作者 主题: 4E卡...求纠错...  (阅读 26067 次)

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离线 aland

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4E卡...求纠错...
« 于: 2009-01-10, 周六 13:45:05 »
羊姐姐最大能了!

Genasi Swordmage 4
Unaligned, Male ----- Medium
Normal Vision, Perception: 14, Insight: 19,
Languages: Common, Primordial (Barazhad, Common)
Speed: 6, Init: +2
XP: 3750/5500

HP 47 ----- Bloodied 23 ----- Healing Surge 11 x 10

Str 16 +3 | Dex 10 +0 | Wis 14 +2
Con 14 +2 | Int 18 +4 | Cha 10 +0

 Fort 16 -+- Ref 17 --+- Will 17 -+- AC 22
Saving Throws:
Vs. Ongoing Damage: D20+4

=== Basic Attacks ===
 Str +5 | Con +4 | Dex +2 | Int +6 | Wis +4 | Cha +2

Longsword : +9 vs. AC --> 1d8+4
Crossbow : +4 vs. AC --> 1d8 15/30



=== At-will Powers ===


Aegis of Shielding -------- (Swordmage)
=========================
Minor, Burst 2
Effect: You matk the target. If you mark other creatures using other powers, the target is still marked. If marked target is within 10 squares of you and makes an attack that doesn't include you as a target and hit, you can reduce the damage to any one creature by 7 as an immediate interrupt.
=========================


Lightning Lure -------- Lightning (Swordmage 1, Implement)
=========================
Ranged 3
--- Longsword ----------
+7 vs. Fort --> 1d6+5 (lightning)
====================
Hit: You pull the target to the nearest unoccupied space adjacent to you.
Special: If you cannot pull the target to an adjacent space, this power fails and deals no damage
=========================


Sword Burst  -------- (Swordmage 1 ,Arcane, Force, Implement)
=========================
Melee Weapon
--- Longsword ----------
+7 vs. Ref --> 1d6+4
Close burst 1
Target: Each enemy in burst
=========================



=== Encounter Powers ===


Swiftcurrent -------- (Genasi)
=========================
Minor, Personal
Effect: You can shift up to your speed over ground or liquid
terrain. You take no penalties for squeezing during this
movement, can move through enemy spaces, ignore
difficult terrain, and take no damage if the surface or
substance you move across would ordinarily deal damage
to you.
=========================


Healing Strike -------- Radiant [Healing] (Cleric 1, Weapon)
=========================
Melee Weapon
--- Longsword ----------
+9 vs. AC --> 2d8+4 (radiant)
====================
Hit: Target is marked until end of your next turn. You or one ally within 5 squares of you can spend a healing surge, restoring hs hp .
=========================


Incendiary Sword -------- Fire (Swordmage 3, Implement)
=========================
Encounter ✦ Arcane, Fire, Implement
Standard Action Area burst 1 within 5 squares
Requirement: You must throw your melee weapon at
the origin square.
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier fire damage, and the
target takes 5 fire damage if it makes an attack that
does not include you on its next turn.
Effect: Your weapon reforms in your hand.
=========================



=== Daily Powers ===


Frost Backlash -------- Cold (Swordmage 1, Weapon)
=========================
Interrupt, The triggered enemy / Melee Weapon
--- Longsword ----------
+10 vs. Ref --> 3d8+5 (cold)
====================
Trigger: An adjacent creature hits you
Miss: Half damage
=========================


Healing Word -------- [Healing] (Cleric)
=========================
Daily, Minor, You or one ally / Burst 5
Effect: Target can spend a healing surge and regain an additional 1d6 hp.
Special: Can be used 2 times per encounter, but only once per round.
=========================

=== Utility Powers ===

Mythal Recovery Swordmage Utility 2
=========================
Encounter ✦ Arcane
Minor Action Personal
Effect: Make a saving throw against an effect that a save can end.


=== Skills ===
+ 2 . Acrobatics
+11 T Arcana
+10 T Athletics
+ 2 . Bluff
+ 2 . Diplomacy
+ 4 . Dungeoneering
+ 6 . Endurance
+ 4 . Heal
+11 T History
+ 9 T Insight
+ 2 . Intimidate
+ 6 . Nature
+ 4 . Perception
+11 T Religion
+ 2 . Stealth
+ 2 . Streetwise
+ 2 . Thievery


=== Features ===
----- Defense features
Watersoull: You can breathe underwater. You also gain a +2 racial bonus to saving throws against ongoing damage and the swiftcurrent power.
----- Misc. features
Swordbond : Summon bonded light/heavy blade from 10 squares ; recreate whole blade from fragment
Elemental Origin : You are considered an elemental creature.

----- Applied features and feats
Elemental Manifestation, Swordmage Warding, Swordmage Aegis, Multiclass Cleric, Retributive Shield, Multiclass Encounter

=== Feats ===
Multiclass Cleric : Religion, Healing Word 1/day

Retributive Shield: +2 bonus to the next attack roll
made before the end of your next turn against the
foe that triggered the aegis of shielding immediate
interrupt.

