作者 主题: [4E]貼卡處  (阅读 6751 次)

副标题:

离线 THEFAITH

  • 版主
  • *
  • 帖子数: 217
  • 苹果币: 0
[4E]貼卡處
« 于: 2009-05-02, 周六 16:11:35 »
请贴于此
标准序列 13级 标准装备

离线 Imar

  • Guard
  • **
  • 帖子数: 173
  • 苹果币: 0
    • http://
[4E]貼卡處
« 回帖 #1 于: 2009-05-02, 周六 16:13:29 »
Merle Hania (梅尔-哈尼雅)
Lv 13 Deva Wizard
Arcane Implement Mastery: Staff, Orb
Multi: Cleric
PP: Divine Oracle

Stats: Str 13, Con 15, Dex 11, Int 21, Wis 17, Cha 13
Str: 12 + 1(all) = 13
Con: 13 + 1(lv4) + 1(all) = 15
Dex: 10 + 1(all) = 11
Int: 16 + 2(racial) + 1(lv4) + 1(lv8) + 1(all) = 21
Wis: 14 + 2(racial) + 1(all) =17
Cha: 11 + 1(lv8) + 1(all) = 13

HP: 73 Bloodied: 36 HS Value: 18 HS: 8/8
Init: +6 Speed: 6
Attack: +15 Damage: +8
Resistance: necrotic 11 (racial), radiant 11 (racial)
AC/Fort/Ref/Will: 30, 22, 25, 24
AC: 10+6lvl+5int+3armor+3enh+1shield+1feat+1staff=30
Fort: 10+6lvl+2con+3enh+1armor=22
Ref: 10+6lvl+5int+3enh+1shield=25
Will: 10+6lvl+3wis+3enh+2class=24
Astral Majesty (racial): You have a +1 bonus to all defenses
against attacks made by bloodied creatures.
Property (shield): Gain resist 5 to damage from all ranged attacks.

Feats:
Heroic: Armor Proficiency (Leather), Armor Proficiency (Hide), Shield Proficiency (Light), Implement Expertise (Staff), Multiclass Cleric
Paragon: Spell Focus, Second Implement (Orb), Armor Specialization (Hide)

Memory of a Thousand Lifetimes Deva Racial Power
Encounter · No Action Personal
Trigger: You make an attack roll, a saving throw, a skill
check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll.

Healing Word Cleric Feature
Encounter (Special) · Divine, Healing
Special: Multiclass Cleric: Once per day
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally
Effect: The target can spend a healing surge and regain an
additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6
at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at
21st level, and 6d6 at 26th level.

Paragon Path Features
Foresight (11th level): You and each ally within 5
squares of you can’t be surprised. Also, you roll twice
when making an initiative check; use whichever roll
you like.
Prophetic Action (11th level): When you spend
an action point to take an extra action, you also gain
an extra move action that you can use during another
turn later in this encounter.

Powers: (2/4/3/4)
At-Will:
Illusory Ambush Wizard Attack 1
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.

Thunderwave Wizard Attack 1
At-Will · Arcane, Implement, Thunder
Standard Action Close blast 3
Target: Each creature in blast
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier thunder damage, and you
push the target a number of squares equal to your Wisdom
modifier.


Encounter:
Prismatic Burst Wizard Attack 13
Encounter · Arcane, Implement, Radiant
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 3d6 + Intelligence modifier radiant damage, and the
target is blinded until the end of your next turn.

Maze of Mirrors Wizard Attack 3
Encounter · Arcane, Illusion, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target is immobilized and takes a penalty to attack rolls equal to your Intelligence modifier until the end of your next turn.

Lightning Bolt Wizard Attack 7
Encounter · Arcane, Implement, Lightning
Standard Action Ranged 10
Primary Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier lightning damage.
Secondary Targets: Two creatures within 10 squares of the
primary target
Secondary Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier lightning damage.

Prophecy of Doom Divine Oracle Attack 11
Encounter · Divine
Standard Action Ranged 5
Target: One creature
Effect: You or an ally who hits the target with an attack can
choose to make the attack a critical hit. This power lasts
until the end of your next turn or until you or an ally uses
it to make an attack a critical hit.


Daily: (TODAY: Sleep, Stinking Cloud, Wall of Fire)
Sleep, Acid Arrow
Stinking Cloud, Bigby's Icy Grasp
Wall of Fire, Ice Storm

Sleep Wizard Attack 1
Daily · Arcane, Implement, Sleep
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target is slowed (save ends). If the target fails its
first saving throw against this power, the target becomes
unconscious (save ends).
Miss: The target is slowed (save ends).

Stinking Cloud Wizard Attack 5
Daily · Arcane, Implement, Poison, Zone
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
Hit: 1d10 + Intelligence modifier poison damage.
Effect: The burst creates a zone of poisonous vapor that
blocks line of sight until the end of your next turn. Creatures
that enter the zone or start their turns there take 1d10 +
Intelligence modifier poison damage. As a move action, you
can move the zone up to 6 squares.
Sustain Minor: The zone persists.

Wall of Fire Wizard Attack 9
Daily · Arcane, Conjuration, Fire, Implement
Standard Action Area wall 8 within 10 squares
Effect: You conjure a wall that consists of contiguous
squares filled with arcane fire. It can be up to 8 squares
long and up to 4 squares high. The wall lasts until the end
of your next turn. Any creature that starts its turn adjacent
to the wall takes 1d6 + Intelligence modifier fire damage.
If a creature moves into the wall’s space or starts its turn
there, the creature takes 3d6 + Intelligence modifier fire
damage. Entering a square occupied by the wall costs 3
extra squares of movement. The wall blocks line of sight.
Sustain Minor: The wall persists.


Utility: (TODAY: Shield, Dispel Magic, Blur, Good Omens)
Shield, Feather Fall
Dispel Magic, Dimension Door,
Blur, Arcane Gate
Good Omens

Shield Wizard Utility 2
Encounter · Arcane, Force
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense
until the end of your next turn.

Dispel Magic Wizard Utility 6
Daily · Arcane, Implement
Standard Action Ranged 10
Target: One conjuration or zone
Attack: Intelligence vs. the Will defense of the creator of the
conjuration or the zone
Hit: The conjuration or the zone is destroyed. All its effects
end, including those that normally last until a target saves.

Blur Wizard Utility 10
Daily · Arcane, Illusion
Minor Action Personal
Effect: Until the end of the encounter, you gain a +2 power
bonus to all defenses, and enemies 5 or more squares
away from you cannot see you.

Good Omens Divine Oracle Utility 12
Daily · Divine
Standard Action Ranged 10
Targets: You and each ally in range
Effect: The targets gain a +5 power bonus to all d20 rolls
until the end of your next turn, but the targets cannot
score critical hits while this power is in effect.


Key Skill   Ability   Trained   Bonus
Acrobatics   Dex            7(+1 item)
Arcana     Int      Y    16
Athletics    Str            7
Bluff      Cha            7
Diplomacy    Cha            7
Dungeoneering  Wis      Y    14
Endurance    Con            8
Heal      Wis            9
History     Int      Y    18(+2 racial)
Insight     Wis            9
Intimidate   Cha            7
Nature     Wis      Y    14
Perception   Wis            9
Religion    Int      Y    18(+2 racial)
Stealth     Dex            6
Streetwise   Cha            7
Thievery    Dex            6

Ritual:
Make Whole (lv 1), Comprehend Language (lv 1), Tenser's Floating Disk (lv 1)
Brew Potion (lv 1), Hand of Fate (lv 4)
Raise Dead (lv 8), Remove Affliction (lv 8)


Gear:
hand1: Staff of the Sunburst +3 (lv 14)
hand2: -
armor: Life Vine Armor +3 (Hide Armor, Earthhide, lv 13)
neck: Amulet of Protection +3 =9000
hands: Shadowfell Gloves (lv 6) =1800
head: -
arms: Shield of Deflection (Light Shield, lv 12)
feet: Acrobat Boots =520
belt: -
ring1: -
ring2: -
misc: Potion of healing x5 =250

携带:Magic Orb +1 =360, Staff of the War Mage +1 =680, 冒险者工具包,法术书,蜡烛x10,扁瓶x10,粉笔x10,缝衣针,哨子,匕首,灯油x2,火把x2,空麻袋x2,肥皂1磅,盐1磅,钢面小镜;仪式材料:奥术50G, 自然250G, 宗教70G
结余:20G


人物描述:Deva女性,6英尺2英寸,175磅。淡紫色皮肤,有浅灰与金属蓝描绘的图案。使用通用语、精灵语、龙语。善良阵营,信仰巴哈姆特。

-----------------------------
Staff of the Sunburst Level 14+
Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp
Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp
Implement (Staff )
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Daily · Radiant): Immediate Reaction. Trigger:
An enemy damages you with an attack. Effect: Each
enemy within 5 squares of you takes 5 radiant damage
and is knocked prone.
Level 24 or 29: 10 radiant damage.

