现在还能加人吗?
能。
顺便贴新卡
Drow 野sor进AP的野sor进阶
买一堆低级Rovikar's Weapon(AV2 p 135)备用
主手18级冰刀,副手+3防御杖
+4皮甲(+2 AC +2反射)
+4护符
+1三防的道具各1个。
冰手套(9000gp,冰伤+2/无视10冰抗)
Str 8+1=9
Con 13+1=14
Dex 16+2+5=23
Int 11
Wis 11
Cha 16+2+5=23
HP: 12+14+5*17+10=121
HS: 8/day
AC 10+6甲+9等级+6敏捷=31
Fort 10+4enh+9等级+1专长+2道具+2体质=28
Ref 10+4enh+9等级+1专长+2道具+6敏捷+2甲=34
Will 10+4enh+9等级+1专长+2道具+2职业+6魅力=34
AB: 9等级+6cha+4法器+2专精=21
伤害:+6cha+(6+2)敏捷+4法器+2专攻+3双挥+2手套=+25
共11个:
擅长皮甲,法器双挥,法器专精,Sorcerous Blade Channeling,Lasting Frost,Wild Spellfury,健壮,paragon防御,武器专攻,War Wizardry,Wintertouched
Wild Spellfury
Prerequisite: 11th level, sorcerer, Wild Magic
class feature
Benefit: Whenever you hit an enemy with a sorcerer
at-will attack power, each enemy adjacent to you
takes damage equal to your Dexterity modifier.
Dominant Winds Sorcerer Utility 16
Silver winds curl out of nowhere and lift you or an ally briefly
into the air.
At-Will •. Arcane
Move Action Close burst 5
Target: You or one ally in burst
Effect: The target can fly a number of squares equal to
your Dexterity modifier as a free action.
acid shackles 17
Encounter" Acid, Arcane, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma VS. Reflex
Hit: 3d8 + Charisma modifier acid damage. If the target
moves before the end of its next turn, it takes 10 acid
damage.
Wild Magic: Ifyou hit and you rolled an even number on
the attack roll, add your Dexterity modifier to the acid
damage dealt if the target moves before the end of its next
turn. Ifyou hit and you rolled an odd number on the attack
roll, one enemy within 2 squares of the target takes acid
damage equal to your Dexterity modifier.
Poisonous Evasion Sorcerer Attack 17
You disappear as your enemy misses, leaving a cloud of poison
behind.
Encounter ✦ Arcane, Implement, Poison, Teleportation
Immediate Reaction Close burst 1
Trigger: An enemy misses you with an attack
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 3d10 + Charisma modifier poison damage.
Effect: You teleport 10 squares.
Lightning Daggers Sorcerer Attack 15
Slivers ofliBhtninB leapfrom you,forminB a bond with your foe.
Periodically;you can send another charBe to shock your enemy.
Daily. Arcane, Implement, lightning
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d4 + Charisma modifier lightning damage.
Effect: Until the end of the encounter, you can repeat the
attack as a free action once per round during your turn.
Primordial Storm Sorcerer Attack 13
You pull afraBment of the Elemental Chaos into the world and
let itsfury wash overyour foes.
Encounter. Arcane, Cold, Fire, Implement, lightning,
Thunder
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Storm Magic: You can choose not to target a creature in
the origin square of the burst.
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier lightning and thunder damage.
At the start of the target's next turn, it takes 5 cold
and fire damage.
Wild Magic: Ifyou rolled an even number on the attack
roll, the target takes 10 cold and fire damage at the start of
its next turn instead of 5. Ifyou rolled an odd number on
the attack roll, the target is also slowed until the end of its
next turn.
Jaws of the Earth Sorcerer Attack 13
The earth rises up like the maw of a hungry dragon to clamp
around your foe and hold it in place.
Encounter ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3d6 + Charisma modifier damage, and the target is
immobilized until the end of your next turn. While the
target is immobilized by this power, you and your allies
can move through the target’s space and don’t provoke
opportunity attacks from it by leaving a square adjacent
to it.
Primordial Boon Primordial Channeler Utility 1 2
You exude a shield of ener8)' that protects you from attacks.
Daily" Arcane
Minor Action Personal
Effect: You gain resist 15 cold, resist 15 fire, resist 1S lightning,
and resist 15 thunder until the end of the encounter.
