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水银团22级贴卡
« 于: 2008-11-16, 周日 14:41:04 »


人物姓名:宫本武藏  XP:218760 AP:1
****************************************************************************
种族:human 阵营:无 信仰:无
体型:中 性别:男 语言:Common, Supernal
职业等级:lv. 22 Ranger (Two-Blade Ranger)
PARAGON PATH:Kensei ;Epic Destiny:Godhunter
****************************************************************************
投点属性:17 12 15 9 13 12
力量  25(+6等级,+2种族)
体质  14(+2等级)
敏捷  17(+2等级)
智力  11(+2等级)
感知  19(+6等级)
魅力  14(+2等级)
****************************************************************************
HP 12+14+5*21+15=146/Bloodied 73
Healing Surge +36
Healing Surge 8次
Initiative +16(+3敏捷,+11等级, +2专长)
Speed 6
Passive Perception 30
Passive Insight 25
Vision: normal
****************************************************************************
Defenses
装甲 38(10+11等级, +15盔甲, +1专长, +1 盾牌)
强韧 34(10+11等级, +7属性, +1种族, +1职业, +4增强)
反射 31(10+11等级, +3属性, +1种族, +1职业, +4增强, +1盾牌)
意志 32(10+11等级, +4属性, +1种族, +4增强, +1盔甲,+1其他)
豁免 +1
****************************************************************************
Basic Attack
[Melee] 主手: Att +7str+10lvl+5enh+3prof+1PARAGON=27,dmg 2d10+24, crit 44+5d10
副手: Att +7str+10lvl+5enh+3prof=26,dmg 2d10+19,crit(19-20) 39+20ongoing
****************************************************************************
At Will Power:

Careful Attack Ranger Attack 1
You study the enemy, looking for a gap in his defenses. Only
when you find it do you strike.
At-Will ? Martial,Weapon
Standard Action Melee
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +29 vs. AC (melee)
Hit:2d10+17

Hit and Run Ranger Attack 1
Let the fighter stand toe to toe with the monster. You prefer to make your attack, then withdraw to safer ground.
At-Will ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: +27 vs. AC
Hit: 2d10+24
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.

Twin Strike Ranger Attack 1
If the first attack doesn’t kill it, the second one might.
At-Will ? Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a
ranged weapon.
Targets: One or two creatures
Attack: +27/+26 vs. AC (melee; main weapon and off-hand weapon), two attacks
Hit: 2d10+17/2d10+12.
****************************************************************************
Encounter Power

ATTACK

Masterstroke Kensei Attack 11
An unerring strike foretells your enemy’s demise.
Encounter ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: +29 vs. AC
Hit: 2d10+24 damage.

Claws of the Griffon Ranger Attack 7
Your steel blades flash menacingly as you taunt your foes with parries and cut deep wounds into their flesh.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One or two creatures
Attack: +27/+26 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 2d10+24 (main weapon) and 1d10+19 (off-hand weapon).

Armor Splinter Ranger Attack 13
You attack the weak spots in your opponent’s armor, not only dealing damage but also leaving your prey vulnerable to later attacks.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +27/+26 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 1d10+24/1d10+19. If one attack hits, the target takes -4 penalty to AC  until the end of your next turn. If both attacks hit, the target takes a -6 penalty to AC until the end of your next turn.

Two-Weapon Eviscerate Ranger Attack 17
You swing your blades in lethal arcs, dousing the battlefield in your enemy’s blood.
Encounter ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +27/+26 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 1d10+24/1d10+19 damage . If both attacks hit, the target takes an extra 1d10 damage and is weakened until the end of your next turn.

Utility

Yield Ground Ranger Utility 2
Even as your foe connects, you leap backward, out of the way of further harm.
Encounter ? Martial
Immediate Reaction Personal
Trigger: An enemy damages you with a melee attack
Effect: You can shift 4 squares. Gain a +2 power bonus to all defenses until
the end of your next turn.

