作者 主题: 黑屋团贴卡区  (阅读 16226 次)

副标题:

离线 水银

  • 版主
  • *
  • 帖子数: 2837
  • 苹果币: 0
黑屋团贴卡区
« 回帖 #10 于: 2010-01-20, 周三 06:48:56 »
/me 表示骰运比较2,没有办法

离线 Taburiss

  • Guard
  • **
  • 帖子数: 240
  • 苹果币: 0
黑屋团贴卡区
« 回帖 #11 于: 2010-01-25, 周一 02:58:47 »
新卡暂存

====== Created Using Wizards of the Coast D&D Character Builder ======
Donaar Summer, level 17
Dragonborn, Sorcerer|Paladin, Morninglord
Sorcerous Power: Sorcerous Power Strength
Hybrid Paladin: Hybrid Paladin Reflex
Hybrid Talent: Soul of the Sorcerer
Soul of the Sorcerer: Soul of the Cosmic Cycle
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning
Background: Akan?l (Akan?l Benefit)

FINAL ABILITY SCORES
Str 22, Con 13, Dex 13, Int 11, Wis 9, Cha 22.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 12, Int 10, Wis 8, Cha 16.


AC: 32 Fort: 30 Reflex: 30 Will: 31
HP: 106 Surges: 9 Surge Value: 27

TRAINED SKILLS
Intimidate +21, Athletics +19, Bluff +19

UNTRAINED SKILLS
Acrobatics +9, Arcana +8, Diplomacy +14, Dungeoneering +7, Endurance +9, Heal +7, History +10, Insight +7, Nature +7, Perception +7, Religion +8, Stealth +9, Streetwise +14, Thievery +9

FEATS
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling
Level 4: Radiant Breath
Level 6: Focused Expertise (Dagger)
Level 8: Draconic Spellcaster
Level 10: Weapon Focus (Light Blade)
Level 11: Armor Proficiency (Leather)
Level 12: Dual Implement Spellcaster
Level 14: Shield Proficiency (Light)
Level 16: Paragon Defenses

POWERS
Hybrid Paladin at-will 1: Virtuous Strike
Hybrid Sorcerer at-will 1: Acid Orb
Hybrid daily 1: Ice Javelins
Hybrid utility 2: Bless Weapon
Hybrid daily 5: Hallowed Circle
Hybrid utility 6: Sudden Scales
Hybrid encounter 7: Ice Dragon's Teeth, Flame Spiral
Hybrid utility 10: Wrath of the Gods
Hybrid encounter 13: Blazing Bolts, Divine Reverence
Hybrid daily 15: Lightning Daggers
Hybrid utility 16: Divine Aegis
Hybrid encounter 17: Cyclone Pull, Spark Form

ITEMS
Radiant Dagger +3, Symbol of Divine Light +4, Rhythm Blade Spiked shield +1, Siberys Shard of Radiance (paragon tier), Gauntlets of Blood (heroic tier), Circlet of Indomitability (heroic tier), Belt of Vim (heroic tier), Boots of Quickness (heroic tier), Gambler's Suit Snakeskin Armor +4, Amulet of Protection +4, Davros Elden's Defensive Step (heroic tier), Avandra's Boon of Escape (level 3)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
« 上次编辑: 2010-01-25, 周一 20:35:31 由 Taburiss »
Truth or happiness, never both.

离线 Taburiss

  • Guard
  • **
  • 帖子数: 240
  • 苹果币: 0
黑屋团贴卡区
« 回帖 #12 于: 2010-02-01, 周一 03:13:48 »
新卡暂存

====== Created Using Wizards of the Coast D&D Character Builder ======
level 18
Human, Warlord, Adroit Explorer
Build: Bravura Warlord
Warlord: Battlefront Leader
Commanding Presence: Bravura Presence
Ambitious Effort: Ambitious Effort New Power
Background: Thay (Thay Benefit)

FINAL ABILITY SCORES
Str 9, Con 14, Dex 11, Int 22, Wis 11, Cha 22.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 17, Wis 10, Cha 15.


AC: 34 Fort: 33 Reflex: 35 Will: 35
HP: 119 Surges: 10 Surge Value: 29

TRAINED SKILLS
Endurance +14, Diplomacy +20, Heal +14, Athletics +11, Intimidate +20, Arcana +20

UNTRAINED SKILLS
Acrobatics +7, Bluff +15, Dungeoneering +9, History +15, Insight +9, Nature +9, Perception +9, Religion +15, Stealth +7, Streetwise +15, Thievery +7

FEATS
Human: Armored Warlord
Level 1: Lend Might
Level 2: Lend Strength
Level 4: Mark of Healing
Level 6: Student of Artifice
Level 8: Human Perseverance
Level 10: Skill Swap
Level 11: Lightning Reflexes
Level 12: Great Fortitude
Level 14: Iron Will
Level 16: Fight On
Level 18: Improved Inspiring Word

POWERS
Warlord at-will 1: Direct the Strike
Warlord at-will 1: Commander's Strike
Warlord utility 2: Adaptive Stratagem
Warlord daily 5: Scent of Victory
Warlord utility 6: Reorient the Axis
Warlord Encounter 7: Powerful Warning, Overwhelming Force Trap
Warlord daily 9: Warlord's Recovery
Warlord utility 10: Unintended Feint
Warlord Encounter 13: Pincer Maneuver, Blade Burst Trap
Warlord daily 15: War Master's Assault
Warlord utility 16: Warlord's Banner
Warlord Encounter 17: We Will Not Fail, Impromptu Attack
Skill Power: Swift Recovery
Adroit Power: Friendly Fire

ITEMS
Wyrmscale Armor of Exploits +4, Pincer Shield Heavy Shield (heroic tier), Battlemaster's Longsword +3, Defensive Staff +1, Silver Sand (heroic tier) (10), Rapidstrike Bracers (paragon tier), Boots of Eagerness (heroic tier), Gloves of the Healer (paragon tier), Golden Crown of Battle Command (paragon tier), Mantle of the Golden General +4, Ring of Tactical Brilliance (paragon tier), Belt of Vim (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
« 上次编辑: 2010-03-07, 周日 19:56:12 由 Taburiss »
Truth or happiness, never both.

