作者 主题: King of DPH 第三期:Prison Break  (阅读 7630 次)

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离线 水银

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King of DPH 第三期:Prison Break
« 回帖 #20 于: 2010-02-09, 周二 23:06:57 »
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Lv14半獸人詩人兼Bloodmage, 20購點

屬性
INT 18+2+2 (+6)
STR 11+2+1=14 (MC ranger)
CHA 13+1=14 (MC sorcerer)
Feat
MC Mage
MC Sorcerer (+3 dmg)
MC Ranger
Lethal Hunter (d6->d8)
Strength from pain (+5 dmg)
Lasting forest (target hit by you, cold vulnerable 5 until the end of your next turn.)
Buring Blizzard(+2 cold dmg)
換Encounter power.

先隨便打一下Gargoyle, 進入石化以後回血3. 然後用Ray of Forst繼續打 打不傷 但是讓Gargoyle有cold vulnerable 5

等到Gargoyle回血滿 解除石化, 發招

Level 13 Encounter Spells
Frostburn Wizard Attack 13
You whisper a word of elemental power and hurl a flaming ball
of ice. Waves of fire and ice explode outward from the point of
impact.
Encounter ✦ Arcane, Cold, Fire, Implement
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
Hit: 3d6 + Intelligence modifier cold and fire damage.
Effect: This power’s area is difficult terrain until the end of
your next turn. Any creature that starts its turn in the area
takes 5 cold and fire damage. You can dismiss the effect as
a minor action


3d6+6(INT)+2d10(bloodmage)+3(sor)+2d8(ranger)+1d8(racial)+5(strength from pain)+5(cold vulnerable)+2(Buring Blizzard)
18+6+20+3+16+8+5+5+2=83
这玩意有非常大的克扣购点/等级潜力....

离线 BWM

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King of DPH 第三期:Prison Break
« 回帖 #21 于: 2010-02-10, 周三 00:33:23 »
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因为很简单,兼warden专长不给earthstrength能力。
像ranger是这么写的:
"Once per encounter, you can use the ranger’s
Hunter’s Quarry class feature."
多謝了  原來是這樣. 這麼說來Ranger與Rogue的Multi-class還是特別的...

請放手修改上面的build...我現在唯一想到的是用retrain的規定把兼職的屬性再扣兩點,  還有加點的確可以更少一點.

edit: 水銀大果然眼力老到... 還可以用astral fire...


========

Lv14半獸人詩人兼Bloodmage, 6購點

屬性
INT 14+4 (+4)  (lv4/8/11/14)
STR 10+2+1=13 (MC ranger) (race, lv11)
CHA 10+3=13 (MC sorcerer) (lv 4/8/11)
WIS 10+2+1=13 (race, lv11)
DEX 11+2=13 (lv11/14)
Feat
MC Mage
MC Sorcerer (+3 dmg)  
MC Ranger                    
Lethal Hunter (d6->d8) 
Strength from pain (+5 dmg)
Lasting forest (target hit by you, cold vulnerable 5 until the end of your next turn.)
Buring Blizzard(+2 cold dmg)
換Encounter power.
Astral fire(+2 fire dmg)

先隨便打一下Gargoyle, 進入石化以後回血3. 然後用Ray of Forst繼續打 打不傷 但是讓Gargoyle有cold vulnerable 5

等到Gargoyle回血滿 解除石化, 發招

Level 13 Encounter Spells
Frostburn Wizard Attack 13
Encounter ✦ Arcane, Cold, Fire, Implement
Hit: 3d6 + Intelligence modifier cold and fire damage.