Weave through the Fray Ranger Utility 6
You dodge through the thick of the fight, denying your foes a chance to pin you down in one spot.
Encounter ? Martial
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift 4 squares .

****************************************************************************
Daily Power

ATTACK

Weaponsoul Dance Kensei Attack 20
You leap from one foe to the next, striking with ever-increasing accuracy while negotiating your way through your enemies’thicket of swords.
Daily ? Martial,Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: +27 vs. AC
Hit: 3d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.
Effect: You can shift 5 squares, and then make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +29 vs. AC
Hit: 2d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.
Effect: You can shift 5 squares, and then make a tertiary attack.
Tertiary Target: One creature other than the primary and secondary targets
Tertiary Attack: +30 vs. AC
Hit: 1d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.

Attacks on the Run Ranger Attack 9
Without breaking stride, you make two attacks against a single foe or two different targets.
Daily ? Martial,Weapon
Standard Action Melee or Ranged weapon
Target: One or two creatures
Attack: You can move your speed. At any point during your move, you can make two +27 vs. AC attacks with a melee weapon.
Hit: 3d10+24 damage  per attack.
Miss: Half damage per attack.

Blade Cascade Ranger Attack 15
Time seems to slow down as your weapons fall upon your hapless foes like rain from an ominous sky.
Daily ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One or more creatures
Attack: +27/+26/+27/+26/+27 vs. AC.  As soon as an attack misses, this attack ends.
Hit: 2d10+24/2d10+19/2d10+24/2d10+19/2d10+24

Cruel Cage of Steel Ranger Attack 19
You move swiftly around your enemies, weaving back and forth and delivering a vicious slash with each soft step.
Daily ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One, two, or three creatures
Attack: +29/+28/+29 vs. AC, three attacks
Hit: 2d10+24 damage (first attack; main),
2d10+19 modifier damage (second attack; offhand),
and 1d10+24 modifier (third attack; main).
A target hit once is dazed until the end of your next turn.A target hit twice is stunned until the end of your next turn. A target hit three times is weakened and stunned until the end of your next turn.
Miss: Half damage per attack, and the target is not dazed, stunned, or weakened.
Effect: After the first attack and after the second attack, you can shift 1 square.

Utility

Ultimate Parry Kensei Utility 12
With a whirl of your weapon, you expertly deflect an enemy’s attack.
Daily ? Martial
Immediate Reaction Personal
Trigger: You take damage from an attack
Effect: Reduce the damage by 22.

Hunting Party Ranger Utility 10
You’re not about to give up with a simple miss.
Daily ? Martial, Stance
Minor Action Personal
Effect: Until the stance ends, each time you miss your quarry with an attack, you can choose an ally within 5 squares of the quarry. If that ally hits the quarry before the start of your next turn, the ally’s attack deals extra damage equal to your Hunter’s Quarry damage.

Evade the Blow Ranger Utility 16
When your enemy launches his attack, you leap out of the way, leaving your foe to hit nothing but air.
Daily ? Martial
Immediate Interrupt Personal
Trigger: An enemy hits you with a melee attack
Effect: Shift 1 square away from the enemy.

Master of the Hunt Ranger Utility 22
You take careful aim with every shot.
Daily ? Martial, Stance
Minor Action Personal
Effect: You gain a +4 bonus to damage rolls.
****************************************************************************
Item Power

Power (Daily): Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest(short or extended).

Power (Daily): Minor Action. Until the end of the encounter, your attacks ignore any resistance of 10 or lower.

Power (Daily): Immediate Interrupt. Use this power when you would be hit by an attack. Gain a +4 power bonus to AC until the end of your next turn.

Power (Daily): Free Action. Use this power after you use an encounter power of the torc’s level or lower. Roll 1d20 + the torc’s enhancement bonus. If the result is 10 or higher, that power renews as if you had taken a short rest. If the result is lower than 10, you don’t expend the use of this power and no daily use of a magic item power occurs.

Property: When an ally adjacent to you uses a teleport power, he or she can increase the distance teleported by 4 squares.

