Emma的卡:(技能那部分是个表格,贴过来的时候错位了,于是就省略了……)
Esther Diamond
Female Elf Bard 6
Age 111
Chaotic Neutral
Representing emma
Str 10 (+0) Dex 10 (+0) Con 10 (+0) Int 16 (+3) Wis 8 (-1) Cha 21 (+5)
Size: Med Height: 5'0" Weight : 85 lb Eyes: Sapphire Hair: Deep Sea Skin: Fair
Deity: Ehlonna
Total Hit Points: 23
Speed: 30 feet
Armor Class: 12 = 10 + 0 dex + 2 leather
Touch AC: 10
Flat-footed: 12
Initiative modifier: +0 = +0 dex
Fortitude save: +2 = 2 + 0 con
Reflex save: +5 = 5 + 0 dex
Will save: +4 = 5 - 1 wis
Attack (handheld): +5 = 4 + 1 str
Attack (missile): +4 = 4 +0 dex
Grapple check: +5 =4 + 1 str
Light load: 43 lb. or less
Med load: 44-86 lb
Heavy load: 87-130 lb
Lift over head: 130 lb
Lift off ground: 260 lb
Push or drag: 650 lb
Languages: Common, Elven, Gnoll, Goblin, Sylvan
Whip [ 1gp, 2lb, 1d3, crit x 2, slashing ]
The weapon deals nonlethal damage rather than lethal damage.
Longspear [ 5gp, 9lb, 1d8, crit x 3, piercing ]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 15 lb.]
Feats: Combat Expertise, Improved Disarm, Extend Spell
Zero-level Bard spells: 5 / 5 (3+2) per day
Lullaby, Know Direction, Flare, Prestidigitation, Resistance
First-level Bard spells: 4 / 5 (3 + 2) per day
Charm Person, Lesser Confusion, Tasha’s Hideous Laughter, Silent Image
Second-level Bard spells: 3 / 3 (2 + 1) per day
Detect Thoughts, Suggestion, Mirror Image
Elf
· + 2 dexterity / -2 constitution (already included)
·
· Immune to magical sleep
·
· + 2 racial bonus to saves vs. enchantments
·
· Low-light vision
·
· Proficient with longsword, rapier, longbow & shortbow
·
· + 2 racial bonus on listen, search, and spot checks
·
Bard
· Bardic Knowledge
6 (level) + 3 (Int) + 2 (knowledge history)
·
· Bardic Music
Countersong (Su): A bard with 3 or more ranks in a Perform skill
can use his music or poetics to counter magical effects that depend
on sound (but not spells that simply have verbal components). Each
round of the countersong, he makes a Perform check. Any creature
within 30 feet of the bard (including the bard himself ) that is
affected by a sonic or language-dependent magical attack (such as a
sound burst or command spell) may use the bard’s Perform check
result in place of its saving throw if, after the saving throw is rolled,
the Perform check result proves to be higher. If a creature within
range of the countersong is already under the effect of a noninstan-
taneous sonic or language-dependent magical attack, it gains
another saving throw against the effect each round it hears the
countersong, but it must use the bard’s Perform check result for the
save. Countersong has no effect against effects that don’t allow saves.
The bard may keep up the countersong for 10 rounds.
Fascinate (Sp): A bard with 3 or more ranks in a Perform skill can
use his music or poetics to cause one or more creatures to become
fascinated with him. Each creature to be fascinated must be within
90 feet, able to see and hear the bard, and able to pay attention to
him. The bard must also be able to see the creature. The distraction
of a nearby combat or other dangers prevents the ability from
working. For every three levels a bard attains beyond 1st, he can
target one additional creature with a single use of this ability (two at
4th level, three at 7th level, and so on).
To use the ability, a bard makes a Perform check. His check result
is the DC for each affected creature’s Will save against the effect. If a
creature’s saving throw succeeds, the bard cannot attempt to
fascinate that creature again for 24 hours. If its saving throw fails,
the creature sits quietly and listens to the song, taking no other
actions, for as long as the bard continues to play and concentrate (up
to a maximum of 1 round per bard level). While fascinated, a target
takes a –4 penalty on skill checks made as reactions, such as Listen
and Spot checks. Any potential threat requires the bard to make
another Perform check and allows the creature a new saving throw
against a DC equal to the new Perform check result. Any obvious
threat, such as someone drawing a weapon, casting a spell, or aiming
a ranged weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability.
Inspire Courage (Su): A bard with 3 or more ranks in a Perform skill
can use song or poetics to inspire courage in his allies (including
himself ), bolstering them against fear and improving their combat
abilities. To be affected, an ally must be able to hear the bard sing.
