 +8 +0 +4 +2
反射 30 10 +10 +3 +1 +4 +2
意志 35 10 +10 +7 +1 +4 +1 +2

职业特性:黑暗之祝,融身入影,邪术师诅咒,虚空之运
凯丰之门徒:星之光,凯丰之指引,凯丰之仲裁

属性加值:+2体质,+2魅力
体型:中等
速度:6格
视觉:微光

语言:通用语,地精语
技能加值:+2运动(Athletics),+2历史(History)
战斗准备(Battle Ready):你获得+2的先攻检定加值
大地精回复(Hobgoblin Resilience):你可以每遭遇使用一次大地精回复。

大地精回复   大地精 种族威能
你摆脱了令战士虚弱的力量
遭遇威能
反应动作   自己
触发:你受到一个可以进行豁免的效果
效果:你立刻对这个效果做一个豁免骰。

随意威能:
恐怖光辉:+22vs强韧,2d6+11火焰伤害,如果目标在它下个回合靠近我则受到额外2d6+11光耀伤害
魔能爆:+23vs反射,2d10+12伤害
炼狱呵斥:+22vs反射,2d6+11火焰伤害,如果下个回合前我受伤,目标受到额外2d6+11火焰伤害
————————————————————
遭遇威能:
相信导航星:远程10,+23vs意志,2d10+12光耀伤害
班德尔之眼:远程10,+23vs强韧,3d10+12寒冷伤害,目标到我下一轮被标记(所有对此目标的攻击造成额外1d6+8伤害),并失去隐蔽和全隐蔽
乌尔班之火:远程10,+23vs意志,2d8+12光耀伤害,目标的下一次豁免检定-2,距离目标5格内的一个敌人滑动2格。
毁灭怒嚎:近距冲击3,范围内所有生物,+22vs强韧,2d6+11雷鸣伤害,同时将目标推离4格
————————————————————
每日威能:
月之暗面:远程10,+25vs意志,4d10+12心灵伤害,目标在下一轮结束前被缓慢并只能做基础攻击(失手一半伤害)
干渴之欲:远程5,+22vs强韧,4d8+11伤害,同时恢复等于造成伤害一半的生命值,次要维持:2d8伤害(sv),同时恢复伤害一半生命值。
哈达之幼生:远程10,+24vs强韧,3d10+11暗蚀伤害,如果目标生命降到0一下进行二次攻击,目标为主目标3格内的敌人,+23vs强韧,2d10+12暗蚀伤害,诅咒正常发挥作用。失手一半伤害。
————————————————————
辅助威能:
踏上紫色阶梯:遭遇,次要,个人,直到我下一轮开始为止,我隐形并且可以飞行,我下一轮受到3点持续心灵伤害(sv)。
凯丰之饥饿恩惠:每日,次要,近程爆发10,范围内的我和盟友可以花费hs恢复威能,1~5恢复遭遇6恢复每日
凯丰之忧心自由:遭遇,选择下列你正在遭受的状况之一:无法移动、束缚或缓慢。该状况立刻结束。但是,你受到5点伤害。
凯丰之扰人援助:遭遇,即时打断,射程内一个盟友使用复原点时,额外恢复我的复原值的生命,到遭遇结束我的第二次死亡豁免失败后直接死亡。
黑暗之幸:每日。重投攻击,技能,属性检定或豁免,两者取高
以太跃:遭遇,移动动作,自身,传送3格,所有防御+2直到下个回合结束。
————————————————————
魔法物品威能或好处:
权杖:
效果:对重伤的敌人攻击+1
效果:当我对敌人使用诅咒时,我在三防上获得+1加值直到我下个回合结束
威能(每日*医疗):自由动作,当使用权杖重击则从目标身上吸取一个hs,如果hs满则使用这个hs进行恢复。
腰带:
好处:腰带最多充能5发,在长休后恢复到1发。
威能(随意):标准动作,我或一个相邻的盟友可以花费一个hs但不获得恢复,而是为腰带充能1发。
威能(遭遇*医疗):直觉反应,当一个5格内的盟友受到伤害。花费一发重更,受伤的盟友恢复如同他使用了hs并且额外恢复1d6。
披风:
好处:任何对我的5格外的远程攻击受到-5惩罚。
布甲:
好处:当我使用ap,在攻击和防御上获得+1加值直到下个回合。
威能(每日):自由动作,花费一个ap,回复一个每日威能
鳞甲:
威能(随意*变形):次要动作,将盔甲变成普通衣服,不获得盔甲加值,但也不造成盔甲惩罚。可以讲盔甲加值加到易容的唬骗检定上。以一个次要动作可以变回来。
鞋子:
威能(遭遇):自由动作,在你的回合内使用此威能进行一次额外的移动动作
头冠:
好处:意志+1
威能(每日):直觉打断。当攻击将我震慑,眩晕或支配时使用,我不受到此效果,只在原状态的持续时间内攻击和意志检定上获得-2惩罚。
手套:
威能(随意):次要,远程攻击忽略任何掩蔽和隐蔽
————————————————————
魔法物品:
rod of the bloodthorn +5 (lvl22)(daily)
rod of cursed honor+1(lvl2,520)
healer's sash(lvl11 -9000gp)(encounter)
cloak of distortion(lvl19 +20000gp)(none)
veteran's cloth+1(lvl2 -520gp)(daily)
imposter's scale+5(纳迦鳞甲,lvl21)(atwill)
boots of eagerness(lvl9 4200gp)(encounter)
carcanet of psychic schism(lvl15 25000gp)(daily)
gloves of accurtacy(45000gp)(at will)
war ring(45000gp)(daily)
rapidstrike bracers(ecounter)
————————————————————
其它装备 价格 重量

