作者 主题: 自用自翻资源帖  (阅读 984501 次)

副标题: 积少成多 滴水成河

离线 炼金术士卡莉

  • 某个自称为面包的人。
  • Hero
  • ****
  • 帖子数: 749
  • 苹果币: 4
职业变体
« 回帖 #320 于: 2017-12-18, 周一 20:45:04 »
实验员(侠客职业变体)出自惧怖冒险(Horror Adventures)70页
Experimenter(Vigilante Archetype)
一些侠客为了从公众视野中隐藏他们怪异的实验而选择活在秘密之中。

PFS:实验员在3级和11级时获得技能专攻(手艺(炼金术)(Craft(Alchemy)),易容(Disguise)或知识(工程)(Knowledge(engineering)))作为奖励专长,代替制造药水(Brew Potion)和制造构装体(Craft Construct)。


本职技能(Class Skills)
:实验员将所有的知识(Knowledge)技能加入他的本职技能列表中。
这个能力改变(Alters)了侠客的本职技能。

武器和防具擅长(Weapen and Armor Proficiencies):实验员不擅长军用武器,中型盔甲以及盾牌。
这个能力改变(Alters)了侠客的武器和防具擅长。

禁忌科学(Forbidden Science, Ex):实验员在知识(工程)(Knowledge(Engineering))和用于制作炼金物品的手艺(炼金术)(Craft(Alchemy))检定上获得等同于1/2侠客等级的加值(至少+1)。他也知晓如何像一名等同于他职业等级的炼金术士(Alchemist)一般制作突变药剂(Mutagen)APG。他能够选择一项炼金术士科研发现(Discovery)代替他获得的侠客天赋(Vigilante Talent),但只能选择那些影响突变药剂的发现(包括异变药剂(Cognatogen)UM科研发现)。
当实验员陷入困惑(Confused),晕眩(Dazed),惊惧(Frightened),恐慌(Panicked)或震慑(Stunned)时,他必须在每次他的回合开始时尝试进行一次意志检定(DC=20+他的侠客等级)。如果他失败了,他立即如同使用了他的突变药剂一般进行突变(随机决定能力赋予的加值)。这并不会消耗他的突变药剂,效果只会持续等同于3+他的侠客等级的轮数,并且在突变结束之后他会变得疲乏。以这种方式进行突变时,他会陷入困惑,并且重骰任何“正常行动(Act Normally)”的结果。这个困惑效果是突变药剂带来的突变的一部分,那些防止或移除困惑效果的能力无法适用于该效果,然而那些能够终止突变药剂影响的效果会正常运作。他会忘记在处于这种偶然性的突变期间经历的一切。
这个能力取代(Replaces)侠客之道(Vigilante Specialization)。

诱发变身(Mutagenic Change, Ex):以一个整轮动作,实验员能够使用他的突变药剂并从他的社交身份(Social Identity)转变为侠客身份(Vigilante Identity),如同他拥有快速变装(Quick Change)社交天赋(Social Talent)。
这个能力取代(Replaces)1级时获得的社交天赋(Social Talent)。

制造药水(Brew Potion):在3级时,实验员获得制造药水(Brew Potion)作为奖励专长。他能够将他的侠客等级视作施法者等级并使用手艺(炼金术)(Craft(Alchemy))代替制造药水所需的法术辨识(Spellcraft)。他能够使用另一瓶含有同样法术的药水作为样本来提供制作药水所必须的法术,这个行为不会消耗这瓶药水并会导致制造DC上升5。
这个能力取代(Replaces)不可动摇(Unshakeble)。

博学(Lore Master, Ex):在5级时,实验员获得博学(Lore Master)吟游诗人(Bard)职业能力。
这个能力取代(Replaces)惊愕现身(Startling Appearance)。
劇透 -  博学:
博学(Lore Master, Ex):第5级起,吟游诗人在学识上的成就允许他为任何知识检定取10。他也可以决定不使用取10的能力并正常投骰决定检定结果。此外,每天1次,诗人能够以一个标准动作为任意知识检定取20。在5级之后的每6级,诗人都获得1次额外的每日使用次数,在17级时达到最大每日3次。
译者:鹤影·仙居

制造构装体(Craft Construct):在11级时,实验员获得制造构装体(Craft Construct)作为奖励专长。他将他的侠客等级视作施法者等级并使用知识(工程)(Knowledge(Engineering))代替制造构装体所需的法术辨识(Spellcraft)。
这个能力取代(Replaces)骇人现身(Frightening appearance)。

不定突变(Mutable Mutagen, Su):在17级时,实验员的突变药剂的持续时间增加至每等级1小时。
这个能力取代(Replaces)震撼现身(Stunning appearance)。

劇透 -  原文:
EXPERIMENTER (ARCHETYPE)
Some vigilantes adopt lives of secrecy to hide their strange experiments from public view.

Class Skills: An experimenter adds all Knowledge skills to his list of class skills.
This alters the vigilante’s class skills.

