"請原諒我,但容我借宿您的軀體;讓我繼續行動以洗清帶給蘇萊雅森林的罪。"
Morgan Lv.4
Shaman(+Ranger)
Medium-Elf; XP 2250/3750
Initiative +6; Insight 21, Perception 23; Low-light;
HP 40;Blooded 20;
AC 18;Fort 17, Ref 16, Will 18;
Surge Value 10
Surges/Day 10
Speed 7
AP 1
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Ranged;Basic(Standerd; At-will)◆ Weapon
20/40 squares;+8 vs. AC;1d10+4。
Burst;Call Spirit Companion(Minor; At-will)◆ Conjuration, Primal
20 squares;
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack.
Spirit melee;Spirit's Shield(Opportunity Action; At-will)◆ Healing, Implement, Primal, Spirit
1 squares;+7 vs. Ref;0+5。
Effect: One ally within 5 squares of your spirit companion regains hit points equal to 4.
Spirit melee;Protector's Strike(Standerd; At-will)◆ Implement, Primal, Spirit
1 squares;+7 vs. Will;1d8+5。
Hit: each ally adjacent to your spirit companion gains temporary hit points equal to 3.
Spirit melee;Watcher's Strike(Standerd; At-will)◆ Implement, Primal, Spirit
1 squares;+7 vs. Ref;1d6+5。
Hit: Until the end of your next turn, you and your allies gain a +1 bonus to attack rolls and a +5 bonus to Perception checks while adjacent to your spirit companion.
Personal;Speak with Spirits(Minor;Encounter)◆ Healing, Primal
Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom modifier.
Burst;Healing Spirit(Minor; 2/Encounter)◆ Healing, Primal
You or one ally in burst;
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Burst;Twin Panthers(Standerd; Encounter)◆ Implement, Primal
5 squares;+7 vs. Ref;1d8+5;
hit:Until the end of your next turn, you and your allies have combat advantage when making melee attacks against any enemy adjacent to your spirit companion.
Effect: Make the attack one more time against the same target or a different one.
Spirit melee;Call to the Savage Elder(Standerd; Encounter)◆ Implement, Primal, Spirit
1 squares;+7 vs. Ref;2d8+5;
Hit: Until the end of your next turn, any ally adjacent to your spirit companion gains a power bonus to the damage rolls of melee attacks equal to 4.
Personal;Elven Accuracy(Free; Encounter)◆ None
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Personal;Hunter's Quarry(Minor; Encounter/Muticlass)◆ None
Effect: You designate the enemy nearest to you as your quarry, and you deal extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide witch attack to apply the extra damage to after all the attack are rolled.
The Hunter's quarry effect remains active until the end of your next round.
Burst;Blessing of the Seven Winds(Standerd; Daily)◆ Divine, Implement, Radient
5 squares;+7 vs. Will;2d10+5。
Hit: slide the target 2 squares.
Miss: Half damage.
Effect: The attack creates a zone of swirling winds in a burst 1 centered on the target. The zone lasts until the end of the encounter. As a move action, you can move the zone 5 squares. As a minor action, you can slide each creature within the zone 1 square.
Utility:Burst;Bonds of the Clan(Immediate Interrupt; Encounter)◆ Primal
Trigger: An ally within 10 squares of you takes damage
Target: The triggering ally
Effect: You and the target each take half of the damage.
Item:Personal;Symbol of Life(Minor; Daily)◆ Healing
Effect: Until the end of your turn any character healed by one of your
encounter powers or
daily powers regains an additional 1d6 hit points.
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Elven Weapon Proficiency: You gain proficiency with the longbow and shortbow.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Group Awareness:You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
Wild Step:You ignore difficult terrain when you shift.
Safe Wing:When falling, reduce the distance by 10 ft for every plus for the purpose of calculating damage. You always land on your feet after a fall.
Born of the Sur'RaijaYou have Nature skill as trained and add a +2 bonus on it, and you have a +2 bonus on saving throws against Slowed.
Protector Spirit BoonAny ally adjacent to your spirit companion regains additional hit points equal to 3 when he or she uses second wind or when you use a healing power on him or her.
Distant AdvantageGain combat advantages with ranged and area attacks against flanked enemies.
Protector Spirit AdeptAlly adjacent to your spirit companion gain +1 Fort, Ref,and Will.
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Feats: Warrior of the Wild, Protector Spirit Adept, Distant Advantage.
阵营 無 ; 语言 精靈語,塔立福語
Skill: Heal +11,Insight +11,Acrobatic +10,Perception +13,Nature +15
(non-trained: Str +1, Dex +6, Wis +6, Con +3, Int +2, Cha +2.)
Skill Ability: First Aid, Forage(Nature), Escape(Dex).
Str 8(-1)Dex 16(+3)Wis 19(+4)
Con 16(+3)Int 10(+0)Cha 11(+0)
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Equipment:Equipment:
Longbow 30gp 3Lb
Dagger 1gp 1Lb
Leather 25gp 15Lb
Wind Symbol 10gp 1Lb
Pouch: 1gp 0.5Lb
Sunrods x3 6gp 3Lb
Ration x10 5gp 10Lb
Pouch: 1gp 0.5Lb
Arrows x30 1gp 3Lb
total: 79gp 37Lb
Gold: 21gp
戰利:
Symbol of life+1
Safewing Amulet +1
Potion of Healing x1
購買:
Longbow of Vicious +1