Name: Sliova
Class: Druid 5/Planar Shepherd 5
Race: Human
Age: 35
Align: Neutral Good
Level: 10
HP: 8+4+4+4+4+4+4+4+4+4+10=58
XP: 53790/55000
STR(力量): 8(-1)
DEX(敏捷): 10(+0)
CON(体质): 12(+1)
INT(智力): 16(+3)
WIS(感知): 23(+6)
CHA(魅力): 12(+1)
AC: 21 (touch 10, flat 21)
FORT(坚韧): 8(9+3)
REF(反射): 2(2+3)
WILL(意志): 8(12+3+2)
INIT(顺序): +2
BAB(基础命中): +7/+2
MELEE(近身命中): +6/+1
RANGED(远程命中): +7/+2
Grapple(擒抱): +6
FEATS(专长):
Greensinger Initiate
Natural Spell
Mastery of Day and Night
Maximize spell
Exalted Wild Shape
本职技能: 88(32+8+8+8+8+8+8+8+8+8)
1. Concentration (con)=10+1=11
2. Listen (wis)=12+4=16
3. Spot (wis)=12+4=16
4. Handle Animal (cha)=8+2=10
5. Knowledge, Nature (int)=8+3+2=13
6. Knowledge, Plane (int)=10+3=13
7. Survival (wis)=5+4+2=11
8. Heal (wis)=7+4=11
9. Diplomacy (cha)= 10+0=10
10. Spellcraft (int) =9+3=12
11. Ride (dex) =8+0+2=10
12. Knowledge, Arcana (int)=7+3=10
语言:
1. Druidic
2. Common
3. Celestial
4. Elven
5. Abyssal
职业属性:
1. Druid Weapon and Armor Proficiencies
2. Nature sense
3. Animal companion
4. Wild empathy
5. Woodland stride
6. Trackless step
7. Resist nature’s lure
8. Wild shape (4/day, large, Magical Beast, Su)
9. Planar attunement (Syrania - The Azure Sky)
10. Detect manifest zone
11. Plane Shife (1/day, Sp)
12. Planar Bubble (1/day, Su)
武器装备:
1. Wild Dragonhide Full plate+1, AC+9, 19300gp
2. Dark Wood Shield, AC+2, 257gp
3. Scimitar, 1d6, 18-20*2, 15gp
杂项物品:
4. Water skin (full),1gp
5. Scroll/map case,1gp
6. Backpack,2gp
7. Trail rations*3,9sp
8. Bedroll,1sp
9. Traveler’s outfit,1gp
10. Rope, silk (50 ft.),5lb,10gp
11. Spell component pouch,5gp
12. Cure light wounds wand,750 gp
13. Bag of holding (type I),2500gp
14. Amulet of Wisdom +4
15. Belt of Battle,12000gp
Gold: 32657gp 90sp-12000
Background
我能听见森林在哭泣,河水不再流淌,鸟儿不再欢唱,万物都陷入了死一般的沉寂。作为Greensinger的一员,一切自然之物都脱离的常规的道路,而且也超出了我们的控制范围。从小生活在这片森林中的我,从来没有遭遇过这样的情形,被长老召唤并赋予我第一次离开这片森林的任务,我必须使用各种手段来查明事情的原因。虽然已经在外调查了近一年的时间,但是我仍然没有查出任何蛛丝马迹,最终在一个pixie的帮助下,我来到了另外一个世界Syrania,在那里通过与那些圣洁生物的学习,我知道了拯救森林的方法,不知在这条道路上会有什么在等待着不断前行的我。
带着我心爱的宠物Greenskin,在游历的过程中从不同的种族、国家和世界那里学到了在森林里都无法想象的知识,并且也激发了自身探索这个宇宙的好奇心。如今身负长老的重托的我,在苦苦追寻的同时也在沉浸在获取知识的快乐之中。
Animal companion
DINOSAUR, FLESHRAKER(Greenskin)
Hit Dice: 8d8+16(52 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 25(+5 Dex, +10natural), touch 15, fl at-footed 20
Base Attack/Grapple: +7/+11
Attack: Claw +11 melee (1d6+4 and poison)
Full Attack: 2 claws +11 melee (1d6+4 plus poison) and bite+9 melee (1d6+2) and tail +9 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison, rake 1d6+2
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +14, Will +7
Abilities: Str 19, Dex 21, Con 15, Int 2, Wis 14, Cha 12
Skills: Hide +17*, Jump +25
Feats: Improved Natural Attack (claw), Track, Multiattack
Spell/day(每日法术)
Lv0(6): Detect Magic, Light, Cure Minor Wounds*2, Flare, Know Direction, Guidance
Lv1(6)DC17: Wood Wose, Cure Light Wounds*5
Lv2(6)DC18: Body of the Sun, Winter Embrace*2, Saltray*2, Kelpstrand
Lv3(4)DC19: Cure Moderate Wounds, Hypothermia, Thunderous Roar, Spirit Jaws
Lv4(4)DC20: Cure Serious Wounds, Vortex of Teeth, Resistance greater, Arc of Lighting
Lv5(3)DC21: Bite of the Weretiger, Animal Growth, Quill Blast
Celestial Bear, POLAR
Hit Dice: 10d8+10 (58hp)
Initiative: +3
Speed: 40 ft. (8 squares), swim 30 ft.