Weapon and Armor Proficiencies: Experimenters aren’t proficient with martial weapons, medium armor, or shields.
This alters the vigilante’s weapon and armor proficiencies.

Forbidden Science (Ex): An experimenter gains a bonus equal to 1/2 his vigilante level on Craft (alchemy) checks to create alchemical items and on Knowledge (engineering) checks (minimum +1). He also learns how to craft a mutagenAPG as if he were an alchemist of his class level. He can take alchemical discoveries in place of vigilante talents, but only discoveries that affect his mutagen (including cognatogenUM discoveries). When an experimenter is confused, dazed, frightened, panicked, or stunned, he must attempt a Will save (DC = 20 + his vigilante level) each round at the start of his turn. If he fails, he transforms as if he had consumed his mutagen (determine which ability score gets the bonus randomly). This doesn’t consume his mutagen, and lasts a number of rounds equal to 3 + his vigilante level, after which the transformation ends and he becomes fatigued. While transformed in this way, he is confused, and he rerolls any result of “act normally.” Since the confusion is part of the mutagenic transformation, abilities that prevent or remove confusion don’t apply to this effect, though abilities that end the effect of a mutagen work normally. He forgets everything that happened while he was involuntarily transformed.

This ability replaces vigilante specialization.

Mutagenic Change (Ex)
: As a full-round action, an experimenter can consume his mutagen (if he has one) and shift from his social identity to his vigilante identity, as if he had the quick change social talent. This ability replaces the 1st-level social talent. Brew Potion: At 3rd level, an experimenter gains Brew Potion as a bonus feat. He treats his vigilante level as his caster level and can use Craft (alchemy) instead of Spellcraft to brew potions. He can use another potion of the same spell as a sample to provide the necessary spell without consuming the potion, increasing the DC by 5.

This ability replaces unshakable.

Lore Master (Ex): At 5th level, an experimenter gains the lore master bard class feature. This ability replaces startling appearance. Craft Construct: At 11th level, an experimenter gains Craft Construct as a bonus feat. He treats his vigilante level as his caster level and can use Knowledge (engineering) instead of Spellcraft to craft a construct.

This ability replaces frightening appearance.

Mutable Mutagen (Su): At 17th level, the duration of an experimenter’s mutagen increases to 1 hour per level.

This ability replaces stunning appearance.
« 上次编辑: 2017-12-18, 周一 20:50:12 由 炼金术士卡莉 »
不要在意这个很弱的家伙。

离线 炼金术士卡莉

  • 某个自称为面包的人。
  • Hero
  • ****
  • 帖子数: 749
  • 苹果币: 4
职业变体
« 回帖 #321 于: 2017-12-18, 周一 20:49:56 »
处刑人(侠客职业变体)出自惧怖冒险(Horror Adventures)70页
Hangman(Vigilante Archetype)
无论罪恶横行于何处,处刑人终将为其带去审判。

武器和防具擅长:处刑人擅长捕网(Net)和长鞭(Whip),但是不擅长盾牌。
这个能力改变(Alters)了侠客的武器和防具擅长。

侠客之道(Vigilante Specialization):处刑人必须选择诡秘猎手(Stalker)之道
这个能力改变(Alters)了侠客之道(Vigilante Specialization)。

处刑人之索(Hangman’s Noose, Ex):在2级时,处刑人能够将一根活绳绞索(Rope noose)作为一张捕网(Net)或一根鞭子(Whip)来持用(Wield),也可以使用它来进行擒抱(Grapple),并且在使用它时会得到精通擒抱(Improved Grapple)的好处。他不会因为手中持有绞索而在用绞索进行的战技(Combat Maneuver)检定上承受减值,但他仍然无法将任何因为持有捕网或鞭子而获得的加值(例如武器增强加值(Weapen Enhancement bonuses)或来自武器专攻(Weapen Focus)的好处)加到战技检定上。他能够花费1分钟的时间来把一张魔法捕网或者一根魔法鞭子编织成一根绞索,并在之后使用它来获得这些好处。
这个能力取代(Replaces)2级时获得的侠客天赋(Vigilante Talent)。

誓求真相(Bound to Truth, Ex, Sp):在3级时,经由感知他们紧缩的喉咙和呼吸的变化,处刑人将他侠客等级的一半加到注意那些被他的绞索纠缠(Entangled)或擒抱(Grappled)的生物说谎(Lies Told)的察言观色(Sense Motive)检定上。此外,他能够通过收紧绞索来防止那些被绞索纠缠或擒抱的生物说谎,如同一个只针对单一目标的诚实之域(Zone of Truth)(施法者等级等于他的侠客等级;豁免DC基于魅力(Charisma-based))。他每天能够使用后一个能力的轮数等同于他侠客等级的一半。这些轮数不需要连续。
这个能力取代(Replaces)不可动摇(Unshakable)。

