作者 主题: [Maptool][4e] CORE1-1 (two parts) (Official)  (阅读 6218 次)

副标题: moved to FRI and SAT 10PM

离线 chaoz

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[Maptool][4e] CORE1-1 (two parts) (Official)
« 于: 2009-05-21, 周四 11:13:07 »
引用
CORE1-1 Inheritance

When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades
later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for
money he hires you to retrieve it contents in a gamble that something worthwhile is still there. A Living
Forgotten Realms adventure set in Sembia for characters levels 1-4.

DND version: 4e
Maptool version: b56
Framework: rumble
Skype handle: mostchaoz

Player list (reply to tell me your ID, char name, level, class, race, and slot -- 积分):

1.
2.
3.
4.
5.
6.

Waiting list:

1.
2.
3.

Special:

1. my maptool is having a problem with macros, so I can't help making tokens
2. no microphone, but will use skype for OOC chat
3. can't easily type Chinese, will run in English mostly
4. DO NOT argue with DM during the game, since he is stupid and afraid to admit so
« 上次编辑: 2009-05-28, 周四 11:46:50 由 chaoz »

离线 chaoz

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[Maptool][4e] CORE1-1 (two parts) (Official)
« 回帖 #1 于: 2009-05-21, 周四 23:25:55 »
Adventure Background
引用
When the Shadovar banned all religions except Shar,
now seventy years ago, the merchant princes of
Urmlaspyr rebelled. At the time Urmlaspyr was a
religious and tolerant city. The city’s ruling body was
ingrained with the temple hierarchies.
The Shadovar reacted with force, killing and
enslaving many. Others managed to escape and flee into
neighboring regions.
The battle left its scars on the city, some of which
are still present for all to see. Dark clouds, conjured
during that conflict, perpetually hide the sun above
Urmlaspyr. Parts of the city became and remained
dangerous ruins, riddled with the remnants of magical
battles and haunted by creatures from the Shadowfell.
These regions have been walled, and it is illegal to enter
them without permission from the authorities,
something that has not been given in decades out of fear
of disturbing things that are best left alone.
One of the families that fled the city during the
rebellion were the Thanterim, merchant princes closely
allied with the temple of Tymora. The few survivors fled
to Suzail. Seventy years later only one heir remains, the
impoverished merchant Deskyr.
Deskyr’s father recently died, leaving his son
nothing but debts, tales of old glory and a key to the old
family vault located in the ruins of the mansion in
Urmlaspyr. Realizing it is unlikely anything of value
remains after seven decades, but desperate for some
money, Deskyr decides to hire adventurers to retrieve
the contents of the vault.
After all, the manor lies in one of the walled-off
parts of town, still in ruins after the conflict, and it is
unlikely it has been raided except perhaps during the
conflict. A group of adventurers should be resourceful
enough to get past the guards as well as any monsters
that might haunt the ruins.
« 上次编辑: 2009-05-24, 周日 23:56:49 由 chaoz »

离线 chaoz

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[Maptool][4e] CORE1-1 (two parts) (Official)
« 回帖 #2 于: 2009-05-23, 周六 23:44:49 »
Player’s Introduction
引用
You have all received a fancy invitation to a business
meeting from the merchant Deskyr Thanterim, to be
held at his estate an hour after noon. The merchant is
recruiting adventurers for a job and whether out of
curiosity, a need for money, both or something else
entirely you decided to check it out.
The building is in the better part of Suzail, a tall
narrow stone house, cramped between similar houses.
Your knock on the door is answered by a young woman,
apparently a servant, although, she looks and acts more
like she belongs in a fishmarket than in the house of a
well-to-do merchant. She quickly ushers you into the
front room, but not quickly enough for you to avoid
seeing that the house has seen better days. Its current
owner is either a miser or has hit hard times.
The front room has retained its old glory, is
furnished comfortably and has paintings and Shou
plates decorating the walls. Two large glass windows
provide ample light.
You are not the only one in the room. With you are
several adventuring types, all waiting for Deskyr
Thanterim to appear.
« 上次编辑: 2009-05-24, 周日 23:58:34 由 chaoz »

离线 chaoz

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[Maptool][4e] CORE1-1 (two parts) (Official)
« 回帖 #3 于: 2009-05-25, 周一 00:05:50 »
PCs can introduce themselves here so during the game we can save time for face smashing.

 :em001
« 上次编辑: 2009-05-25, 周一 01:02:48 由 chaoz »

离线 chaoz

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[Maptool][4e] CORE1-1 (two parts) (Official)
« 回帖 #4 于: 2009-05-28, 周四 00:08:55 »
大家合计一下时间吧

离线 kamiya

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[Maptool][4e] CORE1-1 (two parts) (Official)
« 回帖 #5 于: 2009-05-28, 周四 09:34:55 »
晚上8点,9点行不。10点开始有点晚。
周四,周五白天也行哈。 :em021
« 上次编辑: 2009-05-28, 周四 11:25:52 由 kamiya »
for freedom ,for justice,for love
自由の為に、公平の為に、愛の為に
自由,民主,博爱


离线 chaoz

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[Maptool][4e] CORE1-1 (two parts) (Official)
« 回帖 #6 于: 2009-05-28, 周四 11:29:14 »
水银,earthmoon 你们来不来?

离线 earthmoon

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[Maptool][4e] CORE1-1 (two parts) (Official)
« 回帖 #7 于: 2009-05-28, 周四 13:23:50 »
10点后对我倒挺好。白天是没指望了。

另外还没有leader呢?
我路过山的时候山不说话
我路过海的时候海不说话  
我乘着的毛驴一步一步滴滴答答 
我带着的倚天喑哑 
人们说我爱着杨过大侠 
找不到所以在峨嵋安家 
其实我只是爱山中的烟雾 
象十六岁那年绽放的烟花

离线 水银

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[Maptool][4e] CORE1-1 (two parts) (Official)
« 回帖 #8 于: 2009-05-28, 周四 20:45:28 »
不来..我假期一向要早睡=.=..
开学后跑这个的机会应该会多不少。

离线 chaoz

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[Maptool][4e] CORE1-1 (two parts) (Official)
« 回帖 #9 于: 2009-05-29, 周五 00:46:13 »
recuiting closed and moved to

http://forums.rptools.net/viewtopic.php?f=19&t=9639

you can still join if interested.  :em006