离线 食瓜人P

  • Chivary
  • *****
  • 帖子数: 1077
  • 苹果币: 0
黑屋团贴卡区
« 回帖 #13 于: 2010-02-07, 周日 13:05:29 »
bard
兼职機關術
Battle Engineer
Half-Elf
lv18
Unaligned, male ----- Medium
Low-Light Vision, Perception: 23, Insight: 25,
Languages: Common, Elven (Common, Rellanic)
Speed: 6, Init: +8

HP 101 ----- Bloodied 50 ----- Healing Surge 25 x 9

Str 11 +0 | Dex 11 +0 | Wis 12 +1
Con 14 +2 | Int 21 +5 | Cha 23 +6

 Fort 29 -+- Ref 28 --+- Will 29 -+- AC 33

===at-will===
Vicious Mockery(ph2)
Guiding Strike(ph2)
ranger的双打(基本上只會用這個...)
=== Encounter Powers ===
高等魔化武器(Greater Magic Weapon)  战地工程师 攻击 11
奥法能量包裹住你与盟友们的武器。
遭遇◆奥法、武器
标准动作    近战或远程武器
目标:一个生物
攻击:智力+3 vs. AC
命中:2[W]+智力调整值伤害。
效果:每个与你邻接的盟友在攻击骰和伤害骰上获得等同于你的感知或体质调整至的威能加值,直到你下回合结束。
Song of Storms Bard Attack 13
Enduring Struggle Bard Attack 13
You shout a verse of triumph as you fire, urBinByour allies to
fiBht to the end.
Encounter + Arcane, Healing, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier damage, and each ally
within 3 squares of the target regains hit points equal to
your Charisma modifier.

Insightful Shot Bard Attack 7
As your arrow streaks forth, it suides the way to your foe's most
vulnerable spot.
Encounter +Arcane, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2[W] + Charisma modifier damage. All the target's
defenses are equal to its lowest defense until the next
time it is hit by an attack.
Virtue of Prescience: The

Rewrite the Future Bartl Attack 7
With a wave of the hand, this shot's arcane enersy can chanse
an enemy's future.
Encounter +Arcane, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and you roll a d20.
Until the end of your next turn, you can replace an ally's
attack roll against the target with your d20 roll or replace
the target's attack roll with your d20 roll as a free action.

死亡訊息(Death’s Messenger)
遭遇 威嚇(Rattling)
標準動作
特殊:使用一個隨意攻擊威能,此次此威能將會獲得強化
目標: 你所選擇的獵物
命中:此次的隨意威能的傷害多1[w]假如你使用的是非武器的隨意則改為+1 傷害骰數(1d10 變 2d10 這樣)
11級:此次的隨意威能的傷害多2[w]假如你使用的是非武器的隨意則改為+2 傷害骰數(1d10 變 3d10 這樣)

Rhyme of the Blood-Seeking Blade(ap)lv3
Immediate Interrupt Ranged weapon
An ally misses with a melee attack, The target of the triggering ally's attack
Charisma vs. Reflex: 1[W] + Charisma modifier damage. The target takes a -4
penalty to all defenses against the triggering ally's attack.
===daily===
Iceshard Shot Bard Attack 15
You chant a verse of the northern ice as you draw your bow, and
hoarfrost Blitters on the arrowhead as it leaps to its tarBet.
Daily + Arcane, Cold, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier cold damage.
Miss: Half damage.
Effect: The target takes ongoing 10 cold damage (save
ends). Ifyou or an ally hits the target with an attack, it
automatically fails its next saving throw against this effect.

Wail of Anguish Bard Attack 9
A threnody of loss and sorTOWsaps your foes' ability to escape
harm.
Daily+- Arcane, Implement
Minor Action Personal
Effect: Until the end of your next turn, you can make the
following attack.
Opportunity Action Close burst 3
Trigger: An enemy starts its turn within 3 squares of you
Target: The triggering enemy in burst
Attack: Charisma vs. Will
Hit: 1dl 0 + Charisma modifier damage, and the target
cannot shift until the end of your next turn.
Sustain Minor: The effect persists.

Arrow of IIIOmen Bard Attack 5
The arrow you fire is a harbinaer of your foe's doom. Where it
strikes, death follows.
Daily" Arcane, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage.
Miss: Half damage.
Effect: Choose an ally within 10 squares of you. Until the
end of the encounter; when that ally hits the target but
does not score a critical hit, you roll a d20. Ifyou roll a
15 or higher; that attack becomes a critical hit, and this
effect ends.
=== Utility Powers ===
飞逝元素(Fleeting Dweomer)  战地工程师 辅助 12
你在武器中灌入了一股短暂但是强大的能量。
遭遇◆奥法、武器
次微动作  近距离 爆发 5
目标:爆发范围内的一件武器或法器
效果:你向目标内灌入奥法能量。选择一种伤害类型:强酸,冻寒,火焰,力场,闪电或是雷霆。目标将可造成等同于你的智力调整之的该类型伤害,直到该次遭遇结束。如果目标是一件武器,则在该次遭遇结束之前,当目标武器的使用者用该武器造成重击,还将对攻击目标造成10点持续性该类型伤害(豁免解除)。

Majestic Word Encounter (Special) ✦ Arcane, Healing
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier.
You also slide the target 1 square.
Level 16: 3d6 + Charisma modifier additional hit points.
Level 21: 4d6 + Charisma modifier additional hit points.
Level 26: 5d6 + Charisma modifier additional hit points.
Special: You can use this power twice per encounter, but
only once per round. At 16th level, you can use this power
three times per encounter, but only once per round.

Words of Friendship Encounter ✦ Arcane
Minor Action Personal
Effect: You gain a +5 power bonus to the next Diplomacy
check you make before the end of your next turn

Song of Courage✦daily 2Arcane, Zone(ph2)
Minor Action Close burst 5
Effect: The burst creates a zone of inspirational shouts that
lasts until the end of your next turn. When you move,
the zone moves with you, remaining centered on you.
While within the zone, any ally gains a +1 power bonus
to attack rolls.
Sustain Minor: The zone persists.