Staff of the War Mage Level 3+
Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp
Implement (Staff )
Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Power (Daily): Free Action. Use this power when using a
power that has a blast or a burst effect. Increase the size of
the blast or the burst by 1.

Magic Orb Level 1+
Lvl 1 +1 360 gp Lvl 16 +4 45,000 gp
Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp
Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp
Implement (Orb)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus

Life Vine Armor Level 3+
Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp
Armor: Hide
Enhancement: AC
Power (Daily · Healing): Immediate Interrupt. Trigger:
An enemy scores a critical hit against you. Effect: You
spend a healing surge and regain additional hit points
equal to the armor’s enhancement bonus.

Shield of Deflection Level 12+
Lvl 12 13,000 gp Lvl 22 325,000 gp
Item Slot: Arms
Property: Gain resist 5 to damage from all ranged attacks.
Level 22: Resist 10 to damage from all ranged attacks.

Amulet of Protection Level 1+
Lvl 1 +1 360 gp Lvl 16 +4 45,000 gp
Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp
Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will

Gloves of Piercing
Item Slot: Hands 680 gp
Power (Daily): Minor Action. Until the end of the encounter,
your attacks ignore any resistance of 10 or lower.

Shadowfell Gloves
Lvl 6 1,800 gp
Item Slot: Hands
Power (Daily · Necrotic): Minor Action. Change the damage
type dealt by the next arcane power you use to necrotic.
Add 1d6 to the damage dealt by that power (if any).

Acrobat Boots Level 2
These enchanted boots enhance your acrobatic skills.
Item Slot: Feet 520 gp
Property: Gain a +1 item bonus to Acrobatics checks.
Power (At-Will): Minor Action. Stand up from prone.
« 上次编辑: 2009-05-05, 周二 22:50:29 由 Imar »
[15:25] <Manyblood> 我有一颗小女人的心

离线 fangchewing

  • Peasant
  • 帖子数: 2
  • 苹果币: 0
[4E]貼卡處
« 回帖 #2 于: 2009-05-04, 周一 20:28:12 »
Palastu Philistian (帕拉斯图 菲利斯坦)
Lv 13 GOLIATH Warden
Earthstrength
Multi: ranger
PP: Stoneblessed

Stats: Str 13, Con 15, Dex 11, Int 21, Wis 17, Cha 13
Str: 14 + 2(racial) + 1(lv4) + 1(lv8) + 1(all) = 19
Con: 16 + 2(racial) + 1(lv4) + 1(lv8) + 1(all) = 21
Dex: 12 + 1(all) = 13
Int: 10 + 1(all) = 11
Wis: 13 + 1(all) =14
Cha: 11 + 1(all) = 12

HP: 132 Bloodied: 66 HS Value: 33 HS: 14/14
Init: +11 Speed: 6
Attack:16  Damage:9(Ranger mark 2D6,miss 5)
Resistance:
AC/Fort/Ref/Will: 30/26/22/25
AC: 10+6lvl+5con+3armor+3enh+2shield+1feat=30
Fort: 10+6lvl+5con+1class+3enh+1amor=26
Ref: 10+6lvl+1dex+2shield+3enh=22
Will: 10+6lvl+2wis+1class+1racial+2feat+3enh=25
Property (shield): Gain resist 5 to damage from all ranged attacks.

Feats:
Heroic: Improved Initiative, Toughness, Weapon Focus(wh dam+2), Lethal Hunter, Weapon Expertise
Paragon: Armor Specialization (Hide), Hammer Rhythm, Iron Will

Class Feature
Font of Life
At the start of your turn, you can make a saving throw
against one effect that a save can end. On a save, the
effect immediately ends, preventing it from affecting
you on your current turn. If you save against being
stunned or dazed, you can act normally on your turn.
If you save against ongoing damage, you avoid taking
the damage.
If you fail the saving throw, you still make a saving
throw against the effect at the end of your turn.

Earthstrength: While you are not wearing heavy
armor, you can use your Constitution modifier in
place of your Dexterity or Intelligence modifier to
determine your AC.
In addition, when you use your second wind, you
gain an additional bonus to AC equal to your Constitution
modifier. The bonus lasts until the end of your
next turn.

Paragon Path Features
Stonehide Action (11th level): When you spend
an action point to take an extra action, you also gain a
+2 bonus to AC until the end of your next turn.

Unusual Reach (11th level): Your melee reach
increases by 1.

Powers:
At-Will:
Earth Shield Strike Warden Attack 1
Primal power flows from the ground to give the weight of stone
to your strike and to your skin, shielding you from attack for a
moment.
At-Will · Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you gain a +1
power bonus to AC until the end of your next turn.
Level 21: 2[W] + Strength modifier damage.

Weight of Earth Warden Attack 1
Your attack sends the primal energy of earth flowing into your
enemy, slowing its movement.
At-Will · Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target is
slowed until the end of your next turn.
Level 21: 2[W] + Strength modifier damage.

Warden’s Fury Warden Feature
You lash out with nature’s wrath at a foe that has attacked your
ally and diminish its defenses.
At-Will · Primal, Weapon
Immediate Interrupt Melee weapon
Trigger: An enemy marked by you makes an attack that
does not include you as a target
Target: The triggering enemy
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage, and the target
grants combat advantage to you and your allies until the
end of your next turn.
Level 21: 2[W] + Strength modifier damage.

Warden’s Grasp Warden Feature
Spectral vines clutch at a foe that has attacked your ally,
impeding your enemy’s movement.
At-Will · Primal
Immediate Reaction Close burst 5
Trigger: An enemy marked by you that is within 5 squares of
you makes an attack that does not include you as a target
Target: The triggering enemy in burst
Effect: You slide the target 1 square. The target is slowed
and cannot shift until the end of its turn.


Encounter:
Stone’s Endurance: Your foes’ attacks bounce off your stony hide.
Encounter
Minor Action Personal
Effect: You gain resist 5 to all damage until the end of your
next turn.
Level 11: Resist 10 to all damage.
Level 21: Resist 15 to all damage.

Earth Spikes Warden Attack 1
The earth rises in concert with your attack, driving sharp spikes
of wood and stone up toward your foe even as your weapon
slams down.
Encounter · Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Until the end of
your next turn, the target’s space and each square adjacent
to it are filled with spikes. Any enemy that enters
this spike-filled area or starts its turn there takes 5
damage.

Earthgrasp Strike Warden Attack 3
The primal power of earth courses through your weapon and
slams your foe to the ground, where rocks and roots hold it firm.
Encounter · Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you knock the
target prone. The first time the target stands up before
the end of your next turn, it takes 1d10 + your Strength
modifier damage.
Earthstrength: The target can’t stand up until the end
of your next turn, and the first time it stands up before
the end of the encounter, it takes 1d10 + your Strength
modifier damage.

Mountain Hammer Warden Attack 7
You strike with the strength of a mountain: brutal and
unforgettable.
Encounter · Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier damage, and the target
takes a –2 penalty to melee attack rolls until the end of
your next turn.
Earthstrength: The penalty to melee attack rolls equals 1
+ your Constitution modifier.