Power (Daily ? Teleportation): Minor Action. Choose one ally within 20 squares of you and within line of sight.That ally is teleported to any unoccupied square adjacent to you.
If you’ve reached at least one milestone today, you can instead teleport to a square adjacent to an ally within 20 squares of you.

Power (Encounter ? Radiant): Free Action. Use this power when making an attack that targets AC. The attack targets Reflex defense instead. All damage from the attack is radiant damage.

****************************************************************************
Class Feature
(此处列出需要选择的Class Feature)

Two-Blade Fighting Style
Hunter’s Quarry(+3d8)
Prime Shot

Kensei Control Action (11th level): You can spend an action point to reroll one attack roll, damage roll, skill check, or ability check, instead of taking an extra action.

Kensei Focus (11th level): You gain a +1 bonus to attack rolls with a melee weapon of your choice.

Kensei Mastery (16th level): You gain a +4 bonus to damage rolls with the same weapon you selected for Kensei Focus. If you ever use a different type of weapon, you lose this benefit, and the benefit for Kensei Focus, until you take a short rest, during which time you reattune yourself to your chosen weapon with a short meditation.

Peerless Predator (21st level): Once per encounter, you can reroll an attack roll against a creature that is higher level than you.
****************************************************************************
Racial Traits
(此处列出非Power形式,并且不在其他栏目中出现的Racial Traits)

****************************************************************************
Feat
Action Surge,Armor Proficiency(Chainmail),Human Perseverance,Lethal Hunter,Power Attack,Quick Draw,Two-Weapon Defense,Two-Weapon Fighting,Weapon Focus(heavy blade),Weapon Proficiency(Bastard sword),Armor Specialization (Chainmail),Heavy Blade Opportunity,Blind-Fight,Student of the Sword(one-handed),Toughness(bonus),Martial Resolve

****************************************************************************
技能 属性 合计 属性 等级 受训   其它
运动 力量 23  7 11  5   攀爬+2  
坚韧 体质 18  2 11  5 
杂技 敏捷 19  3 11  5   
隐秘 敏捷 14  3 11      
贼活 敏捷 14  3 11      开锁或解除陷阱+2
神秘 智力 11  0 11      
宗教 智力 11  0 11
历史 智力 11  0 11      
地城 感知 15  4 11   
自然 感知 20  4 11  5
医疗 感知 20  4 11  5
侦查 感知 20  4 11  5     
洞察 感知 15  4 11
唬骗 魅力 13  2 11
交涉 魅力 13  2 11
威吓 魅力 13  2 11      
市井 魅力 18  2 11  5

****************************************************************************
Gear
Armor: +5 Summoned Weavemail armor (lv21,av p53)
Weapon: +5 Jagged Bastard sword(lv22,av p71),+5 Brilliant Energy Bastard sword
Arms:iron armbands of power (lv16,45000,av p117)
Feet: Battlestrider Greaves(13000)
Hands: Gloves of Piercing
Head: Circlet of indomitability(lv8)
Neck: +4 Torc of Power Preservation(Lv20,av p154)
Rings:Ring of Calling(21000)
Waist: Shielding girdle
Wondrous Items:Restful Bedroll
Potions:

标准冒险包,蜡烛10000根,链条,宝箱,攀爬工具,浴衣,10个瓶子,旅行面包(100天份),灯笼,帐篷,火把(10根),盗贼工具,日光棒50个

560gp left

****************************************************************************
在去严流岛找小次郎决斗的途中,武藏不知如何误入传送门,穿越到了一个奇妙的世界。

****************************************************************************


 
« 上次编辑: 2008-11-22, 周六 08:51:54 由 donkey »

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水银团22级贴卡
« 回帖 #1 于: 2008-11-16, 周日 15:05:56 »
mp出,來車卡

姓名:peter.dagger 等级:22 职业:ranger  典范之道:Pit Fighter傳奇天命:Beastlord 经验:
种族:human体型:中型 年龄:16 性别:男 身高:1米6 体重:118磅 阵营:无 信仰:

属性 基础 调整值
力量 22+6(16)
体质15+2(11)
敏捷 15+2(12)
智力 11+0(9)
感知 18+4(15)
魅力 11+0(9)

生命 临时生命 重伤 复原力 复原点 死亡豁免 调整值
132 0 68 34 10/10 3/3 0
抗力:无
当前状态:正常

技能 属性 合计 属性/等级调整值 受训 护甲惩罚 其它
运动 力量  +22
坚韧 体质  +18
杂技 敏捷  +18
隐秘 敏捷 +18
贼活 敏捷 +13
神秘 智力 +11
宗教 智力 +11
历史 智力 +11
地城 感知 +21
自然 感知+21
医疗 感知 +16
侦查 感知 +16
洞察 感知 +21
唬骗 魅力 +11
交涉 魅力 +11
威吓 魅力 +11
市井 魅力 +11

先攻 敏捷 等级 其它
+13 +2 +11
速度 基础 护甲 物品 其它
6格 6格                     
被动侦查:16
被动洞察:21
语言:通用语,
行动点:1

防御 合计 等级 护甲/属性 职业 专长 增强 其它
防御等级 39 21 +12 +0 +1 +5 +0
强韧 33 21 +6 +1 +0 +5 +1
反射 30 21 +2 +1 +0 +5 +1
意志 31 21 +4 +0 +0 +5 +1

武器      攻擊  伤害
双头剑(主    +25  2d8+23
双头剑(輔    +25  2d8+22

专长:
1.雙武器戰鬥Two-Weapon Fighting
2.武器專攻Weapon Focus(重刃
3.武器專攻Weapon Focus(輕刃
4.Vengeful Beast(Beast gains +1 to attack and damage rolls against quarry)
5.伺機重刃Heavy Blade Opportunity
6.擅長盔甲﹝鍊甲﹞Armor Proficiency(Chainmail)
7.擅長盔甲(鱗甲)Armor Proficiency(Scale
8.盔甲專精(鱗甲)Armor Specialization(Scale)
9.致命獵手Lethal Hunter〔遊俠
10擅長武器Weapon Proficiency(双头剑)
11持久Durable
12Beast Protector(Attack against beast provokes opportunity attack from you)
13Distracting Companion(Quarry –2 to attack and damage you and your beast)
14Timely Revival(Make death saving throws at the start of your turn)
15Student of the Sword

职业特性:
Beast Mastery(Bear):
BEAR STATISTICS
Ability Scores: Strength 22
Constitution 16
Dexterity14
Intelligence 12
Wisdom 14
Charisma 8
Size: Medium
Speed: 5 squares
Defenses: AC 34, Fortitude 36, Reflex
32, Will 34l
Hit Points: 226l
Attack Bonus: 24
Damage: 1d12
Melee Basic Attack: Claw;24 vs. AC; 1d12+6 damage.
Trained Skills: Athletics, Endurance

獵手標的Hunter’s Quarry
在每一次輪到你行動時,你可以花費一次次要動作指定一個視線中最接近你的敵人作為你的標的。在每一輪中,當你以一個攻擊命中你的標的時能造成額外的傷害,傷害值取決於你的等級,若你在回合開始時你已造成獵手標的的額外傷害,你便無法再次造成這個額外傷害直到你下個回合開始。如果你在該輪中進行了多次的攻擊,你可以在所有攻擊擲骰完畢後決定哪一次攻擊附加額外的傷害。獵手標的的作用可以持續到遭遇結束、標的被擊敗或是直到你指定了另外一個目標作為你的標的。你只能一次指定一個敵人作為你的標的。
額外傷害:3d8

率先射擊Prime Shot
在你的同伴沒有比你更接近你的目標時,你在對該目標的遠程攻擊檢定上獲得+1加值。

強化盔甲Armor Optimization(十一級)
你學習到盡可能善用身上的盔甲,移動最好的部位去吸收攻擊的傷害。你在穿戴任何盔甲時在AC上都可以得到+1加值。