Allegro ✦daily Arcane(ph2)
Minor Action Close burst 10
Target: You and each ally in burst
Effect: You slide each target 2 squares.

Illusory Erasure  ✦ Encounter Arcane, Illusion(ph2)
Minor Action Ranged 10
Target: One ally
Effect: The target becomes invisible until the end of your
next turn, and you slide the target 2 squares.

Elegy of the Undefeated  ✦daily Arcane, Healing(ph2)
Standard Action Close burst 5
Target: One dying ally in burst
Effect: The target regains hit points as if he or she had
spent two healing surges. The target can then stand up
as a free action.
===item power===
Power (Daily): Standard Action. Use this power during a rest.
At the end of the rest, you and any ally who remained within
20 squares of you during the rest gain a +1 power bonus
to attack rolls and all defenses during the surprise round
and first round of the first encounter to occur after the rest.
=== Skills ===
+ 9 . Acrobatics
+19 t Arcana
+ 9 . Athletics
+20 t Bluff
+22 t Diplomacy
+ 10 . Dungeoneering
+11 . Endurance
+10  . Heal
+14 . History
+16 t Insight
+15 . Intimidate
+ 10 . Nature
+ 10 . Perception
+19 T Religion
+ 9 . Stealth
+15 . Streetwise
+ 9 . Thievery


=== Features ===
Bardic Training
You gain the Ritual Caster feat as a bonus feat, allowing
you to use magical rituals. You own a ritual book,
and it contains two rituals of your choice that you
have mastered: one 1st-level ritual that has bard as
a prerequisite (see Chapter 4) and another 1st-level
ritual.
In addition, you can perform one bard ritual per
day of your level or lower without expending components,
although you must pay any other costs and use
any focus required by the ritual. At 11th level, you
can perform two bard rituals per day of your level or
lower without expending components;

Virtue of Cunning: Once per round, when an
enemy attack misses an ally within a number of
squares of you equal to 5 + your Intelligence modifier,
you can slide that ally 1 square as a free action.

Multiclass Versatility
You can choose class-specific multiclass feats from
more than one class.
Skill Versatility
You gain a +1 bonus to untrained skill checks.
Song of Rest
When you play an instrument or sing during a short
rest, you and each ally who can hear you are affected
by your Song of Rest. When an affected character
spends healing surges at the end of the rest, that
character regains additional hit points equal to
your Charisma modifier with each healing surge.
A character can be affected by only one Song of Rest
at a time.
侵攻行动(Agreesive Action),11级:当你消耗动作点以获得一次额外动作时,你的武器攻击骰将获得+1加值,持续到你下回合结束,此外,你的武器将额外造成1d6伤害,也持续到你下回合结束。

凶残附魔(Brutal Enhancement),11级:当你的某个机关术士或战地工程师威能赋予一位盟友的武器伤害骰以加值的时候,那名盟友的武器同时也变为凶残1武器,直到该加值消失。如果该武器已经是凶残武器,那么它的凶残值再增加1。

精准附魔(Accurate Enhancement),16级:当你的某个机关术士或战地工程师威能赋予一位盟友的武器攻击骰以加值的时候,该加值增加2。

=== Feats ===
武器专精,Psychic Lock ,武器专攻,擅長巨弓,兼职機關術,Combat Virtuoso,Versatile Master,暴徒學徒, 暴徒受訓,Improved Cunning,魔寵(蝙蝠)
===item===
Vistani ViolinLevel 1213,000 gp(d書380
firestrom arrow(av2)650*10
firestrom arrow(av2)125*70
+3Mindiron Weapon 21000(phb)
+3Cloak of Distortion21000(ph)
+4熔锻链甲  45000(ph)
+1强韧腰带                 3400
 Headband of Intellect(av,lv10) 5000
Bracers of Archeryr(av) 1800
Boots of Quickness3400(AV)
冰 Whetstone *5
380元 Lem01.GIF
暴徒詳見http://www.www.goddessfantasy.net/bbs/index.php?showtopic=25570
« 上次编辑: 2010-02-27, 周六 22:16:40 由 petertong »
pf2當立

离线 Alanryan

  • Goddess
  • ********
  • 帖子数: 7085
  • 苹果币: 2
黑屋团贴卡区
« 回帖 #14 于: 2010-02-10, 周三 09:38:03 »
姓名:罗兰
等级:18级圣武士
典范:牺牲神嗣(DP)
XP:
种族:半精灵 体型:中 年龄:25
性别:男 身高:6尺1寸 体重:180磅 视觉:昏暗视觉
阵营:善良 信仰:苏伦 语言:通用语,精灵语,巨人语
简历:
=======================================================
先攻:+11 移动:5

力量 11(+0)
体质 17(+3)
敏捷 15(+2)
智力 9 (-1)
感知 18(+4)
魅力 23(+6)


AC:37=10+9等级+11盔甲+4增强+2盾牌+1专长
强韧:29=10+9等级+3体质+4增强+1职业+1专长+1物品
反射:29=10+9等级+2敏捷+4增强+2盾牌+1职业+1专长
意志:31=10+9等级+6魅力+4增强+1职业+1专长
HP:134 半血:67 复原力:33 复原力数量:13
行动点:1 每日道具:2

种族/职业特性
半精灵特性:
技能加值:+2交涉,+2洞察。
多才多艺:1级时,可以从非本职的1级随意攻击威能中选择一项,作为遭遇能力使用。
双重血统:只要满足专长学习的前提条件,就可以获得人类或者精灵的种族专长。
团队交涉:周围10格内的盟友的交涉检定都将获得+1的种族加值奖励。

圣武士特性:
引导神力:
  每遭遇一次,你能呼唤神圣力量,让庇护你的神祗的力量充满你的全身。用你呼唤来的神圣力量,你能使用特殊的能力,比如神圣精神和神圣力量。有些圣武士学习了这个能力的其它用法;例如第六章的神力专长,让人物能通过引导神力来使用额外的特殊威能。不管你知道多少引导神力的用法,你每遭遇只能用一次这样的能力。你呼唤来的特殊能力和你的其它能力一样运作。