Creeper’s Grasp Warden Attack 13
Tendrils cover the enemy you hit, stopping its movement.
Encounter · Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target is
immobilized until the end of your next turn.

Mountain Sweep Stoneblessed Attack 11
You sweep your weapon in a terrible arc, slicing through your
foes as if they were wheat before the scythe.
Encounter ·Weapon
Standard Action Melee weapon
Target: One or two creatures
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Constitution modifier
damage.

Summit Advantage Stoneblessed Utility 12
Focusing your awareness, you ready yourself to lash out at any
enemy in reach that gives you an opening.
Encounter
Minor Action Personal
Effect: Until the end of your next turn, you have threatening
reach.

Daily:
Form of the Relentless Panther Warden Attack 1
You take on the bestial fangs, sleek fur, and hunting grace of a
panther. At the time you choose, you can make a nimble attack,
darting across the battlefield to deal a bleeding wound to one of
your foes.
Daily · Polymorph, Primal
Minor Action Personal
Effect: You assume the guardian form of the relentless
panther until the end of the encounter. While you are in
this form, you gain a +2 bonus to Reflex and a +1 bonus
to attack rolls against enemies marked by you. In addition,
you can shift 2 squares as a move action.
Once during this encounter, you can make the following
weapon attack while you are in this form.
Standard Action Melee weapon
Effect: Before the attack, you shift your speed.
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and ongoing 5
damage (save ends).
Miss: Half damage, and ongoing 2 damage (save ends).

Thunder Step Warden Attack 5
With a clap of thunder, you teleport next to an enemy and slam
it with a thunderous blow.
Daily · Primal, Teleportation, Thunder, Weapon
Standard Action Melee weapon
Effect: Before the attack, you teleport 5 squares.
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier thunder damage, and the
target is dazed (save ends).
Miss: Half damage, and the target is dazed until the end of
your next turn.

Form of the Stone Sentinel Warden Attack 9
Your body becomes a fusion of flesh and rough stone,
invigorated by your connection to the earth.
Daily · Healing, Polymorph, Primal
Minor Action Personal
Effect: You regain hit points as if you had spent a healing
surge. You also assume the guardian form of the stone
sentinel until the end of the encounter. While you are in
this form, you gain regeneration equal to your Constitution
modifier.
Once during this encounter, you can make the following
weapon attack while you are in this form.
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Miss: Half damage.
Effect: You can spend a healing surge.


Utility: (TODAY: Shield, Dispel Magic, Blur, Good Omens)
Triumphant Vigor Warden Utility 2
One victory gives you strength to achieve the next.
Daily · Healing, Primal
Minor Action Personal
Requirement: You must have reduced an enemy to 0 hit
points during this turn.
Effect: You regain hit points equal to 1d6 + your Wisdom
modifier + your Constitution modifier.

Bear’s Endurance Warden Utility 6
Drawing on the boundless endurance of a bear, you regain a
measure of your vitality.
Daily · Healing, Primal
Immediate Interrupt Personal
Trigger: You drop to 0 hit points or fewer
Effect: You regain hit points as if you had spent a healing
surge.

Warding Vines Warden Utility 10
Spectral vines bloom around you to shield you and your allies.
Daily · Primal, Zone
Minor Action Close burst 2
Effect: The burst creates a zone of protective vines that
lasts until the end of the encounter. While within the
zone, you and your allies gain resistance to all damage
equal to your Constitution modifier.



Key Skill   Ability   Trained   Bonus
Acrobatics   Dex           &nbsp; 5(-2 shiled)
Arcana     Int          &nbsp; &nbsp; 6
Athletics    Str      Y     15(+2 racial)(-2 shiled)
Bluff      Cha            7
Diplomacy    Cha            7
Dungeoneering  Wis      Y      13
Endurance    Con      Y      14(-2 shiled)
Heal      Wis            8
History     Int          &nbsp; &nbsp; 6
Insight     Wis            8
Intimidate   Cha            7
Nature     Wis      Y    &nbsp; 15(+2 racial)
Perception   Wis      Y     13
Religion    Int           &nbsp;&nbsp; 6
Stealth     Dex            5(-2 shiled)
Streetwise   Cha            7
Thievery    Dex            5(-2 shiled)

Powerful Athlete: When you make an Athletics check
to jump or climb, roll twice and use either result.

Ritual:



Gear:
hand1: Terror wh +3 (lv 14)
hand2:
armor: Life Vine Armor +3 (Hide Armor, Earthhide, lv 13)
neck: Amulet of Protection +3 =9000
hands: Gloves of Piercing Level 3=680
head: -
arms: Shield of Deflection (heavy Shield, lv 12)
feet: Dwarven Greaves=2600
belt: -
ring1: -
ring2: -
misc: Potion of healing x8 =400

携带:冒险者肯定会用到的普通工具(120G)
结余:200G


人物描述:
“让你开窍!”
怒吼灌耳,
脑浆四溅!
还有谁,
胆敢面对这如石塔般的巨人。


-----------------------------
Terror Weapon Level 4+
The bite of this weapon sends waves of fear through its target.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Weapon: Axe, Hammer, Heavy Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Power (Daily · Fear): Free Action. Use this power when
you hit with the weapon. The target takes a –2 penalty to
all defenses (save ends).

Life Vine Armor Level 3+
Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp
Armor: Hide
Enhancement: AC
Power (Daily · Healing): Immediate Interrupt. Trigger:
An enemy scores a critical hit against you. Effect: You
spend a healing surge and regain additional hit points
equal to the armor’s enhancement bonus.

Shield of Deflection Level 12+
Lvl 12 13,000 gp Lvl 22 325,000 gp
Item Slot: Arms
Property: Gain resist 5 to damage from all ranged attacks.
Level 22: Resist 10 to damage from all ranged attacks.

Amulet of Protection Level 1+
Lvl 1 +1 360 gp Lvl 16 +4 45,000 gp
Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp
Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will

Dwarven Greaves Level 7
This enchanted leg armor, crafted in the dwarven tradition, can
be activated to negate a pull, a push, or a slide effect.
Item Slot: Feet 2,600 gp
Power (Daily): Immediate Interrupt. You can use this power
when you are hit by a power that has a pull, a push, or a
slide effect. You negate the forced movement.

Gloves of Piercing Level 3
These enchanted gloves can be activated to ignore an opponent’s
resistances for a short time.
Item Slot: Hands 680 gp
Power (Daily): Minor Action. Until the end of the encounter,
your attacks ignore any resistance of 10 or lower.
« 上次编辑: 2009-05-07, 周四 01:28:10 由 fangchewing »

离线 brainfish

  • 風紀委
  • *
  • 帖子数: 5504
  • 苹果币: 1
[4E]貼卡處
« 回帖 #3 于: 2009-05-05, 周二 19:51:03 »
人物姓名 肯都·丹吉尔
种族:矮人
阵营:善良
语言:通用语,矮人语
****************************************************************************
Ftr 13
Pit Fighter Path
HP 115, Bloodied 57
Healing surge +33, 15/day
****************************************************************************
力量 18 +4  AC  29 = 10 + 6 + 12 + 1
敏捷 13 +1  Fort 26 = 10 + 6 + 4 + 2 + 3 + 1
体质 18 +4  Relx 21 = 10 + 6 + 1 + 3 + 1
智力 12 +1  Will 24 = 10 + 6 + 4 + 3 + 1
知觉 18 +4  Speed 5
魅力 11 +0  init +7