————————————————
剩余:

许愿:cloak of distortion +5
boots of speed
« 上次编辑: 2008-11-01, 周六 22:54:13 由 庞西瓦 »
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离线 庞西瓦

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« 回帖 #6 于: 2008-11-16, 周日 09:00:05 »
姓名:庞西瓦 等级:21 职业:邪术师 典范之道:战地射手 传奇天命:半神 经验:
种族:精灵 体型:中型 年龄:正太 性别:男 身高:6英尺3英寸 体重:190磅 阵营:无 契约:星辰,炼狱

属性 基础 调整值
力量 13 +1
体质 16 +3
敏捷 26 +8
智力 11 +0
感知 25 +7
魅力 11 +0

生命 临时生命 重伤 复原力 复原点 死亡豁免 调整值
143 0 71 35 9 3/3

抗力:
当前状态:正常

技能 属性 合计 属性/等级调整值 受训 护甲惩罚 其它
运动 力量 +16 +11 +5
坚韧 体质 +13 +13
杂技 敏捷 +23 +18 +5
隐秘 敏捷 +18 +18
贼活 敏捷 +18 +18
神秘 智力 +10 +10
宗教 智力 +10 +10
历史 智力 +10 +10
地城 感知 +22 +17 +5
自然 感知 +23 +17 +5 +2
医疗 感知 +17 +17
侦查 感知 +24 +17 +5 +2
洞察 感知 +17 +17
唬骗 魅力 +10 +10
交涉 魅力 +10 +10
威吓 魅力 +10 +10
市井 魅力 +10 +10

先攻 敏捷 等级 其它
+20 +8 +10 +2
速度 基础 护甲 物品 其它
8格 8格
被动侦查:36
被动洞察:27
语言:通用语,天界语
行动点:1

专长:擅长巨弓,健壮,专攻巨弓,致命猎手,革甲专精,反射闪避,奔跑射击,传奇复苏,无拘步伐,闪电发射,强韧加强,钢铁意志,草上飞

防御 合计 等级 护甲/属性 职业 专长 增强 其它
防御等级 38 10 +10 +17 +1
强韧 32 10 +10 +3 +1 +5 +1 +2
反射 36 10 +10 +8 +1 +5 +2
意志 35 10 +10 +7 +0 +5 +1 +2

职业特性:
弓箭流派:获得防御移动作为额外专长
猎人印记:额外3d8伤害
战斗射手:
射手动作:可以花费1点ap来重投一次远程攻击或伤害
战地经验:最多可以对感知修正个敌人进行猎人印记,并且对有猎人印记的目标攻击获得+1加值。
战斗活力:当我花费一个ap来获得额外动作或射手动作好处时,我对借机攻击+5ac到遭遇结束。

