作者 主题: [论坛团]列宁|半兽人战士  (阅读 3240 次)

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离线 aligo

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[论坛团]列宁|半兽人战士
« 于: 2011-06-19, 周日 11:08:04 »
目标是高速多武器不停换浴血狂战士,求吐槽

基本战法:
抢先攻然后第一时间用Hydra Charge拿锤子冲锋近爆叠加Furious Assault 伤害标记
之后根据情况主手小刀(多次攻击可让第一下的攻击骰高点)副手锤子或斧头(在副手有伤害加值)
专长Master at Arms随意Weapon Master's Strike还有Battle Harness可以不停地换武器玩,有钱了我再买更多武器XD
威能以多次攻击为主
简单说就是一个Half-Orc嚎叫地冲锋之后从身上拿出各种武器乱砍,帅呆了酷毙了

列宁是近距格斗的大师。通过职业地下拳击手的生涯,他学会了敏捷高效的战斗方式。他用最小限度的动作躲避敌人,同时使用多种方式展开攻击。虽然现在他老了,无法继续靠和年轻人拳击赚钱户口,但他的战斗方式依然是高效而华丽的。他选择成为了一个云游四方,解决各种麻烦的冒险者。他不再依靠拳头,而是掌握了各种武器使用技巧,结合他的原来的战斗技巧,形成了一种新的风格。他短期的目标就是收集齐七种武器,并且加以灵活运用。

列宁 (Half-Orc Fighter; Level 9)
Initiative +14 Senses Passive Perception 15; Passive Insight 15 Speed 6
AC 26(25); Fortitude 22, Reflex 22(21), Will 18
HP 75 Bloodied 37 Surges/Day 11 Surge Value 18
STR 20 (+5) CON 12 (+1) DEX 20 (+5) WIS 12 (+1) INT 10 (0) CHR 8 (-1)

Features
Combat Challenge Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other.
Combat Agility
Fighter Talents You gain a fighter talent
Tempest Technique When wielding two weapons, +1 attack with offhand weapons; gain Two-Weapon Defense; in light armor or chainmail, +1 damage with melee or close weapons, +2 with offhand weapons
Two-Weapon Defense +1 to AC and Reflex while holding a weapon in each hand

Feats
Thirst for Battle +3 to initiative and one additional healing surge
Master at Arms +1/2/3 (by tier) to weapon attack rolls. Minor action: sheathe one weapon and draw one weapon
Two-Blade Warrior Ranger: training in one skill, wield one-handed weapon as off-hand weapon
Iron Will +2 to Will defense, +3 at 11th, +4 at 21st
Anger Unleashed +2 attack for 1 round after becoming bloodied

Skills
Acrobatics (9) Arcana (4) Athletics (13) Bluff (3) Diplomacy (3) Dungeoneering (5) Endurance (11) Heal (5) History (4) Insight (5) Intimidate (10) Nature (5) Perception (5) Religion (4) Stealth (13) Streetwise (3) Thievery (8)

AB
[Rhythm Blade Short sword +2] +16 vs AC; 1d6+11; 1[W] = 1d6+6
[Battlecrazed Balttleaxe +2] +14 vs AC; 1d10+10; 1[W] = 1d10+5
[Avalanche Hammer Warhammer +2] +14 vs AC; 1d10+9; 1[W] = 1d10+5
在副手时斧头和锤子再+1伤害
重伤时加1d6
对手重伤+2

Powers
Furious Assault (Encounter Free Action)
Trigger You hit an enemy
Effect The attack deals 1[W] extra damage if it's a weapon attack or 1d8 extra damage if it isn't.

Combat Challenge (At-Will Immediate Interrupt)
Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

Combat Agility (At-Will Opportunity Action)
Trigger An enemy adjacent to you takes an action that provokes an opportunity attack
After the triggering enemy completes the action, you shift a number of squares equal to your Dexterity modifier. You must end the shift closer to the target than you were when you began the shift. Then make the following attack.
Target The triggering enemy
Hit 1[W] + Strength modifier damage, and you knock the target prone.Level 21: 2[W] + Strength modifier damage.

Weapon Master's Strike (At-Will Standard Action)
Effect Before making this attack, you may sheathe a weapon and draw a different one as a free action.
Hit 1[W] + Strength modifier damage. In addition, the target takes an additional effect based on the weapon you wield.
         Axe The target takes extra damage equal to your Constitution modifier.
         Mace You slide the target 1 square.
         Heavy Blade Until the end of your next turn, you gain a +1 power bonus to AC against the target's attacks.
         Spear or Polearm Until the end of your next turn, the target provokes opportunity attacks from you when it shifts.

Dual Strike (At-Will Standard Action)
Hit 1[W] damage.
Effect Make a secondary attack.
         Secondary Target One creature other than the primary target
         Secondary Attack Strength vs. AC (off-hand weapon)
         Hit 1[W] damage.

Funneling Flurry (Encounter Standard Action)
Targets Two creatures
Attack Strength vs. AC (main weapon and off-hand weapon), one attack per target
Hit 1[W] + Strength modifier damage, and you slide the target 1 square.