+5 SV against poison
Resist to Fire and Necro 10
****************************************************************************
Basic Melee Attack
+3 Vicious GreatSword +18 Vs AC, Damage 1d10+15
+3 Vicious GreatSword +16 Vs AC, Damage 1d10+21(PA)
Charge +1d6
Basic Ranged Attack
+1 HandAxe +14 Vs AC, Damgae 1d6+9
****************************************************************************
At Will Power
Cleave(Ftr1): Melee plus 4 dam to another adjacent enemy
Reaping Strike(Ftr1): Melee, miss deal 4 dam
****************************************************************************
Encounter Power
Rain of blows(Ftr3): Two attacks
Unbreakable(Ftr6): Imm Reaction, triggered by hit, reduce damage by 9
Come and get it(Ftr7): Close burst 3, pull target 2 to adj, then attack burst 1.
Into the Fray(Ftr10): minor action move 3 sqrs
Storm of blows(Ftr13): Three attacks to different target, shift 1 after each attack
All bets Are off(PitFighter11): 2W attack, hit to get an additional attack
****************************************************************************
Daily Power
Macetall's Rage(BBN1): CloseBurst 1 Vs ref, knock prone on hit, enter an rage, gain 4 tem hp whenever hit.
Boundless Endurance(Ftr2): Stance, Regen 6 when bloodied
Rain of Steel(Ftr5): Stance, enemy starts its turn adj to you takes 1W
Shift the BattleField(Ftr9): CloseBurst 1, 2W dam plus slide 1 sqr, miss half
Deadly payback(Pitfighter12): Imm Reaction, triggred by melee damage, gain +2 attack/Dam to that enemy until the end of your next turn
****************************************************************************
Item Power
WingedBoots(Daily):move action fly of your speed
Gloves of piercing(Daily): Minor Action ignor any resistance of 10 or lower
Acrobat boots(At will): Minor action stand up from prone
****************************************************************************
Class Feature
OA+4
Two Handed Weapon+1
****************************************************************************
Racial Trait
low light vision
Second wind as minor action
Stand your gound
****************************************************************************
Feat
Toughness, Weapon Focus(HS), Weapon Expertise(HS), Paragon Defenses, Power

attack, Dwarven Durability, Berserker's Fury(MC BBN), Adept Power
****************************************************************************
Trained Skills:
Athletics +15, Endurance+17, Heal+15, Perception +15
Untrained skills:
Dungeoneering +12
****************************************************************************
Gear
Magic
Armor(): +3 Black Iron Armor(Lv14)
Weapon():
+3 Vicious weapon(Lv12)
+1 handaxe(360gp)
+1 longsword(360gp)
Arm(): Bracers of mighty Striking +2(520gp)
Feet(): Winged boots(Lv13)
Hand():
Gloves of piercing(680gp)
Gloves of piercing(680gp)
Head(): Horned Helm(1800gp)
Waist(): Belt of Vigor(520gp)
Neck(): +3 amulet of protection(9000gp)

Mundane
Standard advanturer's kit
Large shield
Longbow
Etc..
« 上次编辑: 2009-05-05, 周二 19:54:20 由 可爱的胖胖 »
Chase Dream

离线 Stuart

  • Diver
  • ******
  • 帖子数: 3866
  • 苹果币: 0
[4E]貼卡處
« 回帖 #4 于: 2009-05-06, 周三 10:52:01 »
人物姓名:都纳尔  XP:69000 
****************************************************************************
种族:人类 阵营:善良 信仰:巴哈姆特
体型:中 性别:男 语言:通用,矮人
职业等级:lv. 13 牧师
PARAGON PATHS:天罚使者
****************************************************************************
购点属性:16,12,11,10,14,13
力量 21(+2种族,+3等级)
体质 13(+1等级)
敏捷 13(+2等级)
智力 11(+1等级)
感知 16(+2等级)
魅力 14(+1等级)
****************************************************************************
HP 12+13+12*5+10=95/Bloodied 47
Healing Surge +23
Healing Surge 9次
Initiative +7(+1敏捷,+6等级)
Speed 5
Vision: normal
****************************************************************************
Defenses
装甲 27(10+6等级, +9盔甲,+2重盾)
强韧 25(10+6等级, +5属性, +1种族,+3道具)
反射 25(10+6等级, +1属性,+1种族,+2专长,+3道具,+2盾牌)
意志 25(10+6等级, +3属性, +1种族,+2职业,+3道具)
抗性10腐蚀
豁免 专长+1
****************************************************************************
Basic Attack
[近战+3恶毒重剑] +17(+6等级,+5力量,+3擅长,+3武器)
d10+12(+3武器,+5力量,+2专长,+2道具)
cirt 22+3D12
[远程+1霜冻标枪] +14(+6等级,+5力量,+2擅长,+1武器)d6+6,crit 12+d6
****************************************************************************
At Will Power:
祭司之庇护 牧师攻击1
  当你用武器攻击的时候,你作出一个小的防御祈祷。
 随意·神圣,武器
 标准动作 近战 武器
 目标:一个生物
 攻击:+17 vs. AC
 命中:D10+10伤害,你和你临近的一个盟友在AC上获得+1的威能加值,
    直到你的下一轮结束。

圣印 牧师攻击 1
  你用武器痛击敌人,并烙上一个漫溢着神怒的透明刻印。
  当刻印出现后,你呼唤盟友之名,使神力灌充其攻击。
 随意·神圣,武器
 标准动作 近战 武器
 目标:一个生物
 攻击:+17 vs. AC
 命中:d10+10伤害。在你下一回合结束前,
    你邻近的5格内的一名盟友对该目标的近战攻击上获得+5威能加值。

辉之炎 牧师攻击 1
  圣光划过半空,在敌人身上爆出耀目的光芒,
  同一时间你的一个盟友能从中感受到慈爱之力。
 随意·神圣,法器,光耀
 标准动作 远程 5
 目标:一个生物
 攻击:+12 vs. 反射
 命中:1D6+6的光耀伤害,
    并且选择让一名可见的盟友获得+8的临时生命值,
    或者做一次豁免检定。
****************************************************************************
Encounter Power
威怒雷霆 牧师攻击 1
  你从神祗处得到了力量。你的挥击中爆起的震鸣使敌人受伤、晕眩。
 遭遇·神圣,雷鸣,武器
 标准动作 近战武器
 目标:一个生物
 攻击:+17 vs. AC
 命中:d10+12的雷鸣伤害,并且在你下一回合结束前,目标晕眩。

信仰坚壁 牧师攻击7
  你在击中敌人的同时默念神祷,被回应的神力充溢着你与你的盟友的身体。
 遭遇·神圣,医疗,武器
 标准动作 近战 武器
 目标:一个生物
 攻击:+17 vs. AC
 命中:2d10+10的伤害。任何邻近该目标的盟友可使用一次复原力,
    并且额外恢复等2点生命。

星光冲击 天罚使者攻击 11
  天使之容渐显的你爆发出一股星界的力量冲击敌人,将他们推入死亡。
 遭遇·神圣,法器;雷鸣
 标准动作 近程 爆发 8
 目标:处于爆发范围内的敌人
 攻击:+12 vs. 意志
 命中:2D8+8的雷鸣伤害

荣光普照 牧师攻击 13
  你向神低语祈祷,圣徽闪耀着白色的光芒。荣光下,敌人被灼烧,盟友则恢复。
 遭遇·神圣,医疗,法器,光耀
 标准动作 近程 冲击 5
 目标:处于冲击范围内的敌人
 攻击:+12 vs. 意志
 命中:2D10+6
 效果:处于冲击范围内的盟友可使用一次复原力。

****************************************************************************
Daily Power
希望之光 牧师攻击 1
  一股爆发性的神圣力量杀伤你的敌人,治愈你的盟友。
  同时这光耀之力萦绕着你的圣徽,使你的医疗之力在这战斗结束前被增幅。
 每日·神圣,医疗,法器
 标准动作 近程 爆发 3
 目标:处于爆发范围内的敌人
 攻击:感知 vs. 意志
 命中:在你下一回合结束前,目标虚弱。
 效果:处于爆发范围内的你和所有盟友恢复5点生命,
    并且在遭遇结束前你的医疗威能额外多恢复5点生命。

灵能武器 牧师攻击 5
  你召唤出一把刻有神之徽记的武器。武器攻击你的敌人中的一名,
  并且使你的盟友在攻击该敌人上更加有利。
 每日·咒法,神圣,法器
 标准动作 远程 10
 目标:一个生物
 攻击:感知 vs. AC
 命中:1D10+感知调整值的伤害。
 效果:你目标所处的该格创造出一把武器,让它攻击目标,
    并且持续至你下一回合结束前。你的盟友在对抗该目标时获得战斗优势。
    你可以类移动作让武器移动10格。
 持久·次要:当你令此威能持久,可让武器再作攻击。
    你的盟友对武器所攻击的目标继续获得战斗优势。