种族特性:
属性:+2敏捷,+2感知
体型:中型
速度:7格
视觉:昏暗视觉

语言:通用语,精灵语
技能加值:+2自然知识,+2侦查
精灵的擅长武器:获得长弓和短弓的武器擅长。
妖精血统:你的祖先是妖精荒野的原住民,在任何关系到生物血统的效果上,视为妖精血统。
团体警觉:你让5格内的非精灵盟友的洞察检定获得+1的种族奖励。
荒野步伐:你在快步时忽略困难地形的影响(即使你拥有多个方格快步的能力)。
精灵之准确:你可以使用精灵之准确为遭遇能力。

精灵之准确 精灵种族能力
立即集中注意力,以不可思议的准确性瞄准敌人并攻击。
遭遇
自由动作 个人
效果:重掷一次攻击骰,使用第二次的掷骰结果,即使它比第一次更低。


随意威能:
灵巧攻击:+26vsAC,2d12+20伤害,攻击前后可以快步一格
双重攻击:+26vsAC*2,2d12+12伤害
————————————————————
遭遇威能:
复仇之箭:即时反应,敌人对盟友进行攻击时使用,+33vsAC,2d12+20伤害
定身击:+26vsAC*2,1d12+20伤害,目标无法移动直到我下个回合开始
猎鹰之爪:+33vsAC,2d12+20伤害
集中火力:即时反应,盟友进行远程或区域攻击时使用,+26vsAC,3d12+20伤害
————————————————————
每日威能:
二重射击:+26vsAC*2,如第一击命中,第二击攻击+5,2d12+20伤害,失手伤害减半
迷眩箭:+26vsAC*3,命中一次眩晕,2次震慑,3次震慑同时受到额外2d12+24伤害,1d12+20伤害,失手目标晕眩
移动攻击:+26vsAC*2,可以移动等于我速度的格数,移动任意时刻进行2次攻击,每次攻击造成3d12+20,失手伤害减半
印记末日:射程内每个带有猎人印记的敌人,+26vsAC,3d12+12伤害,失手目标倒地
————————————————————
辅助威能:
退避三舍:即时反应,当对我造成近战伤害时使用,快步7格,所有防御+2直到下一回合结束。
迂回穿梭:即时打断,当敌人移动到与我接邻时使用,快步7格
急速步伐:遭遇,直到你的下一回合结束,你的速度增加4,同时当你快步时可以多快步1格。
阔步势:架势,速度增加2
射手荣耀:当我的远程攻击使一个敌人的生命值降到0或更低时,我获得一个在下回合前消耗掉的行动点
————————————————————
魔法物品威能或好处:
武器:引导长弓
效果:攻击时无视任何隐蔽和掩蔽(但不包括完全隐蔽和完全隐蔽)
威能(每日):自由动作,本回合内进行的所有攻击无视任何隐蔽和掩蔽,包括完全隐蔽和完全隐蔽。
腰带:
好处:腰带最多充能5发,在长休后恢复到1发。
威能(随意):标准动作,我或一个相邻的盟友可以花费一个hs但不获得恢复,而是为腰带充能1发。
威能(遭遇*医疗):直觉反应,当一个5格内的盟友受到伤害。花费一发重更,受伤的盟友恢复如同他使用了hs并且额外恢复1d6。
披风:
好处:任何对我的5格外的远程攻击受到-5惩罚。
革甲:
威能(随意):次要动作,召唤盔甲
鞋子:
威能(遭遇):自由动作,在你的回合内使用此威能进行一次额外的移动动作
头冠:
威能(每日):直觉打断,当震慑支配或眩晕时使用,以-2意志和攻击代替原来状态,持续时间不变
手套:
威能(随意):次要动作,忽略超远射程的惩罚
戒指:
效果:在先攻和被动侦查上+2
效果:获得等于速度的有用速度,可以在水下呼吸
威能:每日,无动作,当surprised时不surprised
———————————————————
魔法物品:
homing longbow +5 (lvl22)(daily)
healer's sash(lvl11 9000gp)(encounter)
cloak of distortion+5(lvl24)(T,none)
summoned hide +5(伏形革甲,lvl21)(atwill)
boots of eagerness(lvl9 4200gp)(encounter)
carcanet of psychic schism(lvl15 25000gp)(daily)
bracers of archery +4 (lvl16 45000gp)
longshot gloves(lvl20)
ring of aquatic ability(25000gp) ability
premonition ring(25000gp)(daily)
————————————————————
其它装备 价格 重量
标准冒险包,蜡烛10000根,链条,宝箱,攀爬工具,浴衣,10个瓶子,旅行面包(100天份),灯笼,帐篷,火把(10根),盗贼工具,日光棒50个
————————————————
剩余:
« 上次编辑: 2008-11-16, 周日 09:36:11 由 庞西瓦 »
迷失前,忠言在耳边,瑕疵遍布的爱恋,渴望永久多少年

