
人物姓名:宫本武藏 XP:256260 AP:1
****************************************************************************
种族:human 阵营:无 信仰:无
体型:中 性别:男 语言:Common, Supernal
职业等级:lv. 23 Ranger (Two-Blade Ranger)
PARAGON PATH:Kensei ;Epic Destiny:Godhunter
****************************************************************************
投点属性:17 12 15 9 13 12
力量 25(+6等级,+2种族)
体质 14(+2等级)
敏捷 17(+2等级)
智力 11(+2等级)
感知 19(+6等级)
魅力 14(+2等级)
****************************************************************************
HP 12+14+5*22+15=151/Bloodied 75
Healing Surge +37
Healing Surge 9次
Initiative +16(+3敏捷,+11等级, +2专长)
Speed 6
Passive Perception 30
Passive Insight 25
Vision: normal
****************************************************************************
Defenses
装甲 38(10+11等级, +15盔甲, +1专长, +1 盾牌)
强韧 35(10+11等级, +7属性, +1种族, +1职业, +5增强)
反射 32(10+11等级, +3属性, +1种族, +1职业, +5增强, +1盾牌)
意志 33(10+11等级, +4属性, +1种族, +5增强, +1盔甲,+1其他)
豁免 +1
****************************************************************************
Basic Attack
[Melee] 主手: Att +7str+11lvl+5enh+3prof+1PARAGON=27,dmg 2d10+24, crit 44+5d10
副手: Att +7str+11lvl+5enh+3prof=26,dmg 2d10+19,crit(19-20) 39+20ongoing
****************************************************************************
At Will Power:
Careful Attack Ranger Attack 1
You study the enemy, looking for a gap in his defenses. Only
when you find it do you strike.
At-Will ? Martial,Weapon
Standard Action Melee
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +29 vs. AC (melee)
Hit:2d10+17
Hit and Run Ranger Attack 1
Let the fighter stand toe to toe with the monster. You prefer to make your attack, then withdraw to safer ground.
At-Will ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: +27 vs. AC
Hit: 2d10+24
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.
Twin Strike Ranger Attack 1
If the first attack doesn’t kill it, the second one might.
At-Will ? Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a
ranged weapon.
Targets: One or two creatures
Attack: +27/+26 vs. AC (melee; main weapon and off-hand weapon), two attacks
Hit: 2d10+17/2d10+12.
****************************************************************************
Encounter Power
ATTACK
Masterstroke Kensei Attack 11
An unerring strike foretells your enemy’s demise.
Encounter ? Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: +29 vs. AC
Hit: 2d10+24 damage.
Nonchalant Collapse Ranger Attack 23
With your off-hand weapon, you casually send a foe to the floor.
Encounter ? Martial, Weapon
Minor Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. Fortitude (off-hand weapon)
Hit: 2[W] + Strength modifier damage, and you knock the target prone.
Armor Splinter Ranger Attack 13
You attack the weak spots in your opponent’s armor, not only dealing damage but also leaving your prey vulnerable to later attacks.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +27/+26 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 1d10+24/1d10+19. If one attack hits, the target takes -4 penalty to AC until the end of your next turn. If both attacks hit, the target takes a -6 penalty to AC until the end of your next turn.
Two-Weapon Eviscerate Ranger Attack 17
You swing your blades in lethal arcs, dousing the battlefield in your enemy’s blood.
Encounter ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +27/+26 vs. AC (main weapon and off-hand weapon),two attacks
Hit: 1d10+24/1d10+19 damage . If both attacks hit, the target takes an extra 1d10 damage and is weakened until the end of your next turn.
Utility
Yield Ground Ranger Utility 2
Even as your foe connects, you leap backward, out of the way of further harm.
Encounter ? Martial
Immediate Reaction Personal
Trigger: An enemy damages you with a melee attack
Effect: You can shift 4 squares. Gain a +2 power bonus to all defenses until
the end of your next turn.