扭曲之绳(Twisted Rope, Su):在4级时,处刑人能够花费1小时来准备他的绞索,赋予它等同于他的侠客等级的临时生命值,给予它等同于他的侠客等级加上双倍武器增强加值的硬度(Hardness)(或者它原本的硬度,取较好者),破坏它的DC变为23+1/2他的侠客等级(或者破坏它原本所需的DC,取较好者)。这个效果持续8小时,但也会在处刑人准备另一根绞索时立即结束。
这个能力取代(Replaces)4级时获得的侠客天赋(Vigilante Talent)。

锁喉(Chokehold):在5级时,处刑人获得锁喉(Chokehold)UC作为奖励专长。
这个能力取代(Replaces)惊愕现身(Starling Appearance)。

绞索处刑(Tighten the Noose, Ex):在11级时,当处刑人正在使用他的绞索擒抱一个目标时,他能够以一个迅捷动作对这个目标造成较强的暗袭(Increased Hidden Strike)伤害。
这个能力取代(Replaces)骇人现身(Frightening Appearance)。

闷杀(Suffocation, Ex):在17级时,在处刑人第一次成功地(在他进入擒抱状态(Establishing the grapple)之后的下一轮)维持擒抱(Maintain A Grapple)时,代替其他的选择,他能够让他的目标窒息(Suffocation)并陷入昏迷(Unconscious)。一次成功的强韧豁免(DC=15+处刑人的力量调整值)能够免于窒息。在接下来的轮中,处刑人能够继续维持擒抱来让他的目标窒息。在第二次强韧豁免失败时,该目标的HP降至-1并进入濒死状态。在第三次强韧豁免失败时,该目标就会死亡。即使处刑人有能力以比标准动作低级的动作维持擒抱,他一轮也只能尝试一次在维持擒抱中让目标窒息。
这个能力取代(Replaces)震撼现身(Stunning Appearance)。

劇透 -  原文:
HANGMAN (ARCHETYPE)
Wherever the guilty walk free, the hangman brings judgment.

Weapon and Armor Proficiencies: A hangman is proficient with nets and whips, but not shields.

This alters the vigilante’s weapon and armor proficiencies.

Vigilante Specialization: A hangman must choose the stalker specialization.

This alters vigilante specialization.

Hangman’s Noose (Ex): At 2nd level, a hangman can wield a rope noose as a net or whip, and also can use it to grapple, gaining the benefits of Improved Grapple with it. He takes no penalty on combat maneuver checks with the noose for having the noose in his hand, but he still doesn’t add any bonuses he might have with a net or whip (such as weapon enhancement bonuses or benefits from Weapon Focus) on the check. He can spend 1 minute to weave a magical or masterwork net or whip into a noose, thereafter gaining these benefits with it.

This ability replaces the 2nd-level vigilante talent.

Bound to Truth (Ex, Sp): At 3rd level, a hangman adds half his vigilante level to his Sense Motive checks to notice lies told by a creature entangled or grappled by his noose, by feeling the creature’s throat clench or changes in its breathing. In addition, he can prevent a creature entangled or grappled in his noose from lying by tightening the noose, as per a single-target zone of truth (the caster level equals his vigilante level; the save DC is Charisma-based). He can use the latter ability a number of rounds per day equal to half his vigilante level. These rounds don’t need to be consecutive.

This ability replaces unshakable.

Twisted Rope (Su): At 4th level, a hangman can spend 1 hour preparing his noose, granting it temporary hit points equal to his vigilante level, giving it a hardness equal to 1/2 his vigilante level plus double the weapon’s enhancement bonus (or its current hardness, whichever is better), and changing its break DC to 23 + 1/2 his vigilante level (or its current break DC, whichever is better). These benefits last for 8 hours, but end immediately if the hangman prepares another noose. This ability replaces the 4th-level vigilante talent. Chokehold: At 5th level, a hangman gains ChokeholdUC as a bonus feat.

This ability replaces startling appearance.

Tighten the Noose (Ex): At 11th level, while a hangman is grappling a target with his noose, as a swift action he can deal increased hidden strike damage to the target.

This ability replaces frightening appearance.

Suffocation (Ex): At 17th level, the first time the hangman succeeds at a check to maintain a grapple (on his next turn after establishing the grapple), in place of the other options, he can suffocate the target and cause her to fall unconscious. A successful Fortitude save (DC = 15 + the hangman’s Strength bonus) negates the suffocation. On subsequent rounds, the hangman can maintain the grapple to suffocate the target again. On the next failed save, the target drops to –1 hit points and starts dying. On the third failed save, she dies. Even if the hangman has the ability to maintain a grapple with less than a standard action, he can attempt to maintain a grapple to suffocate only once per round.