引导神力:神圣精神 圣武士特性
遭遇◆神圣
次要动作 近距 爆发10
目标:爆发范围内的一个生物
效果:目标进行一次豁免检定,并获得等同于你魅力调整值(+6)的加值。

引导神力:神圣力量 圣武士特性
遭遇◆神圣
次要动作 自身
效果:将你的力量调整值(+0)作为额外伤害附加在你本回合所进行的下一次攻击检定中。

神圣挑战
你获得神圣挑战威能

神圣挑战 圣武士特性
你勇敢的面对临近的敌人,如果他忽视你的挑战,神圣的光芒将令他痛苦万分。
随意◆神圣,光耀
次要动作 近距 爆发5
目标:爆发范围内一个生物
效果:你标记目标。此标记持续到你使用此威能标记其他目标,或你不和目标交战为止(见下)。生物同时只受一个标记的影响,一个新的标记将覆盖旧的标记。
  当目标被标记时,他在攻击你之外的目标时所有攻击检定承受-2不利。另外,在你下一回合开始前,他第一次发动不以你为目标的攻击时会受到6+你魅力调整值的光耀伤害。
  在你的回合,你必须和你挑战的目标继续交战或者挑战新的目标。要保持挑战,你必须攻击该目标或在毗邻他的格子结束回合,如果在你的回合结束前没有发生上述情况,那么标记消失并且你在下一轮不能使用神圣挑战威能。
特殊:尽管被称为挑战,但这个威能并不需要目标拥有智力或懂得语言。它通过神秘的力量影响生物的行为,而不论生物的本质为何。你不能挑战已经被神圣挑战所影响的生物。

灼誓 圣武士特性
每日(特殊)◆神圣
次要动作 近战 接触
目标:一个生物
效果:在你的下一回合结束前,下一次攻击目标时,你在伤害骰上获得5+你感知调整值(+4)的加值。此外,在遭遇结束前,每当你攻击目标时,你可以使其受到你的神圣制裁的影响直到你的下一回合结束。
特殊:你每天可以使用此能力等于你感知调整值(+4)的次数,但每轮最多1次。

牺牲神嗣职业能力
毁灭行动:每当你使用行动点进行攻击时,此攻击造成等同于你魅力调整值(+6)的额外伤害。若你处于重伤状态,你同时可以将你的感知调整值(+4)加到伤害上。
坚持不懈:你每天可以使用1次额外的灼誓。
殉道者之击:当一次攻击将你的生命值降为0或更低时,你可以在陷入无助前使用一个随意攻击威能。

神圣挑战伤害:15点光耀伤害
神圣制裁伤害:15点光耀伤害

攻击骰
魅力•武器1:+24=+9等级+6属性+4增强+3擅长+2专长
魅力•法器1:+21=+9等级+6属性+4增强+2专长

基础攻击
+24 vs AC 近战,1d10+14,重击+4d6伤害并且可以使用一个复原力
骑乘时+2
骑乘冲锋时+2d6光耀伤害。

随意能力:
virtuous strike 圣武士攻击1(DP)
随意◆神圣,光耀,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:1d10+17光耀伤害,并且你在豁免检定上获得+2加值直到你的下一回合开始。
特殊:此威能可以视为基础近战攻击使用。

衰弱打击 圣武士攻击1(DP)
随意◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:1d10+14伤害,如果目标已经被你标记,则在你的下一回合结束前,其所有攻击检定都承受-2减值。
专长效果:该敌人在AC上承受-2减值直到你的下一回合结束。

遭遇威能:
专注打击 Ardent攻击1
遭遇◆心灵,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:1d10+14心灵伤害,并且你或者你5格内的一个盟友可以进行一次豁免检定。

星界之雷 圣武士攻击7(DP)
遭遇◆神圣,法器,雷鸣
标准动作 近程 爆发3
目标:爆发范围内的所有敌人
攻击:+21 vs 强韧
命中:2d8+15雷鸣伤害。直到你的下一回合结束,目标在攻击检定上承受等同于你的感知调整值(+4)的减值。

怯懦的代价 圣武士攻击7(DP)
遭遇◆神圣,法器,光耀
直觉打断 近程 爆发5
触发条件:一个被你标记的敌人进行了一次目标不包括你的攻击。
目标:触发的敌人
攻击:+21 vs 意志
命中:2d10+18光耀伤害,并且目标目盲直到你的下一回合结束。

Letherna's Hounds 圣武士攻击13(龙杂志381)
遭遇◆神圣,法器,黯蚀
标准动作 近程 爆发2
目标:爆发范围内的所有敌人
攻击:+21 vs 强韧
命中:1d10+15黯蚀伤害。目标被击倒,并且你拉近目标1格到一个邻接你的格子。

强迫服从 圣武士攻击13(DP)
遭遇◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs 意志
命中:3d10+14伤害,并且你快步3格。然后你将目标拉近5格到一个邻接你的格子。

神之手 圣武士攻击17(PH)
遭遇◆神圣,法器,光耀
标准动作 近程 爆发1
目标:爆发范围内的所有敌人
攻击:+21 vs 强韧
命中:2d10+18光耀伤害,目标被标记直到你的下一回合结束。
效果:直到你的下一回合结束,爆发范围内的所有盟友在攻击检定上获得等同于你感知调整值(+4)的加值。

愤怒打击 圣武士攻击17(DP)
遭遇◆神圣,武器
标准动作 近程 爆发1
目标:爆发范围内的所有敌人
攻击:+24 vs 反射
命中:2d10+15伤害,并且目标在攻击检定上承受-2减值直到你的下一回合结束。如果目标被你所标记,此攻击造成1d10额外伤害。

神嗣的制裁 牺牲神嗣遭遇11(DP)
遭遇◆神圣,武器
标准动作 近程 爆发1
效果:在攻击之前,你可以承受等同于你等级(18级)的伤害,此伤害不能因任何原因被防止。若你如此做,此攻击造成2d10额外伤害。
目标:爆发范围内的所有敌人
攻击:+24 vs AC
命中:2d10+15伤害。
效果:所有目标被你的神圣制裁标记直到你的下一回合结束。