离线 水银

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« 回帖 #7 于: 2008-11-22, 周六 06:12:40 »
impaling 23
Point Blank 23
Forceful 21
Transposing 24
Bloodiron 23
Mindiron 24

HP:
5, 5, 5, 5
HP:
2, 1, 5, 1
HP:
5, 3, 6, 4
HP:
6, 6, 2, 6
HP:
2, 2, 2, 3
HP:
2, 3, 1, 5

15 8 15 18 7 10

Str 10 + 2lvl = 12
Con 15 + 3lvl = 18
Dex 18 + 2rac + 6lvl + 2demi = 28
Int 7 + 2lvl = 9
Wis 15 + 2rac + 5lvl + 2demi = 24
Cha 8 + 2lvl = 10

Feat
Fast Runner; Running Shot; Defensive Mobility(bonus); Evasion; Weapon

Focus; Great Fortitude; Lethal Hunter; Elven Accuracy; Iron Will;

Toughness; Uncanny Dodge; Epic Resurgence; Armor Specialization(Hide);

Weapon Prof(优越弩);

lv.22 Veteran StalkerHide(+1Fort+4AC) +5
lv.23 Swiftshot 弩 +5
lv.19 Amulet of Elusive Prey +4

HP 12 + 18 + 15 + 5 * 20 = 145
Bloodied 72
HS value 36
HS 10/day
AC 10 + 10lvl + 4armor + 5enh + 1feat + 9dex = 39
Fort 10 + 10lvl + 4enh + 4con + 1armor + 1cls + 2item + 2feat= 34
Ref 10 + 10lvl + 4enh + 9dex + 1cls = 34
Will 10 + 10lvl + 4enh + 7wis + 2item + 2feat= 35

BA:
attack: 10lvl + 9dex + 3prof + 5enh = 27
dmg: 2d10 + 9dex + 5enh + 3feat + 4item = 2d10 + 21


Bracers of Archery Level 6+
These leather armbands enhance your potency with bows and
crossbows.
Lvl 16 45,000 gp
Item Slot: Arms
Property: Gain a +4 item bonus to damage rolls when
attacking with a bow or crossbow.
Power (Daily): Minor Action. Ignore cover on your next
attack this turn when using a bow or crossbow.

Phantom Chaussures Level 18
With your lower legs bound in gossamer silk, you become
ephemeral, and sometimes invisible.
Item Slot: Feet 85,000 gp
Property: if you move at least 3 squares on your turn, gain
concealment until the end of your next turn.
Power (Daily ? Illusion): Free Action. Use this power
when you have moved at least 6 squares on your turn.
You become invisible until the end of your next turn.

Vampiric Gauntlets Level 16
These dark gauntlets pulse with necrotic energy and appear to
draw in the light around them.
Item Slot: Hands 45,000 gp
Power (Encounter ? Healing, Necrotic): Standard Action.
Make a melee attack: 10lvl+9dex+4= 23 vs. Reflex; on
a hit, the target takes necrotic damage equal to your
healing surge value, and you regain hit points equal to
that amount.

Circlet of Indomitability Level 18
This simple golden circlet fortifies your mind.
Lvl 18 85,000 gp
Item Slot: Head
Property: +2 bonus to Will defense.

Belt of Vim Level 18
You feel hale and hearty while wearing this wide belt.
Lvl 18 85,000 gp
Item Slot: Waist
Property: +2 bonus to Fortitude defense.

25000gp left

+1 Veteran *3



Disruptive Strike Ranger Attack 3
You thwart an enemy’s attack with a timely thrust of your blade
or a quick shot from your bow.
Encounter ? Martial,Weapon
Immediate Interrupt Melee or Ranged weapon
Trigger: You or an ally is attacked by a creature
Target: The attacking creature
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 1[W] + Strength modifier damage (melee) or 1[W] +
Dexterity modifier damage (ranged). The target takes a
penalty to its attack roll for the triggering attack equal to 3
+ your Wisdom modifier.

