作者 主题: Maya the Deva Wizard  (阅读 3552 次)

副标题: chaoz 的人物

离线 chaoz

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Maya the Deva Wizard
« 于: 2009-05-20, 周三 03:51:54 »
Player Chaoz (2)
玛雅   中立 女性 Deva  法师  1 (EXP 0)

語言:人类,精灵,龙
—————————————————————————————————————能力值—
力量 8 (-1),體質 12 (+1),敏捷 13 (+1),智力 18 (+4),感知 16 (+3),魅力 13 (+1)
檢定:力 -1,體 +1,敏 +1,智 +4,感 +3,魅 +1
—————————————————————————————————————數值—
正常視覺,被動觀察 13,被動洞察 13
先攻 +1   速度 6

HP 28 = 首級 10 + 智力 18 + ( 之後每級 4  )
浴血 14   恢復值 7   恢復次數 7

AC 14 = 基數 10 + 等級 0 + 職業 0 + 智力 4+ 護甲 0 + 強化 0
強韌 11 = 基數 10 + 等級 0 + 職業 0 + 體質 1 + 強化 0
反射 14 = 基數 10 + 等級 0 + 職業 0 + 智力 4 + 強化 0
意志 15 = 基數 10 + 等級 0 + 職業 2 + 感知 3 + 強化 0

抗力 Necrotic 5,Radiant 5

主要攻擊加值 +5 = 智力 4 + 專長 1
主要傷害加值 +4 = 智力 4

Action Points 1
—————————————————————————————————————裝備—
近武 N/A
身體 N/A
頸部 N/A
頭部 N/A

手部 N/A
雙臂 N/A
足部 N/A
奇物 N/A
消耗 N/A

金錢 100 gp
其他 N/A
—————————————————————————————————————專長—
Implement Expertise: Orb (PHB2)
—————————————————————————————————————特性—
Deva:

    * +2 Intelligence, +2 Wisdom
    * +2 History, +2 Religion
    * Astral Majesty: You have a +1 bonus to all defenses against attacks made by bloodied creatures.
    * Astral Resistance: You have resistance to necrotic damage and radiant damage equal to 5 + one-half your level.
    * Immortal Origin
    * Memory of a Thousand Lifetimes: Once per encounter, add 1d6 to a bad roll

Thay:

    * Use INT to determine initial HP

Wizard:

    * Cantrips
    * Ritual Casting [bonus feat, not listed above]
    * Spellbook
—————————————————————————————————————技能—
运動 力 -1 = 檢定 -1
堅忍 體 +1 = 檢定 1
體操 敏 +1 = 檢定 1
隱密 敏 +1 = 檢定 1
盜術 敏 +1 = 檢定 1
偵察 感 +3 = 檢定 3
洞察 感 +3 = 檢定 3
醫療 感 +3 = 檢定 3
地城*感 +8 = 檢定 3 + 訓練 5
自然 感 +3 = 檢定 3
奧秘*智 +9 = 檢定 4 + 訓練 5
歷史*智 +11 = 檢定 4 + 訓練 5 + 種族 2
宗教*智 +11 = 檢定 4 + 訓練 5 + 種族 2
暪騙 魅 +1 = 檢定 1
交涉 魅 +1 = 檢定 1
威嚇 魅 +1 = 檢定 1
市井 魅 +1 = 檢定 1
—————————————————————————————————————隨意攻擊—
基礎近戰攻擊   N/A
基礎遠程攻擊   N/A
——————————————————————————————
Chilling Cloud  At-Will  Arcane, Implement, Cold

    * Sourse: Mini Packs
    * Standard action
    * Area burst 1 within 10
    * Each enemy in burst, allies are not affected
    * INT vs Fort
    * Hit: INTmod cold damage and -2 to attack rolls until the end of your next turn.
    * Miss: -2 to attack rolls until the end of your next turn.
——————————————————————————————
Thunderwave  At-Will  Arcane, Implement, Thunder

    * Sourse: PHB
    * Standard action
    * Close blast 3
    * Each creature in blast
    * INT vs Fort
    * Hit: 1d6 + INTmod thunder damage, and you push the target WISmod away.
    * Note: Increase damage to 2d6 + Intelligence modifier at 21st level.
—————————————————————————————————————遭遇攻擊—
Grasping Shadows  Encounter  Arcane, Implement, Illusion

    * Sourse: Arcane Powers
    * Standard action
    * Area burst 1 within 10 squares
    * Each creature in burst
    * INT vs Will
    * Hit: 2d8 + INTmod psychic damage, and target is slowed until the end of your next turn.
    * Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes INTmod psychic damage and is slowed until the end of its next turn.
    * Note: Some argue that the damage is 1d8 +INTmod if hit.
—————————————————————————————————————每天攻擊—
Sleep  Daily  Arcane, Implement, Sleep

    * Sourse: PHB
    * Standard action
    * Area burst 2 within 20 squares
    * Each creature in burst
    * INT vs Will
    * Hit: The target is slowed (save ends).
    * Special: If the target fails its first saving throw against this power, the target becomes unconscious (save ends).
    * Miss: The target is slowed (save ends).
——————————————————————————————
Flaming Sphere  Daily  Arcane, Conjuration, Fire, Implement

    * Sourse: PHB
    * Standard action
    * Ranged 10
    * One creature adjacent to the flaming sphere
    * INT vs Reflex
    * Hit: 2d6 + INTmod fire damage.
    * Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + INTmod fire damage. As a move action, you can move the sphere 6 squares.
    * Special: You can sustain this power with minor actions until the end of the encounter. As a standard action, you can make another attack with the sphere.
———————————————————————————————————————道具—
Backpack, 2gp, 1lb
Bedroll, 0.1gp, 5lb
Fishhook
Flint and steel, 1gp, 1lb
Pouch (belt), 1gp, 0.5lb
Rations x10, 5gp, 10lb
Rope (50', hempen), 1gp, 10lb
Waterskins, 1gp, 4lb
Orb, 15gp, 2lb
Spellbook, 50gp, 3lb

Total 36.5lb
Coins: 23.99gp
———————————————————————————————————————仪式—
Comprehend Languages
Tensor's Floating Disc
Unseen Servant
« 上次编辑: 2009-05-24, 周日 09:33:22 由 chaoz »

离线 水银

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Maya the Deva Wizard
« 回帖 #1 于: 2009-05-20, 周三 13:10:53 »
http://www.wizards.com/default.asp?x=rpga/news/lfrregions
话说我在这里没找到能用int上最初HP的地区..

离线 水银

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Maya the Deva Wizard
« 回帖 #2 于: 2009-05-20, 周三 13:12:44 »
HP 28 = 首級 20 + 智力 8 + ( 之後每級 6  )

另外这个太肥了,首级20和智力8是怎么出来的


edit:好吧,原来是10+18。不过每级也没有6..法师显然是每级4。
« 上次编辑: 2009-05-20, 周三 13:14:17 由 水银 »

离线 ethereal

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Maya the Deva Wizard
« 回帖 #3 于: 2009-05-20, 周三 23:02:02 »
Thay
其实就是3版FR的mind over body

离线 chaoz

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Maya the Deva Wizard
« 回帖 #4 于: 2009-05-21, 周四 02:28:53 »

显然是我无耻的抄袭某羊的人物卡时抄错了。。。 :em031