每日能力:
神圣复仇 圣武士攻击15(DP)
每日◆神圣,光耀,架势
次要动作 自身
效果:直到架势结束,每当一个敌人以近战攻击命中你或邻接你的盟友时,该敌人承受等同于5+你感知调整值(+4)的光耀伤害。

光耀脉冲 圣武士攻击9(PH)
每日◆神圣,法器,光耀
标准动作 远程 10
第一目标:一个生物
攻击:+21 vs 强韧
命中:1d10+15光耀伤害。且你可以发起次要攻击。
次要目标:邻接第一目标的所有敌人。
次要攻击:+21 vs 强韧
命中:1d10+15光耀伤害,并且目标被推离3格。
次要维持:若你选择维持此威能的效果,则你可以继续发动次要攻击。
失手:一半伤害,没有次要攻击。

不屈信念 圣武士攻击5(DP)
每日◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:3d10+14伤害,并且目标被你的神圣制裁影响直到遭遇结束。
失手:一半伤害。
效果:直到遭遇结束,你在对抗魅惑效果的所有防御上获得+5威能加值。

辅助能力
挑战的呼唤 圣武士辅助2(DP)
遭遇◆神圣
次要动作 近程 爆发3
目标:爆发范围内的所有敌人
效果:所有目标承受你的神圣制裁直到你的下一回合结束。

神之怒 圣武士辅助6(PH)
每日◆神术
次要动作 近程 爆发1
目标:你和爆发范围内的所有盟友
效果:直到遭遇结束前,受影响的目标在伤害检定上获得等同于你魅力调整值(+6)的加值。

复仇警觉 圣武士辅助10(龙杂志375)
每日◆神圣,架势
次要动作 自身
效果:直到遭遇结束,每当一个你5格内的敌人进行了一次目标不包括你的攻击时,你可以以自由动作对其使用神圣挑战。如果触发的攻击对抗意志并且你标记了攻击者,它立刻承受你神圣挑战正常该造成的伤害。

Divine Aegis 圣武士辅助16(DP)
每日◆神圣,架势
次要动作 自身
效果:直到架势结束,你和你2格内的盟友在所有防御上获得+2加值。

神嗣医疗 牺牲神嗣辅助12(DP)
每日◆神圣,医疗
次要动作 近程 爆发10
目标:爆发范围内的一个生物
效果:你承受等同于你等级(18级)的伤害,此伤害无法被任何效果防止。目标恢复等同于他或她复原力值的生命。

专长
擅长武器-重剑(PH)

武器专攻-重刃(PH)

专攻专精-重刃(PH3)

Virtuous Recovery:当你使用一个复原力时,你获得等同于你感知调整值(+4)的全伤害抗性直到你的下一回合开始。

Honored Foe:每当一个被你标记的生物对你造成伤害时,你获得等同于你感知调整值(+4)的临时生命值。

板甲专精

团队防御:盟友对你所标记的生物在所有防御上获得+1加值。

Divine Perseverance:每当你成功通过一个豁免检定时,你在下一回合结束前所做出的下一次攻击检定获得+2加值。

月亮之力:你在侦察检定上获得+1专长加值。当你使用衰弱打击威能命中一个敌人时,该敌人在AC上获得-2减值直到你的下一回合结束。

典范防御

骑乘战斗

技能
技能 属性  合计  属性/等级调整值 受训 护甲惩罚 其它
运动 力量  +9   +9             
坚韧 体质  +17  +12     +5      
杂技 敏捷  +11  +11              
隐秘 敏捷  +11  +11      
贼活 敏捷  +11  +11        
神秘 智力  +8   +8             
宗教 智力  +13  +8      +5      
历史 智力  +8   +8              
地城 感知  +13  +13
自然 感知  +13  +13
医疗 感知  +13  +13
侦查 感知  +14  +13             +1
洞察 感知  +20  +13     +5      +2
唬骗 魅力  +15  +15
交涉 魅力  +22  +15     +5      +2
威吓 魅力  +15  +15
市井 魅力  +15  +15


物品:
+4Bradaman重剑(18级,85000金币,AV2)
重击:+4d6伤害,并且你可以使用一个复原力
特性:神术职业可以将此武器视同于圣徽一般使用神术能力。
威能(遭遇):次要动作,直到遭遇结束,你的神圣挑战能力可以指定爆发范围内的两个生物而不是一个为目标。

+4血铁战争板甲(18级,85000金币,AV)
特性:当你的攻击命中任何敌人时,你的AC在对抗该敌人时获得+2物品加值,直到你的下一回合结束。

+4魔法斗篷(16级,45000金币,PH)

+3战士准则圣徽(13级,17000金币,AV2)
重击:+3d6伤害
特性:当一个生物因你的神圣挑战或神圣制裁而承受光耀伤害时,它承受等同于此圣徽增强加值的额外光耀伤害。
威能(每日):次要动作。你选择一个被你标记的敌人。直到你的下一回合结束,该敌人不能进行任何将除你之外的任何生物作为目标的攻击。

力量铁护臂(6级,1800金币,AV)

长枪手套(7级,2600金币,AV)
特性:你在骑乘且进行近战攻击时造成2点额外伤害。

阿卡霍沙头环(14级,21000金币,龙裔玩家手册)
特性:当你晕眩或震慑时,你可以在回合开始的时候对一个这类效果进行豁免检定。若你成功,你正常进行自己的回合。若你失败,在回合结束时你可以再进行豁免检定。

强健腰带(8级,3400金币,AV)

龙人皇帝之戒(15级,25000金币,AV)
特性:当你使用近程攻击时在伤害骰上获得+3物品加值,在你的龙息伤害骰上获得+5物品加值。
威能(每日):直觉应对。当你成为重伤时使用此威能。使用你的一个遭遇威能。如果你今日已经达到了至少一个里程碑,你可以使用一个已经被消耗的遭遇威能。若你使用了未被消耗的遭遇威能,你不消耗该威能。

