Human Swordmage/Wizard Hybrid, MC Bard 16/ Paragon: Life Singer
Unaligned,Male ----- Medium
Normal Vision, Perception: 18, Insight: 18,
Languages: Common, Primordial (Barazhad, Common)
Speed: 6, Init: +10
HP 12+18+5*15=105----- Bloodied 52 ----- Healing Surge 26 x 11
Str 14 +2 | Dex 9 -1 | Wis 11 +0
Con 18 +4 | Int 22 +6 | Cha 15 +2
AC 10+8lv+6int+2leather+3enhance+3warding+1greater warding=33
Fort 10+8lv+4con+3cloak+1human+1greater warding=27
Ref 10+8lv+6int+3cloak+1leather+1human+1greater warding+1shoe=31
Will 10+8lv+2cha+3cloak+1human+1wiz+1swordmage+1greater warding+1circlet=28
=== Basic Attacks ===
Str +10 | Con +12 | Dex +7 | Int +14 | Wis +8 | Cha +10
=== Skills ===
Trained: Arcana, Bluff, Endurance, History;
=== Features ===
Swordmage Warding;
Cantrips;
Aegis of Shielding;
----- Paragon features------
Find Another Way (11th level): Allies within 5 squares +2 to skill and ability checks;
Peaceful Action (11th level): 5 squares spends an AP to take an extra action that is not an attack, gains Id8 + 2 modifier temp HP;
Serene Will (16th level): double throw powers Vs. Will, if no damage directly, +2 power ab;
=== Feats ===
Hybrid Talent: Swordmage Warding;
Risky Aegis;
White Lotus Ripostes;
MC: Brd;
Implement Expertise (Heavy Blade);
Weapon Expertise (Heavy Blade);
Greater Swordmage Warding;
Double Aegis;
Leathter Proficiency;
Stubborn Survivor;
Psychic Lock;
=== At-will Powers ===
AB: Weapon: +8lv+6int+4implement+2expertise+3proficiency=+22 ;
Implement: +19;
Aegis of Shielding (Hybrid): Mark and -14 Dam;
Sword Burst (Swordmage), VS. Ref, 1d6+9 Dam;
Magic Missle (Wizard): VS. Ref, 2d4+9 Dam;
Illusionary Ambush(Wiz): Psy, Vs. Will, 1d6+9 Dam, -4 ab;
=== Encounter Powers ===
Rejuvenating Strike(SM): melee, W Vs. AC, 2d8+9, Spend a HS;
Dimensional Vortex(SM): range 10, Vs. Will, No Damage, Imm I, Melee Hit trigger, teleport 5 then attack a target you choose, +4 dam;
Maze of Mirrors(Wiz):bust 1 range 10, Vs. Will, immobilize, -6ab;
Pacifying Voice (PP): range 10, +15 Vs. Will, Until the end of your next turn, dazed and weakened and -6 ab;
=== Daily Powers ===
Wizard's Fury (Wiz): MM as Minor;
Face of Death (Wiz): range 10, Psy, Vs. Will, Hit immobilized (save ends), failed for the first saving throw:helpless (save ends), aftereffect:The target is slowed (save ends).
Mss:The target is immobilized (rave endr), aftereffect The target is slowed (save ends).
Reaper's Challenge(SM): Vs. Will, 2d6+9, within 5 attacks an ally, weakened until the end of its next turn, then until end of encounter, if its attacks does not include you, weakened;
=== Utility Powers ===
Borrowed Confidence (SM): minor, encounter Until end of your next turn, double throw sv and ab, use either.
Illusory Wall (Wiz): Standard, encounter 8 squares within 10, no line of sight or move (vs will) for enemies, minor persist;
Shield(Wiz): Imm I, hit trigger, +4 power ac and ref, until end of your next turn;
Armathor’s Step (SM): move, encounter, Teleport 5, if next to an enemy, +2 power ab;
Majestice Word (Brd) Daily, Minor, You or one ally / Burst 10, target can spend a healing surge and regain an additional 3d6+2 hp, slide.
Inspired Solutions (PP): Daily, close burst 5 take an extra standard action as part of next turn which cannot be attack that deals damage;
===Equipment===
Weapon:+4 Piercing Songblade Lv 13 17000
CH: +3d10
Armor: Feytouched +3 Drowmesh Lether Lv 12 13000
Property: Gain an +3 item bonus to initiative checks, +1 Ref;
Power (Encounter ✦ Illusion): Standard Action, invisible until the end of your next turn.
Neck: +3 Cloak of Distortion Lv 14 21000
Enhancement: Fortitude, Reflex, and Will
Property: A ranged attack against you from more than 5
squares away takes a –5 penalty to the attack roll.
Head: Circlet of Indomitability Lv 8 3400
+1 Will;
Arms: Bracers of Bold Maneuvering Lv 8 3400
Power (Encounter): Minor Action. Gain a +4 power bonus
to AC against opportunity attacks until the end of your
next turn.
Belt: Healer's Sash Lv 9 9000
Feet: Feystep Lacings Lv12 13,000 gp
+1 Reflex
Power (At-Will, 5 Charges/Day ✦ Teleportation): Move Action.
Ring:
Ring of Vigilant Defense Lv17 65,000 gp
Property: Gain a +4 item bonus to all defenses when using total defense.
Power (Daily): Minor Action. Gain a +2 bonus to all defenses until the start of your next turn.
If you’ve reached at least one milestone today, gain a +3
power bonus to all defenses until the end of your next turn.
Wondrous Items:
Salve of Power *2 10,000
Floating Lantern 680
Lamp of Discerning 1000
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