3d6+4(INT)+2d10(bloodmage)+3(sor)+2d8(ranger)+1d8(racial)+5(strength from pain)+5(cold vulnerable)+2(Buring Blizzard)+2(Astral filre)
18+4+20+3+16+8+5+5+2+2=83
« 上次编辑: 2010-02-10, 周三 03:56:38 由 BWM »
A good game is a series of interesting choices. -- Sid Meier

离线 BWM

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King of DPH 第三期:Prison Break
« 回帖 #22 于: 2010-02-10, 周三 03:28:23 »
這個我不太確定規則, Dark Fury可以用在Bloodmage的2d10 feature嗎?
Dark Fury
Prerequisites: Con 13, Wis 13
Benefit: You gain a +1 feat bonus to damage rolls
when you use a power that has the necrotic or the psychic
keyword.
At 11th level, this bonus increases to +2. At 21st
level, it increases to +3.

=====

Lv13半獸人Mage/Bloodmage兼ranger, 18購點

屬性
INT 17+3 (+5)  (lv4/8/11)
STR 10+2+1=13 (MC ranger) (race, lv11)
CHA 10+3=13 (MC sorcerer) (lv 4/8/11)
WIS 10+2+1=13 (race, lv11)
CON 12+1=13 (lv 11)
DEX 12+1=13 (lv 11)
Feat
MC Mage
MC Ranger                    
Lethal Hunter (d6->d8) 
Strength from pain (+5 dmg)
Lasting forest (target hit by you, cold vulnerable 5 until the end of your next turn.)
Buring Blizzard(+2 cold dmg)
Astral Fire(+2 fire dmg)
Dark Fury (+2 psychic dmg)

先隨便打一下Gargoyle, 進入石化以後回血3. 然後用Ray of Forst繼續打 打不傷 但是讓Gargoyle有cold vulnerable 5

等到Gargoyle回血滿 解除石化, 發招

Level 13 Encounter Spells
Frostburn Wizard Attack 13
Encounter ✦ Arcane, Cold, Fire, Implement
Hit: 3d6 + Intelligence modifier cold and fire damage.

3d6+5(INT)+2d10(bloodmage)+2d8(ranger)+1d8(racial)+5(strength from pain)+5(cold vulnerable)+2(Buring Blizzard)+2(Astral filre)+2(dark fury)
18+5+20+16+8+5+5+2+2+2=83
« 上次编辑: 2010-02-10, 周三 03:53:59 由 BWM »
A good game is a series of interesting choices. -- Sid Meier

离线 AlbertNi

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King of DPH 第三期:Prison Break
« 回帖 #23 于: 2010-02-10, 周三 08:49:45 »
楼上不邪恶不诡异不能算法师build. 我想了一个combo, 似乎可以用的样子:
随手一拳打石像鬼激活抗力, 然后在其将要回满血之前出血法11级encounter Blood Pulse. 伤害取小被抵消, 但是推动每格1d6的效果在自己的下回合结束之前都有效. 下回合石像鬼补满血解除抗力, 血法自残20, 用法师13级Thunderlance, 基础4d6,推动4格再4d6那么就已经有24+24+20=68了? 猎人2d6, 然后弄个半兽人1d8似乎就88达标了说?

话说能负数点购就好了, 0智力有-5伤害罚值都够了(虽然4e不算这种伤害罚值). sigh

虽然说等回血免掉抗力太猥琐, 但是想办法把伤害搞到90硬食抗力应该也不难? (目前用的资源似乎只有半兽人种族+兼职猎人而已). 猎人变2d8就好了啊= =我傻了

另外一种压级的可能: 7级法师spectral ram, 2d10+int+推3格(3d6), 不算属性38比上面的48低了10点. 加上属性和其他专长努力一下可能也有希望?
build方法: 猎人变2d8有+4, 还差1点似乎除了提属性以外没有特别显而易见的方法(奥术加伤的专长要属性555)=  =
« 上次编辑: 2010-02-10, 周三 09:16:35 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 BWM

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King of DPH 第三期:Prison Break
« 回帖 #24 于: 2010-02-10, 周三 10:50:37 »
引用
楼上不邪恶不诡异不能算法师build. 我想了一个combo, 似乎可以用的样子:
随手一拳打石像鬼激活抗力, 然后在其将要回满血之前出血法11级encounter Blood Pulse. 伤害取小被抵消, 但是推动每格1d6的效果在自己的下回合结束之前都有效. 下回合石像鬼补满血解除抗力, 血法自残20, 用法师13级Thunderlance, 基础4d6,推动4格再4d6那么就已经有24+24+20=68了? 猎人2d6, 然后弄个半兽人1d8似乎就88达标了说?