天界冲锋者(冲锋时+2d6光耀伤害,速度8,13000金币,AV)

全遮蔽坐骑用铠甲(11级,9000金币,AV)
特性:坐骑获得等同于你等级(18级)的全伤害抗力,最大20。

标准冒险者工具包
【背包,睡袋,燧石与火镰,腰包,口粮(10天份),麻绳(50英尺),照明杖(10支),水袋】
永燃火把(50金币)

剩余:12200金币

向哈萨穆•哈桑借用光耀龙晶,升级后还钱
« 上次编辑: 2010-05-10, 周一 08:49:42 由 Alanryan »
黄金是失去了轨道的星星,诗人是失去了教会的祭司

离线 食瓜人P

  • Chivary
  • *****
  • 帖子数: 1077
  • 苹果币: 0
黑屋团贴卡区
« 回帖 #15 于: 2010-02-11, 周四 16:44:19 »
Eladrin Fighter/KULKOR ARMS MASTER 18
Unaligned, Female ----- Medium
Low-Light Vision, Perception: 23, Insight: 23,
Languages: Common, Elven (Common, Rellanic)
Speed: 6, Init: +10


HP 125 ----- Bloodied 62 ----- Healing Surge 31 x 11

Str 24 +7 | Dex 16 +3 | Wis 16 +3
Con 14 +2 | Int 13 +1 | Cha 09 -1
Fort 33 -+- Ref 28 --+- Will 30 -+- AC 31

===at-will===
收割打击:失手:力量调整值伤害
迷惑步法(mp):1[W]+力量修正值的伤害。你可以快步1格,并令目标滑入到你离开的空间中。
====遭遇====
狂野击mp:4[W]+力量修正值+感知修正值的伤害。并且直到你下回合开始,所有的敌人都对你获得战斗优势。:冲锋时,你可使用此威能取代近战基本攻击。
伏魔剑:2[W]+力量调整值的伤害,并且目标掉落一件持有的武器。你可以选择以一个自由动作,用空着的手抓住武器或用脚将它踩在地上(在你的格子内)。

暴风打击:在攻击之后,你可以快步一格并且对触及范围内的另外一个对手重复一次攻击。你可以再快步一格并且对触及范围内的第三个对手再挥出一击。在最后一次攻击之后,你可以快步一格。

Arms Master Challenge
Encounter. Martial, Weapon Standard Action Melee weapon Primary Target: One creature Primary Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. w
Effect: Make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage.
Effect: Choose one enemy within 5 squares of you other than the primary target or the secondary target. You mark that enemy until the end of your next turn.

陷足式MP:自由动作,触发:你在近战基本攻击中命中一个敌人, VS. 反射,直到你的下回合结束,目标被击倒/Slowed。
来战!:近距离爆发3.你拉动每个目标2格到一个临近你的地方。你不能拉动无法在临近你的地方停止的目标。随后你进行一次近程攻击,目标为每个临近的敌人。
原始格挡mp:★鼓舞,直觉打断,触发:一个敌人在近战攻击中命中一个盟友触发条件的敌人,命中:力量修正值的伤害。盟友只承受一半伤害。
=== Utility Powers ===
Tempered in Blood Kulkor Arms MJster Util ity 12
Callin8 upon years ofbrutal conditionin8, youfi8ht off the pain ofa wound with pure willpower.
Encounter. Healing, Martial Free Action Personal Trigger: You are bloodied by an attack Effect: After the attack is resolved, you use your second
wind.

Fey Step -------- [Teleportation] (Eladrin)

Battle Fury Stance Fighter Utility 2
Encounter F Martial, Stance
Minor Action Personal
Effect: You gain a +2 power bonus to damage rolls with
weapon attacks but suffer a –2 penalty to AC. The bonus
damage from this stance increase to +4 at 11th level and
+6 at 21st level.
Special: This stance ends when you spend a healing surge. You
can end this stance as a free action during your turn but not
on the same turn that you activated it.


有仇必报Settling the Score  战士辅助6
当敌人击中你时,你决定先把这个家伙干掉。
每日★武术
直觉反应 个人
触发:一个敌人在攻击中击中你
效果:直到遭遇结束,你在攻击触发条件的敌人时得到+2威能加值。

冷箭复仇者Shooter’s Nemesis  战士辅助10
每日★医疗,武术
直觉反应 个人
触发:你被远程攻击击中
效果:你消耗一次复原力,并且回复等同于你感知修正值的二倍的额外生命。

Warding Steel Fighter Utility 16
You whip your weapon up to intercept your enemies’ attacks.
At-Will ✦ Martial
Minor Action Personal
Requirement: You must be wielding a two-handed weapon.
Effect: You gain a bonus equal to your Constitution modifier to
AC and Fortitude until the start of your next turn.

===daily===
Unstoppable Advance Fighter Attack 1 You swinn with such furyrthat ),ourfoes are steadily driven back with each blow.
Daily. Martial, Stance
Minor Action Personal
Effect: Until the stance ends, whenever you hit any
creature with a melee weapon attack, you push that creature 1 square and can shift 1 square to a square the creature vacated.

战士之复苏Fighter’s Recovery  mp战士攻击9
你微微摆荡着你的身体,让重心重新稳定下来,你重新获得了战斗的力量。
每日★武术,武器
标准动作 近战武器
目标:一个生物
攻击:力量 VS. AC
命中:3[W]+力量修正值的伤害。
效果:如果你已经用掉了你所有的遭遇攻击威能,则你可以重新获得一个已经用掉的战士遭遇攻击威能。

迷惑突袭(mp):2[W]+力量修正值的伤害。
效果:直到遭遇结束,每轮一次,当你的盟友在近战攻击中击中目标时,你可以以一个自由动作对目标做一次近战基本攻击,且你对目标具有战斗优势。



=== Skills ===
+16 T Acrobatics
+17 t Arcana
+20 T Athletics
+ 8 . Bluff
+ 8 . Diplomacy
+12 . Dungeoneering
+16 T Endurance
+12 . Heal
+12 . History
+12 . Insight
+13 T Intimidate
+12 . Nature
+12 . Perception
+10 . Religion
+11 . Stealth
+ 8 . Streetwise
+11 . Thievery