This ability replaces stunning appearance.
« 上次编辑: 2017-12-18, 周一 21:47:06 由 炼金术士卡莉 »
不要在意这个很弱的家伙。

离线 炼金术士卡莉

  • 某个自称为面包的人。
  • Hero
  • ****
  • 帖子数: 749
  • 苹果币: 4
装备
« 回帖 #322 于: 2017-12-18, 周一 22:36:48 »
处刑人之索(Hangman’s Noose)出自惧怖冒险(Horror Adventures)215页
位置:无;价格:18301gp
施法者等级:9级;重量:2磅
灵光:中等死灵系
这个+1长鞭(Whip)由一根曾经作为绞刑架上的绞索使用的麻绳制成。由这绳索执行的无数死刑已经在这把武器上留下了难以磨灭的印记。
以一个标准动作,拥有处刑人之索(Hangman’s Noose)能力的持用者能够尝试一次战技检定来让这根长鞭套住一个生物的脖子。如果她成功了,受害者就无法移动到这根长鞭的触及范围之外。以一个标准动作,持用者能够尝试一次移位(Reposition)APG战技来移动处于长鞭触及范围之内的受害者,或拉紧长鞭使这名受害者无法呼吸(参阅核心规则手册(Core Rulebook)445页关于窒息(Suffocation)的规则)。一旦这名目标处于无法呼吸的状态,持用者就能够以标准动作尝试一次战技检定来挤出受害者肺部的空气。这会使受害者总闭气时间减少1d6+1轮。
受害者能够通过一次成功的逃脱(Escape Artist)检定(DC=持用者的CMD),一次成功的攻击或者一次成功的破武(Sunder)战技来从绞索(Noose)中逃脱。这根绞索具有18 AC,2 硬度以及12 HP。即使被切断,这根绞索仍然能够作为+1长鞭使用,并且会在1小时之后自动修复自身。
制造要求:制作魔法武器与防具(Craft Magic Arms and Armor),活化绳(Animate Rope),绞杀(suffocation)APG
制造成本:9301gp


劇透 -  原文:
HANGMAN’S NOOSE
PRICE 18,301 GP
SLOT none
CL 9th
WEIGHT 2 lbs.
AURA moderate necromancy
This +1 whip is made from a hemp rope that once served as the noose in a gallows. The countless executions committed with the rope have left an indelible mark on the weapon.

As a standard action, the wielder of a hangman’s noose can attempt a combat maneuver check to wrap the whip around a creature’s neck. If she succeeds, the victim can’t move outside of the whip’s reach. As a standard action, the wielder can attempt a repositionAPG combat maneuver check to move the victim within the whip’s reach or to pull the whip tighter, strangling the victim (see the rules for suffocation on page 445 of the Core Rulebook). Once the target is being strangled, the wielder can attempt a combat maneuver check as a standard action to squeeze the air out of the victim’s lungs. This reduces the amount of time the victim can hold his breath by 1d6+1 rounds.

A victim can escape the noose with a successful Escape Artist check (DC = the wielder’s CMD), or by severing the noose with an attack or a successful sunder combat maneuver check. The noose has AC 18, hardness 2, and 12 hp. If severed, the noose can still be used as a +1 whip and repairs itself after 1 hour.

CONSTRUCTION REQUIREMENTS
COST 9,301 GP
Craft Magic Arms and Armor, animate rope, suffocationAPG

不要在意这个很弱的家伙。

离线 前尘如梦新月酱

  • 根源索寻者
  • *
  • 帖子数: 627
  • 苹果币: 0
  • 不是狐狸
奇物
« 回帖 #323 于: 2017-12-19, 周二 20:06:00 »
劇透 -   :
Aerialist's Rod
Source Villain Codex pg. 32
Aura faint transmutation CL 5th
Slot none; Price 3,200 gp; Weight 5 lbs.
Description
A small, metal loop caps each end of this well-worn, 2-foot-long brass rod. Pressing on each of three smooth studs on the rod’s surface activates a different special ability. Pressing a stud a second time collapses the rod back into its ordinary form.

Balancing Pole: The rod extends to 7 feet in length and grants its holder a +5 competence bonus on Acrobatics checks and a +3 enhancement bonus on Reflex saving throws. The user must hold the rod in both hands to gain these bonuses, and they apply only on checks and saving throws related to maintaining balance. In this form, the rod also acts as a masterwork quarterstaff.

Tightrope: A line of rope lashes out from each end of the rod, anchoring to create a horizontal tightrope up to 100 feet long. Characters can traverse the tightrope by hanging below it with a successful DC 15 Climb check, or walking atop it with a successful DC 20 Acrobatics check.