額外傷害動作Extra Damage Action(十一級)
當你使用一點行動點進行額外動作時,你還能在這一回合內靠著所有標準動作做出的傷害加上等同人物等級一半的額外傷害。

卑劣戰鬥Dirty Fighting(十六級)
你在接連不斷的戰鬥中使用著學習到的所有技倆與招數,知道如何在每一次的攻擊中傳遞更高水平的痛楚。在你使用武器造成的傷害上增加等同於睿智調整值的加值(最少+1)。

随意威能
Twin Strike(*2)

Hit and Run(離開鄰近目標的第一格不會引發對方的機會攻擊)

Predator Strike Ranger Attack 1
Your enemy focuses its attention on you, allowing your beast to
attack.
At-Will ✦ Beast, Martial
Standard Action Melee beast 1
Target: One creature adjacent to you
Attack: Beast’s attack bonus vs. AC
Hit: 1 + beast’s Strength modifier + your Wisdom modifier
damage.
Increase damage to 2 + beast’s Strength modifier + your
Wisdom modifier at 21st level

遭遇威能
Untamed Outburst Ranger Attack 17
You lash out with your weapons, surprising your enemy with
your wildness.
Encounter   Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength + 2 vs. AC (main weapon and off-hand
weapon), two attacks
Hit: 2[W] + Strength modifier damage per attack. If both
attacks hit, the target is dazed until the end of your next
turn.

碎甲破Armor Splinter  遊俠攻擊13
你攻擊對手防禦上的弱點,不但造成了傷害,同時也使你的獵物更難抵擋之後的攻擊。
遭遇✦戰技,武器
標準動作  近戰武器
先決條件:你必須持用雙武器。
目標:一個生物
攻擊:力量vs護甲(主手與副手武器),兩次攻擊
命中:每次攻擊1〔w〕+力量調整值的傷害。如果擊中一次,則目標在ac上承受等同你睿智調整值的減值直到你下一回合結束為止。如果雙擊皆命中,則目標承受等同2+你睿智調整值的減值直到你下一回合結束為止。

Beast Rush Ranger Attack 7
You designate an enemy to your beast companion, and the beast
moves toward that enemy as you strike.
Encounter ✦ Beast, Martial, Weapon
Standard Action Melee weapon (beast 1)
Target: One creature
Effect: Before the primary attack, your beast companion can
shift a number of squares equal to your Wisdom modifier.
Primary Attack: Beast’s attack bonus vs. AC
Hit: 1 + beast’s Strength modifier damage.
Beast: If your companion is a boar, a cat, a raptor, or a
wolf, the primary attack deals extra damage equal to your
Wisdom modifier.
Effect: You make a secondary attack against the target.
Secondary Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.

顏面正拳All Bets Are Off  角鬥士攻擊11
在一記確實的攻擊後,你用你的拳頭直接往敵人的臉上灌了下去。
遭遇✦戰技,武器
標準動作  近戰武器
目標:一個生物
攻擊:力量vs護甲
命中:2〔w〕+力量調整值的傷害,並對相同目標進行二次攻擊。
二次攻擊:力量+2vs護甲
命中:1d6+力量調整值的傷害,並且目標陷入暈眩直到你下一回合結束為止。

每日威能:
凶刃劍獄Cruel Cage of Steel  遊俠攻擊19
你迅捷的在敵人旁移動著,來回穿梭的步伐中夾帶著凶狠的斬劈。
每日✦戰技,武器
標準動作  近戰武器
先決條件:你必須持用雙武器。
目標:一至三個生物
攻擊:力量+2vs護甲,三次攻擊
命中:2〔w〕+力量調整值的傷害(第一次攻擊,主手),2〔w〕+力量調整值的傷害(第二次攻擊,副手),1〔w〕+力量調整值的傷害(第三次攻擊,主手)。命中目標一次則使目標暈眩直到你下一回合結束為止。命中目標兩次則使目標震懾直到你下一回合結束為止。命中目標三次則使目標震懾且虛弱直到你下一回合結束為止。
失手:每次攻擊傷害減半,且目標不會陷入暈眩、震懾或是虛弱狀態。
效果:在第一次與第二次攻擊之後,你都可以移步1格。