=== Features ===
Kulkor Master (11th level): Uyou use an axe, a hammer. or a mace that has the versatile property to hit an enemy granting combat advantage to you, that enemy grants combat advantage to all creatures until the start ofyour next turn. Kulkor Persistence (11th level): When you spend an action point to attack with an axe, a hammer, or a mace that has the versatile property, and that attack misses every target, you can reroll one attack roll but must use the second result. Smite the FaJlen (16th level): Once per round, when you knock an enemy prone with a melee attack, you can make a melee basic attack against that enemy as a rree action.
----- Attack features
Combat Superiority : +5 OA, OA stops movements.
----- Combat features
Combat Challenge : Mark enemy on attack; Melee basic when adj. marked shifts or attack ally.
----- Defense features
Eladrin Will : +5 racial saving throws vs. charm.
----- Misc. features
Trance : Only spend 4 hours in extended rest and remains fully aware of surroundings
Fey Origin : You are considered a fey creature.

----- Applied features and feats
Low-Light Vision, Eladrin Weapon Proficiency, Eladrin Education, Fighter Weapon Talent
===feat====
武器專精,Eladrin士兵,閃電龍紋,
KULKOR BATTLEARM STUDENT (mp2),fey change(mp),长武冲击(mp),兼职劍法,钢铁意志,Eladrin Sword mage Advance,闪电反射,戰斧賭博
===item===
+3Agile交织链甲 
Rushing Cleats3400av
+3闪电Trident25000
閃電龙晶 13000(epg)
+4魔法護符
力量铁护臂(6级,1800金币,AV)
穿透手套(威能(每日):次要动作。你的攻击无视10点以下的抗力,直到遭遇结束。 )
+1强韧腰带                 3400
+1WILL頭
显像粉
« 上次编辑: 2010-03-01, 周一 18:58:08 由 petertong »
pf2當立

离线 AlbertNi

  • Sleeper, Lord of Helpless, The Brainless
  • 版主
  • *
  • 帖子数: 7244
  • 苹果币: 2
黑屋团贴卡区
« 回帖 #16 于: 2010-02-24, 周三 03:38:03 »
嗯,大家请把卡升级至18级。
高墙果,牛奶的神罚,tab的牧师,皮特的双打诗可拿loot,
其他人物请用18级起始资金
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 ghoststone

  • Peasant
  • 帖子数: 22
  • 苹果币: 0
黑屋团贴卡区
« 回帖 #17 于: 2010-02-28, 周日 19:48:22 »
现在还能加人吗?

离线 水银

  • 版主
  • *
  • 帖子数: 2837
  • 苹果币: 0
黑屋团贴卡区
« 回帖 #18 于: 2010-03-01, 周一 01:09:55 »
引用
现在还能加人吗?
能。

顺便贴新卡
Drow 野sor进AP的野sor进阶


买一堆低级Rovikar's Weapon(AV2 p 135)备用
主手18级冰刀,副手+3防御杖
+4皮甲(+2 AC +2反射)
+4护符
+1三防的道具各1个。
冰手套(9000gp,冰伤+2/无视10冰抗)


Str 8+1=9
Con 13+1=14
Dex 16+2+5=23
Int 11
Wis 11
Cha 16+2+5=23

HP: 12+14+5*17+10=121
HS: 8/day

AC 10+6甲+9等级+6敏捷=31
Fort 10+4enh+9等级+1专长+2道具+2体质=28
Ref 10+4enh+9等级+1专长+2道具+6敏捷+2甲=34
Will 10+4enh+9等级+1专长+2道具+2职业+6魅力=34

AB: 9等级+6cha+4法器+2专精=21
伤害:+6cha+(6+2)敏捷+4法器+2专攻+3双挥+2手套=+25

共11个:
擅长皮甲,法器双挥,法器专精,Sorcerous Blade Channeling,Lasting Frost,Wild Spellfury,健壮,paragon防御,武器专攻,War Wizardry,Wintertouched

Wild Spellfury
Prerequisite: 11th level, sorcerer, Wild Magic
class feature
Benefit: Whenever you hit an enemy with a sorcerer
at-will attack power, each enemy adjacent to you
takes damage equal to your Dexterity modifier.

Dominant Winds Sorcerer Utility 16
Silver winds curl out of nowhere and lift you or an ally briefly
into the air.
At-Will •. Arcane
Move Action Close burst 5
Target: You or one ally in burst
Effect: The target can fly a number of squares equal to
your Dexterity modifier as a free action.

acid shackles 17
Encounter" Acid, Arcane, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma VS. Reflex
Hit: 3d8 + Charisma modifier acid damage. If the target
moves before the end of its next turn, it takes 10 acid
damage.
Wild Magic: Ifyou hit and you rolled an even number on
the attack roll, add your Dexterity modifier to the acid
damage dealt if the target moves before the end of its next
turn. Ifyou hit and you rolled an odd number on the attack
roll, one enemy within 2 squares of the target takes acid
damage equal to your Dexterity modifier.

Poisonous Evasion Sorcerer Attack 17
You disappear as your enemy misses, leaving a cloud of poison
behind.
Encounter ✦ Arcane, Implement, Poison, Teleportation
Immediate Reaction Close burst 1
Trigger: An enemy misses you with an attack
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 3d10 + Charisma modifier poison damage.
Effect: You teleport 10 squares.

Lightning Daggers Sorcerer Attack 15
Slivers ofliBhtninB leapfrom you,forminB a bond with your foe.
Periodically;you can send another charBe to shock your enemy.
Daily. Arcane, Implement, lightning
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d4 + Charisma modifier lightning damage.
Effect: Until the end of the encounter, you can repeat the
attack as a free action once per round during your turn.