Armor Class: 24 (–1 size, +1 Dex, +5 natural, +9 AC), touch 10, flat 23
Base Attack/Grapple: +7/+18
Attack: Claw +13 (1d8+8)
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, smite evil
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., resistance to acid 10, cold 10, and electricity 10, spell resistance 13, Low-light vision, scent
Saves: Fort +15, Ref +6, Will +17
Abilities: Str 27, Dex 13, Con 19, Int 16, Wis 19, Cha 12
Combat
Improved Grab (Ex): To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Celestial Bear, POLAR (Bite of the Weretiger version)
Hit Dice: 10d8+45 (85hp)
Initiative: +3
Speed: 40 ft. (8 squares), swim 30 ft.
Armor Class: 31 (–1 size, +3Dex, +10 natural, +9 AC), touch 12, flat 28
Base Attack/Grapple: +7/+24
Attack: Claw +19 (1d8+14)
Full Attack: 2 claws +19 melee (1d8+14) and bite +17 melee (2d6+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, smite evil
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., resistance to acid 10, cold 10, and electricity 10, spell resistance 13, Low-light vision, scent
Saves: Fort +18, Ref +8, Will +17
Abilities: Str 39, Dex 17, Con 25, Int 16, Wis 19, Cha 12
DINOSAUR, FLESHRAKER(Greenskin Bite of the Weretigerr and Animal Growth version)
Huge Animal
Hit Dice: 8d8+56(92 hp)
Initiative: +4
Speed: 50 ft. (10 squares)
Armor Class: 29(+6Dex, +15 natural,-2 AC), touch 16, fl at-footed 23
Base Attack/Grapple: +7/+21
Attack: Claw +19melee (1d6+16 and poison)
Full Attack: 2 claws +19melee (2d6+16 plus poison) and bite+17 melee (2d6+8) and tail +17 melee (2d6+8 plus poison)
Space/Reach: 15 ft./15 ft.
Special Attacks: Leaping pounce, poison, rake 2d6+8
Special Qualities: Low-light vision, scent
Saves: Fort +15, Ref +14, Will +7
Abilities: Str 42, Dex 23, Con 25, Int 2, Wis 14, Cha 12
Skills: Hide +17*, Jump +25
Feats: Improved Natural Attack (claw), Track, Multiattack
EXALTED WILD SHAPE [EXALTED, WILD]
You can use your wild shape ability to take the form of a goodalignedmagical beast.
Prerequisites: Wild shape class ability, wild shaping class
level 8th.
Benefit: You can use your wild shape ability to turn yourself into a blink dog, giant eagle, giant owl, pegasus, or unicorn. You can also turn into a celestial version of any animal you could normally transform into. (At the DM¡¯s discretion, other magical beast forms might be available to you. In general, only creatures of CR 3 or lower are possible.) You gain the extraordinary and supernatural abilities of the creature. This ability counts as a use of your wild shape ability and functions the same way.
Blink Dog
Medium Magical Beast
Hit Dice: 10d8+10 (58 hp)
Initiative: +5
Speed: 40 ft.(8 squares)
Armor Class: 25 (+3 Dex +3 natural, +9 AC), touch 13, flat 22
Base Attack/Grapple: +7/+7
Attack: Bite +7 melee (1d6)
Full Attack: Bite +7 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Blink, darkvision 60 ft., dimension door, low-light vision, scent
Saves: Fort+11, Ref+8, Will+17
Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11
Blink (Su): A blink dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action. (Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment). If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC. You take only half damage from falling)
Dimension Door (Su): A blink dog can teleport, as dimension door (caster level 8th), once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.
Blink Dog (Bite of the Weretiger version)
Medium Magical Beast
Hit Dice: 10d8+40 (88 hp)
Initiative: +5
Speed: 40 ft.(8 squares)
Armor Class: 32 (+5 Dex +8 natural, +9 AC), touch 15, flat 27
Base Attack/Grapple: +7/+13
Attack: Bite +13 melee (1d6+6)
Full Attack: Bite +13 melee (1d6+6)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Blink, darkvision 60 ft., dimension door, low-light vision, scent
Saves: Fort+14, Ref+10, Will+17
Abilities: Str 22, Dex 21, Con 16, Int 16, Wis 23, Cha 12
Blink Dog (Bite of the Wereboar version)
Medium Magical Beast
Hit Dice: 10d8+10+27 (77 hp)
Initiative: +5
Speed: 40 ft.(8 squares)
Armor Class: 33 (+3 Dex +11 natural, +9 AC), touch 13, flat 30
Base Attack/Grapple: +7/+9
Attack: Bite +9 melee (1d6)
Full Attack: Bite +7 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Blink, darkvision 60 ft., dimension door, low-light vision, scent
Saves: Fort+14, Ref+8, Will+17
Abilities: Str 14, Dex 17, Con 16, Int 16, Wis 23, Cha 12
DINOSAUR, FLESHRAKER(Greenskin Bite of the Wereboar version)
Hit Dice: 8d8+16+24(76 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 33(+5 Dex, +18natural), touch 15, fl at-footed 28
Base Attack/Grapple: +7/+13
Attack: Claw +13 melee (1d6+6 and poison)
Full Attack: 2 claws +13 melee (1d6+6 plus poison) and bite+11 melee (1d6+3) and tail +11 melee (1d6+3 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison, rake 1d6+2
Special Qualities: Low-light vision, scent
Saves: Fort +14, Ref +14, Will +7
Abilities: Str 23, Dex 21, Con 21, Int 2, Wis 14, Cha 12
Skills: Hide +17*, Jump +25