楼上不邪恶不诡异不能算法师build. 我想了一个combo, 似乎可以用的样子:
随手一拳打石像鬼激活抗力, 然后在其将要回满血之前出血法11级encounter Blood Pulse. 伤害取小被抵消, 但是推动每格1d6的效果在自己的下回合结束之前都有效. 下回合石像鬼补满血解除抗力, 血法自残20, 用法师13级Thunderlance, 基础4d6,推动4格再4d6那么就已经有24+24+20=68了? 猎人2d6, 然后弄个半兽人1d8似乎就88达标了说?
话说能负数点购就好了, 0智力有-5伤害罚值都够了(虽然4e不算这种伤害罚值). sigh
虽然说等回血免掉抗力太猥琐, 但是想办法把伤害搞到90硬食抗力应该也不难? (目前用的资源似乎只有半兽人种族+兼职猎人而已). 猎人变2d8就好了啊= =我傻了
另外一种压级的可能: 7级法师spectral ram, 2d10+int+推3格(3d6), 不算属性38比上面的48低了10点. 加上属性和其他专长努力一下可能也有希望?
build方法: 猎人变2d8有+4, 还差1点似乎除了提属性以外没有特别显而易见的方法(奥术加伤的专长要属性555)= =
榮耀歸於AlbertNi, 這個好像0點就夠了.
Lv11半獸人Mage/Bloodmage兼ranger, 0購點
屬性
STR=10+2+1=13
Feat
MC Ranger
Lethal Hunter (d6->d8)
Strength from pain (+5 dmg)
先隨便打一下Gargoyle, 進入石化以後回血3. 然後在回血滿前一回打Blood Pulse 打不傷 但是讓Gargoyle有1d6 dmg per square leave
Blood Pulse Blood Mage Attack 11
A mote of crimson plasma springs from your hand, streaks across
the battlefield, and detonates amid your enemies, covering them
in a blood-red shroud.
Encounter ✦ Arcane, Implement
Standard Action Area burst 3 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier damage, and until the end
of your next turn the target takes 1d6 damage for every
square it leaves.
等到Gargoyle回血滿 解除石化, 發招
Spectral Ram Wizard Attack 7
You seize your foe with unseen magical force and bash him
against the ceiling and walls before dropping him to the ground
and hurling him back.
Encounter ✦ Arcane, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 2d10 + Intelligence modifier force damage, and you
push the target 3 squares and it is knocked prone.
2d10+2d10(bloodmage)+2d8(ranger)+1d8(racial)+5(strength from pain)+3d6(blood pulse)
20+20+16+8+5+18=87