Multiclass Encounter : Swap 1 encounter attack power


=== Equipments ===
Melee Weapon : +1 Vengeful  Longsword Lv 5
Power (Encounter): Free Action. Use this power when an
attack hits a bloodied ally within 10 squares of you. Gain
a +2 power bonus to attack rolls and +1d10 on damage
rolls against the attacker until the end of your next turn.

Ranged Weapon : Crossbow

Body : +1  Leather Armor of Cleansing Lv 3
Property: Add a +2 item bonus to your saving throws
against ongoing damage.

Neck: +1 Cloak of Distortion Lv 4
Property: A ranged attack against you from more than 5
squares away takes a –5 penalty to the attack roll.

Holy Symbol: +1 Symbol of Hope Lv 3
Power (Daily): Immediate Reaction. You can use this power
when you or an ally within 5 squares of you is hit by
an effect that a save can end. You or the ally gains a +5
power bonus to saving throws against the effect.
« 上次编辑: 2009-01-13, 周二 03:31:33 由 aland »
As Divine Grace ┓( ̄▽  ̄)┏

离线 lega

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4E卡...求纠错...
« 回帖 #1 于: 2009-01-10, 周六 14:20:06 »
囧,人家本来想做元素人法师的...
「 泣きながら北にはせゆく塔などのあるべき空のけはひならずや 」

离线 aland

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4E卡...求纠错...
« 回帖 #2 于: 2009-01-10, 周六 15:12:26 »
2个元素裔也不冲突啊 :em006

第一次做4E卡, 请各位不用留情狠狠地挑错 :em006
« 上次编辑: 2009-01-10, 周六 15:12:53 由 aland »
As Divine Grace ┓( ̄▽  ̄)┏

离线 AlbertNi

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« 回帖 #3 于: 2009-01-10, 周六 20:06:37 »
话说防盾给的DR是5+Con,所以应该是7才对吧
不过一上来就MC了牧师还换威能貌似不够滥?而且防盾不需要力量,体质智力双高就完全足够了
 
« 上次编辑: 2009-01-10, 周六 20:28:46 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 aland

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« 回帖 #4 于: 2009-01-10, 周六 23:28:08 »
剑法本来是不要str的...但是clr的遭遇攻击和每日都要str :em006
As Divine Grace ┓( ̄▽  ̄)┏

离线 lega

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4E卡...求纠错...
« 回帖 #5 于: 2009-01-11, 周日 08:05:24 »
目标是火力覆盖但是不见得真的如此的法师一只...魔法物品没有买...大家拍吧拍吧...


Genasi Wizard 4
Unaligned, Male ----- Medium
Normal Vision, Perception: 13, Insight: 13,
Languages: Common, Primordial (Barazhad, Common)
Speed: 6, Init: +2


HP 36 ----- Bloodied 18 ----- Healing Surge 9 x 8

Str 13 +1 | Dex 10 +0 | Wis 13 +1
Con 14 +2 | Int 20 +5 | Cha 08 -1

 Fort 15 -+- Ref 18 --+- Will 15 -+- AC 21


=== Basic Attacks ===
 Str +3 | Con +4 | Dex +2 | Int +7 | Wis +3 | Cha +1

Magic Missile : +7 vs. Ref --> 2d4+5 (force)



=== At-will Powers ===


Thunderwave -------- Thunder (Wizard 1, Implement)
=========================
Each creature / Blast 3
+7 vs. Fort --> 1d6+5 (thunder)
====================
Hit: You push the target 1 squares.
=========================


Magic Missile -------- Force (Wizard 1, Implement)
=========================
Ranged 20
+7 vs. Ref --> 2d4+5 (force)
====================
Special: This power counts as a ranged basic attack.
=========================



=== Encounter Powers ===


Burning Hands -------- Fire (Wizard 1, Implement)
=========================
Each creature / Blast 5
+7 vs. Ref --> 2d6+5 (fire)
=========================


Shock Sphere -------- Lightning (Wizard 3, Implement)
=========================
Each creature / Burst 2 in 10
+7 vs. Ref --> 2d6+5 (lightning)
=========================



=== Daily Powers ===


Flaming Sphere -------- Fire [Conjuration] (Wizard 1, Implement)
=========================
Ranged 10
+7 vs. Ref --> 2d6+5 (fire)
====================
Effect: Conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks. Creature that starts turn adjacent takes 1d4+20 (fire).
Sustain: (minor) You can sustain this until end of encounter. (standard) Make another attack.
Remote: (move) Move up to 6 squares.
=========================


Acid Arrow -------- Acid (Wizard 1, Implement)
=========================
Ranged 20
+7 vs. Ref --> 2d8+5 (acid)
====================
Hit: Ongoing 5 acid damage (save ends). Make a secondary attack.
Miss: Ongoing 2 acid damage to primary target (save ends), and no secondary attack.
=========================