Trapeze: Two lines of rope fly from the ends of the rod and anchor in a ceiling up to 40 feet overhead. Using the trapeze requires a successful DC 10 Acrobatics check and allows the user to traverse gaps up to 50 feet wide. If the user is trying to go farther than 50 feet, she can attempt to jump upon releasing her grip. The trapeze counts as a running start for the purposes of performing a long jump, and grants the user a +5 competence bonus on Acrobatics checks to determine how far she can jump. When the user is outdoors, this ability functions only if there are branches, buildings, or other overhangs to which the trapeze can attach.
Construction
Requirements Craft Rod, animate rope, cat’s grace; Cost 1,600 gp

空中飞人之杖

出自《恶棍志》pg.32
灵光:昏暗变化系 cl:5th
栏位:无;价格:3200gp;重量:5磅
————描述————
这根普通的两尺长黄铜权杖两端各有一个小的金属环。按动权杖表面的三个光滑钮饰各自可以启动一个不同的特殊能力。第二次按动会让权杖返回原始形态。
平衡棍:权杖伸展到7英尺长,为持有者提供特技检定的+5表现加值和反射豁免骰+3增强加值。使用者必须双手持握这根杖才能获得这些加值,而且这些加值只对保持平衡的检定和豁免骰有效。在这个形态下,权杖也可以作为一根精致木棍使用。
钢丝:一条绳子射出权杖一端,固定在一点创造出一个最多100尺长的水平钢丝绳。角色可以通过DC15的攀爬检定挂在绳子下面通过,或者通过DC20的特技检定从上面走过。
高空秋千:两条绳子从权杖两端飞出,在最多40尺高的天花板上锚定。使用这一秋千需要通过DC10的特技检定,允许使用者通过最多50尺宽的裂口。如果使用者需要行进超过50尺,她可以在松开秋千后尝试一次跳跃。高空秋千在进行跳远时视为进行了助跑,并且在决定跳远距离的检定上赋予使用者+5表现加值。当使用者在露天环境下时,使用这一能力需要有树枝、建筑物或者其他秋千可以锚定的悬挂物。
————制造————
需求:制造权杖,活化绳,猫之优雅;花费 1600gp

离线 前尘如梦新月酱

  • 根源索寻者
  • *
  • 帖子数: 627
  • 苹果币: 0
  • 不是狐狸
毒药
« 回帖 #324 于: 2017-12-19, 周二 20:22:09 »
劇透 -   :
Red tears
Source Dirty Tactics Toolbox pg. 7
Price 50 gp; Weight —
Type injury; Save Fortitude DC 15
Frequency 1/round for 10 rounds
Effect 1d6 points of damage. Creatures immune to bleed effects are immune to this damage
Cure 1 save

红泪
出自《阴招战术工具箱》 pg.7
价格 50gp;重量 -
类型 伤口;豁免 强韧DC15
频率 1/轮,10轮
效果 1d6点伤害。免疫流血效果的生物对此伤害免疫。
治愈 1次豁免

劇透 -   :
[PFS Legal] Confabulation powder
Source Alchemy Manual pg. 11 (Amazon)
Price 80 gp; Weight —
Type inhaled; Save Fortitude DC 18
Frequency 1/minute for 2 minutes
Initial Effect staggered for 1 minute; Secondary Effect If already staggered, stunned, or unconscious, the victim becomes highly suggestible. If an event (whether true or false) is described to him, he unconsciously fabricates a detailed memory of the event, filling in any gaps in the description with his own best guesses. The confabulated memory can be disbelieved with a successful DC 18 Will save the first time it is recalled, but if the save fails, the victim treats it as completely genuine thereafter. All confabulated memories can be removed with a restoration or heal spell
Cure 1 save
Alchemical Recipe
Recipe (20 quicksilver + 15 cytillesh spores)/digestion; Craft DC 18
Time 1 day; Tools heat source; Type poison

虚幻粉
出自《炼金手册》pg.11
价格 80gp;重量-
类型 吸入;豁免 强韧DC18
频率 1/分钟,2分钟
初始效果:恍惚1分钟;次要效果:如果目标已经陷入恍惚、震慑、或者失去意识,受害者会变得极度易受他人影响。如果对他描述一件事(不管是真是假),他会无意识的建立关于这件事的具体记忆。并且脑补出其中所有的空缺。这一虚幻记忆可以在第一次会想起时通过DC18的意志豁免不相信,但是如果豁免失败,受害者会在之后认为这是完全真实的。所有虚幻的记忆都可以通过一个复原术或者医疗术移除。
治愈 1豁免
炼金配方
配方(20quicksilver+15cytillesh spores)/分解;制造DC18
时间 1天;工具 热源;类型 毒药

离线 前尘如梦新月酱

  • 根源索寻者
  • *
  • 帖子数: 627
  • 苹果币: 0
  • 不是狐狸
Re: 自用自翻资源帖
« 回帖 #325 于: 2017-12-19, 周二 20:54:54 »
劇透 -   :
Efreeti cord
Source Ultimate Intrigue pg. 236
Price 50 gp; Weight —
Category Alchemical Tools
Description
Originally discovered by dwarven alchemists working with adamantine dust, efreeti cord is a viscid length of string approximately 18 inches long and blue-gray in color. It can be purchased in greater lengths by multiplying the price for every 18 inches or fraction thereof. Flexible and sticky, a length of efreeti cord can be carefully shaped into almost any pattern, draped upon an object, or wrapped around a fixture, and will stay in place until activated. Once activated (using an efreeti switch; see below), efreeti cord rapidly heats up, and after 1 round becomes a white-hot cord of fire. In the first round, the cord deals 3d6 points of fire damage to an object. This damage ignores any hardness less than 10, and is not halved for an object. The cord continues to burn for 2 additional rounds, dealing 2d6 points of fire damage the first additional round and 1d6 points the second.
Construction
Craft (Alchemy) DC 10