The effect lasts for as long as the ally hears the bard sing and for 5
rounds thereafter. An affected ally receives a +1 morale bonus on
saving throws against charm and fear effects and a +1 morale bonus
on attack and weapon damage rolls. At 8th level, and every six bard
levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and
+4 at 20th). Inspire courage is a mind-affecting ability.
Inspire Competence (Su): A bard of 3rd level or higher with 6 or
more ranks in a Perform skill can use his music or poetics to help an
ally succeed at a task. The ally must be within 30 feet and able to see
and hear the bard. The bard must also be able to see the ally.
Depending on the task that the ally has at hand, the bard may use his
bardic music to lift the ally’s spirits, to help him or her focus
mentally, or in some other way. The ally gets a +2 competence bonus
on skill checks with a particular skill as long as he or she continues
to hear the bard’s music. The DM may rule that certain uses of this
ability are infeasible—chanting to make a rogue move more quietly,
for example, is self-defeating. The effect lasts as long as the bard
concentrates, up to a maximum of 2 minutes. A bard can’t inspire
competence in himself. Inspire competence is a mind-affecting
ability.
Suggestion (Sp): A bard of 6th level or higher with 9 or more ranks
in a Perform skill can make a suggestion (as the spell) to a creature
that he has already fascinated (see above). Using this ability does not
break the bard’s concentration on the fascinate effect, nor does it
allow a second saving throw against the fascinate effect. Making a
suggestion doesn’t count against a bard’s daily limit on bardic music
performances. A Will saving throw (DC 10 + 1/2 bard’s level + bard’s
Cha modifier) negates the effect. This ability affects only a single
creature (but see mass suggestion, below). Suggestion is an enchant-
ment (compulsion), mind-affecting, language dependent ability.
·
· Can know only limited numbers of spells
·
· High charisma gains bonus spells daily
Equipment:
Whip 2lb
Longspear 9lb
Backpack 2 lb
Bedroll 5 lb
Blanket 3 lb
Bottle 1 lb
Fishing net 10 lb
Mirror 1 lb
Pot 10 lb
Hempen rope 50' 10 lb
Spell component bag 2 lb
Total: 55 lb
Magic Items:
Cloak of Cha +2 4000gp
Circlet of Persuasion 4500gp
Scroll of Silence 200gp
Scroll of Darkness 150gp
Scroll of See Invisibility 150gp
Scroll of Comprehend Languages 25gp
Scroll of Eagle’s Splendor 150gp
Scroll of Glitterdust 150gp
Potion of Hide from Undead x5 250gp
Total: 9475gp
Balance: 3425gp
Pandora:
Horse, Heavy
Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10,
flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof –1 melee (1d6+1*)
Full Attack: 2 hooves –1 melee (1d6+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
The statistics presented here describe large breeds of working
horses such as Clydesdales. These animals are usually ready for
heavy work by age three. A heavy horse cannot fight while carry-
ing a rider.
Carrying Capacity: A light load for a heavy horse is up to 200
pounds; a medium load, 201–400 pounds; and a heavy load,
401–600 pounds. A heavy horse can drag 3,000 pounds.
她从来都不是主角。
以斯帖演过牧师,也扮过妓女,此外还有孤儿、疯子、吸血鬼、家庭主妇……等等。
甚至还有一颗载歌载舞的花椰菜。
老板总是语重心长地对她说:Beggars can’t be choosers,整个修巴隆的演员加起来,恐怕要比其他城市的总人口还多呢。
因为天生比人更加灵巧,舞台上的危险动作,都习惯由精灵代替人类主演完成。这一次,暴怒的龙将要把以斯帖一下子扔到半空中甩来甩去,再伴以熊熊烈焰喷射——可是当骑士打败龙,观众的视线聚集在他怀中的女孩时,他们只会为熟悉的人类女主角起身鼓掌和欢呼。
帷幕拉开前,她再次整理了卷折后藏在假发中的耳朵,一边默默倒数,一边眼看着自己的脚尖离开地面。
心中的梦想,也长了翅膀一样随着铁索越升越高……
……
以斯帖·戴蒙
身为精灵,却有着不寻常的严重恐高症。
脾气很好,但似乎因为某些原因不太信任人类。
三个月前经历的一次事故,不仅被剧院炒了鱿鱼,还欠下了赔偿损毁道具铁索和舞台的费用……
在不知情的情况下,就被老板签下了去冬蔷薇骑士团义务打工五年的合同。这次护送,是加入后分派到的第一次任务。除了在舞台上打过架以外,暂时没有太多的冒险经历。
爱好是健康烹饪与keep fit。
潘多拉
马。
除了作为以斯帖的坐骑之外,还背负着好多演出服和道具。马鞍的两侧挂满了各种各样的弦乐器。真是辛苦了……