Tempest Dance (Daily Standard Action)
Hit 1[W] + Strength modifier damage. If you have combat advantage against the target, the attack deals extra damage equal to your Dexterity modifier.
Effect  You can shift 1 square and repeat the attack against a second target. You can then shift 1 square and repeat the attack against a third target.

Forceful Drag (Encounter Move Action)
Requirement You must have a creature grabbed.
Effect You move your speed. For each square you move, you slide a creature grabbed by you 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the grabbed creature for this movement. At the end of the move, you can end the grab to knock the creature prone.
     
Rain of Blows (Encounter Standard Action)
Targe One creature
Attack Strength vs. AC, two attacks
Hit 1[W] damage.
Weapon If you're wielding a flail, a light blade, or a spear and have Dexterity 15 or higher, make the attack a third time against either the target or a different creature.
     
Dervish's Challenge (Daily Standard Action)
Attack Strength vs. AC (main weapon)
Hit 3[W] + Strength modifier damage.
Effect Until the stance ends, whenever you are wielding two weapons and make a melee basic attack against a creature as an immediate action or an opportunity action, you can make a melee basic attack with your off-hand weapon against that creature as a free action.
     
Defensive Training (Daily Minor Action)
Effect Gain a +2 power bonus to your Fortitude, Reflex, or Will defense.

Hydra Charge (Encounter Standard Action)
Attack Type Close burst 1
Target Each enemy in burst you can see
Hit 1[W] + Strength modifier damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.
Special  When charging, you can use this power in place of a melee basic attack.

Thicket of Blades (Daily Standard Action)
Close burst 1
Target Each enemy in burst you can see
Attack Strength vs. AC
Hit 3[W] + Strength modifier damage, and the target is slowed (save ends).


装备:
[PHB1] 冒险者工具包                                   15gp   33磅
[D368] 战斗背心革甲                                 4200gp   25磅
[PHB1] 角盔                                        1800gp
[D381] 生命护符+1                                   1000gp
[AV1]  锻钢臂环                                     1800gp
[AV2]  血之手套                                     840gp
[PHB1] 特技长靴                                     520gp
[AV1]  战斗狂热战斧+2                               4200gp    6磅
[AV2]  雪崩战锤+2                                  4200gp    5磅
[AV2]  旋律之刃短剑+2                               3400gp    2磅
合计                                                        21975gp    66磅
结余                                                        3025gp

    战斗背心|Battle Harness
        以自由动作收起一件武器或拔出一件武器
    角盔|Horned helm
        你的冲锋攻击可以造成额外 1d6伤害
    生命护符|Amulet of Life
        遭遇◆自由 触发 当你花费回复力时,你可以再花费一个回复力
    锻钢臂环|Iron Armbands of Power
        所有近战攻击的伤害获得+2物品加值
    血之手套|Gauntlets of Blood
        对重伤目标的伤害+2
    特技长靴|Acrobat Boots
        随意◆次要 你从倒地状态中起身
    战斗狂热|Battlecrazed
        重击 每增强一次+1d6伤害
        属性 当你重伤时,你可以使用该武器在命中时造成额外+1d6伤害。
        每日◆次要 对自身造成一半于等级的伤害,该伤害忽略一切伤害抵抗。从任何方面来看,你都视为处于重伤状态(包括增益效果,比如龙人的愤怒以及该武器的属性)直到你下一轮动作结束。
    旋律之刃|Rhythm Blade
        重击 +1d6伤害每增强加值
    雪崩锤|Avalanche Hammer
        重击 +1d10每增强加值,目标被击倒
        特性 当你冲锋并使用此武器以基础近战攻击命中一名敌人,该攻击额外造成1[W]伤害。
« 上次编辑: 2011-07-01, 周五 19:50:13 由 aligo »

离线 aland

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Re: [论坛团]弗拉基米尔·伊里奇|半兽人战士
« 回帖 #1 于: 2011-06-19, 周日 23:56:02 »
要伤害请走str/wis
H有wis
P有wis*3和多打
E有wis*4

这比那些需要bloodied和冲锋的东西靠谱多了, 而且还不占任何装备...
而且你首先是个战士, 最重要的任务是站在那里将敌人拉住了, 冲锋就别想了
所以, 如果只是单纯要damage, 请走str/wis, 别指望那种不靠谱的冲锋.
« 上次编辑: 2011-06-19, 周日 23:59:14 由 aland »
As Divine Grace ┓( ̄▽  ̄)┏

离线 aligo

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Re: [论坛团]弗拉基米尔·伊里奇|半兽人战士
« 回帖 #2 于: 2011-06-24, 周五 07:44:09 »
堆不起来了,我得重新来了
* aligo 只是觉得高敏捷+双手武器什么的很酷

离线 桑特

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Re: [论坛团]弗拉基米尔·伊里奇|半兽人战士
« 回帖 #3 于: 2011-06-24, 周五 08:50:30 »
可以双刀游侠...
DND3R战力最强  1/1
DND4E战力最强  1/1
-----PF战力最强  1/1
DND5E战力最强  1/1


Unclean!Undead!Unholy!