Mithril Chain Shirt (+4 armor bonus, Armor check -0, spell failure 10%) 1100 gp
Bracers of Armor +4 (+4 armor bonus, Armor check -0, spell failure 0%) 16000 gp
Mithril Chain Shirt +1 (+5 armor bonus) 2100 gp
Bracers of Armor +5 (+5 armor bonus) 25000 gp
Mithril Chain Shirt +4 (+8 armor bonus) 17100 gp
Bracers of Armor +8 (+8 armor bonus) 64000 gp
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This material is published under the OGL
Mithral
Mithral is a very rare silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.)
Weapons or armors fashioned from mithral
are always masterwork items as well; the masterwork cost is included in the prices given below.
Mithral has 30 hit points per inch of thickness and hardness 15.
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Mithral Shirt: This extremely light chain shirt is made of very fine mithral links. Speed while wearing a mithral shirt is 30 feet for Medium creatures, or 20 feet for Small. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty. It is considered light armor and weighs 10 pounds.
No aura (nonmagical); Price 1,100 gp.
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劇透 - :
Magical/Psionic Armor and Shield Enhancements
Bonus Value
Additional Cost
Hardness Increase1
Additional hp1
+1
+1,000 gp
+2
+10
+2
+4,000 gp
+4
+20
+3
+9,000 gp
+6
+30
+4
+16,000 gp
+8
+40
+5
+25,000 gp
+10
+50
+6
+36,000 gp2
+12
+60
+7
+49,000 gp2
+14
+70
+8
+64,000 gp2
+16
+80
+9
+81,000 gp2
+18
+90
+10
+100,000 gp2
+20
+100
+11 or more
+ bonus squared
× 10,000 gp
+ enhancement bonus × 2
+ enhancement bonus × 10