=== Utility Powers ===


Ghost Sound -------- (Wizard)
=========================
At-will, Ranged 10
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can whisper quietly enough that only creatures adjacent to the target can hear it.
=========================


Light -------- (Wizard)
=========================
At-will, Ranged 5
Effect: You cause the target to shed bright light. The light fills the target's square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
=========================


Mage Hand -------- (Wizard)
=========================
At-will, Ranged 5
Effect: You conjure a spectral, floating hand in an unoccupied square. It picks up, moves, or manipulates an adjacent object weighing <= 20 lbs and carries it up to 5 squares. It can move an object in your hand into a container and move an object on your body into your hand.
Sustain: (minor) You can sustain the hand indefinitely.
Remote: (move) Moves up to 5 squares. (Minor) Pick up or manipulate a different object. (free) Drop holding object.
Special: You can create only one hand at a time.
=========================


Prestidigitation -------- (Wizard)
=========================
At-will, Ranged 2
Effect: Instantly: Move 1 lb stuff / Harmless sensory effect / Light or snuff out small fire
1 hour: Color, clean, soil 1 cubic foot / Chill, warm, flavor up to 1 lb nonliving stuff / Mark a surface
End of your next turn: Conjure a small item or image / mank invisible a small, handheld item
Special: You can have as many as three prestidigitation effects active at one time.
=========================


Promise of Storm -------- Thunder (Genasi)
=========================
Encounter, Minor, Personal
Effect: Until end of your next turn, you deal +1d8 damage with any lightning or thunder power.
=========================


Shield -------- Force (Wizard 2)
=========================
Encounter, Move, Personal
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.
=========================


Feather Fall -------- (Wizard 2)
=========================
Daily, Free, You or one creature
Trigger: You or one creature in range falls
Effect: Takes no damage from the fall, regardless of its distance, and does not fall prone at the end of the fall.
=========================




=== Skills ===
+ 1 . Acrobatics
+12 T Arcana
+ 2 . Athletics
+ 1 . Bluff
+ 1 . Diplomacy
+ 8 T Dungeoneering
+ 5 . Endurance
+ 3 . Heal
+ 7 . History
+ 3 . Insight
+ 1 . Intimidate
+10 T Nature
+ 3 . Perception
+12 T Religion
+ 1 . Stealth
+ 1 . Streetwise
+ 1 . Thievery


=== Features ===
----- Defense features
Staff of Defense : (interrupt} Once per encounter, +2 to defence vs an attack after knowing damage.
Stormsoul : Resist 5 lightning.
----- Misc. features
Elemental Origin : You are considered an elemental creature.

----- Applied features and feats
Elemental Manifestation, Cantrips, Spellbook, Arcane Implement Mastery, Armor Proficiency (Leather), Armor Proficiency (Hide), Shield Proficiency (Light)

=== Feats ===
Armor Proficiency (Leather) : Gain training with leather armor
Armor Proficiency (Hide) : Gain training with hide armor
Shield Proficiency (Light) : Gain proficiency with light shields.
Ritual Caster : Perform rituals of your level or lower.


=== Equipments ===
Body : Hide armor
Arms : Light Shield
« 上次编辑: 2009-01-11, 周日 08:05:50 由 lega »
「 泣きながら北にはせゆく塔などのあるべき空のけはひならずや 」

离线 AlbertNi

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4E卡...求纠错...
« 回帖 #6 于: 2009-01-11, 周日 08:14:52 »
引用
剑法本来是不要str的...但是clr的遭遇攻击和每日都要str :em006
也就是拿1个专长和1项属性换了一招没啥用的攻击招数……而且是AB也不咋样的那种……
总觉得亏了呀
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 AlbertNi

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4E卡...求纠错...
« 回帖 #7 于: 2009-01-11, 周日 08:17:31 »
话说lega你确定用了staff还要盾牌么……
引用
Light Shield: You need to use your shield hand
to wield a light shield properly. You can still use that
hand to hold another item, to climb, or the like. However,
you can’t use your shield hand to make attacks.
这样看的话,我认为staff是类似双手武器的,应该不能和轻盾共存吧
« 上次编辑: 2009-01-11, 周日 08:21:31 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 lega

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4E卡...求纠错...
« 回帖 #8 于: 2009-01-11, 周日 08:19:26 »
仿佛能单手拿着staff只当法器不做melee base attack?
那啥我不是拿来武器只是想拿来做staff mastery的+1ac...
« 上次编辑: 2009-01-11, 周日 08:23:46 由 lega »
「 泣きながら北にはせゆく塔などのあるべき空のけはひならずや 」

离线 AlbertNi

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4E卡...求纠错...
« 回帖 #9 于: 2009-01-11, 周日 08:23:27 »
引用
仿佛能单手拿着staff只当法器不做melee base attack?
这个……看DM了……
突然之间不知道放神马签名好了……
哦对了,我也是新人了!