飛瀑連擊Blade Cascade  遊俠攻擊15
時間在你攻擊時似乎慢了下來,你的武器就像是帶著災難的天空降下的驟雨般落在你不幸的敵人們身上。
每日✦戰技,武器
標準動作  近戰武器
先決條件:你必須持用雙武器。
目標:一個或更多生物
攻擊:力量vs護甲。你交替使用主手與副手武器進行攻擊直到你失手或進行了五次攻擊。一旦攻擊失手便會終止此次攻擊
命中:每次攻擊2〔w〕+力量調整值的傷害。

飛步攻擊Attacks on the Run  遊俠攻擊9
在不破壞步伐的情況下,你送出了兩次攻擊對付一或兩名敵人。
每日✦戰技,武器
標準動作  近戰或遠程武器
目標:一個或兩個生物
攻擊:你可以用你的速度進行移動。在你移動的任何一格中,你可以用近戰武器或是遠程武器進行兩次攻擊,力量vs護甲(近戰)或敏捷vs護甲(遠程)。
命中:每次攻擊造成3〔w〕+力量調整值的傷害(近戰)或是3〔w〕+敏捷調整值的傷害(遠程)。
失手:該次攻擊傷害減半。

戰場獅吼Lion of Battle  角鬥士攻擊20
你的武器還沒貫穿那不足與你匹敵的敵人時,你已經用宣告勝利的怒吼讓他嚇到跌倒了。
每日✦恐懼,戰技,武器
標準動作  近戰武器
初始目標:一個生物
攻擊:力量vs護甲
命中:4〔w〕+力量調整值的傷害。如果目標在攻擊前已經是淌血狀態,則再受到2〔w〕傷害。
失誤:造成一半傷害。
效果:如果你將目標的生命值降至0以下,你便可以進行二次攻擊
第二目標:以你為中心,5格以內的每個敵人。
二次攻擊:力量vs意志
命中:該目標將以他的速度遠離你。

辅助威能:
Stalker’s Senses Ranger Utility 16
Your prey can’t hide from you.
Daily ✦ Martial, Stance
Minor Action Personal
Effect: Until the stance ends, you take no attack roll penalty
because of concealment or total concealment when
you attack your quarry.

Shed the Mark Ranger Utility 10
Your enemies can’t keep track of your fast movements.
At-Will ✦ Martial
Move Action Personal
Requirement: You must be marked.
Effect: The marked condition ends, and you can shift 1
square.

Shed the Mark Ranger Utility 10
Your enemies can’t keep track of your fast movements.
At-Will ✦ Martial
Move Action Personal
Requirement: You must be marked.
Effect: The marked condition ends, and you can shift 1
square.

Serpentine Dodge Ranger Utility 6
You snake past your enemies, weaving so that they have a hard
time making a follow-up attack against you.
Encounter ✦ Martial
Move Action Personal
Requirement: You must be within 2 squares of at least two
enemies.
Effect: You can shift a number of squares equal to 1 + your
Wisdom modifier. Until the end of your next turn, you
gain a power bonus to all defenses equal to the number
of enemies you were adjacent to at any time during
this shift.

Fox Shift Ranger Utility 2
Distracted by your ally, your foe can’t respond effectively to your
sly maneuvering.
Encounter ✦ Martial
Free Action Personal
Trigger: You hit a target with a melee attack and the target
is marked by an ally
Effect: You can shift 1 square, and you gain a +2 power
bonus to all defenses against your target’s attacks until
the end of your next turn.