Weave through the Fray Ranger Utility 6
You dodge through the thick of the fight, denying your foes a chance to pin you down in one spot.
Encounter ? Martial
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift 4 squares .
****************************************************************************
Daily Power
ATTACK
Weaponsoul Dance Kensei Attack 20
You leap from one foe to the next, striking with ever-increasing accuracy while negotiating your way through your enemies’thicket of swords.
Daily ? Martial,Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: +27 vs. AC
Hit: 3d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.
Effect: You can shift 5 squares, and then make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +29 vs. AC
Hit: 2d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.
Effect: You can shift 5 squares, and then make a tertiary attack.
Tertiary Target: One creature other than the primary and secondary targets
Tertiary Attack: +30 vs. AC
Hit: 1d10+24 damage, and the target is knocked prone and immobilized until the end of your next turn.
Attacks on the Run Ranger Attack 9
Without breaking stride, you make two attacks against a single foe or two different targets.
Daily ? Martial,Weapon
Standard Action Melee or Ranged weapon
Target: One or two creatures
Attack: You can move your speed. At any point during your move, you can make two +27 vs. AC attacks with a melee weapon.
Hit: 3d10+24 damage per attack.
Miss: Half damage per attack.
Blade Cascade Ranger Attack 15
Time seems to slow down as your weapons fall upon your hapless foes like rain from an ominous sky.
Daily ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One or more creatures
Attack: +27/+26/+27/+26/+27 vs. AC. As soon as an attack misses, this attack ends.
Hit: 2d10+24/2d10+19/2d10+24/2d10+19/2d10+24
Cruel Cage of Steel Ranger Attack 19
You move swiftly around your enemies, weaving back and forth and delivering a vicious slash with each soft step.
Daily ? Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One, two, or three creatures
Attack: +29/+28/+29 vs. AC, three attacks
Hit: 2d10+24 damage (first attack; main),
2d10+19 modifier damage (second attack; offhand),
and 1d10+24 modifier (third attack; main).
A target hit once is dazed until the end of your next turn.A target hit twice is stunned until the end of your next turn. A target hit three times is weakened and stunned until the end of your next turn.
Miss: Half damage per attack, and the target is not dazed, stunned, or weakened.
Effect: After the first attack and after the second attack, you can shift 1 square.
Utility
Ultimate Parry Kensei Utility 12
With a whirl of your weapon, you expertly deflect an enemy’s attack.
Daily ? Martial
Immediate Reaction Personal
Trigger: You take damage from an attack
Effect: Reduce the damage by 22.
Hunting Party Ranger Utility 10
You’re not about to give up with a simple miss.
Daily ? Martial, Stance
Minor Action Personal
Effect: Until the stance ends, each time you miss your quarry with an attack, you can choose an ally within 5 squares of the quarry. If that ally hits the quarry before the start of your next turn, the ally’s attack deals extra damage equal to your Hunter’s Quarry damage.
Evade the Blow Ranger Utility 16
When your enemy launches his attack, you leap out of the way, leaving your foe to hit nothing but air.
Daily ? Martial
Immediate Interrupt Personal
Trigger: An enemy hits you with a melee attack
Effect: Shift 1 square away from the enemy.
Master of the Hunt Ranger Utility 22
You take careful aim with every shot.
Daily ? Martial, Stance
Minor Action Personal
Effect: You gain a +4 bonus to damage rolls.
****************************************************************************
Item Power
Power (Daily): Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest(short or extended).
Power (Daily): Minor Action. Until the end of the encounter, your attacks ignore any resistance of 10 or lower.
Power (Daily): Immediate Interrupt. You can use this power when you are hit by a power that has a pull, a push, or a slide effect. You negate the forced movement.
If you’ve reached at least one milestone today, you also gain immunity to pull, push, and slide effects (unless you are willing to be moved) until the end of your next turn.
Power (Daily): Immediate Interrupt. Use this power when you would be hit by an attack. Gain a +4 power bonus to AC until the end of your next turn.