话说能负数点购就好了, 0智力有-5伤害罚值都够了(虽然4e不算这种伤害罚值). sigh

虽然说等回血免掉抗力太猥琐, 但是想办法把伤害搞到90硬食抗力应该也不难? (目前用的资源似乎只有半兽人种族+兼职猎人而已). 猎人变2d8就好了啊= =我傻了

另外一种压级的可能: 7级法师spectral ram, 2d10+int+推3格(3d6), 不算属性38比上面的48低了10点. 加上属性和其他专长努力一下可能也有希望?
build方法: 猎人变2d8有+4, 还差1点似乎除了提属性以外没有特别显而易见的方法(奥术加伤的专长要属性555)=  =
榮耀歸於AlbertNi, 這個好像0點就夠了.

Lv11半獸人Mage/Bloodmage兼ranger, 0購點

屬性
STR=10+2+1=13

Feat
MC Ranger                   
Lethal Hunter (d6->d8)
Strength from pain (+5 dmg)


先隨便打一下Gargoyle, 進入石化以後回血3. 然後在回血滿前一回打Blood Pulse 打不傷 但是讓Gargoyle有1d6 dmg per square leave

Blood Pulse Blood Mage Attack 11
A mote of crimson plasma springs from your hand, streaks across
the battlefield, and detonates amid your enemies, covering them
in a blood-red shroud.
Encounter ✦ Arcane, Implement
Standard Action Area burst 3 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier damage, and until the end
of your next turn the target takes 1d6 damage for every
square it leaves.

等到Gargoyle回血滿 解除石化, 發招

Spectral Ram Wizard Attack 7
You seize your foe with unseen magical force and bash him
against the ceiling and walls before dropping him to the ground
and hurling him back.
Encounter ✦ Arcane, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 2d10 + Intelligence modifier force damage, and you
push the target 3 squares and it is knocked prone.


2d10+2d10(bloodmage)+2d8(ranger)+1d8(racial)+5(strength from pain)+3d6(blood pulse)
20+20+16+8+5+18=87
« 上次编辑: 2010-02-10, 周三 10:52:38 由 BWM »
A good game is a series of interesting choices. -- Sid Meier

离线 水银

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King of DPH 第三期:Prison Break
« 回帖 #25 于: 2010-02-10, 周三 12:24:12 »
i thought forced movement doesn't count for blood pulse?

离线 AlbertNi

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King of DPH 第三期:Prison Break
« 回帖 #26 于: 2010-02-10, 周三 13:25:33 »
why not
i think the only arguments about Blood Pulse is whether each 1d6 can be applied bonuses seperately or as a whole (now there is no bonuses, so no problem) and whether larger creatures are counted as leaving 2 (or more) squares (not sure how it is ruled officially but i think it only counts for one square)
« 上次编辑: 2010-02-10, 周三 13:29:30 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 Alanryan

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King of DPH 第三期:Prison Break
« 回帖 #27 于: 2010-02-10, 周三 14:10:16 »
后一条我记得也确定了是1格
黄金是失去了轨道的星星,诗人是失去了教会的祭司

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King of DPH 第三期:Prison Break
« 回帖 #28 于: 2010-02-10, 周三 15:28:20 »
我记得enter和leave这种东西一直对forced movement就有争议的..不过算就算吧。这个11级应该也是极限了

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King of DPH 第三期:Prison Break
« 回帖 #29 于: 2010-02-10, 周三 15:36:16 »
不过我得说,这次优胜总算不是蛮子了,真不容易