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Genasi Wizard 4
Unaligned, Male ----- Medium
Normal Vision, Perception: 13, Insight: 13,
Languages: Common, Primordial (Barazhad, Common)
Speed: 6, Init: +2
HP 36 ----- Bloodied 18 ----- Healing Surge 9 x 8
Str 13 +1 | Dex 10 +0 | Wis 13 +1
Con 14 +2 | Int 20 +5 | Cha 08 -1
Fort 15 -+- Ref 18 --+- Will 15 -+- AC 21
=== Basic Attacks ===
Str +3 | Con +4 | Dex +2 | Int +7 | Wis +3 | Cha +1
Magic Missile : +7 vs. Ref --> 2d4+5 (force)
=== At-will Powers ===
Thunderwave -------- Thunder (Wizard 1, Implement)
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Each creature / Blast 3
+7 vs. Fort --> 1d6+5 (thunder)
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Hit: You push the target 1 squares.
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Magic Missile -------- Force (Wizard 1, Implement)
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Ranged 20
+7 vs. Ref --> 2d4+5 (force)
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Special: This power counts as a ranged basic attack.
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=== Encounter Powers ===
Burning Hands -------- Fire (Wizard 1, Implement)
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Each creature / Blast 5
+7 vs. Ref --> 2d6+5 (fire)
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Shock Sphere -------- Lightning (Wizard 3, Implement)
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Each creature / Burst 2 in 10
+7 vs. Ref --> 2d6+5 (lightning)
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=== Daily Powers ===
Flaming Sphere -------- Fire [Conjuration] (Wizard 1, Implement)
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Ranged 10
+7 vs. Ref --> 2d6+5 (fire)
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Effect: Conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks. Creature that starts turn adjacent takes 1d4+20 (fire).
Sustain: (minor) You can sustain this until end of encounter. (standard) Make another attack.
Remote: (move) Move up to 6 squares.
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Acid Arrow -------- Acid (Wizard 1, Implement)
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Ranged 20
+7 vs. Ref --> 2d8+5 (acid)
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Hit: Ongoing 5 acid damage (save ends). Make a secondary attack.
Miss: Ongoing 2 acid damage to primary target (save ends), and no secondary attack.
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=== Utility Powers ===
Ghost Sound -------- (Wizard)
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At-will, Ranged 10
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can whisper quietly enough that only creatures adjacent to the target can hear it.
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Light -------- (Wizard)
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At-will, Ranged 5
Effect: You cause the target to shed bright light. The light fills the target's square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
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Mage Hand -------- (Wizard)
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At-will, Ranged 5
Effect: You conjure a spectral, floating hand in an unoccupied square. It picks up, moves, or manipulates an adjacent object weighing <= 20 lbs and carries it up to 5 squares. It can move an object in your hand into a container and move an object on your body into your hand.
Sustain: (minor) You can sustain the hand indefinitely.
Remote: (move) Moves up to 5 squares. (Minor) Pick up or manipulate a different object. (free) Drop holding object.
Special: You can create only one hand at a time.
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Prestidigitation -------- (Wizard)
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At-will, Ranged 2
Effect: Instantly: Move 1 lb stuff / Harmless sensory effect / Light or snuff out small fire
1 hour: Color, clean, soil 1 cubic foot / Chill, warm, flavor up to 1 lb nonliving stuff / Mark a surface
End of your next turn: Conjure a small item or image / mank invisible a small, handheld item
Special: You can have as many as three prestidigitation effects active at one time.
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Promise of Storm -------- Thunder (Genasi)
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Encounter, Minor, Personal
Effect: Until end of your next turn, you deal +1d8 damage with any lightning or thunder power.
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Shield -------- Force (Wizard 2)
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Encounter, Move, Personal
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.
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Feather Fall -------- (Wizard 2)
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Daily, Free, You or one creature
Trigger: You or one creature in range falls
Effect: Takes no damage from the fall, regardless of its distance, and does not fall prone at the end of the fall.
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=== Skills ===
+ 1 . Acrobatics
+12 T Arcana
+ 2 . Athletics
+ 1 . Bluff
+ 1 . Diplomacy
+ 8 T Dungeoneering
+ 5 . Endurance
+ 3 . Heal
+ 7 . History
+ 3 . Insight
+ 1 . Intimidate
+10 T Nature
+ 3 . Perception
+12 T Religion
+ 1 . Stealth
+ 1 . Streetwise
+ 1 . Thievery
=== Features ===
----- Defense features
Staff of Defense : (interrupt} Once per encounter, +2 to defence vs an attack after knowing damage.
Stormsoul : Resist 5 lightning.
----- Misc. features
Elemental Origin : You are considered an elemental creature.
----- Applied features and feats
Elemental Manifestation, Cantrips, Spellbook, Arcane Implement Mastery, Armor Proficiency (Leather), Armor Proficiency (Hide), Shield Proficiency (Light)
=== Feats ===
Armor Proficiency (Leather) : Gain training with leather armor
Armor Proficiency (Hide) : Gain training with hide armor
Shield Proficiency (Light) : Gain proficiency with light shields.
Ritual Caster : Perform rituals of your level or lower.
=== Equipments ===
Body : Hide armor
Arms : Light Shield