火灵线圈
出自《极限诡道》pg.236
价格 50gp;重量 -
类别 炼金工具
描述
火灵线圈最初被处理精金粉的矮人炼金术师发明,这是一种大约18英寸长的粘性蓝灰色长线。可以购买更长的版本,以18英寸或其分数为单位。灵活而有黏性的一段火灵线圈可以被小心的塑造成各种形状,悬挂在物品上,或者缠绕在一个固定物体上,如果不激活就可以一直保持这一状态。在激活后(需要使用火灵开关,如下),火灵线圈会快速加热,在1轮后成为一团白炽的火线。第一轮中,线圈堆物体造成3d6点火焰伤害。这一伤害会忽略10点以下的硬度,并且不会因为物品而减半。然后线圈还会燃烧额外两轮,第一轮造成2d6点火焰伤害,第二轮造成1d6点火焰伤害。
制造
工艺(炼金) DC10

劇透 -   :
Efreeti switch
Source Ultimate Intrigue pg. 236
Price 25 gp; Weight —
Category Alchemical Tools
Description
An efreeti switch is the activation device for efreeti cord; it measures approximately 6 inches in length and is made of a supple, red-brown alchemical compound. It is not consumed when activating a length of cord, and it can be used with any length of efreeti cord. It’s possible to key lengths of efreeti cord to a specific switch; however, this doubles the price of both the efreeti cord and the switch.
Construction
Craft (Alchemy) DC 10
火灵开关
出自《极限诡道》pg.236
价格 25gp;重量 -
类别 炼金工具
描述
火灵开关是火灵线圈的启动器;它大概6英寸长,由柔软的红棕色炼金化合物制成。在激活一段线圈时开关不会被消耗,可以用来激活任意长度的火灵线圈。可以将火灵线圈制成必须匹配一个特殊的开关;然而这一设计会让火灵线圈和开关的价格都翻倍。
制造
工艺(炼金)DC10

离线 炼金术士卡莉

  • 某个自称为面包的人。
  • Hero
  • ****
  • 帖子数: 749
  • 苹果币: 4
职业变体
« 回帖 #326 于: 2017-12-20, 周三 19:22:54 »
风骚客(铳士职业变体)出自堕落英雄手册(Antihero's Handbook)9页
Blatherskite(Gunslinger Archetype)
风骚客在握着上膛的火枪时总是不停地吹牛并且自我感觉良好,然而当枪膛堵塞或者形势过于激烈时,他却是第一个跑路找掩蔽的。对于从危险区域撤退和愚弄敌人好让他们以为自己实际上十分弱鸡这些事,他倒有着非凡的天赋。

本职技能:风骚客获得逃脱(Escape Artist)和隐匿(Stealth)作为本职技能,但他不再获得驯养动物(Handle Animal)和威吓(Intimidate)作为本职技能。
这个能力改变(Alters)了铳士的本职技能。

炫技(Deeds):风骚客获得如下炫技以取代原本的4个炫技。

风骚晃步(Blatherskite’s Stagger, Ex):在1级时,以一个直觉动作,当一个针对风骚客的远程攻击正常失手时,他能够故意让这次攻击命中他并戏剧性地往后蹒跚数步,立即朝着远离攻击者的方向移动10尺。这次移动会如常引起借机攻击(Attacks of Opportunity)。这次攻击只会造成最低的伤害(如同攻击者在每个伤害骰上都自然骰出1)。
在2级时,如果一次远程攻击命中风骚客,但这次攻击骰超过他AC的数值不超过他从机敏(Nimble)职业能力获得的AC加值,他就能够以一个直觉动作花费1点勇毅值使其造成最低的伤害并立即朝着远离攻击者的方向移动10尺。这次移动会如常引起借机攻击。
铳士只有在穿着中甲或轻甲,并且负载没有超过轻载时才能启动这个炫技。
这个炫技取代(Replaces)铳士闪避(Gunslinger’s Dodge)炫技。

风骚机先(Blatherskite’s Initiative, Ex):在3级时,风骚客只要至少有1点勇毅值,就可以获得本炫技的好处。风骚客在先攻检定上获得+2加值。此外,如果风骚客在隐匿(Stealth)上受训(并且他没有处于麻痹(Paralyzed),俯卧(Prone)或定身(Immobilized)状态),他就能够作为先攻检定的一部分来进行一次五尺快步(5-foot step),倘若此时有可供藏身其后的物体(Object)或大型生物(Larger Creature),他还可以尝试一次隐匿检定进行躲藏;如果他花费1点时勇毅值,代替进行一次五尺快步,他可以作为先攻检定的一部分来移动等同于他速度一半的距离。
这个炫技取代(Replaces)把握主动(Gunslinger Initiative)炫技。