神能 牧师攻击 9
  你挥舞武器,在周遭凝聚的光晕推开敌人,同时令你与你的盟友更加坚稳。
 每日·神圣,医疗,光耀,武器
 标准动作 近程 爆发2
 目标:处于爆发范围内的敌人
 攻击:+17 vs. 强韧
 命中:2d10+10的光耀伤害,并且推开目标1格。
 效果:在遭遇结束前,你获得5点再生,
    并且你与处于爆发范围内的盟友在AC上获得+2的威能加值

辅助祈祷
神佑 牧师辅助 2
  你向神祈祷,让你或你的盟友获得度过困碍的力量。
 遭遇·神圣
 标准动作 远程 5
 目标:你或一格盟友
 效果:目标做一次豁免检定,并且该次检定+2。
神恩复苏 牧师辅助 6
  你呼唤神力,鼓舞你与疲倦的盟友。
 每日·神圣,医疗
 次要动作 近程 爆发 5
 目标:你与处于爆发范围内的盟友
 效果:所有目标恢复生命如同它们再续后劲。
星之庇护 牧师辅助 10
  在你触摸下的盟友被传送至星海中一幽静的区域,
  回归战斗前它将在该地恢复体力。
 每日·神圣,医疗,传送
 标准动作 近战 接触
 目标:一个自愿的盟友
 效果:目标被转移到星海中一处安全的区域3轮。只要处于该区域,
    目标每轮可用一次复原力——但不能做其他动作。
    效果结束时,目标重新出现在其离开的位置——若该格已被占据,
    则出现在最近的空格上。
圣颜 天罚使者辅助 12
  天使之容掩盖你的面孔,神的存在满溢你的身体。
 每日·神圣,恐惧
 次要动作 自身
 效果:任何针对你的攻击都获得-2的减值,持续至遭遇结束或者你处于重伤。
****************************************************************************
****************************************************************************
Class Feature
治疗者学识;仪式施法[Gentle Repose仪式和通晓语言];引导神力:神圣幸运/驱散亡灵;治愈真言
天罚者职业:    
天使之行(11级):星耀共鸣(11级)[雷鸣];武器熟练(11级):重剑
  
****************************************************************************
****************************************************************************
Feat
[1]活力四射 Action Surge [人类]
[2]擅长盾牌(重)
[3]人类毅力 Human Perseverance [人类]
[4]健壮 Toughness
[5]武器专攻 Weapon Focus :重剑
[6]擅长盾牌(轻) Shield Proficiency (Light)
[7]狂怒风暴 Raging Storm
典范专长
[8]动作回复 Action Recovery [人类]
[9]闪电反射
****************************************************************************
技能 
宗教+12(+1智力+6等级+5受训)
奥术+12(+1智力+6等级+5受训)
历史+12(+1智力+6等级+5受训)
洞察+14(+3感知+6等级+5受训)
治疗+14(+3感知+6等级+5受训)
****************************************************************************
Gear
Armor: +3 链甲古墓护甲 (lv.14)
Weapon: +3恶毒重剑 (lv.12); +1霜冻标枪(lv.3)
Arms: 强击护腕+2(lv.2) ; 重型盾牌
Neck: 防御护符+3(lv.11)
Holy Symbol:+3希望之徽 (lv.13)
腰部:活力腰带+1(lv.2)
手套:食人魔巨力护手+1(lv.5)
feet:猫步靴(lv.3)
标准冒险包,链条,宝箱,攀爬工具,精美衣服,10个瓶子,旅行面包(30天份),灯笼,帐篷,不灭火把

,仪式书


120gp left

****************************************************************************
人不是什么时候都能活得光明正大,本想抬头挺胸前进,却不知何时就会沾一身泥巴。

离线 Scrooge

  • 头衔不能吃
  • Diver
  • ******
  • 帖子数: 2536
  • 苹果币: 0
[4E]貼卡處
« 回帖 #5 于: 2009-05-06, 周三 20:49:05 »
姓名: 弗拉维奥 等级:13 职业:诗人 典范之道:兼职 史诗天命:-  经验:
种族: 半精灵 体型:中 年龄:31  性别:男   身高:5尺9寸 体重:165磅  阵营:U 信仰:Avandra


属性
力量 11  敏捷 11  感知 12
体质 14  智力 20  魅力 22


生命 重伤 复原力 复原次数 死亡豁免 调整值
86 43  21    9 3/3


抗力:5寒冷,5黯蚀


先攻  敏捷  等级  其它
+6  +0  +6   -
速度  基础  护甲  物品  其它
 6   6


防御    合计  等级  护甲  属性  职业  专长  增强  其它
防御等级  29   6   4   6   -   -   3   -
强韧    22   6   1   2   -   -   3   -
反射    26   6   1   5   1   -   3   -
意志    26   6   -   6   1   -   3   -


被动侦查:18
被动洞察:22
语言:通用语,精灵语,深渊语
行动点:1


种族特性
属性值:+2体质,+2魅力
体型:中等
速度:6格
视觉:低光

语言:通用语、精灵语、另外任选一种
技能奖励:+2交涉,+2洞察
多才多艺:在第一级,你可以从非本职的1级随意攻击能力里选择一项,作为你的遭遇能力使用。
双重血统:你可以选择获得先修要求是人类或是精灵(以及特殊标明是半精灵)的专长,只要你满足该专长的其他的条件。
团队交涉:你给予在你身边10格内的盟友在交涉检定上+1的种族加值。
————————————————————
职业特性
Bardic Training
Bardic Virtue:
 Virtue of Cunning: Once per round, when an
enemy attack misses an ally within a number of
squares of you equal to 5 + your Intelligence modi-
fier, you can slide that ally 1 square as a free action.

Majestic Word
Majestic Word  Bard Feature
Encounter (Special) ✦ Arcane, Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier.
You also slide the target 1 square.
  Level 11: 2d6 + Charisma modifier additional hit points.
Special: You can use this power twice per encounter, but
only once per round. At 16th level, you can use this power
three times per encounter, but only once per round.

Multiclass Versatility
You can choose class-specific multiclass feats from
more than one class.

Skill Versatility
You gain a +1 bonus to untrained skill checks.

Words of Friendship  Words of Friendship  Bard Feature
You infuse your words with arcane power, transforming even the
simplest speech into compelling oratory.
Encounter ✦ Arcane
Minor Action  Personal
Effect: You gain a +5 power bonus to the next Diplomacy
check you make before the end of your next turn.
————————————————————

专长
契约初心者 Pact Initiate [兼职 邪术师]
先决条件:魅力13
好处:你获得邪术师职业技能列表中的一项技能受训。
选择一种邪术师pact。你获得该pact的随意威能作为一项遭遇威能。你可以继续该pact基础上的邪术师paragon path。
另外,当你使用邪术师paragon path威能时,你可以使用权杖,魔杖或pact blade作为法器。

武器专精(重刃)
武器AB+1

遙距優勢 Distant Advantage
益處:你對被友方夾擊的敵人使用遠程或範圍攻擊時會獲得戰鬥優勢。

菜鸟威能 Novice Power [兼职 遭遇]
先决条件:任何职业专用兼职专长,4级
好处:你可以用一项你已知的遭遇攻击威能交换一项你兼职职业的同级或低级的遭遇攻击威能。

助手威能 Acolyte Power [兼职 辅助]
先决条件:任何职业专用兼职专长,8级
好处:你可以用一项已知的辅助威能交换一项你兼职职业的同级或低级的辅助威能。

老鸟威能 Adept Power [兼职 每日]
先决条件:任何职业专用兼职专长,10级
好处:你可以用一项已知的每日威能交换一项你兼职职业的同级或低级的每日威能。

ARCANE  IMPLEMENT PROFICIENCY ()
Benefit: Choose a kind of  implement associated
with any arcane class other  than your own. You can
use that kind of  implement with your arcane power.
I f that implement is also a weapon, you do not add
the weapon's proficiency bonus to attack rolls made
while you wield it as an  implement.