Power (Daily): Immediate Interrupt. Use this power when you are dazed or stunned by an attack. Make a saving throw against the condition. On a failure, you don’t expend the use of this power and no daily use of a magic item power occurs.
Property: When an ally adjacent to you uses a teleport power, he or she can increase the distance teleported by 4 squares.
Power (Daily ? Teleportation): Minor Action. Choose one ally within 20 squares of you and within line of sight.That ally is teleported to any unoccupied square adjacent to you.
If you’ve reached at least one milestone today, you can instead teleport to a square adjacent to an ally within 20 squares of you.
Power (Encounter ? Radiant): Free Action. Use this power when making an attack that targets AC. The attack targets Reflex defense instead. All damage from the attack is radiant damage.
****************************************************************************
Class Feature
(此处列出需要选择的Class Feature)
Two-Blade Fighting Style
Hunter’s Quarry(+3d8)
Prime Shot
Kensei Control Action (11th level): You can spend an action point to reroll one attack roll, damage roll, skill check, or ability check, instead of taking an extra action.
Kensei Focus (11th level): You gain a +1 bonus to attack rolls with a melee weapon of your choice.
Kensei Mastery (16th level): You gain a +4 bonus to damage rolls with the same weapon you selected for Kensei Focus. If you ever use a different type of weapon, you lose this benefit, and the benefit for Kensei Focus, until you take a short rest, during which time you reattune yourself to your chosen weapon with a short meditation.
Peerless Predator (21st level): Once per encounter, you can reroll an attack roll against a creature that is higher level than you.
****************************************************************************
Racial Traits
(此处列出非Power形式,并且不在其他栏目中出现的Racial Traits)
****************************************************************************
Feat
Action Surge,Armor Proficiency(Chainmail),Human Perseverance,Lethal Hunter,Power Attack,Quick Draw,Two-Weapon Defense,Two-Weapon Fighting,Weapon Focus(heavy blade),Weapon Proficiency(Bastard sword),Armor Specialization (Chainmail),Heavy Blade Opportunity,Blind-Fight,Student of the Sword(one-handed),Toughness(bonus),Martial Resolve(dazed, slowed, stunned, weakened, and immobilized)
****************************************************************************
技能 属性 合计 属性 等级 受训 其它
运动 力量 23 7 11 5 攀爬+2
坚韧 体质 18 2 11 5
杂技 敏捷 19 3 11 5
隐秘 敏捷 14 3 11
贼活 敏捷 14 3 11 开锁或解除陷阱+2
神秘 智力 11 0 11
宗教 智力 11 0 11
历史 智力 11 0 11
地城 感知 15 4 11
自然 感知 20 4 11 5
医疗 感知 20 4 11 5
侦查 感知 20 4 11 5
洞察 感知 15 4 11
唬骗 魅力 13 2 11
交涉 魅力 13 2 11
威吓 魅力 13 2 11
市井 魅力 18 2 11 5
****************************************************************************
Gear
Armor: +5 Summoned Weavemail armor (lv21,av p53)
Weapon: +5 Jagged Bastard sword(lv22,av p71),+5 Brilliant Energy Bastard sword
Arms:iron armbands of power (lv16,45000,av p117)
Feet: Battlestrider Greaves(13000)
Hands: Gloves of Piercing
Head: Circlet of indomitability(lv8)
Neck: Steadfast amulet +5(lv23)
Rings:Ring of Calling(21000),Iron Ring of the Dwarf Lords(21000)
Waist: Shielding girdle
Wondrous Items:Restful Bedroll
Potions:
标准冒险包,蜡烛10000根,链条,宝箱,攀爬工具,浴衣,10个瓶子,旅行面包(100天份),灯笼,帐篷,火把(10根),盗贼工具,日光棒50个
4560gp left
****************************************************************************
在去严流岛找小次郎决斗的途中,武藏不知如何误入传送门,穿越到了一个奇妙的世界。
****************************************************************************