样卡(不一定要这样的格式,但是必须包括重要的信息。)
逐级build部分
Character concept up to level 5:
Non core stuff are marked with a *, and explained at the end.
*Focused Specialist, forfeit: Evocation, Enchantment, Abjuration.
01: Conjurer (1)(*Combat Wizard: Improved Initiative, *Immediate Magic, Extend Spell)
02: Conjurer (2)
03: Conjurer (3)(Spell Focus: Conjuration)
04: Conjurer (4)
05: Conjurer (5)(*Spontaneous Divination)
*Focused Specialist (CM, p 34): Lose access to another school and one spell per day, gain 3 spells from specialist class.
*Combat Wizard (UA, p 59): Lose scribe scroll and wizard bonus feats, get bonus feats as a fighter.
*Immediate Magic (PHB 2, p 68): Give up your familiar, INT bonus per day as an immediate action: 10ft teleport.
*Spontaneous Divination (CC, p 52): You can spontaneously cast any spell of the divination school you know by sacrificing a prepared spell of equal or greater level.
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build结果部分
Edwin
Male Elf Wizard 5
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Medium Humanoid;
Init +6; Senses low-light vision, detect secret doors;
Languages Common, Elven, Draconic, Gnoll, Goblin, Orc, and Sylvan.
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AC 12 (+2 Dex), touch 12, flat-footed 10;
HP 7 (1 HD);
Immune magic sleep;
Resist +2 vs enchantment;
Fort +0, Ref +2, Will +1.
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Speed 30 ft. (6 squares);
Melee -1;
Ranged +2;
Space 5 ft. Reach 5 ft.;
Base Atk Bonus 0;
Atk Options spells;
Combat Gear none.
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Abilities (15-pt) Str 8, Dex 12+2, Con 12-2, Int 18+2, Wis 8, Cha 8;
SQ +2 CL against SR; +2 spellcraft to identify magic; +2 perceptions;
Feats Improved Initiative (trade off Scribe Scrolls), Arcane Bond (ring), Spell Focus: Conjuration;
Trait Gifted Adept: Grease;
Skills (total 7) Appraise +1, Knowledge (arcana, dungeoneering, religion, undead) +1, lingustics +1, spellcraft +3, perception +2;
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Possessions Adventurer's Kit (backpack, bedroll, flint and steel, torch, trail rations (x5), waterskin, adventurer's outfit)
__Backpack bedroll, torch, trail rations, waterskin
__Belt pouch (.5 lb) flint and steel, and some cash
Grey Iounstone (25gp) with Continual Flame (50gp) casted on it (by a friendly wizard).
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XP 0 GP ?
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Spellbook:
level 0: all from the forbidden schools;
level 1: (8 total) Mage Armor, Color Spray, Grease, Shield, Ray of Enfeeblement, Silent Image, Enlarge Person, Protection from Evil;
Memorization:
level 0: (4 total, DC15/17) Mage Hand, Detect Magic, Disrupt Undead, Resistance;
level 1: (5 total, DC16/18) Mage Armor, Greasex2 (CL 2), Color Spray, Enlarge Person;
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Combat Tactic: controller/debuffer.
Combat Style: If we can beat the monsters, beat them; if not, run.