Versatile Master
Prerequisite: 11th level, half-elf
Benefit: You can use the power you chose through your Dilettante racial trait as an at-will power.
If you choose the paragon multiclassing option (see the Player’s Handbook, page 209), you can choose powers at 11th level, 12th

level, and 20th level from any class, instead of only from your second class. You can also spend an action point to regain the

use of an encounter attack power that you have already used during this encounter, instead of taking an extra action.
————————————————————


技能   属性  合计  属性  等级调整值  受训  护甲惩罚  其它
运动   力量  +6  +0     +6  +1    -2   -
坚韧   体质  +7  +2     +6  +1    -2   -
杂技   敏捷  +9  +0     +6  +5    -2   -
隐秘   敏捷  +5  +0     +6  +1    -2   -
贼活   敏捷  +5  +0     +6  +1    -2   -
神秘   智力 +16  +5     +6  +5     -   -
宗教   智力 +12  +5     +6  +1     -   -
历史   智力 +12  +5     +6  +1     -   -
地城   感知  +8  +1     +6  +1     -   -
自然   感知  +8  +1     +6  +1     -   -
医疗   感知  +8  +1     +6  +1     -   -
侦查   感知  +8  +1     +6  +1     -   -
洞察   感知 +12  +1     +6  +5     -   -
唬骗   魅力 +17  +6     +6  +5     -   -
交涉   魅力 +17  +6     +6  +5     -   -
威吓   魅力 +13  +6     +6  +1     -   -
市井   魅力 +17  +6     +6  +5     -   -


随意威能
Guiding Strike  Bard Attack 1
At-Will ✦ Arcane, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and the target takes a –2 penalty to the defense of your choice until the end of your

next turn.Level 21: 2[W] + Charisma modifier damage.

Vicious Mockery  Bard Attack 1
At-Will ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next

turn.Level 21: 2d6 + Charisma modifier damage.

魔眼怒视 邪术师(精类)攻击 1
你怒视着你的敌人,双眼短暂的闪过明亮的色彩。对手由于你的精神突袭而眩晕,你则趁机从他的视线中消失。
随意 ◆ 奥术,魅惑,法器,心灵
标准动作 远程10
目标:一个生物
攻击:魅力vs.意志
命中:1d6+魅力修正的心灵伤害,同时你对目标隐形直到你的下回合开始。
  到了第21级,伤害增加到2d6+魅力修正。
————————————————————
遭遇威能
Cunning Ferocity  Bard Attack 3
The mark of your weapon on your target’s hide gives strength to your allies’ attacks against the same foe.
Encounter ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +2 bonus to damage rolls against the target

until the end of your next turn.
Virtue of Cunning: The bonus to damage rolls equals 1 +
your Intelligence modifier.

精神泥沼 邪术师(精类)攻击 7
你用虚假的幻像攻击对手的精神,直到他看不见其它东西。
遭遇 ◆ 奥术,幻觉,法器,心灵
标准动作 远程10
目标:一个生物
攻击:魅力vs.意志
命中:1d10+魅力修正的心灵伤害,同时你和所有处于射程以内的盟友对目标隐形直到你的下一回合结束。
精类契约:你的隐秘行动检定获得等于你的智力修正的威能加值直到遭遇结束。

Foolhardy Fighting  Bard Attack 13
Your attack inspires recklessness in your foe, causing it to act
without caution.
Encounter ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d10 + Charisma modifier psychic damage. Until the
end of your next turn, any attack the target makes pro-
vokes opportunity attacks.
  Virtue of Cunning: Until the end of your next turn, the
target takes a penalty to attack rolls equal to your Intel-
ligence modifier.
————————————————————
每日威能
Stirring Shout  Bard Attack 1
Your shout of wrath stabs into your foe’s mind. Each time your
allies hit that foe, they draw strength from its weakness.
Daily ✦ Arcane, Healing, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage.
Effect: Until the end of the encounter, whenever an ally hits
the target, that ally regains hit points equal to your Cha-
risma modifier.

Song of Discord  Bard Attack 5
You foster distrust in one of your foes, causing it to strike out at
its allies.
Daily ✦ Arcane, Charm, Implement
Standard Action  Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: The target is dominated until the end of your next
turn.
Effect: The target makes a basic attack against an enemy of
your choice as a free action.

命运窃贼 邪术师(星辰)攻击 9
你把目标的命运同五颗凶兆星联系起来。在它们可怕的影响之下,各种不幸和厄运全都降临在敌人身上。
每日 ◆ 奥术,法器
标准动作 远程10
目标:一个生物
攻击:魅力vs.意志
命中:直到你的下一回合结束,只要目标投豁免或攻击骰,你就同时投一个无修正的d20。如果你的结果比目标无修正的投骰结果高,则目标的攻击失手

或目标的豁免失败。
次要动作维持:对目标进行一次魅力vs.意志的攻击。如果攻击命中,则效果继续。如果攻击失手,则效果结束。
————————————————————
辅助威能
以太跃 邪术师(星辰)辅助 2
你使自己身体与周围世界产生一瞬间的相位差,传送出一小段距离。当你重新出现时身上依然带着少许的相位差,使你难以受到伤害或干扰。
遭遇 ◆ 奥术,传送
移动动作 自身
效果:你传送3格距离,同时你的所有防御都获得+2威能加值直到你的下一回合结束。

Allegro  Allegro  Bard Utility 6
You drum out a hasty rhythm that infuses you and your
comrades with magical speed.
Daily ✦ Arcane
Minor Action  Close burst 10
Target: You and each ally in burst
Effect: You slide each target 2 squares.

Illusory Erasure  Bard Utility 10
Your magic song makes an ally abruptly disappear, giving him
or her a chance to sneak up on foes.
Encounter ✦ Arcane, Illusion
Minor Action Ranged 10
Target: One ally
Effect: The target becomes invisible until the end of your
next turn, and you slide the target 2 squares.

神之怒(Wrath of the Gods)        圣武士效用6
你的身上散发出神圣的光环,使你和附近的盟友能更果断的打击敌人。
每日 ◆ 神术
次要动作 近程 爆发1
目标:你和爆发范围内的所有盟友
效果:直到遭遇结束前,受影响的目标在伤害检定上获得等于你的魅力修正的加值。
————————————————————

物品
Inner Warmth Armor  Lvl 14  +3 
Armor: Hide
Enhancement: AC
Property: You gain resist 5 cold and resist 5 necrotic.
  Level 19 or 24: Resist 10 cold and resist 10 necrotic.
Level 29: Resist 15 cold and resist 15 necrotic.
Power (Daily): Minor Action. Until the end of the encoun-
ter, any ally adjacent to you gains the resistances granted
by this armor.

霜冻武器                   等级3+
武器的表面覆盖着一层薄霜,散发出阵阵寒意
Lvl 3 +1 680 gp  Lvl18 +4 85,000 gp
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp
武器:任意
增强:攻击骰和伤害骰
重击:每强化1点+1d6伤害。
威能(随意·冻寒):自由动作。该武器造成的所有伤害变为冻寒伤害。你可以用一个自由动作让伤害恢复正常。
威能(每日·冻寒):自由动作。你可以在使用该武器命中敌人时使用这个威能给予额外1d8冻寒伤害并缓慢目标直到你的下一回合。
lv13和18:2d8冻寒伤害。
lv23和28:3d8冻寒伤害。

Shield of Deflection  Shield of Deflection  Level 12+
This enchanted shield reduces the damage you suffer from ranged
attacks.
Lvl 12  13,000 gp  Lvl 22  325,000 gp
Item Slot: Arms
Property: Gain resist 5 to damage from all ranged attacks.
  Level 22: Resist 10 to damage from all ranged attacks.

防御护符+3

 
« 上次编辑: 2009-05-10, 周日 20:10:22 由 Scrooge »
为什么要签名呢?