致命報復Deadly Payback  角鬥士輔助12
你惡毒的回敬剛剛傷害你的敵人。
每日✦戰技,武器
立即反應  個人
觸發:你受到一次近戰攻擊的傷害
效果:直到你下一回合結束為止,你在對該名傷害你的敵人的攻擊檢定與傷害擲骰上獲得+2加值。

魔法物品:
+5Magic Nagascale armor Leve21

精靈斗蓬Elven Cloak  等級22
這件以精靈傳統所製作的旋葉斗篷,能強化你的隱匿技能。
等級22 +5  325000gp 
裝備欄位:頸部
增強:強韌,反射與意志
特效:在隱匿檢定上獲得等同斗蓬增強加值的物品加值。

Bloodthirsty Double sword Level 23
This weapon drinks the blood of its victims.
 Lvl 23 +5 425,000 gp
Weapon: Double sword4
Enhancement: Attack rolls and damage rolls
Critical: +1d10 damage per plus
Property: Gain a +1 item bonus to attack rolls against
bloodied targets, and add an item bonus equal to the
enhancement bonus of this weapon to damage rolls
against bloodied targets.

Healer’s Sash Level9
With this white homespun wrap, you can keep your allies going
long after they have exhausted their healing resources.
Lvl 11 9,000 gp (Lvl 21 225,000 gp)
Item Slot: Waist
Property: This sash can have no more than 5 charges at one
time and resets to 1 charge after an extended rest.
Power (At-Will): Standard Action. You or an adjacent ally
expends a healing surge but does not regain hit points as
normal. Instead, add 1 charge to this sash.
Power (Encounter   Healing): Immediate Reaction. Use
this power when an ally within 5 squares of you takes
damage. Expend 1 charge from the belt. The ally regains
hit points as though he or she had spent a healing surge,
and regains an extra 1d6 hit points.
(Level 21: +2d6 hit points)


麥登的護脛 (Greaves of Maldeen) 等級 12
狼毛環繞著這魔法脛甲,讓你可以輕易獵下邪惡的對手
部位:足部  $13,000
特性:當你接近一名敵人時,只要敵人一直保持在你的時線內,你的速度即獲得 +2 裝備加值。
每天威能:立即反應
  當一名敵人移動遠離你的時候,你進行三格快步接近該敵人。

iron armbands of power lvl16

夜視鏡片Goggles of Night  等級14
這副鏡片提供你黑暗視覺。
裝備欄位:頭部 21000gp
特效:獲得黑暗視覺

Gloves of Missile Deflection Level 13
Made of muslin covered with small shield-shaped buttons, these
gloves help turn away projectiles.
Item Slot: Hands 17,000 gp
Property: Gain a +1 item bonus to AC against ranged
weapon attacks.
Power (Daily): Immediate Interrupt. Use this power when
165000
you are hit by a ranged weapon attack. Gain resist 15
against that attack

防護戒指Ring of Protection  等級17
這只簡單的白金色戒指銘刻著一個細小的盾形。
裝備欄位:戒指 65000gp
特效:在豁免檢定上獲得+1物品加值。
威能(每日):立即干涉。當你被一個攻擊命中時你可以使用此威能。在對該攻擊的單一防禦值上獲得+2威能加值。若你今天已至少達到一次中繼,此加值改為持續到你下個回合開始

Sigil of Companionship Level 16
This medal, which can be strapped to a leg or hung around a
neck, signifies the depth of experience you and your companion
have working together.
Lvl 16 45,000 gp
Item Slot: Companion
Property: When you flank an enemy with your companion,
you and your companion gain a +3 item bonus to damage
rolls against that enemy.
« 上次编辑: 2008-11-28, 周五 17:39:49 由 petertong »
pf2當立

离线 AlbertNi

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水银团22级贴卡
« 回帖 #2 于: 2008-11-16, 周日 17:25:31 »
新的22级战士……正好体验MP牌滥强……