廉价弹丸(Cheap Shot, Ex):在3级时,如果风骚客至少有1点勇毅值,并且使用火器对一名未武装(Unarmed)的敌人进行了一次非霰弹射击(Scattering Shot)的成功攻击,他额外造成1d6点伤害。这是一个精准伤害,不会因为重击的翻倍。
这个炫技取代(Replaces)枪柄打击(Pistol-Whip)炫技。

风骚惊奇(Blatherskite’s Surprise, Ex):在7级时,当风骚客在对抗一次将会导致他陷入目盲(Blinded),困惑(Confused),晕眩(Dazed),迷魂(Fascinated),惊惧(Frightened),反胃(Nauseated),麻痹(Paralyzed)或震慑(Stunned)的法术或者效果的豁免投骰中成功时,他能够让这个效果正常地影响他。而在他至少有1点时髦值时,以一个直觉动作,他能够使得造成这个效果的生物失去AC上的敏捷加值,持续的轮数等同于这个效果持续时间的一半(按轮计算),或者等同于他铳士等级的一半,取其低者(至少1轮)。如果他花费1点勇毅值,即使不让这些效果正常地影响他,他也能够使用这个炫技。
这个炫技取代(Replaces)惊异射击(Startling Shot)炫技。
« 上次编辑: 2017-12-20, 周三 19:26:06 由 炼金术士卡莉 »
不要在意这个很弱的家伙。

离线 lvcvcbc

  • Guard
  • **
  • 帖子数: 112
  • 苹果币: -1
“协会XX”背景系列汇总
« 回帖 #327 于: 2017-12-22, 周五 20:16:21 »

协会之兽(Beast of the Society)
出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:魔法
需求:德鲁伊,探索者协会
协会的德鲁伊前辈为你揭示了将你的形态改变为野兽的秘密。每当你使用你的自然变身能力将自己变形为一个小型或中型的动物,你的变形效果持续每德鲁伊等级2小时,而非原来的一小时。


劇透 -   :
Beast of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 63 (Amazon)
Category Basic (Magic)
Requirement(s) Druid, Pathfinder Society
A druid at the Grand Lodge revealed to you secrets changing your form into that of an animal. Whenever you use your wild shape class ability to turn yourself into a Small or Medium animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level.


协会之刃(Blade of the Society)
出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:战斗
需求:盗贼,探索者协会
协会为你提供了数百种类人生物与怪物的弱点知识。你的偷袭攻击造成的伤害+1背景加值。


劇透 -   :
Blade of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 62 (Amazon)
Category Basic (Combat)
Requirement(s) Rogue, Pathfinder Society
The Society gave you access to charts detailing the weak spots of hundreds of humanoids and monsters. You gain a +1 trait bonus on damage rolls from sneak attacks.


协会炮台(Havoc of the Society)
出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:魔法
需求:术士,探索者协会
通过花费大量时间在协会浩瀚的藏书中学习奥术的知识,你学会了如何对你的敌人造成更多的伤害。当你施放一个造成伤害的法术时,你的法术总伤害+1背景加值。无论你施放的法术造成何种类型的伤害,该附加伤害总是力场伤害。


劇透 -   :
Havoc of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 63 (Amazon)
Category Basic (Magic)
Requirement(s) Sorcerer, Pathfinder Society
Through countless hours studying vast libraries of arcane power, you have learned how to cause greater damage to your foes. Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.


协会神拳(Honored Fist of the Society)
出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:战斗
需求:武僧,探索者协会
你研读了数十本探索者协会独门秘传的武术秘籍,比大多数人更加深刻的学习了武术的艺术。你的气池上限增加一点。


劇透 -   :
Honored Fist of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 62 (Amazon)
Category Basic (Combat)
Requirement(s) Monk, Pathfinder Society
You have studied dozens of ancient texts on martial arts that only the Society possesses, and are more learned in these arts than most. You increase your ki pool by 1 point.


协会音乐家(Maestro of the Society)
出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:社会
需求:吟游诗人,探索者协会
得益于艾巴萨罗姆探索者协会本部地下室大量的珍贵乐谱,格拉里昂众多伟大音乐家的技巧如今在你的指尖跃动。你在协会学到的音乐知识令你每天的吟游表演轮数增加3轮。


劇透 -   :
Maestro of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 63 (Amazon)
Category Basic (Social)
Requirement(s) Bard, Pathfinder Society
The skills of Golarion’s greatest musicians are at your fingertips, thanks to the vast treasure trove of musical knowledge in the vaults beneath the Grand Lodge in Absalom. Studying this knowledge gives you the ability to use your bardic performance an additional 3 rounds per day.