Pinning Strike Ranger Attack 13
With a well-aimed attack, you pin your foe to the ground or to a
nearby wall.
Encounter ? Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a
ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand
weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] + Strength modifier damage (melee) or 1[W] +
Dexterity modifier damage (ranged) per attack. The target
is immobilized until the start of your next turn.

Combined Fire Battlefield Archer Attack 11
You combine fire with one of your allies to take down a troublesome
foe.
Encounter ? Martial,Weapon
Immediate Reaction Ranged weapon
Trigger: An ally makes a ranged attack or an area attack
Target: One creature attacked by your ally
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage.

Triple Shot Ranger Attack 17
You launch a volley of three arrows, which streak across the
battlefield with whispered threats of oblivion.
Encounter ? Martial, Weapon
Standard Action Ranged weapon
Targets: One, two, or three creatures
Attack: Dexterity vs. AC, three attacks
Hit: 1[W] + Dexterity modifier damage per attack.

Yield Ground Ranger Utility 2
Even as your foe connects, you leap backward, out of the way of
further harm.
Encounter ? Martial
Immediate Reaction Personal
Trigger: An enemy damages you with a melee attack
Effect: You can shift a number of squares equal to your Wisdom
modifier. Gain a +2 power bonus to all defenses until
the end of your next turn.

Weave through the Fray Ranger Utility 6
You dodge through the thick of the fight, denying your foes a
chance to pin you down in one spot.
Encounter ? Martial
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift a number of squares equal to your Wisdom
modifier.

Expeditious Stride Ranger Utility 10
Like a gazelle, you startle allies and enemies alike with your sudden
swiftness.
Encounter ? Martial
Minor Action Personal
Effect: Until the end of your next turn, your speed increases
by 4, and when you shift, you can shift 1 additional square.

Archer’s Glory Battlefield Archer Utility 12
One enemy falls, and those that remain are about to learn what
heroism is all about.
Encounter ? Martial
Free Action Personal
Trigger: One of your ranged attacks drops an enemy to 0 hit
points or fewer
Effect: You gain an action point that you must spend before
the end of your next turn.


Attacks on the Run Ranger Attack 9
Without breaking stride, you make two attacks against a single
foe or two different targets.
Daily ? Martial,Weapon
Standard Action Melee or Ranged weapon
Target: One or two creatures
Attack: You can move your speed. At any point during your
move, you can make two Strength vs. AC attacks with
a melee weapon or two Dexterity vs. AC attacks with a
ranged weapon.
Hit: 3[W] + Strength modifier damage (melee) or 3[W] +
Dexterity modifier damage (ranged) per attack.
Miss: Half damage per attack.

Bleeding Wounds Ranger Attack 15
Your arrows puncture flesh, and from these wounds blood flows
in crimson streams.
Daily ? Martial,Weapon
Standard Action Ranged weapon
Targets: One, two, or three creatures
Attack: Dexterity vs. AC, three attacks
Hit: 1[W] + Dexterity modifier damage per attack, and
ongoing 5 damage (save ends). A target hit twice takes
ongoing 10 damage (save ends). A target hit three times
takes ongoing 15 damage (save ends).
Miss: Half damage per attack, and no ongoing damage.

Confounding Arrows Ranger Attack 15
Your targets won’t know what hit them.
Daily ? Martial,Weapon
Standard Action Ranged weapon
Targets: One, two, or three creatures
Attack: Dexterity vs. AC, three attacks
Hit: 1[W] + Dexterity modifier damage per attack. A target
hit once is dazed (save ends). A target hit twice is stunned
(save ends). A target hit three times is stunned (save ends)
and takes +2[W] damage.
Miss: The target is dazed (save ends).

Quarry’s Bane Battlefield Archer Attack 20
You have multiple quarries in your sights, so you unleash a
deadly volley of shots at each of them.
Daily ? Martial,Weapon
Standard Action Ranged weapon
Target: Each enemy designated as your quarry
Attack: Dexterity vs. AC
Hit: 3[W] damage.
Miss: The target is knocked prone as it dodges your attack.

Evade the Blow Ranger Utility 16
When your enemy launches his attack, you leap out of the way,
leaving your foe to hit nothing but air.
Daily ? Martial
Immediate Interrupt Personal
Trigger: An enemy hits you with a melee attack
Effect: Shift 1 square away from the enemy.