离线 lovezmm

  • Guard
  • **
  • 帖子数: 111
  • 苹果币: 0
[4E]貼卡處
« 回帖 #6 于: 2009-05-09, 周六 01:32:34 »
人物姓名:法尔坎·达拉(Farlcan·Dara)   XP:69000 
****************************************************************************
种族:精灵        阵营:无阵营       信仰:艾凡卓(Avandra)
体型:中          性别:男           语言:通用语,精灵语
身高:5.6英尺     体重:140磅
职业等级:lv. 13 游荡者
典范之道:匕首大师
****************************************************************************
购点属性:15,11,16,10,8,14
力量 18(+3等级)        +4
体质 12(+1等级)        +1
敏捷 20(+2等级+2种族)  +5
智力 11(+1等级)        +0
感知 11(+1等级+2种族)  +0
魅力 16(+2等级)        +3
****************************************************************************
HP 12+11+12*5=83/重伤 41
回复力治疗值   +21
回复力次数     7次(6职业+1体质)
先攻权值       +15(+5敏捷+6等级+4专长)
速度 8格          (7种族+1鞋子)
视觉: 低光视力
****************************************************************************
Defenses
装甲 26(10+6等级, +5盔甲,+5敏捷)
强韧 23(10+6等级, +4属性,+3道具)
反射 26(10+6等级, +5属性,+2职业,+3道具)
意志 22(10+6等级, +3属性,+3道具)
****************************************************************************
Basic Attack
[近战+3恶毒匕首] +18(+6等级,+4力量,+3擅长,+3武器,+1专长,+1职业)

伤害:d4+11(+3武器,+4力量,+2专长,+2道具) 

重击 +3d12+1d10(武器+3d12,专长+1d10) 

战斗优势 +3d8+4(偷袭+3d8+4)

****************************************************************************
职业特性:

盔甲熟练:布甲、皮甲。
武器熟练:匕首、手弩、手里剑、投石索和短剑。
防御加值:+2反射


抢先攻击:在遭遇的开始,你对所有在此次遭遇上还未行动的生物具有战斗优势。


无情暴徒:你在偷袭伤害上获得与你的力量调整值相等的加值。
你的选择也将在某些游荡者威能上提供加值。单独的威能会详
述你的游荡者战术选择对它的影响(如果有的话)。


游荡者武器天赋:当你使用手里剑,你的武器伤害骰增大一个等级。当你使用一把
匕首,你可以在攻击骰上获得+1加值。


偷袭
一轮一次,当你对一个敌人拥有战斗优势且使用轻剑、十字弓或投石索命中该敌人时,
该次攻击造成额外伤害。如果从你的轮开始算起你已经造成了偷袭伤害,那么直到你
下一轮开始前都无法再次偷袭。你可以在投完伤害骰后决定是否附加额外伤害值。随
着你等级的提升,你的额外伤害也会相应提升。

等级 偷袭伤害
1-10 +2d6
11-20 +3d6
21-30 +4d6


匕首大师动作(11级):你可以花费一个行动点,重投一次使用匕首攻击的攻击骰或伤
害骰,以代替做一个额外动作。


匕首精准(11级):你使用匕首时重击范围变为18-20。
 

****************************************************************************
随意威能:

穿刺击 游荡者攻击1
一个针形的点滑过盔甲,刺进柔软的身体。
随意/战技,武器
标准动作 近战武器
必要条件:你必须手持一把轻剑
目标:一个生物
攻击:敏捷vs. 反射
命中:1[W]+敏捷调整值的伤害。
在21级的时候,伤害提升为2[W]+敏捷调整值。

攻击骰:1d20+19(+6等级,+5敏捷,+3擅长,+3武器,+1专长,+1职业)
伤害骰:1d4+10(+3武器,+5敏捷,+2专长)


狡猾挥舞 游荡者攻击1
一次令人分心的挥击让敌人忘了剑刃正捅在他的喉咙上。
随意/战技,武器
标准动作 近战或远程武器
必要条件:你必须手持一个十字弓、一把轻剑或是一个投石索
目标:一个生物
攻击:敏捷vs. 防御等级
命中:1[W]+敏捷调整值+魅力调整值的伤害。
在21级的时候,伤害提升为2[W]+敏捷调整值+魅力调整值。

攻击骰:1d20+19(+6等级,+5敏捷,+3擅长,+3武器,+1专长,+1职业)
伤害骰:1d4+13(+3武器,+5敏捷,+3魅力,+2专长)

****************************************************************************
遭遇威能:

苦痛击 游荡者攻击1
如果你用你的剑在伤口上这么绞一下,敌人就该疼得嚎起来了。
遭遇/战技,武器
标准动作 近战武器
必要条件:你必须手持一把轻剑
目标:一个生物
攻击:敏捷vs. 防御等级
命中:2[W]+敏捷调整值的伤害。
无情暴徒:你在伤害上获得等同于你的力量调整值的加值。

攻击骰:1d20+19(+6等级,+5敏捷,+3擅长,+3武器,+1专长,+1职业)
伤害骰:2d4+14(+3武器,+5敏捷,+4力量,+2专长)


计划打击 游荡者攻击3
你实施一个精确计算的打击,解除敌人的防备,让他更容易受到后续攻击。
遭遇/战技,武器
标准动作 近战武器
必要条件:你必须手持一把轻剑
目标:一个生物
攻击:敏捷vs. 防御等级
命中:2[W]+敏捷调整值的伤害,且你对目标拥有战斗优势直到你下一回合结束。

攻击骰:1d20+19(+6等级,+5敏捷,+3擅长,+3武器,+1专长,+1职业)
伤害骰:2d4+10(+3武器,+5敏捷,+2专长)


危害击 游荡者攻击7
你做出一次令人蹒跚的挥击,在敌人的防御上打开一个缺口。
遭遇/战技,武器
标准动作 近战武器
必要条件:你必须手持一把轻剑
目标:一个生物
攻击:敏捷vs. 强韧
命中:1[W]+敏捷调整值的伤害,且目标在防御等级和反射防御上受到-1罚值直到你下一回合结束。

攻击骰:1d20+19(+6等级,+5敏捷,+3擅长,+3武器,+1专长,+1职业)
伤害骰:1d4+10(+3武器,+5敏捷,+2专长)
无情暴徒:目标在防御等级和反射防御上受到-4罚值直到你下一回合结束。


重击借机 匕首大师攻击11
你的第一击造成严重的伤口,所以你追加另一击。
遭遇/战技,武器
次要动作   近战武器
必要条件:你必须手持一把匕首且在这一回合用匕首对一个敌人造成重击。
目标:被重击的敌人
攻击:敏捷vs.防御等级
命中:3[W]+敏捷调整值的伤害。

攻击骰:1d20+19(+6等级,+5敏捷,+3擅长,+3武器,+1专长,+1职业)
伤害骰:3d4+10(+3武器,+5敏捷,+2专长)


踉跄击 游荡者攻击13
矮身晃动,你命中精确的一击,令你的对手脚步蹒跚,并伏下摔绊的杀招。
遭遇/战技,武器
标准动作 近战武器
必要条件:你必须手持一把轻剑
目标:一个生物
攻击:敏捷vs. 防御等级
命中:3[W]+敏捷调整值的伤害,且目标不能快步直到你的下一回合结束。如果目标在你的下一回合开始前引发了你的借机攻击,
你在借机攻击的命中与伤害骰上获得等同于你的力量调整值的加值,且如果借机攻击命中,你将目标击倒在地。

攻击骰:1d20+19(+6等级,+5敏捷,+3擅长,+3武器,+1专长,+1职业)
伤害骰:3d4+10(+3武器,+5敏捷,+2专长)

****************************************************************************
每日威能:

目盲弹幕 游荡者攻击1
一片快速的投射弹募让你的敌人只能去擦他们眼中流下的血。
每日/战技,武器
标准动作 近距爆裂3
必要条件:你必须手持一个十字弓、一把轻剑或是一个投石索
目标:每一个爆裂范围内你能看见的敌人
攻击:敏捷vs. 防御登记
命中:2[W]+敏捷调整值的伤害,且目标目盲直至你下一回合的结束。
失手:一半伤害,且目标不会目盲。