Primordial Storm Sorcerer Attack 13
You pull afraBment of the Elemental Chaos into the world and
let itsfury wash overyour foes.
Encounter. Arcane, Cold, Fire, Implement, lightning,
Thunder
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Storm Magic: You can choose not to target a creature in
the origin square of the burst.
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier lightning and thunder damage.
At the start of the target's next turn, it takes 5 cold
and fire damage.
Wild Magic: Ifyou rolled an even number on the attack
roll, the target takes 10 cold and fire damage at the start of
its next turn instead of 5. Ifyou rolled an odd number on
the attack roll, the target is also slowed until the end of its
next turn.

Jaws of the Earth Sorcerer Attack 13
The earth rises up like the maw of a hungry dragon to clamp
around your foe and hold it in place.
Encounter ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3d6 + Charisma modifier damage, and the target is
immobilized until the end of your next turn. While the
target is immobilized by this power, you and your allies
can move through the target’s space and don’t provoke
opportunity attacks from it by leaving a square adjacent
to it.

Primordial Boon Primordial Channeler Utility 1 2
You exude a shield of ener8)' that protects you from attacks.
Daily" Arcane
Minor Action Personal
Effect: You gain resist 15 cold, resist 15 fire, resist 1S lightning,
and resist 15 thunder until the end of the encounter.

Primordial Rage Primordial Channeler Attack 11
You let loose a bolt of pure primordial chaos, and itfeeds off the
effects of your wild maBie.
Encounter" Arcane, Implement; Varies
Standard Action Ranged 20
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d1 0 + Charisma modifier damage. You gain an additional
benefit based on the resistance currently provided
by your Wild Soul.
Cold: The target is immobilized until the end of your next
turn.
Fire: You push the target 1 square and knock it prone.
Lightning: The target is dazed until the end of your next
turn.
Thunder: Each creature adjacent to the target takes
thunder damage equal to your Dexterity modifier.
Other: The target takes a -2 penalty to attack rolls until
the end of your next turn.

Fog Form Sorcerer Utility 10
In an instant, your bod;' melts into a cloud offog·
Encounter" Arcane
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You become insubstantial until the end of your next
turn.

Howling Hurricane Sorcerer Attack 9
The cries of the wind compete with the sound of thunder as you
brin8forth a sCTeamin8vortex that spins your foes about.
Daily. Arcane, Implement, Thunder, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charisma modifier thunder damage, and you
slide the target a number of squares equal to your Dexterity
modifier.
Effect: The burst creates a zone of swirling wind that lasts
until the end of your next turn. You slide each creature that
starts its turn within the zone 2 squares. As a move action,
you can move the zone 6 squares.
Sustain Minor: The zone persists.

Chaos Storm Sorcerer Attack 7
A storm of lightning pounds your enemies. When the storm
clears, everyone has teleported to new positions by your magic.
Encounter ✦ Arcane, Implement, Lightning, Teleportation
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier lightning damage.
Effect: You teleport each target hit by the attack so that it
swaps positions with another target hit by the attack.
Wild Magic: You instead teleport each target hit by the
attack to any other space within the burst.

Spark Form Sorcerer Attack 7
Your body briefly becomes a shower of dancina sparks that zips
amona foes, shockina them as you ao.
Encounter +Arcane, Implement, Lightning
Standard Action Personal
Effect: Before the attack, you shift your speed + 2. You can
move through occupied squares during the shift, as long as
you end in an unoccupied square.
Target: Each creature whose space you moved through
Attack: Charisma vs. Reflex
Hit: 1d6 + Charisma modifier lightning damage.

Swift Escape Sorcerer Utility 6
A quick reaction saves you from the explosion.
Encounter ✦ Arcane, Teleportation
Immediate Interrupt Personal
Trigger: You are hit by an area or a close attack
Effect: You teleport 3 squares.
Wild Magic: The number of squares you teleport equals 2
+ your Dexterity modifier.

Palest Flames Sorcerer Attack 5
The blue flames that engulf your foe make it more susceptible to
the ravages of cold.
Daily ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier fire damage, and the target
gains vulnerable 10 cold (save ends).
Miss: Half damage, and the target gains vulnerable 5 cold
until the end of your next turn.

Elemental Shift Sorcerer Utility 2
The alignment of elements within you changes at your
command.
Daily ✦ Arcane
Minor Action Personal
Effect: You can change the resistance granted by your
Dragon Soul or Wild Soul to one of the other damage
types for the rest of the encounter. In addition, one ally
adjacent to you gains resist 5 to the damage type that
you resist until the end of the encounter.
Level 11: Resist 10.
Level 21: Resist 15.

Primordial Action (11th level): When you spend
an action point to take an extra action, each enemy
within 3 squares of you takes damage equal to your
Dexterity modifier. The damage type matches the type
of resistance currently provided by your Wild Soul.
Primordial Manifestation (11th level): Ifthe
type of resistance currently provided by your Wild
Soul is cold, fire, lightning, or thunder, you also gain
the benefit described below.

Cold: Creatures hit by your attacks are slowed until Vl
the end of your next turn. I
Fire: Creatures hit by your attacks take ongoing fire ~c..
damage equal to your Dexterity modifier (save ends).
Li8htnin8: Creatures hit by your attacks take a -2 ~
penalty to attack rolls until the end of your next turn. u
Thunder: Creatures hit by your attacks are deaf- «
ened (save ends). ~
Overwhelming Elements (16th level): When- c..
ever you hit a creature with an attack, that creature's a::
I.lJ
resistances are reduced by 10 (minimum 0) until the a::
end of your next turn.
« 上次编辑: 2010-03-07, 周日 08:46:25 由 水银 »

离线 AlbertNi

  • Sleeper, Lord of Helpless, The Brainless
  • 版主
  • *
  • 帖子数: 7244
  • 苹果币: 2
黑屋团贴卡区
« 回帖 #19 于: 2010-03-01, 周一 01:10:26 »
引用
现在还能加人吗?
能加人
现在18级,22点标准购点,资金按照标准资金全部折现自由购物,但最高限购19级物品
然后去下个Skype,把你的Skype name回帖告诉我
Maptool设置和双遭遇在skype里详谈。
突然之间不知道放神马签名好了……
哦对了,我也是新人了!