协会无畏者(Stalwart of the Society)
出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:信念
需求:圣武士,探索者协会
协会珍藏的英雄史诗中记载的古代圣武士信条给予你英勇无畏的力量。你的勇气灵光职业能力为队友对抗恐惧的豁免提供额外的+1背景加值。


劇透 -   :
Stalwart of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 63 (Amazon)
Category Basic (Faith)
Requirement(s) Paladin, Pathfinder Society
The courageous powers of Golarion’s ancient paladin orders are open to you thanks to the Society’s records of heroic deeds. As a result, your aura of courage class ability grants an additional +1 trait bonus on saving throws against fear effects.


协会追踪者(Tracker of the Society)
出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:战斗
需求:游侠,探索者协会
你的探索者生涯让你成为追踪艺术的大师。当你处于任何一种你的偏好地形时,你的先攻检定获得+1背景加值,生存检定获得+2背景加值。这些加值与任何你从你的偏好地形职业能力获得的加值叠加。


劇透 -   :
Tracker of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 62 (Amazon)
Category Basic (Combat)
Requirement(s) Ranger, Pathfinder Society
Thanks to your time as a Pathfinder, you’ve mastered the art of tracking. You gain a +1 trait bonus on initiative checks and a +2 trait bonus on Survival checks made while traveling through any of your favored terrains. This is in addition to any bonuses you receive from your favored terrain class ability.

(注:协会守卫,协会狂暴者,协会颂教者,协会大师,协会肌肉训练已经翻译并收录,这里不再给出)

« 上次编辑: 2017-12-22, 周五 21:03:44 由 lvcvcbc »

离线 弑君者伊恩

  • 但他举起了投枪!
  • 版主
  • *
  • 帖子数: 4153
  • 苹果币: 3
    • 卷轴之路TRPG
Re: 自用自翻资源帖
« 回帖 #328 于: 2017-12-22, 周五 20:21:00 »
协会之拳(Honored Fist of the Society) 出自《碎星玩家手册》(Shattered Star Player's Guide)
分类:战斗
需求:武僧,探索者协会
你在探索者协会学会了几十种协会发现的古代武术,这些武术比市面上的大多数都要强。你的气池增加一点。

劇透 -  原文:
Honored Fist of the Society
Source Shattered Star Player's Guide pg. 5, Faction Guide pg. 62
Category Basic (Combat)
Requirement(s) Monk, Pathfinder Society
You have studied dozens of ancient texts on martial arts that only the Society possesses, and are more learned in these arts than most. You increase your ki pool by 1 point.

中文翻译的描述部分完全是在瞎扯,体育老师在哭泣。只有最后那句“你的气池增加一点”是对的。

正确的描述翻译是:
你研读过数十卷协会内独有的武术古卷,且你对这些武术的修习比大多数人都更深。你的气池增加一点。

某些东西已经有人翻过了,更难的是错误的地方还都在一处。第二个分句的正确译法是这样的。
始终如一的男人。

  规则链接点我。专区链接
关于PF1魔战士魔战士随笔

离线 炼金术士卡莉

  • 某个自称为面包的人。
  • Hero
  • ****
  • 帖子数: 749
  • 苹果币: 4
专长
« 回帖 #329 于: 2017-12-30, 周六 11:04:13 »
闪影 出自《内海诸神(Inner Sea Gods)》216页,《秽邪之信(Faiths of Corruption)》24页
Shadow Dodge
你利用阴影来迷惑敌人的感官。

先决条件:敏捷13,信仰诺格巴(Norgorber)
专长效果: 你利用周身的光线掩护自身撤退,其后又迅速从阴影中归来,而这意想不到的转变迷惑了敌人的双眼。每次你在正常或昏暗光照(Dim Light)的区域内移动等同或超过你速度的距离时,你直到下一轮开始为止在AC上获得+3的闪避加值。那些不依赖视觉来感知你,或者是拥有真知术(True Seeing)及类似效果的敌人忽略这个AC加值。这个专长在黑暗(Darkness)或明亮光照(Bright Light)这类无法让一个人随时在光影之间转移的区域内无效。


劇透 -  原文:
Shadow Dodge
Source Inner Sea Gods pg. 216 (Amazon), Faiths of Corruption pg. 24 (Amazon)
You use shadows to confound your enemies’ senses.

Prerequisites: Dex 13, worshiper of Norgorber.

Benefit: You can use the light around you to move back and forth from shadow to light again, and your sudden shifting confuses your enemies’ eyes. Each time you move a distance equal to or greater than your speed in areas of normal light or dim light, you gain a +3 dodge bonus to AC until the start of your next turn. Enemies who do not use sight in order to perceive you or are using true seeing or a similar effect ignore this AC bonus. This feat is ineffective in areas of darkness or bright light, where one cannot readily shift between light and shadow.


注:这个专长在果园已有翻译,译者为傻豆,但书籍再版之后效果被修正为上述内容。
不要在意这个很弱的家伙。