攻击骰:1d20+19(+6等级,+5敏捷,+3擅长,+3武器,+1专长,+1职业),范围内每人一次
伤害骰:2d4+10(+3武器,+5敏捷,+2专长)


站着不如躺着 游荡者攻击5
你用断筋裂骨的一击将敌人打到在地,令他只能在战场上蹒跚而行。
每日/战技,武器
标准动作 近战或远程武器
必要条件:你必须手持一个十字弓、一把轻剑或是一个投石索
目标:一个生物
攻击:敏捷vs. 强韧
命中:2[W]+敏捷调整值的伤害,且目标被击倒在地。直到遭遇结束,如果目标在一个动作中移动超过半速,在他移动结束后他立刻倒地。
失手:一半伤害,且目标不被击倒。

攻击骰:1d20+19(+6等级,+5敏捷,+3擅长,+3武器,+1专长,+1职业)
伤害骰:2d4+10(+3武器,+5敏捷,+2专长)


致命布置 游荡者攻击9
你敏捷地以机动性牵制你的敌人,每一步每一击都让他站立不住、前俯后仰。
每日/战技,武器
标准动作 近战武器
必要条件:你必须手持一把轻剑
目标:一个生物
攻击:你将目标滑动到邻接你的任意一格,然后做一次敏捷vs. 防御等级的攻击。
命中:3[W]+敏捷调整值的伤害。
效果:直到遭遇结束,每次你邻接目标,都能在攻击前让其滑动一格。

攻击骰:1d20+19(+6等级,+5敏捷,+3擅长,+3武器,+1专长,+1职业)
伤害骰:3d4+10(+3武器,+5敏捷,+2专长)

****************************************************************************
辅助威能

飞驰鬼怪 游荡者实用2
你身形鬼魅又飞驰如电。
随意/战技
移动动作 自身
必要条件:你必须在潜行上受训。
效果:你可以按你的速度移动并做一个潜行检定。你不需要受到通常移动对此检定的罚值。


变色龙 游荡者实用6
你融入周身环境中。
随意/战技
直觉打断 自身
必要条件:你必须在杂耍技能上受训。
效果:你做一次潜行检定。如果一个对你有明确视线的生物不能在侦查检定中超过你的结果,你对他保持躲藏直到你下一回合结束。
如果在你下一回合结束时你对某个生物没有遮蔽或掩蔽,那个生物自动注意到你。


影行 游荡者实用10
你悄无声息地从阴影移动到阴影中,从你的对手身边无声无息地飘过。
随意/战技
移动动作 自身
必要条件:你必须在潜行技能上受训。
效果:你在使用此威能时必须正在躲藏。你可以全速移动但必须在能保持躲藏的地方结束移动。
然后你可以无视移动罚值做一次潜行检定。如果检定成功,你在移动中保持躲藏状态,即使途中你并没有掩蔽或隐蔽。


剑之沉思 匕首大师实用12
集中精力一阵后,你用意志指导剑刃。
每日/战技,武器
次要动作   自身
效果:直到遭遇结束,你的匕首的伤害骰增大一个级别。

****************************************************************************
专长

背刺者       [lv1 专长]   偷袭骰变成d8

精通先攻     [lv2 专长]    你的先攻检定获得+4专长加值

武器专攻:轻刃[lv4 专长]      你使用该武器组中武器的战斗时,伤害骰获得+1专长加值
                                在第11级,该加值增加至+2。在第21级,增加至+3

武器专精:轻刃[lv6 专长]      你使用该武器组中武器的战斗时,攻击骰获得+1专长加值
                                在第15级,该加值增加至+2。在第25级,增加至+3 
 
灵巧之刃      [lv8 专长]      当你使用一把轻刃进攻而且你有战斗优势,你的攻击骰获得+1加值。

压制优势     [lv10专长]      若你有战斗优势时造成重击,你获得针对该目标的战斗优势,直到你下一个行动轮结束。

毁灭重击     [lv11专长]      当你重击时,你造成额外1d10伤害

精准轻刃     [lv12专长]      你使用轻刃对抗大型或更大生物的伤害骰获得+2加值。

****************************************************************************
技能

 
属性
力量  18(+4)  敏捷  20(+5)  感知  10(+0)
体质 12(+1)  智力 10(+0)  魅力 16(+3)


技能   属性  合计  属性  等级调整值  受训  护甲惩罚  其它
运动   力量  +11   +4     +6       +1    -      -
坚韧   体质  +8    +1     +6       +1    -     -
杂技   敏捷  +16   +5     +6       +5     -     -
隐秘   敏捷  +22   +5      +6       +5     -     +6
贼活   敏捷  +16   +5     +6       +5     -     -
神秘   智力   +7    +0     +6       +1     -     -
宗教   智力   +7    +0     +6       +1    -     -
历史   智力   +7    +0     +6       +1     -     -
地城   感知  +7    +0     +6       +1     -     -
自然   感知  +9    +0     +6       +1    -     +2
医疗   感知  +7    +0     +6       +1     -     -
侦查   感知  +15   +0     +6       +5     -     +4
洞察   感知   +13   +0     +6       +5     -     +2
唬骗   魅力   +14   +3     +6       +5    -     -
交涉   魅力   +10   +3     +6       +1    -     -
威吓   魅力   +10   +3     +6       +1     -     -
市井   魅力   +10   +3     +6       +1    -     -


****************************************************************************
装备(最大负重180磅,总资金51000装备+13000金币)

护甲: +3 影流皮甲 (lv.13) AC+5
特性:隐秘行动获得等同于斗篷增强加值的道具加值。
威能(遭遇):次要动作,你获得隐蔽效果直至你的下个回合开始。17000gp/15磅

武器: +3恶毒匕首 (lv.12)
增强:攻击骰和伤害骰
重击:每强化1点+1d12伤害                                    13000gp/1磅

头部:敏锐宝冠(lv.8)
特性:洞察与侦查技能获得+2道具加值。                        3400gp

手腕:强击护腕(lv.2)                                       
特性:当你的近战基础攻击命中时,你的伤害骰获得+2道具加值。  520gp

颈部:精灵斗篷+3(lv.12)
增强:强韧、反射和意志。
特性:潜行检定获得等同于斗篷增强加值的道具加值。            13000gp

腰部:活力腰带(lv.2)
特性:你的复原力值获得+1道具加值。                          520gp

手套:穿透手套(lv.3)
威能(每日):
次要动作。你的攻击无视10点以下的抗力,直到遭遇结束。       680gp

足部:大步靴 (lv.9)
特性:当身着轻甲或不穿甲时速度获得+1道具加值。              4200gp
标准冒险包15gp/33磅,攀爬工具包2gp/11磅,高级衣服30gp/6磅,

旅行面包(30天份)150gp/3磅,不灭火把 50gp/1磅

帐篷10gp/20磅 活力药水(2瓶)2000gp 便利袋 5000gp/1磅
 
4423gp left

****************************************************************************
 
« 上次编辑: 2009-05-10, 周日 13:21:21 由 lovezmm »

离线 brainfish

  • 風紀委
  • *
  • 帖子数: 5504
  • 苹果币: 1
[4E]貼卡處
« 回帖 #7 于: 2009-05-10, 周日 11:12:22 »
决斗匕首是CA且CH时附加Xd8伤害,光有CA就加那逆天了..
Chase Dream

离线 lovezmm

  • Guard
  • **
  • 帖子数: 111
  • 苹果币: 0
[4E]貼卡處
« 回帖 #8 于: 2009-05-10, 周日 13:36:30 »
改成了恶毒武器

离线 fangchewing

  • Peasant
  • 帖子数: 2
  • 苹果币: 0
[4E]貼卡處
« 回帖 #9 于: 2009-05-10, 周日 19:06:23 »
pit fighter把wiz修正算入伤害是16级才能获得的feature