Primordial Rage Primordial Channeler Attack 11
You let loose a bolt of pure primordial chaos, and itfeeds off the
effects of your wild maBie.
Encounter" Arcane, Implement; Varies
Standard Action Ranged 20
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d1 0 + Charisma modifier damage. You gain an additional
benefit based on the resistance currently provided
by your Wild Soul.
Cold: The target is immobilized until the end of your next
turn.
Fire: You push the target 1 square and knock it prone.
Lightning: The target is dazed until the end of your next
turn.
Thunder: Each creature adjacent to the target takes
thunder damage equal to your Dexterity modifier.
Other: The target takes a -2 penalty to attack rolls until
the end of your next turn.
Fog Form Sorcerer Utility 10
In an instant, your bod;' melts into a cloud offog·
Encounter" Arcane
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You become insubstantial until the end of your next
turn.
Howling Hurricane Sorcerer Attack 9
The cries of the wind compete with the sound of thunder as you
brin8forth a sCTeamin8vortex that spins your foes about.
Daily. Arcane, Implement, Thunder, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charisma modifier thunder damage, and you
slide the target a number of squares equal to your Dexterity
modifier.
Effect: The burst creates a zone of swirling wind that lasts
until the end of your next turn. You slide each creature that
starts its turn within the zone 2 squares. As a move action,
you can move the zone 6 squares.
Sustain Minor: The zone persists.
Chaos Storm Sorcerer Attack 7
A storm of lightning pounds your enemies. When the storm
clears, everyone has teleported to new positions by your magic.
Encounter ✦ Arcane, Implement, Lightning, Teleportation
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier lightning damage.
Effect: You teleport each target hit by the attack so that it
swaps positions with another target hit by the attack.
Wild Magic: You instead teleport each target hit by the
attack to any other space within the burst.
Spark Form Sorcerer Attack 7
Your body briefly becomes a shower of dancina sparks that zips
amona foes, shockina them as you ao.
Encounter +Arcane, Implement, Lightning
Standard Action Personal
Effect: Before the attack, you shift your speed + 2. You can
move through occupied squares during the shift, as long as
you end in an unoccupied square.
Target: Each creature whose space you moved through
Attack: Charisma vs. Reflex
Hit: 1d6 + Charisma modifier lightning damage.
Swift Escape Sorcerer Utility 6
A quick reaction saves you from the explosion.
Encounter ✦ Arcane, Teleportation
Immediate Interrupt Personal
Trigger: You are hit by an area or a close attack
Effect: You teleport 3 squares.
Wild Magic: The number of squares you teleport equals 2
+ your Dexterity modifier.
Palest Flames Sorcerer Attack 5
The blue flames that engulf your foe make it more susceptible to
the ravages of cold.
Daily ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier fire damage, and the target
gains vulnerable 10 cold (save ends).
Miss: Half damage, and the target gains vulnerable 5 cold
until the end of your next turn.
Elemental Shift Sorcerer Utility 2
The alignment of elements within you changes at your
command.
Daily ✦ Arcane
Minor Action Personal
Effect: You can change the resistance granted by your
Dragon Soul or Wild Soul to one of the other damage
types for the rest of the encounter. In addition, one ally
adjacent to you gains resist 5 to the damage type that
you resist until the end of the encounter.
Level 11: Resist 10.
Level 21: Resist 15.
Primordial Action (11th level): When you spend
an action point to take an extra action, each enemy
within 3 squares of you takes damage equal to your
Dexterity modifier. The damage type matches the type
of resistance currently provided by your Wild Soul.
Primordial Manifestation (11th level): Ifthe
type of resistance currently provided by your Wild
Soul is cold, fire, lightning, or thunder, you also gain
the benefit described below.
Cold: Creatures hit by your attacks are slowed until Vl
the end of your next turn. I
Fire: Creatures hit by your attacks take ongoing fire ~c..
damage equal to your Dexterity modifier (save ends).
Li8htnin8: Creatures hit by your attacks take a -2 ~
penalty to attack rolls until the end of your next turn. u
Thunder: Creatures hit by your attacks are deaf- «
ened (save ends). ~
Overwhelming Elements (16th level): When- c..
ever you hit a creature with an attack, that creature's a::
I.lJ
resistances are reduced by 10 (minimum 0) until the a::
end of your next turn.