ABILITY:
Str 24(+7) = 16+6(lvl)+2(epic)
Con 22(+6) = 15+3(lvl)+2(epic) + 2(race) 
Dex 16(+3) = 11+5(lvl)
Int 12(+1) = 10+2(lvl)
Wis 18(+4) = 14+2(lvl) + 2(race)
Cha  8(-1) = 6+2(lvl)

BUILD:
Class: Fighter
Paragon: Kensei
Epic: Demigod

STATS:
HP: 163 = 15+22(con)+6*21(lvl)
Bloodied: 81 = 163/2
HS: 17 = 9+6(con)+2(feat)
HS Value: 46 = 163/4+6(con)

AC: 42 = 10+11(lvl)+10(Armor)+5(enh)+3(shield)+3(Dex)
Fort: 37 = 10+11(lvl)+2(class)+7(Str)+5(enh)+2(waist)
Ref: 33 = 10+11(lvl)+3(Dex)+3(shield)+5(enh)+1(feet)
Will: 32 = 10+11(lvl)+4(Wis)+1(Armor)+5(enh)+1(head)

Attack: +26 = +11(lvl)+7(Str)+2(prof)+1(Kensei)+5(enh), OA/CC+4(wis)
Damage: +15 = +2(feat)+4(Kensei)+4(item)+5(enh), CC+4(wis), TempHP+4, Mark+4(wis)

Battlerage Vigor: 12(9con+3feat) Temp HP after being hit.
Invagoriting Attack: +9(+6con+3feat) Temp HP if hit.


FEAT:
Heroic:
Dwarven Weapon Training: Prof. w/ Axe and Hammer, +2 to Damage.
Distracting Shield: -2AB if hit by CC
Devoted Challenge: CC +Wis to AB and damage
Dwarf Stoneblood: +half Con to Battlerage Vigor
Improved Vigor: +3 to Temp HP get by Invagoriting/Battlerager Vigor

Paragon:
Dwarven Durability: +2HS, +con HS Value
Shield Specialization: +1 to AC and Ref
Uncanny Dodge: CA doesn't grant +2AB
Marked Scourge: +wis dam to marked enemy
Mighty Battlerage: dam bonus become +4

Epic:
Epic Recovery: SW 2/encounter
Martial Mastery: recharge Encounter on AP
Martial Resolve: SV to dazed, slowed, stunned, weakened, and immobilized at start and end of turn
Practiced Reliability: A fighter encounter power gains reliable keyword


POWER:
At Will:
Crushing Surge
Sure Strike

Encounter:
Come and Get It (lvl 7)
Appalling Crunch (lvl 13)
Boggling Smash (lvl 17)
Masterstroke (Paragon)

Daily:
Pinning Smash (lvl 5)
(Stance) Rain of Steel (lvl 5)
(Stance) Unyielding Avalanche (lvl 15)
Weaponsoul Dance (Paragon)

Utility:
(D m Stance) Boundless Endurance (lvl 2)
(E IR) Unbreakable (lvl 6)
(E m) Into the Fray (lvl 10)
(D m) Iron Warrior (lvl 16)
(D IR) Howl of Defiance (lvl 22)
(D IR) Ultimate Parry (Paragon)


ITEM:
Weapon: Magic Craghammer +5 (lvl 21)
Armor: Agile Weavemail Armor +5 (lvl 25)
Neck: Amulet of Protection +5 (lvl 21)

Head: (D II)Carcanet of Psychic Schism (lvl 15)
Feet: (5/D M)Feystep Lacings (lvl 12)
Waist: (D m sm)Girdle of the Umber Hulk (lvl 15)

Hand: (E IR)Strikebacks (lvl 10)
Arm: Iron Armbands of Power (lvl 16)

Ring: None
Ring: None

Wonderous Items:
(D m HS)Salve of Power (lvl 10)
(D m HS)Salve of Power (lvl 10)
(D m HS)Salve of Power (lvl 10)
(E F)Solitaire (Cinnabar) (lvl 6)

Cash: 50,200 gp
« 上次编辑: 2008-11-29, 周六 09:10:06 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!